Fright
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Fright

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Hidden Object

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From Lesta, creators of the Nightmare Realm series, comes a terrifying new thriller!

After a suspicious accident, you find yourself stranded at a run-down motel with a group of strangers. You quickly realize that your group is not the first - people have been disappearing in this same area for the past 10 years! The first was a little girl… the very same girl you saw in a dream just before your accident. But before you can put the pieces together, a terrifying new threat begins targeting your group one by one. Can you survive to uncover the mystery of the motel and escape before it's too late? Find out in this chilling Hidden Object Puzzle Adventure game!

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Game System Requirements:

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.0 GHz
  • RAM: 512 MB
  • DirectX: 9.0
  • Hard Drive: 781 MB

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Reviews at a Glance

Fright

0 out of 5 (0 ReviewsReview)
Average Rating:
Play Now Download the free trial

This game will not work on your operating system.

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Free sample version

(385.64 MB)

Buy Now Get the full version70% OFF!

This game will not work on your operating system.

Are you sure you want to purchase it?

Full version game

$ 9.99 USD

Only $2.99 - use coupon NEW299

Customer Reviews
Fright 4.3 5 62 62
UNWELCOME AND SCARY This game is very frightful. Usually, developers promise scary, but seldom deliver. This game does - at least for the characters in it. Awful things keep happening. Everything seems to have stopped in purgatory for 10 years and looks like it. (Takes place in the 60s, and graphics depict the era and the neglect of the locations.) Very interactive HOS and puzzles are engaging and fun. Lots of things happen in this adventure. More interesting puzzles and mini-games than HOS, but the ratio is correct. Hint system is very helpful, though you can figure out the navigation pretty good without it. Let the fun begin at the unwelcome hotel. July 27, 2014
Great Game I am truly enjoying this game. It is fun right from the start, has great graphics and is smooth to follow. You know where you are going and have fun getting there. It is well done. I am still playing it, so this is all I can say for now...it is sort of like MCF, where you enjoy it right from the start...Hope they make a series out of this game. July 28, 2014
Great Game It is very different from others and I enjoyed that twist. Has some creepy moments , overall a great storyline . Loved also the fact that there are real actors , gives you that feeling for being in a 1950 movie . I just say try it , it's worth it. July 28, 2014
Love these type of games More fun than typical hidden object games. Easy, relaxing and interesting to play. Just enough game difficulty to make it fun to play. It seemed short to me because it was fun to play. The storyline was interesting with many characters and easy to follow. The ending was good and I enjoyed following the storyline. This is the type of game that I enjoy the most. July 30, 2014
Wonderful, unusual HOS Game storylines don't often suck you in, but this one did exactly that. Not only was the story unpredictable, but I loved the Wizard of Oz imagery and the scary-yet-retro surroundings. Some of the scenes were pretty intense, and I was actually spooked by some of the events (old lady, anyone?) The puzzles were fascinating, and I loved the HOS. They were done in a way that reminded me of the virtual pop-up books in the old Drawn series, and I was honestly fascinated. Plus, the ending was ironic in a twilight zone-ish way. I loved this game, and that's from a play who's pretty sick of the tired HOS that keep coming at us. August 2, 2014
good game certainly different from the usual fare, i really en joyed it July 27, 2014
Fun, creepy game! Played this game with my three children (youngest is 5 years old) and it was just the right amount of skills and chills. What I loved most was how the Hidden Object scenes were all interactive to solve too; puzzles into themselves and not just lists with things to find. We played it through twice and the kids enjoyed it even more the second time anticipating what was to come. It can be creepy for kids who are younger or easily scared, though. A great game that is just the right length! August 9, 2014
Wow, loved this game. I didn't stop until I finished it. It was that good. Very original play. Great graphics. I have to admit the story was a little disturbing and it was scary. The puzzles to me weren't real clear but I usually skip them in my games anyway so no big deal. I played the easy level so can't speak for other difficulty. Bottom line, it was great fun and hope these developers give us more like it. July 27, 2014
Fright Wow! I have not played a game this good in a long time! I didn't want it to end. The game was never boring, it pulled me to play and play. I wish I could find more games of this quality. August 12, 2014
Fright is a Wonderful Delight! BASED ON COMPLETED STANDARD EDITION GAME WOW! This game was certainly different, but it was that uniqueness that attracted me to it. This game felt so real that I felt like I was actually in the game. This is one of the best games I have played this year, and it will surely be a contender for game of the year. The story was fantastic. It had a bit of a slow start, but it just got better and better as the game went along. I give kudos to this developer for actually making their story like a real-life situation. It dealt with situations that other developers are too scared to deal with, such as violence and family disputes. This game's story was aided by multiple flashbacks, which came in the form of HOS. Each flashback put together some of the pieces of the story and I began to see the whole picture. This story had numerous twists and turns, each one being better than the last and getting more and more sucked in to the game. It got to the point where I was so engrossed I just could not stop playing. I ended up playing the last hour or so of the game in the one sitting. Events in this story flow clearly and logically. I was not once confused or questioning the realism of this game. I also loved how real the story was. It actually felt like I was in the game as the main character. If this is what the developers were aiming for, they have well and truly achieved it. Every twist and turn built up so much suspense that I was extremely excited for the ending. I was sincerely hoping it would be worth the game time, and it did not disappoint. The ending was brilliant; it was a just reward for the events of the game. It finished 100% conclusively, leaving no stone unturned and no loose ends in the plot. My only complaint about the story