Welcome to the Dark Romance: A Performance to Die For Walkthrough
Can you and your beloved escape a mad composer in time?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Dark Romance: A Performance to Die For game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Magical Key
- Chapter 2: The Ghostly Artifact
- Chapter 3: Enchanted
- Chapter 4: The Mirror Portal
- Chapter 5: The Secret Dungeons
- Chapter 6: The Ritual
General Tips
- This is the official guide for Dark Romance: A Performance to Die For.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Magical Key

- Inspect (A).
- Take note, STUD EARRING and WARDROBE PIECE (B).
- Take FUR SCARF (C); open diary.
- Take WARDROBE PIECE (D).

- Take HAIR PIN, hint mask, note and EMPTY JUG (E).
- Take note. Use HAIR PIN; take task book, WARDROBE PIECE and NUT (F).
- Place WARDROBE PIECE x3 (G).
- Easy and hard solution: 1-2-3-4.
- Play HOP (H); receive POWDER CASE.

- Use POWDER CASE (I).
- Easy (J).
- Hard (K).
- Go (L).

- Receive CHRISTINE’S SEALED AMULET.
- Pull lever (M).
- Talk (N).
- Take BROKEN SKULL (O).
- Use FUR SCARF; take METAL JAW, LEVER and MAGNIFYING GLASS (P).

- METAL JAW and STUD EARRING on BROKEN SKULL; receive METAL SKULL.
- Take map. Place METAL SKULL; take LANTERN, ROUND TILE and VALVE (Q).
- Place VALVE and NUT; take CENTRAL TILE (R).
- Place EMPTY JUG and take JUG OF WATER (S).
- Walk down.

- Use JUG OF WATER (T).
- Take GLOWING FLOWER (U).
- Place LEVER; take MAGNET and MIRROR (V).
- Go (W).

- Replace GLOWING FLOWER and MIRROR inside LANTERN; receive LIT LANTERN.
- Use LIT LANTERN; receive BRICK PIECE (X).
- Place BRICK PIECE. Place MAGNIFYING GLASS and find 6-4-2 (Y).
- Take BAT WINGS (Z).

- Place BAT WINGS (A).
- Easy solution (B): 1-2-3.
- Hard solution (C): 1-2-3-4-5.
- Go (D).

- Receive NAIL FILE.
- NAIL FILE on CHRISTINE’S SEALED AMULET.
- Switch to Christine (E).
- Easy solution (F): 2-3-4-8.
- Hard solution (F): 8-4-3-7.
- Inspect (G).
- Take CLAWED FORK and SHAWL (H).

- Take VIOLIN BOW; take GLASS SHARD with SHAWL (I).
- Use GLASS SHARD; take note, DOOR AMULET and DANCER FIGURINE (J).
- Place DOOR AMULET (K).

- Easy solution (L): (3-5)-(4-8)-(7-6)-(1-7)-M-(2-4).
- Hard solution (N): (9-15)-(13-9)-(17-19)-(18-14)-(16-18)-(12-17)-O-(12-16)-(10-13)-(10-20)-(11-20).
- Go (P).

- Use CLAWED FORK (Q).
- Take DUSTER, PERFUME and TRIANGLE PARTS 1/3 (R).
- Place DANCER FIGURINE; take SPONGE, ISAAC’S RING and TRIANGLE PARTS 2/3 (S).
- Use ISAAC’S RING (T). Play HOP; receive ISAAC’S MASK.

- Place ISAAC’S MASK; take BROKEN HACKSAW and HOOK (U).
- Walk down.
- HOOK on VIOLIN BOW; take HOOK ON BOW.
- Use HOOK ON BOW. Open bag; take FISH and HACKSAW PART (V).
- Go left.

- Offer FISH; take UNFINISHED CHESS PIECE, MAKEUP BOX and TRIANGLE PARTS 3/3 (W).
- Move books; place TRIANGLE PARTS (X).
- Easy solution: (Y-A)-(Z-B)-Z-Cx2-A-Cx2.
- Hard solution: (Y-B)-(Z-Y)-(Z-B)-(A-B)-(Z-A)-(Y-B)-(Y-B)-(Y-B).
- Pull lever (D).
- Go (E).

