Welcome to the Grim Tales: The Time Traveler Walkthrough

A time-traveling killer is taking out the Gray family, one by one.

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Grim Tales: The Time Traveler game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Benjamin Chaplin, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Tales: The Time Traveler.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Problem

Grim Tales: The Time Traveler
  • Get FISHING LINE and FAMILY AMULET (1/2) (A).
  • Press (B), solve HOP; get FAMILY AMULET (2/2).
  • Get BAS-RELIEF (1/4) and Skull (C).
Grim Tales: The Time Traveler
  • Press (D); get PURSE.
  • FAMILY AMULET on PURSE; get CAR KEY.
  • Use CAR KEY on (E).
  • Solve HOP (F); get AXE.
  • Use AXE on (G).
  • Go (H).
Grim Tales: The Time Traveler
  • Press (I); get NOTE.
  • Use NOTE; get GUN EMBLEM (1/2).
  • Press Skull; get RITUAL LIST.
  • Get GUN EMBLEM (2/2) and JAMES’S PHONE (J).
  • Use GUN EMBLEM on (K).
Grim Tales: The Time Traveler
  • Solution (@1): (1-5)-(1-4)-(1-6)-(1-2)-(1-8)-(1-7)-(1-3).
  • Get JAMES’S RING and PLIERS.
  • Go Broken Car.
Grim Tales: The Time Traveler
  • Use PLIERS on (L); get HOOK.
  • HOOK on FISHING LINE; get FISHING LINE WITH HOOK.
  • Go Crime Scene.
  • Use FISHING LINE WITH HOOK on (M); get POLICE BADGE.
  • Use POLICE BADGE on (N); get ELIZABETH’S MEDALLION.
  • Use RITUAL LIST, JAMES’S PHONE, JAMES’S RING, and ELIZABETH’S MEDALLION on (O).
Grim Tales: The Time Traveler
  • Press (P).
  • Get SCREWDRIVER and BUTTERFLY AMULET (1/3) (Q).
  • Press (R), then (S).
  • Use SCREWDRIVER on (T); get BUTTERFLY AMULET (2/3).
  • Press Skull; get BUTTERFLY AMULET (3/3).
  • Use BUTTERFLY AMULET on (U).
Grim Tales: The Time Traveler
  • Solution (@2): Rotate to match screen; (2-6)-(3-7)-(4-8)-(1-5).
Grim Tales: The Time Traveler
  • Go (V).
  • Press (W).
Grim Tales: The Time Traveler
  • Solution (@3).
  • Get MAGNET.
  • Go Porch.
Grim Tales: The Time Traveler
  • Use MAGNET on (X); get WOLF HANDLE.
  • Use WOLF HANDLE on (Y).
  • Go (Z).
Grim Tales: The Time Traveler
  • Get GOLDEN FISH (1/2) and GOLDEN FISH (2/2) (A).
  • Use GOLDEN FISH on (B).
Grim Tales: The Time Traveler
  • Solution (@4): (1-2)-(1-4)-(3-5)-(6).
  • Get BAS-RELIEF (2/4), NET, and FISHERMAN FIGURINE.
  • Go Garden.
Grim Tales: The Time Traveler
  • Use NET on (C); get BAS-RELIEF (3/4) and DOOR HANDLE.
  • Press, use DOOR HANDLE and SCREWDRIVER on, press (D).
  • Solve HOP (E); get JAMES’S BACKPACK.
  • Use JAMES’S BACKPACK; get INSECTICIDE and MATCHES.
  • Get LANTERN (F).
  • Use INSECTICIDE on (G); get BAS-RELIEF (4/4).
  • Go Porch.
Grim Tales: The Time Traveler
  • Use BAS-RELIEF on (H); get FLORAL AMULET.
  • Press (I).
  • Use FLORAL AMULET on (J); get SHOVEL.
  • Go Garden.
Grim Tales: The Time Traveler
  • Use SHOVEL on (K); get HUNTER FIGURINE.
  • Go Hall.
  • Use FISHERMAN FIGURINE and HUNTER FIGURINE on (L); get KEROSENE.
  • KEROSENE and MATCHES on LANTERN; get LANTERN.
  • Use LANTERN on (M), press (N).
  • Go (O).
Grim Tales: The Time Traveler
  • Press (P).
