Welcome to the Fright Chasers: Dark Exposure Walkthrough.
Can you stop an otherworldly force before it’s too late?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Fright Chasers: Dark Exposure game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Fright Chasers: Dark Exposure.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Observatory

- Examine photo; take ROPE and WHETSTONE (A).
- Take CARABINER (B).
- Examine CARABINER; use WHETSTONE. Receive POCKETKNIFE.
- Use POCKETKNIFE (C).

- Play HOP; receive DRONE (D).
- HOP solution (1-4).
- HOP solution (E).
- CARABINER on ROPE; receive CLIMBING ROPE.
- CLIMBING ROPE on DRONE; receive DRONE WITH ROPE.

- Examine (F).
- Use DRONE WITH ROPE. Solution (G): move drone into position.
- Examine rope 3x (H).
- Go forward 2x, then try to walk left.

- Take SMALL GEM (1/2) (I).
- Open; take CAMERA FILM PLATE (1/2) and STONE PETAL (1/4) (J). Take RYAN KILBOURN’S JOURNAL (K); examine.
- Solution (L).
- Open; take SMALL GEMS (2/2).

- Place SMALL GEMS (2/2) (M); take SHARP CRYSTAL.
- Examine; use SHARP CRYSTAL (N). Take CLIMBING PICK.
- Use CLIMBING PICK (O).
- Walk left.

- Take CAMERA (P); examine 3x (Q).
- Take JOURNAL PAGE and DRAWER HANDLE (R).
- Open RYAN KILBOURN’S JOURNAL; place JOURNAL PAGE. Take CAMERA FILM PLATE (2/2).
- Take ORNAMENTED CAMERA LENS (S).
- Walk down.

- Examine; solution (T).
- Take MAP. Move item; take FIRST AID KIT.
- Open FIRST AID KIT. Move items; take TWEEZERS.
- Move; take STATUE GLOBE (1/4) (U).

- Place DRAWER HANDLE (V); open. Move items; take newspaper and LETTER OPENER.
- Walk left.
- Examine. Use TWEEZERS (W); receive SUN EMBLEM.

- Examine (X); use LETTER OPENER. Take MOON EMBLEM.
- Walk down.
- Examine; place ORNAMENTED CAMERA LENS (Y). Examine; place CAMERA FILM PLATE (2/2) (Z). Examine.

- Solution (Z): (A-C)-(A-D)-(A-B).
- Place bulb (A); examine (B).

- Solution (C).

- Place bulb (D).
- Examine; place SUN EMBLEM and MOON EMBLEM (E). Place bulb.
- Examine (F).
- Solution (1-3).
- Walk left.

- Press (G).
- Examine (H).
Chapter 2: Anne

- Try to go right.
- Take Spirit Camera (I).
- Use Spirit Camera (J).

- Solution (K).
- Walk right.

- Take letter and JOURNAL PAGE (L).
- Place JOURNAL PAGE on RYAN KILBOURN’S JOURNAL; take note.
- Examine (M).
- Walk right.
- Take BURNT PHOTO and WOODEN PLATE (1/3) (N).
- Examine BURNT PHOTO; use Spirit Camera.

- Solution (O).
- Take JOURNAL PAGE.
- Place JOURNAL PAGE on RYAN KILBOURN’S JOURNAL; take PHOTOGRAPH (1/2).
- Walk down.

- Examine; take WOODEN PLATES (2/3) (P).
- Take WOODEN PLATES (3/3) (Q).
- Walk down.
- Examine (R).

- Solution (S).
- Take STONE PETAL (2/4).

- Examine (T); place WOODEN PLATES (3/3). Take STONE PETAL (3/4) and LIGHTER.
- Walk right twice.
- Use LIGHTER (U). Play HOP; receive DOOR HANDLE.
- Place DOOR HANDLE (V); open.
- Walk left.

- Take WOODEN PLANK, SCARF, and STONE PETAL (4/4) (W).

