Welcome to the Mystery Trackers: The Fall of Iron Rock Walkthrough

Can you stop a mad mayor and his destructive robots?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Mystery Trackers: The Fall of Iron Rock game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Mystery Trackers: The Fall of Iron Rock.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Samuel’s House

Mystery Trackers: The Fall of Iron Rock
  • Take ELF, TOOLBOX, and MINERAL 1/3 (A).
  • Look at note; take PEN (B).
  • Use ELF (C); receive FLAT KEY.

Mystery Trackers: The Fall of Iron Rock
Mystery Trackers: The Fall of Iron Rock

  • FLAT KEY on TOOLBOX; take SPREADER and SANDPAPER.
  • Use SPREADER (D). Play HOP; receive FLASHLIGHT.
  • Use SANDPAPER and open; take FOUNTAIN PIECE 1/3 and PASS (E).
  • Use PASS (F) and FLASHLIGHT (G).
  • Examine (H).
  • Solution (I-J-K).
Mystery Trackers: The Fall of Iron Rock
  • Take FLAG PATCH, MONEY, and FOUNTAIN PIECE 2/3 (L).
  • Select Stones 2x; take FISHING NET (M).
  • Use FLAG PATCH (N); receive GLASS SHARD.
  • Use PEN (O). Play HOP; receive EARRING.
  • Select ladder (P).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Use GLASS SHARD (Q); receive BACKPACK.
  • Use FISHING NET (R); receive FOUNTAIN PIECE 3/3.
  • Go (S).
Mystery Trackers: The Fall of Iron Rock
  • EARRING on BACKPACK; look at note; take WRENCH.
  • Place FOUNTAIN PIECE 3/3 (T) and use WRENCH (U). Select awl (V); open paper and take AWL (W).
  • Walk down.
  • Use AWL (X); receive LOCK PART.
  • Go (Y).
Mystery Trackers: The Fall of Iron Rock
  • Place LOCK PART. Solution (1-14).
  • Play HOP (Z); receive DOOR KNOCKER.
  • Place DOOR KNOCKER (Z1).
Mystery Trackers: The Fall of Iron Rock
  • Take PICKLOCKS and ELF (A).
  • Select flint (B).
  • Take flint (C) and use flint (D).
  • Remove piece and use PICKLOCKS (E).
Mystery Trackers: The Fall of Iron Rock
  • Use PICKLOCKS (F).
  • Talk (G).
  • Play puzzle (H).
Mystery Trackers: The Fall of Iron Rock
  • Solution @1:(Rx3-U-Rx2-Dx3-R-U-R).
Mystery Trackers: The Fall of Iron Rock
  • Talk (I). Receive INSECT EMBLEM.
  • Take GRINDSTONE, INSECT EMBLEM, and HANDSAW BLADE (J).
  • Place two INSECT EMBLEMS; take INSECT REPELLANT (K).
Mystery Trackers: The Fall of Iron Rock
  • Use INSECT REPELLANT and then use ELF; take MINERAL 2/3 and HANDSAW HANDLE (L).
  • HANDSAW BLADE on HANDSAW HANDLE. Use GRINDSTONE on blade; take HANDSAW.
  • Use HANDSAW (M); receive BRANCH.
  • Use BRANCH (N); receive SCREWDRIVER.
  • Use SCREWDRIVER (O).
  • Enter (P).
Mystery Trackers: The Fall of Iron Rock
  • Take MINERAL 3/3, GLUE, BIRDSEED, and EMPTY FRAME (Q).
  • Look at note (R).
  • Place MINERAL 3/3 (S).
Mystery Trackers: The Fall of Iron Rock
  • Place minerals (T).
  • Solution one (U). Press arrow (V).
  • Solution two (W).
  • Take RACHEL’S TOKEN (X).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Use BIRDSEED (Y); receive SAMUEL’S TOKEN.
  • Go (Y1).
