Welcome to the Darkness and Flame: Born of Fire Walkthrough.

A magical egg is about to turn one girl’s world upside-down.

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Darkness and Flame: Born of Fire game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Darkness and Flame: Born of Fire.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • In mini-games, cw and ccw represent clockwise and counterclockwise.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.

Chapter 1: The Water Mill

Darkness and Flame: Born of Fire
  • Take the BROOM (A).
  • Look at the sketch (B); take SILVER FLOWER 1/8 (C).
  • Use the BROOM (D); take the SCOOP (purple).
Darkness and Flame: Born of Fire
  • Try to take the ladder (E); use the SCOOP (F) to acquire the SCOOP OF GRAIN.
  • Use the SCOOP OF GRAIN (G); open the gate (H).
  • Turn left.
Darkness and Flame: Born of Fire
  • Talk to your dad (I).
  • Take the CORN (J), PIN (K), and BUCKET (L).
  • Open the CORN (M); take the CORN.
  • Use the CORN (N).
Darkness and Flame: Born of Fire
  • Take the KEY (O).
  • Walk down.
  • Place the BUCKET (P); move the ladder (Q).
  • Use the KEY (R).
  • Enter the house.
Darkness and Flame: Born of Fire
  • Push the cart (S).
  • Turn the spinning wheel (T) to acquire SILVER FLOWER 2/8.
  • Examine the area (U).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: 5-4-1-3-2-5-4-1-3-5-4-1-5-4-5.
  • Take SILVER FLOWER 3/8 (V).
Darkness and Flame: Born of Fire
  • Pull the canvas (W).
  • Take SILVER FLOWER 4/8 from the PIN (X).
  • Open the drawer; take the WOODCUTTER FIGURINE (Y).
  • Place the WOODCUTTER FIGURINE (Z).

Darkness and Flame: Born of Fire
Darkness and Flame: Born of Fire

  • Play the mini-game.
  • Solution: 1-8.
Darkness and Flame: Born of Fire
  • Open the letter (A); read it (B).
  • Take the ROPE (C).
  • Place the ROPE (D); climb down (E).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Run past the guards when they look away from the path (F).
Darkness and Flame: Born of Fire
  • Take the PIECE OF UNUSUAL KEY (G).
  • Turn left.
  • Take the ROPE (H).
  • Remove 3 nets (I); take the UNUSUAL KEY (J) and SILVER FLOWER 5/8 (K).
  • Walk down, turn right.
Darkness and Flame: Born of Fire
  • Take the LONG STICK (L) and ROSE HIPS (M).
  • Remove 5 cushions (N); take the PART (O).
  • Connect the ROPE to the LONG STICK (P); tie it twice to receive the STICK WITH ROPE.
  • Go to the Landing.
Darkness and Flame: Born of Fire
  • Use the STICK WITH ROPE (Q) to acquire the TABLET PART.
  • Go to the Garden.
  • Place the TABLET PART (R).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: 1-10.
  • Take the BEAR FIGURINE (S) and OIL (T).
Darkness and Flame: Born of Fire
  • Place the BEAR FIGURINE (U).
  • Take the BUNNY FIGURINE (V).
  • Walk down.
Darkness and Flame: Born of Fire
  • Place the BUNNY FIGURINE (W).
  • Play the mini-game.
  • Solution: 5G-4C-4I-1A-1B-5D-4G-4F-5G-1C-1H-2A-2B-5I-4G-3E-3Y-3A-3X-4F-4E-4Y-5G-5F-5E-5Z-4E-2C-3A-3B-6G-6F-4Y-6E-2I-2G-2J-3C-3I-6D-6A-6X.
  • Move forward.

