Welcome to the Haunted Hotel: The Axiom Butcher Walkthrough.

Is the notorious Axiom Butcher back from the grave?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Haunted Hotel: The Axiom Butcher game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Haunted Hotel: The Axiom Butcher.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: The Axiom

Haunted Hotel: the Axiom Butcher
  • Press the button (A).
  • Play the HOP; receive the WALLET (B).
  • Open the wallet (C); move the items.
  • Take the DETECTIVE’S BADGE (D).
Haunted Hotel: the Axiom Butcher
  • Give the DETECTIVE’S BADGE (E).
  • Examine the door (F).
  • Use the CAR KEY (G).
Haunted Hotel: the Axiom Butcher
  • Take the AXE (H) and DETECTIVE’S KIT (I).
  • Use the AXE 2x (J).
  • Take the BRANCH (K).
Haunted Hotel: the Axiom Butcher
  • Use the BRANCH; take the LIGHTER (L).
  • Use the LIGHTER (M); open the door.
  • Walk forward.
  • Take the CANDLE (N).
Haunted Hotel: the Axiom Butcher
  • Combine the CANDLE and LIGHTER (O); take the LIT CANDLE.
  • Walk down.
  • Open the door; place the LIT CANDLE (P). Take the GARAGE LEVER (Q).
Haunted Hotel: the Axiom Butcher
  • Examine the lever. Place the GARAGE LEVER (R); pull it.
  • Open the door; take the GENERATOR PART (S).
  • Place the GENERATOR PART for a mini-game (T).
Haunted Hotel: the Axiom Butcher
  • Solution (U).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Examine the door (V).
  • Walk forward.
  • Talk to Ray (W).
  • Use the DETECTIVE’S KIT (X).
Haunted Hotel: the Axiom Butcher
  • Play the HOP; receive the ‘M’ MONOGRAM (Y).
  • Walk down.
  • Place the ‘M’ MONOGRAM; examine it (Z).
  • Take the SQUARE HANDLE (A) and CUP (@).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Use the SQUARE HANDLE (B); take the LION (C).
  • Take the LION (D).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the 2 LIONS (E).
  • Move the papers; take the GUEST BOOK (F).
  • Examine the GUEST BOOK; take the DECORATIVE PATTERN (G).
Haunted Hotel: the Axiom Butcher
  • Place the DECORATIVE PATTERN (H).
  • Take the CUP (I) and CASSANDRA’S CHEST (J).
  • Walk forward.
  • Place the 2 CUPS (K).
  • Take the PIZZA CUTTER (L).
  • Walk down twice.
Haunted Hotel: the Axiom Butcher
  • Use the PIZZA CUTTER; take the OVEN KNOB (M).
  • Walk forward twice.
  • Examine the handkerchief (N).
  • Place the OVEN KNOB (O); take MAY’S AMULET (P).
Haunted Hotel: the Axiom Butcher
  • Place MAY’S AMULET (Q); take the BOOK KEY (R).
  • Combine the GUEST BOOK and BOOK KEY (S); read the book.
  • Examine the list; take the GUEST LIST (T).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Give the GUEST LIST (U).
  • Walk right.
  • Examine the door (V).
  • Examine the keyhole (W); take the SUGAR (X).
Haunted Hotel: the Axiom Butcher
  • Take the POLYHEDRON (Y).
  • Walk down, then forward.
  • Place the SUGAR; take the STALES’ PHOTO (Z).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the STALES’ PHOTO (A); take the TRIANGLE KEY (B).
  • Walk right.
  • Use the TRIANGLE KEY (C).
  • Take the PAPER CLUE (D).
  • Walk down, then forward.
Haunted Hotel: the Axiom Butcher
  • Open the cover; place the PAPER CLUE for a mini-game (E).
  • Solution (F): Ax2-B.
Haunted Hotel: the Axiom Butcher
  • Take the CUTTERS (G); place the POLYHEDREN (H).
  • Take the SCREWDRIVER (I).
  • Walk down twice.
  • Use the CUTTERS; take the SHOVEL (J).
Haunted Hotel: the Axiom Butcher
  • Use the SHOVEL (K).
  • Use the CAR KEY (L).
  • Walk left.
  • Examine the scene (M).
Haunted Hotel: the Axiom Butcher
  • Press the button (N); take the CAR LOGO and DETECTIVE’S BADGE (O).
  • Press the button (P); take the RAZOR BLADE (Q).
  • Scroll left.
Haunted Hotel: the Axiom Butcher
  • Examine the handle; use the RAZOR BLADE (R).
  • Receive the TAPE.
  • Place the CAR LOGO (S); remove the cover.
  • Use the TAPE (T); press the button (U).
  • Scroll right.
Haunted Hotel: the Axiom Butcher
  • Collect the NEWSPAPERS (V).
  • Examine the NEWSPAPERS; take the CAR BUTTON (W).
  • Scroll left.
Haunted Hotel: the Axiom Butcher
  • Place the CAR BUTTON; press it (X).
  • Take the FUEL CYLINDER (Y).
  • Examine the EMPTY LIGHTER; use the FUEL CYLINDER (Z).
  • Light the lighter; take the LIGHTER (A).
Haunted Hotel: the Axiom Butcher
  • Examine the NEWSPAPERS 2x; use the LIGHTER (B).
  • Take the BURNING NEWSPAPERS.
  • Scroll right.
  • Use the BURNING NEWSPAPERS (C).
  • Walk right, forward, then right.
  • Use the DETECTIVE’S BADGE (D).
  • Walk right.

