Welcome to the Chimeras: Mark of Death Walkthrough.

An open-and-shut case is suddenly reopened by a violent murder!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Chimeras: Mark of Death game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Chimeras: Mark of Death.
  • This guide will not mention when you have to zoom into a location; screenshots will show each zoom scene.
  • The screenshots will show where to play a Hidden-Object Puzzle (HOP) and what inventory item will be received.
  • Some inventory items require further actions.
  • This guide will give step-by-step solutions for all puzzles which are not random. Read the instructions in the game for each puzzle.

Chapter 1: The Archives

Chimeras: Mark of Death
  • Talk to Donald (A); take the Chimera Marker.
  • Examine anywhere (B).
Chimeras: Mark of Death
  • Take the CANE (C).
  • Use the CANE (D); take the HAIRPIN.
Chimeras: Mark of Death
  • Take the BELL (1/3) (E). Insert the HAIRPIN; play the mini-game.
  • Solution: Ax2-B-Cx2-D-E (F).
  • Enter the Town Archives.
Chimeras: Mark of Death
  • Take the HANDLE (G).
  • Take the MALLET (H). Insert the HANDLE; receive the RECORD.
  • Use the RECORD (I); receive the LETTER A.
Chimeras: Mark of Death
  • Use the MALLET (J); take the TOKEN.
  • Insert the TOKEN (K). Take the RING and DOSSIER.
  • Move down.
  • Insert the LETTER A (L); take the LANTERN. Move the letters; take the LANTERN PART and NOTE.
  • Move forward.
Chimeras: Mark of Death
  • Add the NOTE (M); take the SPRAY NOZZLE and RING.
  • Insert the RINGS (N); play the HOP. Receive the CASE INFORMATION.
  • Move down.
Chimeras: Mark of Death
  • Offer the CASE INFORMATION (O).
  • Take DONALD’S WALLET (P).
  • Play the mini-game (Q).
Chimeras: Mark of Death
  • Solution: (R).
Chimeras: Mark of Death
  • Solution: A-D-E, C-A-D-E, C-B-E-D-A (S); F-G-H-I (T). Take the FLASK WITH POISON.
Chimeras: Mark of Death
  • Add the SPRAY NOZZLE to the FLASK WITH POISON (inventory); take the SPRAY.
  • Use the SPRAY (U); take the TOKEN.
  • Move forward.
  • Insert the TOKEN (V); take the CHIMERA SYMBOL and Chimera Marker.
  • Move down.
Chimeras: Mark of Death
  • Add the CHIMERA SYMBOL to the DOSSIER (inventory); take the RAZOR. Play the mini-game.
  • Solution: (W). Move the picture; take the BOLT CUTTERS.
  • Use the BOLT CUTTERS (X).
  • Enter the Alley.
Chimeras: Mark of Death
  • Take the BROKEN HACKSAW (Y).
  • Take the TREBLE CLEF (Z). Use the RAZOR; receive the COOK FIGURINE.
  • Insert the COOK FIGURINE (A); take the CHISEL.
  • Move down.
Chimeras: Mark of Death
  • Use the CHISEL (B); take the HACKSAW HANDLE.
  • Enter the Town Archives.
  • Insert the TREBLE CLEF (C); take the LANTERN PART.
  • Return to the Alley.
Chimeras: Mark of Death
  • Add the HACKSAW HANDLE to the BROKEN HACKSAW (inventory); take the HACKSAW.
  • Use the HACKSAW (D); receive the BELL (2/3).
  • Add the LANTERN PARTS to the LANTERN (inventory); play the mini-game.
  • Solution: (E). Take the BELL (3/3).
  • Insert the BELLS (F); play the mini-game.
Chimeras: Mark of Death
  • Solution: (G).
Chimeras: Mark of Death
  • Solution: (H).
Chimeras: Mark of Death
  • Solution: (I).
  • Move forward.
Chimeras: Mark of Death
  • Take the METAL DISK (J) and COIN (1/4).
  • Take the HEX KEY (K).
  • Use the HEX KEY (L); take the FIREBOX KEY.
  • Move down.
Chimeras: Mark of Death
  • Insert and turn the FIREBOX KEY (M); take the HOSE. Insert the METAL DISK; play the mini-game.
  • Solution: B-C-B-C-Bx2-Ax7 (N). Take the NAIL PULLER.
Chimeras: Mark of Death
  • Use the NAIL PULLER (O); receive the COMBINATION.
  • Add the COMBINATION (P); turn the dials to 3-9-1.
  • Play the HOP (Q); receive the CLOWN CAP.
  • Move forward.
Chimeras: Mark of Death
  • Use the NAIL PULLER (R); take the HYDRANT HANDLE.
  • Add the HOSE (S) and HYDRANT HANDLE. Turn the handle.
Chimeras: Mark of Death
  • Take the HANDKERCHIEF (T).
  • Return to the Town Archives.
  • Use the HANDKERCHIEF (U); receive the HANDKERCHIEF WITH SMELLING SALTS.
  • Return to the Residential Street.
  • Use the HANDKERCHIEF WITH SMELLING SALTS (V).
  • Talk to Patricia (W); play the mini-game.
Chimeras: Mark of Death
  • Solution: (X). Take the COIN (2/4) and Chimera Marker. Play the mini-game.
  • Solution: (Y). Take the LETTER D.
Chimeras: Mark of Death
  • Place the CLOWN CAP (Z); take the COIN (3/4).
  • Insert the LETTER D onto DONALD’S WALLET (inventory); take the COIN (4/4).
  • Insert the COINS (A); take the TICKET.
  • Place the TICKET (B).
  • Move forward.

