Welcome to the Labyrinths of the World: When Worlds Collide Walkthrough.

Can you navigate new realms to stop an evil conqueror in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Labyrinths of the World: When Worlds Collide game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Labyrinths of the World: When Worlds Collide.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Library

Labyrinths of the World: When Worlds Collide
  • Take and read clipboard; take WALLET (A).
  • Open WALLET; take CASE KEY and examine photo.
  • Take 1st BAG AMULET (B).
  • Read notice and use CASE KEY; read tasks book and take ACCESS CARD (C).
Labyrinths of the World: When Worlds Collide
  • Remove scarf, open globe, and read leaflet; take 1/2 PUZZLE PIECE and UV LAMP (D).
  • Take 2/2 PUZZLE PIECE; place UV LAMP (E).
  • Select 6 runes; take METAL FEATHER (F).
  • Place METAL FEATHER; take EMPTY LIGHTER and 2nd BAG AMULET (G).
Labyrinths of the World: When Worlds Collide
  • Place 2 PUZZLE PIECES; easy solution (H).
  • Hard solution (I).
  • Take LIGHTER FLUID.
  • LIGHTER FLUID in EMPTY LIGHTER; earn LIGHTER.
Labyrinths of the World: When Worlds Collide
  • Use LIGHTER; open lid; take RIBBON and ARROW (J).
  • Use ACCESS CARD (K).
  • Play HOP; earn THE GATES BOOK (L).
  • Select (M).
  • Use ARROW (N).
  • Play HOP.
Labyrinths of the World: When Worlds Collide
  • Take map and BRUSH (O).
  • Remove bricks, read note, and place 2 BAG AMULETS; read journal; take ANTI-RUST SPRAY and EARRING (P).
  • Open face; take 1/2 PUZZLE DETAILS (Q).
Labyrinths of the World: When Worlds Collide
  • Use ANTI-RUST SPRAY and BRUSH; open; read note; take SKELETON ARM (R).
  • Use SKELETON ARM; earn CELL KEY (S).
  • Use CELL KEY (T).
  • Go right.
Labyrinths of the World: When Worlds Collide
  • Talk; earn ASPIR’S STAMP (A).
  • EARRING on ASPIR’S STAMP; take 1/2 DAGGER CRYSTALS and TABLE STAMP.
  • Take 2/2 PUZZLE DETAILS; place TABLE STAMP (B).
  • Remove pages; take BROKEN DAGGER (C).
Labyrinths of the World: When Worlds Collide
  • Take BROKEN CROSSBOW (D).
  • RIBBON and ARROW on BROKEN CROSSBOW; earn CROSSBOW.
  • Use CROSSBOW; earn MAGNET (E).
  • Use MAGNET; earn SHACKLES KEY (F).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Use SHACKLES KEY; take MATCHES, CHAIN, and 2/2 DAGGER CRYSTALS (G).
  • 2 DAGGER CRYSTALS on BROKEN DAGGER; earn MAGIC DAGGER.
  • Place 2 PUZZLE DETAILS (H).
Labyrinths of the World: When Worlds Collide
  • Easy solution (A-D-Bx2-G-F-E-F-G)-(A-D-Bx2).
  • Hard solution (Dx2-Ax2-Cx2-E-F-G)-(A-Bx2-C-Dx2).
  • 1st PATH (1); 2nd PATH (2).
  • Take CARABINER and MATCHBOX.
  • MATCHES in MATCHBOX.
  • Go right.
Labyrinths of the World: When Worlds Collide
  • Use MATCHBOX (L); play HOP; earn FIERY SYMBOL.
  • Place FIERY SYMBOL; earn PILLAR AMULET (M).
  • Place PILLAR AMULET (N).
  • Go up (O).
Labyrinths of the World: When Worlds Collide
  • Take BROKEN CRYPTEX; use MAGIC DAGGER (P).
  • Take MEAT, read note, remove basket, and take COGWHEEL (Q).
  • Read note; take 1/3 ANIMAL PLATES (R).
  • Move sign; place COGWHEEL (S).