Chapter 2: Cassandra

Haunted Hotel: the Axiom Butcher
  • Examine the window (E).
  • Move the papers and book (F); take the SALT (G).
  • Go to the Kitchen.
Haunted Hotel: the Axiom Butcher
  • Place the SALT (H).
  • Take the ‘B’ MONOGRAM and HERBS (I).
  • Walk down.
  • Place the ‘B’ MONOGRAM (J); examine it.
  • Take the SLIDER HANDLE and HERBS (K).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the SLIDER HANDLE (L); open the door.
  • Take the CROWBAR (M).
  • Go to Cassandra’s Room.
  • Use the CROWBAR (N); take the PAINTING.
  • Place the PAINTING. Move the snow; take the HERBS and TAROT CARD (O).
Haunted Hotel: the Axiom Butcher
  • Place the 3 HERBS for a mini-game (P).
  • Solution (Q): (B)-(C-D)-(A-D)-(B-D)-(D-E).
Haunted Hotel: the Axiom Butcher
  • Take the HERBAL TEA (R).
  • Give the HERBAL TEA (S); receive CASSANDRA’S BAG AMULET.
  • Place CASSANDRA’S BAG AMULET for a mini-game (T).
Haunted Hotel: the Axiom Butcher
  • Solution (U): Ax3-Bx2.
  • Take the TAROT CARD and AXIOM LOGO (V).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the AXIOM LOGO (W); examine it.
  • Take the ALLEN WRENCH (X).
  • Walk down, then forward.
  • Use the ALLEN WRENCH (Y); take the TONGS (Z).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Use the TONGS 2x; take the TAROT CARD and CASSANDRA’S RING (A).
  • Combine CASSANDRA’S CHEST and CASSANDRA’S RING (B).
  • Move the items; take the TAROT CARD (C).
  • Place the 4 TAROT CARDS for a mini-game (D).
Haunted Hotel: the Axiom Butcher
  • Solution order is random: (E-H).
Haunted Hotel: the Axiom Butcher
  • Take the METAL DECORATION (I).
  • Walk down.
  • Place the METAL DECORATION (J).
  • Take the GEAR (K).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the GEAR (L); take the BOOKLET (M).
  • Open the BOOKLET; take the PAPER CLUE (N).
  • Walk forward.
  • Place the PAPER CLUE for a mini-game (O).
Haunted Hotel: the Axiom Butcher
  • Solution (P).
  • Take the CHISEL (Q).
  • Use the CHISEL (R).
  • Take the CAT FOOD (S).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Move the grate; pour the CAT FOOD (T).
  • Move the grate; take the ROOM 202 KEY (U).
  • Walk down.
  • Use the ROOM 202 KEY (V).
  • Enter Christian’s Room.
Haunted Hotel: the Axiom Butcher
  • Take the GAS BURNER TUBE (W) and MOLLY’S LOCKET (X).
  • Walk down twice.
  • Talk to Ray for a mini-game (Y).

