Welcome to the Grim Tales: The Heir Walkthrough.

Some family heirlooms are more trouble than they’re worth…

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Grim Tales: The Heir game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: The Heir.
  • This guide will not mention when you have to zoom into a location; screenshots will show each zoom scene.
  • The screenshots show where to play a Hidden-Object Puzzle (HOP).
  • Some inventory items require further actions.
  • This guide will give step-by-step solutions for all puzzles which are not random. Read the instructions in the game for each puzzle.

Chapter 1: The Main Floor

Grim Tales: The Heir
  • Take the BROKEN UMBRELLA (A).
  • Take the TOOL AMULET (B).
  • Insert the TOOL AMULET (C); take the PLIERS and WEDGE.
Grim Tales: The Heir
  • Take the ROCK (D).
  • Use the WEDGE (E), then the ROCK; receive the VALVE (1/2).
Grim Tales: The Heir
  • Use the PLIERS on the BROKEN UMBRELLA (inventory); take the UMBRELLA.
  • Use the UMBRELLA (F); receive the VALVE (2/2).
  • Attach the VALVES (G); play the mini-game.
  • Solution: 1×4-2×5-3×5 (H).
Grim Tales: The Heir
  • Play the HOP (I); receive the BELL.
  • Attach the BELL (J), then ring it.
  • Talk to Alfred (K).
  • Move forward (L).
Grim Tales: The Heir
  • Talk to Alfred (M). Receive the ENVELOPE.
  • Take the BACKPACK (N).
Grim Tales: The Heir
  • Take the BROKEN HANDLE (O).
  • Read the note (P); take the SCISSORS.
  • Use the SCISSORS on the ENVELOPE (inventory). Move the note; take BILLY’S ROOM KEY.
  • Insert BILLY’S ROOM KEY (Q); turn it. Play the mini-game.
Grim Tales: The Heir
  • Solution: 1-4-1-4×2-3×2-4-1-2-3-4-1-2-3-4-1-2-3-4-1-2-1-2-3-4-1-2-3-2-1-4-3-4-1 (R).
  • Enter Billy’s Room.
Grim Tales: The Heir
  • Take the MAGNET (S).
  • Use the MAGNET (T); receive the MUSICAL NOTE AMULET (1/3).
  • Take the CAR (U).
  • Take the MUSICAL NOTE AMULET (2/3) from the BACKPACK (inventory).
  • Use the PLIERS on the BROKEN HANDLE (inventory); take the MUSICAL NOTE AMULET (3/3).
Grim Tales: The Heir
  • Insert the MUSICAL NOTE AMULETS (V); play the HOP. Receive the MATCHES. Take the CAR.
  • Insert the CARS (W); examine the diagram. Press the cars. Take the HEART BUTTON and DIARY.
  • Move down.
Grim Tales: The Heir
  • Insert the HEART BUTTON (X); read the note; take BILLY’S PHOTO and BANK CARD.
  • Move left.
  • Insert the BANK CARD (Y). Use the MATCHES. Take the CORKSCREW, SKULL AMULET (1/2), HANDLE and FRAME.
  • Move down twice.
Grim Tales: The Heir
  • Insert the HANDLE (Z); take the TURTLE AMULET and BUTTON.
  • Move forward.
  • Insert BILLY’S PHOTO on the FRAME (inventory); take BILLY’S PORTRAIT.
  • Place BILLY’S PORTRAIT (A); take the CAT AMULET.
  • Move left.
  • Insert the BUTTON onto the BACKPACK (inventory); then open; take the notebook. Take the CHINCHILLA FOOD and MINIATURE PIECE.
Grim Tales: The Heir
  • Offer the CHINCHILLA FOOD (B); take the CHINCHILLA.
  • Place the CHINCHILLA (C); take the CHINCHILLA AMULET.
  • Insert the CAT AMULET, TURTLE AMULET and CHINCHILLA AMULET on the DIARY (inventory); read the diary.
Grim Tales: The Heir
  • Take the WING (D).
  • Take the WING (E).
  • Add the WINGS (F).
Grim Tales: The Heir
  • Play the HOP (G); receive the COAT OF ARMS.
  • Insert the COAT OF ARMS (H). Take the FLEUR DE LIS.
  • Insert the FLEUR DE LIS (I); take the LOCKPICK SET.
  • Insert the LOCKPICK SET (J); play the mini-game.
Grim Tales: The Heir
  • Solution: (K-N).
  • Move forward.
Grim Tales: The Heir
  • Open the cabinet (O); take the GUN.
  • Take the CONTINENT (1/3) (P).
  • Open the drawer (Q); take the FUSE (1/2) and CONTINENT (2/3).
  • Take the CONTINENT (3/3) (R).
Grim Tales: The Heir
  • Add the CONTINENTS (S); take the DEER. Use the CORKSCREW; take the WOLF AMULET.
  • Insert the WOLF AMULET onto the GUN (inventory); take the GLOVES.
  • Use the GLOVES (T); take RICHARD’S PORTRAIT.
  • Move down.
Grim Tales: The Heir
  • Insert RICHARD’S PORTRAIT (U); take the RUBY.
  • Move forward.
  • Place the DEER (V); take the FUSE (2/2) and PICTURE PIECE.
Grim Tales: The Heir
  • Use the RUBY (W); take the PICTURE PIECE.
  • Insert the PICTURE PIECES (X); play the mini-game.
  • Solution: (Y). Take the FLEUR DE LIS.
  • Move down.
Grim Tales: The Heir
  • Insert the FLEUR DE LIS (Z); take the CHISEL.
  • Move forward.
  • Use the CHISEL (A); take the FAMILY TREE PIECE and TWEEZERS.
Grim Tales: The Heir
  • Use the TWEEZERS (B); receive the MANUSCRIPT AMULET.
  • Insert the MANUSCRIPT AMULET (C); take the INK DEVELOPER.
  • Use the INK DEVELOPER (D); take the CODE.
  • Move down.
Grim Tales: The Heir
  • Place the FAMILY TREE PIECE (E); play the mini-game.
Grim Tales: The Heir
  • Solution: (F).
Grim Tales: The Heir
  • Play the HOP (G); receive the SKULL AMULET (2/2).
  • Move forward.
  • Insert the SKULL AMULETS (H); take the ACID.
  • Use the ACID (I); slide the lever; take the SPARE PARTS and SAFE HANDLE.
Grim Tales: The Heir
  • Add the CODE (J) and SAFE HANDLE; play the mini-game.
  • Solution: Enter the code; turn the handle (K). Read the diary. Take the SNAKE AMULET (1/2).
  • Move down twice.
Grim Tales: The Heir
  • Use the ACID (L); open the panel. Remove the fuses, add the FUSES; lower switches 1 and 2.
  • Move forward.
  • Insert the SPARE PARTS on the BROKEN HANDLE (inventory); take the HANDLE.
  • Insert the HANDLE (M).
  • Go to the Second Floor.