Chapter 2: The Yard Around Colin’s House

Darkness and Flame: Born of Fire
  • Talk to your uncle (K).
  • Move forward.
  • Take the RAKE (L), KEY (orange), BAG (M), and PART (N).
Darkness and Flame: Born of Fire
  • Take the CROTCHET HOOK (O) and FRUIT PICKER (P).
  • Use the KEY (Q).
Darkness and Flame: Born of Fire
  • Play the HOP (R).
  • Solution mini-game 1: 1-4.
  • Solution mini-game 2: (S).
  • You receive SILVER FLOWER 6/8.
  • Take the CLOTH (T) and KNIFE (U); read the recipe (V).
Darkness and Flame: Born of Fire
  • Use the KNIFE (W); open the window (X).
  • Take SILVER FLOWER 7/8 (Y).
  • Walk down.
  • Collect the HANDLE (A) with the CROCHET HOOK.
  • Connect the PART OF THE UNUSUAL KEY and the HANDLE to the UNUSUAL KEY (B) to acquire the KEY.
Darkness and Flame: Born of Fire
  • Use the KEY (C); take the map (D), TROWEL (E), and SICKLE (F).
  • Use the SICKLE (G) to acquire the FISH.
  • Walk down.
Darkness and Flame: Born of Fire
  • Use the TROWEL (H); take the PART (green).
  • Turn left.
  • Chase away the frog (blue); use the RAKE (I).
  • Make note of the code (J).
  • Walk down.
Darkness and Flame: Born of Fire
  • Activate the code: 1-4.
  • Take the PART (K).
  • Turn right.
  • Place the BAG (L); take the FIR BRANCHES (M).
Darkness and Flame: Born of Fire
  • Use the FRUIT PICKER (N) to acquire the APPLE.
  • Go to the Field.
  • Use the SICKLE (purple); take the MONKSHOOD (O) and MINT (P).
  • Go to Colin’s House.
Darkness and Flame: Born of Fire
  • Place the ROSE HIPS, APPLE, MONKSHOOD, MINT, and FIR BRANCHES (Q).
  • Prepare the potion: 1-9-2-9-7-8-9-9-11-10-10-4-12-4-3-4-5-4-13-6.
  • You receive SILVER FLOWER 8/8.
  • Go to the Attic.
  • Place 8 SILVER FLOWERS (R); take the HAIRPIN (S) and photo (green).
  • Go to the Path to Colin’s House.
Darkness and Flame: Born of Fire
  • Use the HAIRPIN (T); take the HAMMER (U), PART (V), and SACK (W).
  • Use the HAMMER (orange); open the door (X).
  • Take the MOSAIC PART (Y) and PART (Z).
  • Turn left.
Darkness and Flame: Born of Fire
  • Place the MOSAIC PART (A).
  • Play the mini-game.
  • Solution: (B).
  • Take the PART (C).
  • Go to Colin’s House.
Darkness and Flame: Born of Fire
  • Connect six PARTS to the PART (D).
  • Repair the engine: 1-3.
  • Take the ENGINE (E).
  • Place the SACK (F); use the tools (G) to collect coal and take the COAL.
  • Go to the Landing.
Darkness and Flame: Born of Fire
  • Place the ENGINE and COAL (H).
  • Move forward.
  • Talk to your uncle (orange) to receive the NAILS.
  • Take the CAULDRON (I), PLANK (J), and BONE (K).
Darkness and Flame: Born of Fire
  • Play the HOP (@).
  • Solution mini-game 1: (M).
  • Solution mini-game 2: 1-13.
  • Take the FLINT.
Darkness and Flame: Born of Fire
  • Use the BONE (V) to acquire the WOOD RESIN.
  • Collect six branches (green); use the FLINT (W).
  • Place the CAULDRON and WOOD RESIN (X); take the CAULDRON OF RESIN (Y).
  • Use the PLANK, NAILS, HAMMER, and CAULDRON OF RESIN (Z).
  • Move forward.
Darkness and Flame: Born of Fire
  • Take the STICK (A).
  • Use the STICK (B).
  • Move forward.
Darkness and Flame: Born of Fire
  • Take the PEBBLES (C), STONE FIGURINE (D), and WIRE (E).
  • Throw the PEBBLES (F).
Darkness and Flame: Born of Fire
  • Hit the ice (G) with the stone (H); take the STONE FIGURINE (purple).
  • Shape the WIRE twice (I) to acquire the HOOK.
  • Move down.
  • Use the HOOK (J) to acquire the MOUNTAIN FIGURINE.
  • Move down.
Darkness and Flame: Born of Fire
  • Place the MOUNTAIN FIGURINE (K).
  • Play the mini-game.
  • Solution: Lx2-Mx2-O.
  • Take the STONE FIGURINE (P).
  • Move forward twice.
Darkness and Flame: Born of Fire
  • Place 3 STONE FIGURINES (Q).
  • Turn right.
  • Talk to your uncle (R).
  • Remove 3 rocks (S); take the GEAR (orange).
  • Remove the broken piece (T); replace it with the GEAR.
Darkness and Flame: Born of Fire
  • Open the bag; take the FASTENER (U).
  • Place the FASTENER (V).
  • Pull the lever (W).
  • Turn left.

