Welcome to the Grim Tales: The Hunger Walkthrough

The killer from an unsolved case returns for more blood!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Grim Tales: The Hunger game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: The Hunger.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: The Police Station

Grim Tales: The Hunger
  • Talk (A); receive HAT TOKEN.
  • Take ANNA GRAY’S BAG (B).
  • Open ANNA GRAY’S BAG; take Skull and LIPSTICK.
  • Examine Skull (C); receive DOUBLE GUN EMBLEM.
  • Place DOUBLE GUN EMBLEM; take CLOCK HANDS and LIGHT BULB (D).
Grim Tales: The Hunger
  • Place LIGHTBULB. Play HOP; receive NAIL FILE (E).
  • Take GLOBE TILE (F). Use NAIL FILE (G); receive DAGGER EMBLEM.
  • Place DAGGER EMBLEM (H). Play HOP; receive DRAWER HANDLE.
Grim Tales: The Hunger
  • Examine; place DRAWER HANDLE (I). Take DOG TOKEN.
  • Place HAT TOKEN and DOG TOKEN (J).
  • Solution (K): (F-B)-(B-C)-(B-F)-(B-E)-(A-D).
  • Walk forward.
Grim Tales: The Hunger
  • Take DEVELOPER, OWL HEAD, and TOOL BOX (L).
  • Take TYPEWRITER KEY (M). Place CLOCK HANDS and OWL HEAD; take GEAR.
  • Walk down.
Grim Tales: The Hunger
  • Use DEVELOPER; take CODE (N).
  • Use TYPEWRITER KEY (O); enter 017. Take GLOBE TILE (P).
  • Walk forward.
  • Place GEAR. Flip switch; take WOLF FIGURINE (Q).
Grim Tales: The Hunger
  • Place WOLF FIGURINE; place figurines. Take GLOBE TILE (R).
  • Place 3 GLOBE TILES; take TOOLS EMBLEM (S).
  • TOOLS EMBLEM on TOOL BOX; take RUST REMOVER and SCISSORS.
  • Walk down.
Grim Tales: The Hunger
  • Use RUST REMOVER; take KNOB (T).
  • Walk forward.
  • Use KNOB and CODE (U).

