You and your friends are about to embark on an epic golf solitaire adventure in Fairway Solitaire Blast! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. We hope you find this information useful as you play your way through the game. Use the menu below to quickly jump to whatever stage of the game you need help with. For technical trouble shooting on your iOS device, please see our FAQ.

Walkthrough Menu

Getting Started

  • Select the Envelope (A) to access your Blast-O-Gram messages.
  • Select the Read button (B) to open a message.
  • Select the Megaphone (C) to invite friends.
  • Select the Heart (D) to request Lives from friends.
  • Select the gear icon (E) to access the settings.
  • You may select different patterns for the cardbacks here. (F).
  • You may change the sound levels of the music and sound effects here (G).
  • You may connect with friends via Google+ or Facebook here (H).
  • Select the About button (I) to access support.


  • You will start each hole with a bucket of 30 cards; the number of remaining cards are noted here (J).
  • Select a card on the field that is higher or lower than the card in play (K).
  • Aces can be played on both a 2 and a King Card.
  • Survey all the face up cards; choose the cards that can create the longest string. If faced with multiple choices, select a card that is stacked above another card versus a standalone card.
  • A streak of fourteen cards will trigger a Super Streak (L); receive points, extra cards, and other gifts for your accomplishment. You can view your progress in the meter next to the bucket (M).
  • You will trigger a Flawless Mode when you play 50 cards in a row without missing a playable card (N). Playing in Flawless Mode gives you double the point value of each card played after initiating the mode.
  • Draw a card from the bucket when you are unable to locate any more playable cards.
  • If you miss a playable card, any remaining card that could have been played will shake when you draw a card from the bucket; use a Mulligan to undo your last move (O).
  • All holes have three strokes; check what stroke you are on here (P).
  • All holes must be completed by clearing all cards from the field; additional goals for the hole are located in the upper left (Q).
  • Stars are awarded based upon your overall hole score (R). As long as you completed your goals, only one star is necessary to unlock the next hole. You will however, need to have a set number of stars to unlock the next course.
  • If you wish to improve your score you may choose to replay any hole by selecting REPLAY (A); select NEXT to proceed to the next hole (B).
  • Connecting to Facebook or Google+ will allow you to see how you rank amongst your friends that are playing (C).


  • Sometimes a FREE Power-Up card will pop up. You can only have one FREE Power-Up card on hand at one time. Use them as needed or you will lose the opportunity to gain another free one when it pops up; most holes that require a certain Power-Up in order to win will have one or more of them in the deck.
  • Anti-Hazard: Removes all Hazards from the board (1).
  • De-Fuser: Turns a Critter Card into a random playable card (2).
  • Flip Side: Turns Spades to Hearts, Hearts to Clubs, Clubs to Diamonds, and Diamonds to Spades (3).
  • Joker: Lets you play any card on the board (4).
  • Shuffle: Shuffles all the cards on the board (5).
  • Blastalizer: Blasts multiple cards off the board. If there are not many cards left and you have another stroke left, the Blastalizer will continue to remove cards on the next stroke (6).
  • Bullseye: Removes any face-up card of your choice (7).

Critter Cards

  • Critter Cards are bonus cards that assist you in clearing the field. Using a Critter Card near another Critter Card will trigger that card to also release it power if it is within its range of power. You do not need to be concerned that you will lose a Critter Cards power by blowing it up with another card.
  • You will automatically receive one or more additional Critter Cards when you complete a challenge
  • Squirmburner: The Wormburner moves horizontally; all playable cards in its path will be cleared (T).
  • Explosive Shot: Blows away all surrounding cards (U).
  • Lucky Bounce: The Lucky Bounce is a bouncing horseshoe that randomly removes cards or turns them into another Lucky Bounce card (W).
  • Skyball: Moves vertically, clearing all the cards in the column (X).


  • Water Hazards: Play all Water Cards (Y) to unlock the Water Hazards (Z).
  • Sand Hazards: Playing the Wedge (A) unlocks the Sand Traps (B).
  • Rough Hazards: The Rough Cards (C) need to be played twice in order to clear them from the field.

