Welcome to the Ms. Holmes: The Monster of the Baskervilles Walkthrough

Can you stop a past case from destroying the present?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Ms. Holmes: The Monster of the Baskervilles game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Ms. Holmes: The Monster of the Baskervilles.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Mansion

  • Talk (A).
  • Take PICTURE PART 1/4, WALLET, RAKE, WALLET BUTTON 1/3, and FUNNEL (B).
  • Open bag and look at wallet; take MAGNET and HYPNOTIC SERUM (C).
  • Use MAGNET (D); receive WALLET BUTTON 2/3.
  • Use RAKE (E); receive WALLET BUTTON 3/3.
  • WALLET BUTTON 3/3 on WALLET. Solution (F): (5-6-3-2-5-4-1-2-5-7).
  • Solved Image (G).
  • Look at card in wallet; take BENT CLIP.
  • Use BENT CLIP; take HONEY (H).
  • Use HONEY (I). Play HOP: receive BASKERVILLE AMULET.
  • Place BASKERVILLE AMULET (J).
  • Go (K).
  • Take WICK, MITTEN, two MECHANISM PARTS, VACUUM CLEANER, LANTERN, and SCREWDRIVER (L).
  • Look at tag (M).
  • Use SCREWDRIVER; take VASE (N).
  • Walk down.
  • Use MITTEN; take HOSE (O).
  • Place two MECHANISM PARTS (P).
  • Solution (Q): (1×7)-(2×7)-(4×3)-(5×4)-(6×5)-(7×6)-(8)-(9).
  • Take LIGHTER.
  • Open cap and place HOSE (R). Put down VASE and take VASE WITH FUEL (S).
  • Go (T).
  • Select LANTERN; place WICK and FUNNEL. Use VASE WITH FUEL on funnel. Use LIGHTER on wick; take LANTERN.
  • Place LANTERN; take CLEAVER (U).
  • Walk down.
  • Use CLEAVER (V). Play HOP: receive LOCK PICKER.
  • Go (V1).
  • Use LOCK PICKER (W).
  • Enter (W1).
  • Play automatic HOP.
  • Take PICTURE PART 2/4, STAR AMULET, GLUE, and SWITCH KNOB (X).
  • Look at book and framed picture (blue).
  • Walk down.
  • Place SWITCH KNOB (Y).
  • Solution (@1): (A-F)-(H-E)-(M-N)-(R)-(O-D)-(I-C)-(J-B)-(Q)-(L-N)-(Q)-(P-A).
  • (R)-(K-N)-(G-M)-(F-G)-(E-F)-(D-E)-(R)-(O-D).
  • (Q)-(M-N)-(Q)-(P-I)-(A-H)-(B-A)-(C-B)-(D-C).
  • (E-D)-(Q)-(D-O)-(R)-(P-J).
  • (C-D)-(B-C)-(A-B)-(H-A)-(I-H)-(J-I).
  • (Q)-(D-O)-(R)-(P-J)-(C-D)-(Q)-(D-O)-(Q)-(N-K).
  • (B-D)-(R)-(D-O)-(Q)-(N-L)-(F-D)-(R)-(D-O)-(Q)-(N-M).
  • Take FLEUR-DE-LIS (Z).