  • Press (Q).
  • Get PORTRAIT PART (1/2) (R).
  • Use SCREWDRIVER on (S); get PORTRAIT PART (2/2).
  • Go Hall.
Grim Tales: The Time Traveler
  • Use PORTRAIT PART on (T); get WOLF FIGURINE (1/2) and MCGRAY MONOGRAM.
  • Go Second Floor.
  • Use MCGRAY MONOGRAM on (U); get FAMILY SEAL and MCGRAY CREST.
  • Go Porch.
Grim Tales: The Time Traveler
  • Use FAMILY SEAL on (V); get TOOLS AMULET.
  • Use TOOLS AMULET on (W); get FILE.
  • Go Second Floor.
  • Use FILE (X); get WOLF FIGURINE (2/2) and PAPER.
  • Use WOLF FIGURINE on (Y).
Grim Tales: The Time Traveler
  • Solution (@5).
  • Get FLOWER TILE.
  • Go Hall.
Grim Tales: The Time Traveler
  • Use FLOWER TILE on (Z).
Grim Tales: The Time Traveler
  • Solution (@6).
Grim Tales: The Time Traveler
  • Go (A).
  • Use SCREWDRIVER on (B); get GOLF BALL EMBLEM.
  • Get GOLF BALL EMBLEM and GOLF BALL EMBLEM (C).
  • Use GOLF BALL EMBLEM, GOLF BALL EMBLEM, and GOLF BALL EMBLEM on (D).
Grim Tales: The Time Traveler
  • Solution (@7): (1-right)-(2-right-up-right)-(1-right)-(3-left)-(2-down)-(1-right), (4-right)-(1-right)-(5-down)-(1-up)-(4-left)-(6-down)-(1-right)-(4-up)-(6-left)-(1-down)-(7-left)-(1-right).
  • Get GOLF CLUB.
Grim Tales: The Time Traveler
  • Use GOLF CLUB on (E); get OWL KEY.
  • Go Hall.
  • Use OWL KEY on (F).
  • Solve HOP (G); get ALBUM.
  • Use ALBUM; get OLD PHOTO.
  • Press Skull; get MEDICAL SYMBOL (1/2).
  • Go Second Floor.
Grim Tales: The Time Traveler
  • Use OLD PHOTO on (H); get MEDICAL SYMBOL (2/2).
  • Use MEDICAL SYMBOL on (I); get FIRST AID KIT.
  • Use FIRST AID KIT, get SOLVENT and COTTON.
  • Go Backyard.
  • Use SOLVENT on (J); get FORK AND SPOON (1/2).
  • Use GOLF CLUB on (K); get FORK AND SPOON (2/2).
Grim Tales: The Time Traveler
  • Use FORK AND SPOON on (L); get COAL.
  • Go Porch.
  • Use PAPER and COAL on (M); get CODE.
  • Go Hall.
  • Use CODE on (N).
Grim Tales: The Time Traveler
  • Solution (@8): Rotate the arrow to (1-2-3).
Grim Tales: The Time Traveler
  • Solve HOP (O); get JAMES’S KEY.
  • Go Second Floor.
  • Use JAMES’S KEY on (P).

Chapter 2: Cause

Grim Tales: The Time Traveler
  • Press Skull; get PATTERN.
  • Use FILE on (Q); get PATTERN and CADUCEUS (1/3).
  • Use PATTERN and PATTERN on (R); get WHISTLE.
  • Use WHISTLE on (S); get DIVING MASK and PIGEON AMULET (1/2).
  • Use DIVING MASK on (T).
  • Solve HOP; get GATE KEY.
  • Use GATE KEY on (U).
Grim Tales: The Time Traveler
  • Solution (@9): (1-2)-(3-4-5-6)-(7-8-9-10-11)-(12-13-14-15-16).
Grim Tales: The Time Traveler
  • Go (V).
  • Press (W).
  • Get NEWSPAPER (X).
  • Use NEWSPAPER; get MERCHANT SYMBOL.
  • Use MERCHANT SYMBOL on (Y); get CADUCEUS (2/3).
  • Use PLIERS (Z); get CADUCEUS (3/3).
  • Press and use CADUCEUS on (A).
Grim Tales: The Time Traveler
  • Solution (@10).
  • Get SCISSORS.
