Welcome to the Chimeras: Wailing Waters Walkthrough

Can you save the Heavenfall campers from a malevolent force in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Chimeras: Wailing Waters game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Chimeras: Wailing Waters.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Chimera Camp

Chimeras: Wailing Waters
  • Take SCISSORS (A) and CROSSBOW.
  • Take MATCHES (B).
  • Take LETTER R (C). Use SCISSORS; take CROSSBOW ARROW.
  • CROSSBOW ARROW, then MATCHES on CROSSBOW (inventory); receive BURNING CROSSBOW.
  • Use BURNING CROSSBOW (D).
Chimeras: Wailing Waters
  • Take STONE (E).
  • Use STONE (F); take WAKING FLOWER.
  • Use WAKING FLOWER (G).
Chimeras: Wailing Waters
  • Talk (H). Receive LETTER M and FLASHLIGHT.
  • Use FLASHLIGHT (I). Play HOP; receive LETTER H.
  • Talk (J).
  • Take CAMP FLAG (K). Insert LETTER H, LETTER M and LETTER R. Open.
  • Move forward.
Chimeras: Wailing Waters
  • Talk (L). Receive POWER SOLUTION.
  • Add CAMP FLAG (M). Take BUTTON and SHOVEL.
  • Take BOOTH KEY (N). Add BUTTON. Examine; take ANCHOR TOKEN.
  • Take PAINT THINNER (O). Use SHOVEL; take SAIL TOKEN.
Chimeras: Wailing Waters
  • Add ANCHOR TOKEN (P) and SAIL TOKEN.
  • Solution: (Q) A-B-C-G-F-E-D-A-E-F-G-D-F-E-A-D. Take PHONE EMBLEM and SLEDGEHAMMER TOP.
  • Move down.
Chimeras: Wailing Waters
  • Use BOOTH KEY (R).
  • Play HOP (S); receive SLEDGEHAMMER BASE.
  • Move forward.
Chimeras: Wailing Waters
  • SLEDGEHAMMER TOP, then POWER SOLUTION on SLEDGEHAMMER BASE (inventory); take MAGIC SLEDGEHAMMER.
  • Use MAGIC SLEDGEHAMMER (T).
  • Move forward.
  • Talk (U). Receive NEWSPAPER FRAGMENT 1/4.
  • Take LONG BRANCH (V).
Chimeras: Wailing Waters
  • Take NEWSPAPER FRAGMENT 2/4 (W). Use LONG BRANCH; receive HYDRA BADGE and SCREWDRIVER.
  • Take BOX (X). Use PAINT THINNER; take PATTERNED TOKEN.
  • Return to Camp Gates.
Chimeras: Wailing Waters
  • Use SCREWDRIVER (Y); receive CHIMERA BADGE.
  • Move forward.
  • Insert PATTERNED TOKEN (Z). Take NEWSPAPER FRAGMENT 3/4 and TONGS.
  • Move forward.
Chimeras: Wailing Waters
  • Use TONGS (A); receive SUITCASE LOCK.
  • Move down.
  • Insert and press SUITCASE LOCK (B).
  • Play HOP (C); receive COBRA BADGE.
  • Move forward.
Chimeras: Wailing Waters