Labyrinths of the World: When Worlds Collide
  • Easy solution A-B-C-D-E-F-G-H-E-I-C.
Labyrinths of the World: When Worlds Collide
  • Hard solution J-K-L-M-N-K-L-M-O-P-N-Q.
  • Take 1st CRYPTEX PART.
Labyrinths of the World: When Worlds Collide
  • Place CHAIN and CARABINER; take 1/5 PORTAL DETAILS (R).
  • Select valve; take FLAG (S).
  • Use FLAG (T).
Labyrinths of the World: When Worlds Collide
  • Easy solution (A).
Labyrinths of the World: When Worlds Collide
  • Hard solution (B).
  • Take 2nd CRYPTEX PART and 2/5 PORTAL DETAILS.
  • 2 CRYPTEX PARTS on BROKEN CRYPTEX; earn CRYPTEX.
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Use MEAT; earn SHARP BONE (C).
  • Place CRYPTEX; take LOCKPICK, 3/5 PORTAL DETAILS, and LEVER (D).
  • Walk down.
  • Use LEVER; take ROPE and 2/3 ANIMAL PLATES; read note (E).
  • Go right, up.
Labyrinths of the World: When Worlds Collide
  • Use SHARP BONE; earn SNAKE HEAD (F).
  • Walk down.
  • Place SNAKE HEAD; take 4/5 PORTAL DETAILS and 3/3 ANIMAL PLATES (G).
  • Go up.
  • Place 3 ANIMAL PLATES (H).
  • Play HOP; earn BELL MALLET (I).
  • Use BELL MALLET; take ROCK, SHELL, and 5/5 PORTAL DETAILS (J).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Place 5 PORTAL DETAILS; easy solution L-M-Nx2-K.
  • Hard solution Kx3-O-Nx2.
  • Go (P).
Labyrinths of the World: When Worlds Collide
  • Take THIN SPOON and BROKEN PUMP (A).
  • Take SAW (B).
  • Remove poster; use THIN SPOON; take CRANK (C).
Labyrinths of the World: When Worlds Collide
  • Use SAW; earn PEG (D).
  • Use CRANK, PEG, and ROCK (E).
  • Go (F).

Chapter 2: Magicians’ Quarters

Labyrinths of the World: When Worlds Collide
  • Use ROPE; select; take FEATHERS, ORANGE, and 1/3 WORLD OF ORDER COINS (G).
  • Give ORANGE; earn LEATHER (H).
  • Use SHELL; earn RESIN (I).
  • LEATHER and RESIN on BROKEN PUMP earn PUMP.
  • Use LOCKPICK; take 2/3 WORLD OF ORDER COINS and PLIERS (J).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Place PUMP (K).
  • Easy solution (L).
  • Hard solution (M).
  • Go left.
Labyrinths of the World: When Worlds Collide
  • Talk; earn MORTAR (N).
  • Read instructions in MORTAR.
  • Take HONEY DIPPER; use PLIERS to take 3/3 WORLD OF ORDER COINS (O).
  • Take ELDOR’S FIGURINE and use FEATHERS; take ASH (P).
  • Open VISOR; take 1/2 VALVES and TROWEL; use HONEY DIPPER; earn HONEY (Q).
  • Walk down, right.
Labyrinths of the World: When Worlds Collide
  • Place 3 WORLD OF ORDER COINS (A).
  • Easy solution Cx4-Dx3-Ex2-D-Ex2-F-E-Fx4-Gx4-H-G-H.
  • Hard solution B-Ix4-Jx5-Hx3-Kx5-Gx5-Hx3.
Labyrinths of the World: When Worlds Collide
  • Read book; take HERBS 3x (M).
  • Take MAGIC LOTUS WAND and SHACKLES (N).
  • Use MAGIC LOTUS WAND; play HOP; take PETAL WITH POLLEN (O).
  • ASH, HONEY, 3 HERBS, and PETAL WITH POLLEN in MORTAR; earn HEALING OINTMENT.
  • Walk down, left.
