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Dream Builder: Amusement Park
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Dream Builder: Amusement Park

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Start building your very own amusement park in Dream Builder: Amusement Park! Grow the park by adding the coolest new rides, the yummiest concession stands and the most entertaining attractions. Add decorations and upgrade your buildings to earn customer hearts. Spend the hearts to research exciting rides to add to your park. Fully customize the layout and decoration of your park with hundreds of unique features. Don’t miss out on your chance to build the best amusement parks in the world!

  • 50+ exciting and upgradeable rides
  • 4 challenging park building levels
  • Countless hours of fun!

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Game System Requirements:

  • OS: 10.8/10.7/10.6/10.5
  • CPU: 1.0 GHz (INTEL ONLY)
  • RAM: 1024 MB
  • Hard Drive: 89 MB

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  • Browser: Safari 4.0 or later
Reviews at a Glance

Dream Builder: Amusement Park

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

Are you sure you want to download this game?

Free 1 hour trial

(82.13 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Dream Builder: Amusement Park 3.8 5 80 80
Cute! You do have objectives to complete, but there is no time limit. After learning the basics, you are given more freedom to place whatever you want, where you want. Great game for kids and adults alike. Bought this one within 10 minutes of playtime for my kids. They're having a blast, (me too)! Earn hearts to open up more games and trophies to open new parks! August 20, 2012
A GAME THAT TESTS YOUR MONEY MAKING AND DESIGN CAPABILITIES CAN U DO IT?? IT'S NOT AS EASY AS YOU MAY THINK. BUT, SO MUCH FUN. LOT OF HELP BUT STILL USE YOUR BRAINS IN HOW TO MAKE MONEY WITH YOUR PARK. I laughed at myself when i realized this is just plain logic. Colors, buildings, rides, landscaping, food vendors, all have a purpose in how and where they are placed. The little people turn blue when hungry, can't get to ride if you goofed, noisey games uncompatible/compatible, building not turned correct, and no toilets. Making the money is easy, just keep building and meeting the goals and it rings it up. If no money you are doing something wrong and you have to check it out. You can build, remove, rotate, research, change, decorate, build a retail store, landscape, and all to make your business profitable. Name your own park, choose the place/look, desert, beach, country side, etc; even Vegas Style. A TRULY FUN GAME AND KEEPS YOU BUSY AT YOUR PACE BUT TOTALLY INVOLVED AND CAN'T STOP CREATING URGE INSIDE. TEST YOURSELF AND SEE IF YOU CAN BUILD AN AMUSEMENT PARK EMPIRE. YEAH!!!! LOTS OF HELP TO GET YOU THERE. ITS UP TO YOU. August 20, 2012
~~~~AN ABSOLUTE BLAST TO PLAY~~~~ You are never too old to have fun playing a game and I hope I never get there! I tried a TM earlier today and due to my chronic illness I just couldn't play it fast enough...was feeling a bit down about it and then I saw this game and read 'untimed' and immediately downloaded the trial....good decision as I played about 45 minutes and bought it! I love the design aspect of the game, the apparent size (length of playing time) and the graphics that are full of colors. This is the same developer that produced Flower Paradise...an M3 that I played many, many hours of and go back to from time to time...this will be the same I'm sure. I expect this game to appeal to all ages and all different genre players because I'm 56 and love M3's, HOGs, Stragegy, Arcade, Brain Teasers....basically all games that are not too fast or too difficult! Try this game out, I think you will be please you did! August 20, 2012
Scratches the Building/Creation Itch This is fun for anyone who enjoys free form building games such as sim theme park and the like. It does lack some bells and whistles, but the most important part - building up your park, making it a success, discovering new zones and creating the most appeal for your visitors - works perfectly. There are four distinctly themed park areas, each with their own goals, trophies, zones and building types. While there are no hazards (you can never go bankrupt, for example) there is challenge in planning where to place items and which goals to work toward first. At first you'll have to wait to build up coins and hearts but once you get on a roll, you have a lot of freedom to build things as you wish. Even after achieving all the trophies for a park, you can stay and play with it more. Definitely worth getting, especially if you have a game credit burning a hole in your pocket! August 21, 2012
5 Stars All the Way! Terrific TM Game! I played this game on a Beta test a month ago, and have been anxiously awaiting the finished product to appear on Big Fish. I was so happy to see it there today. I did the trial hour before buying just to make sure that I liked all the changes that had been made. I was not disappointed. It is a fantastic TM Game. The premise: you are an amusement park builder and have to win 1st place in a contest. There are all kinds of quests, and you truly get to design your own amusement park. I loved everything about it. I hope you enjoy it as well. Highly recommend this game. August 20, 2012
Dream a Dream with Me I didn't think this game to be so much fun and adorable when I saw it on the site in the picture...I figured I would give it a free try . I am glad I did because the graphics and inginity og this game is A++++++....It is so much fun...one of the most reality stratigy I have played in many years...Please keep having the company that made this game ptovide you with more games like this....I am so tired of serving burgers in most of the other reality in most of the stratagy/reality games on big fish August 21, 2012
