Welcome to the Nevertales: The Abomination Walkthrough

The Abomination threatens to erase all worlds from existence!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Nevertales: The Abomination game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Nevertales: The Abomination.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Inspiria

Nevertales: The Abomination
  • Speak to character (A); take MANDRAGORA ROOT (B); uncover, take 1-4 MINIATURE REALMS.
  • Give MINIATURE REALMS (C); speak to character.
  • Play HOP (D); take Spell Book (@); speak to character.
  • Go forward.
Nevertales: The Abomination
  • Speak to character; take NUTS (E); speak to character.
  • Take AWL; place pouch; receive STARSTONE DUST (F).
  • Go down.
  • Take COLOR RECIPE; LOCKED CHEST, BEAKER (G).
Nevertales: The Abomination
  • Place MANDRAGORA ROOT; select, take GROUND MANDRAGORA (H).
  • Place NUTS (I); uncover, take 1/2 HEXAGON TILES (J).
  • Place COLOR RECIPE and BEAKER (K).
Nevertales: The Abomination
  • Solution (L). I-D-C-B-G-F-K.
  • Take LEVITATION POTION (M).
  • GROUND MANDAGORA and LEVITATION POTION in Spell Book (N).
  • Select Object Levitation from Spells (O).
Nevertales: The Abomination
  • Take STAR KEY (P).
  • STAR KEY on LOCKED CHEST; take 2/2 HEXAGON TILES.
  • Go forward.
  • Speak to character; place 2/2 HEXAGON TILES (Q).
  • Solution (R). D-T-E-I-T-A-B-J-Q-T-N-P-T-F-C-T-O-R-T-S-L-T-M-L-T-L-G-T-H-G-T.
  • Take SCROLL SYMBOL, INK POT.
Nevertales: The Abomination
  • Place SCROLL SYMBOL (S) for HOP (T); receive TRANSMUTATION SYMBOL.
  • Speak to character; take INSPIRIA’S MUSE SHARD (U).
  • AWL on INK POT for ARCANE INK.
  • STARSTONE DUST, ARCANE INK and TRANSMUTATION SYMBOL in Spell Book.
  • Select Portal from Spells.
  • Speak to characters; enter (V).

Chapter 2: Fifth Realm

Nevertales: The Abomination
  • Speak to character; take letter, BROKEN SHEARS; KNOCKER RING; newspaper, WRITING TROPHY, HAT (W).
Nevertales: The Abomination
  • Place, select KNOCKER RING (X).
  • Speak to character; ask questions (Y); select (Z).
Nevertales: The Abomination
  • Uncover, take SHEARS HALF (A).
  • Take notes, UMBRELLA (B).
  • Open cabinet, uncover and take HAND BROOM (C).
  • Take note, open cabinet and use HAND BROOM (D); take 1/2 TILES (E).
  • Go down.
Nevertales: The Abomination
  • Speak to character; use UMBRELLA (F); take MAP (G).
  • SHEARS HALF on BROKEN SHEARS for GARDEN SHEARS.
  • Use GARDEN SHEARS (H); take SHARP THORN, STONE CHERUB (I).
  • Use STONE CHERUB; take 2/2 TILES (J).
  • MAP for WOODEN FLOWER, Map.
Nevertales: The Abomination
  • Place WOODEN FLOWER (K) for HOP (L); receive QUAIL EGG.
  • Go forward.
  • Place 2/2 TILES (M).
  • Solution (N). G-C-D-H-L-P-O-K-G-C-D-H-L-K-J-F-G-H-L-P-O-N-M-I-J-N-O-K-J-F-G-K.
  • Press button, take LETTER M and METAL ROD.
Nevertales: The Abomination
  • Use METAL ROD (O); open, uncover and take GALAXY AWARD (P).
  • Place GALAXY AWARD (Q).
  • Solution. 1-5.
  • Take FOUR-LEAF CLOVER.
  • SHARP THORN for BLOODY THORN.
  • QUAIL EGG, BLOODY THORN and FOUR-LEAF CLOVER on Spell Book.
  • Select Talk to Animals spell.
Nevertales: The Abomination
  • Speak to character; give HAT (R).
  • Go forward.
  • Speak to character; solution (S); speak to character.
Nevertales: The Abomination
  • Use INSPIRIA’S MUSE SHARD (T); speak to character.
  • Use GARDEN SHEARS; take BIRD KEY (U).
  • Open, take COIN (V).
  • Use BIRD KEY (W); take BOOK TROPHY, WIRE (X).
Nevertales: The Abomination
  • Take BRONZE TROPHY (Y).
  • Place BRONZE TROPHY, BOOK TROPHY, WRITING TROPHY (Z).
  • Solution. (4-5)-(2-1)-(2-3).
  • Open book (A); take LETTER OPENER, photograph (B).
Nevertales: The Abomination
  • Use LETTER OPENER (C); uncover, take 1/3 STONE TILES (D).
  • Go down 2x.
  • Use LETTER OPENER; take STRANGE LETTER (E).
  • Use WIRE (F); take LETTER B (G).
  • Go forward 2x.
  • Place LETTER M, STRANGE LETTER and LETTER B (H).
  • Go forward.
Nevertales: The Abomination
  • Attempt to go forward; use COIN, receive MARBLE TUSK (I).
  • Use MARBLE TUSK for 2/3 STONE TILES (J).
  • Take TUSK NOTE (K).
  • Go down.
  • Place MARBLE TUSK, TUSK NOTE (L).
  • Solution. 2-1-2×2.
  • Receive 3/3 STONE TILES.
  • Go forward.
Nevertales: The Abomination
  • Place 3/3 STONE TILES (M).
  • Solution (N). B7-C7-B6-C5-C7-C6-C2-C3-C2.
  • Take SHIELD SYMBOL.
Nevertales: The Abomination
  • Place SHIELD SYMBOL (O); use Portal Spell.
  • Enter (P).

