Welcome to the Mystery Tales: Dealer’s Choices Walkthrough

Can you stop a dangerous game from taking more lives?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Mystery Tales: Dealer’s Choices game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Chrissi and Kristofer Ducotey, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Mystery Tales: Dealer’s Choices.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Ship Deck

Mystery Tales: Dealer's Choices
  • Speak (A); receive Chips.
  • Take BAG (B).
  • Inspect BAG; find Notebook, APPLE, CASH and FISH COOKIE.
Mystery Tales: Dealer's Choices
  • Take Map and BINOCULARS 1/2 (C).
  • Give FISH COOKIE (D); pick up BINOCULARS 2/2.
  • Inspect (E); place BINOCULARS; pick up ANCHOR PENDANT.
  • Use ANCHOR PENDANT (F).
  • Complete HOP (G); receive INVITATION TOKEN.
Mystery Tales: Dealer's Choices
  • Spend INVITATION TOKEN (H); speak (I).
  • Walk forward.
  • Speak (J).
Mystery Tales: Dealer's Choices
  • Speak (K); give CASH.
  • Order (L); pick up CANAPE.
  • Take NITROGEN CYLINDER (M).
  • Give CANAPE (N); find SMELLING SALTS and METAL CUTTERS.
  • Use SMELLING SALTS (O); speak; take HAIRPIN.
  • HAIRPIN on BAG; take Phone.
Mystery Tales: Dealer's Choices
  • Use (@-P).
  • Solution (Q): Recommended strategy shown.
  • Solution (R): Recommended strategy shown.
Mystery Tales: Dealer's Choices
  • Solution (S): Recommended strategy shown.
  • Receive BURNING JOKER CARD.
  • Take METAL NUT (T).
  • Inspect (U); use BURNING JOKER CARD.
  • Walk left.
Mystery Tales: Dealer's Choices
  • Pick up WHEEL HANDLE (V); clear.
  • Use METAL CUTTERS (W); find ELEVATOR CODE.
  • Place APPLE (X); pick up BAT.
  • Inspect (Y).
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use BAT (Z); pick up NOZZLE.
  • NOZZLE on NITROGEN CYLINDER; receive LIQUID NITROGEN.
  • Use LIQUID NITROGEN (@); slide.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Inspect (A); pick up BROKEN CRYPTEX and CHOPSTICKS (B).
  • Pick up CRYPTEX RING (C); place WHEEL HANDLE and METAL NUT.
  • Use (@-D); complete HOP; receive ROULETTE CHIPS.
  • Pick up BROKEN CROUPIER’S RAKE (E).
  • Place ROULETTE CHIPS (E); find CRYPTEX RING and SCISSORS.
  • Move to Security Room.
Mystery Tales: Dealer's Choices
  • Use CHOPSTICKS (F); pick up ELEVATOR ACCESS CARD.
  • Place ELEVATOR ACCESS CARD (G).
  • Use ELEVATOR CODE (H); press 6-3-8-0; pick up MAGNET and CRYPTEX RING.
  • CRYPTEX RING x3 on BROKEN CRYPTEX; pick up SLOT MACHINE CRYPTEX.
  • Move to Swimming Pool.
Mystery Tales: Dealer's Choices
  • Place SLOT MACHINE CRYPTEX (I).
  • Solution (J).
  • Easy: Ax2-Dx2-F-G.
  • Hard: Ex4-F-D-A-Cx3-G.
  • Pick up POUCH OF COINS.
  • Place POUCH OF COINS (K).
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Take CROUPIER’S RAKE PART (L).
  • Inspect (M); pick up SCOOP (N).
  • Take HORSESHOE EMBLEM 1/3 (O); use SCOOP; find HORSESHOE EMBLEM 2/3 and KING CARD.
  • Use SCISSORS (P); take MEDICAL EMBLEM.
  • Move to Security Room.
Mystery Tales: Dealer's Choices
  • Place MEDICAL EMBLEM (Q); find HANDKERCHIEF and TAPE.
