Welcome to the Grim Tales: Guest from the Future Walkthrough
A surprise visitor brings news of a grievous future!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Grim Tales: Guest from the Future game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Mansion
- Chapter 2: Archives
- Chapter 3: Daniel’s House
- Chapter 4: Elena Gray
- Chapter 5: University
General Tips
- This is the official guide for Grim Tales: Guest from the Future.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Mansion

- Receive BILLY’S BAG.
- Take CANE (A).
- Use CANE (B); receive MAIL BADGE.
- Place MAIL BADGE and look at letter; take NUMBER and HAIRPIN (C).
- Use HAIRPIN (D).

- Solution (Hx2-Gx1-Jx2-Ex1-M). Completed image (N).
- Enter (O).

- Talk (P).
- Take OCTOPUS AMULET and COSMETIC BAG (Q).
- Place OCTOPUS AMULET; take PHOTOS 1/5 and LAMP (R).
- Use LAMP (S). Play HOP; receive MONOGRAM B.
- MONOGRAM B on BILLY’S BAG; take BRANDON’S STATUETTE and BOX BUTTON.
- Place BOX BUTTON (T); take BILLY’S STATUETTE (U).
- Place BRANDON’S STATUETTE and BILLY’S STATUETTE (V); take ISABELLA’S BRACELET and DOG TOY (W).
- Walk down.

- Give DOG TOY (X); take GRAY’S EMBLEM (Y).
- GRAY’S EMBLEM on COSMETIC BAG; take COIN and POCKET KNIFE.
- Use COIN; take MAGNET HANDLE (Z).
- Go (Z1).
- Use MAGNET HANDLE (Z2).

- Solution (1-12).
- Go (A).

- Select skull (B); receive PHOTOS 2/5.
- Use POCKET KNIFE (C); receive NECKLACE.
- Use COIN (D); receive NET.
- Use NECKLACE; take NUMBER (E).
- Walk down.

- Use NET (F); receive BILLY’S MEDAL.
- Place BILLY’S MEDAL; take PICTURE PART and NAMEPLATE PART (G).
- Go (H).

- Place PICTURE PART; take MONOGRAM G (I).
- MONOGRAM G on BILLY’S BAG; take PHOTOS 3/5 and GARAGE CODE.
- Walk down twice.

- Place two NUMBERS and GARAGE CODE; select (589456) (I). Play HOP; receive STAR AMULET.
- Go to Billy’s Study.
- Place STAR AMULET; take NAMEPLATE PART (J).
- Walk down twice.

- Place two NAMEPLATE PARTS (K); take GOLDEN FEATHER, PHOTOS 4/5 and SAFE DIAL (L).
- Go to Billy’s Study.

- Place SAFE DIAL; take BOOK CLUE (M).
- Place BOOK CLUE; arrange as shown (N); take PHOTOS 5/5 and LONG BOLT (O).
- Place PHOTOS 5/5 (P). Play HOP; receive WEDDING ALBUM.
- Walk down.
- Give WEDDING ALBUM (Q).

- Take CARRIAGE KEY (R).
- Use CARRIAGE KEY; take TILE and REPAIR SIGN (S).
- Place REPAIR SIGN; take PLIERS, BROKEN JACK, and RUBBER GLOVE (T).
- Use RUBBER GLOVE; take PHYTOLAMP and METAL JACK PART (U).

- Place PHYTOLAMP (V). Play HOP; receive LEMON.
- METAL JACK PART and LONG BOLT on BROKEN JACK; take REPAIRED JACK.
- Use REPAIRED JACK and go (W).

- Select skull (X); receive POCKET WATCH.
- Use POCKET KNIFE (Y); receive TILE.
- Take MUSIC NOTE 1/3 (Y1).
- Place two TILES (Z).

- Solution (1-8).
- Take BIRD ORNAMENT.

- Use LEMON (A); take MUSIC NOTE 2/3 (B).
- Use PLIERS (C); receive TREE AMULET.
- Place BIRD ORNAMENT (D); take SHOVEL (E).
- Place TREE AMULET; take WIRE CUTTER (F).
- Walk down.

- Use WIRE CUTTER (G); receive MUSIC NOTE 3/3.
- Use SHOVEL; take KNOB (H).
- Place KNOB (I); take PIN and DRAWER HANDLE (J).
- Go (K).

- Place MUSIC NOTE 3/3 (L). Play HOP; receive ROSE 1/2.
- Walk down.
- PIN on POCKET WATCH; take ROSE 2/2.
- Place ROSE 2/2 (M).