- Take RIBBON and place MAKEUP BOX. Use PERFUME and SPONGE (F).
- Solution (G).
- Take CHESS PIECES 1/2 and MUSICIAN SYMBOLS 1/3 (H).

- Take GEAR (I).
- Use DUSTER; take MUSICIAN SYMBOLS 2/3 and HACKSAW BLADE (J).
- HACKSAW PART and HACKSAW BLADE on BROKEN HACKSAW; receive HACKSAW.
- Use HACKSAW (K).
- Take MUSICIAN SYMBOLS 3/3 and NEEDLE AND THREAD 1/2 (L).

- Place MUSICIAN SYMBOLS (M).
- Easy and hard solution (N).
- Second solution easy: Px2-O-Q-Px2-Ox2-Qx2-Px2-Ox3-Qx3-Px2.
- Second solution hard: O-Px2-Ox2-Px2-O-Px2-Ox2-Px2.
- Take MAGICAL KEY (R).
- Walk down.

- Offer MAGICAL KEY (S).
- Switch to Raul (T).
- Receive MAGICAL KEY.
- Use MAGICAL KEY (U).
Chapter 2: The Ghostly Artifact

- Take BROKEN TROMBONE (V).
- Take BOX PEG with MAGNET (W).
- Place ROUND TILE and CENTRAL TILE; Xx3-Yx2.
- Take CURTAIN TASSELS 2/2 and THEATER MASKS 1/2 (Z).

- Take JEWEL BOX (A).
- BOX PEG on JEWEL BOX; take CURTAIN TASSELS 2/2 and GLOVE.
- Place CURTAIN TASSELS (B).
- Play HOP (C); receive FIERY SKULL.
- Take TROMBONE MOUTHPIECE; place FIERY SKULL (D).
- Go (E).

- Talk (F).
- Take TROMBONE PART (G).
- TROMBONE PART and TROMBONE MOUTHPIECE on BROKEN TROMBONE; receive TROMBONE.
- Use TROMBONE (H); take TONGS and RUSTY KNIFE (I).

- Use GLOVE (J); receive OWL.
- Send OWL (K); receive MUSIC STAND.
- Walk down.

- Use MUSIC STAND; take HAMMER and open box (L).
- Take note; find pieces (M). Receive PROTECTIVE SCEPTER.
- Go (N).

- Use PROTECTIVE SCEPTER (O).
- Easy solution: V-P-Vx3-U-V-R-S-Wx2-T-Vx3-Q.
- Hard solution: U-W-R-S-T-W-U-Wx2-Q-Wx2-S-P.
- Receive SHACKLES.
- Use SHACKLES (X).
- Go (Y).

- Take QUILL AND INK. Take BROKEN KEY with TONGS (Z).
- Take BROKEN FIGURINE (A).
- Use QUILL AND INK; take NOTE SHEET (B).

- Place NOTE SHEET (C).
- Easy solution: (2-5-6)-(1-3-5)-(1-4-6).
- Hard solution: (3-11-7)-(2-9-5)-(1-8-5)-(10-11-12).
- Take THEATER MASKS 2/2 and KEY PART (D).
- Take note and CHISEL (E).
- Walk down twice.

- Use CHISEL and HAMMER; take FIGURINE PART and LIGHTER (F).
- Place THEATER MASKS (G).
- Take CLAW, FIGURINE PART and SHARPENING STONE (H).
- Go to Bruna’s Room.

- SHARPENING STONE on RUSTY KNIFE; receive SHARP KNIFE.
- Pull ribbon and use SHARP KNIFE; take GLUE and SAW (I).
- FIGURINE PART x2 and GLUE on BROKEN FIGURINE; receive CHRISTINE’S FIGURINE.
- Place CHRISTINE’S FIGURINE (J).
- Take KEY PART (K).
- KEY PART x2 on BROKEN KEY; receive CHEST KEY.
- Use CHEST KEY (I).
- Play HOP (L); receive CRYSTAL.

- Place CRYSTAL. Easy solution (M).
- Hard solution (N).
- Take DAMAGED GHOSTLY ARTIFACT (O).
- Walk down.

