Welcome to the Haunted Hotel: Room 18 Walkthrough

A family reunion at the Sweet 18 hotel turns into a night of terror!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Haunted Hotel: Room 18 game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Haunted Hotel: Room 18.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Black Mist

Haunted Hotel: Room 18
  • Examine scene.
  • Talk (A); receive SHELLS (1/3).
  • Take GLASS SHARD and NET (B).
  • Take BACKPACK (C). Use NET (D); receive SHELLS (2/3).
  • GLASS SHARD on BACKPACK; take SAM’S CIGARETTE CASE and CHISEL.
Haunted Hotel: Room 18
  • Use CHISEL (E); take MAILBOX KNOB.
  • Place MAILBOX KNOB (F); take SCALE (1/2) and SHELLS (3/3).
  • Place SHELLS (3/3) (G); open.
Haunted Hotel: Room 18
  • Play HOP; receive SAW (H).
  • Use SAW (I).
  • Walk forward.
  • Examine scene.
  • Take LEONARD’S CANE (J).
Haunted Hotel: Room 18
  • Take BROKEN FLASHLIGHT and NUMBER 8 (K).
  • Walk down.
  • Place NUMBER 8 (L); take OWNER’S KEY.
  • Use LEONARD’S CANE (M); receive STARFISH (1/2).
  • Walk forward.
Haunted Hotel: Room 18
  • Use OWNER’S KEY (N); take STARFISH (2/2) and FUSE (1/3).
  • Place STARFISH (2/2) (O); take SCALE (2/2) and SCREWDRIVER.
  • Place SCALE (2/2) (P); take FLASHLIGHT TRIGGER.
  • Walk down.
  • Use SCREWDRIVER (Q); play HOP. Receive GEAR.
  • Open BROKEN FLASHLIGHT; place GEAR. Close flashlight; use FLASHLIGHT TRIGGER. Take FLASHLIGHT.
  • Walk forward.
Haunted Hotel: Room 18
  • Open; use FLASHLIGHT. Solution (R): stop blue bar in red section 3x.
  • Walk right.
  • Take VINTAGE LETTER SEAL and FUSE (2/3) (S).
  • Walk down.
Haunted Hotel: Room 18
  • Place VINTAGE LETTER SEAL (T); take ANCHOR and FOUNTAIN PEN.
  • Examine; place ANCHOR (U). Take FUSE (3/3).
  • Walk right.
  • Take LEONARD’S FOLDER (V); use FOUNTAIN PEN.
Haunted Hotel: Room 18
  • Play HOP; receive IRON HORSE (W).
  • IRON HORSE on SAM’S CIGARETTE CASE; take PIECE OF CAROLINE’S LETTER, LIGHTER FLUID, and OIL.
  • Walk down twice.
  • Use OIL (X); take METAL FLAG.
  • Go to Basement.
Haunted Hotel: Room 18
  • Place METAL FLAG (Y); take MASTER SWITCH.
  • Place FUSE (3/3) (Z) and MASTER SWITCH (A).
Haunted Hotel: Room 18
  • Solution (B).
  • Take GEAR (1/4) and BUTTON.
  • Walk down.
Haunted Hotel: Room 18
  • Place BUTTON (C); use LIGHTER FLUID (D). Take VINTAGE LIGHTER.
  • Use VINTAGE LIGHTER (E).
  • Walk left.
  • Examine scene.
  • Take OLD DRILL and MAGNETIC PIECE (F).
Haunted Hotel: Room 18
  • Place MAGNETIC PIECE (G).
  • Solution (H): 1-2.
  • Receive MASTER KEY.