  • CROUPIER’S RAKE PART and TAPE on BROKEN CROUPIER’S RAKE; receive CROUPIER’S RAKE.
  • Use CROUPIER’S RAKE (R); pick up VIP POKER ROOM KEY.
  • Move to Swimming Pool.
  • Use VIP POKER ROOM KEY (S).
  • Walk left.
Mystery Tales: Dealer's Choices
  • Use MAGNET (T); open.
  • Complete HOP (U); receive ANTLERS.
  • Place ANTLERS (V).
  • Inspect (W); find DVD and HORSESHOE EMBLEM 3/3.
  • Inspect (X); turn x3.
  • Take DAMAGED CARD STATUE (Y).
  • Move to Lounge.
Mystery Tales: Dealer's Choices
  • Place HORSESHOE EMBLEM (Z).
  • Solution (A):
  • Easy: G-B; B-C; C-D; D-E; G-B; B-C; C-D; G-B.
  • Hard: B-E; C-F; B-E.
  • Walk left.
Mystery Tales: Dealer's Choices
  • Move (B).
  • Use (@-B).
  • Speak (C); find DOG AMULET and WOODEN ORNAMENT.
  • Pick up BROKEN PHOTO FRAME (D).
  • HANDKERCHIEF on BROKEN PHOTO FRAME; pick up GLASS SHARD and QUEEN CARD.
  • Take JOKER FIGURINE 1/2 (E).
  • Use GLASS SHARD (F); pick up PHONOGRAPH NEEDLE.
  • Place PHONOGRAPH NEEDLE (G); find REMOTE CONTROL and DAMAGED CASSETTE.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use REMOTE CONTROL and DVD (H).
  • Solution (I): A-H.
Mystery Tales: Dealer's Choices
  • Solution (J).
  • Inspect.
  • Solution (K): Recommended strategy shown.
  • Pick up JACK CARD and MAKEUP BRUSH.
  • KING CARD, QUEEN CARD and JACK CARD on DAMAGED CARD STATUE; receive ROYAL FLUSH STATUE.
  • Move to Private Poker Room.
Mystery Tales: Dealer's Choices
  • Place ROYAL FLUSH STATUE (L); pick up LIGHTER.
  • Use DOG AMULET (M); find GLOVE and CANDLES.
  • Speak (N).
  • Move to William’s Cabin.
Mystery Tales: Dealer's Choices
  • Use CANDLES and LIGHTER (O); complete HOP; receive PHONOGRAPH KEY.
  • Use PHONOGRAPH KEY (P); pick up BURNER NOZZLE and JOKER FIGURINE 2/2.
  • Move to Private Poker Room.
Mystery Tales: Dealer's Choices
  • Place JOKER FIGURINE (Q); pick up CANDLE and PENCIL.
  • Inspect DAMAGED CASSETTE; use PENCIL; receive CASSETTE.
  • Move to Lounge.
  • Play CASSETTE (R); pick up NAIL CLIPPER and POWDER CASE.
  • MAKEUP BRUSH and POWDER CASE on WOODEN ORNAMENT; receive FLOOR ORNAMENT.
  • Walk left.
Mystery Tales: Dealer's Choices
  • Clear (S).
  • Place FLOOR ORNAMENT (T).
  • Solution (U).
  • Easy: H-B; I-C; K-D; O-A; C-N; L-C; N-F; P-E.
  • Hard: H-B; I-C; P-J; O-A; K-E; C-N; L-C; N-L; J-N; E-J; J-D; N-O; O-E; L-F.

Chapter 2: Below Deck

Mystery Tales: Dealer's Choices
  • Speak (V); receive BARRETTE.
  • Use GLOVE (W); pick up STICKY KEYCHAIN, HANDKERCHIEF and COIN.
Mystery Tales: Dealer's Choices
  • Use BARRETTE (X).
  • Solution (Y); Easy: A-Dx2-E-F.
