Welcome to the Lost Lands: The Four Horsemen Walkthrough

The Lost Lands are in danger again… There’s only one brave soul who can face the four evil horsemen to save it – you!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Lost Lands: The Four Horsemen game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Lost Lands: The Four Horsemen.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.

Chapter 1: The Glade

Lost Lands: The Four Horsemen
  • Take the LADDER (A) and MONK FIGURINE 1/8 (B).
  • Place the LADDER (C); take the KNIFE HANDLE (D).
  • Place the KNIFE HANDLE (green); take the KNIFE (E).
  • Take the SHOVEL (G).
Lost Lands: The Four Horsemen
  • Use the KNIFE (H).
  • Take the KEY (I) and MONK FIGURINE 2/8 (J).
  • Place the KEY (K); turn it.
  • Enter Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Grab the sphere (L).
  • Talk to the man (M); you acquire the RUNE.
  • Remove hay twice; take the SICKLE (N).
Lost Lands: The Four Horsemen
  • Take 2 MONK FIGURINES (purple).
  • Open the drawer, move the cloth; take the FULL OIL CAN (P) and CANDLE (Q).
  • Walk down.
Lost Lands: The Four Horsemen
  • Place the RUNE (R).
  • Take the HAMMER (S).
  • Turn left.
Lost Lands: The Four Horsemen
  • Talk to the mermaid (U).
  • Play the HOP (V).
  • HOP puzzle solutions: (1) and (2).
  • You receive the STOPCOCK.
Lost Lands: The Four Horsemen
  • Take the KEY (Y); use the SHOVEL (Z).
  • Take the MUSIC BOX DRUM (A).
  • Use the SICKLE (B); take MONK FIGURINE 5/8 (C).
  • Walk down twice.
Lost Lands: The Four Horsemen
  • Place the KEY (D).
  • Turn left.
  • Take the NET (E), PITCHFORK (F), and MONK FIGURINE 6/8 (G).
Lost Lands: The Four Horsemen
  • Use the PITCHFORK (I); take MONK FIGURINE 7/8 (blue).
  • Open the lantern; take the ENERGY SPHERE (J).
  • Turn the handle (K); place the MUSIC BOX DRUM (L).
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Move the carpet; use the HAMMER three times (green).
  • Move the board; take the SAW (M).
  • Place the STOPCOCK (N).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: Qx4-P-O-Qx3-P-O-Qx5-P-O-Qx2-P-O-Qx3-P-O-Qx4-P-O-Qx5-P-Ox2-P-Ox7-P-O-Q-P-Qx2-P-Qx3-P-Qx4-P-Qx6-P-Q-P-Q-P-Q-P-Qx2-P-Qx7-P-Q-P-Q.
Lost Lands: The Four Horsemen
  • Take the ENERGY SPHERE (R).
  • Walk down, turn right.
  • Place 2 ENERGY SPHERES (orange).
Lost Lands: The Four Horsemen
  • Use the SAW (S); take the WATER PORTAL ACTIVATION (T) and MONK FIGURINE 8/8 (U).
  • Place 8 MONK FIGURINES (V).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (W).
  • Move forward.
Lost Lands: The Four Horsemen
  • Take the MATCHBOX (X).
  • Use the KNIFE (Y) to acquire the TASSEL.
  • Use the CANDLE and MATCHBOX (Z); take the PURPLE ESSENCE (A).
Lost Lands: The Four Horsemen
  • Use the KNIFE (C); take the MOSAIC FRAGMENT (D).
  • Walk down, turn left.
  • Use the NET (E) to acquire the DUCKWEED.
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Place the WATER PORTAL ACTIVATION (F) and DUCKWEED (G).
  • Use the pestle (green).
  • Put the mortar (H) on the burner (blue); use the PURPLE ESSENCE (purple).
  • Take the POWDER OF FLYING (I).
  • Walk down, turn left.
Lost Lands: The Four Horsemen
  • Use the TASSEL (J); close the compartment.
  • Turn the handle (K); take the PHOENIX FEATHER (L).
  • Go to the Tower Hall.
  • Place the PHOENIX FEATHER and POWDER OF FLYING (M).