Haunted Hotel: Room 18
  • Take DRILL BIT (I).
  • Walk down, then right.
  • Use MASTER KEY (J); take WIRE CABLE.
  • WIRE CABLE and DRILL BIT on OLD DRILL; take DRILL.
  • Walk down, then left.
  • Use SCREWDRIVER; use DRILL (K).
  • Walk forward.
Haunted Hotel: Room 18
  • Talk; receive STAR (1/3).
  • Examine; take BRUSH (L).
  • Take SPRING and CAN OPENER (M).
  • Go to Basement.
Haunted Hotel: Room 18
  • Examine; place SPRING (N). Take SOLVENT and STAR (2/3).
  • Walk down, then left.
  • Use SOLVENT, CAN OPENER, and BRUSH (O). Play HOP; receive CODE.
  • Go to Basement.
Haunted Hotel: Room 18
  • Place CODE; Solution (P). Take NUMBER 13 (1/2), VALVE, and MONOGRAM.
  • MONOGRAM on LEONARD’S FOLDER. Place PIECE OF CAROLINE’S LETTER; take STAR (3/3).
  • Go to Room 13.
  • Place STAR (3/3) (Q); take NUMBER 13 (2/2) and CAROLINE’S HAIRPIN.
Haunted Hotel: Room 18
  • Place NUMBER 13 (2/2) (R).
  • Play HOP; receive PHOTO (S).
  • Walk down twice.
  • Use PHOTO (T).
Haunted Hotel: Room 18
  • Open; take CAROLINE’S CHEST and REPAIR SYMBOL (U).
  • Walk left.
  • Place REPAIR SYMBOL (V); take SWITCH and PLIERS.
  • Walk down, then right.
  • Use PLIERS (W); take ELEVATOR LEVER.
  • Walk down, then left.
Haunted Hotel: Room 18
  • Place ELEVATOR LEVER (X).
  • Examine scene.
  • Take TEAPOT and GRAPES EMBLEM (Y).
  • Walk down, then left.
  • Use VALVE and TEAPOT (Z); receive TEAPOT WITH WATER.
Haunted Hotel: Room 18
  • Place GRAPES EMBLEM (A); take BURNER and LEONARD’S ANCESTOR FIGURINE.
  • Walk down, then right.
  • Place BURNER and TEAPOT WITH WATER (B). Examine; take BOILING WATER.
  • Walk down.
  • Examine (C); place LEONARD’S ANCESTOR FIGURINE.
Haunted Hotel: Room 18
  • Solution (D):1-18.
  • Take FAN.
  • Walk down, then right.
Haunted Hotel: Room 18
  • Pour BOILING WATER (E); take LADDER.
  • Go to Second Floor Corridor.
  • Place LADDER (F); examine.
  • Examine; replace FAN. Place SWITCH; examine (G).
  • Walk left.
  • Talk; receive LEONARD’S SIGNET.
Haunted Hotel: Room 18
  • Take MAID’S BADGE and CLIPPERS (H).
  • Walk down.
  • Place MAID’S BADGE (I).
Haunted Hotel: Room 18
  • Play HOP; receive BUTTER KNIFE (J).
  • Walk down, then left.
  • Use CLIPPERS (K); receive SAFE DIAL (1/3).
  • Use BUTTER KNIFE (L); take GLASS CUTTER and SAFE DIAL (2/3).
  • Go to Room 18.
Haunted Hotel: Room 18
  • Use GLASS CUTTER (M); take SAFE DIAL (3/3).
  • Examine (N); place SAFE DIAL (3/3).
Haunted Hotel: Room 18
  • Solution (O).
  • Take OWNER’S DIARY.
  • LEONARD’S SIGNET on OWNER’S DIARY. Read; take PURCHASE AGREEMENT.

