Welcome to the Dark Tales: Edgar Allan Poe’s Morella Walkthrough.

Save a missing family from an infamous haunted house!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Dark Tales: Edgar Allan Poe’s Morella game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

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Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe’s Morella.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the map to fast travel to a location.

Chapter 1: Devourer of Souls

Dark Tales: Edgar Allan Poe's Morella
  • Inspect papers (A).
  • Talk (B).
  • Move bag; take WOODEN PART and SHEARS HALF (C).
  • Take BROKEN SHEARS (D).
  • Open door (E).
Dark Tales: Edgar Allan Poe's Morella
  • Take OLD COIN (F).
  • Take SCREW with OLD COIN; take STAR FRAME (G).
  • SHEARS HALF and SCREW on BROKEN SHEARS; take SHEARS.
Dark Tales: Edgar Allan Poe's Morella
  • Take GOLDEN STAR with SHEARS (H).
  • GOLDEN STAR on STAR FRAME; take STAR PENDANT.
  • Place STAR PENDANT (I); go (J).
Dark Tales: Edgar Allan Poe's Morella
  • Take MATCHBOX and PENCIL (K).
  • Take BURNING MATCH from MATCHBOX.
  • Use BURNING MATCH (L).
  • Take DICE 1/2 and RIBBON. Use PENCIL; take BALL 1/2 (M).
  • Take BALL 2/2 (N).
Dark Tales: Edgar Allan Poe's Morella
  • Place BALL (O).
  • Take AXE (P).
Dark Tales: Edgar Allan Poe's Morella
  • Use AXE (Q).
  • Take DIARY KEY (R).
  • Use DIARY KEY (S); take CODE.
Dark Tales: Edgar Allan Poe's Morella
  • Place CODE; enter 486 (T).
  • Play HOP (U); puzzle (V). Receive TERRACE KEY.
  • Use TERRACE KEY (W).
  • Go (X).
Dark Tales: Edgar Allan Poe's Morella
  • Talk; take FLOWER EMBLEM (Y).
  • Take POUCH (Z).
  • Place FLOWER EMBLEM (A).
  • Go (B).
Dark Tales: Edgar Allan Poe's Morella
  • Select 1-2-3-4; take SUNRAYS (C).
  • Take DICE 2/2 (D).
  • Take BROKEN BAT EMBLEM from POUCH. Place DICE; take HAND SYMBOL 1/2.
  • Take FIRST AID KIT (E).
  • HAND SYMBOL 2/2 from FIRST AID KIT.
Dark Tales: Edgar Allan Poe's Morella
  • Take FIRE RUNE; place HAND SYMBOL and SUNRAYS (F).
  • Casual solution: G-(8-4)-(4-10)-(2-8)-(8-4)-G.
  • Hard solution: Gx3-(4-6)-Hx2-(10-2)-Hx2-(6-8)-Gx4-(4-10)-H.
  • Take LOUISA’S SOUL MARK (I).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place LOUISA’S SOUL MARK (J).
  • Use rock (K).
Dark Tales: Edgar Allan Poe's Morella
  • Solution 1: L-M-L-M-L-L-N-L-N-L.
  • Solution 2 (O).
  • Take WOODEN PART (P).
Dark Tales: Edgar Allan Poe's Morella
  • Take HEART (Q).
  • Place HEART; take WOODEN PART (R).
  • Place WOODEN PART x3 (S).
  • Solution: 1-U-1-2xV-2-W-2xV-2-Y-3xX-3-3xX-3-A-Z-4-Z-4.
  • Go (B).
Dark Tales: Edgar Allan Poe's Morella
  • Talk.
  • Find pages (C).
  • Place FIRE RUNE (D).
Dark Tales: Edgar Allan Poe's Morella
  • Find pairs (E).
Dark Tales: Edgar Allan Poe's Morella
  • Talk; take PUZZLE TOKEN and GLASS WITH WATER (F).
  • Play HOP (G); receive LIZARD HEAD 1/2.
  • Take LIZARD HEAD 2/2 (H).
Dark Tales: Edgar Allan Poe's Morella
  • Place LIZARD HEAD; take CADUCEUS (I).
  • CADUCEUS on FIRST AID KIT; take BANDAGE.
  • Match pairs; take MEDICINAL POWDER (J).
  • GLASS WITH WATER and MEDICINAL POWDER on BANDAGE. Powder then bandage in glass; take BANDAGE WITH OINTMENT.
  • Offer BANDAGE WITH OINTMENT (K).
  • Receive DR. MCDOUGALL’S FILE.
Dark Tales: Edgar Allan Poe's Morella
  • Take SAW from DR. MCDOUGALL’S FILE.
  • Use SAW; take BUCKET WITH SAND (L).
  • Use BUCKET WITH SAND (M).
  • Select pairs (N).
Dark Tales: Edgar Allan Poe's Morella
  • Move painting; take FUEL, AMULET OF DEATH and BAT WINGS (O).
  • BAT WINGS on BROKEN BAT EMBLEM; take BAT EMBLEM.
  • Place BAT EMBLEM (P).
  • Go (Q).
Dark Tales: Edgar Allan Poe's Morella
  • Select AMULET OF DEATH (Q).
  • Solution (R1-3).
  • Talk (S).