Labyrinths of the World: When Worlds Collide
  • Use HEALING OINTMENT; earn XARFAX’S FIGURINE (P).
  • Place ELDOR’S FIGURINE and XARFAX’S FIGURINE (Q).
  • Play HOP; earn ELDOR’S SIGNET RING (R).
  • Use ELDOR’S SIGNET RING (S).
Labyrinths of the World: When Worlds Collide
  • Easy solution 1-24 (T).
  • Final (U).
Labyrinths of the World: When Worlds Collide
  • Hard solution 1-23 (V).
  • Final (W).
  • Take HORN, 1/2 SUN AND MOON, and 2/2 VALVES.
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Use HORN; take 1/2 GLOVE AND HELMET and 2/2 SUN AND MOON (A).
  • Go right.
  • Place 2 VALVES (B).
  • Place 2 SUN AND MOON (C).
Labyrinths of the World: When Worlds Collide
  • Solution D-E-Fx2-Gx2.
  • Take DRAGON SCEPTER and CHEST KEY.
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use SHACKLES; take WORLD OF ORDER FLAG (I).
  • Take LOG; use TROWEL; take WHIP (J).
Labyrinths of the World: When Worlds Collide
  • Use LOG and WORLD OF ORDER FLAG; take 1/3 GEMSTONES and CLIPPERS; read note (K).
  • Use CHEST KEY; take HORN and HOOK (L).
  • HOOK on WHIP; earn HOOK AND WHIP.
  • Use HOOK AND WHIP; open bag; take SLING and 2/3 GEMSTONES; read note (M).
  • Walk down 2x; go left.
Labyrinths of the World: When Worlds Collide
  • Use CLIPPERS; take BROKEN MACHETE and 3/3 GEMSTONES (N).
  • Walk down; go right, and forward.
  • Place 3 GEMSTONES (O).
Labyrinths of the World: When Worlds Collide
  • Easy solution A-C-Bx2-E-D-E.
  • Hard solution L-K-J-Ix2-G-F-H.
  • Take HARNESS and 2/2 GLOVE AND HELMET.
  • Walk down 2x.
Labyrinths of the World: When Worlds Collide
  • Place GLOVE AND HELMET; play HOP; take HELMET WITH DRAGON FRUIT (H).
  • Go right, forward.
  • Use HELMET WITH DRAGON FRUIT and HARNESS (I).
Labyrinths of the World: When Worlds Collide
  • This mini-game is randomly generated.
  • One possible solution is shown (J).
Labyrinths of the World: When Worlds Collide
  • Talk (K).
  • Take YARN and POTION OF LIFE RECIPE (L).
  • Read recipe in POTION OF LIFE RECIPE.
  • Move debris and use HORN; take WOODEN PLATES and SACK (M).
  • Use DRAGON SCEPTER; take GRINDSTONE and THIN MEDALLION (N).
  • GRINDSTONE, WOODEN PLATES, and YARN on BROKEN MACHETE; earn MACHETE.
  • Use MACHETE (O).
  • Go left.
Labyrinths of the World: When Worlds Collide
  • Place SACK; play HOP; take GLOWING MUSHROOMS (P).
  • Take CORAL (Q).
  • Take RAG; use THIN MEDALLION; earn SAWFISH (R).
  • Use SLING; take 1/2 LOCK CHIPS and WINESKIN OF WATER (S).
  • Use SAWFISH; take 2/2 LOCK CHIPS and ROPE (T).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Place 2 LOCK CHIPS; solution B-E-F-D-E-B-C-E-D-A-E-C-F-E-A.
  • Take SCOOP and MAGIC SPHERE KEY (@).
Labyrinths of the World: When Worlds Collide
  • Use MAGIC SPHERE KEY (G); Play HOP; earn VITALITY CRYSTAL.
  • GLOWING MUSHROOMS, WINESKIN OF WATER, CORAL, and VITALITY CRYSTAL on POTION OF LIFE RECIPE; earn POTION OF LIFE.
  • Give POTION OF LIFE; earn CHARGING GEM (H).