- Offer DAMAGED GHOSTLY ARTIFACT (P).
- Receive DAMAGED GHOSTLY ARTIFACT.
- LEATHER BELT from DAMAGED GHOSTLY ARTIFACT.
- Use LEATHER BELT and RIBBON; take CARVING KNIFE and SKULL EYES 1/2 (Q).
- CARVING KNIFE on UNFINISHED CHESS PIECE; receive CHESS PIECES 2/2.
- Place CHESS PIECES (R).
- Easy solution: (5-8)-(10-9)-(9-14)-(8-11)-(14-13)-(13-8)-(8-7)-(11-2).
- Hard solution: (9-13)-(5-14)-(14-7)-(13-17).
- Take LYRE EMBLEM, BROKEN CLIPPERS and BIRD WRENCH (S).
- Go (T).

- Place LYRE EMBLEM (U).
- Take CLIPPERS HALF and NEEDLE AND THREAD 2/2 (V).
- Use BIRD WRENCH; place GEAR and nut. Take FLINT AND STEEL and CHEESE (W).
- Go (X).

- Use NEEDLE AND THREAD; receive SKULL EYES 2/2 (Y).
- Place SKULL EYES; take RAZOR and SCREW AND NUT (Z).
- Offer CHEESE (A).
- Take OIL CAN and BOWL AND SPOON (B).
- Walk down.

- Use OIL CAN and FLINT AND STEEL. Use water. Take GRAVE EMBLEM (C).
- CLIPPERS HALF and SCREW AND NUT on BROKEN CLIPPERS; receive CLIPPERS.
- Use CLIPPERS; take COIN and GEM (D).
- Walk down.
- Place GRAVE EMBLEM; take METAL ROD and GEM (E).
- GEM x2 on DAMAGED GHOSTLY ARTIFACT; receive GHOSTLY ARTIFACT.
- Use GHOSTLY ARTIFACT (F).

- First solution easy (G): 1-5-6-11-12-17.
- First solution hard (G): 2-5-10-9-14-15.
- Walk when heads are turned (H-I).
- Fourth solution easy and hard (J): 19-20-21-22-23-24.
Chapter 3: Enchanted

- Place METAL ROD (K).
- Take COMBINATION PART (L).
- Take COMBINATION PART and RECIPE BOTTLE (M).

- Take note and COMBINATION PLATE; use RAZOR (N).
- Take COMBINATION PART (O).
- COMBINATION PART x3 on COMBINATION PLATE.
- Place COMBINATION PLATE (P).
- Easy solution: 3-6-7-2-6-3-4-3-5-6-3-8-6-5.
- Hard solution: 3-6-7-6-8-2-3-6-7-6-8-4-3-1-2-3-5-6-3-2-9-8-6-5-6-3-10-8-6-5.
- Go (Q).

- Take FAN PARTS 1/2 (R).
- Take SEALED BERRY JAR and CLAWED CANE; remove cloth and note (S).
- Use BOWL AND SPOON; take MAGIC POWDER (T).
- Use COIN; take SPRAY BULB (U).

- MAGIC POWDER and SPRAY BULB on RECIPE BOTTLE; receive REVIVAL POTION.
- Use REVIVAL POTION (V).
- Take KEY (W).
- Use KEY (X).
- Go (Y).

- Talk (Z).
- Take PORTRAIT (A).
- Take CHAIN; use CLAWED CANE (B).
- Play HOP (C); receive PIN.
- Place CHAIN (D).
- Take FAN PARTS 2/2 and SAWDUST (E).
- Walk down.

- PIN on back of PORTRAIT; take CAN OPENER and note.
- CAN OPENER on SEALED BERRY JAR; receive BERRIES.
- Offer BERRIES (F).
- Find items; receive VIOLIN (G).
- Place VIOLIN; take LEAF and NUT (H).
- Walk down.

- Place FAN PARTS; take PAINT PALETTE and FLOWER (I).
- Place PAINT PALETTE (J).
- Take CRYSTAL and SNAKE SYMBOLS 1/3 (K).
- Go to Roselle’s Room.

- Place SAWDUST, FLOWER, LEAF and CRYSTAL (L).
- Receive MANNEQUIN ARM.
- Switch to Raul (M).

- Use CLAW; take NAIL CLIPPERS (N).
- Use NAIL CLIPPERS; take HARPIST FIGURINE (O).
- Place HARPIST FIGURINE; take FLUTE and THICK CLOTH (P).
- Place FLUTE (N).
- Go (Q).

- Take GEAR (R).
- Use SAW (S).
- Take LEVER and FISH HOOK (T).
- Use LIGHTER (U).