- Solution (@1): (Ex2-Ax3-E-Cx7-Ax2-Cx6-B-Cx2-Ax7-Dx2-Bx2-Ax3-Bx5-Ex3-Ax7-Bx6-A).
- Enter (O).

- Take BALLERINA FIGURINE, BRIDE’S DIARY, and ACETONE (P).
- Place DRAWER HANDLE; take LIGHTER (Q).
- Use LIGHTER (R); receive BOW.
- Use ACETONE; take VIOLIN AMULET (S).
- Go to Wedding Hall.

- Place BALLERINA FIGURINE; take GOLDEN CLASP (T).
- Place VIOLIN AMULET; take RING (U).
- Go to Bride’s House.

- Place BOW and RING (V). Solution (Wx5-Xx7-Yx6-Z). Take WARDROBE AMULET (A).
- Place WARDROBE AMULET; take ISABELLA’S LOCKET 1/2 (B).
- GOLDEN CLASP on BRIDE’S DIARY; take BRIDE’S KEY.
- Use BRIDE’S KEY; take ISABELLA’S LOCKET 2/2 (C).
- Place ISABELLA’S LOCKET 2/2 (D). Play HOP; receive MIRROR.
- Talk (E).
Chapter 2: Archives

- Select skull (F); receive SKULL AMULET 1/3.
- Take BROKEN PRUNER, PRUNER HALF, and BERRIES (G).
- Give BERRIES to bird; take ARCHIVES EMBLEM and PRUNER HALF (H).
- Place ARCHIVES EMBLEM (I).
- Enter (J).

- Take GRINDSTONE, PAPER, STICK, and SCREWDRIVER (K).
- Walk down.

- Use SCREWDRIVER (L); receive SCREW.
- Two PRUNER HALVES and SCREW on BROKEN PRUNER; use SCREWDRIVER and GRINDSTONE; take PRUNER.
- Use PRUNER and select 1-6; receive DEMON STATUETTE and PRUNER. Take SKULL AMULET 2/3 (M).
- Use PRUNER (N); receive BRANCHES and CRANK HANDLE.
- Go (O).

- Place CRANK HANDLE; take ANGEL STATUETTE (P).
- Place ANGEL STATUETTE and DEMON STATUETTE (Q); take BATTERIES and SKULL AMULET 3/3 (R).
- Place SKULL AMULET 3/3 (S).

- Solution (S).
- Take PETAL AMULET (T).
- Walk down.

- Place PETAL AMULET; take ULTRASONIC REPELLANT and PENCIL (U).
- Place MIRROR (V). Use PAPER and PENCIL (W); receive COMBINATION.
- Use ULTRASONIC REPELLANT on rat; take BOOK AMULET 1/3 (X).
- Go (Y).

- Use COMBINATION (@); select I-V-II (A); take SILVER FEATHER, MONEY, and BOOK AMULET 2/3 (B).
- Place GOLDEN FEATHER and SILVER FEATHER (purple); take FISHING LINE (C).
- BRANCHES and FISHING LINE on stick; take IMPROVISED BROOM.
- Use IMPROVISED BROOM; take DESK HANDLE and PLIERS (D).

- Use DESK HANDLE; take BOOK AMULET 3/3 (E).
- Place BOOK AMULET 3/3 (F). Play HOP; receive DANIEL’S ADDRESS.
- Walk down.
- Give DANIEL’S ADDRESS and MONEY (G).
Chapter 3: Daniel’s House

- Use PLIERS; take VALVE (H).
- Place VALVE (I); receive DANIEL’S SIGNET RING.
- Use DANIEL’S SIGNET RING (J); take GOLDEN COMB (K).
- Use GOLDEN COMB (L); take ANNEX KEY.

- Use ANNEX KEY (M). Play HOP; receive AXE.
- Use AXE; take FLOWER TILE (N).
- Place FLOWER TILE (O).

- Solution (P): (E-H-A-Gx2-B-A).
- Take DANIEL’S WALLET.
- Open DANIEL’S WALLET and select photo 3x (Q).

- Select skull (R); receive LEATHER PACKAGE.
- Take WRENCH (S).
- Use ISABELLA’S BRACELET; take CLOCK WEIGHT (T).
- Place CLOCK WEIGHT (U); take MIRROR PART (V).
- Use WRENCH (W); receive CLOCK HANDS 1/2.