- Read newspaper; place plug (X). Pull cord (Y); take STATUE PARTS (2/4) (Z).
- Examine; take STATUE PARTS (3/4) (A).
- Solution (1-4).

- Open (B). Move clothes; take HANGER and STATUE PARTS (4/4) (C).
- Examine HANGER; take HOOK.
- Examine STATUE; arrange pieces. Receive ATLAS STATUE.
- Place ATLAS STATUE (D); take EMPTY PISTOL and PHOTOGRAPHS (2/2) (E).
- Walk down twice.
- Place STONE PETAL (4/4); press (F).

- Take ORNAMENTAL GEAR (G).
- Walk right.
- Place ORNAMENTAL GEAR (H).
- Place WOODEN PLANK (I).
- Take TAPE (J).
- HOOK and TAPE on DRONE; receive DRONE WITH HOOK.
- Walk left.

- Use DRONE WITH HOOK. Solution (K): move drone to key.
- Receive DRAWER KEY.
- Walk down.
- Use DRAWER KEY (L); examine photo. Place PHOTOGRAPHS (2/2) (M); examine.
- Examine (N).

- Solution (O).
- Open; take ORNAMENTAL GEAR.

- Place ORNAMENTAL GEAR (P).
- Walk forward.
- Examine each lily (Q); take COIN (1/3).
- Walk forward.
- Use Spirit Camera.

- Solution (R).

- Read (S); take JOURNAL PAGE. Take ANGEL STATUE (T).
- JOURNAL PAGE on RYAN KILBOURN’S JOURNAL; take MOTORBIKE EMBLEM.
- Move stone; take COIN (2/3) (U).
- Walk down.
- Place MOTORBIKE EMBLEM (V); open. Play HOP; Receive T WRENCH.

- Examine (W); use T WRENCH and ANGEL STATUE. Remove grate; take ORNATE KEY.
- Use ORNATE KEY (X).
- Walk left.
- Examine scene.
- Examine (Y); take COIN (3/3).

- Take ANTI-RUST SPRAY and FOLDING RULER (Z).
- Open FOLDING RULER.
- Use FOLDING RULER (A).

- Play HOP; receive STAR (1/3) (B).
- Walk down.
- Place COIN (3/3) (C); examine 2x.
- Examine 2x (D).

- Solution (E).
- Open; take NEPTUNE AND STAR (2/3).
- Walk right.

- Use ANTI-RUST SPRAY; take ASTRONOMICAL TOKENS (3/3) (F).
- Walk down, then left.
- Open; place ASTRONOMICAL TOKENS (G).

- Solution (H).
- Take AMMO.
- AMMO on EMPTY PISTOL; receive LOADED PISTOL.

- Use LOADED PISTOL (I); receive STONE ROSE.
- Walk down, then right.
- Place STONE ROSE (J).
Chapter 3: The Crypt

- Use LIGHTER 3x (K).
- Take URN (L).
- Open URN; move items. Take CLOCK KEY (1/2) and IRON HANDLE.
- Remove each plant; examine dirt (M). Take STONE ORNAMENT.

- Place STONE ORNAMENT; solution (1-4).
- Take FLOWER ORNAMENT.
- Move urn; place FLOWER ORNAMENT (N).

- Solution (O).
- Move urn; take CLOCK KEY (2/2).
- Place CLOCK KEY (2/2) (P).

- Play HOP; receive CLOCK HAND (Q).
- Use CLOCK HAND and IRON HANDLE 3x (R).

- Examine scene.
- Remove net; take BRUSH (S).
- Move board; take SEASHELL (T).
- Walk right.

- Open; take OILCAN and HUNTING KNIFE (U).
- Take LEAF BLOWER and Map (V). Use OILCAN; take TOKEN (1/2).
- Rotate. Examine 2x; take MOTOR STARTER (W).
- Walk down.

- Examine bridge. Use HUNTING KNIFE; take MAGNET (X).
- Walk right.
- Use MAGNET (Y); take TOKENS (2/2).
- Place TOKENS (2/2) (Z); examine.

