Welcome to the Midnight Calling: Arabella Walkthrough.

Can you save your brother before your kingdom is destroyed?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Midnight Calling: Arabella game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Midnight Calling: Arabella.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • In this game you can choose whether or not you want to take the cat as your animal helper. This walkthrough will describe actions with and without cat.

Chapter 1: Abducted

Midnight Calling: Arabella
  • Take ROSE-SHAPED PIECE (A).
  • Take TRAVELER SYMBOL and LAMP (B).
  • Take ANCHOR SYMBOL and NET (C).
  • Take BEAST HORN and CASE. Take FISH with NET (D).
Midnight Calling: Arabella
  • Take map and TULIP-SHAPED PIECE. Offer FISH; take CHAMOMILE-SHAPED PIECE (E).
  • ROSE-SHAPED PIECE, TULIP-SHAPED PIECE and CHAMOMILE-SHAPED PIECE on CASE.
  • Solution (F).
  • Play HOP; receive YARN.
  • Throw YARN; take KEY. Choose whether or not to take cat (G).
Midnight Calling: Arabella
  • KEY on CASE; take BLACK HEART and FLINT.
  • Place BLACK HEART; take METAL CLIP and FLASK WITH FUEL (J).
  • FLASK WITH FUEL and FLINT on LAMP; take LIT LAMP.
  • Place LIT LAMP (I).
  • Play HOP (J); receive SICKLE.
  • Use SICKLE (K).
  • Go (L).
Midnight Calling: Arabella
  • Take TRAVELER SYMBOL (M).
  • Take MARINE LOCKET. Place TRAVELER SYMBOL x2 (N).
  • Solution (O): (1-2)-(2-1)-(1-2)-(2-3)-(3-4)-(9-10)-(10-11)-(11-12)-(12-8)-(5-9)-(9-10)-(10-9)-(9-10)-(10-11)-(11-12).
Midnight Calling: Arabella
  • Solution (P).
  • Take OIL CAN (Q).
  • Take HANDKERCHIEF (R).
  • Walk down.
Midnight Calling: Arabella
  • Take SHARD with HANDKERCHIEF (S).
  • Go right.
  • Use SHARD (T). Use OIL CAN; take PLIERS (U).
  • Walk down.
  • Use PLIERS (S); open door.
  • Go (V).
Midnight Calling: Arabella
  • Take GOLD SHARK (W).
  • Take SHIPMASTER BADGE (X).
  • Take HANDLE 1/2 (Y).
Midnight Calling: Arabella
  • Use SHARD; play HOP (Z). Receive SILVER OCTOPUS.
  • Release cat; take HANDLE 2/2 (A).
  • Go down and right.
Midnight Calling: Arabella
  • GOLD SHARK and SILVER OCTOPUS on MARINE LOCKET; take BOATSWAIN BADGE.
  • Place SHIPMASTER BADGE and BOATSWAIN BADGE (B); take BEAST EYE 1/3 and STAR (C).
  • Go to Lighthouse.
Midnight Calling: Arabella
  • Place ANCHOR SYMBOL, STAR and HANDLE (D).
  • Play HOP (E).
  • Take KEEPER AMULET and MAGIC TALISMAN (F).
  • Place KEEPER AMULET; take LOCKPICK (G).
  • Walk down.
Midnight Calling: Arabella
  • Place MAGIC TALISMAN (H).
  • Solution: Ix3-Jx3-Kx1-Lx1-M.
  • Use LOCKPICK; take ACID (N).
  • Go (O).
Midnight Calling: Arabella
  • Use ACID; open shutters (P).
  • Go (Q).
  • Take FOREST SYMBOL (R).
  • Take BEAST EYE 2/3 (S).
  • Go (T).
Midnight Calling: Arabella
  • Place FOREST SYMBOL; take BUCKET and BOAT HOOK (U).
  • Go (V).
  • Use BOAT HOOK (W).
  • Talk (X).
  • Receive MAP, EMERALD CLOVER and CORKSCREW.
  • Go to Lighthouse.
Midnight Calling: Arabella
  • Place EMERALD CLOVER; take BEAST EYE 3/3 and DRUID’S CHEST (Y).
  • Place BEAST HORN and BEAST EYE (Z).
  • Use CORKSCREW (A); receive CORK.
  • Go down and right.