  • Place CHARGING GEM (I).
  • Go forward (J).

Chapter 3: Outside Keira’s Tower

Labyrinths of the World: When Worlds Collide
  • Use RAG; take ROUGH BRUSH and 1/4 STARFISH CHIPS (K).
  • Read note; use ROPE; take HAMMER and UNEQUIPPED FISHING ROD (L).
  • Use SCOOP; take PRUNERS and 2/4 STARFISH CHIPS (M).
  • Walk down and left.
Labyrinths of the World: When Worlds Collide
  • Use HAMMER; take 3/4 STARFISH CHIPS and ACID (N).
  • Use ROUGH BRUSH; move stone; take CORK and MATCHES (O).
  • Walk down.
  • Use CORK; take FISHING LINE and 4/4 STARFISH CHIPS (P).
  • Go left.
  • Place 4 STARFISH CHIPS (Q).
Labyrinths of the World: When Worlds Collide
  • Easy solution (R).
Labyrinths of the World: When Worlds Collide
  • Hard solution (S).
  • Take SHIP’S WHEEL.
Labyrinths of the World: When Worlds Collide
  • Place SHIP’S STEERING WHEEL; take 1/2 ORNATE LOCK DETAILS and WIRE (A).
  • FISHING LINE and WIRE on UNEQUIPPED FISHING ROD; earn FISHING ROD.
  • Use FISHING ROD; take CHEST LOCK (B).
  • Walk down, forward.
Labyrinths of the World: When Worlds Collide
  • Place CHEST LOCK; play HOP; take CANNONBALL (C).
  • Use CANNONBALL and MATCHES (D).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use ACID; read note; take APPLE and 2/2 ORNATE LOCK DETAILS (E).
  • Take PLIERS; use PRUNERS; take MAGIC ELEMENT GUIDE (F).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Give APPLE; take 1st PLATE PART and DEW (G).
  • Use PLIERS; take LONG STICK and RED BERRIES (H).
  • Walk down.
  • Place 2 ORNATE LOCK DETAILS; take PLATE DETAIL, CHEST AMULET, and BOOK CODE (I).
  • Go forward 2x.
Labyrinths of the World: When Worlds Collide
  • Place CHEST AMULET; take CLAW and DISCHARGED MAGIC AMULET (J).
  • Place BOOK CODE; easy solution Kx3-L-Mx2-Ox4.
  • Hard solution Nx4-Mx2-Kx4-Ox4.
  • Play HOP; earn MAGIC PAINT AND BRUSH (P).
Labyrinths of the World: When Worlds Collide
  • Use MAGIC PAINT AND BRUSH; take 2nd PLATE PART (Q).
  • 2nd PLATE PART and PLATE DETAIL on 1st PLATE PART; take DIRT and PLATE OF CHAOS.
  • DEW, RED BERRIES, DISCHARGED MAGIC AMULET, and DIRT on MAGIC ELEMENT GUIDE; earn ACTIVATED MAGIC ELEMENT.
  • Place ACTIVATED MAGIC ELEMENT; take DIAMOND RING and PORTAL CENTERPIECE (R).
  • Select (S).
Labyrinths of the World: When Worlds Collide
  • Place PORTAL CENTERPIECE (A).
  • Easy solution.
  • Rotate ring as shown (1); slide ring center one space right.
  • Rotate ring as shown (2); slide ring center three spaces right.
  • Rotate ring as shown (3); slide B two spaces left.
  • Rotate ring as shown (4); slide ring center one space right.
  • Rotate ring as shown (5); slide ring center one space right.
Labyrinths of the World: When Worlds Collide
  • Hard solution (C).
  • Rotate ring as shown (1); slide ring center one space right.
  • Rotate ring as shown (2); slide ring center one space right.
  • Rotate ring as shown (3); slide ring center two spaces right.
  • Rotate ring as shown (4); slide D one space right.
  • Rotate ring as shown (5); slide ring center one space right.
  • Rotate ring as shown (6); slide ring center one space right.
  • Walk left.