- Easy solution: (W-X)-Gx2-F-Gx3-F-(X-Y)-G-F-Gx3-F-(Y-Z)-G-F-(Z-A)-G-F-(A-B)-Gx2-F-(B-C)-Gx2-F-(C-D)-G2-F-(D-E)-G3-F.
- Hard solution: (H-I)-V2-U-(I-J)-V2-U-(J-K)-V3-U-(K-L)-V2-U-(L-M)-V-U-(M-N)-V-U-(N-O)-V2-U-(O-P)-V3-U-(P-Q)-V3-U-V-U-(Q-R)-V3-U-V-U-(R-S)-V2-U-(S-T)-V2-U-(T-@)-V3-U-V-U.
- Take MOUSE CASE and BOOT SPUR ($).

- Use LEVER (W).
- Open bag; take note, BROKEN MECHANICAL MOUSE and PAPER CLIP (X).
- GEAR and MOUSE CASE on BROKEN MECHANICAL MOUSE; receive MECHANICAL MOUSE.
- Use MECHANICAL MOUSE (Y).
- Go (Z).

- Use THICK CLOTH (A).
- Take LEVERS 1/3 and BIRD WING (B).
- Place FISH HOOK and weight (C).
- Place BIRD WING (D).
- Take LEVERS 2/3, CRYSTAL RING, and CRYPTEX PART (E).

- Use BOOT SPUR (F).
- Play HOP (G); receive BOX HANDLE.
- Place BOX HANDLE (H).
- Take LEVERS 3/3 and AWL (I).
- Walk down.
- Place LEVERS (J).
- Go (K).

- Find 8 snakes (L).

- Take MAGIC MONOCLE INSTRUCTION (M).
- Read papers. Use CRYSTAL RING; take MONOCLE CRYSTAL (N).
- Use PAPER CLIP (O).
- Take note and OILCAN (P).
- Go to Storeroom.

- Use OILCAN; take LENS and NOISEMAKER (Q).
- Walk down.
- Use NOISEMAKER (R).
- Take HARMONICA (S).
- Go (T).

- Take MONOCLE FRAME and take SCREW with AWL (U).
- LENS, MONOCLE CRYSTAL, SCREW and MONOCLE FRAME on MAGIC MONOCLE INSTRUCTION; receive MAGIC MONOCLE.
- Place MAGIC MONOCLE (V).
- Solution (W).

- Second solution (X): (3-12)-(1-10)-(1-9)-(9-12)-(7-11)-(2-14)-(3-14)-(2-6)-(6-8)-(4-13)-(4-11)-(5-13).
- Third solution (Y).
- Take MAGIC SEED (Z).

- Place MAGIC SEED (A).
- Take MAGIC ROSE (B).
- Place MAGIC ROSE (C).
- Play HOP; take BOWL INLAYS 1/3 and ACID.
- Go to Bruna’s Room.

- Place CRYPTEX PART (D).
- Hard and easy solution (E): (1-2)-(3-2)-(4-3)-(2-3)-(3-4)-(5-4)-(6-5)-(4-5)-(5-6).
- Take BATON and BOWL INLAYS 2/3 (F).
- Go to Storeroom.

- Place HARMONICA; take GLOVE and BOWL INLAYS 3/3 (G).
- Go to Isaac’s Office.
- Place BOWL INLAYS (H).
Chapter 4: The Mirror Portal

- Take DRAWER HANDLE (M).
- Walk down twice.
- Place DRAWER HANDLE (N).
- Play HOP (O); receive RECORD.
- Take note and play RECORD; take SNAKE SYMBOLS 2/3 and HEX KEY (P).
- Go to Roselle’s Room.

- Use HEX KEY; take SNAKE SYMBOLS 3/3 and PLATE (Q).
- Place SNAKE SYMBOLS (R).
- Easy solution (S).
- Hard solution (T).
- Take note, WHEEL and TUNING FORK (U).
- Walk down.

- Use PLATE; take NUMBER DISC (V).
- Place WHEEL and NUT (W).
- Go (X).

- Use HEX KEY; find 10 screws (Y).
- Talk (Z).
- Take TORN WIG and STAIRS BUTTONS 1/4 (A).
- Place TORN WIG; receive WIG (B).