  • Place RACHEL’S TOKEN and SAMUEL’S TOKEN. Move items twice; take ALBUM and PHOTO FRAGMENT 1/3 (Z).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Give ALBUM (A). Play HOP; receive ARTIFICIAL FLOWER.
  • Talk (A). Receive DRAWER KNOB.
  • Place ARTIFICIAL FLOWER (B); receive BALLERINA.
  • Go (C).
Mystery Trackers: The Fall of Iron Rock
  • Place DRAWER KNOB; take RACHEL’S BOX and GRATE HANDLE (D).
  • Place GRATE HANDLE; take COLUMN LAMP (E).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Place COLUMN LAMP (F); take WIND-UP KEY (G).
  • GLUE, BALLERINA, and WIND-UP KEY on RACHEL’S BOX. Look at note; take NIPPERS, HAIR TIE, and PHOTO FRAGMENT 2/3.
  • Use NIPPERS (H).
  • Go (I).
Mystery Trackers: The Fall of Iron Rock
  • Take OVEN MITT (J).
  • Use MONEY (K); take PITS (L).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Use OVEN MITT; take SLINGSHOT (M).
  • Go (N).
  • HAIR TIE and PITS on SLINGSHOT; take LOADED SLINGSHOT.
  • Use LOADED SLINGSHOT (O). Select when slider is in blue area (P). Do this successfully 3x (Q) to complete game.
Mystery Trackers: The Fall of Iron Rock
  • Take WIRE and HAMMER (R).
  • Use AWL (S). Play HOP; receive MAILBOX DIAL.
  • Use HAMMER; look at note and take BOTTLE (T).
  • Go to Samuel’s House.
Mystery Trackers: The Fall of Iron Rock
  • Use BOTTLE (U); receive TRINKET WITH NUMBERS.
  • Go to Street.
  • Place MAILBOX DIAL and TRINKET WITH NUMBERS. Stop dial at 9-3-8 (V).
  • Take GNOME CAP (W). Look at letter; take PHOTO FRAGMENT 3/3 (X).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Place GNOME CAP (A); receive CADUCEUS.
  • Go (B).
  • Place CADUCEUS; take TAPE (C).
  • Go to Street.
  • Place WIRE and TAPE (D). Enter 1,4 (E).
  • Go (F).
Mystery Trackers: The Fall of Iron Rock
  • Receive WATERING CAN TOKEN and RECIPE.
  • Take HOSE, WATERING CAN, CRATES 1/2, and CRATES 2/2 (G).
  • Put down CRATES 2/2; place apples (H) and strawberries (I) into crates.
  • Take FRUIT (J).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Place HOSE (K) and WATERING CAN (L); receive WATERING CAN WITH FUEL.
  • Place WATERING CAN TOKEN (M).
  • Play HOP (N); receive HEAVY BUCKET.
  • Go (N1).
Mystery Trackers: The Fall of Iron Rock
  • Use WATERING CAN WITH FUEL and select (O). Select Px3-Q-Rx3. Take SHOVEL and PINCERS.
  • Place HEAVY BUCKET (S); take LEAF (T).
  • PHOTO FRAGMENT 3/3 on EMPTY FRAME; select Ux2-V-Wx3-X. Take STASH COORDINATES.
  • Go to Samuel’s Yard.
Mystery Trackers: The Fall of Iron Rock
  • Place STASH COORDINATES (Y).
  • Use SHOVEL; take IRON CAPSULE and ROOTS (Z).
  • Go to Lilly’s House.
Mystery Trackers: The Fall of Iron Rock
  • Look at RECIPE; place FRUIT, LEAF, and ROOTS into plate; take GLOWING LAMP INGREDIENTS.
  • Place GLOWING LAMP INGREDIENTS (A).
  • Place fruit on carving board (B).
  • Place roots on carving board (B).
  • Place leaf in mortar (C).
  • Add yellow liquid (E) to mortar and select pestle (C).
  • Pour (C) into (D); take GLOWING LAMP BASE (D).
  • Give GLOWING LAMP BASE (F); receive CHEMICAL.
  • Walk down.
  • Use CHEMICAL (G).