Haunted Hotel: the Axiom Butcher
Haunted Hotel: the Axiom Butcher

  • Solution (Z-D).
  • Receive the THIRD FLOOR KEY.
  • Walk right.
  • Use the SCREWDRIVER; use the THIRD FLOOR KEY (E).
  • Walk forward.

Chapter 3: The Third Floor

Haunted Hotel: the Axiom Butcher
  • Move the items; take the DECORATIVE PATTERN (F).
  • Walk down twice.
  • Place the DECORATIVE PATTERN (G).
  • Play the HOP; receive the STATUETTE (H).
  • Go to Christian’s Room.
Haunted Hotel: the Axiom Butcher
  • Place the STATUETTE (I); take the PERFUME (J).
  • Walk down, then right.
  • Use the PERFUME; examine the paper (K).
  • Take the CODE (L).
  • Go to the Kitchen.
Haunted Hotel: the Axiom Butcher
  • Place the CODE for a mini-game (M).
  • Solution (N): A-Bx2-C.
  • Take the FORK (O).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Use the FORK (P).
  • Take MOLLY’S LOCKET PART (Q).
  • Combine MOLLY’S LOCKET and MOLLY’S LOCKET PART for a mini-game (R).
Haunted Hotel: the Axiom Butcher
  • Solution (S).
Haunted Hotel: the Axiom Butcher
  • Read the note; take MOLLY’S KEY (T).
  • Walk forward.
  • Use MOLLY’S KEY (U).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Take the NAIL FILE (V).
  • Take MOLLY’S DIARY (W).
  • Walk down.
  • Use the NAIL FILE (X); open the box.
  • Take the MUSIC NOTE (Y).
  • Go to Christian’s Room.
Haunted Hotel: the Axiom Butcher
  • Place the MUSIC NOTE (Z).
  • Take the SHEET MUSIC (A).
  • Examine the piano (B).
Haunted Hotel: the Axiom Butcher
  • Place the SHEET MUSIC for a mini-game (C).
  • Solution (D).
  • Take the SCALPEL (E).
  • Go to Molly’s Room.
Haunted Hotel: the Axiom Butcher
  • Use the SCALPEL (F); open the closet.
  • Move the clothes 3x; take the GLASSES, TIE, and MOLLY’S APRON (G).
  • Examine MOLLY’S APRON; take the DRAWER BUTTON (H).
Haunted Hotel: the Axiom Butcher
  • Examine the drawer. Place the DRAWER BUTTON (I); press it.
  • Take the ELEPHANT KEY (J).
  • Combine MOLLY’S DIARY and the ELEPHANT KEY (K).
  • Read the diary; take the HAIR CLIP (L).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the HAIR CLIP (M); take the BENT PAPERCLIP.
  • Walk forward.
  • Use the BENT PAPERCLIP (N); take the HANDKERCHIEF (O).
  • Go to Christian’s Room.
Haunted Hotel: the Axiom Butcher
  • Turn the handle (P).
  • Place the HANDKERCHIEF; take the WET CLOTH (Q).
  • Walk down, then forward.
  • Use the WET CLOTH (R); take the CROSS KEY (S).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the CROSS KEY (T).
  • Take the GAS BURNER and OIL BOTTLE (U).
  • Walk down twice.
  • Use the OIL BOTTLE (V).
  • Take the ADJUSTABLE WRENCH (W).
  • Go to the Third Floor.
Haunted Hotel: the Axiom Butcher
  • Use the ADJUSTABLE WRENCH (X).
  • Walk left.
  • Press the switch (Y); use the SCREWDRIVER.
  • Take the METAL SIGN (Z).
  • Go to Christian’s Room.
Haunted Hotel: the Axiom Butcher
  • Place the METAL SIGN (A).
  • Take the WIRE (B).
  • Go to the Butcher’s Room.
  • Place the WIRE (C).
  • Examine the switch 2x (D).
Haunted Hotel: the Axiom Butcher
  • Examine the door (E); take the HANDLE (F).
  • Go to the Kitchen.
  • Place the HANDLE (G); take the GAS BURNER TUBE (H).
  • Combine the GAS BURNER and 2 GAS BURNER TUBES (I); take the GAS BURNER.
  • Go to the Third Floor.
Haunted Hotel: the Axiom Butcher
  • Use the GAS BURNER (J).
  • Play the HOP; receive the KNIFE HANDLE (K).
  • Walk left.
Haunted Hotel: the Axiom Butcher
  • Place the KNIFE HANDLE; take the RITUAL KNIFE (L).
  • Use the RITUAL KNIFE for a mini-game (M).
Haunted Hotel: the Axiom Butcher
  • Solution (N): F-J-G-I-K-O-J-N-P-O-K-M-P.

