Welcome to the Bridge to Another World: Gulliver Syndrome Walkthrough

Can you find Gulliver and escape Lilliputia in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Bridge to Another World: Gulliver Syndrome game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Bridge to Another World: Gulliver Syndrome.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the map for fast travel to a location.

Chapter 1: Shore of Liliputia

Bridge to Another World: Gulliver Syndrome
  • Check sign; take HANDKERCHIEF and MINIATURE MESSAGE (A).
  • Take GLASSES (B).
  • HANDLE from GLASSES. Use HANDKERCHIEF and MINIATURE MESSAGE. Take map.
  • Place HANDLE; take SHOVEL (C).
  • Use SHOVEL (D).
  • Go (E).
Bridge to Another World: Gulliver Syndrome
  • Touch donkey; take SHIP FIGURINE (F).
  • Select 1-7 (G).
  • Receive LILIPUTIAN DONKEY.
  • Scroll left.
Bridge to Another World: Gulliver Syndrome
  • Take SHOE (H).
  • Touch bird; take FIN KEY (I).
  • Go (J).
Bridge to Another World: Gulliver Syndrome
  • Remove tarp (K).
  • Use FIN KEY (L); take DRIED FISH (M).
  • Take WATER with SHOE (N).
  • Access LILIPUTIAN DONKEY for HOP; receive METAL BUTTON 1/3.
  • Take METAL BUTTON 2/3; place SHIP FIGURINE (O).
  • Use WATER; take OIL (P).
  • Go (Q).
Bridge to Another World: Gulliver Syndrome
  • Offer DRIED FISH. Take FEATHER and BOX (R).
  • Use FEATHER. Use keys (S).
  • Move reservoir (T), drape, note, wheel (U), and top (V); use OIL. Take LIGHTER and METAL BUTTONS 3/3.
  • METAL BUTTONS on BOX; spell GULLIVER. Take THIMBLE and CLIPPERS.
  • Use CLIPPERS (W).
  • Move (X).
Bridge to Another World: Gulliver Syndrome
  • Use LIGHTER (Y).
  • Take WICK (Z).
  • Take FLAG (A); place WICK and LIGHTER (B).
Bridge to Another World: Gulliver Syndrome
  • Use GLASSES (C).
  • Play HOP; receive THROWING STAR 1/3.
  • Place FLAG (D).
  • Take SHOELACE (E).
Bridge to Another World: Gulliver Syndrome
  • Move items; take TEAPOT (F).
  • KEY from TEAPOT.
  • Use KEY; take CHEESE (G).
  • Offer CHEESE (H).
  • Use LIGHTER; take CODE (I).
Bridge to Another World: Gulliver Syndrome
  • Take COIN (J).
  • Place SHOELACE and THIMBLE; turn handle and take WATER (K).
  • Use COIN; take IMPROVISED GEARS 2/3 (L).
Bridge to Another World: Gulliver Syndrome
  • CODE on TEAPOT (M).
  • Solution: Tx3-Ox3-Nx3-Q-S-U-W-X.
  • Take CYLINDER (Y).
  • Talk; take WARMING TEA RECIPE (Z).
Bridge to Another World: Gulliver Syndrome
  • GLASSES on WARMING TEA RECIPE; take BARREL ORGAN HANDLE.
  • Place BARREL ORGAN HANDLE; take organ (A).
  • Place and play CYLINDER; take IMPROVISED GEARS 3/3 (B).
Bridge to Another World: Gulliver Syndrome
  • Move rocks; find 6x BERRIES (C).
  • Place IMPROVISED GEARS; solution (D).
  • Take 3x DRIED HERBS from book (E).
  • WATER, BERRIES and DRIED HERBS on WARMING TEA RECIPE. Use LIGHTER. Take WARMING TEA.
  • WARMING TEA on TEAPOT. Talk. Take SHRINKING POTION (F).
  • Use SHRINKING POTION.
Bridge to Another World: Gulliver Syndrome
  • Talk. Take MATCH (G).
  • Take PAPER CLIP (H).
  • Find items; take BUTTON (I).
  • Turn PAPER CLIP into HARPOON.
Bridge to Another World: Gulliver Syndrome
  • Use HARPOON 3x (J).
  • Take HAZELNUTS (K).
  • Place BUTTON and HAZELNUTS (L). Turn, and use MATCH.
Bridge to Another World: Gulliver Syndrome
  • Talk; take ACID (M).
  • Use ACID (N); take GLOVE (O).
  • Move items; use HARPOON. Take STEERING WHEEL (P).
  • Take KNIFE with GLOVE (Q).
Bridge to Another World: Gulliver Syndrome
  • Use spoon and KNIFE (R); take NEEDLE AND THREAD and SPYGLASS (S).
  • Place STEERING WHEEL (T) and SPYGLASS (U).
  • Take note (V).
Bridge to Another World: Gulliver Syndrome
  • Solution 1 (W).
  • Solution 2 (X).
Bridge to Another World: Gulliver Syndrome
  • Solution 3 (Y).
  • Solution 4 (Z).

