The Treasures of Montezuma 5

The Treasures of Montezuma 5

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Match 3

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A thrilling gem-matching adventure awaits those who dare to explore the jungle of the Aztecs, where untold treasure lies hidden deep within an ancient temple! Will you dare to venture into the tangle, where you'll discover the long forgotten powers of the totems, and learn to unleash their magic on arrays of glittering gems? Can you master the variety of bonuses, and use their explosive abilities to rack up insane high scores? And will you be able to complete each quest that stands before you, no matter how formidable? Then you are ready for the all-new Treasures of Montezuma 5.

  • Dozens of thrilling levels
  • Several captivating game modes
  • Explosive bonuses and powers
  • Challenging achievements and jaw-dropping visuals
  • Play The Treasures of Montezuma 4

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Game System Requirements:

  • OS: 10.11/10.10/10.9/10.8/10.7/10.6
  • CPU: 2.0 GHz (INTEL ONLY)
  • RAM: 1024 MB
  • Hard Drive: 74 MB

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  • Browser: Safari 4.0 or later
Reviews at a Glance

The Treasures of Montezuma 5

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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(68.14 MB)

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Full version game

$ 9.99 USD

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Customer Reviews
The Treasures of Montezuma 5 3.9 5 16 16
Montezuma's Revenge You know it's a great game when the demo ends and you were so into the game that it surprises you! There are so many things to do in this game that you can't possibly get bored. Each statue has 14 levels and when you complete the levels you are awarded a heart and when all the hearts are collected the truth will be revealed about who you really are! There is no time limit but you are awarded if you reach bronze, silver, or gold times, you can also re-play the level to try to earn a higher score. The money you earn can be used to buy upgrades in the shop and there are way too many available to list so I suggest you start playing, enjoy! December 28, 2015
Fun match 3! I have enjoyed playing all the Montezuma games and this one was just as enjoyable. I work in a very stressful profession and always enjoy just plugging into the Match 3 games and letting my mind rest and wind down. Wish there were more of these games! Montezuma 5 is no less challenging than the previous ones and just as much fun!! January 9, 2016
Finally released! I had the privilege of testing and enjoyed playing. I have played the previous and enjoyed each a little more than the previous and can't wait to play the full game! Each new version has a new twist. Though I could do without the 'guide' it isn't enough distraction from the gameplay. December 28, 2015
Treasures of Monezuma One of the best match-3's. Most levels give you three minutes to complete. The gems earn you totems and bonuses. There are achievements and chests to help you earn tokens and gems. Be sure to claim your achievements as the game progresses. Use the tokens on the slot machine to gain more gems to purchase upgrades to your totems and other power-ups. There are detailed instructions if you get lost. January 14, 2016
Super Fun I love this game. Super addicting. Nice to play a match 3 game that has so much variety. December 30, 2015
Perfect hidden object game I suggest that others should get this game.... this game wakes you up - never a dull moment.. January 3, 2016
The Treasures of Montezuma 5 Another great game in the series December 29, 2015
They tried to make everyone happy * Mainly swap match-3 * Timed only * 14 "areas" on the map, each with 5 matching levels - so in all 70 m3 levels. * 3 additional 'modes' or temples will unlock as stand-alone minigames. * Slot-machine minigame and Shop to get totems/bonuses. Treasures of Montezuma 5 seems to me to be a cross of the Montezuma1-2 style, with the Montezuma 3-4 play style. Montezuma 1 and 2: the main goal was simply to gather gems embedded in the tiles. Make a M3 or better, the tiles will explode and any gems will be 'collected'. One had to collect an increasing amount of gems each level to win. It was timed, but on normal difficulty it was 4 minutes per level. Hard mode would open after finishing normal. This continued more or less unchanged to Montezuma 2 - the main focus was on collecting gems. In Montezuma 3 this changed; now the levels were what one might call "blitz": you had 1 minute to collect a certain amount of points (score). You got points by making matches, i.e exploding the tiles. The larger match, the bigger score. The gems were still embedded, but no longer had that importance. Now they would give bonus points to help multiply the score per level. In all a very much more frantic pace, but one could choose difficulty level. Still timed, but the score requirement per level would be lessened in easy mode. And Montezuma 4 continued in this style - the "blitz" style. For MONTEZUMA 5 - this present game - the developers seem to have tried to blend the two types. We are now back to collecting gems as the MAIN GOAL of each level, one must collect a set number of gems within the allotted time. However - the timer is no longer "blitz", and it is not the generous 4-5 minutes of Monte1 but something in between - around 3 minutes per level. On some levels they made a variation to the main goal: - collect x amound of amulets ( drop them to the bottom) - collect gold nuggets (first remove 'soil' covering them) - collect flasks (include a red flask in a red token match to collect) - find artifacts (they are hidden, so first remove the background, also found in Monte4) - collect