Chapter 3: Wintermourn

Nevertales: The Abomination
  • Speak to characters; take BUCKET (Q).
  • Place BUCKET, select wheel (R); use Object Levitation Spell; speak to character; take BUCKET (S).
  • Take BIRDHOUSE; PLIERS; BANNER (T).
  • PLIERS on BIRDHOUSE for HAND SAW.
Nevertales: The Abomination
  • Use Talk to Animals Spell for owl (U); speak to characters (V).
  • Speak to character; take CHAIN (W).
Nevertales: The Abomination
  • Use HAND SAW for WHEEL (X).
  • Place WHEEL, CHAIN and BUCKET; select wheel (Y).
  • Use bucket 3x (Z); speak to character; use Object Levitation Spell.
  • Go forward.
Nevertales: The Abomination
  • Speak to character; take FIRE RESISTANT SPELL (A).
  • FIRE RESISTANT SPELL in Spell Book.
  • Take WARRIORS’ HELMET (B); solution (C); take KNIFE (D); use KNIFE; take MEDALLION (E).
Nevertales: The Abomination
  • Speak to character; attempt to take shard (F); speak to character; take POETRY SCRAP (G).
  • Place WARRIORS’ HELMET; take BROKEN SCEPTER, SEALING WAX (H).
  • Place SEALING WAX; take MELTED WAX (I).
  • Go down.
  • BROKEN SCEPTER for WOLF SYMBOL.
Nevertales: The Abomination
  • Place, select WOLF SYMBOL (J) for HOP (K); receive STAG SYMBOL.
  • Uncover, use KNIFE; take STAG BEETLE FOSSIL, TORN POEM (L).
  • STAG SYMBOL and WOLF SYMBOL on BROKEN SCEPTER; take POETRY SCRAP and GARNET; receive KING’S SCEPTER.
  • 2 POETRY SCRAPS on TORN POEM; arrange pieces; use MELTED WAX for KING’S POEM.
  • Go forward.
  • Place GARNET; take IVORY TUSK (M).
  • Place STAG BEETLE FOSSIL; take STAG BEETLE (N).
Nevertales: The Abomination
  • Place KING’S POEM (O); speak to character; solution (P); speak to character; take WRAPPED SPOON (Q).
  • WRAPPED SPOON for SPOON.

