Redemption Cemetery: Clock of Fate
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Redemption Cemetery: Clock of Fate

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ERS Games asks you to bargain with Death in this compelling story in the bestselling Redemption Cemetery series! You've been given a test, and it's one others in the past have failed. What happens when you have to choose between saving one little girl and a trainload of passengers? Maybe turning back time isn't such a good idea after all… Enjoy collecting skulls in every scene and decorating your own cemetery in this macabre hidden-object puzzle adventure game!

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Game System Requirements:

  • OS: 10.11/10.10/10.9/10.8/10.7/10.6
  • CPU: 800 Mhz (INTEL ONLY)
  • RAM: 256 MB
  • Hard Drive: 733 MB

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Reviews at a Glance

Redemption Cemetery: Clock of Fate

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

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Free 1 hour trial

(710.95 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Redemption Cemetery: Clock of Fate 3.3 5 15 15
never say never i hate hidden object games but?! what?! this game i found to be fascinating well crafted and pretty in an eerie way captivating story line i bought this game first hidden object game i have bought in years this game is well worth a free try have fun :) October 23, 2015
Race against the Clock to save characters and your Soul!!! This edition is an incredible improvement from Redemption Cemetery 6 The Island of The Lost launched back in March of 2015. Travel back in time and restore peace on the subway station which they decided to build instead of the Asylum?s cemetery in Redemption Cemetery 7: Clock of Fate from ERS Games Studios! You were rushing to the last train at West Park Subway Station, which was going to arrive in 3 minutes, when you heard a strange voice. It said ?Let?s begin!? These words changed your life forever ? in a blink of an eye you found yourself in year 1949, trapped onto the closed station! Station?s construction was frozen after workers had found the old cemetery of St. Peter?s Asylum, situated in place where a Subway Station is going to be. Ravaging graves workers initiated the wrath of the spirits. Five of the builders died in the result, one wasn?t found. Now personnel were evacuated and you?re all alone, surrounded by the ghosts of the madmen! Your destiny is to survive this endless underground night and change events or Death will claim your soul. I was extremely impressed with the Visuals, the Voice acting, and the brain bending strategy it took to complete this latest installment. So much detail and effort has gone into this release and I think fans of the series are going to appreciate Redemption Cemetery once again for the bone chilling cult classic it has become. I am a huge fan of the franchise and this exceeded my expectations. If you demo the game, chances are you'll end up purchasing. The storyline draws you in one cliff hanger after another!!! October 23, 2015
I look forward in French! I really liked the demo and I look forward to the French version. The history and how fate can evolve to 1 minute, depending on our decisions. The plows and mini-games are interesting and not surly. it lacks a bit of difficulty but it is the case for all games on big fish, so I hold it against. The dark graphics bring a gloomy side that I like. So I support! October 27, 2015
I REALLY LIKE THIS GAME!! I have quite a few games in my acct. that I have not yet played, and this was one of them. That happens when you have been a long time member, but don't get to play as often as you would like. :( I've just finished this game and really enjoyed playing it. I think when you take a break from a series, then play one of them again, you enjoy the game as much as the first game in the series. That's what I have found anyway. I enjoyed the interactive HOS, the mini-games, music, graphics, etc. I'm not one with patience for the puzzles, but they looked like they would be fun if you are into puzzles. This game has everything I look for in a game. I really enjoy this series because you try to change the course of several souls, not just one. So, it gives you different types of locations to play. Changes the theme out for each soul. Makes the game more enjoyable IMO. IF you have not yet tried this gem, give it a demo and a fresh look. You might enjoy it as much as I did. Happy Gaming Everyone!! June 11, 2016
Didn't I Just Play This? Didn't I just Play This? I'm not sure how I feel about the repetitiveness of this edition of Redemption Cemetery. It's like watching the movie, Groundhog Day, where you get several chances to make things right, so you do something a little different or in a different order as you try to fix everything. The storyline in all RC's are really intriguing, helping the dearly departed right the terrible wrongs they feel they need redemption from. As with all Redemption games, you will help them move on beginning with Rupert Lee, a single dad who sacrificed his only daughter to save hundreds of other innocent lives. He couldn't deal with his decisions and took his own life, only to be tormented over and over in the afterlife. You have been "chosen" to return to the past, to try to fix the atrocity, over and over, but the outcome never seems favorable for everyone. Death, being the opportunist he is, has given you an opportunity to wager your soul, for a more favorable outcome. Some players found this offensive and I get it, it's kinda like having a ouija board, it probably doesn't work but why risk it? There's a new feature in this episode, the ability to click and drag items, pull open drawers and even climb vines, personally, it's not that exciting to me. There are inventory items that can be interacted with or that can be combined with other inventory items, as indicated by a green skull (red if the other item hasn't been found yet, green is good to go) The Collector's Edition has the addition of several Crystal Skulls to collect, located throughout the game that can be used to purchase items for your very own graveyard, and there are several Achievements to earn, which is presented to you in a grand way with a large stone that breaks open to expose a creepy figurine associated with the Achievement. The Hidden Object Scenes, just 3 in the demo, were mediocre at best, the first one tasks you with finding several ladder rungs to repair a ladder with a couple of slightly easy to figure out interactions. The next two were repeats in the same place and the same style, finding items that are associated with the words in bold yellow and red print as a story about Rupert's life, the items in red require an interaction of some sort. You have the option of playing a Match 2 game where you uncover two tokens at a time as you try to match two identical symbols, when you do match two symbols, the tokens do a quick shuffle around the board to attempt to make the game harder. The Mini Games are very easy, again only 3 in the demo, and I was able to complete them all on the first attempt. Below is a list of brief descriptions on some of the games you will encounter: 1) Set the numbers in place for the year in which Rupert was born and died using a newspapers clues given. 2) Choose two different symbols that together form the 9 different symbols shown on a makeshift rope. 3) Turn gear's to open latches, selecting some gears affect other gears. The Collector's Edition has 4 different Soundtracks, 6 Screensavers, 15 Wallpapers, 14 Concept Art pictures, 21 replayable Hidden Object Puzzles, 13 replayable Mini Games, 11 replayable Match 2 games, Collectible Crystal Skulls to build a graveyard just the way you like it, Achievements, a built in Strategy Guide and a Bonus Chapter. I love the storyline, but I must admit I found this game to be more of a movie than a game with very little to do in the demo which makes me wonder if the purchased game offers more? October 23, 2015