Chapter 2: The Upper Corridor

Lost Lands: The Four Horsemen
  • Take the WOODEN GEAR (N).
  • Remove 3 stones; take the KEY (O).
  • Go to the Halfling Settlement.
  • Place the WOODEN GEAR (P); turn the handle (Q).
  • Take the PLANK (R).
Lost Lands: The Four Horsemen
  • Use the KEY (S).
  • Play the HOP (T).
  • HOP puzzle solution: (U).
  • You receive the STONE CHIP.
  • Go to the Lake of Life.
Lost Lands: The Four Horsemen
  • Place the PLANK (V).
  • Go to the Upper Corridor.
  • Place the STONE CHIP (W).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: 1-40.
Lost Lands: The Four Horsemen
  • Take the RUNE (X).
  • Walk down twice, turn left.
  • Talk to the man (Y); you receive the MOSAIC FRAGMENT.
  • Place the RUNE (Z).
Lost Lands: The Four Horsemen
  • Take the WHALE RIB (A) and STONE RUNE (B).
  • Take the PLANKS (C) and JAR OF FLIES (D).
Lost Lands: The Four Horsemen
  • Use the FULL OIL CAN (E).
  • Take the GAFF (F).
  • Place the PLANKS (G).
  • Move forward.
Lost Lands: The Four Horsemen
  • Take the NAILS (H).
  • Place the STONE RUNE (I).
  • Use the WHALE RIB (J); open the compartment (K).
Lost Lands: The Four Horsemen
  • Play the HOP (L).
  • HOP puzzle solution: Q-right-U-up-V-left-R-down-Q-right-U-up-Q-left-R-left-Q-down-S-left-R-left-O-down-N-right-M-right-Q-up-S-left-R-left-O-down-S-right-N-right-Q-right-R-up-U-up-Q-right-V-left-W-left-P-right-O-down-S-down-T-left-S-up-W-up.
  • You receive the HANDLE.
  • Place the HANDLE (X); turn it.
  • Remove soil twice; take the DYNAMITE (Y).
  • Walk down.
Lost Lands: The Four Horsemen
  • Use the NAILS and HAMMER (Z); take the TONGS (A).
  • Place the DYNAMITE (B).
  • Walk down twice.
Lost Lands: The Four Horsemen
  • Use the TONGS (green); take the TOWER FIGURINE (C).
  • Go to Maaron’s Cottage.
  • Use the GAFF (D).
  • Take the CRYSTAL (E).
Lost Lands: The Four Horsemen
  • Place the TOWER FIGURINE (F).
  • Walk down, turn left.
  • Place the JAR OF FLIES (G) to acquire the SNAKE IN A JAR.
  • Go to the Abandoned Halfling Settlement.
Lost Lands: The Four Horsemen
  • Use the SNAKE IN A JAR (H); take the MONOCLE (I).
  • Use the KNIFE (J) to acquire the STONE ON A ROPE.
  • Move the hand; take the MOSAIC FRAGMENT (K).
  • Walk down.
  • Place the MONOCLE (L).
Lost Lands: The Four Horsemen
  • Take the SHIP’S WHEEL (M).
  • Turn right.
  • Place the STONE ON A ROPE (N).
  • Take the STONE RUNE (O) and BRUSH (P).
Lost Lands: The Four Horsemen
  • Place the CRYSTAL (Q).
  • Pull the rope (R).
  • Take the MOSAIC FRAGMENT (S).
  • Walk down.
  • Use the BRUSH (T).
  • Turn left.
Lost Lands: The Four Horsemen
  • Place the STONE RUNE (U).
  • Go to the Canyon.
  • Arrange the image correctly: (V).
  • Turn left.