is that I found the dialogue scenes to be quite laborious. They stretched on necessarily and would have been way more effective if they were shorter. Overall, this is probably the best story I have seen in a HOPA game this year, along with one of the best of all time. I give my most sincere thanks to this developer for the journey they have taken me on and very much look forward to their next story. As great as the story was, I liked the gameplay even more. I really, really enjoyed the HOS; they were probably the best I've ever seen in a game. They came every time I picked up a photo; I would be sucked in to the photo and would have to do a HOS. When I finished, a flashback would play, giving me extra details about the story, which I just loved. I was also impressed with how little a part they played in the game. There were a total of 6 HOS in the entire game, instead of the 20 or so we see in standard HOPA games. Yes, you read that correctly: 6 HOS in the entire game. They were very well spaced out; sometimes I went for about 40 minutes without playing one. I did noticed they increased in frequency towards the end, but that wasn't a problem to me, because I loved them so much. I think their rarity made me enjoy them even more. All 6 HOS were the same type; they were progressive junkpile and were heavily interactive. You had to move and drag everything in the scene, which I really enjoyed doing, as it made the game more real. The HOS are not the most challenging thing in the world, but all the same, they were brilliant. There was a perfect amount in the game for me. More than 6 would have made the story a bit confusing. I also really enjoyed the puzzles. They were incredibly fun to play and were a lot different from the norm! I loved every single one of them. There were none of those ?match this? or ?connect the pipes? type puzzles; each one of them was different. Even though they were incredibly fun, they weren't overly challenging. I skipped a couple because they were too hard, and I got stuck on the American Geography one (because I'm not American!) but that's it. In quite the contrast to the HOS, the puzzles featured prominently in this game; there were 14 of them and they were well spaced out. The only minor complaint I have about this game is that you solve one puzzle and go straight in to another one. This is my pet peeve in a HOPA game and I wish it hadn't been there. This was only a slight damper on a brilliant game. I absolutely loved the adventure component of this game because it featured about twice as prominently as usual. I truly felt like I was playing an adventure puzzle game and I enjoyed every second of it. Part of this game's appeal is its realism and I believed the frequent use of the adventure component aided in that. Every task performed is realistic; I could see myself doing that in real life. The tasks themselves weren't overly difficult, but there was still the occasional time where I needed to use the hint. I think the level of challenge in this game was quite good; it was certainly a lot harder than most games out these days. The adventure component made the game so much more fun than it already was. I had been waiting for a long time for a game to focus more on adventure, and this game delivered. I'd say about 65% of the game was taken up with the adventure component. This is definitely what I want to see more of in HOPA games; developers, please take note. The more adventure, the better, as far as I'm concerned. This game does not have any additional gameplay features, but because of the real-life feeling of the game, I feel that extra features would have ruined it. I was quite content to just play a game with laid-back gameplay and no fancy tricks for a change. The lack of extra features made the game feel more real. I was quite impressed with the basic features of this game too. There are 4 modes of difficulty (including custom), a diary (WOOHOO!) and a map. The map was quite useful in helping me if I ever got stuck, which is what it's designed to do. The map was interactive and showed locations where I had tasks to perform. The diary was great too, because it helped me keep track of events, which actually proved quite useful for this review. Overall, fantastic gameplay that was lots of fun and quite different than usual! This game feels a bit like an interactive movie, as the locations and characters are real. This makes it hard for me to judge on the graphics. I thought the quality of the scenes was great and the characters looked a lot like '60s people, which is where the game is set. I liked the developer's choice to use real people instead of cheap cartoon garbage. I hope to see more games with live actors in the future. The voice-overs weren't impressive. Most of the dialogue scenes were terribly overacted and therefore laborious. I thought the actors were just trying way too hard for dramatic effect, which got a bit annoying after a while. I think, for their next game, the developers just need to tone the voice-overs down a bit. After all, it is a game, not a movie. FEATURES 4 modes of difficulty: Casual, Advanced, Hard and Custom. Custom lets you set the game to your liking; differences in others are standard. I played Casual. Hint/Skip- both recharged at a decent speed for the difficulty I selected. Hint is useful outside HOS. Diary- The diary is good for keeping track of events. I also really liked being able to see how the main character felt about the main character's perspective! The diary is hidden inside the camera, which has a photo come out every time there is a new entry. Map- The map was interactive and really helpful. It showed where I had current tasks to perform. WHAT DO I MISS OUT ON IF I BUY THE SE? Bonus Chapter- absolutely not needed. Everything ties up conclusively. Built-in Strategy Guide- I got by just fine without it. Achievements Gift shop- There are collectible dollar bills in the game you can use to buy stuff from the gift shop. Soundtrack Concept Art Wallpapers Bonus Puzzles WHICH IS THE BETTER BUY? I bought the SE and was extremely happy with it. The CE does not offer much in the way of extras; plus, the game ties up well, so there is no need for the Bonus Chapter. I would definitely advise you go with the SE. ON THE GAME LENGTH I'd say it was pretty standard; maybe about 2.5-3 hours on my speed, but I am a very fast player, so it may be more for you. Overall, this was a brilliant game. It had a fantastic story with even better gameplay. I could find hardly anything to fault with it. Thus, I can see no reason not to award five stars. This was one of the best games of the year, and I eagerly await the next installment from Lesta Studios. November 17, 2014
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Fright

After a suspicious accident, you find yourself stranded at a run-down motel. But you soon realize the area hides a terrifying secret...

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