- Place MIRROR PART (X). Play HOP; receive MONOGRAM D.
- MONOGRAM D on LEATHER PACKAGE; take BAS-RELIEF PART 1/3 and SWITCH BUTTON.
- Place SWITCH BUTTON (Y).
- Go (Z).

- Take PHONE EMBLEM, CROSSBOW BASE, INFINITE KNOT, and CHILD BAG (A).
- Place PHONE EMBLEM; take BAS-RELIEF PART 2/3 and CLOCK HANDS 2/2 (B).
- Place INFINITE KNOT (C). Play HOP; receive BAS-RELIEF PART 3/3.
- Walk down.

- Place BAS-RELIEF-PART 3/3 (D); take CHILD CLASP (D1).
- Place CLOCK HANDS 2/2 (E).

- Solution: 6-F-3-Fx2-5-F-6-Fx5-11-F-12.
- Take GOLDEN LEVER.
- Go to House Corridor.

- CHILD CLASP on CHILD BAG; take LION HANDLE.
- Place LION HANDLE; take LOCK ELEMENT (G).
- Remove handle and place GOLDEN LEVER (H). Take MAGNET and CROSSBOW PART (I).
- Place LOCK ELEMENT (J).

- Solution (@2): C-G-H-Ax2-H-E-H-G-B-F-E-H.
- Enter (K).

- Take SMALL KEY and BLADE (L).
- Use BLADE (M); receive BOW STRING.
- Walk down.
- Use SMALL KEY; take RULER and ARROW (N).
- Go to Daniel’s Study.

- CROSSBOW PART, BOW STRING, and ARROW on CROSSBOW BASE; take REPAIRED CROSSBOW.
- Use REPAIRED CROSSBOW (O); take BROOCH (P).
- Use RULER; take TOOL AMULET and FILE (Q).
- Walk down.

- Use FILE (R); receive TOOL AMULET.
- Go (S).
- Place two TOOL AMULETS; take BALCONY HANDLE (T).
- Place BALCONY HANDLE (U). Play HOP; receive TAPE.

- Select skull (V); receive HEALING POTION.
- Use HEALING POTION (W); receive ELENA GRAY’S BUSINESS CARD.
- Select ELENA GRAY’S BUSINESS CARD.
Chapter 4: Elena Gray

- Take BRANDON’S KEY CASE and BIRD AMULET (A).
- Use MAGNET (B); receive WHISTLE and WOLF TRINKET.
- Use WHISTLE (C); take BELL PUSH BUTTON (D).
- WOLF TRINKET on BRANDON’S KEY CASE; take CAR KEY.
- Use CAR KEY (E). Play HOP; receive WRENCH.

- Use WRENCH; take BIRD AMULET (F).
- Place two BIRD AMULETS (G); take WHEEL WRENCH (G1).
- Use WHEEL WRENCH; take WIRE (H).
- Place WIRE and use TAPE (I). Place BELL PUSH BUTTON and select (J).
- Go (K).

- Talk (L); receive MAN’S BAG.
- Take PHOTO PART 1/3 and GRADUATION SCRAPBOOK (M).
- Place BROOCH; take DRAGON FIGURINE (N).
- Place DRAGON FIGURINE (O); take PENDANT (P).

- Place PENDANT (Q); take EARRING (R).
- EARRING on MAN’S BAG; take BRANDON’S KEY.
- Use BRANDON’S KEY (S).
- Enter (T).

- Take GOBLET (U).
- Select chair (V). Play HOP; receive PALLET.
- Use PALLET (W); receive PHOTO PART 2/3.
- Place GOBLET (X); take BIRD CLAW (Y).
- Place BIRD CLAW; take PHOTO PART 3/3 (Z).
- Walk down.

- Place PHOTO PART 3/3 (A).
- Solution (B).
- Take FLAME AMULET.

- Place FLAME AMULET; take TWEEZERS and TOGGLE SWITCH 1/2 (C).
- Go (D).
- Use TWEEZERS (E); receive BREAD CRUST.
- Give BREAD CRUST to hamster; take TOGGLE SWITCH 2/2 (F).
- Walk down.

- Remove cover and place TOGGLE SWITCH 2/2 (G); take METAL CLASP (H).
- Go (I).
- Use METAL CLASP; take ELENA’S MEDAL (J).

- ELENA’S CLASP on GRADUATION SCRAPBOOK. Solution (K).
- Take DANIEL’S PHOTO (L).
- Walk down.

