Welcome to the Dark Tales: Edgar Allan Poe’s Speaking with the Dead Walkthrough

Can you find out who’s kidnapping jurors before it’s too late?

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This document contains a complete Dark Tales: Edgar Allan Poe’s Speaking with the Dead game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

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Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe’s Speaking with the Dead.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: Near the Loyalles’ House

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1st PHOTO PART (A).
  • Talk (B).
  • Take KEYS (C).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take SATCHEL and STAR EMBLEM; play HOP; take 1/3 METAL PLATES (D).
  • Select SATCHEL; select (F-I)-(J-E)-(H-F)-(G-J); take MEDICINE EMBLEM and solution.
  • Take ROUND EMBLEM (K); use KEYS (L).
  • Select (M). Turn key; read paper; take 2/3 METAL PLATES; read letter (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/2 DEER DECORATIONS; place ROUND EMBLEM and STAR EMBLEM (O).
  • Solution (P).
  • Play HOP; earn 3/3 METAL PLATES (Q).
  • Use METAL PLATES; solution (R).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take CLOCK KEY (S).
  • Press and hold (T).
  • Take 5th PHOTO PART (U).
  • Take MEDICINE BOX (V).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • MEDICINE EMBLEM on MEDICINE BOX.
  • Select A-D-B-G-B-C-E-G-D-B-C-G.
  • Select 4x; take SMELLING SALTS (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SMELLING SALTS; take 1/3 DOOR SPHERES (I).
  • Take 2/2 DEER DECORATIONS; use CLOCK KEY; take 2/3 DOOR SPHERES (J).
  • Place DEER DECORATIONS; select K-Lx2-Mx2; take 3/3 DOOR SPHERES (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place DOOR SPHERES; solution (O).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (A).
  • Select window (B).
  • Talk (C).
  • Walk down 2x.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Play HOP; earn EXTINGUISHER (D).
  • Go left 2x.
  • Use EXTINGUISHER (E).
  • Solution (F-G)-(G-H)-(H-I)-(G-J)-(I-K)-(L-M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take 1/2 BRONZE OWLS (N).
  • Take BIRD EMBLEM (O).
  • Take LIT CANDLE and 1/2 BIRD TILES (P).
  • Take DIARY; play HOP; earn BROKEN OWL (Q).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • BIRD EMBLEM on DIARY; solution (R). Take 3rd PHOTO PART and 2/2 BIRD TILES; read diary.
  • Restore BROKEN OWL; take 2/2 BRONZE OWLS (S).
  • Talk (T).
  • Place BRONZE OWLS (U); play HOP; earn 1/2 ORNATE HANDLES.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place BIRD TILES; solution; take 2/2 ORNATE HANDLES (V).
  • Place ORNATE HANDLES; open door (W).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (A).
  • Take EYE GEM (B).
  • Read note; place EYE GEM; select 1-6; take CROWN EMBLEM (C).
  • Select, open door, remove old candle, and place LIT CANDLE (D).
  • Play HOP; earn NECKLACE.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Play HOP; earn GEMS (E).
  • GEMS on NECKLACE.
  • Place NECKLACE; take HEART EMBLEM (F).
  • Place CROWN EMBLEM and HEART EMBLEM (G).
  • Go forward.

