Welcome to the Grim Tales: The Nomad Walkthrough

A series of museum robberies leads to a shocking discovery!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Grim Tales: The Nomad game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: The Nomad.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Museum

Grim Tales: The Nomad
  • Speak to character; (A) take 1/2 DINOSAUR TOKENS (B).
  • Remove tape, take DOLLAR BILL; BAG (C).
  • Take MUSEUM MAGNET; use DOLLAR BILL (D); take SOUVENIR PIN (E).
  • SOUVENIR PIN on BAG. Take LIGHTER, 1/3 BATTERIES, PEN and Skull.
Grim Tales: The Nomad
  • Select Skull (F); speak to character.
  • Use LIGHTER for MINI-HOP (G); receive ALARM SYSTEM FOB.
  • Take 2/3 BATTERIES; use ALARM SYSTEM FOB (H); take 2/2 DINOSAUR TOKENS (I).
  • Place 2/2 DINOSAUR TOKENS (J).
Grim Tales: The Nomad
  • Solution. (1-7)-(Ax3)-(8).
  • Go forward.
Grim Tales: The Nomad
  • Speak to character; take PASSWORD (K).
  • Take REMOTE CONTROL WITHOUT BATTERIES, GUEST RECORD; ELECTRIC PANEL KEY (L).
  • Go down.
  • Take RUBBER GLOVE; use ELECTRIC PANEL KEY (M); take 3/3 BATTERIES (N).
  • Go forward.
Grim Tales: The Nomad
  • Use RUBBER GLOVE for 1/3 WIRES (O).
  • 3/3 BATTERIES in REMOTE CONTROL WITHOUT BATTERIES for REMOTE CONTROL.
  • GUEST RECORD for CCTV RECORDING and 2/3 WIRES.
  • Take LOUISA’S HANDKERCHIEF (P); place CCTV RECORDING; use REMOTE CONTROL; place PASSWORD (Q).
  • Play HOP (R) for RULER.
Grim Tales: The Nomad
  • Use RULER (S); open, take ACETONE and TOWN MAGNET (T).
  • Place MUSEUM and TOWN MAGNETS (U); solution (V); take NUMBER WHEEL (W).
  • Go down.
  • Place NUMBER WHEEL (X); enter 2-9-6; take CIRCUIT BOARD (Y).
  • Go forward.
Grim Tales: The Nomad
  • Place CIRCUIT BOARD (Z).
  • Solution (A). (A-O-A)-(L-B)-(C-O-C)-(H-O-D)-(E-O-E)-(K-Ox2-M)-(H-Ox3-H)-(G-O-G)-(I-Ox3-J)-(N).
  • Go left.
Grim Tales: The Nomad
  • Select Skull; speak to character; take OLD PHONE (B).
  • Take WIRE CUTTERS and TAPE (C).
  • Take WALKIE TALKIE; use WIRE CUTTERS for 3/3 WIRES (D).
  • Go down 2x.
  • Place 3/3 WIRES; take 1/2 NUMBERED BUTTONS (E).
  • Return to Museum Storage.
  • OLD PHONE for CODE and COIN.
  • COIN on WALKIE TALKIE; take TOGGLE SWITCH.
Grim Tales: The Nomad
  • Place TOGGLE SWITCH; take 2/2 NUMBERED BUTTONS (F).
  • Place 2/2 NUMBERED BUTTONS, CODE; select 5-1-6-7 (G).
  • Solution (H). 1-4.
  • Take MAGNET KEY (I).
  • Go down 2x.
Grim Tales: The Nomad
  • Use MAGNET KEY (J); take WOODEN INLAY (K).
  • Return to Museum Storage.
  • Place WOODEN INAY (L); take LETTER OPENER, HAND EMBLEM (M).
  • Go down.
  • Place HAND EMBLEM (N) for HOP (O); receive WHEEL.
  • Go left.
  • Place WHEEL (P); take Origami Elephant (Q).