  • Go Harbor.
Grim Tales: The Time Traveler
  • Use SCISSORS on (B); get MOP.
  • Use MOP on (C); get PIGEON AMULET (2/2).
  • Go Street.
Grim Tales: The Time Traveler
  • Get CANNED FOOD (D).
  • Use PIGEON AMULET on (E); get CAN OPENER.
  • CAN OPENER on CANNED FOOD; get MEAT.
  • Use MEAT on (F); get GATE DECORATION and BAS-RELIEF.
  • Use GATE DECORATION on (G).
  • Go (H).
Grim Tales: The Time Traveler
  • Get BUCKET (I).
  • Use BUCKET (J), press (K); get BAS-RELIEF.
  • Use BAS-RELIEF and BAS-RELIEF on (L); get WORKER STATUE.
  • Go Harbor.
Grim Tales: The Time Traveler
  • Use WORKER STATUE on (M); get KEY CASE.
  • Use KEY CASE; get FLAT KEY.
  • Go Nearby the Orphanage.
  • Use FLAT KEY on (N); get CHISEL HANDLE and FUSE (1/2).
  • Use CHISEL HANDLE on (O); get CHISEL.
  • Use CHISEL on (P); get RING PULL.
  • Go Street.
Grim Tales: The Time Traveler
  • Use RING PULL on (Q); get KNOB.
  • Use KNOB, press (R).
  • Solve HOP (S); get WRENCH.
  • Use WRENCH on (T); get FUSE (2/2).
  • Go Harbor.
  • Press and use FUSE on (U).
Grim Tales: The Time Traveler
  • Solution (@11).
  • Get STAR.
Grim Tales: The Time Traveler
  • Use STAR on (V); get DOOR HANDLE.
  • Go Nearby the Orphanage.
  • Press and use DOOR HANDLE on (W).
  • Go (X).
Grim Tales: The Time Traveler
  • Get TEST TUBE (1/3) and ORPHANAGE SYMBOL (Y).
  • Use ORPHANAGE SYMBOL (Z); get OLD KEY.
  • Go Street.
  • Press and use OLD KEY on (A).
  • Go (B).
Grim Tales: The Time Traveler
  • Press (C).
  • Get TAPE, BROKEN WHEEL, and FLOWER AMULET (D).
  • Use CHISEL on (E); get EYE (1/2).
  • Go Street.
  • Use TAPE on (F); get CODE.
  • Go Nearby the Cemetery.
  • Use CODE (G).
Grim Tales: The Time Traveler
  • Press (1-2-3-4)-(4-3-1-2)-(2-4-1-3)-(4-2-3-1).
  • Get STATUE DECORATION.
  • Go Nearby the Orphanage.
  • Use STATUE DECORATION on (H).
Grim Tales: The Time Traveler
  • Solution (@12); (7-10-7-3-7-11-9-11-4-12-8-4-13)-(11-6-5-12-8-3-11-12-12-7-7-6-6-1-2-7)-(12-11-7-3-10-12-13-13-2-2-8-6-10)-(4-8-6-13-12-1-2-11-11-9-9-3-3-5-5).
  • Get STONE FRAGMENT.
Grim Tales: The Time Traveler
  • Use STONE FRAGMENT on (I); get WHEEL PART (1/2), TEST TUBE (2/3), and BOY FIGURINE.
  • Go Orphanage Classroom.
  • Use COTTON and BOY FIGURINE on (J); get WINDING KEY.
  • Use WINDING KEY on (K); get TEST TUBE (3/3).
  • Use TEST TUBE on (L); get EYE (2/2).
  • Go Nearby the Cemetery.
Grim Tales: The Time Traveler
  • Use EYE on (M); get POKER.
  • Go Nearby the Orphanage.
  • Use POKER on (N).
  • Solve HOP (O); get FLOWER AMULET.
  • Go Orphanage Classroom.
Grim Tales: The Time Traveler
  • Use FLOWER AMULET and FLOWER AMULET on (P); get HACKSAW and HAMMER.
  • Use HACKSAW on (Q); get WHEEL PART (2/2).
  • WHEEL PART and HAMMER on BROKEN WHEEL; get CARRIAGE WHEEL.
  • Go Nearby the Orphanage.
  • Use CARRIAGE WHEEL on (R).