Chapter 2: Possessed

Dark Tales: Edgar Allan Poe's Morella
  • Talk (T).
  • Inspect (U).
  • Go (V).
Dark Tales: Edgar Allan Poe's Morella
  • Remove cushions in pairs; take PUZZLE TOKEN 2/3 and GARDEN GLOVES (W).
  • Take NETTLES with GARDEN GLOVE; take SECATEURS (X).
  • Arrange NETTLES and place RIBBON; take IMPROVISED BROOM.
  • Use SECATEURS (Y).
Dark Tales: Edgar Allan Poe's Morella
  • Use SECATEURS twice (Z).
  • Take BOARDS (A).
  • Go (B).
Dark Tales: Edgar Allan Poe's Morella
  • Talk; take AMULET OF LIFE (C).
  • Play HOP (D); receive PUZZLE TOKEN 3/3.
  • Use IMPROVISED BROOM; take MARTYR FIGURINE 1/3 (E).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place PUZZLE TOKEN; solution (F).
  • Take LIGHTER and MARTYR FIGURINE 2/3 (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place BOARDS, FUEL and LIGHTER; take AMULET OF DEATH and MARTYR FIGURINE 3/3 (H).
  • Use AMULET OF DEATH (I).
  • Solution (J).
Dark Tales: Edgar Allan Poe's Morella
  • Solution 2 (K).
  • Go left and right.
Dark Tales: Edgar Allan Poe's Morella
  • Place and rearrange MARTYR FIGURINE (L).
  • Go (M).
Dark Tales: Edgar Allan Poe's Morella
  • Use LIGHTER (N).
  • Take torch and light torches (O).
  • Take ROPE (P).
  • Take BONES (Q).
  • Take CROWBAR (R).
Dark Tales: Edgar Allan Poe's Morella
  • Move stones (S).
  • Take BOARDS with CROWBAR (T).
  • Move papers; take PLAYBILL SCRAP (U).
  • Place BOARDS (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Morella
  • Take WOODEN LEGS (X).
  • Place cases on shelves; take HARLEQUIN KEY (Y).
  • Select 1-2-3-4-5 (Z).
  • Take BUTTERFLY EMBLEM (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place BUTTERFLY EMBLEM; take SCISSORS, BELL 1/2 and COIN (B).
  • Go (C).
Dark Tales: Edgar Allan Poe's Morella
  • Take WOOL with SCISSORS (D).
  • Place WOOL (E); receive YARN.
  • Turn YARN into ROPE.
  • BONES, WOODEN LEGS and ROPE on ROPE. Restore ROPE LADDER (F).
  • Place ROPE LADDER (G).
Dark Tales: Edgar Allan Poe's Morella
  • Offer AMULET OF DEATH (H).
  • Talk (I).
  • Take AMULET OF DEATH (H).
  • Take ROPE LADDER (J).
  • Move chest (K).
Dark Tales: Edgar Allan Poe's Morella
  • Move rug (L).
  • Take CHEST KEY; look (M).
  • Use CHEST KEY (N).
  • Play HOP (O); receive AXE HANDLE.
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place AXE HANDLE; take AXE (P).
  • Go up.
  • Use AXE and ROPE LADDER (Q).
  • Go (R).
Dark Tales: Edgar Allan Poe's Morella
  • Talk; take DIARY KEY (S).
  • Place DIARY KEY (T).
  • Play HOP; receive PLAYBILL SCRAP.
  • Take BROOCH; restore NESTING DOLLS (U).
Dark Tales: Edgar Allan Poe's Morella
  • Take HAMMER (V).
  • Use HAMMER; take COIN 2/3 (W).
  • Talk (X).
Dark Tales: Edgar Allan Poe's Morella
  • Take CLOVER from PLAYBILL SCRAP.
  • Place CLOVER (Y).
  • Solution (Z). Take TILE WITH CODE.
  • Place PLAYBILL SCRAP x2; take MAP (A).
  • Place TILE WITH CODE. Enter code and take BALL and BELL 2/2 (B).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Morella
  • Place BELL; take CORKSCREW (C).
  • Go up and right.
  • Move bottles and use CORKSCREW; receive AMMONIA (D).
  • Use AMMONIA (E).
  • Take COMPASS EMBLEM (F).
Dark Tales: Edgar Allan Poe's Morella
  • Place COMPASS EMBLEM; take COMPASS (G).
  • Walk down twice.
  • Use HARLEQUIN KEY (H).
  • Go (I).
Dark Tales: Edgar Allan Poe's Morella
  • Place MAP and COMPASS.
  • Solution: K-K-L-J-L-L.

