Welcome to the Grim Tales: Crimson Hollow Walkthrough.

Can you uncover the secrets of Crimson Hollow in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Grim Tales: Crimson Hollow game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: Crimson Hollow.
  • This guide will not mention when you have to zoom into a location; screenshots will show each zoom scene.
  • The screenshots will show where to play a Hidden-Object Puzzle (HOP) and what inventory item will be received.
  • Some inventory items require further actions.
  • This guide will give step-by-step solutions for all puzzles which are not random. Read the instructions in the game for each puzzle.

Chapter 1: The Assignment

Grim Tales: Crimson Hollow
  • Talk to Rosette (A).
  • Move the flowers (B). Take the LETTER OPENER and LOCKPICK.
Grim Tales: Crimson Hollow
  • Use the LETTER OPENER (C).
  • Play the HOP (D); receive the NOTES.
Grim Tales: Crimson Hollow
  • Take the PASSWORD (E).
  • Place the PASSWORD (F) and NOTES.
Grim Tales: Crimson Hollow
  • Press Internet (G); play the mini-game.
  • Solution: Select the search terms (H, J); then press Search (I). Read the text, then select the screen.
Grim Tales: Crimson Hollow
  • Take the SUITCASE (K).
  • Take the DAGGER, ELEPHANT PIECE, MATCHES, ID CARD and CAR KEYS from the SUITCASE (inventory).
  • Insert the ELEPHANT PIECE (L). Take the BATTERY (1/2), SCREWDRIVER and GEAR.
Grim Tales: Crimson Hollow
  • Press Play (M); use the SCREWDRIVER. Take the BATTERY (2/2).
  • Insert the BATTERIES (N); take the FLASHLIGHT.
  • Insert the LOCKPICK, SCREWDRIVER and FLASHLIGHT into the SUITCASE (inventory); close the SUITCASE; take the KEY CARD.
Grim Tales: Crimson Hollow
  • Move the clothes (O); use the KEY CARD. Play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: a-b (P). Pull the lever. Take the Skull.
  • Use the CAR KEYS (Q).
Grim Tales: Crimson Hollow
  • Examine anywhere (R).
  • Take the MAGNET (S).
Grim Tales: Crimson Hollow
  • Take the ROPE (T) and SCRAPER.
  • Take the DEATH AMULET (U). Use the SCRAPER; receive the SCRAPER WITH SAP.

Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow

  • Take the CHECKERS PIECE (1/3) (V). Place the MAGNET, then attach the ROPE; play the mini-game.
  • Solution: (W-X). Receive the DOOR KNOCKER PIECES.
Grim Tales: Crimson Hollow
  • Reassemble the DOOR KNOCKER PIECES (inventory) (Y); use the SCRAPER WITH SAP. Take the DOOR KNOCKER.
  • Place the DOOR KNOCKER (Z). Pull the door knocker twice; receive the WHISTLE.
Grim Tales: Crimson Hollow
  • Use the WHISTLE (A); take the WIRE.
  • Use the WIRE (B). Take the SUITCASE.
  • Open the SUITCASE (inventory); take the LOCKPICK, SCREWDRIVER and FLASHLIGHT.
Grim Tales: Crimson Hollow
  • Use the LOCKPICK (C); play the mini-game.
  • Solution: g-a-f-l-g-c-j-e-f-p-n-f-c-i-r (D).
  • Enter the Mansion Hall.
Grim Tales: Crimson Hollow
  • Talk to Dorian (E).
  • Present the ID CARD (F).
  • Take the STONE (G).
  • Move down (H). Take the CLOTH.
Grim Tales: Crimson Hollow
  • Use the CLOTH (I); receive the CLOTH WITH FUEL. Use the DAGGER and the STONE; take the TORCH STAND.
  • Place the TORCH STAND (J); add the CLOTH WITH FUEL; then MATCHES.
Grim Tales: Crimson Hollow
  • Play the HOP (K); receive the DOOR KEY.
  • Move down (L). Add the DOOR KEY; play the mini-game.

Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow

  • Solution: (M-N). Move forward.