Midnight Calling: Arabella
  • Use CORK and BUCKET; place MAP (B).
  • Navigate stream (C).
Midnight Calling: Arabella
  • Take CLOAK SYMBOL and HAMMER; pull chain (D).
  • Take CLOTH and use HAMMER (E); receive HOOK.
  • Scroll up. Release cat (F); receive/take BAT SYMBOL.
  • Use CLOTH and open grate; take SHIELD SYMBOL and FANG SYMBOL (G).
Midnight Calling: Arabella
  • Place SHIELD SYMBOL, BAT SYMBOL and FANG SYMBOL (H); receive CHAIN. Take SCEPTER (I).
  • METAL CLIP and HOOK on CHAIN; take GRAPPLING HOOK.
  • Throw GRAPPLING HOOK (J).
  • Go (K).
Midnight Calling: Arabella
  • Take DIAMOND and PENTAGRAM PART (L).
  • Take HORNED CREST (M).
  • Take FIGURINE (N).
Midnight Calling: Arabella
  • Place HORNED CREST. Take RUNE and SIGNET RING (O).
  • Take HAIR ORNAMENT and use DIAMOND (P). Place SIGNET RING (Q); take RUNE (R).
  • Walk down.
Midnight Calling: Arabella
  • HAIR ORNAMENT on DRUID’S CHEST; take INSECT REPELLENT.
  • Use BEE REPELLENT; take RUNE (S).
  • Go (T).
  • Place RUNE x3 (U).
  • Play HOP (V). Take CROSSED KEYS SYMBOL.
  • Place CROSSED KEYS SYMBOL (W).
  • Go (X).
Midnight Calling: Arabella
  • Receive PENDANT.
  • Take CROWN SYMBOL (Y).
  • Use OIL CAN; take RUBY and PENTAGRAM PART (Z).
  • Take PENTAGRAM PART (A).
  • Walk down.
Midnight Calling: Arabella
  • Place CLOAK SYMBOL and CROWN SYMBOL; take FIGURINE (B).
  • Walk down.
  • Place PENTAGRAM PART x3; take FIGURINE (C).
  • Go to Castle Tower Room.
Midnight Calling: Arabella
  • Place FIGURINE x3 (D).
  • Solution: Gx3-F-Gx3-F-E-F-Ex4-F-Gx3-F-Ex2-F-Ex2-F-G-F-G-F-E-F-Gx2-F.
  • Take COUNSELLOR SIGNET and FANCY AMULET (H).
  • Use COUNSELLOR SIGNET; take SAPPHIRE (I).
  • Walk down twice.
Midnight Calling: Arabella
  • Place FANCY AMULET; take EMERALD (J).
  • Go (K).
  • DIAMOND, RUBY, SAPPHIRE and EMERALD on PENDANT; take ROSE SYMBOL.
  • Place ROSE SYMBOL; take MOON SYMBOL (L).
  • Walk down.
Midnight Calling: Arabella
  • Place MOON SYMBOL (M).
  • Solution (N): (1-3-6-3-1-2-5-8-5-2-4)-(7-9-7-5)-(4-7-5).
  • Take CABINET KEY (O).
  • Go (P).
Midnight Calling: Arabella
  • Use CABINET KEY (Q).
  • Play HOP (R); receive LORD SYMBOL.
  • Place LORD SYMBOL (S).
  • Go (T).
  • Talk (U).

Chapter 2: The Relic

Midnight Calling: Arabella
  • Take VASSAL BADGE (V).
  • Take CHEST HANDLE and PANEL PART (W).
  • Place CHEST HANDLE; take ROPE, GLASS PAINTING PART and BADGE PIECE x2 (X).
Midnight Calling: Arabella
  • Take FIBER (Y).
  • Release cat; take CHISEL and LID PART (Z).
  • Take TORCH (A).
Midnight Calling: Arabella
  • FIBER and ROPE on TORCH; receive TORCH WITHOUT FUEL.
  • Place LID PART (B).
  • Solution (C).
  • Take TRILLIANT-CUT JEWEL, DOOR LATCH PIECE and BADGE PIECE. Use CHISEL. Use TORCH WITHOUT FUEL; receive OILED TORCH (D).
Midnight Calling: Arabella
  • Use OILED TORCH (E); receive LIT TORCH.
  • BADGE PIECE x3 on VASSAL BADGE; take VAMPIRE VASSAL BADGE.
