Grim Tales: The White Lady
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Grim Tales: The White Lady

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Elephant Games proudly presents the newest addition to the Grim Tales series!

Your nephew and his friend have gone missing from Evergreen Boarding School! Your only lead is that both children recently mentioned seeing the apparition of a lady in white. Can you uncover the secrets hiding in the boarding school, or will you fall prey to the spirits inside? Find out in this exhilarating hidden-object puzzle adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 658 MB

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Reviews at a Glance

Grim Tales: The White Lady

0 out of 5 (0 ReviewsReview)
Average Rating:
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Free sample version

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Full version game

$ 9.99 USD

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Customer Reviews
Grim Tales: The White Lady is rated 3.4 out of 5 by 5.
Rated 4 out of 5 by from Good Little Game with a Few Changes This is posted after completing the entire game. This is of course a sequel to the other grim tales games. I have to say other than the main characters and the theme, it is really different than the others. It was fun even with the ghosts. The graphics were quite a bit different from the other games. Rather than going for a realistic appearance, the designers used a cartoon format. It was something out of a comic book and if you forget about the others in this series, they are quite unique. Colors were rather bright, but dreary when necessary. Voice overs were well done and the music along with effects went along with the action. I did like the challenge. It was right up my alley. The mini games were not terribly challenging and could be completed without too much effort. I did skip a few, because I couldn't figure out what to do or they were repetitious in nature. Once is enough. With several degrees of difficulty available I chose the custom so I could set the skip and hint to the fastest speed. Hidden objects were silhouettes and lists with some interaction among them. Nice variation. Others will do the story line for you so I won't bore you with that. Richard is here as is Auntie who must search for Brandon... again. Poor kid needs a leash. Even though it is the same ghost theme that the developers seem to be stuck upon here lately, this one did keep my attention and wanting more. This is a good game and I invite you to try the demo and see what you think. Just forget about the past games and enjoy what this one has to offer.
Date published: 2017-09-05
Rated 4 out of 5 by from UNIMAGINABLE FATE? I CAN IMAGE A LOT OF FATES! The review page blurb asks if I can save my nephew from an unimaginable fate, but I have a huge imagination! I haven't finished playing the entire game yet, but I did check out this Standard Edition version, midstream of the Collector's Edition version that I purchased. For me personally, I prefer the CE version, because I love Morphing Objects and collectibles, so if you don't care about those features, this version is perfectly fine. One thing I did notice (both versions) is that the children's characters are really cartoonish, and for the life of me, I can't understand why! I remember playing the beta version of Bloody Mary several years ago, and in one of the scenes, there as a class picture hanging on the wall, that required some type of interaction. On the survey afterwards, I asked why the picture of the children was so cartoonish and fake looking, when all the other characters and animals etc.were fantastically realistic. They actually did change the picture to look slightly more realistic, but it was still cartoonish and looked out of place, it was a photo, not a drawing by one of the kids. That's all worthless information, but after seeing those same cartoonish graphics again in The White Lady, I have to wonder why their graphics department still can't portrait more realistic, lifelike kids after 4 years! Other than that flaw, this is a great game, not the best Grim Tales, but a solid game with good entertainment value. Here's a recap of my review to help you decide which version, if any, is right for you: Aunt Anna to the rescue once again! Little Billy has disappeared yet again, this time, from the boarding school that was once the Evergreen Mansfield Mansion. Rumors of a ghostly apparition have spread throughout the school, shortly before Billy and his friend Sarah went missing. Could this be the Lady in White? Could this be the ghost of Laura Mansfield? The Grim Tales series is one of my favorite storylines, I own and have played all 12 previous games. Although The White Lady isn't one of the best games in the series, it's still an awesome game. The storyline in this game is just a little too familiar, and the HOP's are a bit dull, but the puzzles are in abundance to help even it out. I'm not sure why they chose to have Brandon's oldest son Billy, as the victim again, but perhaps the two storylines intertwine at some point in the story. In the Collector's Edition version, there are Collectible Emblems, Morphing Objects and Portraits that give a background history about various areas of the former Mansfield Mansion. Anna Gray is a Private Detective with a unique ability to travel back in time. All