Chapter 2: The Garden

Haunted Hotel: Room 18
  • Take HAND RAKE (P). Use CAROLINE’S HAIRPIN (Q); take VINTAGE CANDLESTICK.
  • Examine VINTAGE CANDLESTICK; take GEAR (2/4). Use CLIPPERS; receive WOODEN DIALS (1/3).
  • Use PLIERS; turn handle. Take WOODEN DIALS (2/3) (R).
  • Use HAND RAKE (S); take WOODEN DIALS (3/3).
Haunted Hotel: Room 18
  • Take WRENCH (T); place WOODEN DIALS (3/3).
  • Solution (U).
  • Walk right.
Haunted Hotel: Room 18
  • Take BROKEN PRUNERS, POKER, CRACKED POT, and CHEST CYLINDER (1/2) (V).
  • Walk down.
Haunted Hotel: Room 18
  • Use POKER (W). Use WRENCH; receive NUT. Examine folder.
  • Play HOP; receive CLAY FIGURINE (X).
  • Use CLAY FIGURINE; take CHEST CYLINDER (2/2) and CLAY (Y).
Haunted Hotel: Room 18
  • Examine CRACKED POT; solution (Z). Use CLAY; receive RAW POT.
  • Walk right.
  • Place CHEST CYLINDER (2/2); solution (A).
  • Take GRINDSTONE and SEEDLING.
Haunted Hotel: Room 18
  • Open; place RAW POT (B). Open; use (C) on pot. Receive CLAY POT.
  • Walk down.
  • Use CLAY POT (D); receive POT WITH SOIL. Take GEAR (3/4).
  • Walk right.
Haunted Hotel: Room 18
  • Place POT WITH SOIL and SEEDLING; solution (E). Take PRUNER PART (F).
  • Examine BROKEN PRUNERS; place PRUNER PART, NUT, and GRINDSTONE. Take PRUNERS.
  • Walk down.
  • Use PRUNERS (G).
Haunted Hotel: Room 18
  • Play HOP; receive FLOWER (H).
  • Walk forward.
  • Examine scene.
  • Take HINT (I). Use CLIPPERS (J); receive CHAIN.
  • Take CLEANING BRUSH (K).
Haunted Hotel: Room 18
  • Take MATCHES, ALCOHOL, and VALVE (L).
  • Walk down, then right.
  • Place HINT (M); take WORMWOOD (N).
  • Walk down.
Haunted Hotel: Room 18
  • Place FLOWER (O); take ANTI-MOSQUITO INCENSE and GLUE.
  • Walk right.
  • Use ANTI-MOSQUITO INCENSE and MATCHES (P); take MIRROR FRAME and LEMON (Q).
  • Walk down, then forward.
  • Place ALCOHOL, LEMON, and WORMWOOD (R).
Haunted Hotel: Room 18
  • Solution (S): (A-B)-(C-D)-(E-G)-(F-G)-(H-G)-(I-G)-(J-G).
  • Take CLEANSER.
Haunted Hotel: Room 18
  • Place VALVE and CLEANSER (T); take HEX KEY.
  • Use HEX KEY (U).

Haunted Hotel: Room 18
Haunted Hotel: Room 18

  • Solution (V-W).
  • Walk forward.
Haunted Hotel: Room 18
  • Take TUBE and CANVAS (X).
  • Go to Gardener’s House.
  • Use CANVAS (Y); receive CANVAS WITH SHARDS.
  • GLUE and CANVAS WITH SHARDS on MIRROR FRAME; take MIRROR.
  • Go to Pantry.
  • Give MIRROR (Z).
Haunted Hotel: Room 18
  • Solution (A).
Haunted Hotel: Room 18
  • Take SMALL GAS CAN and OILCAN (B).
  • Use CLEANING BRUSH (C); take CORKSCREW.
  • Walk down.
Haunted Hotel: Room 18
  • Use OILCAN (D); take WINE BOTTLE.
  • Walk down.
  • Open; use TUBE and SMALL GAS CAN (E). Receive GAS.
  • Walk forward twice.
  • Place WINE BOTTLE (F).
Haunted Hotel: Room 18
  • Solution (G): C-Gx3-Fx4-Dx3-Fx2-Dx3-Fx4.
  • Take ARCADE MACHINE PART (1/2).
Haunted Hotel: Room 18
  • Pour GAS; press (H). Take ARCADE MACHINE PART (2/2).
  • Place ARCADE MACHINE PART (2/2) (I).
  • Solution (J): press button to move while avoiding obstacles.
  • Take MECHANIC’S KEY.
  • Walk down.
Haunted Hotel: Room 18
  • Use MECHANIC’S KEY (K).
  • Go up.
  • Open; use WRENCH (L). Take FISHING ROD and DISASSEMBLED VACUUM.
  • Walk down twice.
  • Use FISHING ROD (M); take IRON HANDLE and DIONYSUS FIGURINE.
  • Go to Balcony.
Haunted Hotel: Room 18
  • Place DIONYSUS FIGURINE (N); take WIND-UP KEY and ICE KNIFE.
  • Walk down.
  • Use ICE KNIFE (O); take SACK WITH HOLES.
  • Go up.
  • Place IRON HANDLE (P); take GEAR (4/4) and AQUAMARINE RING.
  • GEAR (4/4) and WIND-UP KEY on CAROLINE’S CHEST. Take SECRET KEY, CAMEO, and TWEEZERS.
  • Walk down, then forward.
Haunted Hotel: Room 18
  • Place CAMEO (Q).
  • Play HOP; receive FILE (R).
  • Walk down, then up.
  • Use FILE (S).
  • Walk right.