Chapter 2: Hall

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take UTILITY KEY (H).
  • Select (I); play HOP; take BROKEN LADDER.
  • Select (J).
  • Take ELECTRICAL TAPE; use UTILITY KEY. Play HOP; earn 1/2 RAVEN EMBLEMS (K).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use ELECTRICAL TAPE 4x; select wires 2x; take 2/2 RAVEN EMBLEMS (L).
  • Place RAVEN EMBLEMS (M).
  • This minigame is randomly generated; your solution may vary (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take HAMMER (A).
  • Use HAMMER; play HOP; earn NAILS (B).
  • NAILS on BROKEN LADDER; use HAMMER 6x; take LADDER.
  • Place LADDER; select latch (C).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select scene 2x.
  • This mini-game is randomly generated.
  • Locate green card and select to hit opponent 3x (D).
  • Choosing a red card allows your opponent to hit you (E).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk (@).
  • Take 1/2 EAGLE TILES (F).
  • Take 2/2 EAGLE TILES (G).
  • Read note; take 1/2 BOOK TILES (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take HANDLE; place EAGLE TILES; slide up (I).
  • Take 2/2 BOOK TILES (J).
  • Place BOOK TILES; solution (K). Read book; take INSTRUCTIONS.
  • Select (L).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Restore items (M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take GEARS KEY and 1/2 LION EMBLEMS (A).
  • Use HANDLE; take KEY PART and AMMONIA (B).
  • Take 2/2 LION EMBLEMS (C).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place LION EMBLEMS; drag up; take 6th PHOTO PART, BROKEN WATCH, and 1/2 METAL CROSSES (D).
  • Open BROKEN WATCH; play HOP; earn GEARS.
  • GEARS on GEARS KEY; stack gears and gears key; take BOOK LOCK (E).
  • Use BOOK LOCK; take GEAR LOCK SOLUTION (F).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place GEAR LOCK SOLUTION; select H-G-H-Gx2.
  • Take 2/2 METAL CROSSES (I).
  • Walk down.
  • Play HOP; earn KNIFE (J).
  • Return to Laboratory.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place METAL CROSSES; select 1-8; use AMMONIA (K).
  • Take DISASSEMBLED KEY (L).
  • KEY PART on DISASSEMBLED KEY; take WORKSHOP KEY.
  • Walk down 2x.
  • Use WORKSHOP KEY; go forward (M).

Chapter 3: Workshop

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take OILER (N).
  • Use KNIFE; play HOP; earn 1/3 FUSES (O).
  • Take PAGE FRAGMENT (P).
  • Turn over photo; take LIGHTNING TOKEN (Q).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Remove lampshade; take TOOLBOX and LIGHTER FLUID (A).
  • Place LIGHTNING TOKEN; take 2/3 FUSES (B).
  • Take 3/3 FUSES (C).
  • Go to Laboratory.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place PAGE FRAGMENT; take INSTRUCTIONS (D).
  • Place FUSES (E).
  • Solution (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take BOILER ROOM KEY (G).
  • Go to Workshop.
  • Use BOILER ROOM KEY (H).
  • Go left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/3 TOKEN PARTS (I).
  • Take 1/3 JEWEL BOX TOKENS and 1/4 CHEMICAL ELEMENTS (J).
  • Take EMPTY LIGHTER (K).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use KNIFE; select pairs (L).
  • Take 2/3 TOKEN PARTS (M).
  • Take 3/3 TOKEN PARTS from EMPTY LIGHTER; use LIGHTER FLUID; take LIGHTER.
  • Take 1/2 GEAR TOKEN HALVES; place TOKEN PARTS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (O).
  • Go right.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use LIGHTER (A-B).
  • Move pillows and blanket; read notes; take 1/2 ANIMAL TOKENS and 1/2 GATE LATCHES (C).
  • Take 2/2 ANIMAL TOKENS (D).
  • Take 2/2 GEAR TOKEN HALVES (E).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 2/3 JEWEL BOX TOKENS; place ANIMAL TOKENS; solution (F).
  • Take JEWEL BOX and 2/2 GATE LATCHES (G).
  • Place GATE LATCHES; slide 1-2; select (J-K-M-K-M-U)-(I-H-I-K-M-K-T).
  • (N-S-Q-S-Kx2-Q-O-N-Ix2-O-V)-(O-N-O-S-Kx2-Qx2-W); take VALVE.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 4th PHOTO PART (A).
  • Walk down.
  • Use GEAR TOKEN HALVES; take ANKH (B).
  • Restore book image; place ANKH; take TOOLBOX KEY (C).
  • Play HOP; earn 3/3 JEWEL BOX TOKENS (D).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Open JEWEL BOX; add JEWEL BOX TOKENS and select.
  • Solution (E); earn 1/2 PICTURE TILES.
  • TOOLBOX KEY on TOOLBOX; select pairs (F-G).
  • Take ADJUSTABLE WRENCH (@).
  • Walk left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select; use OILER and ADJUSTABLE WRENCH; place VALVE (H).
  • Go left.
  • Take CANDLE (I).
  • Use CANDLE and LIGHTER; close and turn lantern; take 2/2 PICTURE TILES (J).
  • Take CACHE KEY (@).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take PENCIL; place PICTURE TILES; solution (K).
  • Take 2/4 CHEMICAL ELEMENTS (L).
  • Use PENCIL (M); play HOP; take CACHE CLUE.
  • Use CACHE KEY; read newspaper; take 1/3 PHOTO FRAGMENTS and NEWSPAPER (N).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place CACHE CLUE; select 1-3; take BOOK TOKEN and CHEST KEY (O).
  • Go right.
  • Use CHEST KEY (P).
  • Play HOP; earn; PHOTO FRAGMENT (Q).
  • Talk; take 2/3 PHOTO FRAGMENTS (R).
  • Walk down, left.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place BOOK TOKEN (A).
  • Drag token along path (B).
  • Take GLUE (C).
  • Use NEWSPAPER (D) and PENCIL (E); take WAITING ROOM KEY. Use WAITING ROOM KEY (E); open door.
  • Go right.