Chapter 2: The Second Floor

Grim Tales: The Heir
  • Open the window (N).
  • Take the SNAKE AMULET (2/2) (O).
  • Insert the SNAKE AMULETS (P).
Grim Tales: The Heir
  • Use the MATCHES (Q); take the STAR AMULET. Play the HOP; receive the STATUE PIECE.
  • Use the CHISEL (R); take the STAR AMULET.
  • Return to Billy’s Room.
Grim Tales: The Heir
  • Insert the STAR AMULETS (S); take the BAT WEIGHT and DUSTER.
  • Return to the Second Floor.
  • Use the DUSTER (T); take SAMUEL’S PORTRAIT.
  • Move down.
  • Place SAMUEL’S PORTRAIT (U); take the STATUE PIECE.
  • Move down.
Grim Tales: The Heir
  • Insert the STATUE PIECES (V); take the FIGURINE and MASTER SWITCH.
  • Insert the MASTER SWITCH (W); lower the switch.
Grim Tales: The Heir
  • Return to the Second Floor. Enter the Library (X).
  • Talk to Richard (Y). Receive the CLOCK HANDS.
Grim Tales: The Heir
  • Take the BROKEN LADDER (Z) and TELESCOPE.
  • Take the NAILS (A).
  • Take the HAMMER (B).
  • Move down.
Grim Tales: The Heir
  • Use the TELESCOPE (C); take the PLANKS.
  • Enter the Library.
  • Add the PLANKS, NAILS and HAMMER to the BROKEN LADDER (inventory); take the LADDER.
  • Place the LADDER (D).
  • Take the MINIATURE PIECE (E) and KEY.
  • Return to Billy’s Room.
Grim Tales: The Heir
  • Insert the KEY (F); play the mini-game.
  • Solution: GAZDSWN (G). Take the MASK and TOY SOLDIER.
  • Return to the Second Floor.
Grim Tales: The Heir
  • Place the MASK (H); take the BAT WEIGHT.
  • Enter the Library.
  • Add the CLOCK HANDS (I) and BAT WEIGHTS. Pull the cuckoo.
Grim Tales: The Heir
  • Play the HOP (J); receive the SAND OF TIME.
  • Talk to Richard (K). Receive the CRYSTAL BALL.
  • Pour the SAND OF TIME over the CRYSTAL BALL (inventory).
Grim Tales: The Heir
  • Play the mini-game.
  • Solution: (L).

