Welcome to the Haunted Legends: The Cursed Gift Walkthrough.
Can you save a young heir from Saint Germain in time?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Haunted Legends: The Cursed Gift game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Malloy Manor
- Chapter 2: The Secret Laboratory
- Chapter 3: The Cemetery
- Chapter 4: Through the Portal
General Tips
- This is the official guide for Haunted Legends: The Cursed Gift.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Malloy Manor
- Receive LETTER.
- Take KEY (A).
- Take DEER; use KEY. Take STONE 1/4 (B).
- Take HORSE 1/2 (C).
- Take HORSE 2/2 (D).
- Use HORSE (E).
- Play HOP (F); receive CANE.
- Use CANE; take STONE 2/4 (G).
- Take STONE 3/4 with CANE (H).
- Place DEER; take casket, MATCHES and STONE 4/4 (I).
- Place STONE (J). Solution: 5-2-4-1-5-2-4-6-3-5-1.
- Go (K).
- Light candles with MATCHES (L).
- Open coat; take TREBLE CLEF 1/3 (M).
- Remove rocks; take OWL TOKEN. Remove planks (N).
- Take TREBLE CLEF 2/3 and EYE; collect all shards (O).
- Take BLADE (P).
- Take SNAKE TOKEN (Q).
- Find matching items; take LION TOKEN (R).
- Use LION TOKEN, OWL TOKEN and SNAKE TOKEN (S).
- Go (T).
- Take TREBLE CLEF 3/3 (U).
- Take TABLE INLAY 1/3 (V).
- Place TREBLE CLEF (W). Solution: 3-1-2. Take seal and CODE.
- Walk down.
- Place CODE; enter 5813 (X).
- Go (Y).
- Tidy storage room (Z).
- Talk (A).
- Take CUTTERS and HANDLE (B).
- Solution; take SCREWDRIVER and SCREWS (C).
- HANDLE, SCREWS and SCREWDRIVER on BLADE; take SAW.
- Walk down.
- Use SAW (D).
- Go (E).
- Talk; offer LETTER (F).
- Take STATUE and 9 STATUE PIECES (G).
- STATUE PIECES on STATUE; restore STATUE (H).
- Take WIRE with CUTTERS; take BIRD SKULL (I).
- Turn WIRE into HOOK.
- Take DOOR KEY with HOOK (J).
- Use DOOR KEY (K).
- Go (L).
- Use MATCHES (M).
- Play HOP (N); receive ROSE 1/2.
- Take ROSE 2/2 (O).
- Take KEY PART; use ROSE (P).
- Take BEETLE and play HOP (Q); receive KALEIDOSCOPE.
- Take LOCK PIECE (R).
- Place STATUE and take STATUE BASE (S).
- Walk down.
- Offer KALEIDOSCOPE (T).
- Place EYE; take SPIDER (U).
- Go (V).
- Place SPIDER; take BROKEN KEY (W).
- Walk down.
- KEY PART on BROKEN KEY; take KEY.
- Use KEY (X).
- Go (Y).
- Take RITUAL ALTAR and recipe (Y).
- Solution (Z).
- Take RED POISON (A).
- Take SKULL KEY; match HERBS (B).
- Place BEETLE. Copy random sequence. Take seal and GREEN ESSENCE (C).
- Take 9 STATUE PIECES. Place LOCK PIECE; take BLUE SOULS and MESSENGER SYMBOL (D).
- Go to Study.
- STATUE PIECES on STATUE BASE; restore STATUE (E).
- Place STATUE. Solution (F).
- Take LITERARY SYMBOL and GOBLET (G).
- Play HOP (H); receive CHALK.
- Go to Totem Room.
- GREEN ESSENCE, RED POISON, HERBS, BIRD SKULL, BLUE SOULS, CHALK and GOBLET on RITUAL ALTAR. Add ingredients in indicated order. Take AWAKENING POTION (I).
- Use AWAKENING POTION; trace lines (J).
- Play HOP (J); receive AMULET.
- Walk down.
- Offer AMULET (K).
- Go (L).
- Talk (M).
- Go (N).
Chapter 2: The Secret Laboratory
- Talk (O).
- Take STAR KEY (P).