Chapter 2: The Mansion

Grim Tales: Crimson Hollow
  • Activate the Skull (O). Receive the CUP AMULET (1/2).
  • Take the TONGS (P) and CROSS WENCH. Use the SCREWDRIVER; take the CHECKERS PIECE (2/3).
  • Take the CHECKERS PIECE (3/3) (Q).
  • Take the CUP AMULET (2/2) (R). Place the CHECKERS PIECES; play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: This solution is random (S). Take the CLOCK HANDS (1/3) and DEATH AMULET.
  • Place the CUP AMULETS (T); take the FRESCO PAINTING (1/4), TALISMAN BOTTOM and PIANO KEY (1/3).
  • Enter the Cell Room.
Grim Tales: Crimson Hollow
  • Take the DEATH AMULET from the TALISMAN BOTTOM (inventory).
  • Place the DEATH AMULETS (U). Insert and turn the CROSS WRENCH. Take the PURSE and TALISMAN CORE.
  • Insert the TALISMAN CORE into the TALISMAN BOTTOM (inventory); take the Talisman.
  • Press the Skull (V); receive the ROSE (1/2).
  • Move down.
  • Press the Talisman (W).
Grim Tales: Crimson Hollow
  • Take the NAIL (X).
  • Take the PIANO KEY (2/3) (Y); use the NAIL; receive the WINDING KEY.
  • Take the BALLET DANCER (Z).
Grim Tales: Crimson Hollow
  • Place the BALLET DANCER (A); insert and turn the WINDING KEY; take the ROSE (2/2).
  • Insert the ROSES (B). Enter the Garden, Past.
Grim Tales: Crimson Hollow
  • Take the GARDENER AMULET (1/2) (C). Try to take the seal.
  • Take the GARDENER AMULET (2/2) (D).
  • Insert the GARDENER AMULETS (E); take the PRUNER.
Grim Tales: Crimson Hollow
  • Use the PRUNER (F); take the BONE and CLOCK HANDS (2/3).
  • Move down.
  • Offer the BONE (G); take the BOOMERANG.
  • Enter the Garden, Past.
Grim Tales: Crimson Hollow
  • Use the BOOMERANG (H); receive the BOX SEAL.
  • Insert the BOX SEAL (I); take the BRUSH and PAINTS.
  • Use the BRUSH (J); open the chest; take the LION AMULET (1/2).
  • Use the BRUSH (K); take the FRESCO PAINTING (2/4) and CLOCK HANDS (3/3).
  • Move down.
Grim Tales: Crimson Hollow
  • Place the CLOCK HANDS (L); play the mini-game.
  • Solution: ax2-cx3-bx4-ax2-cx2-b (M). Take the LION AMULET (2/2).
  • Enter the Garden, Past.
Grim Tales: Crimson Hollow
  • Place the LION AMULETS (N); take the NATURE BOOK.
  • Use the NATURE BOOK (O); use the FLASHLIGHT; play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (P). Take THE BLACKS’ SEAL.
  • Move down.
Grim Tales: Crimson Hollow
  • Press the Talisman (Q).
  • Use THE BLACKS’ SEAL (R). Go to the Second Floor.
Grim Tales: Crimson Hollow
  • Take the FRAME PIECE (1/2) (S).
  • Take the FRAME PIECE (2/2) (T).
Grim Tales: Crimson Hollow
  • Insert the FRAME PIECES (U). Take the VIAL OF WATER.
  • Move down.
  • Use the VIAL OF WATER (V). Take the CODE pieces.
  • Go to the Second Floor.
Grim Tales: Crimson Hollow
  • Add the CODE (W); enter 3-3-5-2.
  • Play the HOP (X); receive the SPARE KEYS.
  • Open the SPARE KEYS (inventory); take the BEDROOM KEY, OFFICE KEY and ANCIENT KEY.
  • Insert and turn the BEDROOM KEY (Y). Enter the Bedroom.
Grim Tales: Crimson Hollow
  • Talk to Stacy (Z).
  • Present the ID CARD (A).
  • Take the PIANO KEY (3/3) (B). Use the FLASHLIGHT; use the TONGS; receive the CORNFLOWER AMULET (1/2).
  • Place the PIANO KEYS (C); play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: a-e-g-j-f (D). Take the GEAR and CORNFLOWER AMULET (2/2).
  • Place the CORNFLOWER AMULETS on the PURSE (inventory); open the Diary; take the DIARY.
  • Offer the DIARY (E).
  • Play the mini-game (F).
Grim Tales: Crimson Hollow
  • Solution: (G).
  • Take the EVIDENCE pieces (H), KNOB and EYE.
  • Present the EVIDENCE (I).
  • Return to the Mansion Hall.
Grim Tales: Crimson Hollow
  • Talk to Stacy (J); receive the FRESCO PAINTING (3/4).
  • Activate the Skull (K). Receive the FRESCO PAINTING (4/4).
  • Activate the Talisman (L).
  • Add the FRESCO PAINTINGS (M); play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (N). Take the ARTIFACT and MECHANICAL BIRD.
  • Enter the Garden, Past.
  • Add the EYE and GEARS to the MECHANICAL BIRD (inventory); take the MECHANICAL BIRD.
  • Add the MECHANICAL BIRD (O).
  • Play the HOP (P); receive the PHOENIX FEATHER.
  • Move down.
Grim Tales: Crimson Hollow
  • Activate the Talisman (Q).
  • Go to the Second Floor.
  • Add the PHOENIX FEATHER and KNOB to the ARTIFACT (inventory); take the MAGIC WAND.
  • Insert and turn the OFFICE KEY (R).
  • Use the MAGIC WAND (S). Play the mini-game.

Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow

  • Solution: (T-U).

Chapter 3: Dorian

Grim Tales: Crimson Hollow
  • Activate the Skull (V).
  • Play the mini-game.
  • Solution: i-c-f-a (W).
Grim Tales: Crimson Hollow
  • Take the SIGNET (X).
  • Take the BRIDE (Y). Insert the SIGNET; take the SPYGLASS (1/2) and MONUMENT.
  • Take the SPYGLASS (2/2) (Z).
Grim Tales: Crimson Hollow
  • Add the SPYGLASSES (A). Take the BRONZE HEART, PROTECTIVE GLOVE and MONUMENT.
  • Use the PROTECTIVE GLOVE (B). Receive the CURSED DAGGER.
  • Talk to Dorian (C). Receive the GLOBE FIGURINE.
Grim Tales: Crimson Hollow
  • Place the GLOBE FIGURINE (D); take the MONUMENT.
  • Place the MONUMENTS (E); play the mini-game.
  • Solution: (F).
Grim Tales: Crimson Hollow
  • Play the HOP (G); receive the PLAN.
  • Offer the PLAN (H). Play the mini-game.
  • Solution: l-r-r-l-l-r-l (I).
Grim Tales: Crimson Hollow
  • Help Dorian (J). Receive the PASS TO HEART.
  • Take the FEATHER (1/4) (K) and MOON.
  • Take the TOOL (L).
  • Return to the Second Floor.
Grim Tales: Crimson Hollow
  • Use the PASS TO HEART (M).
  • Take the TOOL (N).
  • Enter the Bedroom.
Grim Tales: Crimson Hollow
  • Pick up the CAT (O).
  • Enter the TOOLS (P). Take the CENTIPEDE and PIPE (1/2).
  • Take the PRAYING MANTIS (Q).
  • Return to Dorian’s Study.
Grim Tales: Crimson Hollow
  • Insert the CENTIPEDE (R) and PRAYING MANTIS; take the INSECTICIDE.
  • Return to the Bedroom.
  • Open the purse (S); use the INSECTICIDE. Empty the purse.
  • Play the HOP (T); receive the WIDOW AMULET.
  • Move down.
  • Insert the WIDOW AMULET (U). Insert and turn the OLD KEY.
  • Move forward.
Grim Tales: Crimson Hollow
  • Take the SNAKE AMULET (V).
  • Activate the Skull (W). Receive the FEATHER (2/4).
  • Take the FEATHER (3/4) (X).
  • Take the LIZARD AMULET (Y).
  • Return to the Back Door.
Grim Tales: Crimson Hollow
  • Insert the SNAKE AMULET (Z) and LIZARD AMULET. Take the FEATHER (4/4), CLOCK PART and the JEWELRY SET pieces.
  • Return the Mansion’s Heart.
  • Place the FEATHERS (A). Take the LIBERTY AMULET and CLOCK PART.
  • Insert the LIBERTY AMULET (B).
Grim Tales: Crimson Hollow
  • Take the PIPE (2/2) (C) and REMAINS.
  • Place the CLOCK PARTS (D); pour the REMAINS; play the mini-game.
  • Solution: (E). Take the CRYSTAL.
Grim Tales: Crimson Hollow
  • Add the PIPES to the BRONZE HEART (inventory); take the HEART.
  • Insert the HEART (F). Use the PHIAL; receive the PHIAL WITH TEARS.
  • Use the JEWELRY SET on the CRYSTAL (inventory); take the CLEARED CRYSTAL.
  • Insert the CLEARED CRYSTAL (G). Move the cap; add the PHIAL WITH TEARS. Play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (H).
  • Return to the Back Door.
Grim Tales: Crimson Hollow
  • Talk to Dorian (I). Receive the DAGGER PARTS (1/3).
  • Take the LOCKET (1/4) (J) and DAGGER PARTS (2/3).
  • Return to the Mansion Hall.
Grim Tales: Crimson Hollow
  • Insert the MOON (K); take the COOKIE.
  • Activate the Talisman (L).
Grim Tales: Crimson Hollow
  • Offer the COOKIE (M); take the DAGGER PARTS (3/3).
  • Return to the Back Door. You have to use the map but you should have to use the Talisman to return to the Back Door.
  • Add the DAGGER PARTS to the CURSED DAGGER (inventory); take the RESTORED DAGGER.
  • Use the RESTORED DAGGER (N); open the window. Go out to the Backyard.
Grim Tales: Crimson Hollow
  • Use the CAT (O); take the WHEEL AND AXLE.
  • Take the HYDRAULIC SHEARS (P).
  • Use the HYDRAULIC SHEARS (Q); take the CHAIN.
Grim Tales: Crimson Hollow
  • Place the WHEEL AND AXLE (R), then the CHAIN. Take the SPEAR.
  • Use the SPEAR (S); receive the BACKPACK.
Grim Tales: Crimson Hollow
  • Take the ICE AXE from the BACKPACK (inventory).
  • Use the ICE AXE (T); take the GLASS CUTTER.
  • Use the GLASS CUTTER (U).
Grim Tales: Crimson Hollow
  • Play the HOP (V); receive the BLACK WIDOW.
  • Move down.
  • Insert the BLACK WIDOW (W); find the pieces.