Super Streak and SASS

  • The Super Streak Meter is located to the left of the draw bucket (A).
  • The meter fills a little each time you collect a card off the board.
  • Collect 14 cards in a row (without drawing from the Draw Pile) to fill the meter to the top. Every time the meter is filled all the way, you will get a reward!
  • The reward for filling the Super Streak Meter is usually an extra card in the Draw Pile (B).
  • Sometimes during special events like the Surprise Alternate Super Streak (SASS), the reward will be a random mystery Critter Card (C) that you can use to replace any standard card on the board.
  • The SASS Critter Cards will sometimes get mixed in with the Powerups during the event when switching boards, so don’t forget to check the carousel for your earned Super Streak rewards!

Purchases, Upgrades, and Lives

  • Abandoning or Restarting a hole (D) will cost you a life. You will need to replay the hole if you abandon it.
  • Select the 5 MORE button (E) to purchase 5 additional playable cards; this is particularly helpful if you have completed your primary goal and only need to clear a couple cards from the field to win the hole.
  • A free available Power-Up card will have sparkles around it (F).
  • Selecting a Power-Up with a Plus sign and no sparkles (G) will bring up the option to purchase additional ones. Purchased Power-Up cards will not have sparkles around them and will not prevent you from acquiring a free card.
  • You may purchase a refill (I), watch a video for Lives (J), or ask friends for Lives (K), by selecting the heart (L).
  • When you collect Lives from friends, do not accept them until you run out or you will lose it.
  • Your Lives will automatically replenish after a short passage of time.
  • Select the chest for special deals on Power-Ups (L1).
  • If you are enjoying the game, please take a moment to rate the game when the option pops up.


  • Ba-boosts are special items that can change rules in the game.
  • Ba-Boosts last for a limited time (A) and may only work in specific parts or modes of the game (B).
  • Sometimes there are FREE global Ba-Boost events.
  • Select the bomb to view available Ba-Boosts (C). The bomb will be lit if a Ba-Boost is active.
  • When a Ba-boost is active, a Ba-boost icon will also appear at the top of the screen while playing a hole (D).


  • When there is a tournament available, you will see a medal in the lower right of the screen (M). Select the medal to enter an available tournament.
  • Select PLAY (N) on the first hole of the tournament to start playing.
  • There are 9 holes in a Tournee.
  • Completing a hole will submit medals and take you to the next hole. Failing a hole will send you back to the first hole of the tournament (N).
  • Higher holes will often have more bonus medals (N1). Try to complete these holes multiple times to rise in prize tiers!
  • Tickets allow you to re-enter the tournament after failing a hole. Ticket refills can be purchased by selecting the plus sign next to the ticket icon (N2).
  • Hole prizes will be awarded on each hole once per event.
  • Tier prizes will be awarded once at the end of the event (O). Note: Some events are made up of multiple tournaments, so prizes will not be awarded until after all tournaments have finished.
  • Events that have multiple tournaments are called Multi-Tourneez.
  • Scoring for Prize Tiers are determined by 3 types of modes: Medal, Percentage, and Player Count.
  • Medal Tally is based on amount of medals earned during the event, Percentage is based on percentiles, and Player Count is based on your rank. Try to earn as many medals as you can in every Tournee!
  • Select the i icon to view Event details and score mode (O1).


  • You will earn Cheevos for accomplishing different goals while playing.
  • The number next to the ribbon shows how many available Cheevos you have completed and available to collect (P).
  • Select the Cheevos to collect your Power-Up or Token reward (Q).


  • Stick’ems are collectible stickers you win during game play.
  • You can check out your progress by choosing the sticker book (R). The number next to the book lets you know how many completed sets you have.
  • Common Stick’ems will show up more than the rare Stick’ems. The rare Stick’ems will often be highlighted with a yellow border.
  • The primary reward is the first reward you collect after completing a set (S). After the first reward is collected, a secondary reward will appear. This reward is often different than the first reward.

Daily Mode

  • Daily Mode gives you a free hole to play every day (T).
  • Play everyday to receive better rewards (U).

Quick Play

  • Quick Play mode has only 1 board of cards to clear (A), rather than the usual standard 3 boards.
  • Quick Play mode uses a 52-card deck (B).The draw pile is determined by how many cards are on the board.
  • The challenge must be completed in a single round.