- Take HORSESHOE (Q).
- Take CHIP 1/4 and LOCK TUMBLER (R).
- Take CLOTH; place STAR KEY (S).
- Take BONE and CHIP 2/4 (T).
- Place BONE; take CHIP 3/4, NOTE 1/3 and CHARCOAL (U).
- CHARCOAL on CLOTH; take WRITING SURFACE.
- Use WRITING SURFACE three times (V1-3).
- Receive CODE.
- Place LOCK TUMBLER and CODE; enter code (W).
- Play HOP (X); receive CHIP 4/4.
- Place CHIP (Y); match pairs.
- Go (Z).
- Talk; take RECIPE and TABLE INLAY 2/3 (A).
- Take BOOK (B).
- Place HORSESHOE; take RING and KNIFE (C).
- Take seal and MIRROR (D).
- Take CHEST KEY (E).
- Move items (F).
- Use KNIFE; solution (G).
- Use CHEST KEY (H).
- Take NOTE 2/3 (I).
- Go to Living Room.
- LITERARY SYMBOL on BOOK; take NOTE 3/3.
- Place NOTE. Solution: J2x5-J1x5-J3x5. Take TABLE INLAY 3/3 (J).
- Walk down.
- Place TABLE INLAY; take LABORATORY KEY (K).
- Go to Totem Room.
- Use LABORATORY KEY (L).
- Go (M).
- Move books; take PAPER (N).
- Take SOLUTION PART (O).
- PAPER on SOLUTION PART; take SOLUTION.
- Take CLIP; use RING (P).
- Place SOLUTION; solution (Q).
- Take seal and POTION (R).
- Use CLIP; take STEPLADDER (S).
- Replace STEPLADDER (T).
- Open cabinet. Play HOP (U); receive MEDICINE.
- Place RECIPE, POTION and MEDICINE. Pour potion and medicine; take MEDICINE (V).
- Go to Nursery.
- Offer MEDICINE; take MAP (W).
- Go to House Exterior.
- Take METAL BAR (X).
- Go (Y).
Chapter 3: The Cemetery
- Take GARDEN SHEARS, PEG, DISASSEMBLED WHEEL and RIM 1/4 (Z).
- Take PIECE 1-2/13 and MOON 1/3 (A).
- Take PIECE 3/13 (B).
- Take PANEL 1/2 (C); place MIRROR for mini-game (D).
- Go (E).
- Use MESSENGER SYMBOL; take APPLE 1/3 and RIM 2/4 (F).
- Hang tools; take EMBLEM and MALLET (G).
- Take RIM 3/4 and OIL (H).
- Open crates (J); find 8 SPOKES (I).
- Play mini-HOP (J); receive RIM 4/4.
- Walk down.
- Use OIL (K).
- Go (L).
- Talk. Take seal; offer LETTER (M).
- Take BOARD (N).
- Take PIECE 4/13 and BROKEN LEVER (O).
- Take FORCEPS. Use BROKEN LEVER; receive LEVER (P).
- Place METAL BAR and use MALLET; take OUTER RIM (Q).
- Use LEVER (R).
- Talk. Offer MAP; take ADDRESS (S).
- Use FORCEPS. Solution (T).
- Take PIECE 5-6/13, TILE 1/3 and SYMBOL (U).
- Go to Barn.
- Use SYMBOL. Take MOON 2/3 and 7 NAILS (V).
- Walk down.
- SPOKES, RIM and OUTER RIM on DISASSEMBLED WHEEL. Take WHEEL.
- Use WHEEL, PEG and MALLET (W).
- Use BOARD, NAILS and MALLET (X).
- Use ADDRESS (Y).
- Solution (Z).
- Talk; take APPLE 2/3 (A).
- Play HOP (B); receive OPAL.
- Take PIECE 7/13 (C).
- Take PIECE 8/13 (D).
- Take PIECE 9-10/13; use GARDEN SHEARS (E).
- Use SKULL KEY; take APPLE 3/3, seal, PIECE 11/13 and NUMBER 1/3 (F).
- Take TILE 2/3, PIECE 12-13/13 and GARGOYLE (G).
- PIECE on GARGOYLE; restore GARGOYLE (H).