Chapter 3: The Future

Grim Tales: The Heir
  • Use the MATCHES (M).
  • Play the mini-game.
Grim Tales: The Heir
  • Solution: (N).
Grim Tales: The Heir
  • Take the SLINGSHOT (O) and CADUCEUS.
  • Insert the CADUCEUS (P). Read the file; take the PUZZLE PIECE.
Grim Tales: The Heir
  • Insert the PUZZLE PIECE (Q). Open the paper; take the STONES.
  • Use the SLINGSHOT WITH STONES (R); play the mini-game.
Grim Tales: The Heir
  • Solution: Repeat three times (S).
Grim Tales: The Heir
  • Take the DUSTER (T).
  • Use the DUSTER (U).
Grim Tales: The Heir
  • Take the five BOOKS (V).
  • Add the BOOKS (W); play the mini-game.
Grim Tales: The Heir
  • Solution: (X). Pull the book-end.
  • Play the mini-game.
  • Solution: This puzzle is random. The screenshot shows possible moves (Y). Take the LEVER and PICTURE PIECE.
Grim Tales: The Heir
  • Insert the LEVER (Z); then pull.
  • Add the PICTURE PIECE (A); play the mini-game.
  • Solution: (B). Take the SHIELD.
Grim Tales: The Heir
  • Insert the SHIELD (C).
  • Take the STETHOSCOPE (D).
  • Place the STETHOSCOPE (E); play the mini-game.
Grim Tales: The Heir
  • Solution: 1×2-1×5-2×3 (F). Play the tape.
  • Take the SILVER SCROLL (G).
  • Move down.
Grim Tales: The Heir
  • Insert the SILVER SCROLL (H).
  • Enter the Dungeon (I).
  • Use the MATCHES (J).
Grim Tales: The Heir
  • Open the chest (K); take the ELEPHANT and SCEPTER.
  • Return to the Second Floor.
  • Add the SCEPTER (L). Take the GLASS EYE and MINIATURE PIECE.
  • Return to Billy’s Room.
Grim Tales: The Heir
  • Insert the GLASS EYE (M); take the ALCHEMY SET.
  • Take the RECIPE from the ALCHEMY SET (inventory).
  • Use the RECIPE (N); receive the INGREDIENT.
  • Move down.
Grim Tales: The Heir
  • Use the RECIPE (O); receive the INGREDIENT.
  • Use the RECIPE (P); receive the INGREDIENT.
  • Go to the Second Floor.
Grim Tales: The Heir
  • Use the RECIPE (Q); receive the INGREDIENT.
  • Enter the Library.
  • Add the MINIATURE PIECES (R); play the mini-game.
Grim Tales: The Heir
  • Solution: (S). Take the TOY SOLDIER.
  • Return to Billy’s Room.
  • Add the TOY SOLDIERS (T); take the ELEPHANT.
  • Return to the Library.
Grim Tales: The Heir
  • Add the ELEPHANTS (U); take the DART.
  • Return to the Dungeon.
  • Use the RECIPE (V) to receive the INGREDIENT.
  • Add the INGREDIENTS, then RECIPE to the ALCHEMY SET (inventory); play the mini-game.
Grim Tales: The Heir
  • Solution: Use the tongs (W) to collect flowers in order shown (1-5). Grind (X). Use dropper (Y) on bowl (Z). Turn on gas (A); use the MATCHES (B). Add the DART (C). Take the DART WITH SLEEPING POTION.
  • Put the DART WITH SLEEPING POTION in the GUN (inventory); take the LOADED GUN.
Grim Tales: The Heir
  • Use the LOADED GUN (E).