Chapter 3: The Dwarf Temple

Lost Lands: The Four Horsemen
  • Connect the chain (W) to statue (X).
  • Place the SHIP’S WHEEL (Y).
  • Take the GEAR (Z).
  • Place the GEAR (A).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (B).
Lost Lands: The Four Horsemen
  • Rotate the wheel (C).
  • Take the SPEAR (D).
  • Use the SPEAR (E) to acquire the MOSAIC FRAGMENT.
  • Place 5 MOSAIC FRAGMENTS (F).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: G-K-J-I-M-J-K-L-M-J-G-H-I-J-G-K-J-M-L-K-J-G-H-I-M-J-G-H-I-M-J-G-H-I-M-J-G-I-J-M-L-K-G-J-K-L-M-J-I-M-J.
Lost Lands: The Four Horsemen
  • Take the STONE RUNE (N) and NOTE WITH THE SYMBOLS (O).
  • Go to the Abandoned Halfling Settlement.
  • Place the STONE RUNE (P).
Lost Lands: The Four Horsemen
  • Place the NOTE WITH THE SYMBOLS (green).
  • Enter the correct symbols (Q).
  • Take the device (R).
Lost Lands: The Four Horsemen
  • The dwarf will talk to you.
  • Take 2 STEPS (purple), LEVER (S), and ROPE SECTIONS (T).
  • Turn right.
Lost Lands: The Four Horsemen
  • Take the GLOVE (U) and FLYWHEEL (V).
  • Place the LEVER (W).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: Z-Yx2-Xx3-Yx2-Zx2-Yx6.
  • Push the button (A).
  • Walk down.
Lost Lands: The Four Horsemen
  • Collect the CRYSTAL (B) with the GLOVE.
  • Turn right.
  • Open the compartment, place the CRYSTAL (C); close the capsule and compartment.
  • Move forward.
Lost Lands: The Four Horsemen
  • The dwarf will talk to you.
  • Use the KNIFE (D); take the BOTTLE OF COLD WATER (E).
  • Place the FLYWHEEL (F).
  • Take the YIELD REMOVER (G).
  • Go downstairs.
Lost Lands: The Four Horsemen
  • Take the CORKSCREW (H) and BOWL (I).
  • Play the HOP (J) to acquire the HAMMER.
  • Pull the chain twice (K).
Lost Lands: The Four Horsemen
  • Take the CIRCLE SECTOR (L).
  • Walk down three times.
  • Use the BOWL and CORKSCREW (M); take the POWDER (N).
  • Go to the Square.
Lost Lands: The Four Horsemen
  • Use the POWDER (O).
  • Turn right twice.
  • Take the CROWBAR (P) and SIEVE (Q).
  • Use the KNIFE (R); take the FEATHER (purple).
Lost Lands: The Four Horsemen
  • Push the stone (S); take the MEDALLION (T).
  • Place the MEDALLION (U).
  • Walk down.
  • Use the CROWBAR (V).
Lost Lands: The Four Horsemen
  • Play the HOP (W).
  • HOP puzzle solution: (X).
  • You receive the EMERALD SYMBOL.
  • Walk down.
  • Place the EMERALD SYMBOL (Y); take the EMERALD KEY (Z).
  • Turn right twice.

