Welcome to the Detectives United: Origins Walkthrough

Three legendary detectives join forces to solve a horrible crime!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Detectives United: Origins game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Detectives United: Origins.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Three Detectives

Detectives United: Origins
  • Examine scene.
  • Take HORSEMAN FIGURINE (1/2), CREST PART (1/3), PERFUME, and CRUMPLED PAPER (A).
  • Open CRUMPLED PAPER; use PERFUME. Take CODE PAPER.
  • Use CODE PAPER (B); receive DESK CODE.
Detectives United: Origins
  • Use DESK CODE; solution: (C): (A-Cx2)-(B-A-B)-(D-C-D)-(A-B-A).
  • Play HOP; receive ROYAL EMBLEM (D).
Detectives United: Origins
  • Place ROYAL EMBLEM (E); take HORSEMAN FIGURINE (2/2).
  • Place HORSEMAN FIGURINE (2/2) (F); take OIL.
  • Use OIL (G).
  • Walk forward.
  • Examine scene. Talk; receive JAMES’ FILE.
  • Examine JAMES’ FILE. Play HOP; receive CREST PART (2/3).
  • Take METAL SWAN (1/2), VIOLIN BOW, and PENCIL (H).
  • Walk down.
Detectives United: Origins
  • Use VIOLIN BOW (I); take WINDING KEY.
  • Walk forward.
  • Place WINDING KEY; take METAL SWAN (2/2) and MAGNIFIER (J).
  • Place METAL SWAN (2/2) (K); take BATTERY (1/2) and PAPER KNIFE.
  • Walk down.
Detectives United: Origins
  • Move portrait and spider; use PAPER KNIFE. Take LION EMBLEM (1/2) and CREST PART (3/3) (L).
  • Walk forward.
  • Place CREST PART (3/3) (M). Play HOP; receive BATTERY (2/2).
  • Examine DEVICE; replace BATTERY (2/2). Take WORKING DEVICE.
  • Give WORKING DEVICE (N).
  • Examine (O); switch to James Blackthorne (P).
Detectives United: Origins
  • Solution (Q).
  • Receive DEVICE.
Detectives United: Origins
  • Take TIARA (R).
  • Examine 2x (S); place TIARA. Take HAIRPIN.
  • Walk down.
  • Use HAIRPIN (T); receive PIANO KEY.
  • Walk forward.
Detectives United: Origins
  • Place PIANO KEY (U); take LION EMBLEM (2/2) (V).
  • Place LION EMBLEM (2/2) (W); open.
  • Play HOP; receive TORN PHOTO (X).
Detectives United: Origins
  • Examine TORN PHOTO; solution (Y).
  • Use PENCIL and MAGNIFIER; solution (Z).
  • Take COORDINATES.
  • Examine DEVICE; press phone button. Use COORDINATES.
Detectives United: Origins
  • Examine scene. Talk; receive CHAIN SAW BASE.
  • Take RUSTY BADGE and BRANCH (A).
  • Use BRANCH (B); take WIRE CUTTERS and SAW BLADE.
  • Use WIRE CUTTERS (C); take EMPTY FUEL CAN.
Detectives United: Origins
  • Use EMPTY FUEL CAN (D); receive FUEL.
  • Examine CHAIN SAW BASE; place SAW BLADE and FUEL. Take CHAIN SAW.
  • Use CHAIN SAW (E).
  • Walk right.
  • Take DOORKNOB and TILE (1/3) (F).
Detectives United: Origins
  • Examine; take METAL KEY (1/2) and TILE (2/3) (G).
  • Walk down.
  • Examine (H); place DOORKNOB. Take RAKE.
  • Use RAKE; take TILE (3/3) and METAL KEY (2/2) (I).
  • Walk right.
Detectives United: Origins
  • Use METAL KEY (2/2) (J).
  • Examine (K); take PRISONER’S BOX.
Detectives United: Origins
  • TILE (3/3) on PRISONER’S BOX.