- Place WIG (C).
- Hard solution (D). Easy solution without tiaras.
- Take STAIRS BUTTONS 2/4, BROKEN SPOOL AMULET and SHAWL (E).

- Use MANNEQUIN ARM (F).
- Take STAIRS BUTTONS 3/4 and SPRING; place NUMBER DISC (G).
- Solution: H-I-H-I.
- Take note, SPOOL AMULET PART and STAIRS BUTTONS 4/4 (J).
- Walk down.

- Place STAIRS BUTTONS (K).
- Go (L).

- Use SPRING; take SPOOL AMULET PART (M).
- Take note and take HAND DRILL with TUNING FORK (N).
- Use SHAWL, open lamp and take LOCKPICK (O).
- Take UNFINISHED FLUTE (P).
- Go to Wardrobe Room.

- SPOOL AMULET PART x2 on BROKEN SPOOL AMULET; receive SPOOL AMULET.
- Place SPOOL AMULET; take BELT and FLUTE PART (Q).
- Go to Music Square.
- Place BELT (R).
- Play HOP (S); receive PRISON SPHERE.
- Use PRISON SPHERE (T).

- Easy solution (U).
- Hard solution (V).
- Receive ISAAC’S AMULET.
- Go to Wardrobe Room.

- Offer ISAAC’S AMULET (W).
- Receive SAFE KEY.
- Use SAFE KEY (X).
- Take BROKEN MIRROR PORTAL AMULET, PLIERS and FLUTE PART (Y).
- Go to Music Square.

- FLUTE PART x2 and HAND DRILL on UNFINISHED FLUTE; receive FLUTE.
- Use FLUTE; take SHOVEL and MEDAL (Z).
- Use MEDAL; take MIRROR TILE (A).
- MIRROR TILE on BROKEN MIRROR PORTAL AMULET; receive MIRROR PORTAL AMULET.
- Place MIRROR PORTAL AMULET (B).
Chapter 5: The Secret Dungeons

- Receive MIRROR PORTAL AMULET.
- FANG TALISMAN from MIRROR PORTAL AMULET.
- Use MIRROR PORTAL AMULET (C).
- Easy solution: Ex2-G-Fx3-D-E.
- Hard solution: I-Kx3-Ix2-K-J-Lx2.

- Move roses; place BATON. Take HAMMER, NUT, note, FAN and BOLT (M).
- Take BROKEN LANCE (N).
- Use GLOVE; take CLAMP (O).
- CLAMP, NUT and BOLT on BROKEN LANCE; receive LANCE.
- Use LANCE (P).
- Go (Q).

- Use ACID (R).
- Take KEROSENE (S).
- Use FAN (T).
- Take WEDDING RINGS 1/2 (U).

- Use HAMMER; take RAZOR BLADE and BANDAGE (V).
- Use FANG TALISMAN; take WEDDING RINGS 2/2, SCRAPER and TORCH BASE (W).
- Walk down.

- Place WEDDING RINGS (X).
- Play HOP (Y); receive BRACELET.
- Place BRACELET; take MIRROR GLASS and MATCHES (Z).
- BANDAGE, KEROSENE and MATCHES on TORCH BASE; receive LIT TORCH.
- Use LIT TORCH (A).
- Go (B).

- Talk (C).
- Take TUBE (D).
- Use SCRAPER; take MIRROR FRAME (E).
- Use RAZOR BLADE; receive ROPE. Take NUT (F).
- Walk down and right.

- Offer NUT (G).
- Take FISH AMULET and SEASHELL (H).
- Place FISH AMULET (I).
- Find items (J); receive MIRROR HANDLE.
- Go to Garden.

- MIRROR GLASS and MIRROR HANDLE on MIRROR FRAME; receive HAND MIRROR.
- Place HAND MIRROR (K).
- Easy solution: Qx2-V-N-Sx2-T-Wx2-L-P-Mx3-T.
- Hard solution: Wx2-Qx2-V-P-L-M-P-Sx2-T-Mx2-N-Yx3.
- Go (Z).

- Use ROPE; take BAG (A).
- Use SEASHELL; take BAG STAMP (B).
- Take CORKSCREW and PAINT REMOVER (C).
- Use PAINT REMOVER; take BAG STAMP and BROKEN SAW (D).
- Walk down.