Chapter 2: Sebastian’s House

Chimeras: Mark of Death
  • Take the HOUSE EMBLEM (C).
  • Take the WATERING CAN (D). Use the RAZOR; lift the cloth. Take the MILLET and LEMON.
  • Take the BILL (1/4) (E).
Chimeras: Mark of Death
  • Talk to Laura (F).
  • Take the BBS (G).
  • Place the BBS (H). Add a BB. Play the mini-game.
Chimeras: Mark of Death
  • Solution: The screenshot shows how to set the levers to hit all targets (I). Take the BIKE EMBLEM.
  • Return to the Alley.
Chimeras: Mark of Death
  • Remove the old bike emblem (J); add the BIKE EMBLEM; take the WATERING CAN.
  • Return to the Fairgrounds.
  • Add the WATERING CANS (K); play the mini-game.
Chimeras: Mark of Death
  • Solution: (L1).
Chimeras: Mark of Death
  • Solution: (L2).
  • Move forward.
Chimeras: Mark of Death
  • Take the SHED KEY (M). Use the LEMON; take the CHAIN.
  • Add the CHAIN (N).
  • Play the HOP (O); receive the HOUSE EMBLEM.
Chimeras: Mark of Death
  • Insert the SHED KEY (P).
  • Play the HOP (Q); receive the TROWEL.
  • Return to the Residential Street.
Chimeras: Mark of Death
  • Use the TROWEL (R); take the BAG CLASP.
  • Move forward.
  • Insert the HOUSE EMBLEMS (S); take the BILL (2/4). Insert the BAG CLASP; take the PINECONE INLAY.
  • Move forward.
Chimeras: Mark of Death
  • Offer the MILLET (T); take the BILL (3/4). Insert the PINECONE INLAY; take the WHEEL SHAPE.
  • Insert the WHEEL SHAPE (U); take the SCREWDRIVER and BILL (4/4).
  • Return to the Residential Street.
Chimeras: Mark of Death
  • Insert the BILLS (V); take the BOUQUET.
  • Move forward.
  • Offer the BOUQUET (W); take the HOUSE KEY.
Chimeras: Mark of Death
  • Insert the HOUSE KEY (X); play the mini-game.
  • Solution: (Y).
  • Enter Sebastian’s House.
Chimeras: Mark of Death
  • Lift the fingers (Z); take the Chimera Marker.
  • Play the HOP (A); receive SEBASTIAN’S BAG.
Chimeras: Mark of Death
  • Take the PLANK (B).
  • Take the RULER (C).
  • Take the MACHINE PART (1/3) (D). Use the RULER; receive SEBASTIAN’S SCARF.
Chimeras: Mark of Death
  • Use SEBASTIAN’S SCARF (E); take the PLANK.
  • Add the PLANKS (F).
  • Go upstairs.
Chimeras: Mark of Death
  • Take the WATER MISTER (G).
  • Take the SAFE HANDLE (H). Use the WATER MISTER; take the GOLD PENDANT.
  • Take the GLASS PETAL (1/3) (I). Insert and turn the SAFE HANDLE; take the SUCTION CUP and MONOGRAM S.
  • Use the SUCTION CUP (J); take the MACHINE PART (2/3) and LOCK PART.
Chimeras: Mark of Death
  • Insert the MONOGRAM S onto SEBASTIAN’S BAG (inventory); take the Chimera Marker and LOCK PART.
  • Insert the LOCK PARTS (K); play the mini-game.
  • Solution: Dx2-Ax2-B-D-B-D-Bx2-C-Dx2 (L). Take the TYPEWRITER KEY.
  • Move down.
Chimeras: Mark of Death
  • Insert the GOLD PENDANT (M); play the mini-game.
  • Solution: (N). Move the note; take the GLASS PETAL (2/3).
Chimeras: Mark of Death
  • Insert the TYPEWRITER KEY (O); take the GOLD HANDLE.
  • Go upstairs.
  • Insert the GOLD HANDLE (P); open the cupboard; take the GLASS PETAL (3/3).
  • Add the GLASS PETALS (Q); play the mini-game.
Chimeras: Mark of Death
  • Solution: (R). Take the TREE EMBLEM.
  • Insert the TREE EMBLEM onto SEBASTIAN’S BAG (inventory); take the TIE CLIP.
  • Use the TIE CLIP (S); take the SILVER HANDLE.
  • Insert the SILVER HANDLE (T); open the cupboard; take the MACHINE PART (3/3).
  • Move down.
Chimeras: Mark of Death
  • Add the MACHINE PARTS (U); take the LETTER.
  • Return to the Residential Street.
  • Offer the LETTER (V). Take the SKULL.
  • Return to the Square, then enter the Cemetery.