- Solution (A).
- Walk left.

- Read note; take COLORFUL KEYS (B). Open each drawer (C); take TAPE MEASURE.
- Open; take PROPELLER (D).
- Use TAPE MEASURE (E); receive FINGERPRINT KIT.
- Open FINGERPRINT KIT; place BRUSH.

- Examine; use FINGERPRINT KIT (F).
- Solution (1-3).
- Take LIGHTBULB.

- Take WOODEN HANDLE; open. Place LIGHTBULB; pull cord (G).
- Play HOP; receive BOAT STORAGE KEY (H).
- Walk down.
- Use BOAT STORAGE KEY; open (I). Take HAMMERHEAD, papers, and TORN BOAT.
- WOODEN HANDLE on HAMMERHEAD; take HAMMER.
- Walk down.

- Use HAMMER (J); receive WOODEN PLANKS.
- Place WOODEN PLANKS (K).

- Solution (L).
- Walk left.
- Take note and STONE TILE (3/3) (M).

- Take SEAWEED (N). Place STONE TILE (3/3) (O); examine.
- Solution (P).

- Place STONE TILE (2/2) (Q); examine.
- Solution (R).
- Use Spirit Camera.

- Solution (S).

- Move branch (T).
- Place STONE TILE (U).
- Solution (V).

- Examine (W); take paper, AMULET OF PROTECTION, and DRY BRANCH.
- Use DRY BRANCH (X); take ARROW HOOK (Y). Use SEASHELL (X); receive MELTED WAX.
- Use ARROW HOOK (Z); receive UTILITY BELT.
- Open UTILITY BELT; take KEY CARD.
- Walk down.

- Give SEAWEED (A); take BROKEN MOTOR.
- MOTOR STARTER and PROPELLER on BROKEN MOTOR; receive BOAT MOTOR.
- Walk right, then left.
- Use KEY CARD (B); examine.

- Solution (C).
- Open.
- Walk right.

- Move; take SILVER WING (D). Examine book (E); take METAL TILE (1/2).
- Use COLORFUL KEYS; select key (F). Open; move items. Take BROKEN FLASHLIGHT.
- Walk down.

- Place SILVER WING (G); take TAP HANDLE (H).
- Walk right.
- Place SCARF and TAP HANDLE (I); take WET SCARF.
- Use WET SCARF (J).

- Examine (K).
- Solution (L).
- Take BATTERY.
- Use AMULET OF PROTECTION on scene.

- Solution (M): Symbol positions are randomized.
- Examine note; play HOP.
- BATTERY on BROKEN FLASHLIGHT; receive FLASHLIGHT.

- Use FLASHLIGHT (N).
- Play HOP; receive METAL TILES (2/2) (O).
- Walk down twice.
- Place METAL TILES (2/2) (P); examine.

- Solution (Q).
- Take RUBBER PATCH.

- MELTED WAX, RUBBER PATCH, LEAF BLOWER, and BOAT MOTOR on TORN BOAT; receive INFLATABLE BOAT.
- Use INFLATABLE BOAT (R).
- Solution (S): dodge obstacles.
Chapter 4: The Docks

- Take CROWBAR, AXE HANDLE, BROKEN STUN GUN, and WRENCH (T).
- Use CROWBAR (U); receive ON/OFF BUTTON. Take BROKEN BLOWTORCH (V).
- ON/OFF BUTTON on BROKEN STUN GUN; receive STUN GUN.

- Examine; use STUN GUN (W).
- Walk forward.
- Take BOLT CUTTER (X). Use WRENCH (Y); take SEASHELL (1/3).
- Press button; move radio (Z). Talk; take FISH FIGURINE.

- Move paper; take SEASHELL (2/3) (A).
- Walk down.
- Use BOLT CUTTER; take LIGHTER FLUID (B).
- Examine BROKEN BLOWTORCH; use LIGHTER FLUID; receive BLOWTORCH.