she needs is a personal item from the victim, and she's whisked away, back in time, before the tragedy occurred. This part is never fully explained and I have sooo many questions! Does Anna actually disappear when she time travels, or does she just stand there looking all weird? How does Anna always manage to time travel to the perfect time frame, does she ever go back too far or not far enough? If all she has to do is touch a personal item to initiate the time travel, how does she keep from time traveling when she touches other items, does she wear gloves? A trip to the grocery store or museum could be a nightmare for poor Anna! All questions aside, well, there is another unanswered question, does Anna take Daddy Richard's skull with her everywhere she goes, or does she just pop his skull into her purse, only when there's an investigation? As I stated earlier, the Hidden Object Scenes aren't very creative, but honestly, this is a feature that needs to either be phased out, or reverted back to the good ole days when objects were actually "hidden" Nowadays, the HO's are just huge junkpiles, or random cluttered items that in real life would make us look like hoarders. The objects are all in plain sight, not cleverly blended into a normal scene. The HO's in this demo are mostly Interactive List finds, but there are also Silhouetted Shape finds, and uncovering Pairs of identical objects. The Mini Games are entertaining, ranging from super simple to medium difficulty. Below are brief descriptions of some of the games you'll encounter during the demo: 1) Assemble a puzzle by correctly placing torn fragments. 2) Move all dowels through their corresponding holes using directional arrows on the dowels. 3) Use clue to enter the code on the panel. 4) Place sliders next to their corresponding images, sliders can only move clockwise along the tracks. 5) Complete the photo album pictures by placing the correct piece from the left and place on the right. 6) Hit the apple target by clicking when the sliders are within the green zone. 7) Light all the circles around the board by matching 3 or more identical tiles in a column to remove them. 8) Reconstruct a diary page by selecting a piece of the page and placing it in an adjacent empty space, pieces can't move over each other. 9) Use the clue shown to land on the correct symbols using left and right directional buttons to look through the different symbols. 10) Select directional arrows to move the character through the maze, searching for levers to open other parts of the maze. GRIM TALES GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating -Bloody Mary (8-1-13) 4.3 -Color of Fright (11-6-14) 3.8 -Crimson Hollow (8-25-16) 4.1 -Graywitch (2-2-17) 4.0 -The Bride (11-19-11) 3.8 -The Final Suspect (5-16-15) 3.8 -The Heir (2-25-16) 4.3 -The Legacy (1-5-12) 4.6 -The Stone Queen (1-3-13) 3.9 -The Vengeance (5-15-14) 4.5 -The White Lady (8-3-17) 3.9 -The Wishes (7-12-12) 4.5 -Threads of Destiny (10-7-15) 3.9 The Collector's Edition has 1 Screensaver, 8 Wallpapers, 8 Concept Art pictures, 5 Music Soundtracks 20 Achievements to earn, Archives, 36 Collectible Emblem pieces, Morphing Objects, 14 Portraits, a Secret Room, a built in Strategy Guide and a Bonus Chapter, enjoy!
Date published: 2017-09-02
Rated 4 out of 5 by from Didn't feel very "Grim Tales" but was a decent stand-alone Other reviewers had really jumped all over this game when it came out as a Collector's Edition...I was hesitant to buy it with all of the mixed messages and waited until I had a coupon code to try it. I was both glad I bought the SE, and glad I ONLY bought the SE. Let me share some specific thoughts: The good: +Felt like a decent length game. This game kept me entertained through about 3.5 hours of gameplay with minimal interruptions throughout. There have been longer and better (oh, how I miss the old Blue Tea-run Dark Parables!), but it was an OK length for an SE game, especially one I got from a bonus punch +Good cinematics, special effects, and voice acting. The bad: -Brutal change to "flat" art style. Grim Tales has previously had some of the most technically beautiful art I've ever seen. Has anyone on this (assuming mostly new?) dev team ever interacted with a child before? Not to mention seen one up close to draw. If their eyes were any wider I'd be calling ET and asking him to phone home and pick his wayward relatives up. Just felt like this artist needed more practice with figure drawing, to be honest. -Bleh storyline. The "twist" was cringe-worthy levels of obvious and slowly unlocking and exploring different rooms in this mansion-turned-boarding-school. -Meh characters, minus one. The characters had very little screentime and what was there was not enough to endear you to them (or have the opposite effect). Only cool character was your ghostly helper - possibly he's a kleptomaniac with how often he keeps appearing to give you inventory items, but he felt like the only cast member with any brain cells to rub together. His VA also did a great job acting him - he hits just the right "creep vs friendly" factor for "weird dead relative whose skull you carry around and talk to". Let's cap things off by saying this...I did enjoy the gameplay for the most part. Here's why I think people are upset, and maybe rightly so - this felt like a sudden scramble with a development team turnover, except it's a "trusted" series that