Chapter 4: A New Suspect

Haunted Hotel: the Axiom Butcher
  • Take the LADDER (O).
  • Place the LADDER (P).
  • Play the HOP; receive the WEDGE (Q).
  • Use the WEDGE; receive the CHISEL (R).
  • Take the WOODEN PATTERN (S).
Haunted Hotel: the Axiom Butcher
  • Take the EMPTY LAMP (T).
  • Use the CHISEL; take the WOODEN PATTERN (U).
  • Place the 2 WOODEN PATTERNS (V).
  • Take the RECIPE (W).
Haunted Hotel: the Axiom Butcher
  • Take the HOOK and SCARY SYMBOL (1/3) (X).
  • Place the RECIPE for a mini-game (Y).
  • Solution (Z): (C-D)-(B-D)-(E)-(A-D).
Haunted Hotel: the Axiom Butcher
  • Take the ANTI-RUST SOLUTION (A).
  • Examine the box; use the ANTI-RUST SOLUTION (B).
  • Open the box; take the RAZOR and WRENCH (C).
Haunted Hotel: the Axiom Butcher
  • Use the RAZOR (D); receive the ROPE.
  • Combine the HOOK and ROPE; receive the GRAPPLING HOOK (E).
  • Use the GRAPPLING HOOK 2x (F).
  • Go left.
Haunted Hotel: the Axiom Butcher
  • Examine the window (G).
  • Move the snow; take the JEWELED PIECE (H).
  • Examine the JEWELED PIECE; take the DECORATION (I).
  • Take the DECORATION (J).
  • Go to the Old Cinema.
Haunted Hotel: the Axiom Butcher
  • Place the 2 DECORATIONS (K).
  • Take the LOCKPICK (L).
  • Go left.
  • Use the LOCKPICK; open the door (M).
  • Take the STAR AMULET (N).
  • Go to the Old Cinema.
Haunted Hotel: the Axiom Butcher
  • Move the cushion; place the STAR AMULET (O).
  • Take the CRATE HANDLE (P).
  • Go left.
  • Place the CRATE HANDLE (Q).
  • Take the WORKER’S JACKET (R).
Haunted Hotel: the Axiom Butcher
  • Examine the WORKER’S JACKET; read the note (S).
  • Take the CODE PART (T).
  • Open the door (U).
  • Move the items; take the BUCKET (V).
  • Place the CODE PART and GLASSES for a mini-game (W).
Haunted Hotel: the Axiom Butcher
  • Solution (X): Ax5-Bx4-Cx4-Dx6.
  • Take the COPPER TRIANGLE (Y).
Haunted Hotel: the Axiom Butcher
  • Use the WRENCH (Z); remove the cover.
  • Place the COPPER TRIANGLE (A); open the door.
  • Take the VALVE (B).
  • Go to the Old Cinema.
Haunted Hotel: the Axiom Butcher
  • Place the VALVE and BUCKET; turn the valve. Take the HOT WATER (C).
  • Go left.
  • Pour the HOT WATER (D); take the CROWBAR.
  • Use the CROWBAR for a mini-game (E).
Haunted Hotel: the Axiom Butcher
  • Solution (F-H).
  • Go to the Kitchen.
Haunted Hotel: the Axiom Butcher
  • Examine the door (I).
  • Take the LONG STICK (J).
  • Use the LONG STICK (K).
  • Play the HOP; receive the JAR (L).
Haunted Hotel: the Axiom Butcher
  • Open the JAR; examine the flour 2x. Take the BIRD AMULET (M).
  • Place the BIRD AMULET (N); open the fridge.
  • Take the FROZEN FOOD (O).
Haunted Hotel: the Axiom Butcher
  • Open the oven; place the FROZEN FOOD (P). Close the oven.
  • Open the oven; use the cloth (Q). Take the DOG FOOD.
  • Walk down.
  • Give the DOG FOOD (R); receive the TRIANGLE PIECE.
  • Go to the Old Cinema.
Haunted Hotel: the Axiom Butcher
  • Move the cushion; use the TRIANGLE PIECE (S).
  • Take the DRAGONFLY (T).
  • Go to the Kitchen.
  • Place the DRAGONFLY (U); open the drawer.
  • Take the YARN (V).
Haunted Hotel: the Axiom Butcher
  • Examine the YARN; take the NEEDLE (W).
  • Use the NEEDLE; take the OLD AMULET (X).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Open the door; place the OLD AMULET (Y).
  • Take the HAND DRILL (Z).
  • Go to the Kitchen.
  • Use the HAND DRILL for a mini-game (A).
Haunted Hotel: the Axiom Butcher
  • Solution (B-D).