Chapter 3: Fortune Telling

Dark Tales: Edgar Allan Poe's Morella
  • Take CLOSET EMBLEM (M).
  • Place BALL and rearrange balls; receive COIN 3/3. Place COIN and take TICKET and UMBRELLA EMBLEM (N).
  • Offer TICKET; receive PUNCHED TICKET. Go (O).
Dark Tales: Edgar Allan Poe's Morella
  • Use LIGHTER (P).
  • Find pairs.
Dark Tales: Edgar Allan Poe's Morella
  • Select PUNCHED TICKET (Q).
  • Talk (R).
  • Take BARBELL and RUBBER DUCK (S).
  • Take GLASS (T).
Dark Tales: Edgar Allan Poe's Morella
  • Use UMBRELLA EMBLEM (U).
  • Move rabbit (1) and use wand (2)(V).
  • Move balloon (3), use wand and take BANANA.
  • Place RUBBER DUCK, use wand and take FRIED DUCK.
  • Walk down.
  • Offer BANANA; receive CAGE HANDLE (W).
  • Go (X).
Dark Tales: Edgar Allan Poe's Morella
  • Open curtains (Y).
  • Offer FRIED DUCK. Take SHOVEL (Z).
  • Close cage; place CAGE HANDLE. Go (A).
Dark Tales: Edgar Allan Poe's Morella
  • Use AMULET OF DEATH.
  • Solution 1 (B).
  • Solution 2 (C).
Dark Tales: Edgar Allan Poe's Morella
  • Take EARRING and RULER (D).
  • Take FEATHERS (E).
  • Restore strongman and place BARBELL; receive CANNONBALL KEY. Use CANNONBALL KEY and take CANNONBALL 1/3 (F).
  • Place BROOCH and FEATHERS; take HEADDRESS (G).
Dark Tales: Edgar Allan Poe's Morella
  • Place CLOSET EMBLEM (H).
  • Move helmet; take CANNONBALL 2/3 (I).
  • Place HEADDRESS and restore heads (J).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Use CANNONBALL KEY and take CANNONBALL 3/3 (K).
  • Place CANNONBALL and use LIGHTER (L).
Dark Tales: Edgar Allan Poe's Morella
  • Move ball through maze (M1-3).
  • Take ELEPHANT BALL (N).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place ELEPHANT BALL and elephant. Move trunks (O).
  • Use GLASS; receive GLASS WITH WATER.
  • Go forward twice.
  • Open zipper with EARRING (P).
  • Talk; offer GLASS WITH WATER (Q).
Dark Tales: Edgar Allan Poe's Morella
  • Read palm (R).
Dark Tales: Edgar Allan Poe's Morella
  • Take HOURGLASS (S).
  • Take EYE EMBLEM (S).
  • Walk down.
  • Place EYE EMBLEM; take CRYSTAL BALL and MASK (T).
  • Go (U).
Dark Tales: Edgar Allan Poe's Morella
  • Place MASK; take STAR (V).
  • Place CRYSTAL BALL; play HOP (W).
  • Take PIN.
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Morella
  • Take NEEDLE and CHEST EMBLEM from PIN.
  • Take CRYSTAL with NEEDLE (X).
  • Go forward.
  • Restore pendulum and place CRYSTAL; take FORTUNE-TELLING PENDULUM (Y).
  • Go forward.
Dark Tales: Edgar Allan Poe's Morella
  • Offer FORTUNE-TELLING PENDULUM (Z).
  • Receive MAP (A).
  • Walk down twice.
Dark Tales: Edgar Allan Poe's Morella
  • Place MAP and RULER (B).
  • Use SHOVEL; place CHEST EMBLEM (C).
Dark Tales: Edgar Allan Poe's Morella
  • Select AMULET OF DEATH.
  • Solution 1 (D).
  • Solution 2 (E).
  • Play HOP (F); receive DIARY.
  • Go forward twice.
Dark Tales: Edgar Allan Poe's Morella
  • Play HOP (G).
  • Take DIARY CODE.
  • DIARY CODE on DIARY (H).
  • Take GEM 1/2, HAND-KEY and RECIPE.
  • Walk down three times.
Dark Tales: Edgar Allan Poe's Morella
  • Place STAR; take PLATE (I).
  • Place PLATE and HAND KEY (J).
  • Go (K).