  • Solution (Z); Hard: A-Bx2-C-Dx2-E-Fx2-G.
  • Pick up GAS CYLINDER.
  • COIN and GAS CYLINDER on BURNER NOZZLE; receive BURNER.
Mystery Tales: Dealer's Choices
  • Use BURNER (A).
  • Go up.
  • Take BOTTLE OPENER (B); use NAIL CLIPPER (C); receive BROKEN GRAPE DECORATION.
Mystery Tales: Dealer's Choices
  • Pick up BOW (D); use CANDLE (E); find GRAPE DECORATION PART.
  • Use STICKY KEYCHAIN (F); pick up COLANDER and GRAPE DECORATION PART.
  • GRAPE DECORATION PART x2 on BROKEN GRAPE DECORATION, receive GRAPE DECORATION.
  • Place GRAPE DECORATION (G), pick up GLUE.
  • Use HANDKERCHIEF (H); find CANAPE.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Give CANAPE (I); inspect.
  • Complete HOP (J); pick up LEVER.
  • Use LEVER (@).
  • Walk forward.
  • Take FORTUNE TOKEN 1/2 (K).
Mystery Tales: Dealer's Choices
  • Use BOTTLE OPENER (L); find BROKEN PUZZLE TOKENS and NAIL.
  • Use BOW (M); pick up PENCIL.
  • Take BUTTON (N); use COLANDER (O); receive DOLL WINDING KEY.
  • Move to Private Cabaret Restaurant.
Mystery Tales: Dealer's Choices
  • Use DOLL WINDING KEY (P); take GEAR 1/4 and PUZZLE TOKEN HALVES.
  • PUZZLE TOKEN HALVES and GLUE on BROKEN PUZZLE TOKENS; receive PUZZLE TOKENS.
  • Place PUZZLE TOKENS (Q).
Mystery Tales: Dealer's Choices
  • Solution (R); Easy: A-F; K-A; F-K; B-I; L-B; I-L; C-H; M-C; H-M.
  • Solution (S); Hard: M-H; L-J; J-M; A-L; B-J; H-B; M-H; J-M; B-A; H-B; C-H; N-C; D-I; O-N; I-O; N-D; H-N.
  • Pick up SUCTION CUP and FORTUNE TOKEN 2/2.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Spend FORTUNE TOKEN (T); pick up GEAR 2/4 and TRACING PAPER.
  • Walk forward.
  • Use TRACING PAPER and PENCIL (U); receive STEAM INSTRUCTIONS.
  • View STEAM INSTRUCTIONS (V).
Mystery Tales: Dealer's Choices
  • Solution (W); Easy.
  • Solution (X); Hard.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Pick up GEAR 3/4 (Y); use SUCTION CUP; find WIRE and SAXOPHONE EMBLEM.
  • Use BUTTON (Z); pick up DUCT TAPE and GEAR 4/4.
  • Take MATCHES (A); use NAIL; pick up DRILL BIT.
  • Move to Private Cabaret Restaurant.
Mystery Tales: Dealer's Choices
  • Place GEAR (B); pick up TUNING PEG.
  • Use SAXOPHONE EMBLEM (C); pick up NUT and SAXOPHONE.
  • Move to Engine Room.
Mystery Tales: Dealer's Choices
  • Place DRILL BIT (D); use TUNING PEG (E).
  • Solution (F); Easy: Ax3-Bx4-A-Bx2-C-Dx10-C-D-A.
  • Solution (G); Hard: D-Ax2-Dx2-C-A-Bx2-Cx2-Dx5-A-D-C.
  • Bx8-Ax2-Bx2-C-B-C-Dx9-C-D-A-B-A-D-C.
  • Bx10-A-Bx3-Cx2-D-A-B-A-Dx3-A-D-C-B-C-Dx10.
  • Pick up MACHINE COG.
Mystery Tales: Dealer's Choices
  • Place MACHINE COG and NUT (H); pick up AMBER and ACCESS CARD.