Chapter 5: The Fire Escape

Haunted Hotel: the Axiom Butcher
  • Examine the doorway (E).
  • Examine the closet (F).
  • Open the closet; take the FRIDGE KEY (G).
  • Take the BAG PART (H).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the FRIDGE KEY (I).
  • Take the SCARY SYMBOL (2/3) (J).
  • Use the ANTI-RUST SOLUTION (K); open the latch.
  • Take the SPOON (L).
  • Go to the Old Cinema.
Haunted Hotel: the Axiom Butcher
  • Use the SPOON (M).
  • Take the SCARY KEY (N).
  • Go left.
  • Use the SCARY KEY (O).
  • Move the photos; take CASSANDRA’S RING (P).
  • Go to the Fire Escape.
Haunted Hotel: the Axiom Butcher
  • Use CASSANDRA’S RING (Q).
  • Take the OLD BAG (R).
  • Combine the OLD BAG and BAG PART (S); open the bag.
  • Move the items; read the note (T). Take the SCARY SYMBOL (3/3).
  • Walk down twice.
Haunted Hotel: the Axiom Butcher
  • Place the SCARY SYMBOL (3/3) (U).
  • Take the OLD AMULET (V).
Haunted Hotel: the Axiom Butcher
  • Place the OLD AMULET (W).
  • Take the BOLT CUTTERS (X).
  • Use the BOLT CUTTERS (Y).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Examine the figure (Z).
  • Take the ICE BREAKER (A).
  • Take the BLOCK OF WOOD (B).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the ICE BREAKER; play the HOP (C). Receive the FIRE SIGN.
  • Go to the Fire Escape.
  • Place the FIRE SIGN (D).
  • Take the FUNNEL (E).
  • Walk down twice.
Haunted Hotel: the Axiom Butcher
  • Place the FUNNEL (F); pour the kerosene (G).
  • Examine the funnel; place the lid. Take the KEROSENE (H).
  • Combine the EMPTY LAMP and KEROSENE; press the button (I). Take the OIL LAMP.
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Place the OIL LAMP (J).
  • Move the paper; take the MAGNET (K).
  • Go to the Kitchen.
  • Use the MAGNET (L); take the HANDLE (M).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Examine the drawer; place the HANDLE (N).
  • Open the drawer; move the items. Take the CODE (O) and OMINOUS SIGN (1/3) (P).
  • Walk down.
  • Place the CODE (Q); take the CLOSET AMULET (R).
  • Go to the Fire Escape.
Haunted Hotel: the Axiom Butcher
  • Move the clothes (S); place the CLOSET AMULET. Take CASSANDRA’S KEY (T).
  • Move the picture; examine the door (U).
  • Take the DIARY LOCK PART (V).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Use CASSANDRA’S KEY (W); take CASSANDRA’S DIARY (X).
  • Combine CASSANDRA’S DIARY and the DIARY LOCK PART for a mini-game (Y).
Haunted Hotel: the Axiom Butcher
  • Solution (Z-B).
Haunted Hotel: the Axiom Butcher
  • Turn the page; take the BLOODY LIST (C).
  • Give the BLOODY LIST for a mini-game (D).
Haunted Hotel: the Axiom Butcher
  • Solution (E).
  • Receive the TOKEN KEY.
  • Go to the Fire Escape.
Haunted Hotel: the Axiom Butcher
  • Place the TOKEN KEY (F).
  • Take the KEY KEEPER (G).
  • Examine the KEY KEEPER 3x; take the TOKEN KEY (H).
  • Go to Cassandra’s Room.
Haunted Hotel: the Axiom Butcher
  • Use the TOKEN KEY (I). Open the drawer; move the items.
  • Take the OMINOUS SIGN (2/3) (J) and OLD AMULET (K).
  • Walk down.
  • Place the OLD AMULET (L).
  • Take the KNIFE (M).
Haunted Hotel: the Axiom Butcher
  • Use the KNIFE on the BLOCK OF WOOD 3x (N); take the WOODEN HEART.
  • Go to Cassandra’s Room.
  • Place the WOODEN HEART for a mini-game (O).
Haunted Hotel: the Axiom Butcher
  • Solution (P): B-A-B-A-B-A-B-A-B-Ax2-B-A-B-Ax4.
Haunted Hotel: the Axiom Butcher
  • Take the FINGER (Q).
  • Walk down.
  • Place the FINGER (R); take the OMINOUS SIGN (3/3) (S).
  • Go to Cassandra’s Room.
  • Place the OMINOUS SIGN (3/3) (T).
Haunted Hotel: the Axiom Butcher
  • Play the HOP; receive the SECRET KEY (U).
  • Go to the Fire Escape.
  • Use the SECRET KEY (V).
  • Walk left.