  • HYDRA BADGE, CHIMERA BADGE and COBRA BADGE on BOX (inventory).
  • Solution: (D). Press arrow.
  • Solution: (E). Examine.
Chimeras: Wailing Waters
  • Solution: (F) Lx2-J-M-I-H-(E-down)-A-(B-down)-C-(B-up)-Lx3-F-G-J-K-C-F-G-(J-up)-I-(J-down)-M-F-(G-left)-D-(G-down)-F-(G-up)-I-H-E-(F-left)-I-(J-up)-K-(J-left)-G-(J-down)-I-(F-right)-C-B-H-(E-down)-A-(B-down)-C-(B-up)-Lx2-A-F-I-H-E-(B-down)-C-(B-up)-Lx3-E-(F-up)-I-(F-left)-C-H-E-(B-down)-A-(B-right)-E-H-I-J-K. Take ANCIENT AMULET and NEWSPAPER FRAGMENT.
  • Add NEWSPAPER FRAGMENT (G).
Chimeras: Wailing Waters
  • Solution: (H). Take NEWSPAPER.
Chimeras: Wailing Waters
  • Offer NEWSPAPER (I). Receive PHONE NUMBER and CAMP MAGNET.
  • Add CAMP MAGNET (J). Take WIRE.
  • Use WIRE (K).
  • Enter Main Building.
Chimeras: Wailing Waters
  • Take WINDING KEY (L) and THREAD.
  • Insert WINDING KEY (M). Take PHONE TOKEN.
  • Take KNIFE (N). Insert PHONE EMBLEM; take KNOB.
  • Insert KNOB (O). Take RADIO and CLEANING SOLUTION.
Chimeras: Wailing Waters
  • Examine RADIO (inventory). Use KNIFE; take PHONE WIRE.
  • Remove (P). Add PHONE WIRE and PHONE NUMBER; insert PHONE TOKEN. Take RUNE and WOODS SPIRIT FIGURINE.
  • Insert WOODS SPIRIT FIGURINE (Q). Take MONSTER KEYCHAIN.
  • Move down.
  • Insert MONSTER KEYCHAIN (R).
Chimeras: Wailing Waters
  • Solution: (S) F-G-H-I-J-K-B-A-C-B-D-C-E-D.
  • Enter Sports Grounds.
Chimeras: Wailing Waters
  • Pour CLEANING SOLUTION (T). Take PEN and WARDROBE HANDLE.
  • Return to Main Building.
  • Insert WARDROBE HANDLE (U). Play HOP; receive RUNE.
  • Return to Sports Grounds.
Chimeras: Wailing Waters
  • Take NOTEBOOK (V).
  • RUNES on NOTEBOOK (inventory); press button; turn pages; take POISONOUS POWDER.
  • Use POISONOUS POWDER (W).
Chimeras: Wailing Waters
  • Talk (X). Receive MAGNIFIER BASE and CHISEL.
  • Use CHISEL (Y); take RACKET AMULET.
  • Insert RACKET AMULET (Z). Take MAGIC SHARD.
  • MAGIC SHARD on MAGNIFIER BASE (inventory); take MAGIC MAGNIFIER.
  • Use MAGIC MAGNIFIER (A).
Chimeras: Wailing Waters
  • Solution: (B) Ax4.
Chimeras: Wailing Waters
  • Solution: (C).
Chimeras: Wailing Waters
  • Solution: (D) Ax3-Bx3-Cx11.
Chimeras: Wailing Waters
  • Solution: (E) Ax9-E.
Chimeras: Wailing Waters
  • Solution: (F) Ax9-Bx4-Cx2.