  • Place VAMPIRE VASSAL BADGE; use LIT TORCH (F).
  • Play HOP (G); receive MEAT.
Midnight Calling: Arabella
  • Offer MEAT; take BOWL OF WATER (H).
  • Offer BOWL OF WATER (I); receive DOOR LATCH PIECE.
  • Remove cover; place DOOR LATCH PIECE x2 (J).
  • Go (K).
Midnight Calling: Arabella
  • Take BRONZE DOG (L).
  • Take ASSCHER CUT JEWEL and STEEL DOG (M).
  • Take FLEUR DE LIS (N).
Midnight Calling: Arabella
  • Take BROOM (O).
  • Take POUCH (P).
  • Walk down.
Midnight Calling: Arabella
  • Place FLEUR DE LIS (Q); move items and take STILETTO (R).
  • Use BROOM; place STEEL DOG and BRONZE DOG (S). Take PANEL PART (T).
  • Go (U).
Midnight Calling: Arabella
  • STILETTO on POUCH; take PANEL PART.
  • Place PANEL PART x3 (V).
  • Solution: (Z2-Y2-X2-W2)-(Y2-X2)-(W3-W2-W1)-(X3-X2)-(Y3-Y2-Y1)-(Z3-Z2)-(Z1-Y1-X1-W1)-(Z2-Y2-X2-W2)-(Z3-Y3-X3-W3)-(X1-Y1-Z1)-(X2-Y2-Z2)-(X3-Y3-Z3).
  • Take PRISONER’S MARK (A).
  • Walk down.
Midnight Calling: Arabella
  • Place PRISONER’S MARK (B); receive GOLD LEAF.
  • Place GOLD LEAF (C).
  • Play HOP (D); receive PEAR CUT JEWEL.
  • Go (E).
Midnight Calling: Arabella
  • Place TRILLIANT CUT JEWEL, ASSCHER CUT JEWEL and PEAR CUT JEWEL; take ROOM KEY (F).
  • Use ROOM KEY (G).
  • Go (H).
Midnight Calling: Arabella
  • Receive ORB.
  • Take ROYAL ORB (I).
  • Take BRACELET PIECE (J).
  • Use STILETTO. Release cat/use stick (K). Receive GLASS PAINTING PART.
Midnight Calling: Arabella
  • Take VAMPIRIC SYMBOL (L).
  • Take BAS RELIEF PART (M).
  • Walk down.
Midnight Calling: Arabella
  • Place BRACELET PART; take VAMPIRIC SYMBOL (N).
  • Place SCEPTER and ROYAL ORB (O); take GLASS PAINTING PART (P).
  • Go (Q).
Midnight Calling: Arabella
  • Place GLASS PAINTING PART x3. Play HOP; take COBRA HEAD (R).
  • Place VAMPIRIC SYMBOL x2 (S).
  • Solution (T).
  • Take ANKH (U).
  • Walk down.
Midnight Calling: Arabella
  • ANKH and COBRA HEAD on ORB; take DUNGEON KEY.
  • Use DUNGEON KEY (V).
  • Solution (W): (4-1)-(4-3)-(4-3)-(4-3)-(1-4)-(2-4)-(3-4)-(3-4)-(3-2)-(3-1)-(2-3)-(4-3)-(1-4)-(1-3)-(1-3)-(1-2)-(4-1)-(3-1)-(2-4)-(2-1)-(2-1)-(2-3)-(4-2)-(3-2)-(3-2)-(1-2).
  • Go (X).
Midnight Calling: Arabella
  • Take BAS RELIEF PART (Y).
  • Take BLACK ROSE (Z).
  • Take BLACK BUTTERFLY (A).
Midnight Calling: Arabella
  • Take RUNE (B).
  • Take BARREL PART (C).
  • Walk down.
Midnight Calling: Arabella
  • Place BLACK ROSE and BLACK BUTTERFLY (D); take BLOOD BADGE PART (E).
  • Go (F).
Midnight Calling: Arabella
  • Use BARREL PART; take FIRE SYMBOL (G).
  • Place FIRE SYMBOL (H).
  • Play HOP (I); receive BLOOD BADGE PART.
  • Place BLOOD BADGE PART x2; take GOBLET OF BLOOD (J).
  • Go to Secret Dungeon.