Chapter 4: The Boarding House

Grim Tales: Crimson Hollow
  • Activate the Skull (X). Receive the LOCKET (2/4).
  • Take the LOCKET (3/4) (Y).
  • Take the LOCKET (4/4) (Z).
  • Move the curtain (A).
Grim Tales: Crimson Hollow
  • Insert the LOCKETS (B); play the mini-game.
  • Solution: fx2-bx2-dx2-ex2-g (C).
  • Move forward.
Grim Tales: Crimson Hollow
  • Take the BRIDE (D).
  • Take the HAIRPIN (E).
  • Use the HAIRPIN (F); take the BRIDE.
  • Move down.
Grim Tales: Crimson Hollow
  • Add the BRIDES (G); play the mini-game.
  • Solution: (H). Take the AMBER.
  • Move forward.
Grim Tales: Crimson Hollow
  • Insert the AMBER (I); turn the page; take the SCISSORS.
  • Use the SCISSORS (J).
  • Move down.
  • Use the SCISSORS (K); take the RECORDS, INSTRUCTION and STORAGE KEY (1/2).
  • Move forward.
Grim Tales: Crimson Hollow
  • Place, then press the BUTTON (L); take the OLD HYPNOCHIP.
  • Activate the Skull (M). Receive the STORAGE KEY (2/2).
  • Insert the STORAGE KEYS (N).
Grim Tales: Crimson Hollow
  • Play the HOP (O); receive the HYPNOCHIP.
  • Place the OLD HYPNOCHIP (P), HYPNOCHIP and INSTRUCTION. Use the stylus; take the NEW HYPNOCHIP.
  • Insert the NEW HYPNOCHIP (Q); take the RECIPE.
Grim Tales: Crimson Hollow
  • Place the RECIPE (R); play the mini-game.
  • Solution: (S). Take the DEVELOPER.
  • Move down.
  • Separate the RECORDS (inventory); add the DEVELOPER. Gather and take the DEVELOPED RECORDS.
  • Add the DEVELOPED RECORDS (T); play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (U). Take the DECODED RECORDS.