  • Walk down.
  • Use ACCESS CARD (I).
  • Walk left.
Mystery Tales: Dealer's Choices
  • Use MATCHES (J).
  • Complete HOP (K); receive LOLITA FIGURINE.
  • Place LOLITA FIGURINE (L); pick up BLOW-DRYER and CRUMPLED INSTRUCTIONS.
  • Take BRANCH ORNAMENT 1/4 (M).
  • Use WIRE (N); pick up CLAMP.
  • Place SAXOPHONE (N); take CABLE.
  • Move to Engine Room.
Mystery Tales: Dealer's Choices
  • Use BLOW-DRYER (O); pick up TROPHY and SHAWL.
  • Place AMBER, DUCT TAPE and CABLE (P); pick up WRENCH and BRANCH ORNAMENT 2/4.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use WRENCH (Q); find BRANCH ORNAMENT 3/4 and SHARP FAN BLADE.
  • SHAWL on SHARP FAN BLADE; receive IMPROVISED SAW.
  • Walk left.
  • Use IMPROVISED SAW (R); pick up OIL, BRANCH ORNAMENT 4/4 and BROKEN SCUBA GEAR.
Mystery Tales: Dealer's Choices
  • Place BRANCH ORNAMENT (S).
  • Solution (T); Easy: Ax3-Cx3-Dx3.
  • Solution (U); Hard: Ax3-Bx3-Dx3-Ex3.
  • Pick up PAPER CLIP and COLOGNE.
  • Inspect CRUMPLED INSTRUCTIONS; use COLOGNE; receive OBSCURED SHEET.
  • Move to Engine Room.
Mystery Tales: Dealer's Choices
  • View OBSCURED SHEET (V); receive CABINET COMBINATION.
  • Move to Viewing Room.
  • Use CABINET COMBINATION (W).
  • Solution (X): Easy.
  • Solution (Y): Hard.
  • Pick up GLASS CUTTER and OXYGEN TANK.
  • CLAMP and OXYGEN TANK on BROKEN SCUBA GEAR; receive SCUBA GEAR.
  • Use SCUBA GEAR (Z).

Chapter 3: Casino Bay

Mystery Tales: Dealer's Choices
  • Pick up BROKEN FISHING ROD (A); use TROPHY.
  • Complete HOP (B); receive AXE.
  • Use OIL (C); take UMBRELLA.
  • Take WOODEN BOARDS (D).
  • Use AXE (E).
  • Walk left.
Mystery Tales: Dealer's Choices
  • Use (@-F).
  • Speak (G).
  • Pick up GLASS CASE (H).
  • GLASS CUTTER on GLASS CASE; pick up COINS and ROPE.
Mystery Tales: Dealer's Choices
  • Spend COINS (I).
  • Pick up RAZOR and JELLY WORMS (K).
  • PAPER CLIP and JELLY WORMS on BROKEN FISHING ROD; receive FISHING ROD.
  • Pick up WILLIAM’S HANDKERCHIEF (L).
  • Use FISHING ROD (M); receive FISH.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Give FISH (N); pick up LADDER.
  • Place LADDER and WOODEN BOARDS (O).
  • Walk right.
Mystery Tales: Dealer's Choices
  • Use UMBRELLA (P); pick up BROKEN MAGNIFIER and HANDLE.
  • Pick up ANCHOR EMBLEM 1/2 (Q); use ROPE and RAZOR (R); receive CONTROL PANEL CLUE.
  • View CONTROL PANEL CLUE (S).
Mystery Tales: Dealer's Choices
  • Solution (T): Easy.
  • Solution (U): Hard.
  • Pick up ANCHOR EMBLEM 2/2 and COPPER WIRE.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Place ANCHOR EMBLEM (V); pick up MATCHES and CARABINER.
  • Walk left.
  • Use HANDLE (W); take STEAK.
  • Move to Lighthouse.
Mystery Tales: Dealer's Choices
  • Give STEAK (X); take SLEUTH HOUND.