Labyrinths of the World: When Worlds Collide
  • Take CHAIN; use LONG STICK; take BROKEN COMB and MORTAR (A).
  • Replace CHAIN; take REVIVING SALT RECIPE and read note (B).
  • Use CLAW; take REBEL MEDALLION and ROPE (C).
  • Place REBEL MEDALLION (D).
  • Walk left.
Labyrinths of the World: When Worlds Collide
  • Use DIAMOND RING; read poster; take FILE and PESTLE (E).
  • Use BROKEN COMB (F).
  • Select (G).
Labyrinths of the World: When Worlds Collide
  • Restore items (H-I-J).
  • Take CHEST KEY (K).
Labyrinths of the World: When Worlds Collide
  • Use CHEST KEY; take BOW and SALT (L).
  • Use ROPE; take ARROW, ETHER, and ICE PICK (M).
  • MORTAR, PESTLE, SALT, and ETHER on REVIVING SALT RECIPE; earn REVIVING SALT.
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Use REVIVING SALT; earn AXE (N).
  • Go left.
  • Use AXE (O).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use ICE PICK; take TROWEL and PUZZLE PART (P).
  • Take RAKE (Q).
  • Use FILE; take DYNAMITE (R).
  • Place PUZZLE PART (S).
Labyrinths of the World: When Worlds Collide
  • Easy solution Ax2-B-A-B-Cx5-B-C-B-Ax3-B-C-B-Cx2-B-Ax4-B.
  • Hard solution Ax2-B-A-B-Cx5-B-C-B-Ax3-B-C-B-C-B-Ax3-B-A.
  • -B-Cx4-B-A-B-Ax3-B-Cx5-B-Ax2-B-A-B-Cx3-B-Ax5-B-Cx2-B.
  • -Cx3-B-Ax5-B-C-B-Cx4-B-Ax6-B-Cx2-B-Cx4-B-Ax6-B.
  • Take DRAGON WING.
  • Walk down 2x.
Labyrinths of the World: When Worlds Collide
  • Place DRAGON WING; take LEATHER LACE and FADED SCROLL (G).
  • ARROW, DYNAMITE, and LEATHER LACE on BOW; earn BOW AND EXPLOSIVE ARROW.
  • Use BOW and EXPLOSIVE ARROW (H).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use RAKE; take GLOVE and QUILL (I).
  • Take LIGHTNING INLAY and NUT (J).
  • Take NEEDLE AND THREAD; use TROWEL; take INK (K).
  • QUILL and INK on FADED SCROLL; earn CACHE PLATE.
  • Walk down, left, and forward.
Labyrinths of the World: When Worlds Collide
  • Place LIGHTNING INLAY; take 1/2 CHEST INLAYS (L).
  • Place CACHE PLATE; select 1-4 (M).
  • Select (N).
Labyrinths of the World: When Worlds Collide
  • Select PAIRS (O).
  • Take CANE.
Labyrinths of the World: When Worlds Collide
  • Use CANE; take HOOK ON A ROPE and TONGS (P).
  • Use HOOK ON A ROPE; open case and take AIDEN’S BOOK (Q).
  • Walk down 2x.
  • Give AIDEN’S BOOK; earn MAGIC LENS (R).
  • Walk left.
Labyrinths of the World: When Worlds Collide
  • Place MAGIC LENS (A).
  • Solution (B).
  • Solution (C).
Labyrinths of the World: When Worlds Collide
  • Select pairs D-J.
  • Take FIRECRACKER (K).
  • Walk down, forward.
Labyrinths of the World: When Worlds Collide
  • Use FIRECRACKER; take WHEEL and BROKEN MONSTER MEDALLION (L).
  • Use WHEEL and NUT; take CRANK (M).
  • Use CRANK (N).
  • Go forward.

Chapter 4: Outside Rebel Base

Labyrinths of the World: When Worlds Collide
  • Use GLOVE; take MAGNET and 2/2 CHEST INLAYS (O).
  • Use TONGS; earn RING (P).