Chapter 2: Liliputian City

Bridge to Another World: Gulliver Syndrome
  • Inspect (A).
  • Take IMPROVISED TONGS (B).
  • Take NAMEPLATE with IMPROVISED TONGS (C).
  • Replace NAMEPLATE; take ELASTIC (D).
Bridge to Another World: Gulliver Syndrome
  • Place ELASTIC; select rock (E).
  • Move net; take METAL SHIP and TORN FISHING NET (F).
  • NEEDLE AND THREAD on TORN FISHING NET; take FISHING NET.
  • Inspect. Use FISHING NET; take HAMMER (G).
  • Take METAL LETTER (H).
Bridge to Another World: Gulliver Syndrome
  • Use HAMMER; take NEWSPAPER TOKEN (I).
  • Use NEWSPAPER TOKEN; take GULLIVER’S PORTRAIT and MECHANISM HANDLE (J).
  • Move gears; use MECHANISM HANDLE (K). Go (L).
Bridge to Another World: Gulliver Syndrome
  • Take TORCH (M).
  • Place METAL LETTER and METAL SHIP (N).
  • Solution (O): (9-4)-(4-1)-(8-2)-(1-4).
  • Go (P).
Bridge to Another World: Gulliver Syndrome
  • Inspect (Q).
  • Use TORCH (R).
  • Take BAG (S).
Bridge to Another World: Gulliver Syndrome
  • Use KNIFE; take LOCK BUTTON 1/3 (T).
  • Use BAG; take CAT IN BAG (U).
  • Take WING (V); inspect (W).
  • Go (X).
Bridge to Another World: Gulliver Syndrome
  • TOOL SHOP TICKET and CAT from CAT IN BAG.
  • Use TOOL SHOP TICKET (Y). Take MAGNET (Z).
  • Use WING; take statuette and LOCK BUTTONS 2/3 (A).
  • Go (B).
Bridge to Another World: Gulliver Syndrome
  • Place MAGNET for HOP (C); receive METAL HANDLE.
  • Use METAL HANDLE (D).
  • Show GULLIVER’S PORTRAIT; take LOCK BUTTONS 3/3 (E).
  • Move buttons and place LOCK BUTTONS (F); solution (G).
  • Go (H).
Bridge to Another World: Gulliver Syndrome
  • Take STATUETTE 1/3 (I).
  • Take STATUETTES 2/3 (J).
  • Go (K).
Bridge to Another World: Gulliver Syndrome
  • Take LIFT MECHANISM PLATE (L).
  • Solution (M).
  • Receive STATUETTES 3/3.
  • Go (N).
Bridge to Another World: Gulliver Syndrome
  • Place LIFT MECHANISM PLATE (O).
  • Take CANDY CANE (P).
  • Go (Q).
Bridge to Another World: Gulliver Syndrome
  • Take CYLINDER with CANDY CANE (R).
  • Play CYLINDER; take TOOL SHOP TICKET (S).
  • Walk down and scroll left.
Bridge to Another World: Gulliver Syndrome
  • Use TOOL SHOP TICKET; take BUG SPRAY (T).
  • Place STATUETTES. Swap (1-2) and (1-3); take MONUMENT LETTER (U).
  • Move letters (V).
  • Place MONUMENT LETTER; take BIRD FIGURINE 1/2 (W).
  • Go (X).
Bridge to Another World: Gulliver Syndrome
  • Use BUG SPRAY; take BIRD FIGURINES 2/2 (Y).
  • Place BIRD FIGURINES (Z).
  • Solution (A): 1-3-8, 2-5-8-10, 3-4-5-7-9-11. Take LIFT MECHANISM PLATE.
  • Place LIFT MECHANISM PLATE (B).
Bridge to Another World: Gulliver Syndrome
  • Release CAT (C). Move coin; view (D).
Bridge to Another World: Gulliver Syndrome
  • Take PITCHFORK and BUCKET (E).
  • Take SHOVEL. Take WATER with BUCKET (F).
  • Use WATER; take CLOTH, PICKAX and HAMMER (G).
Bridge to Another World: Gulliver Syndrome
  • Take RAKE (H). Use CLOTH and remove items. Take SCYTHE (I).
  • Open lock; place PITCHFORK, SCYTHE, RAKE, SHOVEL, HAMMER and PICKAX (J).
  • Solution (K).
Bridge to Another World: Gulliver Syndrome
  • Take DOOR EMBLEM and note (L).
  • Place DOOR EMBLEM (M); take SHEERS (N).
  • Use SHEERS; take SHRINKING POTION (O).
  • Drink SHRINKING POTION.
Bridge to Another World: Gulliver Syndrome
  • Take ROPE, TOOL SHOP TICKET and LEAF (P).
  • Use TOOL SHOP TICKET; take LEAF (Q).
  • Go (R).
Bridge to Another World: Gulliver Syndrome
  • Play HOP (S); receive FLOWER BADGE.
  • Place LEAF x2 and FLOWER BADGE (T).
  • Go (U).