  • Solution (L): (A left)-(L)-(I right)-(F down)-(E right)-(D right)-(J right)-(A down)-(B left)-(A left)-(Lx2)-(E up)-(D right)-(J right)-(A down)-(B left)-(A left)-(Lx2)-(J right)-(A right)-(D up)-(G up)-(H left)-(E down)-(B down)-(A right)-(D up)-(A left)-(Lx2)-(J right)-(A down)-(B left)-(C left)-(F up)-(E right)-(D right)-(A down)-(B left)-(A left)-(Lx3)-(C left)-(B left)-(F up)-(E up)-(I up)-(H up)-(K left)-(I left)-(F down)-(I right)-(M)-(C down)-(F down)-(B right)-(C down)-(A right)-(B right)-(J right)-(A right)-(D up)-(E left)-(F left)-(C down)-(B right)-(A right)-(D up)-(E left)-(F left)-(C down)-(B right)-(A right)-(D up)-(G up)-(H left)-(I left)-(F down)-(C down)-(B right)-(A right)-(D up)-(A left)-(Lx3)-(J right)-(A down)-(B left)-(A left)-(D up)-(E up)-(F left)-(G up)-(I up)-(H left)-(K left)-(I left)-(F down)-(I right)-(E right)-(H up)-(G right)-(H right)-(D down)-(E down)-(B down)-(E left)-(A right)-(J right)-(H up)-(I left)-(K left).
  • Take ELECTRICAL TAPE and WHISTLE.
  • Walk down.
Detectives United: Origins
  • Use WHISTLE (M); take LADDER.
  • Use LADDER; take SCREWDRIVER (N).
  • Walk right.
Detectives United: Origins
  • Use SCREWDRIVER; take SWAN EMBLEM (O).
  • Place SWAN EMBLEM (P); take BUTTON and TEST TUBE (1/3) (Q).
  • Use ELECTRICAL TAPE (R). Place BUTTON (S); press.
Detectives United: Origins
  • Solution (T).
Detectives United: Origins
  • Examine scene.
  • Switch to Anna Gray (U).
  • Talk; receive BROWN’S INFO.
  • Read BROWN’S INFO; take PUNCH CARD (1/2) and TORN PAPER.
  • Play HOP; receive TEST TUBE (2/3) (V).
  • Use HAIRPIN (W); receive ROCK.
  • Walk down.
Detectives United: Origins
  • Examine (X); use ROCK. Take TEST TUBE (3/3).
  • Walk right.
  • Place TEST TUBE (3/3); select in order (1-3). Take SCUM REMOVER.
  • Walk down twice.
Detectives United: Origins
  • Use SCUM REMOVER; take PUNCH CARD (2/2) (Y).
  • Go to the Study.
  • Use PUNCH CARD (2/2) (Z); take FILM REEL (A).
  • Place FILM REEL (B).
Detectives United: Origins
  • Play HOP; receive ENVELOPE (C).
  • Open ENVELOPE; take GOLDEN T.
  • Examine scene. Use Skull (D); receive MEDICAL TILE (1/3).
  • Take MEDICAL TILE (2/3)-(3/3) and BUCKET WITH WATER (E).
Detectives United: Origins
  • Use BUCKET WITH WATER (F); receive HOT WATER. Examine (G); place MEDICAL TILE (3/3).
  • Solution (H): Ex2-O-R-P-F-K-Ox5-Ux2.
  • Take SHOVEL.
Detectives United: Origins
  • Use SHOVEL (I); pour HOT WATER.
  • Walk forward.
  • Take BANDAGE, CARABINER, and COIN (1/2) (J).
Detectives United: Origins
  • Use SCREWDRIVER (K); take MAGNET.
  • Walk down.
  • Use MAGNET (L); take CHAIN.
  • Walk forward.
Detectives United: Origins
  • Use CHAIN and CARABINER (M); take LOCKPICK (N).
  • Use LOCKPICK (O); take FLASHLIGHT and JACK (P).
  • Walk down.
  • Use FLASHLIGHT; examine note (Q). Take COIN (2/2).
Detectives United: Origins
  • Use COIN (2/2) (R); take MAP PIECE (S).
  • Walk forward.
  • Use JACK (T); place MAP PIECE (U).
Detectives United: Origins
  • Solution (V).
Detectives United: Origins
  • Use Skull; receive SUSPECT’S DIARY.
  • Play HOP; receive COMBO LOCK (1/2) (X).
  • Use SCREWDRIVER; take METAL EYE (1/2) (Y).
  • Examine 2x (Z).
  • Take METAL EYE (2/2) (A).
  • Walk down.
Detectives United: Origins
  • Place METAL EYE (2/2) (B); take FIRE BADGE (C).
  • Place FIRE BADGE (D); take BOLT CUTTER.
  • Walk down.
Detectives United: Origins
  • Use BOLT CUTTER; take FIGURINE HEAD (E).
  • Walk forward twice.
  • Place FIGURINE HEAD (F); take GOLDEN A (G).
  • Place GOLDEN T and GOLDEN A (H).
Detectives United: Origins
  • Play HOP; receive COMBO LOCK (2/2) (I).
  • Place COMBO LOCK (2/2) (J).
  • Solution (K): C-Ax2-K-Mx3-Jx3-F-L-N-Kx2-E-Bx2.
  • Ex2-H-Dx3-L-Ex3-Ix2-H-Ex3-H-I-M.
  • N-Lx3-Ox2-Mx2-Ax2-Gx2-Jx2-Px2.
  • Take SNAKE EMBLEM.
  • SNAKE EMBLEM on SUSPECT’S DIARY.