people enjoy and anticipate. If this were a first game in a series of some brand-new indie developer we'd never heard of, I'd be pumped - there are things to improve upon but the gameplay is mostly solid. It's the fact that it is being marketed and sold with regurgitated characters who barely match their original counterparts that I think is upsetting people, and for all I try not to be negative and play each game as a stand-alone, I agree with other reviewers that it just doesn't hold up as strongly as other games in the series - something I think people have become sensitive to this year with some very lackluster deliveries in previously great series. Anyway, play the demo and make your own decision! I ultimately thought it was a decent game and worth the buy, but die-hard series fans will probably feel a little bit disappointed.
Date published: 2017-09-01
Rated 3 out of 5 by from Average Puzzle Game It was ok. The story was good, but the puzzles were a little repetitive.
Date published: 2017-09-16
Rated 2 out of 5 by from I prefer the older Grim Tales ~ Here's why... BASED ON COMPLETED DEMO Generally I'm a fan of this series. It was so loved that I wouldn’t even need to demo it before a CE buy because they were consistently trustworthy & felt completed. I own all the other ones, but I was bored playing this one. All the details I’m used to from this series are missing. It’s just not up to what I expect from Elephant; which is a lot. I actually struggled to get through the entire demo. I wasn't impressed with the characters... They looked cartoonish & I wondered what happened. Especially the photos we find here and there. All of them look like unfinished cartoons. Richard’s voice over was WAY too slow and hard to hear clearly with that voice adapter. Many new players might not notice the things that are missing, but I suggest you go back and play GT #6 The Vengeance (7-2014) to see what I mean. GT #7 Color of Fright was also great (11-2014). These games had amazing cut scenes that pushed the story forward. Even the shelves & items that sit on them for achievements weren't good here. I've grown to expect what we see in Haunted Hotel Personal Nightmare which has beautiful CG moving items on the shelves or interaction in some way like the older GT. There is no Diary, nothing to hold picked up notes, & no way to review the storyline; only a useless task list I never use. The scenes are ALL interior except for the first, and all scenes are drab, bland, & depressing. Even the portal task map felt subpar to GT The Vengeance. The maps provided by Elephant in the CE are usually a work of art by themselves. I feel the graphics in this game could have been crisper and more saturated like we see in the earlier games I've listed below. The scenes seemed faded by some kind misty filter and the scenes lacked contrast I felt, also needing more color, depth and saturation. The earlier Grim Tales have spot on voice overs, perfectly drawn characters, beautiful outdoor locations to wander and incredible attention to details. Most of the earlier games had a great diary/journal within the map area. I also used to love how several of the numerous cut scenes were accessible from within the game so you could refresh the story along with the journal. Go back to Grim Tales Bloody Mary for a better version of this game. It's also played in a boarding school. It has gorgeous scenery that you want to spend time in, and the grim factor is high. It has all the bells and whistles this game is lacking & has crisp saturated graphics too. I hate to be critical but I’d rather the DEV hear from a club member that is constantly buying these games (and the CE’s to them) than to have said nothing and play another game like this. Since the CE cost double the SE, it just doesn't seem right that so many of the games coming out recently (by many of the developers) feel rushed; especially with the lack of journal/notes and the amount of cut scenes. I truly think both those things are needed to make the player connect more to the characters & story- which in turn would really make the player WANT the additional game play the CE provides (and spend the additional money for it). I don't suggest this game... but I HIGHLY suggest these, instead-- they are my favorites in this series. 1. Grim Tales #3 The Wishes (gorgeous outdoor locations- but it's an older game 2012) 2. GT #5 Bloody Mary (This game has one of my all time favorite screen savers of swan pond in pinks- 2013) 3. GT #6 The Vengeance (2014- cut scenes are plentiful & you really get to know the characters and WANT to buy CE for the bonus content/play to see how they turn out) 4. GT #7 Color of Fright (2014) ~ I've added a link.... It feels like some of these newer games are cutting a lot of corners. They are shorter, the stories are light and repeated often, no journal holding the story, less cut scenes, or cut scenes that are just moving stills, shorter HOS in the secondary windows and the graphics aren’t as clear as they can be. This game has some of those problems too & it just isn’t the quality of the others that came before it. Of course I only played the demo, and sometimes games do a 360, in a good way, after the demo. So hopefully this is one of those.
Date published: 2017-09-11
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Grim Tales: The White Lady

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