  • WILLIAM’S HANDKERCHIEF on SLEUTH HOUND.
  • Use SLEUTH HOUND (Y).
  • Walk right.
Mystery Tales: Dealer's Choices
  • Take MONOCLE LENS and SCREWDRIVER (Z).
  • COPPER WIRE and MONOCLE LENS on BROKEN MAGNIFIER; receive MAGNIFIER.
  • Use MAGNIFIER (A); complete HOP; receive DEATH MASK.
  • Place DEATH MASK (B); take CHAIN and DIAMOND RING.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use DIAMOND RING (C); pick up TOY GUN and RIBBON.
  • Use SCREWDRIVER (D); receive KEROSENE LAMP.
  • Inspect KEROSENE LAMP; receive KEROSENE.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Use KEROSENE and MATCHES (E).
  • Walk forward.
  • Shoot TOY GUN (F); pick up SKELETON EMBLEM and DEATH FIGURINE.
  • Pick up INCOMPLETE ELECTROMAGNET, WILLIAM AND LOLITA FIGURINE and METAL CONNECTOR 1/3 (G).
  • Use CHAIN and CARABINER (H); move (I).
Mystery Tales: Dealer's Choices
  • Pick up METAL CONNECTOR 2/3 (J); place WILLIAM AND LOLITA FIGURINE and DEATH FIGURINE.
  • Solution (K): Easy.
  • Solution (L): Hard.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Place SKELETON EMBLEM (M); pick up NAIL and GLUE.
  • Walk forward twice.
  • Use (@-N); speak (O).
Mystery Tales: Dealer's Choices
  • Tie RIBBON (P); receive IMPROVISED BROOM.
  • Use IMPROVISED BROOM (Q); find STONE SCROLL.
  • Pick up BROKEN WIND-UP DOLL (R).
  • Walk down twice.
Mystery Tales: Dealer's Choices
  • Give STONE SCROLL (S); find BRONZE WIRE.
  • Inspect INCOMPLETE ELECTROMAGNET; add NAIL and BRONZE WIRE; receive ELECTROMAGNET.
  • Walk forward.
  • Use ELECTROMAGNET (T); pick up METAL CONNECTOR 3/3 and CHISEL.
  • Place METAL CONNECTOR (U); receive RUBY HEART.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Place RUBY HEART (V).
  • Complete HOP (W); receive URN KEY.
  • Use URN KEY (X).
Mystery Tales: Dealer's Choices
  • Solution (Y); Easy: I-F; J-M; K-I; R-G; S-J; L-S; J-L; I-R; M-N; F-K; H-J; P-F; O-H; Q-I; R-O; N-P; K-Q; J-R; I-N; H-K; F-J; B-M; A-H; J-A; C-J; D-I; E-F; G-B; K-C; L-E; N-D; J-L; I-K; F-J; M-I.
  • Solution (Z); Hard: I-M; B-I; C-F; B-F; D-B; E-C; K-E; J-D; I-N; H-G; M-K; F-M; B-H; C-I; A-F; D-A; G-B; K-C; L-D; N-J; R-L; S-G; J-S; Q-J; P-K; O-N; M-O; I-R; F-Q; H-P; J-H; K-I; G-J; N-K.
  • Pick up SLING and GARDEN SHOVEL.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use GARDEN SHOVEL (Z); take PLIERS.
  • PLIERS on BROKEN WIND-UP DOLL; receive WIND-UP DOLL.
  • Use WIND-UP DOLL (A); pick up SKELETON ARM and GARGOYLE PAW.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Use GLUE and GARGOYLE PAW (B); pick up CALIPER and CANDLESTICK.
  • Use CHISEL and CANDLESTICK (C); pick up PEN and CASINO ADDRESS.
  • Walk down twice.
Mystery Tales: Dealer's Choices
  • View CASINO ADDRESS (D).
  • Solution (E): Solution is random.