Chapter 2: Old Camp Building

Chimeras: Wailing Waters
  • Use FLASHLIGHT (G). Take GOLEM FIGURINE and TORN ROPES.
  • Place GOLEM FIGURINE (H); take COUNSELOR’S WHISTLE.
  • Move down.
Chimeras: Wailing Waters
  • Use COUNSELOR’S WHISTLE (I); receive NEEDLE.
  • Move forward.
  • Assemble TORN ROPES (inventory); add THREAD and NEEDLE; take ROPE LADDER.
  • Add ROPE LADDER (J).
Chimeras: Wailing Waters
  • Take RUSTY AXE (K).
  • Move down.
  • Use RUSTY AXE (L); receive AXE.
  • Move forward.
Chimeras: Wailing Waters
  • Use AXE (M); take FILE and CHIMERA STATUETTE.
  • Place CHIMERA STATUETTE (N).
Chimeras: Wailing Waters
  • Play HOP (O); receive OLD KEY.
  • Insert and turn OLD KEY (P).
  • Talk (Q).
Chimeras: Wailing Waters
  • Use FILE (R). Take AWL and OINTMENT RECIPE.
  • Take CLAY LADLE (S).
  • Take UNDERGROUND FLOWERS (T). Use CLAY LADLE; receive LADLE WITH WATER.
Chimeras: Wailing Waters
  • Take JACK (U). Use AWL; receive STONE SPIDER.
  • Add STONE SPIDER (V).
  • Solution: (W) C-F-C-J-F-A-Ox2-M-O-Mx2-J-M-F-Cx2-A-E-B-E-B-Ex3-L-K-N-Lx2-Ox3. Take MAGICAL POWDER and SHARP TOOL.
Chimeras: Wailing Waters
  • Use SHARP TOOL (X); receive PINK LEAVES.
  • LADLE WITH WATER, UNDERGROUND FLOWERS, MAGICAL POWDER and PINK LEAVES on OINTMENT RECIPE (inventory); take WOUND OINTMENT.
  • Use SHARP TOOL (Y); then WOUND OINTMENT.
Chimeras: Wailing Waters
  • Talk (Z). Receive BROKEN AMULET and MAGICAL ROPE.
  • Place MAGICAL ROPE (A).
  • Examine (B).
Chimeras: Wailing Waters
  • Solution: (C).
  • Talk (D).
  • Enter Old Building.
Chimeras: Wailing Waters
  • Take SILVER BUTTON (E). Use JACK; take BUREAU HANDLE.
  • Take OLD MAN’S DIARY (F). Add BUREAU HANDLE; take GOLDEN BUTTON.
  • Take GRIPSACK (G).
Chimeras: Wailing Waters
  • WIRE from GRIPSACK (inventory). Add SILVER BUTTON and GOLDEN BUTTON. Play HOP; receive HAMMER.
  • Use HAMMER (H); take CANE.
  • Use CANE (I).
  • Go to Building Second Floor.
Chimeras: Wailing Waters
  • Take MASK 1/3 (J) and ISLAND DRAWING.
  • Take PEG (K).
  • Take MUSIC NOTE (L). Insert PEG; take POWER CRYSTAL.
  • Move down.
Chimeras: Wailing Waters
  • Place ISLAND DRAWING (M); use PEN. Take DIARY COMBINATION.
  • Move up.
  • NEWSPAPER PHOTO and MUSIC NOTE from OLD MAN’S DIARY (inventory); add ANCIENT AMULET, then DIARY COMBINATION (N). Play HOP; receive WISDOM CRYSTAL.
  • Add MUSIC NOTES (O); take DEER FIGURINE.
  • Move down.
Chimeras: Wailing Waters
  • Place DEER FIGURINE (P). Take CORKSCREW and DOLL.
  • Use CORKSCREW (Q); take MASK 2/3 and RUBBER GLOVE.
  • Move up.
Chimeras: Wailing Waters
  • Place DOLL (R); take MAGICAL WATER.
  • Pour MAGICAL WATER (S); pull; take SEEDS.
  • Offer SEEDS (T); take MASK 3/3.
Chimeras: Wailing Waters
  • Add MASK (U). Play HOP; receive IGNITION KEY.
  • WISDOM CRYSTAL and POWER CRYSTAL on BROKEN AMULET (inventory); take MAGICAL AMULET.
  • Insert MAGICAL AMULET (V).
  • Examine (W).
Chimeras: Wailing Waters
  • Solution: (X).
Chimeras: Wailing Waters
  • Solution: (Y).
Chimeras: Wailing Waters
  • Solution: (Z).
Chimeras: Wailing Waters
  • Solution: (A).
Chimeras: Wailing Waters
  • Solution: (B).
  • Go to Lake Shore.
Chimeras: Wailing Waters
  • Examine (C).
  • Take BANDAGE (D), IODINE and SMALL NET.
  • Take RULER (E). Use RUBBER GLOVE; receive ELECTRIC SOLUTION.
  • Move down.
Chimeras: Wailing Waters
  • Use RULER (F); take SCRAPER, ENGINE and NET PART.
  • Go to Lake Shore.
  • NET PART, then ELECTRIC SOLUTION on SMALL NET (inventory); take ELECTRIC NET.
  • Throw ELECTRIC NET (G).
Chimeras: Wailing Waters
  • Take ANCIENT FOLDER (H). Use SCRAPER; receive SWITCH.
  • Insert and pull SWITCH (I).
Chimeras: Wailing Waters
  • Play HOP (J); receive AMULET SKULL.
  • AMULET SKULL on ANCIENT FOLDER (inventory); press. Read note; take WRENCH.
  • Use WRENCH (K); take STEERING WHEEL.
  • Open (L). Add ENGINE. Add STEERING WHEEL. Insert and turn ENGINE KEY.