Chapter 4: Exorcism

Dark Tales: Edgar Allan Poe's Morella
  • Talk; take COLORED TILES (L).
  • Take SPHERE 1/3 and LIPSTICK (M).
  • Place COLORED TILES. Solution (N).
  • Go (O).
Dark Tales: Edgar Allan Poe's Morella
  • Take SCRAPER, GEM 2/2 and TONGS (P).
  • Take BERRIES and WATERING CAN (Q).
  • Use SCRAPER; take SPHERE 2/3 (R).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place GEM (S).
  • Go (T).
  • Take BROKEN NECKLACE (U).
  • Move blanket (V).
  • Take FEATHERED MASK (W).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Place BROKEN NECKLACE (X).
  • Play HOP (Y); receive NECKLACE.
  • Go (Z).
  • Place NECKLACE; take BED KEY (A).
  • Use BED KEY. Take SPHERE 3/3, open diary and take SKULL KEY and FLOWER INSTRUCTIONS (B).
  • Go down and left.
Dark Tales: Edgar Allan Poe's Morella
  • Place SPHERE (C).
  • Go (D).
Dark Tales: Edgar Allan Poe's Morella
  • At each turn, light eyes and take CANDLE 1-4/4 (E).
  • Take CROSS, turn twice (F).
  • Place CROSS. Take CRYSTAL 1/4 and PALM EMBLEM (G).
  • Turn (F); place PALM EMBLEM. Take STONE EYE and PARCHMENT (H).
  • Turn twice (F); place STONE EYE. Take STONE HEART and STONE HEAD (I).
  • Turn (F); place STONE HEART. Take HEALING ELIXIR (J).
  • Place PARCHMENT; take RUNE PICTURE (K).
Dark Tales: Edgar Allan Poe's Morella
  • Take SNAKE HEAD with TONGS (L); use FEATHERED MASK.
  • Use RUNE PICTURE; receive RUNE ASHES (M).
  • Take BAG WITH SEEDS (N).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Take MAGIC SEEDS from BAG WITH SEEDS.
  • Place WATERING CAN, FLOWER INSTRUCTIONS and MAGIC SEEDS (O). Solution is random.
  • Take MAGIC HERBS.
  • Walk down.
  • Offer HEALING ELIXIR; take RESTORATIVE TEARS (P).
  • Go left and right.
Dark Tales: Edgar Allan Poe's Morella
  • Place RECIPE, BERRIES, HOURGLASS, AMULET OF DEATH, RUNE ASHES, MAGIC HERBS and RESTORATIVE TEARS (Q).
  • Move vial (1), use pestle (2), chop and add herbs (3), use pestle, and add sand (4), ashes (5) and tears (6). Take mortar (7) and vial. Take amulet.
  • Enter code (R).
  • Play HOP (S); receive COFFIN KEY.