- CORKSCREW on TUBE; receive CORK. Take BAG STAMP.
- BAG STAMP x3 on BAG; take PLATE PART and CLOTH.
- Place PLATE PART; select 1-5 (E).
- Play HOP (F); receive GHOSTLY DAGGER.
- Offer GHOSTLY DAGGER (G).
- Receive CHEST KEY.
- Go (H).

- Use CHEST KEY; take BRIDGE STATUETTE (I).
- Walk down.
- Take note; place BRIDGE STATUETTE (J).

- Take BROKEN LADDER (K).
- Move sacks and use PLIERS; take BROOM, HARPOON REEL and STEPS 1/3 (L).
- Use LOCKPICK; take note, STEPS 2/3 and BROKEN HARPOON (M).

- Use BROOM; take AXE and STEPS 3/3 (N).
- STEPS on BROKEN LADDER; receive LADDER.
- Place LADDER (O).
- Go (P).

- Use SHOVEL; take DOOR CODE 1/4 and STONE HAND (Q).
- Use AXE; take STRONG HORN and DOOR CODE 2/4 (R).
- Take ARROW BUTTON (S).

- Place ARROW BUTTON (T).
- Easy solution: X-U-X-U-Wx2-U-V-W-U-X-U-X-U-Xx2-W-U-X.
- Hard solution: X-U-W-U-X-Ux2-Wx2-V-W-U-X-Ux2-X-Ux2-W-V-W-U-X-U-Xx2.
- Take BROKEN SKULL, WOODCUTTER EMBLEM and DOOR CODE 3/4 (Y).
- Walk down.

- Place WOODCUTTER EMBLEM (Z).
- Find items (A); receive ARROW.
- Go (B).
- HARPOON REEL and ARROW on BROKEN HARPOON; receive HARPOON.
- Use HARPOON; take DOOR CODE 4/4 and SKULL EYE (C).

- Place DOOR CODE (E).
- Easy solution (D1-3).
- Hard solution (D1-6).
- Go (E).

- Talk (F).
- Use STRONG HORN and STONE HAND; take WEIGHT and SKULL EYE (G).
- Take HAIR PIN and DRUMSTICKS 1/2 (H).
- Place WEIGHT (I).
- Play HOP (J); receive HANDLE.
- Place HANDLE; take SCISSORS (K).
- Go to Secret Passage.

- Use SCISSORS; take COMPASS (L).
- Go (M).

- Take note; place COMPASS (N).
- Easy solution: S-P-Q-R-Ox3.
- Hard solution: S-P-R-Q-Ox3-Px2.
- Take EMPTY BOWL and SKULL JAW (T).
- Go (U).

- SKULL JAW and SKULL EYE x2 on BROKEN SKULL; receive SKULL.
- Place SKULL; take HAT SYMBOLS 1/2 and GEM TRIANGLE (V1).
- Go to Secret Passage.
- Place GEM TRIANGLE (V2).
- Easy solution: Zx3-Xx2-Y-Xx3-W-Y-Wx2-Zx2-Xx5-Yx2-Wx2-Zx2-Yx2-Wx5-Z-Yx2.

- Hard solution (A): solution is random.
- Take note and HANNAH’S MEDALLION (B).
- Go to Amphitheater.

- Place HANNAH’S MEDALLION (C).
Chapter 6: The Ritual

- Use CLOTH; take HOOK ON ROPE and CAR HANDLE BASE (V).
- Use CORK (W).
- Take SHELL and SCREW (X).
- Take SAW HANDLE (Y).

- SAW HANDLE and SCREW on BROKEN SAW; receive SAW.
- Use SAW; take STONE BIRD and CRYPTEX (Z).
- Go to Cemetery.
- Place STONE BIRD; take ROUGH BRUSH and COIN (A).
- Go (B).

- Use COIN; take CAR HANDLE PART (C).
- CAR HANDLE PART on CAR HANDLE BASE; receive CAR HANDLE.
- Replace CAR HANDLE (D).
- Play HOP (E); receive HORN.
- Go to Musician Graveyard.

- Use HORN (F).
- Go (G).

- Remove drapes. Take LIT CANDLE; use HAIR PIN (H).
- Take note and DYNAMITE STICK (I).
- Place EMPTY BOWL and take BOWL OF WATER (J).
- Use BOWL OF WATER; take HAT SYMBOLS 2/2 and DYNAMITE CAP (K).
- Go to Secret Passage.