Nevertales: The Abomination
Nevertales: The Abomination

  • Place KING’S SCEPTER (R).
  • Solution. 1-7.
  • Play HOP (S); receive MERRIN’S WAND.
  • Go down, go (T).
Nevertales: The Abomination
  • Speak to character; take 1-6 PEBBLES; CAGE KEY, QUARTZ (U).
  • Place MEDALLION; take 1/2 WARRIOR STONE (V).
  • Select pole to fill bar; take POLE (W).
  • BANNER on POLE for BANNER POLE.
Nevertales: The Abomination
  • Remove banner, place BANNER POLE; take CUP (X).
  • Use Talk to Animals Spell; speak to character (Y).
  • Go down.
  • Use CAGE KEY; take BABY BEAVER (Z).
  • Use CUP for WATER CUP (A).
  • Return to Fey Forest.
Nevertales: The Abomination
  • Give BABY BEAVER (B); speak to character; play HOP (C).
  • Go forward.
  • Speak to character; attempt to take wand; use MERRIN’S WAND (D); take IRONWOOD WAND, ANTIDOTE SPELL and WIZARD’S AMULET (E).
  • ANTIDOTE SPELL in Spell Book.
  • Take DAMAGED HAMMER (F).
  • Return to King’s Longhouse.
Nevertales: The Abomination
  • Give WIZARD’S AMULET (G); speak to character; take 2/2 WARRIOR STONE (H).
  • Place IRONWOOD WAND; use SPOON for IRONWOOD ASH (I).
  • Return to Fey Forest.
  • Give WATER CUP; place 2/2 WARRIOR STONES (J).
Nevertales: The Abomination
  • Solution (K). (A-E)-(B-I-D)-(C-G)-(H-I-F)-(H-I-H)-(B-I).
  • Go (L).
Nevertales: The Abomination
  • Take HARPOON (M).
  • Use DAMAGED HAMMER; receive HAMMER HANDLE, take HAMMER HEAD (N).
  • Uncover, take GAUNTLET; use HAMMER HEAD on lock (O).
  • Go (P).
Nevertales: The Abomination
  • Place PEBBLES; take HERB GUIDE (Q).
  • Take 1/3 SHIELD PIECES (R).
  • Use GAUNTLET for FIRE SALAMANDER (S); take SICKLE (T).
  • Go down.
Nevertales: The Abomination
  • Place FIRE SALAMANDER (U); use GAUNTLET; take 2/3 SHIELD PIECES (V).
  • Use SICKLE (W); take ACID (X).
  • Go down.
  • Place HERB GUIDE (Y).
  • Solution (Z).
  • Take MILDEW FLOWER PETALS (A).
  • Return to Dragon’s Den.
Nevertales: The Abomination
  • Use IVORY TUSK (B); replace lever (C) with HAMMER HANDLE.
  • Go forward.
  • Take DRAGON SCALE, SUNWHEEL PART (D).
  • Speak to character.
  • STAG BEETLE, IRONWOOD ASH, MILDEW FLOWER PETALS and DRAGON SCALE in Spell Book for Fire Resist Spell.
  • Return to Hero Shrine.
  • Use ACID; take 3/3 SHIELD PIECES (E).
  • Use Object Levitation Spell.
  • Place 3/3 SHIELD PIECES (F).
Nevertales: The Abomination
  • Solution (G). Cx3-B.
  • Take FIRE SYMBOL.
  • Place QUARTZ (H).
  • Use Object Levitation Spell.
  • Take CRUSHED QUARTZ (I).
  • Return to Dragon’s Den.
  • Use Fire Resist Spell.
Nevertales: The Abomination
  • Use HARPOON (J) for BROKEN SUNWHEEL.
  • SUNWHEEL PART on BROKEN SUNWHEEL for SUNWHEEL.
  • Place SUNWHEEL (K).
  • Solution (L). (U-R-D-L)-(L-D-U-R-D)-U-(D-U-L-D-Rx2).
Nevertales: The Abomination
  • Play HOP (M); receive LOCKED CHEST.
  • FIRE SYMBOL on LOCKED CHEST; take HORN.
  • Return to Frozen Lake.
  • Use HORN (N).
  • Use Fire Resist Spell.
  • Take DRAGONSLAYER SWORD (O).
  • Return to King’s Longhouse.
  • Give DRAGONSLAYER SWORD (P); speak to character.
  • Return to Dragon’s Den; speak to character.
Nevertales: The Abomination
  • Solution (Q).
Nevertales: The Abomination
  • Speak to character; take DRAGON’S CLAW (R), speak to character; take DRAGONSLAYER SWORD (S).
  • Return to King’s Longhouse.
  • CRUSHED QUARTZ, DRAGON’S CLAW in Spell Book for Antidote Spell.
  • Use Antidote Spell; give DRAGONSLAYER SWORD (T).
  • Speak to character; take WINTERMOURN’S MUSE SHARD (U).
  • Use Portal Spell; enter (V).
  • Go down.
Nevertales: The Abomination
  • Use Fire Resist Spell; take SHIELD PART (W).
  • Go forward.
  • Place SHIELD PART (X); use Portal Spell.
  • Enter (Y).