Chapter 5: The Portrait

Grim Tales: Crimson Hollow
  • Offer the DECODED RECORDS (V).
  • Take the VASE (W).
  • Take the ARTIST’S AMULET (1/3) (X). Use the VASE.
  • Activate the Skull (Y). Receive the ARTIST’S AMULET (2/3).
Grim Tales: Crimson Hollow
  • Take the ARTIST’S AMULET (3/3) (Z) and WICK.
  • Activate the Talisman (A).
  • Take the BROKEN TORCH (B).
Grim Tales: Crimson Hollow
  • Take the DAGGER (C) and TRIANGLE AMULET. Insert the ARTIST’S AMULETS; take the CUTTERS, BRUSH (1/3) and RULER.
  • Use the CUTTERS (D); take the OIL CAN.
  • Take the BRUSH (2/3) (E) and TRIANGLE AMULET.
  • Activate the Talisman (F).
Grim Tales: Crimson Hollow
  • Add the OIL CAN on the BROKEN TORCH (inventory); receive OIL.
  • Use the OIL (G); add the TRIANGLE AMULETS. Take the WING.
  • Use the OIL (H). Use the RULER; receive the SPRING.
  • Activate the Talisman (I).
Grim Tales: Crimson Hollow
  • Remove the spring (J); use the OIL; add the SPRING and WING. Take the PAINTER’S KEY.
  • Take the BRUSH (3/3) (K).
  • Insert the PAINTER’S KEY (L).
Grim Tales: Crimson Hollow
  • Play the HOP (M); receive the PAINT THINNER.
  • Activate the Talisman (N).
  • Add the BRUSHES (O) and PAINT, then the PAINT THINNER. Play the mini-game.

Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow

  • Solution: Clean the brush. (f) between applications (P-R).
Grim Tales: Crimson Hollow
  • Talk to Dorian (S). Receive the HINT.
  • Activate the Talisman (T).
  • Place the HINT (U); find the five PARTS.
  • Activate the Talisman (V).
Grim Tales: Crimson Hollow
  • Assemble the PARTS (inventory); take the MULTIFACETED KEY.
  • Use the MULTIFACETED KEY (W).
  • Enter the Dungeon.
  • Add the WICK and MATCHES to the BROKEN TORCH; take the TORCH.
  • Use the TORCH (X).
  • Talk to Dorian (Y). Receive the SKULL (1/4).

