Dreamscapes: Nightmare's Heir

Dreamscapes: Nightmare's Heir

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It has been two years since Laura has awoken from a coma but she is still haunted by the promise of the Sandman's revenge. To distract Laura from her heavy thoughts, Tim decides to take them to a ski resort.

There, on the edge of the world, misfortune befalls Laura. In a fit of lunacy, Tim runs out of the house and falls off a cliff. He survives the fall but is now in a coma. It is not hard to guess that the fall off the cliff and coma was caused by the Sandman's doing. Laura has two choices now: watch her beloved slowly die in the hospital, or enlist in the help of an old friend who once helped her when she was in a coma.

The Sandman continues to operate under his old schemes: by sending nightmares, he suppresses the will of the victim to resist. Can you help save Tim before the Sandman turns him into his heir?

  • Explore more than 40 locations
  • Play over 10 mini-games
  • More than 30 3D videos and cut-scenes
  • Unlock achievements!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 2.0 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 691 MB

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Reviews at a Glance

Dreamscapes: Nightmare's Heir

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Customer Reviews
Dreamscapes: Nightmare's Heir 3.5 5 29 29
The Sandman Wants To Retire It has been two years since you rescued Laura Young from the evil Sandman, he vowed to return one day, and today is that day! This time it is Laura's husband Tim who is in a coma, struggling to survive nightmare after nightmare until he no longer has the strength to fight. Laura escaped the Sandman's clutches with your help, as a result she has obtained the power to manipulate time and resist the powers of darkness, but she cannot use these powers to help Tim, leaving you no choice but to enter his nightmares and save him from the Sandman before it's too late. The Sandman has big plans for Tim, the Sandman is getting old and wants Tim to be his disciple, his successor! Laura will help you enter Tim's nightmares but once you're there, you are on your own in this strange world made entirely of nightmares! Beauty is in the eye of the beholder, prepare yourself for creepy crawlers and things that go bump in the night, because the BEHOLDERS have returned, 100 of them to be specific! Once you enter Tim's nightmarish realm, keep your eye (just one eye) out for the beholders, each scene has at least 3 beholders, the only thing you will see is a tiny blinking eyeball, when you click on the eyeball the beholder will emerge. The beholder can be a one eyed slithery snake, a one eyed eight legged spider or even a one eyed winged bat, there is a tab on the left of the screen that will indicate how many beholders are in your current location. This was by far the best feature in the original Dreamscapes: Sandman, and I'm so glad they are back because they are so incredibly fun to search for! (some of them are very well hidden) There are also Achievements available for some unusual accomplishments such as using the hint button to learn about objects, playing three chapters without using the hint button or saving Tim from his first nightmare. The first Dreamscapes game had no Hidden Object Scenes whatsoever, but they tweaked this edition to include HO's, with good old fashioned list finds, that have a couple of slightly interactive tasks such as moving an item to expose another item, personally I thought this was a great addition. There are only a handful of mini games that may require you to swap masks until they are in the correct slots, or pull levers in a specific order to raise several platforms to the up position but of course pulling one lever may affect what another levers action already accomplished. This game is mostly an adventure game, you will have several areas of interest in each location to find inventory items and apply those items to solve the task at hand, there's just no way this game can become boring because there's so much to do in each scene. I'm sure many players will be disappointed with the map feature, when you click on the compass, all available location directions will be shown, in other words, arrows will indicate all the different directions you can go to, not which way you should go. If you click the Hint icon, an arrow will appear in the direction you should be going, there are no transport/jump features. The inventory bar has no locking feature, but it's kinda cool that it opens up a closes like a hand held fan whenever you scroll your mouse over the inventory bar. The music was appropriate for the theme, and the graphics are decent, the characters are well drawn but at times the lip sync was off by a second or two. For me, this is a definite coupon redemption kind of game, enjoy! December 2, 2014
Great game! I'm not sure why some reviewers have given it such a low rating; each to their own, I suppose. I thought it was brilliant, and felt so sad when it ended. I bought the full game after the demo. It was very atmospheric, very interesting, and had great artwork! It was fairly challenging in some parts, but was mostly a nice game for when you don't want to tax your brain too much, like after a long, hard day at work. I suggest that folk at least give the demo a try! December 6, 2014