Chapter 4: Jabakur

Nevertales: The Abomination
  • Speak to characters; use Antidote Spell; speak to character; take WEAPON PLANS (A).
  • Take Map, JUGGLING STICKS; CLOTH (B).
  • Take TORN LADDER, STAR BOX (C); uncover, take BROKEN SCIMITAR (D).
  • BROKEN SCIMITAR for SCIMITAR HANDLE. Place CLOTH for WRAPPED BLADE.
Nevertales: The Abomination
  • Place SCIMITAR HANDLE (E).
  • Solution (F). (C-D)-(D-E)-(B-C)-(C-D)-(A-B).
  • Take CROSSBOW STRING, DAGGER.
  • Take VAULT NOTE, CUSHION and 1/2 METAL DECORATION (G).
  • Use WRAPPED BLADE for 2/2 METAL DECORATION (H).
  • VAULT NOTE for WAX STAR STICK.
Nevertales: The Abomination
  • Place WAX STAR STICK; take WAX STARS (I).
  • JUGGLING STICKS, 2/2 METAL DECORATIONS on TORN LADDER for LADDER.
  • Place LADDER (J); use Object Levitation Spell.
  • Go forward.
  • Take LANTERN; PEN (K).
  • LANTERN for CANDLE.
Nevertales: The Abomination
  • Move cup; use CANDLE for LIT CANDLE (L).
  • Take note; BRONZE STAR PIECE (M), CUP; TORN SHEET (N).
  • WAX STARS on STAR BOX for SILVER STAR PIECE.; take CROSSBOW WINCH and 1/3 ELEPHANT SYMBOLS.
  • LIT CANDLE, BRONZE STAR PIECE on SILVER STAR PIECE for COMPLETE STAR.
  • Go down.
  • Place COMPLETE STAR take STAFF (O).
Nevertales: The Abomination
  • Place CUSHION; use STAFF (P) for VASE.
  • Use WRAPPED BLADE; take FLUTE (Q).
  • Place FLUTE, DAGGER and VASE (R).
Nevertales: The Abomination
  • Solution (S). (F-A)-(D-F)-(A-D)-(J-C)-(G-B)-(M-D)-(D-A)-(A-F)-(K-M)-(N-L)-(F-M)-(L-N)-(O-M).
  • Take SCENTED OIL, CROSSBOW BASE.
Nevertales: The Abomination
  • Speak to character; take 2/3 ELEPHANT SYMBOLS (T).
  • Use SCENTED OIL (U) for HOP (V); receive 3/3 ELEPHANT SYMBOLS.
  • Place 3/3 ELEPHANT SYMBOLS (W).
Nevertales: The Abomination
  • Solution (X). A-Bx2-Cx2-Dx2-Ex2-Fx2.
  • Take EXPLOSIVE CROSSBOW BOLT.
  • CROSSBOW STRING, CROSSBOW WINCH, CROSSBOW BASE and EXPLOSIVE CROSSBOW BOLT on WEAPON PLANS receive CROSSBOW.
  • Use Object Levitation Spell; Talk to Animals Spell.
  • Speak to character.
Nevertales: The Abomination
  • Select 1-6; take EXPLOSIVE BOLT (Y); open (Z), take GUNPOWDER.