Chapter 3: The Street

Darkness and Flame: Born of Fire
  • Take the SACK OF SAND (X).
  • Walk down.
  • Throw the SACK OF SAND (Y); take the PICK-AXE (Z).
  • Pour the OIL over the PICK-AXE (A); open it (B) and take the ICE AXE.
  • Go to the Market.
Darkness and Flame: Born of Fire
  • Talk to Janie (C).
  • Take the EMPTY JAR (D).
  • Collect 9 EGGS (green) and the BLUE CRYSTAL (E).
  • Place 9 EGGS (F).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: 1-12.
  • Take the EMPTY FLASK (G) and PART (H).
  • Walk down.
Darkness and Flame: Born of Fire
  • Place the BLUE CRYSTAL (I).
  • Turn left.
  • Talk to Marcus (J) to receive the NOTE.
  • Place the EMPTY FLASK (K) to acquire the FLASK OF WATER.
  • Place the FLASK OF WATER (L); use the tongs (M) to acquire the HOT WATER.
  • Go to the Lab.
Darkness and Flame: Born of Fire
  • Place the PART (N).
  • Go to the Cave Entrance.
  • Use the ICE AXE (O); take the DISC WITH CRYSTALS (P).
  • Move forward twice.
Darkness and Flame: Born of Fire
  • Place the DISC WITH CRYSTALS (Q) and NOTE (R); pull the lever (S).
  • Play the mini-game.
  • Solution: T-Vx2-T-U.
  • Move down twice.
Darkness and Flame: Born of Fire
  • Select the correct symbols (W); take the MOSAIC PARTS (X).
  • Go to the Street.
  • Place the MOSAIC PARTS (Y).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: (Z).
Darkness and Flame: Born of Fire
  • Play the HOP (A) to receive the LENSES.
  • Walk down.
  • Place the LENSES (B); look through the telescope (C).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: (D).
  • Go to the Scientist’s House.
  • Talk to Marcus (E) to receive the SLEEPING POTION RECIPE.
  • Unfold the SLEEPING POTION RECIPE (F); take the PIECE OF ORNAMENT (purple) and SLEEPING POTION RECIPE (G).
Darkness and Flame: Born of Fire
  • Place the SLEEPING POTION RECIPE (H) and HOT WATER (I).
  • Go to Colin’s House.
  • Place the PIECE OF ORNAMENT (J); take the NEEDLE AND THREAD (K) and DISK WITH A SQUIRREL (L).
  • Place the DISK WITH A SQUIRREL (M).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: Rx3-Q-Px2-O-N-R-Q-Px2-O-N-Px3-O-N-Q-Px2-O-R-Q-P-R-Q-P-Q-P-R-Q-Rx2-Q.
  • Take the CROWBAR (S), LASSO (T), and BELLADONNA EXTRACT (U).
  • Go to the Chasm.
Darkness and Flame: Born of Fire
  • Throw the LASSO (V) to acquire the FISH.
