Mystery Trackers: The Void
Generally, as an intermediate player, I found this game disappointing. I play intermediate because I want challenge and enjoyment without stress and strain at the same time but this game provided little challenge and enjoyment was sporadic. The HOGs were numerous and a variety of types, however, generally, they were fairly easy with only a couple presenting any challenge for a couple of the objects on the list. I did enjoy that the HOGs consisted of multiple numbers of the same objects, some easily identified and others not so much so, resulting in up to 20-25 objects in a single HOG. As far as scene interaction, there was minimum back and forth activity between close scenes and somewhat far apart scenes. As far as the story line, it was borderline logical but somewhat of a letdown.
The inventory list was almost always at a bare minimum and there was little challenge in terms figuring out what to do. There was almost no long distant scene travel and all activity usually occurred within one or two scenes of each other. There were a number of puzzles sprinkled throughout the game but most were incredibly simple and elemental. There was no map and no names provided for the various scenes so tracking location was problematic at times.
The graphics were generally good, however, the game did suffer from numerous technical discontinuities. In one scene, looking through a peep hole depicted a room scene in one configuration but when entry was made into the room from the left side, the room configuration was reversed. In another scene, the dialog prevented opening of a side door for a subway car due to water flooding the car but there was no opposition to opening the door on the other end of the subway car even though water was all around. In a few scenes, action statements remained even though actions had been executed. In another scene, a sparkle indicator remained even though all actions had been completed for the scene. Near the end of the game, the game cycled back to some of the earlier beginning scenes but when moving from one scene to the next, such as going through an entry door, the encountered next scene layout was completely different than what was encountered the first time. All of these technical discontinuities were more nuisance than anything else as they did not materially affect game play.
Overall, I consider it a mediocre game that is little challenge but good enough to pass time. I never used a skip and I never used a hint which is a rarity in and of itself. For those that have played other Mystery Tracker games, I consider the Raincliff, Raincliff Phantoms, Black Isle, and Four Aces better games (in that order). I do recommend the game as it was a modicum of fun to play but only for the less accomplished gamer.
April 29, 2014
Game line is much too easy to solve. Seems like a variety of games broken into chapters and stuck together. Inventory pieces too easy to find and used up in every chapter. Contrived and hokey game. Others may think differently than I do.
November 10, 2012
confusing right from the start
while trying not to be confusing, it's confusing.
October 13, 2012
Expected more from this game. Not challenging in the least.
Incredibly disappointed with this game. Hidden object scenes were ok, but the puzzles were so simple I could practically do them in my sleep. The story line, as well, was disjointed and just not very interesting.
June 24, 2012
Most frustrating game EVER!
I think this could have been a fun game to play, but nearly every time I would try to back out of a scene the game would crash. Apparently no one has been able to create a patch to fix this problem which makes playing this game extremely frustrating. I followed some suggestions that I read online that said if you created a new profile that it would fix the problem, however, that was not the case. Good luck to anyone who chooses to try this game.
April 30, 2014
What a Shame
I looked forward to playing this game, but was very disappointed. It was too easy with all the sparkles showing you every step of the way, with no way to turn them off. A 3 year old child could play this game. It was non-challenging and, quite frankly, boring. If you like a challenge, then DON'T play this game.
April 3, 2013
Hit & Miss
The overall of the game play was NOT my cup of tea.
The puzzles were well thought and a bit challenging at times, but still pretty easy.
The typical H.O.s and where you put them..say like a key you find in previous room, GOES in the next room or it goes to the thing you are opening IN that room. Nothing is every to far away. You don't have to go back say 5 screens into another room to use something ..a flash light or whatever. In order to progress in the game, its VERY easy.
It was not very fun to me as I would love more and harder challenges and have to SEARCH hard and a few screens away where something might belong than in that same screen. Also EVERY OTHER scene you are looking for H.O. (like feathers, pens, buttons, ect.) so every time you advance your playing a H.O. True this is the OBJECT of the game, but so is the story. This was NOT my cup of tea :( sorry
June 20, 2012
Played the demo for about 20 minutes and ALL I encountered was one Hidden Object scene after another after another after another. There were at least 5 in the first 15 minutes. They were cluttered and hard to find. I'm patient but this was rediculous.
October 27, 2012
Based on the demo
Differently from the other games of the series there's no backtracking here: not a buy for me.
February 11, 2014