Chapter 6: The Butcher

Haunted Hotel: the Axiom Butcher
  • Examine the door (W).
  • Open the box; take the BRICK (X).
  • Throw the BRICK (Y).
  • Play the HOP; receive the KNIFE SHARD (Z).
Haunted Hotel: the Axiom Butcher
  • Use the KNIFE SHARD (A).
  • Take the INCOMPLETE AMULET (B) and PUMP (C).
  • Use the PUMP; take the BALL (D).
  • Throw the BALL (E).
Haunted Hotel: the Axiom Butcher
  • Take the TOOLBOX (F).
  • Open the TOOLBOX; take the FILE (G).
  • Use the FILE; take the CROWBAR (H).
Haunted Hotel: the Axiom Butcher
  • Use the CROWBAR (I).
  • Take the BACKPACK (J).
  • Open the BACKPACK; take the ANIMAL AMULET (K).
  • Place the ANIMAL AMULET; take the VISE (L).
Haunted Hotel: the Axiom Butcher
  • Examine the VISE 2x; take the IMPROVISED LEVER (M).
  • Examine the lever. Place the IMPROVISED LEVER; pull it (N).
  • Examine the door for a mini-game (O).
Haunted Hotel: the Axiom Butcher
  • Solution (P): Fx2-Bx2-D-Bx2-G-A-E-A-G-B-E-B-G-A-G.
  • Bx2-C-Bx2-G-A-Dx2-A-G-B-G-A-Cx2-B-G-A-Gx2.
  • Go forward.
Haunted Hotel: the Axiom Butcher
  • Take the HANDLE (Q).
  • Take the MATCHES (R).
  • Walk down.
  • Place the HANDLE (S); take the HACKSAW (T).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Use the HACKSAW (U); receive the IRON SHARD.
  • Walk down.
  • Use the IRON SHARD; receive the SHARP SHARD (V).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Use the SHARP SHARD (W); move the cloth.
  • Take the TWEEZERS (X).
  • Use the TWEEZERS (Y); take the ANIMAL AMULET.
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the ANIMAL AMULET; take the FOOD (Z).
  • Walk forward.
  • Give the FOOD; take BEN’S STUDY KEY (A).
Haunted Hotel: the Axiom Butcher
  • Use BEN’S STUDY KEY (B); open the door.
  • Walk right.
  • Collect the PIECES (C).
  • Move the picture; take the FUSE (D).
Haunted Hotel: the Axiom Butcher
  • Open the door; take the CADUCEUS (E) and WINDING KEY (F).
  • Walk down twice.
  • Place the CADUCEUS (G).
  • Take the ADHESIVE BANDAGES (H).
Haunted Hotel: the Axiom Butcher
  • Arrange the PIECES; use the ADHESIVE BANDAGES (I). Take BEN’S COMBINATION.
  • Walk forward, then right.
  • Place BEN’S COMBINATION for a mini-game (J).
Haunted Hotel: the Axiom Butcher
  • Solution (K).
  • Take the GARAGE KEY (L).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the GARAGE KEY (M).
  • Walk forward.
  • Take RAY’S PENDANT (N).
  • Take the OILCAN (O).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Use the OILCAN (P); open the drawer.
  • Take the PICKUP KEY (Q).
  • Walk down, then forward.
  • Take the ANTENNA; use the PICKUP KEY (R).
  • Take the EMPTY STICK (S).
Haunted Hotel: the Axiom Butcher
  • Use the ANTENNA (T); take RAY’S LOCKET PART (U).
  • Combine RAY’S PENDANT and RAY’S LOCKET PART. Take RAY’S WIFE (V).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place RAY’S WIFE (W).
  • Take the FOLDER (X).
  • Read the FOLDER; take the COMBINATION (Y).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the COMBINATION for a mini-game (Z).
  • Solution (A): C-A-Dx2-Bx2-Ax2.
Haunted Hotel: the Axiom Butcher
  • Play the HOP; receive the BADGE (B).
  • Walk forward twice.
  • Place the BADGE (C).
  • Take the GLASS CUTTER (D).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Use the GLASS CUTTER; take the RING (E).
  • Walk down.
  • Use the RING; take the RED CROSS (F).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Place the RED CROSS (G); take the SPREADER (H).
  • Walk forward twice.
  • Use the SPREADER (I).
  • Take the GUNPOWDER (J).
Haunted Hotel: the Axiom Butcher
  • Open the EMPTY STICK; use the GUNPOWDER and FUSE (K). Receive the EXPLOSIVE.
  • Use the EXPLOSIVE and MATCHES (L).
  • Walk forward.