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  • Place STAR AMULET; take PICTURE PART 3/4 (A).
  • Go (B).
  • Place FLEUR-DE-LIS and use VACUUM CLEANER; take PICTURE PART 4/4 (C).
  • Use GLUE; place PICTURE PART 4/4 (D). Play HOP; receive MONOGRAM PART.
  • Walk down.
  • Place MONOGRAM PART; take HOUND KEY and TRIANGULAR KEY (E).
  • Use TRIANGULAR KEY; take SPRING and BUTTON (F).
  • Walk down.
  • Use HOUND KEY; take LOCK PART (G).
  • Go to Hall.
  • Select wall (H). Place LOCK PART and BUTTON (I).
  • Solution (J).
  • Enter (K).
  • Connect statements (1-3).
  • Find prints (L).
  • Select board twice; receive ROPE (M).
  • Select boards twice; take MAN FIGURINE (N).
  • Take BROKEN FIGURINE, COBBLESTONE, and LIGHT SIGN (O).
  • Use COBBLESTONE; receive CANE HANDLE (P).
  • Place LIGHT SIGN; take FIGURINE HALF and KEYS 1/3 (Q).
  • CANE HANDLE on ROPE; take GRAPPLING HOOK.
  • Use GRAPPLING HOOK (R); take PICKAX (S).
  • Use PICKAX; take MAN FIGURINE (T).
  • Select BROKEN FIGURINE and apply GLUE; place FIGURINE HALF; take MAN FIGURINE.
  • Place three MEN FIGURINES (U). Play HOP; receive BEAGLE SYMBOL.
  • Place BEAGLE SYMBOL (V).
  • Solution (1-3).
  • Select scene.
  • Take RUST REMOVER, PIPE, PINCERS, and DAGGER (W).
  • Look at photo and check (X).
  • Walk down.
  • Use PINCERS; take BRASS KNUCKLES (Y).
  • Place PIPE (Y1); receive SKULL.
  • Go (Z).
  • Place DAGGER, SKULL, and BRASS KNUCKLES (A). Take ALCOHOL AMULET (B).
  • Place ALCOHOL AMULET (C). Play HOP; receive CORKSCREW.
  • Walk down.
  • CORKSCREW on RUST REMOVER; take RUST REMOVER.
  • Use RUST REMOVER and select latch; take BLACK BOX and HACKSAW (D).
  • Go (E).
  • Use HACKSAW (F).
  • Go (G).
  • Take HEAVY WEIGHT, KEYS 2/3, WRENCH, LIGHT WEIGHT, and PAPER (H).
  • Place SMALL WEIGHT and LIGHT WEIGHT (I).
  • Solution (J).
  • Take SAFE HANDLE and TYPEWRITER WHEEL (K).
  • Walk down twice.
  • Use WRENCH; take KEYS 3/3 (L).
  • Go (M).
  • Place TYPEWRITER WHEEL, PAPER, and KEYS 3/3 (N). Select typewriter and take HINT.
  • Go (O).
  • Place SAFE HANDLE and HINT; select (Qx3-Px4).
  • Take SPIDER AMULET (R).
  • Walk down.
  • SPIDER AMULET on BLACK BOX; look at letter and take GLOBE LENS.
  • Place GLOBE LENS (S).



  • Solution (1-7).
  • Take PAW PRINT.
  • Go to Preparation Room.
  • Place PAW PRINT (S).
  • Select head (T).
  • Solution: (Ux2-Vx2-Wx2-Xx2-Ux3).

Chapter 2: Kitchen

  • Take WRENCH, HANDKERCHIEF, BRASS KNUCKLES, WING AMULET, FLOWER BUTTON 1/3, and BACKPACK (A).
  • Use WRENCH and remove grid; take FLOWER BUTTON 2/3 (B).
  • Use BRASS KNUCKLES and HANDKERCHIEF; open door and take FLOWER BUTTON 3/3 (C).
  • FLOWER BUTTON 3/3 on BACKPACK. Solution (D). Take JACK.
  • Use JACK (E).
  • Go (F).
  • Play automatic HOP.
  • Take WING AMULET, HAMMER HEAD, SICKLE, GLOVE BOX HANDLE, HAMMER HANDLE, and RUBBER PIECE (G).
  • Walk down.