  • Use NEEDLE AND THREAD; take 1st MEDALLION PART and read note (Q).
  • Walk down 2x.
Labyrinths of the World: When Worlds Collide
  • Place RING; take 2nd MEDALLION PART and FLINT AND STEEL (A).
  • Go forward.
  • Use FLINT AND STEEL (B).
  • Play HOP; earn NIPPERS.
  • Walk down, left.
  • Place 2 CHEST INLAYS; take 3rd MEDALLION PART and HOOK (C).
  • 3 MEDALLION PARTS on BROKEN MONSTER MEDALLION; earn MONSTER MEDALLION.
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use MAGNET; take BOWL OF WATER and POTION-MAKING KIT (D).
  • Walk down 2x.
  • Place MONSTER MEDALLION (E).
  • Play HOP; earn STONE FORK (F).
  • Go forward 2x.
Labyrinths of the World: When Worlds Collide
  • Select (G).
  • Use STONE FORK (H).
  • Use BOWL OF WATER; take TOWER EMBLEM (I).
  • Place TOWER EMBLEM (J).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Talk (A).
  • Take SCISSORS PART and 1/3 GOLEM MECHANISM (B).
  • Use HOOK; take STATUE PART (C).
  • Take HAND DRILL; read note (D).
Labyrinths of the World: When Worlds Collide
  • Place STATUE PART; take POWDER and 2/3 GOLEM MECHANISM (E).
  • Use NIPPERS; take 3/3 GOLEM MECHANISM and STONE SWORD (F).
  • Place 3 GOLEM MECHANISM (G).
Labyrinths of the World: When Worlds Collide
  • Easy solution H-I-Jx5-K.
Labyrinths of the World: When Worlds Collide
  • Hard solution Lx2-M-Nx5-O.
  • Take THICK CLOTH and HORN.
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Place STONE SWORD; take XARFAX’S TEARS (A).
  • Use HAND DRILL; take ROOT (B).
  • Walk down 2x; go left.
Labyrinths of the World: When Worlds Collide
  • Place HORN; take CANE and CRYSTAL (C).
  • Open POTION-MAKING KIT; place POWDER, XARFAX’S TEARS, ROOT, and CRYSTAL; take HEALING POTION.
  • Walk down; go forward 3x.
  • Use HEALING POTION; earn PAINTED CHIP (D).
  • Walk down 2x.
Labyrinths of the World: When Worlds Collide
  • Place PAINTED CHIP; easy solution Gx4-Ex3-F-Ex2.
  • Hard solution Ex3-Gx2-Fx5-Ex4.
  • Take PEG and PURSE.
  • SCISSORS PART on PURSE; take CACHE DETAIL.
  • Go forward 2x.
Labyrinths of the World: When Worlds Collide
  • Place CACHE DETAIL; select 1-9 (H).
  • Play HOP; earn XARFAX’S SEAL (I).
  • Use XARFAX’S SEAL (J).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Talk (A).
  • Use CANE; take WORLD OF CHAOS SEAL and 1/3 CORNERPIECES (B).
  • Take WORLD OF ORDER SEAL (C).
  • Take WOODEN CASE and AXE; place THICK CLOTH (D).
  • WORLD OF CHAOS SEAL and WORLD OF ORDER SEAL on WOODEN CASE; read note; take ARENA ENTRANCE SEAL.
  • Place ARENA ENTRANCE SEAL (E).
  • Go left.
  • Play HOP; earn LOCKPICK.
Labyrinths of the World: When Worlds Collide
  • Take 2/3 CORNERPIECES (F).
  • Use PEG; take FISHING ROD and 3/3 CORNERPIECES; read note (G).
  • Use AXE; take 1/4 BOX LOCKS and DAGGER (H).
  • Walk down.
  • Select (I).
Labyrinths of the World: When Worlds Collide
  • Place 3 CORNERPIECES; solution (J-K-L-M).
  • Take SHIELD PART and 2/4 BOX LOCKS.
  • Go left.
Labyrinths of the World: When Worlds Collide
  • Place SHIELD PART; play HOP; earn ARROW ON ROPE (N).