Chapter 7: Into the Maze

Haunted Hotel: the Axiom Butcher
  • Examine James (M).
  • Examine the door (N).
  • Take the LOCKED CYLINDER (O).
  • Take the POLE (P).
Haunted Hotel: the Axiom Butcher
  • Use the POLE (Q); receive the LAMP.
  • Take the AMULET HALF (R).
  • Walk down.
  • Place the LAMP (S).
  • Take the BOLT LOCK and AMMONIUM CARBONATE (T).
Haunted Hotel: the Axiom Butcher
  • Examine the BOLT LOCK; take the BOLT KNOB (U).
  • Walk down, then right.
  • Place the BOLT KNOB (V); examine it.
  • Take the GLUE (W).
Haunted Hotel: the Axiom Butcher
  • Examine the INCOMPLETE AMULET; use the GLUE and AMULET HALF (X). Take the CLOCK AMULET.
  • Walk down twice.
  • Use the CLOCK AMULET (Y).
  • Take the ALARM CLOCK (Z).
Haunted Hotel: the Axiom Butcher
  • Turn the ALARM CLOCK; use the WINDING KEY (A).
  • Take the SPRING (B).
  • Walk forward twice.
  • Remove the wire; place the SPRING (C).
  • Take the GLOVE (D).
  • Walk forward.
Haunted Hotel: the Axiom Butcher
  • Use the GLOVE (E); take the SAFE DIAL (F).
  • Go to Ben’s Study.
  • Place the SAFE DIAL; turn the dials (G).
  • Take the OLD KEY (H).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Move the case; use the OLD KEY (I).
  • Take the MOSAIC PART (J).
  • Walk forward twice.
  • Place the MOSAIC PART for a mini-game (K).
Haunted Hotel: the Axiom Butcher
  • Solution (L1): Ax3-Bx2-Ax4-Bx3-Ax4-Bx2-Ax2-Bx2-Ax4-Bx2-Ax2.