Detectives United: Origins
Detectives United: Origins

  • Solution (L-M).
  • Take VESSEL.

Chapter 2: Portal to the Past

Detectives United: Origins
  • Talk; receive LIST.
  • Use DEVICE on scene.
  • Solution (N): (C-B)-(F-N)-(H-J)-(C-E)-(F-O)-(D-G).
  • (F-M)-(H-K)-(D-K)-(K-L)-(K-I)-(I-F).
Detectives United: Origins
  • Take LEVER (1/2) and FEATHER (1/3) (O).
  • Use SCREWDRIVER; take FEATHER (2/3) (@).
  • Play HOP; receive FEATHER (3/3) (P).
Detectives United: Origins
  • Place FEATHER (3/3) (Q); take CANDLES and CHISEL (R).
  • Use CHISEL; take LEVER (2/2) and RUNE STONES (S).
  • Place LEVER (2/2) (T); take POCKET WATCH.
  • CANDLES, RUNE STONES, and POCKET WATCH on LIST; take RITUAL MATERIALS.
  • Place RITUAL MATERIALS (U).
  • Go forward.
Detectives United: Origins
  • Take SWAN EMBLEM, WOODEN FLOWER (1/3)-(3/3), LATCH, and PAPER PIECE (1/3) (V).
  • Move books; place WOODEN FLOWER (3/3) (W).
  • Walk forward.
Detectives United: Origins
  • Place LATCH (X); take BRACELET.
  • Place BRACELET (Y); take SWAN EMBLEM.
  • Walk down twice.
  • Place 2 SWAN EMBLEMS; take PETROLEUM JELLY (Z).
  • Go forward twice.
Detectives United: Origins
  • Use PETROLEUM JELLY (A); take HERBICIDE.
  • Use HERBICIDE; take DRAWER KEY (B).
  • Walk down.
  • Use DRAWER KEY (C); take CORD PART.
Detectives United: Origins
  • Place CORD PART (D); take MUSIC EMBLEM and LAMP (E).
  • Walk forward.
  • Place LAMP (F).
Detectives United: Origins
  • Solution (G): (K-J-M-I)-(N-E)-(J-K-I)-(N-F).
  • (K-M-I)-(N-C)-(J-M-I)-(N-C)-(L-M-I)-(N-C).
  • (K-L-I)-(N-E)-(K-L-M-J-I)-(N-E)-(K-J-M-I)-(N-E).
  • (J-L-I)-(N-F)-(J-L-K-I)-(N-F)-(K-J-I)-(N-F).
  • Take ACID.
Detectives United: Origins
  • Pour ACID (H); take METAL KNOB.
  • Walk down twice.
  • Place METAL KNOB (I); take WRENCH.
  • Use WRENCH (J); take MUSIC EMBLEM.
  • Walk forward.
Detectives United: Origins
  • Place 2 MUSIC EMBLEMS (K).
  • Play HOP; receive TUNING FORK (L).
  • Use TUNING FORK (M); receive BUSINESS CARD.
Detectives United: Origins
  • BUSINESS CARD on DEVICE; Solution (N): (B-Cx2)-(Ax2-C-D-B)-(Ax2-B-D-C).
  • Examine scene; switch to Anna Gray.
Detectives United: Origins
  • Take UMBRELLA HANDLE and MOLD (O).
  • Take COLD WATER (P). Place UMBRELLA HANDLE (Q); take UMBRELLA.
  • Use UMBRELLA (R).
Detectives United: Origins
  • Take CAN OPENER (S).
  • Use CAN OPENER; take GRAINS (T).
  • Give GRAINS (U); take GEAR.
  • Place GEAR (V).
Detectives United: Origins
  • Play HOP; receive TIN SOLDIER (W).
