Fear For Sale: Hidden in the Darkness
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Fear For Sale: Hidden in the Darkness

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Elefun Games proudly presents the newest addition to the Fear For Sale series!

Your writing session for your latest Fear For Sale magazine article is interrupted when a ghostly figure calls out to you for help! Since the opening of a new amusement attraction, people have gone missing from Drammond Island. Can you find the missing people and stop the mysterious kidnapper in time? Find out in this haunting hidden-object puzzle adventure!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 8.0
  • Hard Drive: 1132 MB

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  • Browser: Internet Explorer 7 or later
Reviews at a Glance

Fear For Sale: Hidden in the Darkness

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

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Free sample version

(385.92 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Fear For Sale: Hidden in the Darkness is rated 4.0 out of 5 by 11.
Rated 5 out of 5 by from Good story, excellent HO puzzles! Good map; not a lot of hopping from one place to another. Also this game does something I really like in HOPs and rarely find; it returned me again to an already-viewed HOP, but none of the items I had already found were back on the screen in the second visit.
Date published: 2017-05-26
Rated 5 out of 5 by from EXCELLENT FEAR FOR SALE MAGAZINE 10TH EDITION! I never tire of playing the role of Emma Roberts and in this episode she really get's herself in quite the conundrum. Following up on a missing persons investigation, Emma finds herself chasing after Linda Swan and her brother Tim. In addition, people are being kidnapped and it's up to Emma and her phenomenal investigative journalism skills to get to the bottom of this fantastic suspense thriller. The chase ultimately takes you to a strange location known as "Drammond Island" as you follow clues left by Linda and Tim. One of the clues you stumble upon is a diary left by a woman named Clarissa Marlow. In the diary Clarissa mentions renowned psychotherapist Richard Diamond who apparently owns Drammond Island. Clarissa stands to inherit an eerie attraction called "The Abandoned House" on Drammond Island from Richard Diamond though she never writes what her relation is to him from the Will. She does discuss in her diary the terms of the Will. Clarissa's gain of the property is contingent on creating a "Reality Quest" per Richard's Will. When Emma arrives at the Island she/you encounter a huge wooden sign which reads: Welcome to "The Abandoned House" reality quest! Your task is to explore the house and it's surrounding areas to find hidden treasure. The person who finds the treasure can KEEP IT. You have 6 HOURS to complete your mission. Good Luck! This is where the adventure really began to scare me. You soon learn that Guests who participate in "explore Abandoned House Quest" must sign a non-disclosure agreement from Quest management. YIKES!!! You/Emma proceed into the property only to find CAPSULES containing captured/kidnapped people in the basement and a note from Clarissa. In the note Clarissa states that if she notifies anyone about what goes on in "Abandoned House" they will KILL HER!!! Totally freaked out at the delirious insanity of what You/Emma encounter; you now understand that you'll have to do everything in your power to solve the dilemma. This is going to be one heck of an issue once You/Emma complete this fantastic adventure and submits it to the magazine! Truly an amazing adventure you won't forget anytime soon. Give this edition a chance and see for yourself why I choose the 4.5/5 star rating. Cheers!
Date published: 2017-05-22
Rated 5 out of 5 by from Like the variety of the game! Good graphics, music and story. It is hard enough but can be simple for beginners. It is for everyone.
Date published: 2017-05-20
Rated 5 out of 5 by from MOODY & RELAXING____5* START TO FINISH!____ Available at BFG since 2017. Review based on completed game. I really liked this game! A lot of thought must have been taken to ensure the excellent pacing of this game. Each step you take leads you deeper into the unfolding of this story. From an evening city skylinenext to choppy waters, to an island mansion, with woods, caves and rivers, you'll get a good dose of varied places and the outdoors. The quality of the scenes stays consistent through to the end and several of them are wonderful! The goodies just keep coming! Very relaxing and mysterious, not disturbing. GRAPHICS - Widescreen or Fullscreen. Great graphics! HOPS: -10- You can toggle back and forth between HOPS and jigsaw puzzle elements at any moment. PUZZLES: All skippable. I really enjoyed this mix of puzzles. SOUNDS - 4 adjustments: Music/Sound/Environment were all FANTASTIC!!! The music was left on in my game, for a lot of the time! MAP: TRAVEL with useful indicators JOURNAL: None DIFFICULTY SETTINGS – 4–interchangeable. Not possible to disable black-bar tips. HINT: Guides and leads. INVENTORY – Lockable CHARACTERS: You play as Emma Roberts, the effective and very capable detective. You have limited interaction with others. The characters are excellent, believable and NOT comical. I thought it was genius that the "baddie" creatures were made more benign rather than frightening.
Date published: 2017-05-19