Chapter 2: Abandon Factory

Grim Tales: The Nomad
  • Take FLARE GUN (R).
  • Use FLARE GUN; (S) use LETTER OPENER for 1/3 PHOTOS; take FACTORY ADDRESS (T).
  • Use LOUISA’S HANDKERCHIEF (U); lift lock; take TOOLKIT BUTTON, JARED’S BACKPACK (V).
Grim Tales: The Nomad
  • Place TOOLKIT BUTTON (W); open; take CARABINER and PLIERS (X).
  • Use PLIERS (Y) for MINI-HOP; receive CAR BUTTON.
  • Place CAR BUTTON (Z); take BROKEN FLASHLIGHT and PAPER CLIP (A).
  • PAPER CLIP on JARED’S BACKPACK; open; take GOLDEN APPLE.
Grim Tales: The Nomad
  • Place GOLDEN APPLE (B).
  • Solution (C).
  • Go forward.
Grim Tales: The Nomad
  • Take JARED’S PENDANT (D).
  • Take COTTON PAD; place JARED’S PENDANT (E); take 2/3 PHOTOS (F).
  • Use ACETONE and COTTON PAD; take 3/3 PHOTOS (G).
  • Place 3/3 PHOTOS; take GEAR KEY (H).
  • Use GEAR KEY (I); take note and LEVER (J).
Grim Tales: The Nomad
  • Place, select LEVER (K).
  • Go forward.
  • Select Skull; speak to character; take MORPHING STAR (L).
  • Use COIN (M); receive TRIANGULAR KEY.
  • Use TRIANGULAR KEY (N); take LOCKED CASE and UMBRELLA (O).
  • Go down.
Grim Tales: The Nomad
  • Use UMBRELLA (P); play HOP (Q) for IRON DAGGER.
  • Go forward.
  • Take BUTTON BATTERY; BULB (R).
  • Go down.
  • BUTTON BATTERY and BULB on BROKEN FLASHLIGHT for FLASHLIGHT.
  • Place FLASHLIGHT; take TROWEL and FILE (S).
  • Go down.
Grim Tales: The Nomad
  • Use TROWEL; take NUT KEY (T).
  • NUT KEY on LOCKED CASE; take OIL and FIRE SALAMANDER.
  • Use OIL; take SNAKE FIGURINE (U).
  • Return to Common Room.
  • Use FILE; receive DRAGON FIGURINE (V).
  • Place SNAKE and DRAGON FIGURINES (W); play MINI-HOP for RED KEY.
  • Use RED KEY; take CUP OF POWER (X).
Grim Tales: The Nomad
  • Place CUP OF POWER, FIRE SALAMANDER, MORPHING STAR and IRON DAGGER (Y).
  • Solution (Z). Ax2-B-D-Ax2-Bx2-Cx2-Dx2-Ax2-Bx2-Cx2-Dx2.
  • Take GEMSTONE.
  • Place FACTORY ADDRESS (A).