  • Place EXPLOSIVE BOLT (A); use STAFF; speak to characters.
Nevertales: The Abomination
  • Take RAGS; use PEN (B); place CUP; receive HONEY CUP (C).
  • Place HONEY CUP; take TORN NET and FLINT AND STEEL (D).
  • RAGS, GUNPOWDER and FLINT AND STEEL on LANTERN for LIT LANTERN.
Nevertales: The Abomination
  • Use LIT LANTERN (E).
  • Solution (F). U-R-U-R-U-L-Ux2-L-D-Lx2-U-R-D-R-U-R-D-R-U.
  • Take GLOVE (G); use Antidote Spell; speak to character.
  • Play HOP (H) for POTION RECIPE.
Nevertales: The Abomination
  • Take BONE KNIFE (I).
  • Use GLOVE for AMANTH FLOWER (J).
  • Take FORKED STICK; place TORN SHEET (K), take IVORY MUSHROOMS; use BONE KNIFE; take SHARP ROCK (L).
  • FORKED STICK on TORN NET for NET.
Nevertales: The Abomination
  • Use NET for RED PEBBLES; use SHARP ROCK (M); take TAR and CHISEL (N).
  • Go down.
  • Use LIT LANTERN (O) for HOP (P); receive GLASS BOTTLE.
  • Use CHISEL; take SALT CRYSTAL (Q).
  • Go forward.
Nevertales: The Abomination
  • Place POTION RECIPE, AMANTH FLOWER, IVORY MUSHROOMS, RED PEBBLES, TAR, SALT CRYSTAL and GLASS BOTTLE (R). Use FLINT AND STEEL (S); receive POTION OF CLARITY.
  • Give POTION OF CLARITY (T); speak to characters.
Nevertales: The Abomination
  • Solution (U).
Nevertales: The Abomination
  • Speak to characters; take DOOR SPELL (V).
  • DOOR SPELL in Spell Book.
  • Take POKER; CHAMBER POT (W).
  • Use POKER (X); receive HEAVY PLATE.
Nevertales: The Abomination
  • Use CHAMBER POT for WATER POT (Y); take BONE, GOLD COIN (Z).
  • Use WATER POT; take SKULL SYMBOL (A).
  • Use HEAVY PLATE, POKER for BAG (B).
  • SKULL SYMBOL on BAG; take GEARS and CARVING KNIFE.
Nevertales: The Abomination
  • Place GEARS (C).
  • Solution (D). C-A-B-C-D-E-D.
  • Take JADE KEY.
Nevertales: The Abomination
  • Place JADE KEY (E); select 1-6; take WOODEN FIGURINE, NUTCRACKER.
  • BONE on NUTCRACKER for CRUSHED BONE.
  • CARVING KNIFE on WOODEN FIGURINE for WOOD SHAVINGS.
  • GOLD COIN, CRUSHED BONE, WOOD SHAVINGS in Spell Book.
  • Use Open Door Spell; speak to character.
  • Use Portal Spell; enter (F).
  • Use Open Door (G) and Portal Spells.
  • Enter (H).