- Use BLOWTORCH (C); take FISH FIGURINE (2/2).
- Walk forward.
- Place FISH FIGURINE (2/2) (D); examine.

- Solution (E): E-C-B-D-F-G-E.
- C-A-B-D-F-E-C-D.
- Move items; take SEASHELL (3/3).
- Walk down.

- Place SEASHELL (3/3) (F).
- Play HOP; receive ELECTRONIC KEY (G).
- Walk forward.
- Use ELECTRONIC KEY (H); take CRANK HANDLE (I).
- Walk down.

- Use CRANK HANDLE (J); take SWITCH HANDLE (K).
- Walk forward.
- Place SWITCH HANDLE; pull (L).
- Walk forward.
- Use Spirit Camera.

- Solution (M).

- Remove flowers and dirt; take VALVE HANDLE (N).
- Take note, METAL HANDLE, and SAW HANDLE (O).

- Use CROWBAR; remove cover. Use VALVE HANDLE; take DECORATIVE HATCHET (1/4) (P). Move cone; take FIRE STATION SYMBOL (Q). Place METAL HANDLE (R); open. Place SAW HANDLE; take SAW.
- Open; use SAW (S).
- Walk right.
- Use AMULET OF PROTECTION (T).

- Solution (U): symbol positions are randomized.
- Take DECORATIVE HATCHET (2/4).

- Move photo; take DECORATIVE HATCHET (3/4) (V).
- Examine (W).

- Solution (X).
- Open drawer; take FLOWER CODE.
- Walk down.

- Use FLOWER CODE; solution (Y).
- Take DECORATIVE HATCHET (4/4).

- Place DECORATIVE HATCHET (4/4) (Z); open. Use AMULET OF PROTECTION.
- Take FIRE EMBLEM (A).
- Place FIRE EMBLEM (B).
- Walk forward.

- Move; examine jacket (C). Open each zipper; take SMALL KEY.
- Use SMALL KEY (D).
- Play HOP; receive FIRE HOSE (E).

- HOP solution (@).

- Place FIRE STATION SYMBOL (F); take FIREFIGHTER’S EMBLEM (1/2). Place FIREHOSE (G); turn (H). Receive OPERATIONAL FIREHOSE.
- Walk down.
- Use OPERATIONAL FIRE HOSE (I).
- Walk left.
- Use Spirit Camera.

- Solution (J).

- Take EVOLUTION TILE (1/4) (K).
- Take EVOLUTION TILE (2/4) (L). Open wallet (M); take FIREFIGHTER’S EMBLEM (2/2).
- Rotate; take COMBINATION (1/2) and ID CARD PART (1/2) (N).

- Take JEWELED EYE EMBLEM (O).
- Take EVOLUTION TILE (3/4) (P). Place JEWELED EYE EMBLEM (Q); open. Take ANTIQUE BOOK.
- Walk down, then forward.
- Play HOP; receive SAFE DIAL (R).

- Examine (S); place FIREFIGHTER’S EMBLEM (2/2). Open; take EVOLUTION TILE (4/4) and BROKEN ID CARD.
- Examine BROKEN ID CARD; receive POLICE ID CARD.
- Walk down, then right.
- Use POLICE ID CARD (T); solution (U).
- Open; examine letter. Take MUSEUM MASTER KEY.
- Walk down, then left.

- Use MUSEUM MASTER KEY (V); take STONE MEDALLION (1/2) (W).
- Place EVOLUTION TILE (4/4) (X).
- Solution (Y); examine.
- Solution (Z).

- Take STONE MEDALLION (2/2) (A).
- STONE MEDALLION (2/2) on ANTIQUE BOOK. Read; take COMBINATION (2/2).
- Walk down, then forward.
- Examine (B); place SAFE DIAL and COMBINATION (2/2).

- Solution (C).
- Take AXE HEAD and TACTICAL KNIFE.
- AXE HANDLE on AXE HEAD; use TACTICAL KNIFE. Receive MAGICAL AXE.
- Walk down, then left.