Grim Tales: The Hunger
Grim Tales: The Hunger

  • Solution (V): (Ax2-C)-(B-C)-(Ax3-C)-(B-C)-(Bx4-C).
  • Solution (W-Y).
  • Take STAR RING.
Grim Tales: The Hunger
  • Use STAR RING (Z). Examine note; take MANIAC’S CASE NUMBER.
  • Use MANIAC’S CASE NUMBER (A); open binder (B). Take picture.
  • Take DONUT EMBLEM (1/3) (C).
Grim Tales: The Hunger
  • Take VICTIM’S WALLET (D). Use SCISSORS; open. Move items; take BACKPACK.
  • Take SKULL (E).
  • Place SKULL (F); take LEATHER GLOVE and BELT.
Grim Tales: The Hunger
  • Open; use LEATHER GLOVE. Take HAIRPIN (G).
  • HAIRPIN on VICTIM’S WALLET; take DONUT EMBLEM (2/3) and COIN.
  • Use COIN; take CAR KEY FOB (H).
  • Use CAR KEY FOB. Play HOP; receive GOLDEN SYMBOL (I).
Grim Tales: The Hunger
  • GOLDEN SYMBOL on BACKPACK; open. Take picture and DONUT KEY.
  • Use DONUT KEY (J).
  • Walk forward.
  • Take CHEF EMBLEM (1/4) and LADLE (K).
  • Use LADLE (L); receive DONUT EMBLEM.
Grim Tales: The Hunger
  • Use LADLE (M); take ARROW KEY.
  • Place DONUT EMBLEM (N).
  • Solution (O).
  • Take DOLLAR and NAPKIN.
Grim Tales: The Hunger
  • Examine (P); use NAPKIN and LIPSTICK. Take CODE.
  • Use DOLLAR (Q); take CODE WHEEL.
  • Place ARROW KEY (R); take CHEF EMBLEM (2/4) (S).
Grim Tales: The Hunger
  • Place CODE WHEEL and CODE (T).
  • Solution (U).
  • Take CHEF EMBLEM and DIARY.
Grim Tales: The Hunger
  • Read DIARY; take CHEF EMBLEM. Turn page; take card.
  • Place CHEF EMBLEM; open. Examine picture (V); take MOTORCYCLE KEY.
  • Use Skull; receive ADDRESS.
  • Walk down.
  • Use MOTORCYCLE KEY and ADDRESS (W).
Grim Tales: The Hunger
  • Solution (X): go to locations in order (1-6).
Grim Tales: The Hunger
  • Take WRENCH (Y).
  • Take CHRIS’ SCARF (Z). Use WRENCH (A); receive HANDLE.
  • Place HANDLE (B). Use CHRIS’ SCARF (C); receive GLASS SHARD. Use BELT (D); take BROOM.
Grim Tales: The Hunger
  • Take CHRIS’S SATCHEL (E); use GLASS SHARD.
  • Play HOP; receive ELECTRICITY EMBLEM (F).
  • Place ELECTRICITY EMBLEM. Flip switch (G); take WIRE (H).
Grim Tales: The Hunger
  • WIRE on CHRIS’S SATCHEL; take badge. Take LIGHTER and CL MONOGRAM.
  • Place CL MONOGRAM (I).
  • Solution (J).
  • Walk right.
Grim Tales: The Hunger
  • Take RECORDER and RAVEN EMBLEM (K).
  • Use RECORDER (L); take DOOR KNOB.
  • Take BODY PART (M); place DOOR KNOB.
  • Take SPADE, PINCERS, and GLUE (N).
  • Walk down.
Grim Tales: The Hunger
  • Use SPADE; take LEG PART and BATTERY (1/2) (O).
  • Walk right.
  • Take DEAD FLASHLIGHT (P); place RAVEN EMBLEM. Take LEVER and SUN KEY.
  • Use SUN KEY (Q); take WING PART (R).
Grim Tales: The Hunger
  • Place LEVER (S). Play HOP; receive BATTERY.
  • BATTERY on DEAD FLASHLIGHT; take FLASHLIGHT.
  • Use FLASHLIGHT; take WING PART (T).
  • Place LEG PART, BODY PART, and 2 WING PARTS (U).
Grim Tales: The Hunger
  • Solution (V).
  • Walk forward.
Grim Tales: The Hunger
  • Use BROOM (W).
  • Take SCOOP NET (X). Use PINCERS; receive GUN TILE.
  • Take ANGEL WINGS (Y).
  • Take HANDLE (Z). Use SCOOP NET (A); receive DEVIL WINGS.
Grim Tales: The Hunger
  • Place ANGEL WINGS and DEVIL WINGS (B); take BATON TILE.
  • Walk down.
  • Place HANDLE (C); take HANDCUFFS TILE.
  • Walk forward.
  • Place GUN TILE, BATON TILE, and HANDCUFFS TILE (D).
Grim Tales: The Hunger
  • Solution (F): (E-G)-(D-E-F)-(C-D-E)-(B-C-D)-(A-B-C).
  • (F-A-B)-(G-A)-(E-F)-(D-E)-(C-D)-(B-C)-(A-B).
  • (E-G)-(B-A)-(C-B)-(D-C)-(F-E-D)-(G-E).
Grim Tales: The Hunger
  • Play HOP; receive POLICE BADGE (F).
  • Place POLICE BADGE (G); take cloth.