Chapter 3: Gulliver’s House

Bridge to Another World: Gulliver Syndrome
  • Take METAL ROD 1/3 (V).
  • Take METAL RODS 2/3 (W).
  • Take METAL RODS 3/3 (X).
  • Take PLIERS (Y).
Bridge to Another World: Gulliver Syndrome
  • Use PLIERS; place METAL RODS. Take LADDER and CUP (Z).
  • Place LADDER (A).
  • Take COIN (B).
  • Use COIN; take STATUE EMBLEM (C).
  • Place STATUE EMBLEM (D).
  • Play HOP (E); receive HOUSE EMBLEM.
Bridge to Another World: Gulliver Syndrome
  • Place HOUSE EMBLEM; take HOUSE PASS (F).
  • Place HOUSE PASS (G).
  • Go (H).
Bridge to Another World: Gulliver Syndrome
  • Take note and DIARY EMBLEM (I).
  • Take MATCH (J).
  • Open lighter; place ROPE. Use MATCH. Receive LIT MATCH (K).
  • Use LIT MATCH. Move glove; take DIARY EMBLEM (L).
Bridge to Another World: Gulliver Syndrome
  • Place DIARY EMBLEM x2. Move pieces (M).
  • Solution 1 (N).
  • Solution 2 (O).
  • Take COIN and PICTURE PIECE (P).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Use COIN; take TWEEZERS (Q).
  • Use TWEEZERS (R).
  • Play HOP (S); receive PICTURE PIECE.
  • Go (T).
Bridge to Another World: Gulliver Syndrome
  • Place PICTURE PIECE x2; take WOODEN PEG and CYLINDER (U).
  • Play CYLINDER; take KEY TO THE CITY (V).
  • Walk down.
  • Use KEY TO THE CITY (W).
  • Go (X).
Bridge to Another World: Gulliver Syndrome
  • Talk (Y).
  • Play HOP (Z); receive WAGON KEY.
  • Take BROKEN VALVE (A).
  • Place WOODEN PEG. Take CHISEL (B).
  • Take note. Take METAL STRIPS with CHISEL; take OIL with CUP (C).
Bridge to Another World: Gulliver Syndrome
  • Touch seal. Use OIL; take METAL RING (D).
  • Place BROKEN VALVE, METAL STRIPS and METAL RING; use tongs and take VALVE (E).
  • Place and turn VALVE (F).
  • Go (G).
Bridge to Another World: Gulliver Syndrome
  • Talk; take POUCH (H).
  • Take POLE and WHETSTONE (I).
  • Take HOOKS (J).
  • Take HOOKS 1-2/2 (K).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Use WHETSTONE; take KNIFE (L).
  • Go (M).
  • Take ROPE and FEATHERS with KNIFE (N).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • POUCH, ROPE and HOOKS x2 on POLE; assemble. Take FISHING ROD.
  • Use FISHING ROD (O).
  • Solution 1 (P): Sx4-Tx3-Qx3-R.
  • Solution 2 (P): Q-Rx2-Q-R-T-R-Q-S-Q-Sx3-R.
  • Receive SEAL.
  • Go (U).
Bridge to Another World: Gulliver Syndrome
  • Offer SEAL; take OFFICER’S PERMIT (V).
  • Place OFFICER’S PERMIT and WAGON KEY (W).
  • Take and move LIPSTICK (X); take ACCOUNTING BOOK (Y).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Offer ACCOUNTING BOOK (Z).
  • Play HOP (A); receive FENCE EMBLEM.
  • Go (B).
  • Place FENCE EMBLEM and LIPSTICK; move fence (C).
  • Go (D).