  • Use ARROW ON ROPE (O).
  • Go right.
Labyrinths of the World: When Worlds Collide
  • Take IRON ROD; use LOCKPICK (A).
  • Easy solution (C-B-E-D-Cx2-B-C-D-C-B-D-Ex2-B-D-Ex3-B-C-D-C-B).
  • (B-C-D-C-B-D-Cx2-B-Ex2-D-C-B-D-Ex2-B).
  • Hard solution (Gx4-F-G-H-Ix2-F-Ix2-H-G-F-H-G-F-Ix3-H-G-F-Gx4-H-Ix5-F-Gx4-H-G-F).
  • (Gx5-F-I-H-I-F-H-Ix2-F-Gx2-H-G-F-H-Ix2-F).
  • Take 3/4 BOX LOCKS (J).
Labyrinths of the World: When Worlds Collide
  • Use FISHING ROD; take 4/4 BOX LOCKS and BROKEN BOW (K).
  • Use DAGGER; take BOWSTRING (L).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Place 4 BOX LOCKS; take FILE and NUT (M).
  • Walk down.
  • Read note; use FILE; earn MARKED MAP (N).
  • Go left.
  • Place MARKED MAP (O).
Labyrinths of the World: When Worlds Collide
  • Easy solution (P).
Labyrinths of the World: When Worlds Collide
  • Hard solution (Q).

Chapter 5: Catacombs

Labyrinths of the World: When Worlds Collide
  • Use IRON ROD; take GEAR and LEVER (A).
  • Place GEAR (B).
  • Play HOP (C).
  • Solution (D).
  • Take BAG CENTERPIECE.
Labyrinths of the World: When Worlds Collide
  • Place BAG CENTERPIECE; read note; take BROKEN KEY and 1/3 WOODEN BOARDS (E).
  • Remove cloth; use LEVER; take 1st KEY DETAIL and 2/3 WOODEN BOARDS (F).
  • Take 2nd KEY DETAIL and 3/3 WOODEN BOARDS (G).
  • Walk down 2x.
Labyrinths of the World: When Worlds Collide
  • Place 3 WOODEN BOARDS; take BOX HANDLE (H).
  • Take ARROW; place NUT (I).
  • Take GARGOYLE STATUE DETAIL (J).
  • BOWSTRING and ARROW on BROKEN BOW; earn BOW.
  • Use BOW; take OPENER and SCRAPER (K).
  • Go left 2x.
Labyrinths of the World: When Worlds Collide
  • Place GARGOYLE STATUE DETAIL; take TONGS (L).
  • Use BOX HANDLE; take MEAT (M).
  • Walk down 2x.
  • Use TONGS; earn CHISEL (N).
  • Go left, right.
Labyrinths of the World: When Worlds Collide
  • Use OPENER; take WRENCH and 3rd KEY DETAIL (O).
  • 3 KEY DETAILS on BROKEN KEY; earn DOOR KEY.
  • Place MEAT; take HEAVY BONE and UNEQUIPPED HARPOON (P).
  • Walk down, left.
  • Use DOOR KEY (Q).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use SCRAPER; select; take WOODEN STAKE, 1st ENTRANCE SEAL ELEMENT, and DAMAGED ENTRANCE SEAL (A).
  • Use CHISEL and HEAVY BONE; open lid; take PINCERS, CRYSTAL RING, and 2nd ENTRANCE SEAL ELEMENT (B).
  • Use WRENCH (C).
  • Play HOP; earn ARMOR AMULET (D).
  • Place ARMOR AMULET; take MAGNET (E).
  • Walk down.
Labyrinths of the World: When Worlds Collide
  • Use MAGNET; earn BALLISTA DETAIL (F).
  • Walk down, right.
  • Use BALLISTA DETAIL; take 3rd ENTRANCE SEAL ELEMENT (G).
  • 3 ENTRANCE SEAL ELEMENTS on DAMAGED ENTRANCE SEAL; earn ENTRANCE SEAL.