  • Go to the Yard around Colin’s House.
  • Place the FISH (W); take the BEADS (blue) and PART (X).
  • Go to the Street.
Darkness and Flame: Born of Fire
  • Use the CROWBAR (Y); take the BOOTS (Z).
  • Go to the Lab.
  • Place the PART (A).
  • Go to the Market.
Darkness and Flame: Born of Fire
  • Give the BEADS to Janie (B) to acquire the CHLORAL HYDRATE and SYRINGE.
  • Use the CROWBAR (C).
  • Go to the Scientist’s House.
  • Place the BELLADONNA EXTRACT (D), SYRINGE (E), and CHLORAL HYDRATE (F); open the belladonna extract.
  • Pour the hot water (G), belladonna extract, and chloral hydrate into the bowl (H); put the syringe into the bowl to acquire the SLEEPING POTION.
  • Go to the Market, move forward.
Darkness and Flame: Born of Fire
  • Infuse the FISH with the SLEEPING POTION (I) to acquire the FISH WITH SLEEPING POTION.
  • Use the FISH WITH SLEEPING POTION (J).
  • Take the NET (K) and LIZARD SKIN (L).
  • Go to the Scientist’s House.
Darkness and Flame: Born of Fire
  • Give the LIZARD SKIN to Marcus (M) to acquire the HANDLE.
  • Stitch the NET with the NEEDLE AND THREAD (N) to acquire the BUTTERFLY NET.
  • Go to the Lab.
  • Place the HANDLE (O).
  • Go to the Firefly Cave.
Darkness and Flame: Born of Fire
  • Place the EMPTY JAR (P); use the BUTTERFLY NET (Q).
  • Take the JAR OF FIREFLIES (R).
  • Move down.
  • Place the JAR OF FIREFLIES (S); take the SCREWDRIVER (T) and PICTURE OF ROCK TOWERS (U).
Darkness and Flame: Born of Fire
  • Place the PICTURE OF ROCK TOWERS (V).
  • Play the mini-game.
  • Solution: (W).
  • Take the COGGED SHAPED KEY (X).
  • Go to the Market.
Darkness and Flame: Born of Fire
  • Place the COGGED SHAPED KEY (Y).
  • Play the HOP (Z) to acquire the DIVING HELMET.
  • Move forward.
Darkness and Flame: Born of Fire
  • Use the SCREWDRIVER (A); remove the door.
  • Take the OXYGEN TANK (B).
  • Connect the OXYGEN TANK to the DIVING HELMET (C) and fasten it to acquire the DIVING HELMET.
  • Go to the Cave Lake.
Darkness and Flame: Born of Fire
  • Use the DIVING HELMET (D).
  • Dive down.
  • Take the BRUSH (E).
  • Use the BRUSH (F); remember the code (green).
Darkness and Flame: Born of Fire
  • Remove the plant (G); take the SPECIAL WRENCH (H).
  • Use the SPECIAL WRENCH (I).
  • Enter the Underwater Machine.