Chapter 2: Mine

Mystery Trackers: The Fall of Iron Rock
Mystery Trackers: The Fall of Iron Rock

  • Select scene. Receive GLOWING LAMP.
  • Take T-HANDLE, BROKEN UMBRELLA, BUTTON 1/3, WRENCH, and BOLTS 1/5 (H).
  • Remove stone; take SLEDGEHAMMER (I).
  • Use PINCERS (J) and GLOWING LAMP (K). Play HOP; receive NUTS.
  • Use SLEDGEHAMMER; place NUTS and use WRENCH (L).
  • Go (M).
Mystery Trackers: The Fall of Iron Rock
  • Take BUTTON 2/3, BOLTS 2/5, BOLTS 3/5, and TAPE (N).
  • Open book; take PHONE TOKEN (O). Turn page.
  • Use T-HANDLE (P); take SHAPE.
  • TAPE on BROKEN UMBRELLA; take UMBRELLA.
  • Use UMBRELLA (Q); take BLANKET (Q1). Play HOP; receive SHAPE.
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Place the 2 SHAPES; arrange as shown (R).
  • Take NAMEPLATE (S).
  • Place BLANKET and use ELF (T). Receive ELF and FILE HANDLE.
  • Go (U).
Mystery Trackers: The Fall of Iron Rock
  • Use FILE HANDLE (V); receive FILE.
  • Use FILE (W).
  • Go (X).
Mystery Trackers: The Fall of Iron Rock
  • Take BOLTS 4/5, BUTTON 3/3, AWARD EMBLEM, and BOOKMARK (Y).
  • Place NAMEPLATE (Z). Play HOP; receive GLASSCUTTER.
  • Look at photo (Z1).
  • Walk down twice.
Mystery Trackers: The Fall of Iron Rock
  • Place AWARD EMBLEM; take MT INSIGNIA 1/2 (A).
  • Go (B).
Mystery Trackers: The Fall of Iron Rock
  • Open book; place BOOKMARK (C); receive PHONE NUMBER.
  • Use PHONE TOKEN (D); place BUTTON 3/3 (E) and PHONE NUMBER (F). Dial 588327 (E). Take MT INSIGNIA 2/2 (G).
  • Go (H).
Mystery Trackers: The Fall of Iron Rock
  • MT INSIGNIA 2/2 on IRON CAPSULE; look at note; take DEVICE BASE, MAGNETIC KEY, and CASSETTE.
  • Use MAGNETIC KEY (I). Play HOP; receive DIAMOND.
  • Walk down.
  • DIAMOND on GLASSCUTTER; take GLASSCUTTER.
  • Use GLASSCUTTER and then ELF (J).
  • Enter (K).
Mystery Trackers: The Fall of Iron Rock
  • Take BOLTS 5/5, GOLD 1/3, MAGNET, and BROKEN GENERATOR (L).
  • Go to Office.
  • Use MAGNET (M).
Mystery Trackers: The Fall of Iron Rock
  • Solution (1-9).
  • Take FORK and HEX KEY (N).
  • Go to Mineral Factory.
Mystery Trackers: The Fall of Iron Rock
  • Use FORK (O); receive BENCH INLAY.
  • Walk down.
  • Place BENCH INLAY; take DESK SHAPE and GOLD 2/3 (P).
  • Go to Office.
Mystery Trackers: The Fall of Iron Rock
  • Place DESK SHAPE; take UV LAMP and GOLD 3/3 (Q).
  • Go to Mineral Factory.
Mystery Trackers: The Fall of Iron Rock
  • Use UV LAMP and open drawers; take FLOPPY DISK (R) and STONE FORM (S).
  • Use STONE FORM and GOLD 3/3 (T); receive RING.
  • Go to Office.
Mystery Trackers: The Fall of Iron Rock
  • Insert FLOPPY DISK (U); take TEMPLATE (V).
  • Go to Mineral Factory.
  • BOLTS 5/5 and HEX KEY on BROKEN GENERATOR; take GENERATOR.
  • Place GENERATOR and select (W). Place RING (X) and TEMPLATE (Y).
Mystery Trackers: The Fall of Iron Rock
  • Solution (Z).
  • Receive SIGNET RING.
  • Use SIGNET RING (Z1).
  • Go (Z2).
Mystery Trackers: The Fall of Iron Rock
  • Take WORKER BADGE and SPRING (A).
  • Insert CASSETTE (B). Receive SPIN HANDLE. Remove cover and take FUSE 1/2 (C).
  • Place SPRING; select 3-1-2. Take AMMONIA and SOLVENT (D).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Use SOLVENT and place WORKER BADGE; take SCREW GUN and SQUEEGEE (E).
  • Go (F).
Mystery Trackers: The Fall of Iron Rock
  • Use SQUEEGEE (G); receive LIGHTNING SIGN.
  • Place LIGHTNING SIGN; take CABLE SCREW and SCREW GUN BIT (H).
  • Walk down twice.
Mystery Trackers: The Fall of Iron Rock
  • SCREW GUN BIT on SCREW GUN; take SCREW GUN.
  • Use SCREW GUN; take FUSE 2/2 (I).
  • Place CABLE SCREW (J); receive CONNECTOR CABLE.
  • Go to Control Room.
  • Remove old fuses; place FUSE 2/2 (K).
  • Place SPIN HANDLE (L) and CONNECTOR CABLE (M). Zoom back into panel for a puzzle.