picked up where the sandman left off you have been called in solve this mystery since you solved the other one involving the sandman and laura. now tim is threatened and you need to save him. there isn't a map but a good hint system. there is a diary. a custom level, i think. the hints and skips are fast. i forget sometimes. the HO scenes are pretty clear and items can be found without too much trouble. you have to wake tim up by collecting tokens to put the clock back together. is this over now....i don't think so. August 5, 2015
I love this series This is the second in the Dreamscapes games. I buy them immediately because I know and trust that the artwork is awesome, I love finding the "Beholders" - little insect looking critters in every level. A left hand side bar will slide out on the screen and tell you how many you have to find in each level. I loved the scenes (beautiful) loved trying to get the achievements and missed a few, but still I loved the first game and I loved this one as well. The only negatives were that the voice overs would speak too fast a few times, like being in a hurry and that the ending was WAYYYYY too fast. As soon as I beat it, you got no ending story line, it just popped to credits. I also would like to have seen more puzzles. If a 3rd and 4th comes out, then great, Ill always buy these. I think this game deserves 5 stars. December 27, 2014
An Excellent Game ... Great Graphics, Sound, Animations, Effects, Voice & Video Bits ... Wow, What A Game ... A Very Enjoyable Bit Of Entertainment With A Few Extras You Don't Always Expect To Find In An SE Only Package ... December 5, 2014
EYEBALLS ON THE LOOSE! Laura?s husband is trapped in nightmares, by the Sandman. You must enter them to help him escape before it?s too late. You might be pleased (or not) to know that none of the scenes are disturbing or induce queasiness. Eyeballs are going to blink at you! I got about half of the 60 or so, that hide all over the place. But if you have an aversion to bugs, just so you know, they?re: winged or caterpillerish, or bug-like with many legs, or spidery, but they tend to stay pretty small, like an inch or so at the very most. Nice sound effects. Extremely good voice-acting (no lip-sync if that?s important to you). Really nice DETAILED graphics, with natural looking colors, and beautiful in places, like the mountain-side climber chapter, with paths dwindling into the distance over towering rocks, that stretch for miles. The rocks looked REAL. There?s a huge water cavern also with a nice underwater scene or two (a bit more cartoon-like), another chapter where you are as small as a mouse - so everything is big (fun!). Another chapter set in the character?s childhood home was nothing extraordinary, but it was still quite interesting because of all the detail in the garage. Some other quirky, fun scenes too. Over all, you visit mostly spacious environments, which I loved. A funny, cute, little raccoon/cat/gremlin pops up briefly from time to time, and communicates through body-language and vocal tones, to give you occasional encouragement. Nothing obtrusive. ***Not many HOPS, but around 10 (word-lists) and very few puzzles. You also get achievements even though it?s an SE. ***NO MAP. Inventory is lockable. You collect notes from a dream diary, which sort of serves as your journal. Hint button recharges quickly. Fills the whole screen. Seemed a little short, but maybe that was because I was enjoying it so much. Took around 4 hours to finish, I think. Good Daily Deal! Think I?ll check out Dreamscapes 1 as well. December 15, 2015
For an Adventure Lover, This Game Is Perfect! BASED ON COMPLETED GAME I really enjoyed the first Dreamscapes, so was overjoyed when I saw the sequel. I played the trial and decided to use a free coupon to purchase. While this was not as good as the original, this still provided me with a great few hours of entertainment. I really enjoyed the story, and part of the reason for that was its similarities to the first. This time, instead of Laura, we help Tim. We must go rescue Tim from each of his nightmares before the Sandman can claim his body and return to the living world. I liked how this game followed the same characters, making it a true sequel. This story had a thrilling start, one that got me sucked in to the game immediately. The opening cutscene was fantastic in doing this. If the aim of the beginning was to get me to buy the game, it worked. I liked how, even though this was a serious game, there was still a touch of humour involved. That little creature who helps us along the way was extremely amusing and actually made me laugh a few times. I was glad that it played such a pivotal role in the game. Each nightmare world added excitement to the story .It allowed me to get inside the mind of Tim and really get to know him, so I didn't feel like I was just saving a random citizen for no reason; it actually made me want to save Tim. Each of Tim's nightmares was quite creative and interesting, so I applaud the developers for that. However, there was a part of me that thought each world didn't tie together very well. That is always the risk