Chapter 4: The Mountain Giants Village

Lost Lands: The Four Horsemen
  • Place the EMERALD KEY (A).
  • Move forward.
  • Play the HOP (B) to acquire the SYMBOL.
  • Use the FEATHER (C); take the MEAT (D).
Lost Lands: The Four Horsemen
  • Use the KNIFE (E); open the tent.
  • Turn left.
  • Throw the MEAT (F).
  • Take the STEP (G) and TROUGH (H).
Lost Lands: The Four Horsemen
  • Read the book (I).
  • Place the CIRCLE SECTOR (J).
  • Walk down.
  • Turn the handle (K); use the KNIFE (L) to acquire the LEATHER SACK.
  • Walk down four times.
Lost Lands: The Four Horsemen
  • Place the TROUGH (M).
  • Play the mini-game.
  • Solution: N-O-P-Q-N-O-P-Q-N-O-P-Q-N-P-Q-N-P-Q-N-P-Q-N-P-Q-N-Q-N-Q-N-Q-N-Q-N-Qx2.
  • Turn right.
Lost Lands: The Four Horsemen
  • The man will talk to you.
  • Take the STEP (R), DIVINE TREE FLOWERS (S), and CIRCLE SECTOR (green).
  • Go to the Marquee.
  • Place the CIRCLE SECTOR (U).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (V).
Lost Lands: The Four Horsemen
  • Use the KNIFE (W) to acquire the FLOWER.
  • Go to Mountgore’s Temple.
  • Use the FLOWER (X).
  • Use the YIELD REMOVER (Y) to collect MOUNTGORE’S APPLE.
  • Go to the Mines.
Lost Lands: The Four Horsemen
  • Place 4 STEPS and the ROPE SECTIONS (green); take the LADDER (Z).
  • Place the LADDER (A).
  • Go to the Canyon.
  • Use the SIEVE (B) to acquire the GOLD ORE.
Lost Lands: The Four Horsemen
  • Use the HAMMER twice (C) and (D); take 2 STONE HEARTS (purple) and (orange).
  • Remove sand; take the KEY (E).
  • Turn left.
Lost Lands: The Four Horsemen
  • Place the LEATHER SACK (F); collect the ash (G) to acquire the SACK OF ASHES.
  • Walk down four times.
  • Use the HAMMER (H) to acquire the HORN.
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Give 2 STONE HEARTS to the druid (I); you receive the DWARF FIGURINE.
  • Walk down, turn left.
  • Place the DWARF FIGURINE (J).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: K-leftx3-L-right-M-leftx3-K-rightx6-L-leftx5-M-right-K-leftx5-L-rightx4-M-rightx2-K-rightx2-L-rightx2-M-leftx4-K-left-L-right-M-left-K-rightx3-L-leftx5-M-rightx7-K-left-L-right-M-leftx3-K-rightx3-L-leftx2-M-rightx2.
  • Place the SYMBOL (N).
Lost Lands: The Four Horsemen
  • Take the RUNE (O).
  • Place the RUNE (P).
Lost Lands: The Four Horsemen
  • Take the BASKET (Q) and BUBBLE (R).
  • Use the KNIFE (S).
  • Move forward.