Chapter 4: Waiting Room

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk 2x (F).
  • Move pillow, read newspaper; take 3/4 CHEMICAL ELEMENTS (G).
  • Take CLOCK KEY (H).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 4/4 CHEMICAL ELEMENTS; use CLOCK KEY; take CHEMICAL CLUE (I).
  • Place CHEMICAL ELEMENTS and CHEMICAL CLUE; solution (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take HOUSE PHOTO (K).
  • Take GARDEN SHOVEL (L).
  • Talk; take HOURGLASS TILE (K).
  • Select 1-5; take 1/3 GREEN GEMS (M).
  • Select; play HOP; earn 3/3 PHOTO FRAGMENTS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • PHOTO FRAGMENTS on PHOTO FRAGMENT; restore photo (O); use GLUE; take SAFE CODE.
  • Walk down.
  • Pan down; use HOURGLASS TILE; take TOP HAT (P).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SAFE CODE; turn dial to 0-4-3-7; take COUCH ARM KNOB (Q).
  • Go right.
  • Place COUCH ARM KNOB; take 2/3 GREEN GEMS (R).
  • Go forward.
  • Place TOP HAT; take STONE TILE and CITY MAP (S).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • HOUSE PHOTO on CITY MAP; find the differences; take HOUSE DIRECTIONS (T).
  • Use HOUSE DIRECTIONS (U).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (V).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take HOOK (A).
  • Take RIBBON and 1/4 CLOCK BUTTONS (B).
  • Place STONE TILE; take CLOCK CRANK (C).
  • HOOK on RIBBON; earn RIBBON WITH HOOK.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Select cart and play HOP; earn 1/3 GATE GEARS (@).
  • Read note; take 2/4 CLOCK BUTTONS (D).
  • Use RIBBON WITH HOOK; earn 3/4 CLOCK BUTTONS (E).
  • Take 4/4 CLOCK BUTTONS (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use CLOCK CRANK; take 3/3 GREEN GEMS (G).
  • Place CLOCK BUTTONS; select 1-4; take 2/3 GATE GEARS (H).
  • Walk down.
  • Use GARDEN SHOVEL and GREEN GEMS; take 3/3 GATE GEARS (I).
  • Go forward.
  • Place and select GATE GEARS (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take VALVE (K).
  • Take 1/2 TURTLE JEWELS (L).
  • Take 1/2 BENCH TILES (M).
  • Take 1/3 LIGHTBULBS (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use VALVE; take 2/3 LIGHTBULBS, 2/2 BENCH TILES (O).
  • Take DOOR SOLUTION (P).
  • Place BENCH TILES; select 1-3; take 3/3 LIGHTBULBS (Q).
  • Place LIGHTBULBS; select (R).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Solution (S).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take CORKSCREW, DRAWER KEY, and CHEST KEY (A).
  • Take WIRE from CORKSCREW.
  • Take 1/2 WOODEN TILES (B).
  • Use DRAWER KEY; take 2/2 TURTLE JEWELS, VASE BASE, and SHEARS (C).
  • Go forward.