Chapter 3: Laura’s House

Chimeras: Mark of Death
  • Insert the SKULL (W); take the SUN EMBLEM.
  • Insert the SUN EMBLEM onto SEBASTIAN’S BAG (inventory); take the WOODEN SPOON.
  • Use the RAZOR (X); take the STONE RING (1/4). Use the WOODEN SPOON; replace the items; receive the JACK.
  • Take the STONE RING (2/4) (Y). Use the JACK.
  • Move forward.
Chimeras: Mark of Death
  • Take the SPREADER (Z). Use the SCREWDRIVER; take the STONE RING (3/4).
  • Take the FISH PIECE (A). Use the SPREADER; take the FISH EYE.
  • Take the BROKEN PLIERS (B). Insert the FISH EYE; take the SAIL AMULET and BOLT. Add the FISH PIECE; take the STONE RING (4/4).
Chimeras: Mark of Death
  • Insert the SAIL AMULET (C).
  • Enter the Garden House.
  • Take GIRL SHAPE (D). Use the RAZOR; take the FIRE STRIKER and COLORED DISK.
  • Return to the Cemetery.
Chimeras: Mark of Death
  • Add the STONE RINGS (E).
  • Play the mini-game (F).
Chimeras: Mark of Death
  • Solution: B-E-C-A-B-F-Ex2-C-A-B-C-F-E-F-L-I-K-Jx4-H-K-Jx4-M-K-M-N-L-J-H-Jx3-K (G). Receive the BOX.
Chimeras: Mark of Death
  • Use the FIRE STRIKER (H); take the PLIER PART.
  • Return to the Garden House.
  • Break the BROKEN PLIERS (inventory); add the PLIER PART and BOLT; take the PLIERS.
  • Use the PLIERS (I); take the COLORED DISK.
  • Insert the COLORED DISKS (J); play the mini-game.
Chimeras: Mark of Death
  • Solution: Bx4-Cx4-E-Bx5-F-Ax5-D (K).
  • Play the HOP (L); receive VINEGAR.
  • Use the VINEGAR (M); take the BREAD.
  • Move down.
Chimeras: Mark of Death
  • Offer the BREAD (N). Use the PLIERS; take the LION’S HEAD.
  • Insert the LION’S HEAD on the BOX (inventory); play the mini-game.
  • Solution: (O). Read the note; take the SECRET KEY.
  • Enter the Garden House.
Chimeras: Mark of Death
  • Insert the SECRET KEY (P).
  • Enter the Secret Room.
  • Take the PRINCESS FIGURINE (1/3) (Q) and POINTER.
  • Take the DECORATION (R) and LAURA’S LOCKET.
Chimeras: Mark of Death
  • Use the SCREWDRIVER (S); remove the hook; take the MAGNIFIER and FISH SHAPE. Insert the DECORATION; take the DIAL and GREEN STAR.
  • Remove the picture (T). Remove the dial; add and turn the DIAL. Take the PRINCESS FIGURINE (2/3) and RED STAR.
  • Move down.
Chimeras: Mark of Death
  • Use the POINTER (U); receive the BOARD and ROPE.
  • Move down.
  • Insert the FISH SHAPE (V); take the PRINCESS FIGURINE (3/3).
  • Return to the Secret Room.
Chimeras: Mark of Death
  • Add the PRINCESS FIGURINES (W); play the mini-game.
  • Solution: C-F-A-C-D-A-B-D-E-B-F-E (X). Take the MONOGRAM L.
Chimeras: Mark of Death
  • Add the MONOGRAM L to LAURA’S LOCKET (inventory); open the locket. Unfold the paper; take the DRAWING PART.
  • Add the DRAWING PART (Y); play the mini-game.
  • Solution: (Z). Take the PENCIL.
Chimeras: Mark of Death
  • Use the MAGNIFIER (A). Touch the paper, then use the PENCIL. Take the CODE.
  • Add the CODE (B); enter 7-4-5-1, then the green button. Play the mini-game.
Chimeras: Mark of Death
  • Solution: Ex3-Cx2-Bx3-Gx3-H-F-Ax3-D-Ix2 (C). Take the BLUE STAR.
Chimeras: Mark of Death
  • Insert the RED STAR (D), GREEN STAR and BLUE STAR.
  • Play the HOP (E); receive the CUFFLINK.
  • Move down.
Chimeras: Mark of Death
  • Use the CUFFLINK (F); take the SCRAPER.
  • Return to the Cemetery.
  • Use the SCRAPER (G); receive the RESIN.
  • Move forward.
  • Throw the ROPE (H); take the CAMEO. Add the RESIN, then the BOARD.