Chapter 2: Chris’s House

Grim Tales: The Hunger
  • Select Show All (H); receive PHOTO OF CHRIS AND ALEXANDER and NAVIGATOR.
  • Examine NAVIGATOR; press power button.
  • Solution (1-3).
Grim Tales: The Hunger
  • Take BROKEN FISHING ROD (I).
  • Take EMPTY BOTTLE and BICYCLE BAG (J). Use PINCER; receive BICYCLE SPOKE.
  • Use LIGHTER (K); take PESTICIDE.
  • Use PESTICIDE; take REEL (L).
Grim Tales: The Hunger
  • Use BICYCLE SPOKE (M). Play HOP; receive FISHING LINE.
  • REEL and FISHING LINE on BROKEN FISHING ROD; take FISHING ROD.
  • Use EMPTY BOTTLE (N); receive WATER BOTTLE. Use FISHING ROD.
  • Solution (O): stop markers in the center of each meter 3x.
  • Receive WHEEL EMBLEM.
Grim Tales: The Hunger
  • WHEEL EMBLEM on BICYCLE BAG; take MAILBOX FLAG.
  • Place MAILBOX FLAG (P). Read letters; take BUTTERFLY KEY.
  • Use BUTTERFLY KEY; examine binoculars. Take BONE (Q).
  • Give BONE (R).
  • Walk forward.
Grim Tales: The Hunger
  • Give PHOTO OF CHRIS AND ALEXANDER (S); receive CHRIS’S DIARY.
  • Take CANDLESTICK (T).
  • Place CANDLESTICK (U); take POKER and FIGURINE PART (1/3) (V).
  • Use POKER; take TWEEZERS and UNLIT LANTERN (W).
  • Open UNLIT LANTERN; use LIGHTER. Take LANTERN.
Grim Tales: The Hunger
  • Use LANTERN; take STAMP (X).
  • Take FIGURINE PART (2/3) (Y). Use WATER BOTTLE (Z); receive HEXAGON.
  • Walk down.
  • Use HEXAGON. Take FIGURINE PART and SPRING (A).
  • Walk forward.
Grim Tales: The Hunger
  • Place FIGURINE PART (B).
  • Solution (C).
  • Take STAMP.
Grim Tales: The Hunger
  • Place 2 STAMPS; take photo (D). Take MANSARD ROOF.
  • Place MANSARD ROOF; take DIARY KEY (E).
  • DIARY KEY on CHRIS’S DIARY. Play HOP; receive MOTEL PHOTO.
  • Give MOTEL PHOTO (F).
  • Take NUMBER (1/4) (G).
Grim Tales: The Hunger
  • Take LETTER L and SHUTTERS REMOTE CONTROL (H).
  • Use SHUTTERS REMOTE CONTROL; take PHONE TOKEN (I).
  • Take NUMBER (2/4) (J); use PHONE TOKEN. Take BROKEN EMBLEM.
  • GLUE on BROKEN EMBLEM; take GOLF CLUB EMBLEM.
Grim Tales: The Hunger
  • Place GOLF CLUB EMBLEM (K). Play HOP; receive MULTI-TOOL.
  • Use MULTI-TOOL (L); take ALEXANDER’S WALLET.
  • Open ALEXANDER’S WALLET; take watch, GLOVE BOX BUTTON, and NUMBER (3/4).
  • Use TWEEZERS (M); receive LETTER T.
Grim Tales: The Hunger
  • Examine (N); place GLOVE BOX BUTTON. Take PLIERS.
  • Use PLIERS; take NUMBER (O).
  • Place NUMBER (P).
Grim Tales: The Hunger
  • Solution (Q).
  • Walk right.
Grim Tales: The Hunger
  • Use Skull; receive DOG STATUE.
  • Take CHRIS’S NOTES (R). Place DOG STATUE (S); take LETTER M.
  • Take RADIO, SCRUNCHIE, and PHOTO PIECE (1/2) (T).
Grim Tales: The Hunger
  • Use SCRUNCHIE. Play HOP; receive CASSETTE (U).
  • Walk down.
  • Place LETTER L, LETTER T, and LETTER M (V).
Grim Tales: The Hunger
  • Solution (W).
  • Take FUSE.
  • CASSETTE and FUSE on RADIO; turn radio on. Receive cassette and TOGGLE.
  • Walk right.
Grim Tales: The Hunger
  • Place TOGGLE (X); take SCARAB (Y).
  • Place SCARAB (Z); take PUNCH CARD.
  • Place PUNCH CARD (A); open binder. Examine paper; take PUZZLE PIECE.
Grim Tales: The Hunger
  • Place PUZZLE PIECE (B).
  • Solution (C): A-B-A-C-B-D-C-A-D.
  • Take ROOM CARD.
  • Walk down.
Grim Tales: The Hunger
  • Use ROOM CARD (D).
  • Walk forward.
  • Take KNOB and SHOEHORN (E).
Grim Tales: The Hunger
  • Use SHOEHORN (F); receive PHOTO PIECE.
  • Place KNOB; take GOLDEN KEY (G).
  • Place PHOTO PIECE (H).
Grim Tales: The Hunger
  • Solution (I).
  • Take CHRIS’S LOCKET.
  • CHRIS’S LOCKET on CHRIS’S NOTES. Read note; take PAPER CLIP.
Grim Tales: The Hunger
  • Use PAPER CLIP; take SILVER KEY (J).
  • Use GOLDEN KEY (K) and SILVER KEY (L).
Grim Tales: The Hunger
  • Play HOP; receive SAFE COMBINATION (M).
  • Use SAFE COMBINATION (N); enter code. Take folder.