with setting a story in multiple worlds and sadly, that risk came in to fruition for a bit. I think the developers could have done a better job linking the worlds together. It would have made the story more exciting, because it did die down for a bit. I think, in a game like this, there has to be a decisive plot and not six or seven mini-plots to do with each world. Also, I felt like the story was a little rushed towards the end. We raced through the last few worlds in about half an hour, which didn't give me much time to take in the story and also meant less focusing on why Tim was having this nightmare. I feel this story could have been executed a little better. What this story did really well on though was the antagonist. I absolutely loved the character of the Sandman. Each encounter with him made the story so much more exciting, adding that little spark which would keep my interest. His whole reasons for returning have been done well too. Again, I give kudos to the developer for the way they've done the villain. While the story itself was interesting for the most part, I can't help but feel a little disappointed with the ending. I was expecting a dramatic confrontation, a ?final battle? with the Sandman, but instead it was just ?place this, game over.? The final cutscene was very short, but still conclusive. However I still think the developers could have done a better job. Overall, a good story, even if the connections between each world weren't very strong. The thing I loved most about the first Dreamscapes game was the fact that it was that no HOS were present, meaning the adventure component was quite heavy. While there are HOS in this game, they are still enjoyable. They are also sporadic, which means the quantity of the adventure component was not compromised in any way. The HOS all come in the form of extra-step junkpile, with a couple of extra-step objects per scene. While they were not overly challenging, they provided fun for me. As I said, they were sporadic; there were 8 HOS in the entire game, which is a very good number considering its predecessor did not have HOS. I noticed that they grew more and more frequent as the game wore on: I played 4 in the last hour or so I think. In the beginning they were few and far between, so the influx of HOS towards the end was strange. I found the HOS to be creative too; there was a HOS in black and white, as well as underwater with a torch. It just goes to show this developer was really aiming to show off their creative side. I liked the puzzles too. They were nothing I haven't seen before but still very fun to play. I found them to be the easiest part of the game. They did not require much thinking at all. Of all the puzzles, I think I skipped one. The only one I really found challenging was that cave drawing one, and that was only because I was confused. I did really enjoy the puzzles, but I think these developers should make them a tad harder. Similar to the HOS, the puzzles had a good quantity and were quite sporadic. There were a total of 7 puzzles in the game, which meant that there was a lot more adventure component than usual, which was great. In contrast, the puzzles featured more frequently at the beginning of the game and seemed to fade out as the game went on. In the last hour or so I only played one puzzle, which was quite strange to me. In the beginning of the game I seemed to be playing quite a few. What I loved most about this game was it's extremely prominent adventure component. This game was very heavy on the adventure side of things, which is absolutely fantastic. There were lots of things to do and plenty of places to explore. It made the HOS and Puzzles feel like a thing to do on the side, and made the game so much more fun. I also liked how this game was a lot more challenging than I expected. I was using the hint a lot more than I care to admit, which is great, because it means I was actually being challenged by the game. There was no map either, which made the game all the more challenging. I have not actually been challenged by a game in quite some time, so this was a very welcome change. The tasks were a little difficult in some areas, but as the game wore on I noticed it began to get easier and easier, which was a little disappointing. I was expecting the high level of challenge to be maintained for the entire game. The basic features have been done well. There are three modes of difficulty, and I was thrilled that even Casual did not give much help. There is a misclick penalty, and there are NO SPARKLES AT ALL! You receive pretty much no help on Casual, save for the hint. There are also special hints, where you can drag an item on to the hint button to learn exactly what to do with it. Before you can do this, you have to solve a minigame. As I mentioned before, there is no map. People have complained about this, but I don't mind. Actually, I quite liked the game that way. It made it harder. There is a diary, but it is not to keep track of events. You collect diary pages written by Tim about his dreams. Overall, I thought the gameplay was quite good, and I especially loved the adventure component. The graphics are absolutely BRILLIANT! I have never seen better in my life. The graphics are drawn with such