Chapter 5: The Werewolf’s Hut

Lost Lands: The Four Horsemen
  • The werewolf will talk to you.
  • Take the WOOL (T) and SCOOP (U); read the recipe (purple).
  • Open the compartment (blue).
  • Examine the area (V).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (W).
Lost Lands: The Four Horsemen
  • Open the cupboard; take the MEDALLION (X).
  • Go to the Dwarf Temple.
  • Place the MEDALLION (Y); push it.
  • Move the armor; take the MEDALLION (Z).
  • Go to the Mines.
Lost Lands: The Four Horsemen
  • Place the KEY (A).
  • Enter the Fire’s Dwelling.
  • Take the DWARF FIGURINE (B).
  • Go to the Dwarf Cemetery.
Lost Lands: The Four Horsemen
  • Place the MEDALLION (C); take the URN OF ASHES (D).
  • Move forward.
  • Remove the lid; use the SCOOP (E) to acquire the SAUCEPAN OF BOILING LIQUID.
  • Use the SAUCEPAN OF BOILING LIQUID and HORN (F); take the PUZZLE (G).
  • Turn left.
Lost Lands: The Four Horsemen
  • Place the BASKET (H); collect the berries (orange).
  • Take the BASKET OF BERRIES (I).
  • Place the BUBBLE (J) and BASKET OF BERRIES (K); pound the berries (L).
  • Use the SACK OF ASHES and URN OF ASHES (green); close the bottle (purple).
  • Take the TURNING POTION (M).
  • Go to the Fire’s Dwelling.
Lost Lands: The Four Horsemen
  • Place the PUZZLE (N).
  • Play the mini-game.
  • Solution: (O).
  • Take the MOONDUST (P).
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Place the DWARF FIGURINE (Q).
  • Go to the Werewolf’s Hut.
  • Use the TURNING POTION (R); you receive the KEY.
  • Use the KEY (S); open the trapdoor.
  • Go upstairs.
Lost Lands: The Four Horsemen
  • Play the HOP (T) to acquire the LANTERN.
  • Take the BRUSH (U) and LATCHING MECHANISM GEAR (V).
  • Open the compartment (W); use the BRUSH (X).
  • Remove the blanket; take the LANTERN POTION RECIPE (Y).
Lost Lands: The Four Horsemen
  • Pull the weight (Z); take the VIAL (A).
  • Walk down.
  • Remove debris; take the STONE FLOWER (B).
  • Walk down.
Lost Lands: The Four Horsemen
  • Place the LATCHING MECHANISM GEAR (C); turn it.
  • Take the LEVER (D).
  • Move forward.
  • Place the LEVER (E); pull it.
  • Walk down, turn right.
Lost Lands: The Four Horsemen
  • Play the HOP (F) to acquire the WEIGHT.
  • Take the STONE OF FIRE (G).
  • Read the note (I); place the LANTERN (H) and WOOL (J).
  • Go to the Halfling Settlement.
Lost Lands: The Four Horsemen
  • Place the WEIGHT (K) to acquire the HANDLE.
  • Go to Maaron’s Cottage.
  • Place the LANTERN POTION RECIPE (M) and VIAL (L).
Lost Lands: The Four Horsemen
  • Potion preparation: 1-2-3-4-5-6-MOONDUST-7-8-7-GOLD ORE-9-10-9-DIVINE TREE FLOWERS-11-12-11-13-14-15.
  • Go to the Upper Corridor.
Lost Lands: The Four Horsemen
  • Place the STONE FLOWER (N); take the FLASK (O) and GLASS PIPE (P).
  • Go to the Forsaken Sea.
  • Place the GLASS PIPE (Q) and FLASK (R) to acquire the CACTUS JUICE.
  • Go to the Fire’s Dwelling.
Lost Lands: The Four Horsemen
  • Place the STONE OF FIRE (S).
  • Go to Maaron’s Cottage.
  • Use the CACTUS JUICE (T); take the LANTERN POTION (U).
  • Go to the Swamps.
Lost Lands: The Four Horsemen
  • Use the LANTERN POTION (V).
  • Move forward.
  • Take the ALCOHOL-SOAKED CLOTH (W).
  • Make note of the symbols (X).
Lost Lands: The Four Horsemen
  • Enter the correct code (Y); take the PRECIOUS STONE (Z).
  • Use the HAMMER (A); take the CORK (B).