Wild Ride I think the people that gave this game a 'meh' did not play it long enough to figure out that it does start slowly, but once you begin to learn the tasks that give big payouts of hearts, it becomes an attention-holding, more-than-meets the eye pursuit. I played RollerCoaster tycoon 1-3 for years. This game should not be compared with the beloved RCT franchise because they are completely different genres. Apples and oranges. That said, here is my list of pros and cons: Pros: The game itself is different from any strategy or time/management game I've played, which is saying something. It is challenging to discover quicker ways to earn hearts and other shortcuts. It really is a causal game. My park had 14 rides that were all running at the same time and my computer didn't so much as pause. This is because the animation is basically limited to the rides moving, and the guests walking around - no boarding rides. There are lots and lots of rides, attractions, restaurants, shops and concessions to choose from. A lot of care was put into designing each element and making them attractive and pleasing. I played the game for 5 hours, and I had only finished 22% of the park I was playing. Logically that tells me that there is a lot more to come. There are at least three more parks after that. Cons: When the park closes for the day, (although nothing ever stops moving) it becomes night instantly, and a big bar takes up the top fourth of the screen and steals focus. It tells you how much money you've made and displays one of a few tips that repeat over and over and over. This began to become a pain in the neck when I was in the middle of building or moving something, and it seems to come up fairly often. You can click it off, but then you have to stop what you are working on to do so. That one con aside, this game is a keeper. Give it a try! August 24, 2012
Great Fun! This is a terrific builder with lots of fun challenges but no "race the clock" time limits. Nothing is super difficult, the goals never seem impossible to reach. There is always something to look forward to with each goal completed--a new ride or attraction, more decorations, etc. Tons of freedom to make your park look however you want, too. We are loving this game! August 29, 2012
Enjoyable strategy and free-form building game I like Dream Builder Amusement Park. Graphics are nice and bright, the game is un-timed and building is free-form. At first, the tutorial takes you by the hand and restricts you from building freely, but that can be turned off. The objective is simple ? keep your visitors happy by providing rides, attractions, concessions and beautification. There is an impressive selection to choose from. Raise appeal and your visitors will spend more money and give you hearts. You need money and hearts for research and marketing. Research unlocks new items and zones and you can market to different types of people. There are a variety of challenges that you can do in any order and goals to achieve for each challenge. This makes for a long game. Planning and strategy comes into play with grouping compatible items and zoning areas of the park. There are many zones to create and researching unlocks their requirements. You can, with a bit of logic and experimentation, unlock zones without the need to research. Overlapping incompatible zones/items causes a clash and appeal is lowered. As a tip, some goals will require X amount of different zones and/or large items, so don?t be tempted to create too many of the same type of zone because they're small, easy or cheap, or plunk down new items as soon as they become available. You?ll have quite a bit of reorganising if you run out of room! It?s only natural to compare Dream Builder Amusement Park with the Grand Master, Roller Coaster Tycoon. However, it would be wrong to expect such immensity in a casual game. What you get with Dream Builder is something much more simplified, but it has strategy and longevity and is fun to play. Give the full demo a try. August 25, 2012
Absolutely adorable! A Time Mgmt game minus the time limis. Though I suspect this is targeted toward children, I absolutely adored it. I like Time Management games, but find myself frustrated with the limited time aspect of building on them. What I really like are games like the Sims 3 -- games that give you goals, but usually without a time limit so you're free to explore and have fun meeting that goal in the manner you think best. This is that game. It reminded me of some pleasant cross between the Sims and Zoo Tycoon 2. The visuals are precious and strikingly original; the music is cute without getting irritating and does evoke a theme park feel. There's not really a storyline, but I didn't really care. In terms of mechanics, the game presents a "zoning" concept that is original I think to this type of game; the idea is that you group different kinds of attractions together to make "star zones" that increase profits. There are a dozen or so types of zones, and some may overlap slightly with the particular attractions they want. Further, attractions may have ratings like "dark" or "noisy"; grouping these too close to their opposites will make the attractions' appeal suffer. Different types of guests like different types of zones, obviously, and you can pay to market to particular types of guest to increase their presence in your park. To increase the attractions' value and make them more enjoyable, you can plant trees and flowers around them as well as group them appropriately. Guests that especially like one or another attraction generate "heart points" that can be used to open new admissions gates or research new attractions and zones. The one thing I didn't care for especially was the idea of "research;" this whole mechanic seemed superfluous and interrupted the flow of gameplay considerably. But this was a small quibble; the days go by quickly, and it isn't too bad to wait considering none of the challenges I saw had a time limit. The game presents a series of challenges which the player picks among; some challenges focus more on concessions, some on rides, some on making "zones." Most of these aren't that hard to get; the worst things that got in the way were wasting time researching new attractions and the sheer limitations of space available upon which to build. Time Management game lovers won't find Dream Builder exceptionally challenging, but I don't think it's aimed at them. Overall this is a well-balanced game that will especially appeal to youngsters and those who are either very new at Time Management or who would prefer a more "Sims" feel to their simulators. Brilliantly done and I very much enjoyed playing it. August 21, 2012
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Dream Builder: Amusement Park

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