  • Examine (X); place TIN SOLDIER. Receive MELTED TIN.
  • Open MOLD; pour MELTED TIN. Use COLD WATER; take MOLDED KEY.
  • Use MOLDED KEY (Y).
  • Walk left.
Detectives United: Origins
  • Take DYNAMITE STICK and S-HOOK (Z).
  • Place S-HOOK (A).
  • Walk right.
Detectives United: Origins
  • Take OWL PART and MATCHES (B).
  • Play HOP; receive BALLERINA FIGURINE (C).
  • Walk down.
Detectives United: Origins
  • Place BALLERINA FIGURINE (D); take OWL PART.
  • Place 2 OWL PARTS (E).
Detectives United: Origins
  • Solution (F): (D-G-D)-(B-H-B)-(E-H-E)-(C-H-C)-(A-G-A)-(B-H-B).
  • Take HAMMER.
  • Walk right.
Detectives United: Origins
  • Use HAMMER; take PEDESTAL CODE and GUNPOWDER (G).
  • Use PEDESTAL CODE; solution (H).
  • Take DOLL HEAD.
Detectives United: Origins
  • Replace DOLL HEAD; take GLASS SHARD (I).
  • Walk down.
  • Use GLASS SHARD (J); take WICK.
  • Open DYNAMITE STICK; use GUNPOWDER and WICK. Take DYNAMITE.
  • Use DYNAMITE and MATCHES (K).
  • Walk left.
Detectives United: Origins
  • Play HOP; receive ROPE.
  • Take TRIANGLE EMBLEM (1/2)-(2/2) (L).
  • Walk down, then right.
  • Use GLASS SHARD; place TRIANGLE EMBLEM (2/2) (M). Take TWEEZERS.
  • Walk down, then left.
Detectives United: Origins
  • Use TWEEZERS (N); take CLOCK HANDS and STAINED GLASS PIECE.
  • Place CLOCK HANDS (O); take GLOBE PART.
  • Walk down.
  • Place GLOBE PART (P); move items. Take WRENCH HANDLE.
Detectives United: Origins
  • Place WRENCH HANDLE; take WRENCH (Q).
  • Walk left.
  • Use WRENCH (R); take VALVE.
  • Place VALVE; take HOOK (S).
  • Examine ROPE; replace HOOK. Take ROPE WITH HOOK.
  • Use ROPE WITH HOOK (T).
Detectives United: Origins
  • Use GLASS SHARD (U).
  • Use Skull; receive CHESS PIECE.
  • Walk down, then right.
  • Place CHESS PIECE (V).
Detectives United: Origins
  • Solution (W): H-B-K-M-F-D-K-E-N-G-A-J-P-G-I-B-H-J-C-L.
  • Take PAPER PIECE (2/3), FAUCET, and STAINED GLASS PIECE.
  • Walk down, then left.
Detectives United: Origins
  • Place FAUCET; take GOLD KEY (X).
  • Use GOLD KEY (Y); take STAINED GLASS PIECE.
  • Walk down.
  • Place 3 STAINED GLASS PIECES (Z); take GUN EMBLEM.
  • Walk right.
Detectives United: Origins
  • Place GUN EMBLEM (A).
  • Play HOP; receive HEADLIGHT (B).
  • Place HEADLIGHT (C); take FLAME EMBLEM.
  • Walk down, then left.
Detectives United: Origins
  • Place FLAME EMBLEM (D); take PAPER PIECE (3/3).
  • Place PAPER PIECE (3/3) (E); take AMMONIA (F).
  • Use BANDAGE and AMMONIA (G).