Rated 4 out of 5 by from From Darkness Comes Light This is posted after playing the entire game. This was a decent game. I was a big leery about it from the demo, but decided I would go ahead and purchase it I'm glad I did. It was fun and kept me entertained during a rainy Florida day. Graphics were well done. They appeared to be more like drawings than computer animation. Voice overs were well done, and the effects went along with the action in the scene. I really liked the colors. They weren't dreary by any means and added so much to the scenes. The music wasn't intrusive and like the effects went along with the action. I really liked it. The challenge of the game, including my dreaded mini games, were right up my alley. Hidden object scenes were mostly lists, but there were others tossed in to make it interesting. The only problems I encountered were some of the objects were so small I just couldn't see them even after using a hint. In regard to the mini games, they were rather simple. I did most of them which is really unusual for me. The difficulty I experienced was the instructions were difficult to understand on some. I just couldn't figure out how to do them. There is really nothing we haven't seen before in the mini games or hidden objects, but they were fun to do and that's what counts.The interactive map was really helpful. It showed where things needed to be done and would transport. With several degrees of difficulty to choose from, I used the custom to have a quick hint and skip button. I do like that feature. The story is pretty much like the rest. Others will go into depth about the story, so I won't bore you with the details. People are kidnapped, man trying for eternal life.. etc.. etc... etc. The only big difference in this story and so many others was the continuity. The story held together all the way through and wasn't just thrown together like so many. I enjoyed it. I keep saying I'm going to take notes as I play to give a more informed review, but I get going in these games and just lose track of what else I'm doing. Maybe next time. That's about it. Play demo and see if this doesn't tickle your fancy. It did mine.
Date published: 2017-05-21
Rated 4 out of 5 by from Reality Quest meets Emma Roberts Overall, it's a good sleuthing HO game, but storyline is not plausible and descends into sci-fi nonsense. It's a pretty long game. There are more mini games than HO scenes. Puzzles are not too hard, and experienced Fishies will find them easy. HOS are standard, but not spectacular. The game starts out really well, but stagnates in the middle and end. I wish the graphics had been high definition and more special effects in the animation. It is not the best in the series, but a pretty decent game. I recommend trying the demo before purchasing. I liked the series when it had a CSI-like atmosphere and you felt like a real detective. This game seemed to lack that authenticity of a true detective drama.
Date published: 2017-05-21
Rated 4 out of 5 by from A little charmer! The story line is quite simple, and often seen: someone is missing and you must find them while, of course, overcoming every stumbling block tossed in your path. The graphics and sounds are not outstanding, but they are rather nice. The interactive map is useful, but you probably won't need to use it very often as movement from location to location is generally quite logical. This is not a very complicated game, nor are the HO sequences or mini-puzzles. It is, though, rather charming, easy to play, and a pleasant way to spend a little time doing nothing important. As always, I recommend that you play the demo and decide for yourself.
Date published: 2017-05-19
Rated 4 out of 5 by from Yet Another Soul Collector Who would have thought that our roving reporter Emma Roberts is as untalented at car driving as Alexandra Anderson from Keeper of Antiques? Challenged or chased by another car, she manages to miss the bend and dives her vehicle headlong, no, hoodlong straight into the lake. Elefun should maybe grant their leading women some driving lessons, now and then ;) The story is twisted and intricate, a bit hard to follow - although everybody conveniently seems to keep a diary, or at least to scatter here and there some helpful notes. Young people disappear during a reality quest on Drammond Island. I found this promising: a spooky game contest in an abandoned mansion becomes real horror and life danger. Has Clarissa Marlow, who is the manager of this hazardous game, to do with it? However, instead of looking for the missing people, we set out to chase the master mind behind the kidnappings. It turns out Clarissa is a victim herself, and somebody is collecting souls. Again! Frankly, I'm a bit fed up with soul collecting and rescueing people, oddly still alive, from soul vessels ... but ok, Dr. Diamond collects souls for his ritual. Um, yes, yet a another ritual. Seems that nowadays every game must include a ritual, sigh. Somehow, the story gets stranger and stranger. We eventually meet the “powerful sorcerer” Simon. Simon says? They lost me here. Also, because this Simon figure remains vague and indescript. He must have escaped his tree prison, since he appears as a hooded, faceless figure, emitting smoke and black fogs. I wish, Elefun would curb the supernatural mumbo-jumbo and give us a bit more human badness instead of spectral nonsense. Why invent supernatural entities, when their most devillish plot is no match for the atrocities which unscrupulous humans are capable to commit? Maybe Fear for Sale could simply be a peculiar, savage crime story. These missing people could for example have been abducted for medical experiments, Dr. Diamond could be an obsessed scientist, wanting to test a new surgery methode. No rituals are needed. Aside from the supernaturally overcharged story, it's a solid game in familiar Elefun quality. We know what we get and feel right at home: splendid visual art with lovingly added details to interact, enthralling and surprising