  • Place two WING AMULETS (H). Solution (I).
  • Take PHOTO (J).
  • HAMMER HANDLE on HAMMER HEAD; take HAMMER.
  • Use HAMMER; take COIN (K).
  • Use COIN; take BROKEN HORN (L).
  • Place GLOVE BOX HANDLE; take ADHESIVE TAPE (M).
  • Go (N).
  • RUBBER PIECE and ADHESIVE TAPE on BROKEN HORN; take HORN.
  • Use HORN; take AWL (O).
  • Place PHOTO (P) and use AWL (Q). Select photo and take key (P). Use key (R).
  • Enter (S).
  • Take TOOLBOX AMULET 1/3, GNOME, BROKEN HANDLE, BRIEFCASE, BROKEN LADLE, and INSECT SPRAY (T).
  • Walk down.
  • Use INSECT SPRAY (U). Play HOP; receive MOLDING CLAY.
  • Place GNOME; take BIKER AMULET (V).
  • Walk down.
  • Use MOLDING CLAY and place BROKEN HANDLE on BROKEN LADLE. Use MOLDING CLAY again and take LADLE.
  • Use LADLE (W); receive PAINTED BRICK.
  • Place BIKER AMULET (X).
  • Solution (@1-@4). Solved Image (D).
  • Take PAINTED BRICK (E).
  • Go to Kitchen.
  • Place 2 PAINTED BRICKS (F). Play HOP; receive SALTSHAKER.
  • Place SALTSHAKER (G); take KNIFE SHARPENER (H).
  • Walk down.
  • KNIFE SHARPENER on SICKLE; take SHARPENED SICKLE.
  • Use SHARPENED SICKLE; take KITCHEN AMULET (I).
  • Go (J).


  • Place KITCHEN AMULET; take DOOR KEY (K).
  • Use DOOR KEY (L) and select.
  • Enter (M).
  • Solution is random (N).
  • Take STAR AMULET, LOCK PARTS 1/4-2/4, RED FOLDER, and BRIEFCASE BUTTON (O).
  • Go to Gloomy Street.
  • Place STAR AMULET; take TONGS (P).
  • Go to Kitchen.
  • Remove knob and use TONGS; take KITCHEN KNIFE (Q).
  • Go (R).
  • Use KITCHEN KNIFE; take LOCK PARTS 3/4 (S).
  • BRIEFCASE BUTTON on BRIEFCASE and select. Play HOP; receive BLUE FOLDER.
  • Place RED FOLDER and BLUE FOLDER (T).
  • Solution (U).
  • Select folder twice (V); take LOCK PARTS 4/4 (V1).
  • Place LOCK PARTS 4/4 (W).
  • Go (X).
  • Take TOOLBOX AMULET 2/3-3/3, and CAT AMULET (Y).
  • Go to Backyard.
  • Place TOOLBOX AMULET 3/3; take CLEANING SOLVENT (Z).
  • Go to Living Room.
  • Place CAT AMULET; take ZIPPER SLIDER (A).
  • Walk down.
  • Place ZIPPER SLIDER; take CADUCEUS and METAL RING (B).
  • Go to Storeroom.
  • Use METAL RING and select twice; take BRUSH (C).
  • Use CLEANING SOLVENT and BRUSH (D).
  • Solution (E).
  • Take BULB.
  • Use ADHESIVE TAPE (F) and place BULB (G).
  • Play HOP (H); receive STAR OF LIFE.
  • Walk down.
  • Place CADUCEUS and STAR OF LIFE; take SMELLING SALTS (I).
  • Use SMELLING SALTS (J).