Chapter 4: The Dungeon

Grim Tales: The Heir
  • Take the FANGS (1/2) (F). Use the TWEEZERS; receive the BAT AMULETS (1/2).
  • Take the FANGS (2/2) (G) and MAGIC TRAP PART.
  • Add the FANGS (H); take the PACKAGE.
  • Use the SCISSORS on the PACKAGE (inventory). Take the magic trap; add the MAGIC TRAP PART. Take the MAGIC TRAP.
Grim Tales: The Heir
  • Use the MAGIC TRAP (I).
  • Take the BAT AMULETS (2/2) (J).
Grim Tales: The Heir
  • Add the BAT AMULETS (K); take the PENTAGRAM.
  • Use the PENTAGRAM (L).
  • Play the HOP (M).
Grim Tales: The Heir
  • Take the HANDLE (N).
  • Insert the HANDLE (O); take the ICEBREAKER.
  • Use the ICEBREAKER (P); take the NAIL PULLER, TAIL and LETTERS (1/2).
Grim Tales: The Heir
  • Use the NAIL PULLER (Q); receive the LETTERS (2/2).
  • Insert the LETTERS (R); take the KEY RING.
  • Use the KEY RING (S); play the mini-game.
Grim Tales: The Heir
  • Solution: (T).
  • Move forward.
Grim Tales: The Heir
  • Take the BROOMSTICK (U).
  • Take the DAGGER AMULETS (1/2) (V) and TWIGS.
  • Use the NAIL PULLER (W); take the ROPE and WITHERED ROSE.
  • Take BRANDON’S BRIEFCASE (X).
  • Move down.
Grim Tales: The Heir
  • Add the TWIGS to the BROOMSTICK (inventory); take the BROOM.
  • Use the BROOM (Y). Insert the ROPE and ICEBREAKER; take the BOWL.
  • Insert the WITHERED ROSE (Z); take the EYES (1/2).
  • Move forward.
Grim Tales: The Heir
  • Take the DAGGER AMULETS (2/2) from BRANDON’S BRIEFCASE (inventory).
  • Add the BOWL (A); take the EYES (2/2). Insert the DAGGER AMULETS; take the POMMEL and WHETSTONE.
  • Add the EYES (B); receive the RUSTY DAGGER.
  • Use the WHETSTONE on the RUSTY DAGGER (inventory); add the POMMEL; take the LION DAGGER.
  • Move down.
Grim Tales: The Heir
  • Use the BROOM (C).
  • Use the LION DAGGER on BRANDON’S BRIEFCASE (inventory); take the ALARM.
  • Use the ALARM (D). Open the trunk; take the SCARAB and FLASHLIGHT. Play the HOP; receive the DRILL.
  • Move forward.
Grim Tales: The Heir
  • Use the DRILL (E).
  • Use the FLASHLIGHT (F); play the HOP; receive the KEY AMULET.
  • Examine the KEY AMULET (inventory); play the mini-game.
  • Solution: (G). Insert the SCARAB (H); take the OPEN AMULET KEY.
Grim Tales: The Heir
  • Insert the OPEN AMULET KEY (I); play the mini-game.
Grim Tales: The Heir
  • Solution: 4×3-5×3-3×2-1-3-2-3×2-5×2-1-4×3-2-3×3-1-5-4×4-3×2 (J).
  • Move forward.
Grim Tales: The Heir
  • Take the torch (K).
  • Take the SAMUEL FIGURINE (L).
  • Take the SCYTHE AMULETS (1/3) (M).
Grim Tales: The Heir