Chapter 5: Kian

Nevertales: The Abomination
  • Speak to character; take BROKEN SIGN; BROKEN CHAIN, KNIFE; HAMMER (A).
  • Solution (B). A-E.
  • Take PADLOCK (C).
Nevertales: The Abomination
  • Use KNIFE; receive WOODEN BOARD (D).
  • Use Open Door Spell for HOP (E); receive FISHING HOOK.
  • KNIFE on BROKEN SIGN for NAILS. Take CHAIN PIECE, WOODEN BOARD.
  • FISHING HOOK, CHAIN PIECE and PADLOCK on BROKEN CHAIN for HOOKED CHAIN.
  • Use HOOKED CHAIN (F); place 2 WOODEN BOARDS and NAILS; use HAMMER (G).
Nevertales: The Abomination
  • Speak to character; take BUNDLED STICK (H).
  • BUNDLED STICK for OAR.
  • Place OAR (I).
  • Take MESSAGE IN A BOTTLE (J).
  • MESSAGE IN A BOTTLE for MERMAID SPELL.
  • MERMAID SPELL in Spell Book.
Nevertales: The Abomination
  • Take PLIERS; PUZZLE BOX, ARROW HEAD (K).
  • Use PLIERS; receive 1/2 SPIKES (L).
  • Take SEASHELL (M); use Object Levitation Spell; take SHIP SYMBOL, 2/2 SPIKES (N).
Nevertales: The Abomination
  • Place 2/2 SPIKES; use HAMMER (O).
  • Take (P) for HOP (Q); receive BIRD NEST.
  • BIRD NEST for EGGSHELLS, ANCHOR SYMBOL.
  • ANCHOR SYMBOL, SHIP SYMBOL on PUZZLE BOX.
  • Solution (R). (A-D)-(F-G)-(B-C)-(E-H)-I.
  • Take IRIDESCENT CORAL.
  • EGGSHELLS, SEASHELL and IRIDESCENT CORAL in Spell Book.
  • Use Mermaid Shapeshift Spell.
Nevertales: The Abomination
  • Go (S).
  • Take FLAG (T).
  • Take CUTLASS; use ARROW HEAD (U); take EBONY OCTOPUS (V).
  • Take CANNON RAMMER (W); use CUTLASS (X), receive BROKEN CUTLASS; take ANCHOR (Y).
Nevertales: The Abomination
  • Use BROKEN CUTLASS, ANCHOR (Z); take 1/3 PEARLS (A).
  • Use PLIERS; take NARWHAL HORN; place EBONY OCTOPUS (B).
  • Go forward.
  • Use CANNON RAMMER (C) for HOP (D); receive PLATINUM SPROCKET.
  • Take MARBLE OCTOPUS (E).
Nevertales: The Abomination
  • Use NARWHAL HORN for SILVER SPROCKET (F).
  • Select (G); use FLAG for GLOWING JELLYFISH (H).
  • Go down.
  • Place MARBLE OCTOPUS (I); open; place GLOWING JELLYFISH; take FACE HALF (J).
  • Go down.
  • Place FACE HALF (K).
  • Go forward.
  • Take LYRE STRING; use NARWHAL HORN (L) for HOP (M); receive SHIP IN BOTTLE.
Nevertales: The Abomination
  • Use Talk to Animals Spell (N); speak to character; take CRAB (O).
  • Go down.
  • NARWHAL HORN on SHIP IN BOTTLE; take SHIP MODEL.
  • Place SHIP MODEL (P); take IRON SPROCKET (Q).
  • Return to Under the Sea.
  • Use LYRE STRING; receive SHIP WHEEL (R).
  • Go forward.
  • Use CRAB (S), open, take GOLD SPROCKET (T).
  • Place SHIP WHEEL (U).
Nevertales: The Abomination
  • Solution (V1). Ax7.
  • Solution (V2). Ax6-Bx7-Cx7-Dx6-Ex7-Fx7-Gx7-H-I-J.
  • Return to Tower Room.
Nevertales: The Abomination
  • Take 2/3 PEARLS (W); place ANCHOR (X); take 3/3 PEARLS (Y).
  • Return to Underwater Chamber.
  • Place 3/3 PEARLS; take WAVE SYMBOL (Z).
  • Return to Tower Room.
  • Place WAVE SYMBOL (A); take YELLOW KEY (B).
  • Return to Underwater Chamber.
  • Take COPPER SPROCKET, BLUE KEY (C).
  • Return to Tower Room.
Nevertales: The Abomination
  • Place PLATINUM, SILVER, IRON, GOLD and COPPER SPROCKETS (D).
  • Solution (E). F-G-L-Q-R-S-T-O-J-E-D-C-B-G-L-Q-R-S-T-O-J-E-D-C-B.
  • G-L-M-R-S-T-O-J-E-D-C-H-M-R-S-T-O-J-E.
  • Take GREEN KEY.
  • Return to Beach.
Nevertales: The Abomination
  • Place BLUE, YELLOW and GREEN KEYS (F); speak to character.
  • Solution (G).
Nevertales: The Abomination
  • Speak to character; take MUSE SHARDS SPELL; receive MUSE SHARDS.
  • MUSE SHARDS SPELL in Spell Book.
  • Place MUSE SHARDS in Spell Book.
  • Use Portal Spell; enter (I).
  • Speak to character; use Muse Shard Spell.
  • Solution (J1).

Nevertales: The Abomination
Nevertales: The Abomination

  • Solution (J2).
  • Solution (J3).
  • Speak to characters.
  • Congratulations. You’ve completed Nevertales: The Abomination.

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