Chapter 4: The Underwater Machine

Darkness and Flame: Born of Fire
  • Take the GLASS SHARD (J).
  • Climb up.
  • Use the GLASS SHARD (K) to acquire the WEDGE.
  • Go to the Street.
Darkness and Flame: Born of Fire
  • Use the WEDGE (L); take the HELMET (M) and CHISEL (N).
  • Go to the Giant Lizard.
  • Place the CHISEL (O); hit it with the stone (P).
  • Take the HANDWHEEL (Q).
  • Go to the Underwater Machine.
Darkness and Flame: Born of Fire
  • Place the HANDWHEEL (R); turn it.
  • Remove the part (S); take the STICK (T).
  • Move the cloth (orange); take the GEAR (U).
  • Go to the Scientist’s House.
Darkness and Flame: Born of Fire
  • Place the GEAR (V).
  • Play the mini-game.
  • Solution: (W).
  • Take the HINT (X).
  • Go to the Lab.
Darkness and Flame: Born of Fire
  • Place the HINT (Y).
  • Enter the correct code (Z).
  • Take the GLOVES (A) and CAPSULE (B).
  • Go to the Scientist’s House.
Darkness and Flame: Born of Fire
  • Talk to Marcus (C) to acquire the SUIT.
  • Connect the BOOTS, GLOVES, and HELMET to the SUIT (D) to acquire the PROTECTIVE SUIT.
  • Walk down twice.
  • Use the PROTECTIVE SUIT (E).
Darkness and Flame: Born of Fire
  • Remove the bark (F); take the HANDWHEEL (G) and CRICKET (H).
  • Take PART 1/3 (I).
  • Go to the Underwater Machine.
Darkness and Flame: Born of Fire
  • Place the HANDWHEEL (J).
  • Play the mini-game.
  • Solution: Mx6-Lx4-Kx6-Mx4-Nx8-Kx6-Nx6.
Darkness and Flame: Born of Fire
  • Play the HOP (@).
  • Solution mini-game 1: (O).
  • Solution mini-game 2: (P).
  • Solution mini-game 3: (Q).
  • Solution mini-game 4: Rx3-Sx9-Rx3.
  • You receive the CLIMBING SPURS.
  • Go to the Forest.
Darkness and Flame: Born of Fire
  • Use the CLIMBING SPURS (T).
  • Climb up.
  • Take PART 1/4 (U) and the HOOK (V).
  • Connect the HOOK to the STICK (W) to acquire the GAFFING HOOK.
  • Use the GAFFING HOOK to collect the HANDSAW (X).
Darkness and Flame: Born of Fire
  • Use the HANDSAW (Y).
  • Take PART 2/4 (Z).
  • Move forward.
Darkness and Flame: Born of Fire
  • Take the TORCH (A) and ROPE WITH HOOK (B).
  • Remove the pieces (C); take the TOTEM HEAD (D).
  • Walk down three times, climb down.
Darkness and Flame: Born of Fire
  • Place the ROPE WITH HOOK (E).
  • Use the HANDSAW (F).
  • Remove the leaves (G); take the SHARP SCISSORS (green).
  • Talk to the girl (blue).
  • Walk down, climb up.
Darkness and Flame: Born of Fire
  • Use the SHARP SCISSORS (H); take PART 2/3 (purple).
  • Move forward twice.
  • Open the backpack; use the SHARP SCISSORS (I).
  • Take the TWEEZERS (J), BUTTON (K), and VESSEL OF WATER (L).
  • Place the BUTTON (M).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: N-Ox2-Qx12-P-Qx4-N-Ox12-P-Ox7-N-Ox4-P.
  • Move forward.