Midnight Calling: Arabella
  • Use GOBLET OF BLOOD (K); receive BAS RELIEF PART.
  • Place BAS RELIEF PART x3 (L).
  • Solution: 1-1-2-6-5-5-7-7-7-3-3-7-2-2-7-7-7-4-7-3-4.
  • Take FLAMING BLADE (M).
  • Walk down.
Midnight Calling: Arabella
  • Use FLAMING BLADE (N).
  • Go (O).
Midnight Calling: Arabella
  • Take PESTLE (P).
  • Take BLACK SUN (Q).
  • Take RUNE (R).
  • Walk down and left.
Midnight Calling: Arabella
  • Place BLACK SUN; take RUNE (S).
  • Go to Secret Dungeon.
  • Use PESTLE; take RUNE (T).
  • Place RUNE x4; take STAR (U).
  • Go to Alessandra’s Chamber.
Midnight Calling: Arabella
  • Place STAR (V).
  • Play HOP (W); receive MAGICIAN’S EMBLEM.
  • Place MAGICIAN’S EMBLEM; take RUNIC WAND (X).
  • Go to Secret Dungeon.
Midnight Calling: Arabella
  • Use RUNIC WAND (Y).
  • Go (Z).
  • Take MONOGRAM (A).
  • Go to Alessandra’s Chamber.
Midnight Calling: Arabella
  • Place MONOGRAM; take PYRAMID and BEAR (B).
  • Walk down.
  • Place BEAR (C); take AMETHYST (D).
  • Go (E).
Midnight Calling: Arabella
  • Place PYRAMID; take RUBY (F).
  • Go (G).
  • Place AMETHYST and RUBY; take RELIC (H).
  • Walk down.
Midnight Calling: Arabella
  • Use FLAMING BLADE (I).
  • Solution: (J-K-J-J)-(K-K-J-K-J-J-K)-(J-K-J-K-K-J-K-J-J-K).
  • Receive BLACK CASE.
  • PESTLE on BLACK CASE. Play HOP; receive INCENDIARY ELIXIR.
  • Use INCENDIARY ELIXIR (L).
  • Go (M).

Chapter 3: Pursuit

Midnight Calling: Arabella
  • Talk.
  • Take HORSESHOE and DRUID SYMBOL (N).
  • Take ALCHEMY SYMBOL and SMITH BAG. Scroll up (O). Place HORSESHOE; take DRUID SYMBOL (P).
Midnight Calling: Arabella
  • Take POWER SYMBOL (Q).
  • Take POWER SYMBOL (R).
  • Place POWER SYMBOL x2 (S); take CROSSED SWORDS, SKULL and GARDENER’S SYMBOL (T).
Midnight Calling: Arabella
  • Place GARDENER’S SYMBOL (U); take ATOMIZER and PRUNERS (V).
  • Go (W).
  • Take DRUID SYMBOL (X).
  • Walk down.
Midnight Calling: Arabella
  • Use PRUNERS; place DRUID SYMBOL x3. Take CROSSED HAMMERS (Y).
  • CROSSED HAMMERS and CROSSED SWORDS on SMITH BAG.
  • Solution (Z).
  • Take OLD SCREWDRIVER.
  • Use OLD SCREWDRIVER (A).
  • Go (B).
Midnight Calling: Arabella
  • Take SPADE (C).
  • Take SCALES 1/2 (D).
  • Take JAW (E).
Midnight Calling: Arabella
  • Take TONGS HALF (F).
  • Take CARPENTER’S SYMBOL (G).
  • Release cat/use stick; receive SMALL BOLT (H).
  • JAW and SMALL BOLT on SKULL; take MAGICIAN’S TALISMAN.
  • Place MAGICIAN’S TALISMAN (I).
  • Play HOP (J); receive FRUIT.
  • Walk down.
Midnight Calling: Arabella
  • Place CARPENTER’S SYMBOL (K); take TONGS HALF and FILE (L).
  • Use SPADE; take WHITE ROOT (M).
  • Go (N).
Midnight Calling: Arabella
  • Use FILE (O). Place ALCHEMY SYMBOL (P); take BLACK POWDER (Q).
  • COMBINE TONGS HALF x2; take TONGS.
  • Take VIAL OF GREEN LIQUID with TONGS (R).
  • Add FRUIT, WHITE ROOT, VIAL OF GREEN LIQUID and BLACK POWDER; stir. Take SLEEPING POTION (S).