Chapter 4: The Governor’s Residence

Bridge to Another World: Gulliver Syndrome
  • Take CUP (E).
  • Take DRAWER EMBLEM (F).
  • Take TEA SET and HOURGLASS EMBLEM (G).
  • Place DRAWER EMBLEM; take KEYS (H).
Bridge to Another World: Gulliver Syndrome
  • Match KEYS; take BEDROOM KEY (I).
  • Place BEDROOM KEY (J).
  • Go (K).
Bridge to Another World: Gulliver Syndrome
  • Open (L).
  • Take BROKEN LETTER (M).
  • Take SILK RIBBON (N).
Bridge to Another World: Gulliver Syndrome
  • Place BROKEN LETTER (O).
  • Solution: 5-10-3-7-5-11.
  • Take note. Place FEATHERS and move feathers; take DUSTER (P).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Place HOURGLASS EMBLEM; use DUSTER (Q). Take GEM SHARDS (R).
  • Play HOP (S); receive SLEEPING DRUG.
  • CUP and SLEEPING DRUG on TEA SET. Add tea, drugs and sugar. Take SLEEPY TEA.
  • Offer SLEEPY TEA (T).
  • Go (U).
Bridge to Another World: Gulliver Syndrome
  • Take PINS (V).
  • Move book; take LION EMBLEM (W).
  • Use PINS (X). Move battery (Y) and place SILK RIBBON; take LAMP (Z).
Bridge to Another World: Gulliver Syndrome
  • Place LION EMBLEM (A); take note and LOCKET EMBLEM (B).
  • Place LOCKET EMBLEM; take ROSE’S PICTURE (C).
  • Walk down and left.
Bridge to Another World: Gulliver Syndrome
  • Place ROSE’S PICTURE and GEM SHARDS. Select all shards (D).
  • Use LAMP; move rose and take CYLINDER (E).
  • Play CYLINDER; take HEART HALF (F).
Bridge to Another World: Gulliver Syndrome
  • Place HEART HALF; take GLASS SHARDS and STONE PLATE (G).
  • Place GLASS SHARDS; take CRESCENT (H).
  • Walk down.
  • Place CRESCENT; take LENS (I).
  • Go (J).
Bridge to Another World: Gulliver Syndrome
  • Place LENS; take WALL SAFE LOCK (K).
  • Place WALL SAFE LOCK. Solution (L).
  • Take ELEVATOR KEY (M).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Play HOP (N); receive STONE PLATE.
  • Place ELEVATOR KEY (O).
  • Go (P).