Chapter 3: The Collector

Detectives United: Origins
  • Switch to Agent Brown (H); receive AZAZEL’s BRACELET.
  • Talk; receive PROTECTIVE AMULET.
  • Play HOP; receive CROWBAR (I).
  • Take KNIGHT FIGURINE (1/3) (J). Use CROWBAR; take SLINGSHOT.
  • Use SLINGSHOT (K); take SPEAR.
Detectives United: Origins
  • Take KNIGHT FIGURINE (2/3) (L). Use SPEAR; take SHIELD.
  • Place SHIELD (M); take FUSE (1/2) and RUBBER GLOVE.
  • Use RUBBER GLOVE (N); receive PRUNING SHEARS.
  • Use PRUNING SHEARS (O).
Detectives United: Origins
  • Play HOP; receive KNIGHT FIGURINE (3/3) (P).
  • Place KNIGHT FIGURINE (3/3) (Q); take FUSE (2/2).
  • Place FUSE (2/2) (R).
Detectives United: Origins
  • Solution (S).
  • Walk forward.
  • Play HOP; receive WALLET (T).
Detectives United: Origins
  • Take LATCH PART (U).
  • LATCH PART on WALLET; take SHINY BADGE.
  • Walk down.
  • Place RUSTY BADGE and SHINY BADGE (V).
Detectives United: Origins
  • Solution (W).
  • Take WEDGE.
Detectives United: Origins
  • Use WEDGE; take LEVER (X).
  • Walk forward.
  • Place LEVER (Y); take WRENCH (Z).
  • Use WRENCH (A).
  • Walk forward.
Detectives United: Origins
  • Talk; receive BADGE PART and MAZE MAP.
  • Take GLASS CUTTER (B).
  • Walk down.
  • Use GLASS CUTTER (C); take GLASS SHARD.
  • Use GLASS SHARD; take BADGE PART (2/3), FLASHLIGHT, and FILE (D).
Detectives United: Origins
  • Use FILE (E); take GAUNTLET, VASE (1/2), and PASS KEY.
  • Walk forward.
  • Use PASS KEY. Open; take BADGE PART (3/3) (F).
Detectives United: Origins
  • Place BADGE PART (3/3) (G). Examine paper; take LOCKPICK.
  • Walk down.
  • Use LOCKPICK (H).
  • Use FLASHLIGHT and MAZE MAP on scene.
Detectives United: Origins
  • Solution (I): A-C-B-C-A.
  • Examine scene.
  • Switch to James Blackthorne.
Detectives United: Origins
  • Take GAUNTLET (J).
  • Place 2 GAUNTLETS (K); take MYSTIC GEM (L).
  • AZAZEL’S BRACELET on PROTECTIVE AMULET; place MYSTIC GEM.
Detectives United: Origins
  • Solution (M): (B-A)-(G-H)-(H-F)-(G-H).
  • (I-K)-(H-F)-(M-N)-(N-P)-(C-D).
  • Take CHARGED AMULET.
Detectives United: Origins
  • Use CHARGED AMULET (N).
  • Solution (O).
Detectives United: Origins
  • Solution (P): A-B-Ax3-B-D-B-Jx4-Gx2-Ix2-Fx3-Hx5-Fx3.
  • Solution (Q): Match colored orbs.
  • Switch to Anna Gray.
  • Use DEVICE on scene.