  • Insert the SAMUEL FIGURINE (N); take the SCYTHE AMULETS (2/3).
  • Insert the LION DAGGER (O); take the SCYTHE AMULETS (3/3).
  • Take the SPRING (P).
  • Move down.
Grim Tales: The Heir
  • Insert the SCYTHE AMULETS (Q); play the mini-game.
  • Solution: (R). Take the SIGNET.
  • Move down.
Grim Tales: The Heir
  • Insert the SIGNET (S); take the SCORPION.
  • Return to the Basement.
  • Insert the TAIL on the SCORPION (inventory). Remove the flap; add the SPRING; replace the flap; take the SCORPION NIPPERS.
  • Use the SCORPION NIPPERS (T); receive the BUTTON.
  • Move down twice.
Grim Tales: The Heir
  • Take the case from BRANDON’S BRIEFCASE (inventory); add the BUTTON; take the SUITCASE CODE.
  • Add the SUITCASE CODE (U); play the mini-game.
  • Solution: (V). Take the GUN and PICKAXE.
  • Return to the Basement.
Grim Tales: The Heir
  • Use the PICKAXE (W); take the ANGEL’S WINGS (1/2).
  • Use the SCORPION NIPPERS (X); take the CHAIN.
  • Add the CHAIN (Y); take the ANGEL’S WINGS (2/2).
  • Move down.
Grim Tales: The Heir
  • Insert the ANGEL’S WINGS (Z); take the FLUTE.
  • Move down.
  • Use the FLUTE (A); receive the RAVEN DAGGER.
  • Return to the Basement.
Grim Tales: The Heir
  • Insert the RAVEN DAGGER (B); play the mini-game.
  • Solution: (C).
Grim Tales: The Heir
  • Play the HOP (D); receive the HEART.
  • Move down.
  • Insert the HEART (E); take the CRYSTAL.
  • Move forward.
Grim Tales: The Heir
  • Use the MAGIC TRAP on the CRYSTAL (inventory); add the GUN. Take the MAGICAL GUN.
  • Use the MAGICAL GUN (F).
  • Play the HOP (G); receive the TWINS MEDALLION.
  • Insert the TWINS MEDALLION (H); receive the BROOCH.
  • Move down twice.
Grim Tales: The Heir
  • Insert the BROOCH (I); take the PORCELAIN CHAMELEON.
  • Use the PORCELAIN CHAMELEON (J); take the MASK PARTS.
  • Use the PORCELAIN CHAMELEON (K); take the MASK PARTS.
  • Move forward.
Grim Tales: The Heir
  • Use the PORCELAIN CHAMELEON (L); take the MASK PARTS.
  • Move forward.
Grim Tales: The Heir
  • Use the PORCELAIN CHAMELEON (M); take the MASK PARTS.
  • Use the PORCELAIN CHAMELEON (N); take the MASK PARTS.
  • Use the PORCELAIN CHAMELEON (O); take the MASK PARTS.
  • Move down.
Grim Tales: The Heir
  • Reassemble the MASK PARTS (inventory); take the MASK OF DEATH.
  • Place the MASK OF DEATH (P).
  • Talk to Richard (Q). Receive the RICHARD FIGURINE.
  • Move forward.
Grim Tales: The Heir
  • Insert the RICHARD FIGURINE (R) and DEATH FIGURINE. Play the mini-game.
  • Solution: 1-7-5-7-2-7-6-7-1 (S). Take the MECHANISM PART and DEATH AMULET.