Chapter 3: Sweet 18

Haunted Hotel: Room 18
  • Take MAGNIFYING GLASS (T).
  • Use MAGNIFYING GLASS; play HOP (U). Receive NEEDLE AND THREAD.
  • NEEDLE AND THREAD on SACK WITH HOLES; take VACUUM BAG.
  • Go to Gardener’s House.
Haunted Hotel: Room 18
  • Use TWEEZERS (V); take NAIL FILE.
  • Go to Room 16.
  • Use NAIL FILE (W); take HAND DRILL and DUCT TAPE.
  • Go to Pantry.
Haunted Hotel: Room 18
  • Use HAND DRILL (X); take ENGINE.
  • ENGINE, DUCT TAPE, and VACUUM BAG on DISASSEMBLED VACUUM; take VACUUM CLEANER.
  • Go to Room 16.
  • Use VACUUM CLEANER (Y).
Haunted Hotel: Room 18
  • Solution (Z): move pieces into place in order 1-8.
Haunted Hotel: Room 18
  • Talk (A); play HOP. Receive SECRET PASSAGE KEY.
  • Take DOLPHIN DOOR KNOB (B) and CLOCK HAND (C).
  • Place CLOCK HAND (D); take COTTON PAD and BATH SYMBOL.
  • Place DOLPHIN DOOR KNOB (E).
  • Walk left.
Haunted Hotel: Room 18
  • Place BATH SYMBOL (F); take RAZOR and IODINE BOTTLE.
  • CORKSCREW and COTTON PAD on IODINE BOTTLE; take COTTON WITH IODINE.
  • Walk down.
  • Use RAZOR (G); receive FABRIC PIECE.
  • Use COTTON WITH IODINE and FABRIC PIECE (H); receive PEARL RING.
  • Walk forward.
Haunted Hotel: Room 18
  • Place AQUAMARINE RING and PEARL RING (I).
  • Take CLOCK WEIGHT, BATHING BRUSH, and BEADS SUIT (1/4) (J).
  • Walk down.
Haunted Hotel: Room 18
  • Place CLOCK WEIGHT (K). Examine; place CHAIN.
  • Solution (L): B-D-A-Dx2-C-B-Dx3-A-B.
  • C-Dx2-A-B-C-Dx3-A-B-D.
  • Take FOLDING CANE.
  • DUCT TAPE on FOLDING CANE; take CANE FOR JAMES.
  • Give CANE FOR JAMES (M).
  • Talk; receive MERMAID TIARA.
  • Walk forward.
Haunted Hotel: Room 18
  • Place MERMAID TIARA (N); take BEADS SUIT (2/4) and SEAHORSE (O).
  • Place SEAHORSE (P); take EMPTY PERFUME BOTTLE and TOOTHPASTE.
  • Use TOOTHPASTE and BATHING BRUSH; place SECRET PASSAGE KEY (Q).
Haunted Hotel: Room 18
  • Solution (R): J-T-K-T-I-S-I-Q-I-Tx2-I-R.
  • Sx2-I-Q-J-Tx2-I-R-Sx2-I-Sx2-K.
  • S-J-R-G-S-L-Q-Tx2-J-R-Sx2-R.
  • Examine key.
  • Talk; receive BEADS SUIT (3/4).
Haunted Hotel: Room 18
  • Take TILE DECORATION, RUNE CRYSTAL, PEELER HANDLE, and WIRE (S).
  • Walk down.
Haunted Hotel: Room 18
  • Place TILE DECORATION (T); take BEADS SUIT (4/4) and SOAP WITH SECRET.
  • Place PEELER HANDLE (U); take POTATO PEELER.
  • POTATO PEELER on SOAP WITH SECRET; take SAMUEL’S CUFF LINK.
  • Use WIRE (V); take CAROLINE’S EARRING.
  • Walk forward.
Haunted Hotel: Room 18
  • Place BEADS SUIT (4/4) (W); take BEADS WITH HINT.