Chapter 4: Abandoned Casino

Mystery Tales: Dealer's Choices
  • Use PEN (F); find TWEEZERS and BEAD.
  • Use SLING and BEAD (G); pick up BELL and DOMINO TILE 1/2.
  • Take DOMINO TILE 2/2 and SCRAPER (H).
Mystery Tales: Dealer's Choices
  • Place DOMINO TILE (I).
  • Solution (J): Solution is random.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Use CALIPER (K); find BOOT and WIRE.
  • Place BELL (L).
Mystery Tales: Dealer's Choices
  • Solution (M); Easy: D-C-B-E-A-D-C-B.
  • Solution (N); Hard: D-A-C-B-C-D-A-Bx2-E.
  • Pick up AXE BLADE and EARRING 1/2.
  • WIRE and AXE BLADE on SKELETON ARM; receive HANDMADE AXE.
Mystery Tales: Dealer's Choices
  • Use HANDMADE AXE (O).
  • Walk forward.
  • Pick up METAL WIRE and HAMMER (P); use SCRAPER (Q).
  • Complete HOP (R); receive DECORATIVE EGG.
Mystery Tales: Dealer's Choices
  • Pick up BASKET (S); use TWEEZERS (T); receive EARRING 2/2.
  • Place DECORATIVE EGG (U).
  • Solution (V).
  • Pick up CLOVER AMULET.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use CLOVER AMULET (W); pick up APPLE.
  • Walk down.
  • Place EARRING (X); take LETTER OPENER.
  • Select (Y); place BOOT and METAL WIRE; pick up BRUSH and FRAME PART 1/3.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Use BRUSH (Z); pick up NAILS.
  • Use NAILS and HAMMER (A).
  • Walk left.
Mystery Tales: Dealer's Choices
  • Use (@-B).
  • Use LETTER OPENER (C); find FRAME PART 2/3.
  • Take PLAYING CARDS (D).
  • LETTER OPENER on PLAYING CARDS; receive DECK OF CARDS.
  • Place DECK OF CARDS (E).
  • Solution (F): Solution is random.
  • Speak (G); take CABINET KEY.
Mystery Tales: Dealer's Choices
  • Take FRAME PART 3/3 (H).
  • Place BASKET and APPLE (H); take BABY RACCOON.
  • Take MUSIC TILE (I).
  • Walk down.
Mystery Tales: Dealer's Choices
  • Place MUSIC TILE (J); pick up COIN and EARRING-ON-A-RIBBON.
  • Use CABINET KEY (K); find RAZOR BLADE and CIGAR CASE.
  • Spend COIN (L); take BONE EMBLEM.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Give BABY RACCOON (M); pick up NOTEBOOK PAGE.
  • Move to Edmund’s Office.
  • Place FRAME PART (N).
  • Solution (O).
  • Easy: D-C; A-F; F-E; E-D; A-F; F-E; A-F.
  • Hard: B-E; F-C; B-E; C-F.
  • Pick up DYNAMITE.
  • Move to Game Room.
Mystery Tales: Dealer's Choices
  • Place BONE EMBLEM (P).
  • Solution (Q).
  • Pick up NUTCRACKER and CIGAR CREST.
  • CIGAR CREST on CIGAR CASE; take CIGAR.
  • Place CIGAR (R); pick up LIT CIGAR.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use DYNAMITE and LIT CIGAR (S).
  • Complete HOP (T); receive PRISMATIC VASE.
  • Walk right.
  • Place PRISMATIC VASE (U); pick up CLOTH and PEN.
  • Move to Game Room.
Mystery Tales: Dealer's Choices
  • Use NOTEBOOK PAGE and PEN (V); take TV STATION ADDRESS.
  • Walk down twice.
  • View TV STATION ADDRESS (W).

Chapter 5: TV Station

Mystery Tales: Dealer's Choices
  • Use RAZOR BLADE (X); pick up GASOLINE.