Chapter 5: The Labyrinth

Grim Tales: The Heir
  • Insert the MECHANISM PART (T); play the mini-game.
Grim Tales: The Heir
  • Solution: 1-8-3-8-5-2-6-5-6-5-8-7-3-7-6-6-5-8 (U).
  • Move forward.
Grim Tales: The Heir
  • Take the SCALES (V).
  • Add the SCALES (W); play the mini-game.
Grim Tales: The Heir
  • Solution: (X). Take the SHACKLES KEY.
Grim Tales: The Heir
  • Use the SHACKLES KEY (Y).
  • Talk to the spirit (Z); receive the GATE KEY.
Grim Tales: The Heir
  • Examine anywhere (A). Take the BEAR’S HEAD.
  • Return to the Second Floor.
  • Take the MINIATURE TOWER PIECE (B).
  • Enter the Library.
Grim Tales: The Heir
  • Place the MINIATURE TOWER PIECE (C).
  • Take the LADDER (D).
  • Take the GATE KEY (E).
  • Move down.
Grim Tales: The Heir
  • Insert the GATE KEYS (F).
  • Move right.
  • Take the PART (G).
  • Use the TWEEZERS (H); receive the FRESCO PARTS (1/3).
Grim Tales: The Heir
  • Take the COINS (1/3) (I).
  • Take the FIGURINE (J). Place the BEAR’S HEAD; open the book; take the COINS (2/3).
  • Return to the Labyrinth.
Grim Tales: The Heir
  • Place the LADDER (K).
  • Take the CHISEL (L) and FOUNTAIN PARTS (1/2).
  • Return to the Corridor.
Grim Tales: The Heir
  • Use the CHISEL (M); receive the FOUNTAIN PARTS (2/2).
  • Return to the Dungeon.
  • Add the FOUNTAIN PARTS (N); take the COINS (3/3).
  • Move forward.
Grim Tales: The Heir
  • Offer the COINS (O); play the mini-game.
  • Solution: Round 1: 2, Round 2: 1, Round 3: 2 (P). Take the PUZZLE KEY and GAUNTLET.
Grim Tales: The Heir
  • Use the GAUNTLET (Q); receive the SCYTHE.
  • Add the SCYTHE (R); take the PUZZLE.
  • Return to the Library.
  • Put the PUZZLE KEY in the PUZZLE (inventory); play the mini-game.
Grim Tales: The Heir
  • Solution: 1-1-2-3-3 (S). Take the OPEN PUZZLE.
  • Insert the OPEN PUZZLE (T); take the GROWTH POTION and OIL.
  • Return to the Corridor.
Grim Tales: The Heir
  • Use the OIL (U); lift the visor; take the FRESCO PARTS (2/3).
  • Use the GROWTH POTION (V); take the FRESCO PARTS (3/3).
  • Insert the FRESCO PARTS (W); play the mini-game.
Grim Tales: The Heir
  • Solution: (X).
  • Play the HOP (Y); receive the TRAP WEIGHT.
  • Return to the Labyrinth.
Grim Tales: The Heir
  • Attach the TRAP WEIGHT (Z).
  • Talk to Richard (A). Receive the THREADS OF DESTINY.
  • Return to the Corridor.
  • Use the THREADS OF DESTINY (B); take the LITTLE BEAR.
  • Pour the SAND OF TIME on the LITTLE BEAR (inventory).
  • Play the mini-game.
Grim Tales: The Heir
  • Solution: (C).

Chapter 6: The Office

Grim Tales: The Heir
  • Take the RING (D).
  • Insert the RING (E); play the mini-game.
  • Solution: (F). Take the RAVEN.
Grim Tales: The Heir
  • Insert the RAVEN (G); play the mini-game.
  • Solution: (H). Take the REMOTE.
Grim Tales: The Heir
  • Use the REMOTE (I). Play the mini-game.
Grim Tales: The Heir
  • Solution: Lower the cameras (J).
Grim Tales: The Heir
  • Play the mini-game (K).
  • Solution: (L-N).
Grim Tales: The Heir
  • Play the mini-game (O).
  • Solution: HATEEDB (P). Take the QUILL.
Grim Tales: The Heir
  • Insert the QUILL (Q); play the mini-game.

Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir

  • Solution: (R-T). Receive the RUNE.
Grim Tales: The Heir
  • Insert the RUNE (U); play the mini-game.
  • Solution: 1-1-3-3-2-2-3 (U1). Take the SPHERE.
Grim Tales: The Heir
  • Insert the SPHERE (V); play the mini-game.

Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir

  • Solution: (W-Y). Take the item.
Grim Tales: The Heir
  • Offer the DEATH AMULET (Z); play the mini-game.
Grim Tales: The Heir
  • Solution: (A). Receive the WARLCOCK’S AMULET.
  • Return to the Labyrinth.
Grim Tales: The Heir
  • Use the WARLOCK’S AMULET (B).