amazing detail and great colours, making them look incredibly lifelike. The scenes have stunning clarity. Not one part of the game had grainy graphics, which was great. The character desings were also brilliant and looked amazingly lifelike. It was as if I was looking at real people. There was lip-synch too, which just made them feel all the more real. I cannot praise the developers' efforts on the graphics highly enough. Never before in my life have I seen graphics so good. Developers: WELL DONE! The voice-overs are standard. I liked the Sandman's voice. It really helped with making him feel evil. The others were the usual. FEATURES 3 modes of difficulty: Casual, Advanced and Hard. I liked how even Casual had a difficulty to it. There was a misclick penalty in HOS and there were NO SPARKLES AT ALL! Hint/Skip- both recharged at a decent speed for the difficulty I selected. Hint is useful outside HOS. The hint also has the ability to perform ?special? hints, where you could drag an inventory item over to the hint button to learn exactly what to do with it. Before you could use it you had to solve a minigame. This was a great idea. Diary- Does not keep track of story events. Instead you find pages of Tim's diary that he has kept over the years. It fully explains his fears and his journey. Achievements- there is a nice array of achievements here, such as ?find x collectibles? instead of ?find all collectibles? (although there is still an achievement for that), and ?find x chapters of the diary?. I quite liked the achievements Collectible beholders (100)- there are multiple in every scene. I quite enjoyed them in the last game, but this time, not so much. They were incredibly hard to spot, and in the end, became more of a distraction than a gameplay enhancer, which is what I'm guessing they were meant to be. In some cases I would stay in a certain spot for five minutes or more just looking for the beholders. They became easier to spot as the game wore on, but I still wish they had been a little more visible. ON THE GAME LENGTH This game was a good length for me. I'd say it was about 2.5 hours. I would have liked to have stayed in some of the worlds for a bit longer and done a bit more exploring, but that's my opinion only. Overall, while falling short of its predecessor, this game is still quite good in its own right. It was a great use of a coupon and a great time passer. I enjoyed the game very much and will be bound to play it again sooner rather than later. This earns a solid four stars from me. December 5, 2014
LAURA TO THE RESCUE AGAIN TO HELP TIM Review of completed game. There is: * Voiceovers (with dialogue); * Regular, Advanced and Expert modes of play; * 10 Achievements; * Find 100 beholders; * Find parts for Tim's clock; and * Find pages for Tim's diary. The graphics are good with plenty of colour and crisp to the eye. Sound was good. There was just one piece of music which I turned down after a while because it was too repetitive. The hidden objects games are slightly interactive and very easy to play. Items are clear to find and don't take long to do. The mini-games are also very easy, however I enjoyed them. None of them were too frustrating or boring and you can get on with the game fairly quickly. There are 100 beholders to find - mainly between 2 and 4 in each scene. Some of them are well hidden, so just keep an eye out for them. There is a caption that comes up with how many to find and then will let you know that you have found them all in each scene, so you don't have to keep looking for something that's not there. You will also be looking for pages from Tim's diary and parts to his clock throughout the game. All up the game took me about 5 hours to play. I wasn't playing fast and just doing a bit each night. Overall, I enjoyed the game. There is plenty to do and lots to find. Definitely comes recommended. September 17, 2015
Like mamy games I Play Not sure why the two reviews were so bad. I found the game like all the other HOGs the hint works ok there are arrows for directions, how to play in the beginning standard game things for me, I like this game yes there is some back an forth but for a reason, everything is clear, HOs were not cluttered everything there, voice overs good and the story is contuined from the first dreamscapes adventure, you don't have to play the first game this one can hold its own. I liked the game an purchased it. December 2, 2014
Dreamscapes Overall was a good experience. The only problem I came across was the placement for some of the 'watchers eyes'. Some of them were placed a bit too close to the control areas, especially the 'back' arrow. Couldn't click on them, got taken back to the previous scene when I tried, so would not be able to collect all of them. Maybe someone should try to move them to a more accessible placement? Otherwise, if there were no other problems I may be tempted to purchase. Have already got the 'Dreamscapes : The Sandman' which I enjoyed. December 2, 2014
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Dreamscapes: Nightmare's Heir

The Sandman is back for revenge! This time his victim is Tim, Laura's husband. Will you succeed in pulling him out of this nightmare?

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