Chapter 3: The Festival

Grim Tales: The Hunger
  • Examine scene. Select Show All; receive COIN PURSE.
  • Take WHITE AND BLACK RINGS (1/2) and BLADE (O).
  • Take FEATHER (P). Use BLADE (Q); receive SPIKE.
Grim Tales: The Hunger
  • Use SPIKE; take WHITE AND BLACK RINGS (R).
  • WHITE AND BLACK RINGS on COIN PURSE. Examine photo; take FEATHER.
  • Place 2 FEATHERS (S).
Grim Tales: The Hunger
  • Solution (T): (A-G)-(B-G)-(C-G)-(D-G)-(E-G)-(F-G).
  • Walk forward.
Grim Tales: The Hunger
  • Take COMPASS and SCREWDRIVER (U).
  • Take TREE EMBLEM (V). Use BLADE (W); take TAKE-UP REEL.
Grim Tales: The Hunger
  • Place TREE EMBLEM (X); take HOT WATER BOTTLE and PROJECTION LAMP.
  • Walk down.
  • Use SCREWDRIVER (Y); take PUMP.
  • Walk forward.
  • Use HOT WATER BOTTLE and PUMP; take HINT (Z).
Grim Tales: The Hunger
  • Place HINT (A).
  • Solution (B): F-C-B-E-H-G-D-E-H-I-F-C.
  • B-E-D-A-B-E-H-G-D-E-F-I-H.
  • E-B-C-F-E-B-A-D-G-H-E-F-I.
  • Take COMPASS BUTTON.
  • COMPASS BUTTON on COMPASS; take WIND ROSE and MIRROR.
Grim Tales: The Hunger
  • Place WIND ROSE (C); take LOCK PART.
  • Walk down.
  • Place LOCK PART (D); take SECRET KEY.
  • Walk forward.
  • Remove tape; use SECRET KEY (E).
Grim Tales: The Hunger
  • Play HOP; receive FILM (F).
  • Place MIRROR, FILM, TAKE-UP REEL, and PROJECTION LAMP; take picture (G).
  • Use Skull; receive FESTIVAL TRINKET.
  • Take ROSE (1/4); place FESTIVAL TRINKET (H). Play HOP; receive MASK PART. Use SCREWDRIVER (I); take BROKEN KEY.
Grim Tales: The Hunger
  • Use TWEEZER (J); receive GOLDEN PETAL.
  • Take ROSE (2/4) and UMBRELLA (K). Place GOLDEN PETAL (L); take COSMETIC and MASK PART.
  • Take BROKEN PRUNERS (M). Use UMBRELLA (N); receive BRONZE KEY.
  • BRONZE KEY on COSMETIC; take card and ROSE (3/4).
  • Place 2 MASK PARTS (O).
Grim Tales: The Hunger
  • Solution (P): (D-B-D)-(D-B-D)-(E-B-E)-(C-B-C).
  • (E-B-E)-(C-B-C)-(F-A-F)-(A-F-A-F).
  • Take ROSE.
  • Place ROSE (Q).
Grim Tales: The Hunger
  • Solution (R): Ax2-E-B-Ax2-B-F-A-C-B-Dx3-Ex2.
  • Go forward.
Grim Tales: The Hunger