Chapter 5: The Mountains

Bridge to Another World: Gulliver Syndrome
  • Take MERMAID’S TAIL (Q).
  • Place MERMAID’S TAIL (R); take METAL BRUSH and OAR (S).
Bridge to Another World: Gulliver Syndrome
  • Use METAL BRUSH; take SWORD (T).
  • Play HOP (U); receive OAR.
  • Place OAR x2; use SWORD (V).
  • Go (W).
Bridge to Another World: Gulliver Syndrome
  • Take GUARD’S CROSS (X); take GEM (Y).
  • Place GEM and ELEVATOR KEY; take BROKEN HANDLE (Z).
  • Receive CHAIN LINKS.
  • Take COG with CHAIN LINKS (A).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Place BROKEN HANDLE; take LEVER (B).
  • Go (C).
  • Place COG; use LEVER (D).
Bridge to Another World: Gulliver Syndrome
  • Move cloth; take SAFE LEVER (E).
  • Place SAFE LEVER (F); take STONE PLATE (G).
  • Walk down.
Bridge to Another World: Gulliver Syndrome
  • Play HOP (H); receive TREE EMBLEM.
  • Place STONE PLATE x3; change plates (I). Take CYLINDER (J).
Bridge to Another World: Gulliver Syndrome
  • Play CYLINDER; take POWER SOURCE (K).
  • Place TREE EMBLEM; move branches (L). Take CHAIN LOCK (M).
  • Go (N).
Bridge to Another World: Gulliver Syndrome
  • Place CHAIN LOCK (O).
  • Place POWER SOURCE (P).
  • Solution: Q-V-T-V-R-V-U-V-S.
  • Go (W).
Bridge to Another World: Gulliver Syndrome
  • Take CROWBAR (X).
  • Take BOARD 1/4. Take BOARDS 2-4/4 with CROWBAR (Y).
  • Place BOARDS (Z).
Bridge to Another World: Gulliver Syndrome
  • Take WHISK (A).
  • Take WHEEL. Take RESIN with WHISK (B).
  • Place WHEEL and RESIN; touch cart (C).
  • Talk (D).
  • Go (E).
Bridge to Another World: Gulliver Syndrome
  • Take GLASS LENS (F).
  • Take BELT; place GUARD’S CROSS (G).
  • Place BELT; take SPEAR (H).
  • Take GUARD’S KEY with SPEAR (I).
Bridge to Another World: Gulliver Syndrome
  • Place GUARD’S KEY (J).
  • Play HOP (K); receive OLD MASK.
  • GLASS LENS on OLD MASK. Move other lens; use RESIN. Take GAS MASK.
  • Use GAS MASK (L).
Bridge to Another World: Gulliver Syndrome
  • Use SPEAR; take COINS (M).
  • Take ROPE (N).
  • Place ROPE and pull (O). Use SPEAR; take PAPER CLIP (P).
  • Walk down twice.
Bridge to Another World: Gulliver Syndrome
  • Use PAPER CLIP (Q).
  • Take WINDMILL BLADES and GLOVE (R).
  • Go forward.
Bridge to Another World: Gulliver Syndrome
  • Play HOP (S); receive HANDKERCHIEF.
  • Move note. Place WINDMILL BLADES; take WINDMILL EMBLEM (T).
  • Use GLOVE; take HAMMER (U).
  • Go (V).
Bridge to Another World: Gulliver Syndrome
  • Place WINDMILL EMBLEM and HANDKERCHIEF (W).
  • Place COINS and ROPE; use HAMMER. Touch wheel (X).
  • Solution (Y).
  • Congratulations, you have completed Bridge to Another World: Gulliver Syndrome.

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