Chapter 3: Arnold

Chimeras: Wailing Waters
  • Knock (M).
  • Use WIRE (N); take TWEEZERS.
  • Use TWEEZERS (O). Take ARNOLD’S BAG and LADLE.
Chimeras: Wailing Waters
  • Use TWEEZERS (P); receive BELL.
  • Hang and ring BELL (Q).
Chimeras: Wailing Waters
  • Talk (R).
  • Show NEWSPAPER PHOTO (S). Play HOP; receive TREE LOCKET.
  • Enter Arnold’s House.
  • Try to take (T); use LADLE. Take FISH.
  • Take HEN HOUSE EMBLEM (U).
  • Move down.
Chimeras: Wailing Waters
  • Add FISH (V).
  • Solution: (W).
Chimeras: Wailing Waters
  • Solution: (X). Take HEN HOUSE EMBLEM.
Chimeras: Wailing Waters
  • Insert HEN HOUSE EMBLEMS (Y). Take INSECT REPELLENT and DRAWING 1/4.
  • Use INSECT REPELLENT (Z). Take SCARAB.
  • Enter Arnold’s House.
Chimeras: Wailing Waters
  • SCARAB on ARNOLD’S BAG (inventory); take BOOKMARK.
  • Insert TREE LOCKET (A); take AMULET MOON and DRAWING 2/4. Add BOOKMARK. Select books in order shown. Take INK DEVELOPER.
Chimeras: Wailing Waters
  • Insert AMULET MOON (B); take DRAWING 3/4.
  • Use INK DEVELOPER (C); take DRAWING 4/4.
  • Add DRAWING (D).
Chimeras: Wailing Waters
  • Solution: (E).
Chimeras: Wailing Waters
  • Solution: (F). Take DAGGER.
  • Examine (G). Play HOP; receive DREAMCATCHER.
  • Take ATTIC KEY (H).
  • Use ATTIC KEY (I).
  • Enter Attic.
Chimeras: Wailing Waters
  • Use DAGGER (J); take AMULET BUTTERFLY.
  • AMULET BUTTERFLY on ARNOLD’S BAG (inventory); take KNITTING NEEDLES.
  • Take DRY NAPKIN (K). Use KNITTING NEEDLES; take BICYCLE KEY.
  • Insert and turn BICYCLE KEY (L); take METALLIC HANDLE and PICTURE PART 1/4.
  • Move down.
Chimeras: Wailing Waters
  • Insert METALLIC HANDLE (M); open; take SPECIAL BOX and AMMONIA.
  • AMMONIA on DRY NAPKIN (inventory); take AMMONIA NAPKIN.
  • Use AMMONIA NAPKIN (N).
Chimeras: Wailing Waters
  • Talk (O).
  • Add IODINE (P) and BANDAGE.
  • Talk (Q). Receive ARNOLD’S LOCKET and PICTURE PART 2/4.
  • Go up.
Chimeras: Wailing Waters
  • Insert ARNOLD’S LOCKET (R). Take JACK and LOCK BUTTON.
  • Insert LOCK BUTTON (S); take PICTURE PART 3/4.
  • Move down.
  • Use JACK (T). Play HOP; receive PLIERS.
  • Move up.
Chimeras: Wailing Waters
  • Use PLIERS (U). Lift; receive LIGHTER.
  • Use LIGHTER (V); take PICTURE PART 4/4.
  • Move down.
Chimeras: Wailing Waters
  • Add PICTURE PART (W).
  • Solution: (X). Take MAP.
  • Move down.
  • Use MAP (Y).