- Place APPLE; solution (I).
- Place GARGOYLE (J).
- Go (K).
- Use GARDEN SHEARS; take TILE 3/3 (L).
- Take NUMBER 2/3 and place TILE (M).
- Solution (N): 2-5-4-6-1-7-8-3-10-9.
- Take ARTIFACT, BULLETS and NUMBER 3/3 (O).
- Place NUMBER; select I-IV-V-VIII-IX (P).
- Play HOP (Q); receive MOON 3/3.
- Place MOON; solution. Take seal, EMPTY REVOLVER and PANEL 2/2 (R).
- BULLETS in EMPTY REVOLVER. Take REVOLVER.
- Walk down.
- Place PANEL. Solution (S).
- Go (T).
- Talk (U).
- Use REVOLVER (V).
- Talk; take PAGE (W).
- Take seal and FINGERS 1/5. Place PAGE (X).
- Take KEY (Y) and 6 STONES (Z).
- Take PETALS 1/3 (A).
- Use KEY; take ARTIFACT PIECE and STAR (B).
- Place EMBLEM; take ARTIFACT PIECE (C).
- OPAL, STONES and 2x ARTIFACT PIECE on ARTIFACT.
- Use ARTIFACT (D); trace line.
- Go (E).
Chapter 4: Through the Portal
- Talk; take LANTERN (F).
- Take FINGERS 2/5. Open fist and take PETALS 2/3 (G).
- Use STAR; take SOLUTION, PETALS 3/3 and FINGERS 3-4/5 (H).
- Place PETALS. Solution (I).
- Take seal and FINGERS 5/5 (J).
- Take SKULL 1/5; place FINGERS (K).
- Go (L).
- Use LANTERN (M).
- Take seal, YELLOW BOTTLE and ORANGE LIQUID (N).
- Take SKULL 2/5 and ROD (O).
- Mate leaves; take FLOWER (P).
- Play HOP (Q); receive KNOB.
- Use ROD; take BLOSSOM and SYMBOL 1/3. Take and place PLUG (R).
- Use KNOB; take YELLOW LIQUID with YELLOW BOTTLE (S).
- Place BLOSSOM and FLOWER (T).
- Place ORANGE LIQUID and YELLOW LIQUID; take GREEN BOTTLE (U).
- Take GREEN LIQUID with GREEN BOTTLE (V).
- Place GREEN LIQUID and SOLUTION (U).
- Solution (W).
- Go (X).
- Use LANTERN (Y).
- Take SKULL 3/5 (Z).
- Take SKULL 4/5 and SYMBOL PART (A).
- Take EYE (B).
- Place SYMBOL PART. Swap symbols and take SKULL 5/5 and SYMBOL 2/3 (C).
- Place SKULL for a random mini-game (D).
- Go (E).
- Take HIPPOCAMPUS; place EYE (F).
- Talk (G).
- Move items; take ANOTHER SKULL 1/3 and SYMBOL 3/3 (H).
- Place HIPPOCAMPUS; take seal, PAGE and ANOTHER SKULL 2/3 (I).
- Take SIGN (J).
- Take EYE 1/3 (K).
- Take ARTIFACT (L).
- EYE 2/3 from ARTIFACT.
- Go (M).
- Place SIGN; take ANOTHER SKULL 3/3 (N).
- Go (O).
- Place SYMBOL; copy sequence. Take seal and ARTIFACT PIECE (P).
- Go (Q).
- Play HOP (R); receive ARTIFACT PIECE.
- Put all seals on casket (S); take ARTIFACT PIECE.
- Place ANOTHER SKULL (T).
- Solution: (9-10)-(7-8)-(4-9)-(3-5)-(9-3)-(1-9)-(5-1)-(9-5)-(8-2)-(5-8)-(2-9)-(1-5)-(9-1).
- Play HOP (U); receive EYE 3/3.
- Place EYE and PAGE; take ARTIFACT PIECE (V).
- Place 4x ARTIFACT PIECE on ARTIFACT.
- Place ARTIFACT (W).
- Solution: 4Y-4X.
- Talk (Z).
- Go (A).
- Congratulations, you have completed Haunted Legends: The Cursed Gift.