Chapter 6: The Dead Lake

Lost Lands: The Four Horsemen
  • Place the CORK (purple); take the BOTTLE OF RUM (C).
  • Clean the mirror; take the MIRROR (D).
  • Move forward.
  • Take the SCISSORS (E).
  • Pull the chain twice (F).
Lost Lands: The Four Horsemen
  • Place the PRECIOUS STONE (G); take the TUNING TABLE (H).
  • Pull the rope (I).
  • Walk down twice.
  • Place the TUNING TABLE (J).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: Kx4-Lx3-Mx5-Nx2-Ox5-Px7-Qx5.
  • Take the FRESCO DETAIL (R).
  • Move forward twice.
Lost Lands: The Four Horsemen
  • Place the FRESCO DETAIL (S).
  • Go to the Dwarf Slums.
  • Place the SCISSORS (T).
Lost Lands: The Four Horsemen
  • Read the recipe (1).
  • Open the compartment; use the coal (purple) and BOTTLE OF RUM (U).
  • Go to the Marquee.
  • Place the HANDLE (V); pull it.
  • Open the package; take the RED STONE (green) and read the note (W).
  • Walk down three times.
Lost Lands: The Four Horsemen
  • Open the compartment; place the RED STONE (X).
  • Take the JACK (Y).
  • Turn right.
  • Use the JACK (Z); take the parcel (orange).
  • Use the KNIFE (A); open the parcel and book.
  • Take the PUNCH CARD (B).
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Place the PUNCH CARD (C); make note of the symbols (D).
  • Go to the Abandoned Halfling Settlement.
  • Push the symbols: F-H-E-F-G-E.
  • Take the KEY (I).
  • Go to the Canyon.
Lost Lands: The Four Horsemen
  • Use the KEY (J); take the CHIMERA HEAD (K).
  • Go to the Swamps.
  • Place the CHIMERA HEAD (L); take the FRESCO DETAIL (blue).
  • Move forward twice.
Lost Lands: The Four Horsemen
  • Place the FRESCO DETAIL (M).
  • Play the mini-game.
  • Solution: O-P-S-R-O-N-Q-R-O-P-S-R-Q-N-O-R-U-T-Q-R-U-V.
  • Take the VIAL FOR LIVING WATER (W).
  • Go to the Lake of Life.
Lost Lands: The Four Horsemen
  • Talk to the mermaid (X).
  • Place the VIAL FOR LIVING WATER (Y) to acquire the LIVING WATER.
  • Inspect the plate (Z).
  • Go to the Canyon.
  • Inspect the area (A).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (B).
  • Take the BOOMERANG (C).
  • Go to the Swamps.
Lost Lands: The Four Horsemen
  • Throw the BOOMERANG (D).
  • Take the note (E) and KEY (F).
  • Walk down.
  • Use the KEY (G); take the EASEL (H).
  • Go to the Tower Hall.
Lost Lands: The Four Horsemen
  • Place the EASEL and MIRROR (green); remove the blanket (blue).
  • Take the RUNE (I).
  • Walk down twice.
  • Place the RUNE (J).
Lost Lands: The Four Horsemen
  • Play the HOP (K).
  • HOP puzzle solution: (L).
  • You receive the COLORFUL THREADS.
  • Take the BOAR SKIN (M).
  • Take the RAM (N); use the KNIFE (O).
  • Remove the patch; take the WOLF FIGURINE (P).
  • Move forward.