- Place HAT SYMBOLS (L).
- Take CIRCLE EMBLEM 1/2 and DRUMSTICKS 2/2 (M).
- Go to Amphitheater.
- Place DRUMSTICKS; take WICK and SEEDS (N).
- Walk down.

- Offer SEEDS (O).
- Open barrel; take SPHERE AMULET (P).
- Go to Ritual Hall.

- Place SPHERE AMULET (Q).
- Easy solution: S-Tx2-Ux3-Vx2-W.
- Hard solution: Xx3-Y-Z-A-Bx3-Cx2-D.
- Take ISAAC’S RING (E).

- Place ISAAC’S RING (F).
- Pull lever (G).
- Open case; take note and BROKEN VIOLIN (H).

- Use HOOK ON ROPE (L).
- Open bag; take KNIFE and OPERA FIGURINES 1/3 (M).
- Use ROUGH BRUSH; take OPERA FIGURINES 2/3 and CIRCLE EMBLEM (N).
- Use SHELL (O).
- Open lid; take COMBINATION CODE (P).
- Go to Isaac’s Storeroom.

- COMBINATION CODE on CRYPTEX.
- Easy solution: Q-R-Qx4-R-Qx4-R.
- Hard solution: R-Q-R-Qx3-R-Qx4-R.
- Take MUSIC EMBLEM and OPERA FIGURINES 3/3.
- Place OPERA FIGURINES (S).
- Take EMBLEM RING and PILE OF SHEET MUSIC (T).

- KNIFE on PILE OF SHEET MUSIC; take LEMON JUICE.
- Use LEMON JUICE and candle; take MECHANISM BLUEPRINT (U).
- Push button (V).
- Take MECHANISM BASE and BOX KEY (W).
- Go to Musician Graveyard.
- Use BOX KEY; take ROUND PLATE PART, MUSIC EMBLEM, CHAIN and STRINGS (X).
- Go right.

- Place ROUND PLATE PART; take MAGIC HAMMER (Y).
- Use EMBLEM RING; take GEAR and note (Z).
- Use MAGIC HAMMER (A).
- Play HOP (B); receive MECHANISM PART.
- MECHANISM BASE, CHAIN, GEAR and MECHANISM PART on MECHANISM BLUEPRINT; receive PLATFORM MECHANISM.
- Place PLATFORM MECHANISM (C).

- Receive CIRCLE EMBLEM 2/2.
- Place CIRCLE EMBLEM; take RAKE (D).
- Use RAKE; take GUNPOWDER (E).
- GUNPOWDER, WICK and DYNAMITE CAP on DYNAMITE STICK; receive DYNAMITE.
- Use DYNAMITE and LIT CANDLE (F).

- Take MUSIC EMBLEM, BOW and PORTRAIT PARTS 1/3 (G).
- Go to Isaac’s Storeroom.
- Place MUSIC EMBLEM x3 (H).
- Take PORTRAIT PARTS 2/3 and BOX CRANK (I).
- Go to Ritual Hall.

- Use BOX CRANK; take PORTRAIT PARTS 3/3 (J).
- Walk down.
- Place PORTRAIT PARTS (K).
- Easy solution: (1-3)-(3-5)-(5-7)-(7-9)-(9-10)-(3-5)-(5-7)-(7-9)-(1-3)-(3-5)-(5-7)-(2-4)-(4-6)-(2-4)-(1-3).
- Hard solution: (4-5)-(5-6)-(6-7)-(7-8)-(8-9)-(9-10)-(4-5)-(5-6)-(6-7)-(7-8)-(8-9)-(6-7)-(7-8)-(2-3)-(3-4)-(4-5)-(5-6)-(2-3)-(3-4)-(4-5)-(1-2)-(2-3)-(3-4)-(1-2)-(2-3)-(1-2).
- Take CRYSTAL OF SOULS (L).
- Go to Ritual Hall.

- STRINGS, BOW and CRYSTAL OF SOULS on BROKEN VIOLIN; receive ENCHANTED VIOLIN.
- Use ENCHANTED VIOLIN (M).
- Align symbols (N).
- Congratulations, you have completed Dark Romance: A Performance to Die For.