Chapter 3: Guardian’s House

Grim Tales: The Nomad
  • Speak to character; take TIRE INSTRUCTIONS (B).
  • Take TRUNK KEY; OPENER and BROKEN JACK (C).
  • Use TRUNK KEY for HOP (D); receive PUMP.
Grim Tales: The Nomad
  • Take BLUNT KNIFE (E).
  • Take DOG FOOD and JACK SCREW (F); place BLUNT KNIFE for SHARP KNIFE (G).
  • OPENER on DOG FOOD.
  • Give DOG FOOD (H); take FUSE and TRAIN INLAY (I); use SHARP KNIFE, take PATCH (J).
Grim Tales: The Nomad
  • Place FUSE (K).
  • Solution (L). (G-I)-(F-K)-(A-E)-(C-G)-(F-A)-(G-F).
  • Take DOGHOUSE SHAPE.
  • Place DOGHOUSE SHAPE (M); take TRAIN INLAY and GLUE (N).
  • Place 2 TRAIN INLAYS for MINI-HOP (O); receive LUG WRENCH.
  • JACK SCREW on BROKEN JACK for JACK.
Grim Tales: The Nomad
  • Place TIRE INSTRUCTIONS, JACK; use LUG WRENCH (P), select tire; use GLUE and PATCH (Q); select tire, use LUG WRENCH; remove jack; use PUMP (R).
  • Speak to character; receive JARED’S PHOTO (S).
Grim Tales: The Nomad
  • Give JARED’S PHOTO (T).
  • Solutions (U1-U2).
  • Solution (U3). (C-A)-(H-B)-(G-C)-(H-D)-(F-E)-(G-F).
  • Take JARED’S CASE.
  • JARED’S CASE for 1/4 INSERT.
Grim Tales: The Nomad
  • Take JARED’S WALLET (V).
  • JARED’S WALLET for ANCHOR SHAPE.
  • Place ANCHOR SHAPE (W); take PATTERN PART and 2/4 INSERT (X).
  • Place PATTERN PART (Y); take SCARF and CELLAR HANDLE (Z).
Grim Tales: The Nomad
  • Use SCARF for SHARD (A).
  • Take CORKSCREW; use SHARD, receive BRANCH (B); place CELLAR HANDLE for MINI-HOP (C); receive MONOGRAM.
  • Use BRANCH; receive 3/4 INSERT (D).
  • MONOGRAM on JARED’S WALLET; open; take 4/4 INSERT.
Grim Tales: The Nomad
  • Place 4/4 INSERTS (E).
  • Go forward.
  • Select Skull; take RITUAL SCROLL (F).
  • Place RITUAL SCROLL; select 1-7.
Grim Tales: The Nomad
  • Take PLANE WING; use SHARD (G); uncover, take GRAY FAMILY LOCKET (H).
  • Place GEMSTONE (I); take SLEDGEHAMMER and MAGNIFIER (J).
  • Place GRAY FAMILY LOCKET; take STAPLE REMOVER and JARED’S BOX (K).
  • Go down.
Grim Tales: The Nomad
  • Use STAPLE REMOVER (L) for HOP (M); receive PLANE PROPELLER.
  • Go forward.
  • Place PLANE WING and PLANE PROPELLER; take 1/2 BOX LOCK PART (N).
  • Use SLEDGEHAMMER; uncover; take WOLF FIGURINE (O).
  • Place WOLF FIGURINE; take 2/2 BOX LOCK PART (P).
  • 2/2 BOX LOCK PARTS on JARED’S BOX; take DIARY and photo.

Chapter 4: The Past

Grim Tales: The Nomad
  • Take GUARD’S BAG (Q).
  • Use CARABINER; press button; take PICKAXE (R).
  • Take HYDRANT WRENCH; use PICKAXE; take GUARD’S KEYCARD (S).
  • GUARD’S KEYCARD on GUARD’S BAG; open; take BOOTH KEY.
  • Use BOOTH KEY (T).
Grim Tales: The Nomad
  • Solution (U1). A-D-E-F-C-D-B-D-C-F-C-F-A-C-B-D-A-E-F-C.
  • Solution (U2). H-J-G-M-J-H-K-L-K-J-M-L-M-J-I-M-J-H-K-J-M-L-M-J-I-J.
  • Go forward.
Grim Tales: The Nomad
  • Take FIREHOSE KNOB (V); place FIREHOSE KNOB (W).
  • Solution (X). B-A-B-A-Bx2-A-B-Cx2-Bx2-C.
  • Take FIRE HOSE.
  • Go down.
  • Place FIRE HOSE; place, select HYDRANT WRENCH (Y).
  • Take TONGS (Z).
  • Go forward.
Grim Tales: The Nomad
  • Select key, use TONGS (A); take note and NOTEBOOK (B).
  • Take SEEDS (C); place NOTEBOOK, use PEN; take CODE (D).
  • Place CODE; select 5-4-2-1; take GUARD’S BADGE (E).
  • Go down.
Grim Tales: The Nomad
  • Use GUARD’S BADGE (F).
  • Go to Security Tower.
  • Take SODA (G).
  • Go down.
  • Use SODA; take paper (H), JARED’S RING and TV SWITCH (I).
  • JARED’S RING on DIARY for HOP (J); receive SMALL KEY.
  • Return to Guard’s Booth.
Grim Tales: The Nomad
  • Replace, select TV SWITCH; take MEDIUM GEAR (K).
  • Use SMALL KEY (L); take LEVER, HEX KEY and STONE SYMBOL (M).
  • Return to Security Tower.
  • Place LEVER; take SPRING (N).
  • Use HEX KEY; take SMALL GEAR (O).
  • Go down.
Grim Tales: The Nomad
  • Place STONE SYMBOL (P); take note and KNOB (Q).
  • Return to Security Tower.
  • Place SPRING; place, select KNOB; take SCREWDRIVER (R).
  • Use SCREWDRIVER; take LARGE GEAR (S).
  • Place SMALL, MEDIUM and LARGE GEARS (T).
Grim Tales: The Nomad
  • Solution (U). I-O-K-B-D-L-H-I-D-E-H-J-N-P.
  • Take PERSONAL NUMBER.
  • PERSONAL NUMBER on JARED’S CASE; open; select photo.