music, a good game-pace, collectibles and morphing objects in every scene. Just the HOPs are, compared to those multi-layered Super HOPs they have in other games, a bit average; we often get only slightly interactive, plain lists. Nevertheless, it's not a simple clicking-through. A few items are irritatingly put invisibly into black corners. HOPs might also contain background information about the puzzling story. Puzzles are amusing to play, but as usual on the easy side. Although it seems as if Elefun, after countless complaints I assume, tries hard to make their puzzles harder. I encountered three or four which I found really tricky, In my impatience, I even skipped one … and noticed that the skipping function briefly shows the solution, step by step. Nice feature. There is a mini game, where we shoot simultanously five of the apeish monster critters with a water cannon, and it is indeed funny and challenging. In any case a huge improvement to the last Keeper of Antiques, where we shoot one single monster and defeat it in ten seconds. Elefun is headed in the right direction - but the majority of mini games are still too simplistic to win acclaim of the majority, I guess. The Standard Edition ends concludingly. The bonus chapter is a sequel, but not necessary for the story. If you want to know what you miss with the SE, read my review of the Collector's Edition.
Date published: 2017-05-19
Rated 3 out of 5 by from got real boring This game is full or puzzles and HOS and if that is to your liking, you will love it, but I found it totally tedious. There is a story there but all the puzzles and HOS take away from that. Glad to see it end. The HOS do have an alternate game if you need a change. I set the hint and skip to be quick and I'm sure glad I did. Often items in the HOS were in such dark areas you need the hint to find them. Voice overs were tolerable, but I shut the music down. Graphics were dark, but well done. Characters were stiff and comic book like. All in all, I played with my chin in one hand just numbly working the game and cringing every time a puzzle and HOS appeared which was almost constantly. I have several of the Fear for Sale series and I just don't remember them being so tedious. I'm not recommending this but if puzzles and HOS are your thing...go for it.
Date published: 2017-06-08
Rated 3 out of 5 by from THE BEST FEAR FOR SALE STORYLINE BUT AVERAGE GAMEPLAY Emma Roberts had barely finished reading an article about the disappearance of a young woman named Linda Swan, when Linda herself appeared as a vision. Emma is no stranger to these deja vu moments, an award winning journalist for the Fear For Sale Magazine, and a Paranormal Investigator (she's had her fair share of visions, in fact, she's been having visions for about 10 games now lol) It doesn't take Emma long to connect the dots, and these dots seem to end on Drammond Island, where a new tourist attraction has opened up in the old abandoned house. A house where lot's of things go bump in the night! I'm going to go out on a limb here and say that this is the best storyline Fear For Sale has ever written! The downside is that the game is far too simplistic with little to no challenge whatsoever. If you are a beginner, this is a 5 star game you simply must try, seasoned players won't be as thrilled, unless you want a relaxing game that doesn't require a whole lot of effort. Fear For Sale has a unique feature that awards the player with points for just about everything you do in the game. As you collect points, you level up from a mere Cub Reporter, to a pulitzer prize winning journalist. The Collector's Edition has the usual Fear For Sale Collections, 5 collectibles in 5 categories (Lust for Power/Freelancer/Spiritualist/Greed and Fear/A Kind of Magic) as well as 33 Morphing Objects. The problem with these features is that the cursor changes to a hand and shouts "ooh, ooh, here I am" The Hidden Object Scenes are typical FFS variations, mostly Listed Item finds, but there are also Silhouetted Shape finds and HOP's that are more of a mini game than a Hidden Object Scene. There is an alternate Jigsaw Puzzle to play if you're not into HO's, in the CE. The Mini Games are all no brainers, but sometimes that's okay if they are fun. Below are brief descriptions of some of the games you'll encounter during the demo: 1) Select the misplaced items on the screen using the photo as a reference. 2) Use the photo clue to open the color coded lock. 3) Use directional arrows to steer the boat, avoiding obstacles that are shown on the navigator. 4) Move the green marker to avoid the red dots until the progress bar is full. 5) Select and drag buttons to overlap images to become one clear image. 6) Select the 2 or 3 symbols on the fingers that when combined will replicate the symbols shown on the hands. 7) Select adjacent buttons to connect them all in a continuous line that doesn't cross itself. The numbers on the buttons indicate how many connections it can accept. Fear For Sale game available: City in the Past (10-22-15) The Endless Voyage (4-2-15) Hidden in the Darkness (4-20-17) The Mystery of McInroy Manor (11-18-11) Nightmare Cinema (4-4-13) Phantom Tide (4-3-14) Sunnyvale Story (SE only 12-8-11) The 13 Keys (10-23-14) The Dusk Wanderer (10-1-16) The House on Black River (3-17-16) The Collector's Edition has 9 Wallpapers, 11 Concept Art pictures, 3 Music Soundtracks, 11 Achievements, 24 Hidden Object Scenes, 30 Mini Game Puzzles, 25 Collectibles, 33 Morphing Objects, a built in Strategy Guide and a Bonus Chapter, enjoy!
Date published: 2017-05-21
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Fear For Sale: Hidden in the Darkness

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