golden lizards ( a variation of the Ice tile minigames in Monte4) - Fireflies (remember the Catch the frog in Monte4) These alternate main goals show up regularly, so gives a nice variation to the game. On all levels, one must complete the main goal within the allotted time. In addition, there is a so-called Super goal on each level, usually "collect x amount of points/score" to get a key. Collecting 5 keys will open a bonus chest filled with more gems and tokens for the slot machine. Points/score is collected simply by making matches, as before. This Super goal is not required to finish the level, and one can always go back to any level where one didn't manage to collect the key - perhaps later you got a different Totem to help collect points. To HELP manage the tasks in the allotted time, one has BONUSES, as in all Montezuma games. The TOTEMS each give a different type of bonus: for example the Red totem (the first you unlock) will drop firebombs on the board. First prime it (or summon it) by making a match with red tiles. If you then immediately make another match with red tiles, you will release the charge and the totem will drop firebombs. One must purchase the different Totems or bonuses in the shop after they have been unlocked, and the currency you use is the collected gems. There is also BONUSES that drop on the tiles after skillful playing - for example make a M5 and the bonus "One colour" will drop on a nearby tile. To release that bonus you must include the tile in a match, then every tile with that colour will be collected. Other bonuses will give more points for collecting gems, or add seconds to the timer, etc. These bonuses and totems can also be upgraded with gems. Finally, new in Monte5, there are the so-called BOOSTERS. These are one-time bonuses you apply per level - so before each level start you get the chance to choose a booster or ability that will only be on this level, and they cost gems! If you find that you simply cannot finish in time, try a booster, or a different booster and you will perhaps have better luck. To help you earn gems for use in the shop or boosters, there are 3 different modes, or mini-games that will open on the map (looks like small ruins), where you can play simply for fun, to earn gems. Also, new is the Slot machine. This is a very rudimentary slot minigame, where you use tokens/coins earned from the bonus chests or from claiming achievements. Sometimes you win a lot of gems, you can win more coins, or the Aztec mask (collect 3) to get a lot of gems. All these are designed to help you with gems, so that you can buy the Totems and bonuses, and also the running costs of the boosters. I must say that I hardly ever used the boosters to win, as I found the 3 minute-long levels quite easy after Montezuma 4... I used them mainly to manage the Super goals and get the keys for chests. The developers managed to go back to the original game, and at the same time hold on to the changes in the newer games, and I think they were quite sucessful. The game is easier than the 'blitz' type Montezuma, and more complex than the quite simple original Montezuma. I like it, even though I found it a bit on the short side. There were no harder difficulty opening, or anything like that, it ended quite suddenly. There was no backstory as in Monte4, where you turn out to be the reincarnation of Anakaona, the love-interest of Montezuma. Here you are - I think - just an archaeologist on a dig, excavating the ruins and uncocvering these temples as you play. Still, it is fun, different, challenging AND somehow easy at the same time. December 29, 2015
M3 for the pros...Are you experienced? [review based upon completed game] Pros: tons of powerups and trophies, can make moves constantly, bonus minigame modes Cons: timed only, would benefit from a reshuffle option, was that supposed to be a storyline? 70 levels, assorted goals, scads of powerups and trophies to win. Three minigame modes that unlock as you progress through the game, and a slot machine minigame to help you earn gems for upgrading your powerups. If you are a game completist who has to get all the trophies it will take more than one full run through the game to get them all. Although it's a "lots of stuff blowing up everywhere" type of M3 there's definitely an element of strategy needed to win once you get past the first 10 boards. You also need to use your powerups regularly to be successful, even if you are an experienced M3 player. I usually take the comments about timers with a grain of salt, but will have to agree with others that this game is very aggressively timed and therefore not for those who don't play all that fast. I enjoyed finally getting a game that's a serious challenge for me, but it's not going to be for everyone. Other than being timed only, it would have really helped to have a reshuffle tiles powerup or button to use because there are times when you just don't get a good setup in the board. I also am not sure if the devs were trying to put in some kind of storyline with the archaeologist character that pops up every so often - there really isn't any story to the game at all. If you're not afraid of a game that brings it, enjoy! January 1, 2016
Treasures of Montezuma 5 Having played all previous TM games, the graphics are disappointing - definitely more cartoonish than prior versions. Trying to appeal to a younger audience, perhaps? That being said, it's still good fun with a variety of challenges - and the best slot machine so far! February 6, 2016
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The Treasures of Montezuma 5

A thrilling gem-matching adventure awaits those who dare to explore the jungle of the Aztecs, where untold treasure lies hidden deep within an ancient temple!

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