Chapter 5: Supermarket

Grim Tales: The Nomad
  • Select Skull; speak to character; take BROKEN MIRROR (V).
  • Give SEEDS; take BELT BAG (W).
  • Take 1/2 BAG SHAPES; HACKSAW (X).
Grim Tales: The Nomad
  • Use HACKSAW; take note and CHISEL (Y).
  • Use CHISEL; receive MEDICAL EMBLEM (Z).
  • Place MEDICAL EMBLEM; take STETHOSCOPE (A).
  • Place STETHOSCOPE (B).
Grim Tales: The Nomad
  • Solutions (C). B-E-C-A; A-D-B-C-E; C-D-A-B-E.
  • Solution (D). A-B-C.
  • Take syringe.
Grim Tales: The Nomad
  • Speak to character; take GLOWING STONE and 2/2 BAG SHAPES (E).
  • 2/2 BAG SHAPES on BELT BAG; take EMPLOYEE’S CARD and 1/4 MIRROR SHARD.
  • Use EMPLOYEE’S CARD (F).
  • Go forward.
  • Use TAPE; select button (G).
  • Take 2/4 MIRROR SHARD; use SCREWDRIVER; receive CROSS HANDLE (H).
  • Take TEAPOT TOKEN; place, select CROSS HANDLE (I); take 1/2 STONE FLOWER (J).
Grim Tales: The Nomad
  • Place TEAPOT TOKEN (K); take DRUGSTORE LOCK PART (L).
  • Go down.
  • Place DRUGSTORE LOCK PART (M).
  • Solution (N). Cx6-F-G-H-I-Bx10-E-F-G-H-I-Cx7-F-G-H-J-K-Bx3.
  • Take COFFEE TOKEN and 3/4 MIRROR SHARD.
  • Go forward.
Grim Tales: The Nomad
  • Place COFFEE TOKEN (O) for HOP (P); receive 2/2 STONE FLOWER.
  • Go down.
  • Place 2/2 STONE FLOWERS (Q); take SQUARE HANDLE (R).
  • Go forward.
  • Place SQUARE HANDLE (S); take TWEEZERS and 4/4 MIRROR SHARD (T).
  • 4/4 MIRROR SHARDS and GLOWING STONE on BROKEN MIRROR for SOUL MIRROR.
  • Go down.
  • Use SOUL MIRROR (U); speak to character; take (V).