  • Go (S).
Grim Tales: The Time Traveler
  • Press (T).
  • Press Skull; get SKULL AMULET (1/3).
  • Get REVEALER and PIPETTE (U).
  • Use REVEALER on (V); get FORMULA.
  • Go Orphanage Classroom.
  • Use PIPETTE and FORMULA on (W).
Grim Tales: The Time Traveler
  • Solution (@13): (2-4×2-1×3-3-5-6).
  • Get ACID.
  • Go Nearby the Orphanage.
Grim Tales: The Time Traveler
  • Use ACID on (X); get WRENCH.
  • Go Orphanage Classroom.
  • Use WRENCH on (Y); get SHIELD AMULET.
  • Go Abandoned House.
  • Use SHIELD AMULET on (Z).
Grim Tales: The Time Traveler
  • Solution (@14): (6-5-2-1)-(4-6-5-2)-(1-4-3-6-5-3).
Grim Tales: The Time Traveler
  • Solve HOP (A); get DOG STATUETTE.
  • Use DOG STATUETTE on (B); get LIGHT LEVER.
  • Use LIGHT LEVER on (C); get SKULL AMULET (2/3) and CORKSCREW.
  • Go Orphanage Classroom.
Grim Tales: The Time Traveler
  • Use CORKSCREW on (D); get TRIANGLE FRAGMENT.
  • Use TRIANGLE FRAGMENT on (E); get SKULL AMULET (3/3).
  • Go Nearby the Cemetery.
  • Use SKULL AMULET on (F).
Grim Tales: The Time Traveler
  • Solution (@15): (4-2-1-2-1-3-1-3-4-3-1-2), (3-4-2-1-2-1-3-1-3-4).
Grim Tales: The Time Traveler
  • Go (G).

Chapter 3: Solution

Grim Tales: The Time Traveler
  • Press Skull; get INITIALS (1/2).
  • Get BAG LOCK PART and INITIALS (2/2) (H).
  • Use BAG LOCK PART on (I); get LETTER FROM RALPH.
  • Use LETTER FROM RALPH; get AMULET PART.
  • Use INITIALS on (J); get BROKEN AMULET and FLARE GUN.
  • Use FLARE GUN on (K); get FLAT KEY.
  • Use FLAT KEY on (L); get RAKE and AMULET PART.
  • Use RAKE on (M); get FAUCET KNOB.
  • Use FAUCET KNOB on (N); get GLUE.
  • AMULET PART, AMULET PART, and GLUE on BROKEN AMULET; get NASH FAMILY AMULET.
  • Use NASH FAMILY AMULET on (O); get LIGHTER.
  • Use LIGHTER, press (P).
  • Go (Q).
Grim Tales: The Time Traveler
  • Press (R).
  • Get BAS-RELIEF PART (1/3), BURNER KNOB, PIECE OF WOOD, KNIFE, and RALPH’S DIARY (S).
  • Press and use BURNER KNOB on (T); get BAS-RELIEF PART (2/3).
  • Use KNIFE on (U); get BAS-RELIEF PART (3/3).
  • Go Municipal Cemetery.
Grim Tales: The Time Traveler
  • Use BAS-RELIEF PART on (V).
Grim Tales: The Time Traveler
  • Solution (@16): Drag (A)-(1-2-1-2-1-2-1-2-1)-(3-4-3-4-3-4-3-4-3).
  • Get SWITCH.
  • Go Ralph’s Apartment.
Grim Tales: The Time Traveler
  • Use COTTON and SWITCH, press (W).
  • Solve HOP; get KEY COMBINATION.
  • Use KEY COMBINATION on (X).
  • Press (5-6-3-2-4-1); get CHISEL and RALPH’S DIARY LOCK PART.
  • CHISEL on PIECE OF WOOD; get HACKSAW HANDLE.
  • Go Municipal Cemetery.
Grim Tales: The Time Traveler
  • Press, use HACKSAW HANDLE on (Y); get HACKSAW.
  • Go Ralph’s Apartment.
  • Use HACKSAW on (Z).
  • Solve HOP (A); get RALPH’S DIARY LOCK CODE.
  • RALPH’S DIARY LOCK PART and RALPH’S DIARY LOCK CODE on RALPH’S DIARY.
Grim Tales: The Time Traveler
  • Solution (@17).