Chapter 5: The Spring

Darkness and Flame: Born of Fire
  • Take PART 3/4 (R), the PART (S), PLANK (T), and PICK-AXE (U).
  • Go to the Gorge.
  • Use the VESSEL OF WATER (V); take the MATCHES (orange).
  • Go to the Path to the Waterfall.
Darkness and Flame: Born of Fire
  • Place the PLANK (W).
  • Play the HOP (X) to acquire PART 4/4.
Darkness and Flame: Born of Fire
  • Use the TWEEZERS to collect PART 3/3 (Y).
  • Move forward twice.
  • Place 3 PARTS (Z).
  • Place 4 PARTS (A).
  • Use the CAPSULE (B) to acquire the CAPSULE OF WATER.
Darkness and Flame: Born of Fire
  • Take the GLASS FIGURINE (C).
  • Go to the Gorge.
  • Give the GLASS FIGURINE to the girl (D) to receive the SALTPETER.
  • Use the SALTPETER on the TORCH (E); open it and pour it over the TORCH.
  • Light the TORCH with the MATCHES to receive the TORCH.
  • Walk down.
Darkness and Flame: Born of Fire
  • Use the TORCH (F); take the TILE (blue).
  • Place the TILE (G).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: 1-21.
  • Take the DRY FUEL (H) and TOTEM HEAD (I).
  • Go to the Path to the Waterfall.
Darkness and Flame: Born of Fire
  • Place 2 TOTEM HEADS (J).
  • Play the mini-game.
  • Solution (K): 1-4, 1-2, 1-2, 3-2, 3-4, 3-1, 5-4, 5-3, 5-1, 4-5, 4-5, 4-1, 2-4, 2-5, 3-4, 2-3, 4-3, 4-3, 5-4, 5-2, 5-2, 4-5, 2-4, 2-5, 4-5.
Darkness and Flame: Born of Fire
  • Use the PICK-AXE (L); take the PIPE (M) and PART (N).
  • Go to the Lab.
  • Place 2 PARTS (purple).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: (O).
Darkness and Flame: Born of Fire
  • Take the SEED (P).
  • Talk to Marcus (Q) to acquire the KEY.
  • Walk down twice.
  • Use the KEY (R).
  • Move forward.
Darkness and Flame: Born of Fire
  • Take the TURNING HANDLE (S).
  • Place the TURNING HANDLE (T); take the FIGURINE (U).
  • Place the FIGURINE (V).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: (W).
  • Take the SCORPION FIGURINE (X).
  • Move forward.
Darkness and Flame: Born of Fire
  • Use the PIPE (Y).
  • Take the CORKSCREW (Z).
  • Walk down.
Darkness and Flame: Born of Fire
  • Place the CORKSCREW (A); pull it.
  • Take the CHART (B).
  • Move forward, then left.
  • Place the CHART (C).
  • Go to the Underwater Machine.
Darkness and Flame: Born of Fire
  • Place the SCORPION FIGURINE (D); take the CHIP (green) and TRAP (E).
  • Climb up.
  • Place the TRAP and CRICKET (F); close the front (G).
  • Open the top (H); take the EYEBALL (orange).
  • Go to the Giant Lizard.
Darkness and Flame: Born of Fire
  • Place the CHIP (I).
  • Solution: (J).
  • Take the SOLVENT (K).
  • Go to the Predatory Flower.
Darkness and Flame: Born of Fire
  • Use the SOLVENT (blue); make note of the code (L).
  • Enter the code (M) and confirm (N).
  • Turn right.