Chapter 6: Outcasts

Grim Tales: The Nomad
  • Take BROKEN PRUNER (W).
  • Take DEVIL FIGURE; use TWEEZERS for OUTCASTS’ KEY (X).
  • Use OUTCASTS’ KEY (Y); take PRUNER PART and ANGEL FIGURE (Z).
Grim Tales: The Nomad
  • Place ANGEL and DEVIL FIGURES (A).
  • Solutions (B). (A4-A5)-(A6-A4)-(A9-A6)-(A3-A8)-(A7-A2)-(A9-A1)-(A9-A7).
  • (B5-B3)-(B5-B1)-(B8-B7)-(B1-B6)-(B9-B2)-(B8-B4)-(B8-B9).
  • (C1-C5)-(C4-C2)-(C9-C3)-(C9-C7)-(C8-C4)-(C1-C9).
  • (D1-D3)-(D1-D5)-(D8-D7)-(D1-D2)-(D9-D6)-(D4-D9); G-H-F-G-F.
  • Take 1/2 CRYSTAL.
Grim Tales: The Nomad
  • Take 2/2 CRYSTAL (C).
  • Place 2/2 CRYSTALS (D); open; take note and LUCKY CHARM (E).
  • Place LUCKY CHARM (F); take LION LOCKET (G) and BOLT (H).
  • PRUNER PART and BOLT on BROKEN PRUNER for PRUNER.
Grim Tales: The Nomad
  • Use PRUNER (I); take TINMAN’S GLASSES (J).
  • Give TINMAN’S GLASSES (K).
Grim Tales: The Nomad
  • Take PENCIL CASE (L); open book; take 1/4 FRIENDS’ PHOTOS (M).
  • Take CLOCK HANDS; place LION LOCKET (N); open, take GOLDEN TULIP (O).
  • Place GOLDEN TULIP (P); take INITIAL T (Q).
Grim Tales: The Nomad
  • Place CLOCK HANDS (R); take SNAKE SHAPE (S).
  • Place SNAKE SHAPE for MINI-HOP (T); receive SILVER TULIP.
  • Place SILVER TULIP (U); take DRAGON SHAPE (V).
  • INITIAL T on PENCIL CASE; take 2/4 FRIENDS’ PHOTOS and WEIGHT.
Grim Tales: The Nomad
  • Place WEIGHT; take 3/4 FRIENDS’ PHOTOS (W).
  • Place DRAGON SHAPE (X); take 4/4 FRIENDS’ PHOTOS (Y).
  • Place 4/4 FRIENDS’ PHOTOS (Z) for HOP (A); receive RAY OF FATE.
Grim Tales: The Nomad
  • Give RAY OF FATE (B); select Skull; speak to character; take FIREGIRL’S PENDANT (C).
  • Give FIREGIRL’S PENDANT (D).
Grim Tales: The Nomad
  • Open door; take TONGS (E).
  • Take POUCH; use CORKSCREW (F); take COOK HAT; open (G); use TONGS for KNIFE HANDLE (H).
Grim Tales: The Nomad
  • Place COOK HAT for MINI-HOP (I); receive DUST MOP.
  • Use DUST MOP; place KNIFE HANDLE for KITCHEN KNIFE (J).
  • KITCHEN KNIFE on POUCH; take LOCKPICK and MATCHES.
  • Use LOCKPICK (K); take ROAD MAP (L).
  • Place ROAD MAP (M).
Grim Tales: The Nomad
  • Solutions (N). A-F; Ax3-B-Cx3-Dx2-E; E-B-C.
  • Take RAY OF FATE.
Grim Tales: The Nomad
  • Give RAY OF FATE (O).
  • Select Skull; speak to character; take THUNDER’S ID TAG (P).
  • Place THUNDER’S ID TAG (Q).
Grim Tales: The Nomad
  • Take INK (R).
  • Use MATCHES; take INSIGNIA PART and GRIP BAG (S).
  • Use SCREWDRIVER; receive CHILD’S KEY (T).
Grim Tales: The Nomad
  • Use CHILD’S KEY (U); take QUILL (V).
  • Place INSIGNIA PART (W).
  • Solution (X). (F-J)-(B-F)-(E-B)-(C-E)-(J-C)-(D-H)-(A-D)-(H-A).
  • Take GRIP LATCH.
  • GRIP LATCH on GRIP BAG for EMPTY SCROLL.
Grim Tales: The Nomad
  • Use MAGNIFIER; place EMPTY SCROLL, INK and QUILL; take SAFE CODE (Y).
  • Place SAFE CODE; select 5-4-2-8 (Z) for HOP (A); receive RAY OF FATE.
  • Give RAY OF FATE (B).
  • Take newspaper (C).
  • Congratulations. You have completed Grim Tales: The Nomad.

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