Chapter 6: The Dungeon

Grim Tales: Crimson Hollow
  • Take the HANDLE (Z) and MONOGRAM (1/2).
  • Take the MONOGRAM (2/2) (A).
  • Take the CANE (B). Insert the MONOGRAMS; take the SKULL (2/4).
Grim Tales: Crimson Hollow
  • Use the CANE (C); receive the SKULL (3/4).
  • Return to the Portrait Room.
  • Activate the Talisman (D).
  • Insert the HANDLE (E); take the SAUSAGES.
  • Use the map; return to the Mansion Hall Past.
Grim Tales: Crimson Hollow
  • Offer the SAUSAGES (F); take the SKULL (4/4).
  • Activate the Talisman (G). Return to the Dungeon.
  • Insert the SKULLS (H); play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (a-b)-(b-e)-(a-c)-(d-f)-(d-b)-(f-g)-(c-f)-(c-d) (I).
  • Play the HOP (J); receive the BUST.
  • Move up.
Grim Tales: Crimson Hollow
  • Place the BUST (K); take the BIRD’S HEAD.
  • Activate the Talisman (L).
  • Place the BIRD’S HEAD (M); take the CLOCK FACE.
  • Activate the Talisman (N).
  • Return to the Back Door.
Grim Tales: Crimson Hollow
  • Insert the CLOCK FACE (O); take the RUNE SYMBOL.
  • Return to the Backyard.
  • Insert the RUNE SYMOL (P); take the POLE STAR.
  • Return to the Portrait Room.
Grim Tales: Crimson Hollow
  • Insert the POLE STAR to the BACKPACK (inventory); take the GLUE.
  • Reassemble the bust (Q); use the GLUE. Take the BUST.
  • Place the BUST (R). Play the mini-game.
Grim Tales: Crimson Hollow
  • Solution: (S). Play the HOP; receive the WEAPON.
  • Enter the Dungeon.
  • Offer the WEAPON (T).
  • Move forward.
Grim Tales: Crimson Hollow
  • Talk to Dorian (U). Receive the GRAVE.
  • Take the GRAVE (V).
  • Take the GRAVE (W).
  • Place the GRAVES (X). Read the note; take the PLAGUE HEAD and TIME SEARCHER.
  • Return to the Portrait Room.
Grim Tales: Crimson Hollow
  • Activate the Talisman (Y).
  • Use the TIME SEARCHER (Z-A); take the CRYSTALS (2/6).
  • Return to the Mansion Hall Past.
Grim Tales: Crimson Hollow
  • Use the TIME SEARCHER (B-C); take the CRYSTALS (4/6).
  • Return to the Garden, Past.
  • Use the TIME SEARCHER (D-E); take the CRYSTALS (6/6).
  • Move down.
Grim Tales: Crimson Hollow
  • Activate the Talisman (F).
  • Return to the Gates.
  • Place the CRYSTALS (G) and PLAGUE HEAD. Play the mini-game.
  • Solution: a-b-c, f-c-b-a, ax3-e-f (H). Take the IMPROVED SPHERE.
Grim Tales: Crimson Hollow
  • Press the Talisman (I); add the IMPROVED SPHERE.
  • Activate the Skull (J). Receive the DIARY AMULET.
  • Activate the Talisman (K).
  • Take the BOMB BASE (L).
  • Insert the DIARY AMULET (M); take the HOOK.
Grim Tales: Crimson Hollow
  • Take the SPOOL (N).
  • Take the LINE (O).
  • Use the map to return to the Portrait Room, Past.
  • Add the LINE and HOOK to the SPOOL (inventory); take the FISHING GEAR.
  • Use the FISHING GEAR (P); activate the gear until the STEERING WHEEL is received.
  • Return to the Gates, Past.
Grim Tales: Crimson Hollow
  • Insert the STEERING WHEEL (Q); take the AXE.
  • Use the AXE (R). Take the STICK. Look in the hollow.
  • Use the TORCH (S). Take the METAL, PLAGUE AMULET and MASK PART.
  • Activate the Talisman (T).
Grim Tales: Crimson Hollow
  • Insert the PLAGUE AMULET (U); take the MASK PART and FILE.
  • Activate the Talisman (V).
  • Remove the eye (W). Insert the MASK PARTS; take the FILTERING MASK.
  • Activate the Talisman (X). Return to the Dungeon.
Grim Tales: Crimson Hollow
  • Use the FILTERING MASK (Y); open the chest; take the MORTAR AND PESTLE and PHIALS.
  • Move forward.
  • Use the PHIAL (Z); receive SULFUR.
  • Activate the Talisman (A).
Grim Tales: Crimson Hollow
  • Use the PHIAL (B); receive SALTPETER.
  • Activate the Talisman (C).
  • Add the STICKS (D) and MATCHES; use the tongs; take the COAL.
  • Move down.
Grim Tales: Crimson Hollow
  • Place the MORTAR AND PESTLE (E), SULFUR, COAL and SALTPETER; play the mini-game.
  • Solution: b-e-a-d-e (F). Take the GUNPOWDER.
  • Move forward.
  • Activate the Talisman (G).
Grim Tales: Crimson Hollow
  • Pour the GUNPOWDER into the BOMB BASE (inventory); add the WICK; take the BOMB.
  • Place the BOMB (H); use the MATCHES.
  • Play the HOP (I); receive the HEART.
  • Activate the Talisman (J). Return to the Dungeon.
Grim Tales: Crimson Hollow
  • Insert the HEART (K); receive the FORM.
  • Move forward.
  • Place the FORM (L); add the METAL; take the BLANK.
  • Activate the Talisman (M).
Grim Tales: Crimson Hollow
  • Place the BLANK (N); use the FILE; take the FAMILY KEY.
  • Use the FAMILY KEY (O); gather the FAMILY AMULET pieces.
  • Activate the Talisman (P).
Grim Tales: Crimson Hollow
  • Insert the FAMILY AMULET (Q).

Grim Tales: Crimson Hollow
Grim Tales: Crimson Hollow

  • Play the mini-game.
  • Solution: This puzzle is randomly generated (R-S).
  • Congratulations! You’ve completed Grim Tales: Crimson Hollow.

Jackpot Magic Slots GamesPlay these slot machines in the Jackpot Magic Slots app today!