Chapter 7: The Maid’s Room

Grim Tales: The Heir
  • Take the FILE (C).
  • Take the MAN’S BRIEFCASE (D).
  • Use the FILE (E); take the WOLF AMULETS (1/2).
  • Return to the Dungeon.
Grim Tales: The Heir
  • Open the MAN’S BRIEFCASE (inventory); take the WOLF AMULETS (2/2).
  • Insert the WOLF AMULETS (F); take the CLEANING FLUID and SYMBOLS (1/2).
  • Return to the Undercroft.
  • Use the CLEANING FLUID (G); pull the lever.
Grim Tales: The Heir
  • Play the HOP (H); receive the BROOCHES (1/2).
  • Talk to Brandon (I); receive the KEY RING.
  • Return to the Corridor.
  • Use the KEY RING (J); select the keys.
  • Enter the Maid’s Room.
Grim Tales: The Heir
  • Take the BUTTONS (1/3) (K).
  • Take the BUTTONS (2/3 (L).
  • Take the BUTTONS (3/3) (M).
Grim Tales: The Heir
  • Take the QUILL (N). Insert the BUTTONS. Press a button; take the BROOCHES (2/2).
  • Insert the BROOCHES (O); take the HAIRPIN.
Grim Tales: The Heir
  • Use the HAIRPIN (P); take the WINDING KEY.
  • Insert the WINDING KEY (Q); take the HEART.
  • Insert the HEART (R); take the POWDER PUFF.
Grim Tales: The Heir
  • Dip the POWDER PUFF (S); play the mini-game.
  • Solution: (T). Take the GRAY’S STAMP and PART.
  • Return to the Undercroft.
Grim Tales: The Heir
  • Insert GRAY’S STAMP (U).
  • Play the mini-game (V).
Grim Tales: The Heir
  • Solution: 1-1-4-4-3-3-2-2 (W).
  • Talk to Brandon (X). Receive the BROKEN AMULET.
  • Return to the Maid’s Room.
Grim Tales: The Heir
  • Take the SYMBOL (2/2) from the BROKEN AMULET (inventory).
  • Insert the SYMBOLS (Y); take the MASK KEY.
  • Use the MASK KEY (Z); take the MAIN PART.
  • Insert the PARTS and the MAIN PART to the BROKEN AMULET (inventory). Play the mini-game.
Grim Tales: The Heir
  • Solution: (A).
Grim Tales: The Heir
  • Take the TUNING FORK (B).
  • Use the TUNING FORK (C); take the RUNE and CRYSTAL.
  • Insert the RUNE (D); take the FIGURINE.
Grim Tales: The Heir
  • Take the CANE (E).
  • Insert the CRYSTAL (F); take the FIGURINE and PHIALS.
  • Add the FIGURINES (G); play the HOP; receive the WATER SPHERE.
Grim Tales: The Heir
  • Place the WATER SPHERE (H); take the RAVEN SKULL.
  • Place the RAVEN SKULL (I); receive the RUNE.
Grim Tales: The Heir
  • Insert the RUNE (J); play the mini-game.
  • Solution: Round 1: 5-2-7-4; Round 2: 1-7-4-6; Round 3: 2-7-3-6-1-8 (K).
  • Move forward.
Grim Tales: The Heir
  • Take the DRAGON FIGURINES (1/2) (L).
  • Take the DRAGON FIGURINES (2/2) (M).
  • Insert the DRAGON FIGURINES (N); take the CROOK and EARTH.
Grim Tales: The Heir
  • Insert the EARTH (O); take the FLAIL.
  • Take the GATEWAY AMULET from the CANE (inventory). Take the COBRA.
  • Insert the CROOK (P), FLAIL and COBRA.
  • Play the HOP (Q); receive the WEIGHT.
  • Move down.
Grim Tales: The Heir
  • Place the WEIGHT (R); take the CANDLES.
  • Move forward.
  • Add the CANDLES (S); take the LIVING FLAME.
  • Move down.
Grim Tales: The Heir
  • Add the LIVING FLAME (T); play the HOP; receive the FIRE SPHERE.
  • Place the FIRE SPHERE (U); take the MOON.
  • Move forward.
Grim Tales: The Heir
  • Insert the MOON (V); take the ACID.
  • Spray the ACID (W); open the casket; take the GLOVE.
  • Insert the GATEWAY AMULET (X); take the RECIPE.
Grim Tales: The Heir
  • Place the RECIPE (Y); add the GLOVES and PHIALS. Play the mini-game.
  • Solution: 3-1-3-1-3-2 (Z). Take the FIREPROOF GLOVE.
  • Move down.
Grim Tales: The Heir
  • Use the FIREPROOF GLOVE (A); receive the SUN.
  • Move forward.
  • Place the SUN (B); play the mini-game.
Grim Tales: The Heir
  • Solution: (C). Take the UNIVERSE KEY.
  • Insert the UNIVERSE KEY (D); play the mini-game.