- Use MAGICAL AXE (D).
- Play HOP (E).
- Walk down.
Chapter 5: Lisa

- Open tent; collect pegs (1-4). Take TENT PEGS. Move items (F); take ADHESIVE BANDAGE.
- Use key (G) on lock (H). Use ADHESIVE BANDAGE; take JUMPER CABLES.

- Use TENT PEGS (I); scroll up.
- Open; place JUMPER CABLES. Pull levers (J).
- Go forward.
- Try to walk right.
- Examine scene 3x.
- Go forward.
- Use Spirit Camera.

- Solution (K).

- Move items; take MATCHES (L).
- Take CANDLE (M).
- Place ladder (N).

- Use CANDLE and MATCHES (O).
- Solution (P).
- Open; move cloth. Take STEEL HANDLE.

- Use STEEL HANDLE (Q); take WINE BOTTLE (1/2) and GRAPE EMBLEM (R).
- Place GRAPE EMBLEM (S).
- Play HOP; receive CLOSED WINE BOTTLE (T).

- Take CORKSCREW HANDLE (U).
- Place CORKSCREW HANDLE; take CORKSCREW (V).
- CORKSCREW on CLOSED WINE BOTTLE; receive WINE BOTTLE (2/2).
- Use WINE BOTTLE (2/2) (W).

- Solution (X).
- Walk left.

- Take GLOWING MUSHROOM (1/3), GREEN GEM, TOTEM POLE WING (1/2), and TOOLBOX EMBLEM (Y).

- Place GREEN GEM (Z); open. Take GLOWING MUSHROOMS (2/3) and LEATHER BAG (A).
- Examine; talk (B). Receive STRONG ROPE.
- Walk down.

- Play HOP; receive TOTEM POLE PARTS (2/2) (C).
- Walk left.
- Place TOTEM POLE PARTS (2/2) (D); take GLOWING MUSHROOMS (3/3).
- Place GLOWING MUSHROOMS (3/3) (E). Play HOP; receive IRON CIRCLE.
- Walk down.

- Place IRON CIRCLE (F); take GRAPPLING HOOK and JEWELED PIN.
- JEWELED PIN on LEATHER BAG; take UNLOADED GRAPPLING GUN.
- GRAPPLING HOOK and STRONG ROPE on UNLOADED GRAPPLING GUN; receive LOADED GRAPPLING GUN.
- Walk left.
- Use LOADED GRAPPLING GUN (G).
- Go right.
- Try to walk left.
- Take COIN and DIRTY LENS (H).

- Take Spirit Camera (I). Use COIN (J); receive TORN METAL CONTAINER.
- Walk forward.
- Take METAL BAR (K).
- Walk down.
- Use METAL BAR (L); receive TOOLBOX.
- TOOLBOX EMBLEM on TOOLBOX; take STONE DAISY (1/3) and SEALANT.
- SEALANT on TORN METAL CONTAINER; receive METAL CONTAINER.
- Walk down.

- Use METAL CONTAINER (M); receive CONTAINER OF WATER. Use DIRTY LENS; receive CLEAN LENS.
- Examine Spirit Camera; place CLEAN LENS.
- Go right.
- Use CONTAINER OF WATER (N); move boards.
- Walk left.
- Use Spirit Camera.

- Solution (O).

- Take STONE DAISY (2/3) (P).
- Take SUNSHINE EMBLEM (Q).
- Walk down, then forward.
- Place SUNSHINE EMBLEM (R); take STONE DAISY (3/3).

- Rotate; place STONE DAISY (3/3) (S). Take DATE PLATE.
- Walk down, then left.
- Move; place DATE PLATE (T). Take DESK KEY.
- Use DESK KEY (U).

- Play HOP (V).
- Examine stone (W).

- Collect symbols (X).
- Walk forward.

- Collect symbols (Y).
- Walk down twice.

- Collect symbols (Z).
- Go right, then left.

- Solution (A).

- Solution (B).
- Select ‘Publish.’
- Congratulations! You have completed Fright Chasers: Dark Exposure.