Excellent ERS are back with a great game after a couple of slightly disappointing ones. I really enjoyed this one. The divided timeline is an original touch, and there's a good balance between HOG scenes, mini games and cut scenes. Looking forward to the next installment. And the fact that people object to the 'deal with Death' scene only shows how well ERS manages to take us into their universe? It's just a game, people, just a game, relax? November 14, 2015
fixing the undead there is a custom level and map. you are trying to fix the lives of the undead by turning back the clock. you have to stop time, with your clock that has been given to you, things from happening to save others. we are have always been taught that changing history is not a good thing but in this game it is good and it frees the souls. the game ends abruptly and i wasn't even sure it was over but because of the last scene i feel sure there will a sequel...... December 11, 2015
The Clock that turns back Time When I wrote this review some time ago, I couldn't get it past the automated censorship. But since I've written it already, I'll publish it anyway :) Again we set out to save souls from an etheral limbo between crime and punishment. As a special tool we get a clock to reverse time, to undo bad things which happened. There are three different stories, or rather three occasions to rescue souls. We travel through the subway station (and back in time) into an underground construction site where a grave accident happened. Six workers died, one is still missing, as the newspaper, dated 10.9.1948, writes. In the next scene a loudspeaker voice says: ?Today is the 20th October of 1946?, then we stand before a bombed train station, in midst the aftermath of WW 2. The first chapter is the story of hapless Rupert Lee who - in order to save other people - lost his daughter Ivy in a train accident. But, according to diary entries, this accident happened in October 1922! Why does a story from 1922 play in 1946? To make the bedlam complete: Rupert and Ivy wear clothes from the Sixties. I felt completely bewildered. As if the abundant anachronisms were not already distracting enough, lol. But well, maybe I'm too fussy. In any case I liked this part best, apart from the execution (chiefly VO) of Ivy. It is an interesting, enthralling plot with a happy end, as we like it. The second tale plays in the 18th century. August wormed his way into prince Ludwig Angelt-Ketensky's confidence and is now his counselor. However he hatches a sinister plan: secretly marry Ludwig's daughter Sofia, then kill her and pin the murder on her brother ... So far the story which wouldn't be bad at all. But August is an elderly, grey boor with a bald patch and a potato nose. Why would a prince trust this ugly bumpkin who lacks charm as well as manners? How could disgusting August have the slightest chance with beautiful Sofia who is 40 years his junior? In other words: the portrayal of August made the whole story implausible. To narrate it properly, August should be a winsome but phony prince charming and a scheming trickster. The third story (19th century, in a theatre) is a jealousy contest between two actresses, ends in murder and mayhem, and I asked myself again a lot of "whys"? Why an Egyptian sarcophagus? Why the snow blizzard? Why Greek letters? Just to make us chase after snow shoes and to vary the puzzles of course, I know :) By the way: this puzzle in which we must spell the word theatre in Greek letters made me giggle. The solution reads ?thxatro?, instead of "theatro". Why not spend one minute to look up the Greek alphabet, dear devs? Albeit unintentional jokes were often the only things in this otherwise rather gloomy game to laugh about. Humor is a bit scarce. Also the graphics are on the dark and muted side, of a sinister beauty. ERS has a knack for scenery, architecture, interior, details. Not so much for humans, angels and the like. They range from stiff and cartoonish to laughable and unlikely. Death for example. DEATH! It's an interesting idea to let him speak through a blind child-angel; but why must he suffer under a pinhead? This is a serious congenital defect, called Microcephaly. Terry Pratchett would turn in his grave if he'd learn that DEATH is mentally disabled ;) VO are, with few exceptions, mostly horrible. Death-girl speaks like a promoter for nail polish. And Ivy, the brat on the bridge ... like a bad actress. Is it such a big thing to let a real child speak the part of a child? The music, first off appealing, is alas a constant repetition. Only four tracks which are a mere minute short and in fact more loops than tracks. I had to mute it. HOs are fun to play and well varied: silhouettes, pairs, word conundrums. No boring lists. Some HOs are actually stories; you must find items which fit high-lighted words. I found the assignment sometimes a bit far fetched, but it might be a mere language thing. For example is a ?lantern? a torch, a ?broom? is a paint brush. This game could have been superb. If only ERS had kept the stories close to railways, had done without castle and theatre. They could have followed the thread with the missing worker, or even with the escaped asylum patients. The first story is good, the second and third are at best mediocre. I own the CE of this game (regrettably). If you want to know what you miss with the SE (nothing, I guess), check my review of the CE. January 22, 2016
Played Better I don't usually review, but I own all the games in the Redemption series. I enjoyed this one the least. They have steered away a little from the original format and not for the better. February 28, 2016
. When the game first started I loved it but as it went on I more and more bored with it. The first chapter was great but it went downhill from there. Fairly short game. 2016 January 26, 2016
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Redemption Cemetery: Clock of Fate

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