Mystery Trackers: The Fall of Iron Rock
Mystery Trackers: The Fall of Iron Rock

  • Solution (@2): Enter 2136 (Q). Select (R-S).
  • Select: (D-O-B-K). Select (T).
  • Remove cover; take battery (U) and place it (V).
  • Select (1-2-3).
  • Take key (W) and insert it (X).
  • Push button (Y).
  • Walk down twice.
Mystery Trackers: The Fall of Iron Rock
  • Receive RACHEL’S LOCKET.
  • Go (A).
Mystery Trackers: The Fall of Iron Rock
  • Take HOOK (B).
  • Select man; take BAG KEY (C).
  • Select wheel twice (D).
  • Use BAG KEY (E); select 54132 (F). Take BANDAGE (G).
  • Place BANDAGE (H) and use AMMONIA (I). Receive DEVICE BASE PART and HANDLE.
  • Go to Control Room.
Mystery Trackers: The Fall of Iron Rock
  • Place HANDLE; take ACID and CHAIN (J).
  • Walk down.
  • Use HOOK and then ELF (K); receive ELF and SPROCKET.
  • Go to Back Alley.
Mystery Trackers: The Fall of Iron Rock
  • Use ACID (L). Play HOP; receive LUG WRENCH.
  • Place SPROCKET and use LUG WRENCH; place CHAIN (M).

Chapter 3: Abandoned House

Mystery Trackers: The Fall of Iron Rock
  • Select scene.
  • Take RUNG 1/2, BURNER BASE, IRON SKULL 1/2, and MILL WHEEL PART 1/2 (N).
  • Use ELF (O); receive MILL WHEEL PART 2/2 and ELF.
  • Place MILL WHEEL PART 2/2 (P). Play HOP (Q); receive FISHING ROD.
  • Use FISHING ROD (R); receive IRON SKULL 2/2 and FISHERMAN’S CREEL.
  • Place IRON SKULL 2/2 (S).
  • Go (T).
Mystery Trackers: The Fall of Iron Rock
  • Take BRONZE FEATHER 1/4 and SCISSORS (U).
  • Walk down.
  • Use SCISSORS (V); receive SCYTHE and take ROPE (W).
  • Go (X).
Mystery Trackers: The Fall of Iron Rock
  • Use SCYTHE (Y); receive FISH TOKEN.
  • Take BRONZE FEATHER 2/4 and PIECE OF PIPE (Z).
  • Place RACHEL’S LOCKET; take BURNER TOP and MIRROR (Z1).
Mystery Trackers: The Fall of Iron Rock
  • FISH TOKEN on FISHERMAN’S CREEL. Solution (Ax3-B-Ax2-B-A-B-Ax2-B-A-B).
  • Take BURNER HANDLE (@3).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • BURNER TOP and BURNER HANDLE on BURNER BASE; take BURNER.
  • Use BURNER (C); receive PICKAXE HEAD.
  • Use PIECE OF PIPE and then ELF (D); receive ELF and PICKAXE HANDLE.
  • PICKAXE HANDLE on PICKAXE HEAD; take PICKAXE.
  • Use PICKAXE (E). Play HOP.
  • Go (F).
Mystery Trackers: The Fall of Iron Rock
  • Take BELL (G).
  • Go to Cemetery.
  • Place BELL (I); select I-H-I. Play HOP; receive TURNING KNOB.
  • Go to Iron Zoo.
Mystery Trackers: The Fall of Iron Rock
  • Place MIRROR and TURNING KNOB (J).
  • Take BRONZE FEATHER 3/4, CHISEL, and HOOK (K).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Use CHISEL (L); receive RUNG 2/2.
  • Go to Iron Zoo.
  • ROPE on HOOK; take GRAPPLING HOOK.
  • Use GRAPPLING HOOK and then add RUNG 2/2 (M).
  • Enter Tree House (N).
Mystery Trackers: The Fall of Iron Rock
  • Select telescope (O); receive LENS.
  • Take SOCKET DIAL and KALEIDOSCOPE (P).
  • Look at note (Q).
  • Look at photo (R).
  • Place SOCKET DIAL (S).