  • Walk down, left, and forward.
  • Use ENTRANCE SEAL (H).
Labyrinths of the World: When Worlds Collide
  • Easy solution (I).
  • Hard solution (J).
  • Walk left.
Labyrinths of the World: When Worlds Collide
  • Use PINCERS; earn SCREWDRIVER (K).
  • Move armor; take LANCE and 1/2 DOMES (L).
  • Use SCREWDRIVER; take POUCH (M).
  • Use WOODEN STAKE; take TRIGGER and 2/2 DOMES (N).
  • Walk down 4x.
Labyrinths of the World: When Worlds Collide
  • Place LANCE; take LIGHTER (O).
  • Go left, right.
  • Place 2 DOMES; take NET and MAGICAL MONOCLE (P).
  • Use MAGICAL MONOCLE; play HOP; take SHIELD AMULET (Q).
  • TRIGGER and NET on UNEQUIPPED HARPOON; earn HARPOON WITH NET.
  • Walk down, left, and forward.
Labyrinths of the World: When Worlds Collide
  • Use HARPOON WITH NET (A).
  • Go right.
  • Select (B).
  • Take BOWL; read note (C).
Labyrinths of the World: When Worlds Collide
  • Take WATER and BROOM (D).
  • Use CRYSTAL RING; take RAG (E).
  • Use RAG (F).
  • Play HOP; earn PILLAR CRYSTAL (G).
  • Place PILLAR CRYSTAL; take CATALYST AGENT (H).
  • Walk down, left.
Labyrinths of the World: When Worlds Collide
  • Place SHIELD AMULET; use POUCH; earn SULFUR; take SCOOP (I).
  • LIGHTER, CATALYST AGENT, WATER and SULFUR on BOWL; earn ACID.
  • Walk down.
  • Use ACID; take DAMAGED WINCH and STEPS (J).
  • Place STEPS (@).
  • Go forward.
Labyrinths of the World: When Worlds Collide
  • Use SCOOP; take HAND RAM and WINCH PART (K).
  • Use BROOM; take WINCH CRANK, EMPTY SOULSTONE AMULET, and WHEEL HANDLES; read note (L).
  • WINCH PART and WINCH CRANK on DAMAGED WINCH; earn WINCH.
  • Place WINCH; take 1st SOULSTONE and VESSEL OF BLOOD (M).
  • Use VESSEL OF BLOOD; take 2nd SOULSTONE (N).
  • Place WHEEL HANDLES (O).
Labyrinths of the World: When Worlds Collide
  • Easy solution: rotate as indicated and select marked weapon(s) (P-Q-R-S).
Labyrinths of the World: When Worlds Collide
  • Hard solution: rotate as indicated and select marked weapon(s) (T-U-V-W-X-Y).
  • Take MIRRORS.
  • Walk down, left.
Labyrinths of the World: When Worlds Collide
  • Remove weapons; use HAND RAM (A).
  • Play HOP; earn GAUNTLET (B).
  • Use GAUNTLET; earn SCYTHE INLAY (C).
  • Walk down, right.
Labyrinths of the World: When Worlds Collide
  • Place SCYTHE INLAY; take 3rd SOULSTONE (D).
  • 3 SOULSTONES on EMPTY SOULSTONE AMULET; earn ACTIVATED SOULSTONE AMULET.
  • Use MIRRORS; take RUNIC STONE (E).
  • Place RUNIC STONE (F).
Labyrinths of the World: When Worlds Collide
  • Easy solution: move pieces on indicated paths (G).
  • Final positions (H).
Labyrinths of the World: When Worlds Collide
  • Hard solution: move pieces on indicated paths (I).
  • Final positions (J).
  • Take MAGICAL BOOK.
  • Walk down, forward.
Labyrinths of the World: When Worlds Collide
  • Place ACTIVATED SOULSTONE AMULET and MAGICAL BOOK (K).
Labyrinths of the World: When Worlds Collide
  • Easy solution (L).
Labyrinths of the World: When Worlds Collide
  • Hard solution (M).

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