Chapter 4: Frank’s House

Chimeras: Mark of Death
  • Use the RAZOR (I).
  • Remove the gag (J); use the RAZOR.
  • Talk to Gregor (K); receive the Chimera Marker. Take the HINT.
Chimeras: Mark of Death
  • Use the SCREWDRIVER (L); receive the PIPE.
  • Use the PIPE (M); take the BOX and PLIERS.
  • Move the hay (N); take the BACKPACK. Use the PLIERS; take the BOX BUTTON and DOG SHAPE.
Chimeras: Mark of Death
  • Use the SCREWDRIVER (O); take the TOY.
  • Examine the TOY (inventory); play the mini-game.
  • Solution: (P). Take the DOG SHAPE.
Chimeras: Mark of Death
  • Add the DOG SHAPES (Q); take the BRACELET.
  • Add the BOX BUTTON and the BRACELET to the BOX (inventory); set the symbols (R). Take the OCTOPUS.
Chimeras: Mark of Death
  • Insert the OCTOPUS (S).
  • Play the HOP (T); receive the MONOGRAM F.
Chimeras: Mark of Death
  • Insert the MONOGRAM F onto the BACKPACK (inventory); examine the belt; remove and take the BUCKLE.
  • Insert the BUCKLE (U).
  • Talk to Gregor (V). Take the MAGNET.
  • Move up.
Chimeras: Mark of Death
  • Examine anywhere (W).
  • Take the GLOVE (X). Use the MAGNET; take the LOCK PART.
  • Use the GLOVE (Y); receive the SHARD.
Chimeras: Mark of Death
  • Use the SHARD (Z); take the WEIGHT.
  • Take LAURA’S PICTURE (A). Use the PLIERS; receive the CORN. Add the WEIGHT; take the LOCK PART.
  • Insert the CORN (B); take the SIGN LANGUAGE GUIDE.
  • Move down.
Chimeras: Mark of Death
  • Insert the HINT (C), then the LOCK PARTS. Set the symbols.
  • Play the HOP (D); receive the BOAT HOOK.
  • Move up.
Chimeras: Mark of Death
  • Use the BOAT HOOK (E); receive the CHANDELIER and HANDCUFFS.
  • Use the CHANDELIER (F).
  • Use the SIGN LANGUAGE GUIDE (G); play the mini-game.
  • Solution: (H-I). Take the Chimera Marker.
Chimeras: Mark of Death
  • Use the HANDCUFFS (J).
  • Open the door (K).
  • Enter Laura’s Bedroom.
  • Insert the CAMEO (L); take the CUBE. Insert the GIRL SHAPE; take the TOKEN (1/3) and SILVER KEY.
  • Take the NET HANDLE (M). Insert the SILVER KEY; take the TOKEN (2/3) and FISHING LINE. Insert the CUBE. Play the mini-game.
Chimeras: Mark of Death
  • Solution: (N). Take the GRAIN TOKEN.
  • Move down.
  • Insert the GRAIN TOKEN (O); take FRANK’S PICTURE.
  • Add FRANK’S PICTURE (P) and LAURA’S PICTURE. Take the RESPIRATOR and CLIPS.
  • Enter Laura’s Bedroom.
Chimeras: Mark of Death
  • Use the RESPIRATOR (Q).
  • Play the HOP (R); receive the DISC (1/3).
  • Move forward.