Chapter 7: The Junction

Lost Lands: The Four Horsemen
  • Take the TONGS (Q).
  • Place the RAM (R); move the rope (S).
  • Walk down.
  • Place the TONGS (T); push the tongs to acquire the WHEEL.
  • Move forward.
Lost Lands: The Four Horsemen
  • Pull the rod (U); place the WHEEL (V).
  • Pull the rope (W) and ram (X).
  • Go to the Attic.
  • Place the WOLF FIGURINE (Y); open the chest.
  • Take the NEEDLE (Z).
  • Go to the Dwarf Slums.
Lost Lands: The Four Horsemen
  • Place the COLORFUL THREADS (green) and NEEDLE (A).
  • Play the mini-game.
  • Solution: (B).
  • Cut the tapestry with the scissors (C) to acquire the TAPESTRY.
  • Go to the Junction.
Lost Lands: The Four Horsemen
  • Place the TAPESTRY (D).
  • Turn left.
  • Play the HOP (E).
  • HOP puzzle solution: 1-2-3-1-2.
  • You receive the PENDULUM FIGURINE.
  • Take the MEDALLION (F).
Lost Lands: The Four Horsemen
  • Examine the area (G).
  • Play the mini-game.
  • Solution: (H).
Lost Lands: The Four Horsemen
  • Take the FOREST HUNTERS’ STAR (I).
  • Read the note (J).
  • Place the FOREST HUNTERS’ STAR (K).
  • Take the AXE (L).
  • Walk down.
Lost Lands: The Four Horsemen
  • Use the AXE (M).
  • Turn right.
  • Talk to the centaur (N).
  • Take the COMB (O) and PINCERS (P).
  • Open the compartment; take the STONE OF FIRE (Q).
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Place the PENDULUM FIGURINE (R).
  • Go to the Fire’s Dwelling.
  • Place the STONE OF FIRE (S).
  • Go to the Dwarf Cemetery.
Lost Lands: The Four Horsemen
  • Use the PINCERS (T); take the DWARF SHIELD (U).
  • Go to the Centaurs Village.
  • Give the DWARF SHIELD to the centaur (V); you receive the CRYSTAL KEY.
  • Give the BOAR SKIN to the centaur.
  • Walk down, turn left.
Lost Lands: The Four Horsemen
  • Place the CRYSTAL KEY (W); take the STAFF (X).
  • Use the STAFF (Y).
  • Open the cage; take the BIRD (Z).
  • Walk down.
Lost Lands: The Four Horsemen
  • Use the BIRD (A).
  • Turn left.
  • Place the MEDALLION (B).
  • Move forward.
Lost Lands: The Four Horsemen
  • Take the VENOM (C); use the leaf (purple) to acquire the FISH.
  • Go to Mountgore’s Temple.
  • Use the VENOM (D).
  • Open the bag; take the PATTERN FRAGMENT (E).
Lost Lands: The Four Horsemen
  • Place the PATTERN FRAGMENT (F).
  • Play the mini-game.
  • Solution: G-H-J-clockwise-Ix2-J-counterclockwise-I-J-cw-Ix2-J-ccw-Gx2-Ix2-J-ccw-Hx2-J-cw-Hx2-J-ccw-Hx2-Ix2-J-cw-I-Gx2-J-ccw-Hx2-G-I-J-cw-H-J-cw-Hx2-J-ccw-H-J-cw-Hx2-I-Gx2-J-cw-G-J-ccw-G-J-cw-Gx2-K-cw-L-ccw.
  • Take the ONTUS FIGURINE (M).
  • Go to Maaron’s Cottage.
Lost Lands: The Four Horsemen
  • Place the ONTUS FIGURINE (N); take the KEY (O).
  • Go to the Dead Lake.
  • Use the KEY (P); take the HOOK (Q).
  • Go to the Waterfall.
Lost Lands: The Four Horsemen
  • Throw the HOOK (R).
  • Climb up.
  • Take the SWORD HILT (S).
  • Use the KNIFE (T); take the RED TREE TWIG.
  • Use the FISH (U); take the FEATHERS (V) and SAPPHIRE SYMBOL (W).
  • Walk down.
Lost Lands: The Four Horsemen
  • Place the SWORD HILT (purple); take the SWORD (X).
  • Walk down.
  • Place the SWORD (Y); take the CHIP (Z).
  • Go to the Centaurs Village.
Lost Lands: The Four Horsemen
  • Use the RED TREE TWIG (A).
  • Take the DOOR KNOCKER (B) and STONE OF FIRE (C).
  • Place the FEATHERS (D); use the feathers (green) and leather (blue).
  • Go to the Fire’s Dwelling.
Lost Lands: The Four Horsemen
  • Place the STONE OF FIRE (E).
  • Remove dirt; place the ALCOHOL-SOAKED CLOTH (orange).
  • Take the TORCH (F).
  • Place the TORCH (G) to acquire the BURNING TORCH.
  • Go to the Square.
Lost Lands: The Four Horsemen
  • Place the SAPPHIRE SYMBOL (H); take the KEY (I).
  • Turn right.
  • Use the DOOR KNOCKER (J); open the chest.
  • Take the SCREWDRIVER (K) and ROLLER-SHAPED SEAL (L).
  • Go to the Fire’s Dwelling.
Lost Lands: The Four Horsemen
  • Place the KEY (M); take the PICKAXE (N).
  • Go to the Red Tree Top.
  • Place the CHIP (O).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: R-U-R-P-R-U-P-U.
Lost Lands: The Four Horsemen
  • Use the SCREWDRIVER (blue); open the sack.
  • Take the LENS (V) and CHEESE (W).
  • Walk down twice.
  • Use the CHEESE (X); take the MOUSE (Y).
  • Walk down twice.
Lost Lands: The Four Horsemen
  • Use the MOUSE and COMB (Z) to acquire the COMB WITH THREAD.
  • Move forward, turn right.
  • Place the COMB WITH THREAD (A); turn the handle (B).
  • Take the BOWSTRING (C).
  • Place the BOWSTRING (D).
  • Go to the Abandoned Farm.
Lost Lands: The Four Horsemen
  • Place the LENS (E).
  • Go to the Fire’s Dwelling.
  • Use the PICKAXE to acquire the METAL (F).
  • Go to the Dwarf Slums.
Lost Lands: The Four Horsemen
  • Use the BURNING TORCH (G) and METAL (green).
  • Take the MELTED METAL (H); use the MELTED METAL (I).
  • Open the mold; use the BOTTLE OF COLD WATER (J).
  • Take the UNFINISHED ARROWHEADS (purple).
  • Place the UNFINISHED ARROWHEADS (K) to acquire the ARROWHEADS.
  • Go to the Centaurs Village.
Lost Lands: The Four Horsemen
  • Place the ARROWHEADS (L); use the arrowheads (blue), bowstring (orange), and LIVING WATER (M).
  • Take the BOW AND ARROWS (N).
  • Go to the Dead Lake.
  • Shoot the BOW AND ARROWS (O).