Chapter 6: The Abandoned Warehouse

Darkness and Flame: Born of Fire
  • Take the FIRE EXTINGUISHER (O).
  • Play the mini-game.
  • Solution: (P).
  • Take the GLUE (Q) and LANTERN (R).
Darkness and Flame: Born of Fire
  • Move the bottles (S).
  • Use the FIRE EXTINGUISHER (T); take the MEAT FORK (U).
Darkness and Flame: Born of Fire
  • Take the JAR (V).
  • Use the MEAT FORK (W); take the AXE (X) and KEY (Y).
  • Insert the KEY (Z).
  • Walk down.
Darkness and Flame: Born of Fire
  • Place the JAR (green) to acquire the ACID.
  • Use the AXE (A).
  • Move forward to the Huge Skeleton.
  • Remove the rocks (B); take the RIB (C).
Darkness and Flame: Born of Fire
  • Use the RIB to collect the DAGGER (D).
  • Play the mini-game.
  • Solution: (E).
  • Take the MIRROR (F).
  • Walk down twice.
Darkness and Flame: Born of Fire
  • Use the DAGGER (G).
  • Play the HOP (@).
  • Solution mini-game: 1-8.
  • You receive the PART.
  • Go to the Spring.
Darkness and Flame: Born of Fire
  • Place the EYEBALL (H); take the DRAGON FIGURINE (I).
  • Walk down.
  • Place the DRAGON FIGURINE (J); take the CRYSTAL (K).
  • Go to the Underwater Machine.
Darkness and Flame: Born of Fire
  • Use the LANTERN (L); make note of the symbols (purple).
  • Go to the Invisible Bridge.
  • Place the MIRROR (M), CRYSTAL (N), and PART (O).
Darkness and Flame: Born of Fire
  • Use the GLUE (P).
  • Recreate the mirror (Q); take the MIRROR (orange).
  • Place the MIRROR (R).
  • Pull the lever (S).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: (T).
  • Turn left.
Darkness and Flame: Born of Fire
  • Take the HORN (U).
  • Place the HORN (V) to receive the CHIP.
  • Take the CHEESE (W) and BOLTS (green); read the note (X).
  • Go to the Abandoned Warehouse.
Darkness and Flame: Born of Fire
  • Place the CHIP (Y).
  • Play the mini-game.
  • Solution: N-K, M-G, L-C, G-L, F-M, E-N, D-O, K-D, J-E, I-F, H-G, O-H, C-I, G-J, B-O, A-G, Z-K, G-Z, F-A, E-B, K-C, O-K, N-E, M-F, K-M, J-N, C-J, B-O, A-K, Z-G, O-Z, N-A, K-B, G-C, F-K, E-N, D-O, C-D, B-E, K-F, O-B.
  • Take the MAGNET (Q) and JACK (R); read the note (S).
  • Go to the Huge Skeleton.
Darkness and Flame: Born of Fire
  • Place the JACK (T); take the DRILL (U).
  • Walk down twice.
  • Use the MAGNET (V) to acquire the METAL PLATE.
  • Go to the Secret Passage.
Darkness and Flame: Born of Fire
  • Place the METAL PLATE (W).
  • Play the mini-game.
  • Solution (X): Orange-R, Blue-cwx6, Orange-L, Blue-cwx3, Orange-Rx2, Blue-ccwx3, Orange-L, Blue-cw, Orange-L, Blue-cw, Orange-L, Blue-cw, Orange-L, Blue-ccw, Orange-R, Blue-ccwx2, Orange-R, Blue-cw, Orange-R, Blue-cwx2, Orange-R.
  • Enter the Castle.
Darkness and Flame: Born of Fire
  • Place the CHEESE (Y); take the RAT (Z).
  • Play the mini-game.
  • Solution: (A).
  • Use the ACID (B).
  • Move forward.
Darkness and Flame: Born of Fire
  • Use the RAT (C).
  • Take the CHIP (purple) and PLATE (D).
  • Walk down twice.
Darkness and Flame: Born of Fire
  • Place the PLATE (E).
  • Play the mini-game.
  • Solution: M-I-H-L-Q-U-V-R-Q-U-T-P-K-G-H-I-M-L-Q-R-M-L-H-I-M-L-H-I-M-L-Q-U-V-R-M-L-Q-U-V-R-M-L-K-P-Q-U-V-R-M-L-K-P-Q-R-M-N.
  • Take the KEY (W).
  • Move forward.
Darkness and Flame: Born of Fire
  • Insert the KEY (X).
  • Play the HOP (@).
  • Solution mini-game 1: Yx3-Zx5.
  • Solution mini-game 2: 1-5.
  • You receive the WRENCH.
  • Move forward.
Darkness and Flame: Born of Fire
  • Place the DRILL, WRENCH, DRY FUEL, and BOLTS (A).
  • Assemble the machine: 1-9.
  • Take the STEAM DRILL (B).
Darkness and Flame: Born of Fire
  • Use the STEAM DRILL (C).
  • Use the SEED and CAPSULE OF WATER (D).
  • Move forward.
  • Take the SKULL (E).
Darkness and Flame: Born of Fire
  • Take the HAMMER (F); place the CHIP (G).
  • Use the HAMMER (H).
  • Move the barrel (I).
Darkness and Flame: Born of Fire
  • Place the SKULL (J); take the CHIP (K).
  • Place the CHIP (L).
Darkness and Flame: Born of Fire
  • Play the mini-game.
  • Solution: M-R-S-P-Q-S-O-N-M-R-Q-S.
  • Take the MAP (T).
  • Move forward.
Darkness and Flame: Born of Fire
  • Use the MAP (U).
  • Play the mini-game.
  • Solution: Wx2-X-V-W-V-Xx2-W.
  • Congratulations, you have completed Darkness and Flame: Born of Fire.

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