This week we had the opportunity to sit down with one of our Big Fish producers, Brandon Banaag. He was nice enough to walk us through some of his experiences working on Mystery Case Files: Key to Ravenhearst. This highly anticipated Hidden Object game was released today on Collector’s Edition.
Is this the first Mystery Case Files game you’ve worked on?
This is the first MCF I’ve officially worked on as a Producer. I’ve played and tested previous MCF titles in the past, but this time I got to take part in the production.
What was your role in the game’s development?
My role in the game’s development has been the Lead Producer at Big Fish working with all aspects of this game from concept to launch, along with our great partners at Eipix.
What has been the best experience of the MCF development so far?
The best experience of MCF development for me has been taking part in a beloved series and being able to help shape the game. Going back and playing the previous Ravenhearst games brought back a lot of nostalgia for me.
Another exciting element of working with the MCF brand has been the experience of seeing a game that reached players across the world. Visiting developers like Eipix in Serbia surprised me how many of them played the previous Ravenhearst games growing up, and before they started working there.
Want to find out more about the making of Mystery Case Files: Key to Ravenhearst? Check out this interview with the developer:
What’s exciting to you about the MCF series?
The stories have resonated a lot with me in terms of excitement. It’s always great to see where each game is taking the brand and characters. There’s a solid continuity with stories and characters in MCF games, which parallels a lot of comic book worlds and soap operas. You want to see where these characters are going with each game, and how they all connect to one another in this game universe.
What’s your favorite MCF game?
Return to Ravenhearst would be my favorite MCF game. It came out a little after I first started with Big Fish, and was a game that started changing the Hidden Object Puzzle Adventure genre landscape.
In your opinion, what is the best thing about this MCF game?
The best thing about this MCF game is that it’s connected to the previous games, but also carved out an identity of its own. Going into this brand, there was a lot of pressure to make sure this was a game that MCF fans will enjoy, but also be something that could be accessible to new players as well.
How long have you been working at Big Fish?
I’ve worked at Big Fish for a little over 7 years now. I’ve work in different departments like Support and QA Testing, before moving onto Production.
Why did you decide to join the the games industry?
It wasn’t really a conscious effort I made to seek out a job in the games industry. I’ve always been a gamer in some capacity, and an opportunity at Big Fish came up and working with games was a definite draw for me.
What do you think, is Mystery Case Files: Key to Ravenhearst the best Hidden Object game of 2015?
I don’t want to be pompous or arrogant, but I would say this is one of the best Hidden Object Puzzle Adventure games of 2015 based on the passion and reverence of everyone involved in making this game.
If you were summoned to a creepy estate with a history like Ravenhearst, what are the five things you would bring with you?
o A Hint Button
o Strategy Guide
o The Ubiquitous Crowbar
o A Life Alert Dispatch Button
o Antibacterial Wipes
Thanks for chatting with us Brandon and congrats on the release of Mystery Case Files: Key of Ravenhearst!