Chapter 5: Scott’s Mansion

Chimeras: Mark of Death
  • Take the RAKE HANDLE (S).
  • Take the RUSTY WRENCH (T). Add the RAKE HANDLE; receive the RAKE.
  • Use the RAKE (U); take the POUCH and ACID.
  • Return to Frank’s Room.
Chimeras: Mark of Death
  • Pour the ACID on the RUSTY WRENCH (inventory); take the WRENCH.
  • Use the WRENCH (V); receive the NET.
  • Return to Outside Scott’s Mansion.
  • Add the NET then CLIPS to the NET HANDLE (inventory); take the NET.
  • Use the NET (W); receive the DISC (2/3).
  • Use the SHARD on the POUCH (inventory); take the DISC (3/3).
  • Place the DISCS (X).
  • Play the mini-game (Y).
Chimeras: Mark of Death
  • Solution: C-B-A-B-A-C (Z).
  • Enter Scott’s Mansion.
Chimeras: Mark of Death
  • Take the CHEST LEG (A).
  • Take the DUSTER (B). Add the CHEST LEG; take the TILE (1/5) and SHOEHORN.
  • Use the DUSTER (C); take the TOKEN (3/3).
  • Add the TOKENS (D); play the mini-game.
Chimeras: Mark of Death
  • Solution: D-G-F-C-D-G-H-E-B-A-D-G-H-E-B-A-D (E). Take the BROOCH and HOOK.
  • Unravel the FISHING LINE (inventory); add the HOOK; attach the line to the hook; take the HOOK ON LINE.
  • Use the HOOK ON LINE (F); receive the DIARY KEY.
  • Insert the DIARY KEY (G); play the HOP; receive the TILE (2/5).
  • Move down.
Chimeras: Mark of Death
  • Insert the BROOCH (H); take the SCARAB and DRAGON FIGURE. Use the SHOEHORN; take the TWO DAGGERS.
  • Place the DRAGON FIGURE (I); take the TILE (3/5).
  • Enter Scott’s Mansion.
Chimeras: Mark of Death
  • Insert the TWO DAGGERS (J); take the TUBE and TILE (4/5).
  • Insert the SCARAB onto the TUBE (inventory); remove the top; take the TILE (5/5).
  • Add the TILES (K); play the mini-game.
Chimeras: Mark of Death
  • Solution: B-A-E-F-J-N-O-K-J-N-O-K-G-C-B-F-J-K-G-C-B-F-E-I-J-F-E-I-J-K-L-H-G-K-L-H-G-K-L-P-O-K-G-H-L-K-O-P-L-H-D-C-G-K-L-H-D-C-G-K-J-N-O-K-J-N-O-K-G-F-J-N-O-P-L-K-O-N-M-I-J-K-L-P-O-N-M-I-J-K-L-P-O-N-J-K-O-P-L-K-J-N-O-P (L). Take the GOLDEN KEY.
  • Insert the GOLDEN KEY (M); play the mini-game.
Chimeras: Mark of Death
  • Solution: B-D-C-B-D-C-B-D-C-A-D-C-D-C-D (N).
  • Enter Scott’s Cellar.
  • Examine anywhere (O). Play the mini-game.
Chimeras: Mark of Death
  • Solution: A-C-B; B-C-A (P).
  • Solution: D-B-E-C; C-D-B-A-E (Q).
Chimeras: Mark of Death
  • Solution: C-B-A-F-E-D (R).
  • Solution: D-B-L-J-H-F-E-G-I-K-A-C (S).
Chimeras: Mark of Death
  • Solution: H-F-B-G-C (T).
  • Solution: N-G-P-L-J-D (U).
  • Congratulations! You’ve completed Chimeras: Mark of Death.

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