  • Take PRUNERS PART and KEY HOLDER (S).
  • PRUNERS PART and SPRING on BROKEN PRUNERS; take PRUNER.
  • Use PRUNER; take FILE and GAME COIN (T).
  • Use GAME COIN (U); take FESTIVAL RING (V).
Grim Tales: The Hunger
  • Place FESTIVAL RING; take FLEUR-DE-LIS (W).
  • Place FLEUR-DE-LIS; take LOLLIPOP EMBLEM and VILLAIN’S SIGNET (X).
  • Place LOLLIPOP EMBLEM (Y).
Grim Tales: The Hunger
  • Play HOP; receive BALLOON (Z).
  • VILLAIN’S SIGNET on KEY HOLDER; take razor and KEY PART.
  • Place BALLOON; take KEY PART (A).
  • 2 KEY PARTS on BROKEN KEY; take MANSION KEY.
  • Use MANSION KEY (B).
Grim Tales: The Hunger
  • Solution (C).
  • Walk forward.
Grim Tales: The Hunger
  • Take GOLD DIGGER’S FIGURINE (D).
  • Take BAG (E). Place GOLD DIGGER’S FIGURINE (F); take MONOGRAM M.
  • MONOGRAM M on BAG; take FLAG (1/5).
  • Take FLAG (2/5) (G). Use FILE; receive METAL KNOB.
Grim Tales: The Hunger
  • Take GRIMOIRE (H). Examine (I); place METAL KNOB. Take MECHANISM FRAGMENT.
  • Place MECHANISM FRAGMENT (J).
  • Walk forward.
  • Take FLAG (2/5) and OILCAN (K).
  • Take GOLDEN BROOCH (L). Use OILCAN (M); open. Take FLAG (4/5) and FANG (1/2).
  • GOLDEN BROOCH on GRIMOIRE. Take paper and FANG.
Grim Tales: The Hunger
  • Place FANG (N); take GOLD RUSH EMBLEM (O).
  • Walk down.
  • Place GOLD RUSH EMBLEM (P). Play HOP; receive COMPASSES.
  • Examine (Q); use COMPASSES. Take MONOGRAM V.
  • MONOGRAM V on BAG; take RITUAL and BOOK SIGN.
Grim Tales: The Hunger
  • Place BOOK SIGN (R).
  • Play HOP; receive FLAG (5/5) (S).
  • Place FLAG (5/5) (T); take map and GOLDEN BRACELET.
  • Walk forward.
Grim Tales: The Hunger
  • Place GOLDEN BRACELET; solution (U).
  • Take DARK POTION and BOAR EYES.
  • Place BOAR EYES (V).
Grim Tales: The Hunger
  • Solution (X-Y).
  • Place pink tile on (Z). Solution: B-A-G-E-G-F-D-F-C-A-D-B-F-D.
  • Solution (A).
  • Take SPHERE OF ETERNAL LIFE.
  • Examine RITUAL; use DARK POTION and SPHERE OF ETERNAL LIFE.
  • Congratulations! You have completed Grim Tales: The Hunger.

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