The Curio Society: The Thief of Life
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The Curio Society: The Thief of Life

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Domini Games proudly presents the newest addition to The Curio Society series!

An old ally has betrayed the Curio Society, so you've been called in to help! It's up to you to stop a mad scientist from destroying the organization, but it won’t be as simple as it seems. It's a battle of wits as you try to save both of your friends and the world! Can you stop the culprit before it's too late? Find out in this electrifying hidden-object puzzle adventure!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 1197 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

The Curio Society: The Thief of Life

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

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Free sample version

(448.87 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
The Curio Society: The Thief of Life is rated 2.3 out of 5 by 3.
Rated 3 out of 5 by from There's Something About Mary The Curio Society is one of my least favorite game series for several reasons. For starters, the stories are lame, and run of the mill, been there, done that a million times, kind of stories. The Curio Society agents use an array of outrageous gimmicky tools that are supposed to be the latest and greatest devices invented by some of the world's most brilliant scientist, which make this game seem like a cheap generic knockoff of Mystery Trackers. The graphics consists of unrealistic gold, purple, blue, red and green hues, but then they got carried away and decided that you can't have too much of a good thing so the addend more purple, then more blue, then more red, some more green, and then they just bumped up the colors full force so the gold smacks you in the face, the blue practically blinds you, and the green overwhelms you, by the time you get used to all those colors, red jumps out at you to permanently disable you from seeing colors ever again! Why are there an overabundance of color hues? It's not a fairytale, is it? In my opion, it's to draw your attention away from the fuzzy, grainy graphics. I was more than slightly entertained by the Mini Games offered, and they are in abundance which, unlike the purple hues, are welcomed by my inner puzzle geek. As I mentioned earlier, this series always has gimmicky weapons at your disposal, and with this game, if you can imagine it, you're probably going to find that device eventually. The "go to" device you can't do without is an Anti-Gravity Scepter, which seems to have enough energy to lift vehicles off the ground and heave giant solid granite boulders! I found this a little ironic because I used my state of the art scepter to lift an overturned car off of my colleague, to undoubtedly save her life, then I rush over to a dilapidated intercom box that looked like it was built in 1960, yank out all the old wires and run about town doing a bunch of meaningless tasks, I just happen to come across a new set of wires that will work perfectly on my intercom system. I return to the intercom box area where I presumably step over my dying colleague lying in the middle of the road, and probably over her purse as well, that I just looted and threw back down on the ground, I toss the new set of wires at (not into) the box and they magically line up where they need to be, I grab my electrical tape (which I knew I'd need when I found the tape earlier) and wrap the wires so nobody would get electrocuted and OSHA wouldn't fine the agency who would in turn deduct it out of my paycheck. Now all that's left to do is close the box and push the giant red cross which calls the Ambulance! If the scientists are so good, why do I need a call box, doesn't the agency provide me with a smartphone, or at least a dumbphone? The Collector's Edition version has plenty of collectible items, just not that many of each one so this is either a really short game, or many of the location scenes don't have a collectible. There are 20 devices referred to as Maxwell's Inventions (hope they're better than the ambulance call button) and 14 Morphing Objects which are absurd prototypes, most of which are really large and difficult not to spot. There are several Notes that you will come across, and these too are considered collectibles as they are stored in your journal for later reference if needed. Finally, there are Film Strip Collectibles that will eventually be from 6 different reels, 4 strips per reel, I hope we get a cartoon to watch before the reel show. The Hidden Object Scenes are just okay, nothing to write home about bad nor good. There are Interactive List finds, finding Keywords in a sentence, Spot the difference, finding Matching pairs by moving two items at a time, and Silhouetted Shape finds. The Mini Games is this games saving grace in my opinion, it's the best feature it has going for it. Most of the games allow you to customize the difficulty of the puzzle, either Easy or Hard, which is way cool! Below are brief descriptions of some of the games you'll encounter during the demo: 1) Rotate cogwheels to restore the image, rotating one cog may affect others. 2) Move spheres along the track to their color coded slots. 3) Dial a phone number on a rotary phone dial. 4) Rotate tiles to create a path.from left to right. 5) Restore the image by selecting a tile which will swap the adjacent tile. 6) Place numbered weights on the board where arrows would cross with that specific number of times. 7) Use the Ocular device to search the dark for symbols shown. 8) Place symbol fragments on the outline correctly. 9) Use arrows to move tiles on rows and columns to complete the picture. 10) Move statue pieces from the right peg to the left peg, large pieces cannot go on top of smaller pieces. 11) Guide the green crystal to three different slots to open the door, using the crystal to move cogs until the desired opening direction has been achieved. 12) Move token parts to the center without crossing over one another. 13) Recreate symbols sections. 14) Place dominoes to fill all spaces. 15) Fill tubes to the lines, one valve my affect others. The Collector's Edition has 10 Wallpapers, 8 Concept Art pictures, 17 replayable Mini Games, 18 replayable Hidden Object Scenes, 5 Music Soundtracks, 6 Film Reels with 4 strips each, 20 Maxwell's Inventions, 22 Achievements, 14 Morphing Objects, Collectible Note pages, a built in Strategy Guide and a Bonus Chapter.
Date published: 2017-01-04
Rated 2 out of 5 by from Puzzle Avalanche In my last review, I said that game had a plethora of puzzles. This game is almost all puzzles. Fortunately, the custom mode allows for 15-second skips. You can also opt to play a match three game instead. You have an anti-gravity scepter that needs to be refilled with power after every use, and use it you will. Conveniently, a replacement power source will be found just in time before you need it! Golly gee whiz, Batman... er, I mean Domini. As far as storyline, you're battling a deranged former agent. There's not much advancement of the story during the demo. Maybe after that there will be? Doubtful, because you'll be too busy solving (or skipping) puzzles. The puzzles aren't even unique. Oh, well. I'll pass on this one. You probably should, too.
Date published: 2017-01-07
Rated 2 out of 5 by from Such a Disappointment This is posted after playing the demo. I so wanted this to be good, but alas, it did not meet my expectations. It just wasn't fun, at least through the demo. The graphics were good and the effects, music and voice overs were well done. Colors were bright and easy on the eyes. My main complaint, was the mini games. Such repetition. It seemed the majority of the mini games were do this, but it will affect that. My least favorite of all games. I do believe I played one mini to a successful conclusion. If you like, in my opinion, difficult, time consuming minis, you are going to love this game. One saving grace is you have a choice between easy and hard. Hidden objects were varied, but nothing we haven't seen before. Find the matching pairs, silhouettes, but I don't recall a list one. They were okay and well done. The map was very helpful, showing places where things could be done and allowed for fast transport. There are several degrees of playing the game. I chose custom for the quick charge of the hint and skip buttons. The story.. it made little sense to me. Perhaps it was the genre of the game. Not my favorite, but it seemed to jump around with little or no rhyme nor reason. Others will go into the story much better than I, but for me, it was not well done. Play the demo. Perhaps you will have a better experience than I. Realizing that the developers work hard in making these games, I hate to be negative, but this one really needed some more work.
Date published: 2017-01-04
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The Curio Society: The Thief of Life

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