  • Remove container from ATOMIZER; place SLEEPING POTION. Take SLEEPING POTION SPRAY.
  • Go to Ship.
Midnight Calling: Arabella
  • Use SLEEPING POTION SPRAY (T).
  • Receive CROOKED AMULET and KEY TO SMITHY.
  • Walk down.
  • Use KEY TO SMITHY (U).
  • Solution (V).
  • Go (W).
Midnight Calling: Arabella
  • Take GRINDSTONE HANDLE and PLIERS (X).
  • Take SCALES 2/2; place GRINDSTONE HANDLE (Y).
  • Take WOMAN’S PORTRAIT (Z).
  • Walk down.
Midnight Calling: Arabella
  • Place SCALES (A); take BUNDLE and MAN’S PORTRAIT (B).
  • Go (C).
Midnight Calling: Arabella
  • Place WOMAN’S PORTRAIT and MAN’S PORTRAIT (D).
  • Play HOP (E); receive HELL’S FIRE CRYSTAL.
  • Use PLIERS (F).
  • Solution (G).
  • Take BLUNT ROUND KNIFE (H).
  • Go to Smithy.
Midnight Calling: Arabella
  • Use BLUNT ROUND KNIFE; receive SHARP ROUND KNIFE (I).
  • SHARP ROUND KNIFE on BUNDLE; take BOTTLE.
  • Use HELL’S FIRE CRYSTAL and BOTTLE; take HAMMER (J).
  • Place CROOKED AMULET. Use HAMMER; take FIXED AMULET (K).
  • Go to Ship.
Midnight Calling: Arabella
  • Offer FIXED AMULET (L).
  • Solution: 2-5-6-5-5-5-2-2-2-5-1 (M); 6-5-5-3-6-6-3-3-5-5-3-3-5-1 (N).
Midnight Calling: Arabella
  • Take CADUCEUS PIECE, remove arrow and breastplate (O).
  • Take FANG (P).
  • Take OINTMENT and EMERALD (Q).
  • Release cat; receive/take CADUCEUS (R).
Midnight Calling: Arabella
  • Place FANG and EMERALD; receive CADUCEUS PIECE. Take PLATE PIECE and GEARS 1/2 (S).
  • Take CADUCEUS PIECE (T).
  • CADUCEUS PIECE x3 on CADUCEUS; take MEDICAL SYMBOL.
  • Place MEDICAL SYMBOL; take BANDAGE (U).
  • Use OINTMENT and BANDAGE (V).
  • Receive FIRE SYMBOL and PLATE PIECE.
Midnight Calling: Arabella
  • Place PLATE PIECE x2 (W).
  • Solution (X).
  • Take GEARS 2/2 (W).
  • Place FIRE SYMBOL (Y).
  • Play HOP (Z); receive LEVER.
  • Place GEARS and use LEVER (A).
  • Go (B).
Midnight Calling: Arabella
  • Take CAPTAIN’S BADGE (C).
  • Take VAMPIRE SYMBOL (D).
  • Take VAMPIRE SYMBOL (E).
Midnight Calling: Arabella
  • Place VAMPIRE SYMBOL x2 (F); take SERPENT SYMBOL and FIREBRAND (G).
  • Walk down.
Midnight Calling: Arabella
  • Place CAPTAIN’S BADGE (H).
  • Solution (I).
  • Take SADDLEBAG KEY (J).
Midnight Calling: Arabella
  • Place SERPENT SYMBOL; take DRAGON LEG (K).
  • Use SADDLEBAG KEY; take SKULL and WICK (L).
  • Go (M).
Midnight Calling: Arabella
  • Place SKULL; take DRAGON’S WING (N).
  • Place DRAGON LEG and DRAGON’S WING; take GUARD EMBLEM (O).
  • Walk down.
  • Place GUARD EMBLEM; take TRIDENT (P).
  • Go forward.
Midnight Calling: Arabella
  • Place TRIDENT (Q).
  • Play HOP (R); receive GUNPOWDER BARREL.
  • Place GUNPOWDER BARREL, WICK and FIREBRAND (S).
  • Go (T).
Midnight Calling: Arabella
  • Use RELIC (U).
  • Solution (V).
Midnight Calling: Arabella
  • Solution (W).
  • Congratulations, you have completed Midnight Calling: Arabella.

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