Haunted Hotel: the Axiom Butcher
Haunted Hotel: the Axiom Butcher
Haunted Hotel: the Axiom Butcher

  • Solution (L2-L13).
Haunted Hotel: the Axiom Butcher
  • Take the RED CROSS (M).
  • Walk down three times.
  • Place the RED CROSS (N).
  • Take the BANDAGE (O).
  • Walk forward three times.
Haunted Hotel: the Axiom Butcher
  • Use the AMMONIUM CARBONATE, BANDAGE, and TIE (P); receive the DEER EYE.
  • Place the DEER EYE (Q).
  • Take the ANTLER (R).
  • Go to Ben’s Study.
Haunted Hotel: the Axiom Butcher
  • Place the ANTLER (S).
  • Play the HOP; receive RAY’S BAG (T).
  • Examine RAY’S BAG; read the book (U).
  • Take the ACID (V).
  • Go to the Winter Garden.
Haunted Hotel: the Axiom Butcher
  • Pour the ACID (W); open the BOX.
  • Take the CYLINDER PART (X).
  • Combine the LOCKED CYLINDER and CYLINDER PART; examine the note (Y).
  • Take RAY’S KEY (Z).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use RAY’S KEY (A).
  • Take the JACK (B).
  • Walk forward.
  • Use the JACK; take the RUSTY MACHETE (C).
  • Walk down three times.
Haunted Hotel: the Axiom Butcher
  • Use the RUSTY MACHETE; receive the SHARP MACHETE (D).
  • Walk forward three times.
  • Use the SHARP MACHETE; open the door (E).
  • Walk forward twice, then left.
Haunted Hotel: the Axiom Butcher
  • Take the CUTTERS (F).
  • Walk down, then right.
  • Use the CUTTERS (G); take the FIRE SPADE.
  • Walk down, then left.
  • Use the FIRE SPADE (H).
Haunted Hotel: the Axiom Butcher
  • Examine the hedge for a mini-game; solution (I).
  • Take the KEY (J).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Use the KEY (K).
  • Walk right.
  • Take the STONE PIECE (L).
  • Walk down, then left.
  • Place the STONE PIECE for a mini-game (M).
Haunted Hotel: the Axiom Butcher
  • Solution (N): A-B-C-G-A-F-E-G-D-E-F-G.
  • Take the BULB (O).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Place the BULB for a mini-game (P).
  • Solution (Q).
  • Take the CROWBAR (R).
  • Walk down, then left.
Haunted Hotel: the Axiom Butcher
  • Use the CROWBAR (S).
  • Walk left.
  • Use the FIRE SPADE (T).
  • Take the IRON LEAF (U).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the CROWBAR (V).
  • Walk right.
  • Use the CROWBAR (W).
  • Place the IRON LEAF (X).
  • Move the bags; take the SANDBAG (Y).
  • Walk down, then left.
Haunted Hotel: the Axiom Butcher
  • Use the SANDBAG (Z).
  • Walk left.
  • Open the bag; take the RACKETS and ADHESIVE TAPE (A).
  • Examine the box for a mini-game (B).
Haunted Hotel: the Axiom Butcher
  • Solution (C).
  • Take the PROBE (D).
  • Walk down, then right.
Haunted Hotel: the Axiom Butcher
  • Use the PROBE (E); take the FIRE AXE (F).
  • Use the FIRE AXE (G); take the BRANCHES (1/8).
  • Walk down.
  • Use the FIRE AXE (H); take the BRANCHES (2/8).
  • Walk down.
Haunted Hotel: the Axiom Butcher
  • Use the FIRE AXE (I); take the BRANCHES (3/8).
  • Walk right.
  • Use the FIRE AXE (J); take the BRANCHES (4/8).
  • Walk down twice.
  • Use the FIRE AXE (K); take the BRANCHES (5/8).
  • Walk right.
Haunted Hotel: the Axiom Butcher
  • Use the FIRE AXE (L); take the BRANCHES (6/8).
  • Walk down twice, then left.
  • Use the FIRE AXE (M); take the BRANCHES (7/8).
  • Walk down, right, then left 3x.
  • Use the FIRE AXE (N); take the BRANCHES (8/8).
  • Combine the RACKETS and BRANCHES (8/8) for a mini-game (O).

Haunted Hotel: the Axiom Butcher
Haunted Hotel: the Axiom Butcher

  • Solution (P-Q).
Haunted Hotel: the Axiom Butcher
  • Use the ADHESIVE TAPE (R); take the SNOWSHOES.
  • Use the SNOWSHOES for a mini-game (S).
Haunted Hotel: the Axiom Butcher
  • Solution (T-W).
  • Congratulations! You have completed Haunted Hotel: The Axiom Butcher.

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