  • Take AMULET OF DEATH (T).
  • Walk down.
Dark Tales: Edgar Allan Poe's Morella
  • Use SHOVEL and place COFFIN KEY; take BENT PIPE and MIRROR INSTRUCTIONS HALF (U).
  • Walk down and right.
  • Place BENT PIPE. Solution (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Morella
  • Take STONE HEAD 2/3 (X).
  • Take MIRROR (Y).
  • Take SNAKE HEAD 2/2 (Z).
Dark Tales: Edgar Allan Poe's Morella
  • Take WHEEL (A).
  • Place NESTING DOLLS and balance scales; take CRYSTAL 2/4 (B).
  • Walk down three times and go right.
Dark Tales: Edgar Allan Poe's Morella
  • Place MIRROR INSTRUCTIONS HALF, MIRROR and LIPSTICK. Turn (C).
  • Take SUITCASE (D).
  • SKULL EMBLEM on SUITCASE; take AMULET PART and STONE HEAD 3/3.
  • AMULET PART on AMULET OF LIFE.
  • Go down, left, right and right.
Dark Tales: Edgar Allan Poe's Morella
  • Place STONE HEAD; take GRISWOLD’S DIARY (E).
  • SCREW NUT and PICTURE PIECE 1/2 from GRISWOLD’S DIARY.
  • Place WHEEL and SCREW NUT (F).
  • Move ladder (G).
Dark Tales: Edgar Allan Poe's Morella
  • Play HOP (H); receive AMULET DESTRUCTION SCHEME.
  • PICTURE PIECE 2/2 from AMULET DESTRUCTION SCHEME.
  • Place PICTURE PIECE; solution (I).
  • Go (J).
Dark Tales: Edgar Allan Poe's Morella
  • Place SNAKE HEAD (K).
  • Turn sections; take WAND (L).
  • CRYSTAL 3/4 and BROKEN WAND from WAND.
  • Take CRYSTAL 4/4 with BROKEN WAND (M).
Dark Tales: Edgar Allan Poe's Morella
  • Place AMULET DESTRUCTION SCHEME, AMULET OF DEATH, AMULET OF LIFE, CANDLES and CRYSTAL (N).
  • Easy solution: red (up-right-up-rightx2), green (left-up), red (right-up), green (leftx2), red (down-leftx2-up-leftx2-upx2-left), green (down-left), red (left), green (rightx5-up), red (leftx3-right-up).
  • Hard solution: red (up-right-up-rightx2-up-down-leftx2-up), green (leftx2-up), red (leftx2-upx3-down-right), green (right-downx2-right), red (upx2-right), green (upx2-rightx3-leftx2), red (down), green (rightx3-up-right-up).
  • Congratulations, you have completed Dark Tales: Edgar Allan Poe’s Morella.

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