- Give DANIEL’S PHOTO (M). Play HOP; receive UNIVERSITY BADGE.
- Walk down.
- Give UNIVERSITY BADGE (N).
Chapter 5: University

- Select skull (X); receive MAGICAL SHIELD.
- Take PATTERN PART 1/4, MANUAL, and BRIEFCASE (Y).
- Place MANUAL (Z).

- Solution: (B-Ax2)-(B-Cx2)-(A-Cx2)-(B-Ax2)-(C-Bx2)-(C-Ax2)-(B-Ax2)-(B-Cx2).
- (A-Cx2)-(A-Bx2)-(C-Bx2)-(A-Cx2)-(B-Cx2)-(B-Ax2)-(C-Ax2)-(C-Bx2)-(A-Cx2)-(A-Bx2)-(C-Bx2)-(C-Ax1).
- (B-Ax2)-(B-Cx2)-(A-Cx2)-(B-Ax1).
- (C-Ax2)-(C-Bx2)-(A-Cx2)-(B-Ax2)-(C-Ax2)-(B-Cx1)-(A-Bx2)-(A-Cx1)-(B-Cx1)-(B-Ax1).
- Take ELENA’S CAMEO (D).

- Place BATTERIES (E); take ANTENNA (F).
- Use ANTENNA (G); receive PATTERN PART 2/4.
- ELENA’S CAMEO on BRIEFCASE and select; take SCISSORS and PATTERN PART 3/4.
- Use SCISSORS; take PATTERN PART 4/4 (H).
- Place PATTERN PART 4/4 (I).

- Solution (@4): (L-M)- (Ix3)-(B-A)-(Ex2)-(K-L)- (J-K)-(F-J)-(A-F)-(C-A)-(E)-(G-C)-(F-G)-(A-F)-(C-A)-(Ex2).
- (F-B)-(J-F)- (G-C)-(K-J)-(L-G)-(M-K)-(H-M)-(Ix2)-(D-H)-(C-D)- (M-L)-(G-C)-(K-G)-(L-K)-(H-M)-(I)-(G-H).
- (K-G)- (J-L)-(F-K)-(B-J)-(C-F)-(G-B)-(H-C)-(L-G)-(M-H)-(K-M)-(Ix3)-(M-K)-(H-M)-(G-H).
- (F-G)- (H-L)-(D-H)-(C-D)-(B-C)-(A-F)-(C-B)-(D-C)-(H-D)- (G-H)-(K-G)-(J-K)-(F-J)-(B-A)-(G-B)-(J-F).
- (K-J)- (H-K)-(L-H)-(F-G)-(B-F)-(A-B)-(M-L).
- Take MONOGRAM E.

- Place MONOGRAM E (N).
- Go (O).

- Use MAGICAL SHIELD on scene. Play HOP; receive ISABELLA’S LOCKET.
- Give ISABELLA’S LOCKET (P).
- Take BROKEN HAND DRILL, ELENA’S LOCKET, and POSTCARD (Q).
- Place ELENA’S LOCKET; take AWL (R).
- Use AWL (S); receive CHAIN SWITCH.

- Place CHAIN SWITCH (T); take DRILL PART and PEN (U).
- Place POSTCARD and use PEN (V); receive POSTCARD WITH CODE.
- Place POSTCARD WITH CODE; take BORER (W).
- Walk down.

- DRILL PART and BORER on BROKEN HAND DRILL; take HAND DRILL.
- Use HAND DRILL (X).
- Enter (Y).

- Take RUST REMOVER (A).
- Remove tapestry (B).
- Use RUST REMOVER and open tin; take DISK DRIVE BUTTON (C).

- Place DISK DRIVE BUTTON (D); take HIEROGLYPH (E).
- Use SCISSORS; take STUDY SYMBOL (G).
- Place STUDY SYMBOL (F). Play HOP; receive TUNING FORK.
- Go to Elena’s Room.

- Place HIEROGLYPH; take STAR HANDLE (H).
- Place STAR HANDLE; take GRAMOPHONE LEVER (I).
- Go to Daniel’s Room.
- Use TUNING FORK; take TREBLE CLEF (J).
- Place GRAMOPHONE LEVER (K) and TREBLE CLEF (L); take SAFE LOCK PART (M).
- Place SAFE LOCK PART; take SPELL OF OBLIVION (N).
- Use SPELL OF OBLIVION (O).
- Solution (P).
- Congratulations, you’ve completed Grim Tales: Guest from the Future!