Chapter 8: Death’s Castle

Lost Lands: The Four Horsemen
  • Talk to the dwarf (P); give MOUNTGORE’S APPLE to him.
  • Move forward.
  • Use the ROLLER-SHAPED SEAL (Q).
  • Open two boxes; take the SPINNING TOP (R).
  • Remove 3 stones; take the ARMORED GLOVE (S).
Lost Lands: The Four Horsemen
  • Place the ARMORED GLOVE (T); take the SKULL FIGURINE (U).
  • Walk down.
  • Place the SPINNING TOP (V); turn it.
  • Collect the PETRIFIED EYE with the HAMMER (W).
Lost Lands: The Four Horsemen
  • Place the PETRIFIED EYE (X); pull the rope (Y).
  • Take the DRAGON EYE (Z).
  • Walk down.
  • Place the DRAGON EYE (A); make note of the symbols (B).
  • Move forward twice.
Lost Lands: The Four Horsemen
  • Place the SKULL FIGURINE (C).
  • Play the mini-game.
  • Solution: H-center-F-center-D-down-F-center-G-center-H-center-D-down-G-up-E-center-H-center-F-center-D-center-F-center-H-center-F-center.
Lost Lands: The Four Horsemen
  • Use the HAMMER (I) to acquire the STONE HEART.
  • Go to Maaron’s Cottage.
  • Give the STONE HEART to the man (J); you acquire the SPRAY and KEY.
  • Walk down.
Lost Lands: The Four Horsemen
  • Use the SPRAY (K) to acquire the FLOWER.
  • Turn left.
  • Arrange the symbols correctly (L); read the note (M).
  • Go to the Waterfall.
Lost Lands: The Four Horsemen
  • Pull out the tree (N) and bag (O); open the bag.
  • Take the WOODEN DISC (P) and T-WRENCH (Q).
  • Walk down.
  • Place the WOODEN DISC (R).
  • Move forward twice.
Lost Lands: The Four Horsemen
  • Use the T-WRENCH (green); open the door.
  • Take the BRUSH (S) and CLEAN SHEET (T).
  • Go to Folnur’s Refuge.
  • Place the BRUSH (U).
  • Use the KEY (V).
Lost Lands: The Four Horsemen
  • Play the HOP (W) to acquire the OLD LENS.
  • Place the OLD LENS (X).
  • Turn the handle (Y); take the LENS.
  • Go to Mountgore’s Temple.
  • Use the FLOWER (Z); you acquire the WOODEN PART.
Lost Lands: The Four Horsemen
  • Place the CLEAN SHEET (A); take the SPELL SCROLL.
  • Go to the Ontus Glade.
  • Place the WOODEN PART (B).
Lost Lands: The Four Horsemen
  • Play the mini-game.
  • Solution: (C).
Lost Lands: The Four Horsemen
  • Place the LENS (D); take the LIGHT-FILLED LENS (E).
  • Go to the Tower Hall.
  • Talk to the men (F).
  • Go up.
Lost Lands: The Four Horsemen
  • Place the LIGHT-FILLED LENS (G); shut the barrel (H).
  • Place the SPELL SCROLL (I).
  • Congratulations, you have completed Lost Lands: The Four Horsemen.

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