Chapter 3: Castle of Shadows

  • Take TORCH, MATCHES, CHEST, OWL PART, CABLE, WINGS AMULET, and IRON SHARD (K).
  • Use IRON SHARD; take STRAW (L).
  • Place WINGS AMULET; take OWL PART (M).
  • Use STRAW and MATCHES on TORCH; take BURNING TORCH.
  • Use BURNING TORCH (N). Play HOP; receive OWL PART.
  • Place three OWL PARTS (O); take CROSS KEY (P).
  • Use CROSS KEY on CHEST. Solution (2-3-4-5-6-7-2-1-6-7-4-3-2-1-6-7-2-1-6-7-4-5-6-1-2-7).
  • Take ROLLED UP TOWEL and HAND CRANK (Q).
  • Place CABLE (R) and HAND CRANK(S). Select handle twice.
  • Go (T).
  • Take SHELL AMULET, LION PART, MAKESHIFT ROPE, HOLSTER, and STONE (U).
  • Throw STONE (V); receive RASP.
  • Walk down.
  • Use RASP (W); receive IRON ROD.
  • Use IRON ROD (X). Play HOP; receive ROLLED UP SHEET.
  • Place SHELL AMULET (Y); take STAPLE REMOVER (Y1).
  • Go (Z).
  • Use STAPLE REMOVER (A); receive HOOK.
  • ROLLED UP SHEET, ROLLED UP TOWEL, and HOOK on MAKESHIFT ROPE; take ROPE WITH HOOK.
  • Use ROPE WITH HOOK (B).
  • Play puzzle (B1).
  • Solution one (Cx1-Dx5-Ex6-Fx2-Gx4-H).
  • Solution two (Ix2-Jx7-Kx5-Lx7-Mx3-N).
  • Enter (O).
  • Use HYPNOTIC SERUM (P).
  • Take BULLET, CASE, HOLSTER BUTTON, STAINED GLASS SHARD 1/3, LION PART, and JEWEL (Q).
  • Walk down twice.
  • Place two LION PARTS (R).
  • HOLSTER BUTTON on HOLSTER and select. Select revolver and insert BULLET. Take REVOLVER.
  • Use REVOLVER; take DIAMOND RING (S).
  • Go to Gloomy Hall.
  • Use DIAMOND RING (T). Play HOP; receive GLASS EYE.
  • Walk down.
  • Place GLASS EYE (U); take STUDY KEY (V).
  • Place JEWEL (W); receive DOOR HANDLE.
  • Place DOOR HANDLE (X) and SPRING (X1). Play HOP (Y); receive DOOR CODE.
  • Go (Z).
  • Place DOOR CODE. Solution (A).
  • Use STUDY KEY (B).
  • Enter (C).
  • Take STAINED GLASS SHARD 2/3-3/3, CHAINED BOX, BLUE BOOK, and EGYPTIAN AMULET (D).
  • Look at note (E).
  • Walk down.
  • Place STAINED GLASS SHARD 3/3; look at note and take WHEEL AMULET (F).
  • Place EGYPTIAN AMULET; take GREEN BUTTON (G).
  • Go (H).
  • Place WHEEL AMULET (I).


  • Solution (J-R).
  • Take PRISM (S).
  • Go to Basement.
  • GREEN BUTTON on CASE; take MIRROR.
  • Place MIRROR and PRISM (T). Take LOCKET PHOTO and DRAWER KEY (U).
  • Go to Moriarty’s Study.
  • Use DRAWER KEY (V). Play HOP; receive ELEVATOR FUSE.
  • Make connections (1-3).
  • Receive ELEVATOR FUSE and MORIARTY’S LOCKET.
  • Walk down.
  • Place two ELEVATOR FUSES (W) and select puzzle.
  • Solution (X).
  • Go (Y).
  • Take NAMEPLATE and TOOLBOX AMULET (Z).
  • Walk down.
  • Place NAMEPLATE (A); take RED BOOK (B).
  • Go (C).
  • Place BLUE BOOK and RED BOOK. Solution (D).
  • Take LOCKET MONOGRAM and HEART AMULET (E).
  • Go to the Laboratory.
  • Place HEART AMULET (F). Play HOP; receive STARS.
  • Go to Moriarty’s Study.
  • Place STARS (G); take MASTER SWITCH (H).
  • Go to Basement.
  • Place TOOLBOX AMULET (I); take JAB SAW.
  • Go to Laboratory.
  • Place JAB SAW on CHAINED BOX and remove cover; take LOCKET ELEMENT.
  • Place LOCKET PHOTO, LOCKET MONOGRAM, and LOCKET ELEMENT on MORIARTY’S LOCKET; take MORIARTY’S LOCKET.
  • Place MASTER SWITCH and MORIARTY’S LOCKET (J).
  • Play puzzle (K).
  • Solution (L): (2-3-4-5-11-11-12-12-3-10-1-11-12-1-7-4-9-7).
  • (11-8-9-12-8-7-12-7-10-1-10-1-9-2-10-2).
  • Congratulations, you’ve completed Ms. Holmes: The Monster of the Baskervilles!

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