Mystic Diary: Haunted Island
Quickly Got Bored
This game started out good, but a lot o going back and forth and no indication of what to do quickly made me bored.
A good storyline, but would've prefered more spookiness.
The Hidden Objects were too easy to find. I would've liked it to be harder and maybe some interactive Hidden Objects.
The hint takes way too long to recharge.
The game really is not fun. I found no reason to keep playing.
A lot of going back and forth
No indication of what to do next after the tutorial is finished. There should've been sparkles or something.
There's really nothing excitng about this game. I could only just manage 5 minutes of the demo.
June 23, 2012
The graphics are sharp enough to make out what you're doing but only just. The appearance of the game is quite grainy on a newer machine.
The storyline is an extended non sequitur. Your character is somewhere but you don't know why. Things happen that don't make sense. There is nothing about it that draws you in or is interesting in any way at all.
The HOS are simple. The puzzles are irritating and have a clunky, outdated interface. The "adventure" component is completely annoying. You stay in one place gathering a gazillion inventory items you don't need and then go to another place that needs a bunch of inventory items you don't have. At no point does what you're collecting go along with the story or even make much sense so it's very difficult to figure out what to do. This problem is compounded by the developer's apparent misunderstanding of what certain ordinary items are used for in daily practice.
Overall this is a very tired out example of an early HOPA. It has absolutely no redeeming qualities and it is a complete waste of time. All it did was make me annoyed that I wasted 15 minutes on it.
December 7, 2014
Not worth it
I got this game on sale, and I feel that it was a waste even then.
The story line could have been awesome, but what you learn in the opening minutes of the game is really all the story you get. You meet ghostly manifestations of living people along the way who stop short of telling you what to do.
What made me dislike this game so much was that you have to do everything in precise order. You might have all the necessary tools to complete a task, but if you missed that one HO scene . . . Hints were of the "where do I use this?" variety and thus largely unhelpful
Also, HOS's were frustrating. They were grainy and if you don't click PRECISELY where you are supposed to, you won't pick up the object. Some were unfiarly hidden (oh, I was supposed to know that brown sliver in the bushes is a pipe?) Some HO's required special knowledge that I don't have. (Well, excuse me for not knowing the difference between Ivy leaves, mint leaves, and oregano leaves.) The hints load very slowly. All of the above would be forgivable if the penalty for unsuccessful clicking weren't so harsh. It didn't seem to matter how much time passed between clicks; if I hadn't found an object within three or four tries, the screen would go dark and the game would tell me to "focus."
Shut up game. I am focusing.
May 2, 2012
no fun at all
I am sorry I bought it, what more can I say, for me it was a waste of money
January 12, 2012