Grim Tales: The Heir
Grim Tales: The Heir

  • Solution: 2×2-4×5-3×3-4-2-1×2-3-4-2-4 (E); 4-3×2-4-3-4-3-4-2-4-1-2-1-3-1-2×2-1-2×3-4×3-3×2-1-2-4×2-3-4-3×2-4 (F).
Grim Tales: The Heir
  • Play the HOP (G); receive the TIME SPHERE.
  • Move down.
  • Place the TIME SPHERE (H); take the SPIRIT TALISMAN, POWER STONE and GATE KEY.
Grim Tales: The Heir
  • Examine anywhere (I).
  • Use the pencil (J); take the HINT.
  • Return to the Undercroft.
  • Insert the GATE KEY (K); play the mini-game.
Grim Tales: The Heir
  • Solution: (L).
  • Move forward.
Grim Tales: The Heir
  • Examine the skull (M); take the SPELL.
  • Use the SPIRIT TALISMAN (N); take the SMALL KEY and RAVEN AMULETS (1/2).
  • Use the SMALL KEY on the MAN’S HANDBAG (inventory); take the MAGIC POWDER.
  • Use the MAGIC POWDER, then QUILL on the SPELL (inventory); take the ANTI-MAGIC SCROLL.
  • Use the ANTI-MAGIC SCROLL (O); receive the RAVEN AMULETS (2/2).
  • Return to the Dungeon.
Grim Tales: The Heir
  • Insert the RAVEN AMULETS (P); take the HANDLE.
  • Return to the Undercroft.
  • Insert the HANDLE (Q); add the HINT. Play the mini-game.
Grim Tales: The Heir
  • Solution: 1×5-1×5-2×2-1×7-1×4-2×5-1×6-2×3 (R).
  • Play the HOP (S); receive the BLACK CROWN.
  • Move forward.
Grim Tales: The Heir
  • Place the BLACK CROWN (T); take the PHOTO PORTRAITS..
  • Pour the SAND OF TIME on the PHOTO PORTRAITS (inventory). Play the HOP; receive the CROWN PART. Repeat two times, receive two CROWN PARTS.
  • Place the CROWN PARTS on the BROKEN CROWN (inventory); take DEATH’S BLACK CROWN.
  • Place DEATH’S BLACK CROWN (U); add the POWER STONE.
Grim Tales: The Heir
  • Play the mini-game (V).

Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir

  • Solution: Place the feathers (V). Pull feathers (W); arrange the mirrors (X); match the symbols (Y). Place the reel (Z). Arrange the icons (A). Use the flint (B). Insert the star (C). Adjust the dials: 1-2-1-1-2-2 (D).

Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir
Grim Tales: The Heir

  • Solution (continued): Insert the pointer (E). Press the pointers: 2-2-1-1-8 (F). Press the bubbles: Round 1: 1-2-4; Round 2: 4-1-3-5-2; Round 3: 5-3-2-4-1-3-5 (G). Place the teeth (H). Arrange the teeth (I). Add the pipe pieces (J). Arrange the pipe pieces (K). Pour the ink (L). Insert the keys (M).
  • Congratulations! You’ve completed Grim Tales: The Heir.

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