Detectives United: Origins
Detectives United: Origins
Detectives United: Origins

  • Solution (R): (A-E-B-C-E-F-I-E-D-G-E-H).
  • Solution (S): (P-L-H-D-C-B-F-E-I-M-N-O)-(A-F-G-K-J).
  • Solution (T): (I-N-O-K)-(M-N-J-O-P-L)-(A-B-C-D)-(E-F-B-G-C-H).
  • Use Skull; receive RITUAL GOBLET.
Detectives United: Origins
  • Take VASE (2/2) (U).
  • Place VASE (2/2); take WEIGHT and GOBLET PIECE (1/3) (V).
  • Walk down, then forward.
  • Place WEIGHT (W); take GOLDEN KNOB.
Detectives United: Origins
  • Place GOLDEN KNOB (X); take CHEESE EMBLEM.
  • Walk down.
  • Place CHEESE EMBLEM (Y); take CHEESE.
  • Walk down.
  • Give CHEESE; take SPRING (Z).
  • Walk forward, then left.
Detectives United: Origins
  • Place SPRING (A); take GOBLET PIECE (2/3) and CONTINENT PART (B).
  • Place CONTINENT PART (C); take DETECTIVE FIGURINE.
  • Walk down, then forward.
  • Place DETECTIVE FIGURINE (D).
Detectives United: Origins
  • Play HOP; receive FILE HANDLE (E).
  • Place FILE HANDLE; take TORN PAPER (F).
  • Walk down, then left.
  • Place 2 TORN PAPERS; enter code (G).
  • Take SHADE’S MONOGRAM.
  • Walk down, then forward.
Detectives United: Origins
  • Place SHADE’S MONOGRAM (H); take GOBLET PIECE (3/3).
  • GOBLET PIECE (3/3) on RITUAL GOBLET.
  • Use Skull; receive FLAME EMBLEM (1/2).
  • Take TRIPOD LEG and BROKEN TRIPOD (I).
  • TRIPOD LEG on BROKEN TRIPOD; take TRIPOD.
Detectives United: Origins
  • Place TRIPOD (J); take HACKSAW.
  • Use HACKSAW (K); receive METAL ROD.
  • Use METAL ROD; take PHARMACY KEY (L).
  • Use PHARMACY KEY (M).
  • Walk left.
Detectives United: Origins
  • Take COINS (N).
  • Use COINS (O); take PAPER BAG.
  • Examine PAPER BAG; take NUTS.
  • Walk down.
Detectives United: Origins
  • Give NUTS (P); take NUCLEAR EMBLEM.
  • Place NUCLEAR EMBLEM (Q).
Detectives United: Origins
  • Solution (R): H-D-G-A-J-Cx2-J-Cx2-J-Cx3-I.
  • K-D-H-Bx2-Dx3-Fx2-K-Dx2-F-K.
  • D-Ex3-L-Ex2-L-Ex3-L-Fx3-L-Fx3.
  • Take GAS MASK.
  • Walk left.
Detectives United: Origins
  • Use GAS MASK; take RED BUTTON (S).
  • Place RED BUTTON (T); take LATCH.
  • Place VESSEL and LATCH; take FLAME EMBLEM (2/2) (U).
  • Walk down.
Detectives United: Origins
  • Place FLAME EMBLEM (V); take FLINT AND STEEL.
  • Use FLINT AND STEEL (W).
  • Walk forward.
  • Take CRUMPLED PAPER and CADUCEUS (1/2) (X).
  • Open CRUMPLED PAPER; take CABINET CODE.
  • Walk down, then left.
Detectives United: Origins
  • Place CABINET CODE; enter code (Y).
  • Take WIRE and GEAR EMBLEM.
  • Use WIRE; take GOLD KEY (Z).
  • Walk down, then forward.
Detectives United: Origins
  • Use GOLD KEY (A); take TRIANGLE EMBLEM.
  • Place TRIANGLE EMBLEM (B); take GEAR EMBLEM.
  • Walk down, then left.
Detectives United: Origins
  • Place 2 GEAR EMBLEMS (C); take LEVER.
  • Place LEVER (D); take GOLDEN ROSE (E).
  • Walk down, then forward.
  • Examine (F); place GOLDEN ROSE. Take METAL A.
Detectives United: Origins
  • Place METAL A (G); take CADUCEUS (2/2) (H).
  • Walk down, then left.
  • Place CADUCEUS (2/2) (I).
Detectives United: Origins
  • Play HOP; receive POLICE BADGE (J).
  • Walk down, then forward.
  • Place POLICE BADGE (K); take HANDCUFFS.
  • Use HANDCUFFS (L).
  • Congratulations: You have completed Detectives United: Origins.

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