  • Take MATCHES (Y); use EARRING-ON-A-RIBBON (Z); pick up EYELASH CURLER.
  • Use GASOLINE and MATCHES (A).
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Pick up SEVEN TILE 1/3, DOOR ORNAMENT 1/3 and INSULATION TAPE (D).
  • Use PEN (E); move E-F; take ACCESS CARD.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use INSULATION TAPE (G).
  • Solution (H); Easy.
  • Solution (I); Hard.
  • Pick up GARDEN GNOME.
Mystery Tales: Dealer's Choices
  • Place GARDEN GNOME (J); pick up DATE and THREAD.
  • Walk forward.
  • Use ACCESS CARD (K).
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Use EYELASH CURLER (L); pick up PADLOCK PART 1/2.
  • Use NUTCRACKER (M); find SOLVENT and CORK.
  • Take EMPTY LIGHTER and DOOR ORNAMENT 2/3 (N).
  • Use SOLVENT and CLOTH (O).
Mystery Tales: Dealer's Choices
  • Solution (P); Easy: A-D-B-I-C-Q-E-P-G-O-H-U-J-N-K-V-M-S-T-W.
  • Solution (Q); Hard: A-H-B-N-C-L-D-K-E-S-F-W-G-O-I-P-J-R-M-Y-Q-6-T-U-V-Z-X-3-0-8.
  • Take PADLOCK PART 2/2, SEVEN TILE 2/3, FLYING DISC and RITUAL INSTRUCTIONS.
  • Walk down twice.
Mystery Tales: Dealer's Choices
  • Place PADLOCK PART (R).
  • Complete HOP (S); receive MEGAPHONE.
  • CORK on MEGAPHONE; receive IMPROVISED CONTAINER.
  • Use IMPROVISED CONTAINER (T); receive WATER.
  • Walk forward.
Mystery Tales: Dealer's Choices
  • Pour WATER (U); pick up DOOR ORNAMENT 3/3.
  • Use DOOR ORNAMENT (V).
  • Solution (W): H-E-I-F-D-A.
  • Walk left.
Mystery Tales: Dealer's Choices
  • Use FLYING DISC (X); move (Y-X); receive SEVEN TILE 3/3.
  • Pick up SAFETY HAMMER and GAS REFILL (Z).
  • GAS REFILL on EMPTY LIGHTER; receive LIGHTER.
  • Pick up POWDER COMPACT (A); use LIGHTER; receive LED BULBS.
  • Place LED BULBS (B); find UV LAMP.
  • Walk down.
Mystery Tales: Dealer's Choices
  • Use SAFETY HAMMER (C); pick up DAMAGED PHOTO.
  • Walk forward.
  • Place SEVEN TILE (D); pick up ALCOHOL, DRIED ROSE and WHISTLE.
  • Move to Film Set.
Mystery Tales: Dealer's Choices
  • Blow WHISTLE (E); pick up COMPUTER MOUSE, PHOTO REAGENT and TONGS.
  • Use TONGS (F); receive BONES.
  • Move to Editing Room.
Mystery Tales: Dealer's Choices
  • Place DAMAGED PHOTO, UV LAMP and PHOTO REAGENT (G); pick up DEAD MAN PHOTO.
  • Use COMPUTER MOUSE and POWDER COMPACT (@).
  • Complete HOP (H); receive DEATH SYMBOL.
  • Place DEATH SYMBOL and ALCOHOL (I); move cotton to scalpel (J); take DROP OF BLOOD.
  • THREAD, DRIED ROSE, BONES, DEAD MAN PHOTO and DROP OF BLOOD on RITUAL INSTRUCTIONS; receive RITUAL INGREDIENTS.
  • Move to Film Set.
Mystery Tales: Dealer's Choices
  • Place RITUAL INGREDIENTS (K); pick up GHOSTLY DECK.
  • Use GHOSTLY DECK (L).
  • Solution (M): Solution is random.
  • Congratulations, you’ve completed Mystery Tales: Dealer’s Choices!

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