  • Place BEADS WITH HINT; solution (X). Play HOP; receive LEONARD’S BOLO.
Haunted Hotel: Room 18
  • Place PURCHASE AGREEMENT, CAROLINE’S EARRING, LEONARD’S BOLO, and SAMUEL’S CUFFLINK (Y).
  • Play HOP; receive CHAIN OF EVIDENCE (Z).
  • Receive DIAL and ARMOR LATCH (1/2).
  • Place DIAL and SECRET KEY (A).
  • Walk forward.
Haunted Hotel: Room 18
  • Take ARMOR LATCH (2/2) and LIST OF FLASKS (B).
  • Walk down twice.
  • Place LIST OF FLASKS; solution (C). Receive VIAL WITH POTION.
  • Open EMPTY PERFUME BOTTLE; use VIAL WITH POTION and RUNE CRYSTAL. Close bottle; take GHOST CATCHER.
  • Walk forward.
Haunted Hotel: Room 18
  • Place ARMOR LATCH (2/2) (D); take GRAND PIANO FIGURINE and RUNES.
  • RUNES and GHOST CATCHER on CHAIN OF EVIDENCE; take GHOST TRAP.
  • Walk forward.
  • Give GHOST TRAP (E).
Haunted Hotel: Room 18
  • Solution (F).
Haunted Hotel: Room 18
  • Place GRAND PIANO FIGURINE (G); take STRING, COAL TONGS, and SMOKER.
  • Use COAL TONGS (H); receive LEVER.
  • Examine; place LEVER (I).
  • Walk forward.
Haunted Hotel: Room 18
  • Examine scene.
  • Take PALETTE KNIFE, FEATHER DUSTER, and BONE COMB (1/2) (J).
  • Use STRING (K); use FEATHER DUSTER. Take KNIGHT HAND TOOL (1/3) and BONE COMB (2/2).
  • Walk down twice.
Haunted Hotel: Room 18
  • Use PALETTE KNIFE (L); take CLOSET KEY.
  • Place BONE COMB (2/2) (M); take PERMANENT PAINT and ACID.
  • Walk forward twice.
  • Pour ACID (N); take CAGE.
Haunted Hotel: Room 18
  • Use CLOSET KEY (O).
  • Play HOP; receive SPIRITUAL SHARD (P).
  • Take KNIGHT HAND TOOL (2/2), BRUSH and CROWBAR (Q).
  • PERMANENT PAINT and BRUSH on SMOKER; take GHOST SNARE.
  • Walk down.
Haunted Hotel: Room 18
  • Use GHOST SNARE (R); receive SMOKER WITH LEONARD’S SPIRIT.
  • Walk forward.
  • Use CROWBAR (S).
  • Walk forward.
  • Receive RITUAL DAGGER.
  • Use CROWBAR; take LEONARD’S SKULL (T).
Haunted Hotel: Room 18
  • Place SMOKER WITH LEONARD’S SPIRIT, LEONARD’S SKULL, and RITUAL DAGGER (U); take SEALED LEONARD’S SKULL.
  • Place SEALED LEONARD’S SKULL (V); take KNIGHT HAND TOOL (3/3) and SPIRITUAL LOCK.
  • SPIRITUAL LOCK, and SPIRITUAL SHARD on CAGE; take CAGE TRAP.
  • Examine; place KNIGHT HAND TOOL (3/3) (W).
Haunted Hotel: Room 18
  • Solution (X): 1-2.
  • Take SHIELD.
  • Use SHIELD (Y).

Haunted Hotel: Room 18
Haunted Hotel: Room 18

  • Solution (Z-A).
Haunted Hotel: Room 18
  • Use CAGE TRAP (B).
  • Congratulations! You have completed Haunted Hotel: Room 18.

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