Chapter 4: Sacred Tree

Chimeras: Wailing Waters
  • Take BOAT HOOK (Z) and TROWEL.
  • Take LIVING TREE FIGURINE (A). Use TROWEL; take ARROW. Use DAGGER; take BELLS.
  • Insert LIVING TREE FIGURINE (B); take BOX BADGE.
Chimeras: Wailing Waters
  • BOX BADGE on SPECIAL BOX (inventory); take MAGICAL THREAD and CLIPPERS.
  • Use CLIPPERS (C); receive MASK PART.
  • Insert ARROW (D) and MASK PART.
Chimeras: Wailing Waters
  • Solution: (E) Bx6; A-Bx4; B-Ax8. Take HALF OF A HINT and FOREST CHARM.
  • FOREST CHARM, MAGICAL THREAD and BELLS on DREAMCATCHER (inventory).
  • Use DREAMCATCHER (F).
  • Move forward.
Chimeras: Wailing Waters
  • Take AMULET TOOL (G) and GOLDEN HANDLE.
  • Insert AMULET TOOL (H); take GLUE, LEVER and PENCIL.
  • Use PENCIL (I); take OIL BOTTLE.
Chimeras: Wailing Waters
  • Insert GOLDEN HANDLE (J); take LOCK PART and HALF OF A HINT.
  • GLUE on HALF OF A HINTS (inventory); attach; take HINT.
  • Insert LOCK PART (K); add HINT.
Chimeras: Wailing Waters
  • Solution: (L) A-G-C-Ix2.
  • Play HOP (M); receive PICKAXE.
Chimeras: Wailing Waters
  • Use PICKAXE (N); take IGNITION KEY.
  • Use PICKAXE (O); take STATUE PART and PEDAL.
  • Move down.
Chimeras: Wailing Waters
  • Insert LEVER (P), PEDAL, insert and turn IGNITION KEY.
  • Go to Sacred Grove.
  • Talk (Q). Receive RITUAL BOOK.
Chimeras: Wailing Waters
  • Add STATUE PART (R); take DRUGSTORE BADGE.
  • Take LONG PLANK (S).
  • Use BOAT HOOK (T); receive SIGNET RING.
  • Return to Forest’s Edge.
Chimeras: Wailing Waters
  • Insert SIGNET RING (U); play HOP; receive DRUGSTORE BADGE.
  • Insert DRUGSTORE BADGES (V); open.
Chimeras: Wailing Waters
  • Solution: (W). Take INSECT REPELLENT.
  • Return to Sacred Grove.
Chimeras: Wailing Waters
  • Use INSECT REPELLENT (X); take FANCY CORKSCREW.
  • FANCY CORKSCREW on OIL BOTTLE (inventory); take OIL.
  • Use OIL (Y); open.
  • Move forward.
Chimeras: Wailing Waters
  • Place LONG PLANK (Z).
  • Take ENCHANTED SCROLL (A). Use BOAT HOOK; take EMPTY JAR.
  • Place ENCHANTED SCROLL (B); take STONE FLOWER.
  • Move down.
Chimeras: Wailing Waters
  • Insert STONE FLOWER (C); take PHOENIX’S TEARS and LID.
  • Place EMPTY JAR (D) and LID. Move jar; take JAR OF FIREFLIES.
  • Move forward.
Chimeras: Wailing Waters
  • Place JAR OF FIREFLIES (E). Take TOTEM RING and SACRED STATUETTE.
  • Place SACRED STATUETTE (F); take LEAVES.
  • Move down.
Chimeras: Wailing Waters
  • Insert TOTEM RING (G).
  • Play HOP (H); receive SACRED HIEROGLYPH.
  • Move forward.
Chimeras: Wailing Waters
  • Insert SACRED HIEROGLYPH (I). Lift; take BERRIES and MOON DUST.
  • Offer BERRIES (J); take SPELL PART.
  • Move down.
Chimeras: Wailing Waters
  • Open RITUAL BOOK (inventory); add SPELL PART. Add PHOENIX’S TEARS, LEAVES and MOON DUST. Take HEALING ELIXIR.
  • Examine (K).
  • Pour HEALING ELIXIR (L).
  • Congratulations! You’ve completed Chimeras: Wailing Waters.

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