Mystery Trackers: The Fall of Iron Rock
Mystery Trackers: The Fall of Iron Rock

  • Solution (Tx3-Ux3-Vx2).
  • Take GLASS TUBE and RULER (W).
  • Use RULER; take BRONZE FEATHER 4/4 and PLIERS (X).
  • Walk down.
Mystery Trackers: The Fall of Iron Rock
  • Place BRONZE FEATHER 4/4 (Y) and select paper (Y1); take DEVICE SWITCH and MURRAY’S SIGNET; look at note (Y2).
  • Use PLIERS (Z); receive LETTER R and GOLD PLATING.
  • Go to Cemetery.
Mystery Trackers: The Fall of Iron Rock
  • Place LETTER R (A); take LENS (B).
  • Go to Tree House.
Mystery Trackers: The Fall of Iron Rock
  • Use MURRAY’S SIGNET (C) and open book; take LETTER M (D).
  • 2 LENSES and GLASS TUBE on KALEIDOSCOPE; receive COLORED SHARDS.
  • Place COLORED SHARDS and GOLD PLATING (E); take FIRE SYMBOL (F).
  • Go to Cemetery.
Mystery Trackers: The Fall of Iron Rock
  • Place LETTER M (G); take OWL CLOCK (H).
  • Place FIRE SYMBOL; take AXE (I).
  • Go to Iron Zoo.
Mystery Trackers: The Fall of Iron Rock
  • Use AXE (J).
  • Enter (K).
Mystery Trackers: The Fall of Iron Rock
  • Take STAR KEY, DEACTIVATION MICROCHIP, and FINGER (L).
  • Use ELF (M). Play HOP; receive BROKEN METAL DETECTOR.
  • Go to Tree House.
Mystery Trackers: The Fall of Iron Rock
  • Use STAR KEY (N); look at book and select 4x; take OLD LASER CUTTER and BATTERY 1/2 (O).
  • Walk down.
  • Use DEACTIVATION MICROCHIP (P) and OLD LASER CUTTER (Q). Play HOP; receive CHAIN.
  • Go (R).
Mystery Trackers: The Fall of Iron Rock
  • Place CHAIN (S); take HAND (T).
  • Place OWL CLOCK (U). Place HAND and FINGER (V). Zoom into clock.
Mystery Trackers: The Fall of Iron Rock
  • Solution (3-3-3-2-2-2-3-2-3-3-3-2).
  • Go (Y).
Mystery Trackers: The Fall of Iron Rock
  • Take MURRAY’S BRACELET (A).
  • Go to Tree House.
  • Use MURRAY’S BRACELET; take CANVAS PIECE, DISH, and CLOTH (B).
  • Go to Psychic’s Lair.
Mystery Trackers: The Fall of Iron Rock
  • Place CLOTH (C). Use PLIERS; take LEVER HANDLE (D).
  • Walk down.
  • Place CANVAS PIECE; take BATTERY 2/2 and ANTI-ROSE SPRAY (E).
Mystery Trackers: The Fall of Iron Rock
  • Open cover on BROKEN METAL DETECTOR; insert BATTERY 2/2 (F).
  • Solution (G).
  • Take METAL DETECTOR.
  • Walk down twice.
Mystery Trackers: The Fall of Iron Rock
  • Use METAL DETECTOR (H); receive GEAR 1/3.
  • Go to Cemetery (I).
  • Use METAL DETECTOR (J); receive GEAR 2/3.
  • Go to Iron Zoo.
  • Use METAL DETECTOR (K); receive GEAR 3/3.
  • Go to Psychic’s Lair.
  • Use ANTI-ROSE SPRAY; place GEAR 3/3 and LEVER HANDLE (L).
  • Examine (M).
Mystery Trackers: The Fall of Iron Rock
  • DEVICE BASE PART, DEVICE SWITCH, and DISH on DEVICE BASE; take ANTI-PSYCHIC DEVICE (N).
  • Use ANTI-PSYCHIC DEVICE (O).

Mystery Trackers: The Fall of Iron Rock
Mystery Trackers: The Fall of Iron Rock

  • Solution is random (P).
  • Solution: (@4): (C-I)-(B-C)-(B-H)-(B-J)-(B-I)-(F-H).
  • (C-A)-(C-E)-(A-C)-(C-H)-(G-I)-(J-I)-(G-I).
  • Congratulations, you’ve completed Mystery Trackers: The Fall of Iron Rock!

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