Grim Tales: The Time Traveler
  • Press (B).
  • Press Skull; get STATUE PATTERN.
  • Get ANTI-RUST FLASK (C).
  • COTTON on ANTI-RUST FLASK; get COTTON WITH ANTI-RUST.
  • Use COTTON WITH ANTI-RUST, press (D); get STATUE PATTERN.
Grim Tales: The Time Traveler
  • Use MCGRAYS’ SIGNET on (E); get STATUE PATTERN.
  • Use STATUE PATTERN, STATUE PATTERN, and STATUE PATTERN on (F); get FILE.
  • Use FILE on (G); get MASSIVE KEY.
  • Use MASSIVE KEY on (H).
  • Go (I).
Grim Tales: The Time Traveler
  • Get CHEESE and BOX (J).
  • Use CHEESE on (K); get MOUSE.
  • Go Outside of the Mansion.
  • Use MOUSE on (L); get NAIL PULLER.
  • Use NAIL PULLER on (M); get LEAF AMULET and WOLF AMULET (1/2).
  • Go Mansion Hall.
Grim Tales: The Time Traveler
  • Press, use LEAF AMULET, and press (N); get FERTILIZER.
  • Go Outside of the Mansion.
  • Use FERTILIZER on (O).
  • Solve HOP (P); get WOLF AMULET (2/2).
  • WOLF AMULET on BOX; get PROTECTION AMULET.
  • Go Mansion Hall.
  • Use PROTECTION AMULET on (Q).
Grim Tales: The Time Traveler
  • Solution (@18): Clear 20 of red, green, or blue to unlock purple. Clear in the longest lines you can, diagonally counts.
Grim Tales: The Time Traveler
  • Get RALPH’S LOCKET, BROOM, LION AMULET (1/2) (R).
  • Use BROOM on (S); get SCOOPER.
  • Use SCOOPER on (T); get LION AMULET (2/2).
  • Go Outside of the Mansion.
  • Use LION AMULET on (U); get HAND DRILL.
  • Go Mansion Hall.
  • Press, use HAND DRILL on (V); get CAMEO.
Grim Tales: The Time Traveler
  • Use CAMEO on (W).
  • Solve HOP (X); get HAIRPIN.
  • HAIRPIN on RALPH’S LOCKET.
Grim Tales: The Time Traveler
  • Press (Y).
  • Get CHEST and GLASS CUTTER (Z).
  • Use GLASS CUTTER on (A); get KNOTTED TWINE and DYNAMITE STICK.
  • Use KNOTTED TWINE; get TWINE.
  • Use TWINE and press (B); get MACHETE and GUNPOWDER.
Grim Tales: The Time Traveler
  • Use MACHETE on (C); get LONG STICK.
  • Use LONG STICK on (D); get TIMER.
  • TIMER and GUNPOWDER on DYNAMITE STICK; get DYNAMITE.
  • Use DYNAMITE and press (E).
  • Go (F).
Grim Tales: The Time Traveler
  • Press (F).
  • Press Skull; get VALVE (1/3).
  • Get EMERGENCY SIGN (G).
  • Use EMERGENCY SIGN on (H); get LOCK PICK.
  • Use LOCK PICK on (I).
  • Solve HOP; get NASH’S SUITCASE.
  • MCGRAYS’ SIGNET on NASH’S SUITCASE.
Grim Tales: The Time Traveler
  • Solution (@19): Press (3×9-4×6-2-1×7-2).
  • Solve HOP; get ACID.
  • Go Mountains.
Grim Tales: The Time Traveler
  • Use ACID on (J); get ACORN AMULET.
  • Go Bridge.
  • Use ACORN AMULET on (K); get ACORNS.
  • Go Mountains.
  • Use ACORNS on (L); get RUBBER GLOVE and VALVE (2/3).
  • Use RUBBER GLOVE on (M); get LEVER.
  • Go Bridge.
Grim Tales: The Time Traveler
  • Use LEVER on (N).
  • Solve HOP (O); get BOX LOCK PART.
  • BOX LOCK PART on CHEST; get VALVE (3/3).
  • Use VALVE on (P).
Grim Tales: The Time Traveler
  • Solution (@20).
  • Congratulations, you’ve completed Grim tales: The Time Traveler.

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