Chapter 5: Basement

Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; take SECRET CODE (D).
  • Take 2/2 WOODEN TILES; use CHEST KEY; select 1-5 (E).
  • Open chest; take 2nd PHOTO PART and BROKEN HARPOON (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take 1/3 MACHINE PARTS; select (G).
  • Use SECRET CODE; select 1-4; take WRONG CODE (H).
  • Select pairs; take HARPOON PART and VINEGAR (I).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place WOODEN TILES; solution (J).
  • Take 2/3 MACHINE PARTS and HARPOON ARROW (K).
  • HARPOON ARROW and HARPOON PART on BROKEN HARPOON; take HARPOON.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use SHEARS (L); play HOP; earn VASE PARTS.
  • VASE PARTS and GLUE on VASE BASE; solution (M); take VASE.
  • Place VASE; take JEWELED TURTLE (N).
  • TURTLE JEWELS on JEWELED TURTLE; open and take 3/3 MACHINE PARTS.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place PHOTO PARTS, WRONG CODE, and MACHINE PARTS; select (O).
  • Play HOP for the symbols; connect symbols as shown (P-S); earn CORRECT CODE.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place CORRECT CODE; select 1-4 (A).
  • Take GUN (B).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take LANTERN DISC (C).
  • Use HARPOON (D).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • This mini-game is randomly generated; use (E) as a guide to locate boards (F).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Restore boards (G).
  • Take CORKSCREW HANDLE (H).
  • CORKSCREW HANDLE on CORKSCREW.
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Take RULER; use VINEGAR (I); play HOP; earn SCROLL.
  • Read SCROLL; take WELL CLUE.
  • Use CORKSCREW; take 1/2 FLOWER LOCK PARTS (J).
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use RULER 4x (L); play HOP; earn GEAR.
  • Place WIRE; swap positions (M).
  • Restore GEAR; take BELT EMBLEM (N).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Move boxes (O-P)-(Q-P)-(R-P).
  • Take BROKEN LANTERN (S).
  • Place WELL CLUE; select brick 2x; read book; take 2/2 FLOWER LOCK PARTS and GLOWING MUSHROOMS (T).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place FLOWER LOCK PARTS; restore image (A); take VALVE.
  • Place VALVE; select B-G-C-F-H-I-D-E.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Talk; use GUN (J).
  • Take 1/3 MURAL PARTS; use BELT EMBLEM; take MONOCLE (K).
  • Disassemble MONOCLE; tale LENS.
  • Take SKULL CHEST (L).
  • Take 1/2 ANIMAL TOKENS (M).
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Open panel; take SKULL TOKEN (N).
  • SKULL TOKEN on SKULL CHEST; select 1-3 (O); take TONGS and 2/2 ANIMAL TOKENS.
  • Use TONGS; earn 2/3 MURAL PARTS; take SIGNET RING (P).
  • Use SIGNET RING; take 3/3 MURAL PARTS (Q).
  • Walk down.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Place MURAL PARTS; solution (A).
  • Take RUBBER GLOVES (B).
  • Place ANIMAL TOKENS; solution (C).
  • Take INSULATION TAPE (D).
  • Open BROKEN LANTERN; use TONGS, LANTERN DISC, LENS, and GLOWING MUSHROOMS. Close door; take LANTERN.
  • Go forward.
Dark Tales: Edgar Allan Poe's Speaking with the Dead
  • Use LANTERN, INSULATION TAPE, and RUBBER GLOVES (E).
  • Solution (F).
  • Congratulations! You have completed Dark Tales: Edgar Allan Poe’s Speaking with the Dead!

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