Welcome to the Ominous Objects: Lumina Camera Walkthrough.

Can you save your new friend before it’s too late?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Ominous Objects: Lumina Camera game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Ominous Objects: Lumina Camera.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: the Museum

Ominous Objects: Lumina Camera
  • Talk to Morganna (A).
  • Examine the door (B).
  • Take the WALLET (C).
Ominous Objects: Lumina Camera
  • Open the WALLET; examine the papers. Open the pouch; take the COINS (1/2) (D).
  • Take the METAL ROD (E); use Mr. Jenkins (F).
  • Take the COIN (2/2) (G).
Ominous Objects: Lumina Camera
  • Use the COIN (2/2) for a mini-game (H).
  • Solution (I).
Ominous Objects: Lumina Camera
  • Take the newspaper (J).
  • Take the JEWEL (1/2) and BADGE (K).
  • Place the BADGE (L); open the door.
Ominous Objects: Lumina Camera
  • Play the HOP; receive the DOOR CODE (M).
  • Talk to Morganna (N).
  • Place the DOOR CODE for a mini-game (O).
Ominous Objects: Lumina Camera
  • Solution (P); open the door.
  • Walk forward.
  • Talk to Morganna (Q).
Ominous Objects: Lumina Camera
  • Use the METAL ROD; move the concrete. Take the RED MAN FIGURE (R).
  • Take the HOME MODEL (1/3) (S).
  • Examine the map for a mini-game (T).
Ominous Objects: Lumina Camera
  • Solution (U).
Ominous Objects: Lumina Camera
  • Take the Map (V) and TUBE (W).
  • Walk left.
  • Talk to Morganna (X).
Ominous Objects: Lumina Camera
  • Take the GIRL FIGURE (1/2) (Y).
  • Move the shoe and cloth; gather the parts (Z).
Ominous Objects: Lumina Camera
  • Take the DUSTER (A).
  • Walk down.
  • Use the DUSTER for a mini-game (B).
Ominous Objects: Lumina Camera
  • Solution (C): (G-I)-(D-G)-(C-B)-(K)-(E-C)-(A-D)-(E-A)-(K)-(H-F).
Ominous Objects: Lumina Camera
  • Take the JEWEL (2/2) (D).
  • Combine the TUBE and JEWEL (2/2) for a mini-game (E).
Ominous Objects: Lumina Camera
  • Solution (F-H).
Ominous Objects: Lumina Camera
  • Take the note and METAL BIRD (I).
  • Walk left.
  • Talk to Morganna (J).
  • Give the METAL BIRD (K).
  • Read the note (L); examine the lock for a mini-game (M).
Ominous Objects: Lumina Camera
  • Solution (N-O).
Ominous Objects: Lumina Camera
  • Examine the camera (P).
  • Examine the lens (Q); select the symbols (1-2).
Ominous Objects: Lumina Camera
  • Take the note and BROKEN LENS (R).
  • Receive the PHOTO OF MR. JENKINS.
  • Use the PHOTO OF MR. JENKINS (S).
  • Take the LUMINA CAMERA and HANDLE CODE (T).
  • Walk down.
Ominous Objects: Lumina Camera
  • Place the HANDLE CODE for a mini-game (U); solution (V).
  • Use Mr. Jenkins (W); receive the KITE.
Ominous Objects: Lumina Camera
  • Examine the KITE; take the THROWING STAR (X).
  • Use the THROWING STAR for a mini-game (Y).
  • Solution (Z): stop the lines inside the target.
  • Walk forward.

Chapter 2: The Lumina Camera

Ominous Objects: Lumina Camera
  • Take the GEM (A).
  • Walk right.
  • Take the YARN (B).
  • Take the PHONOGRAPH RECORD (C).
Ominous Objects: Lumina Camera
  • Examine the PHONOGRAPH RECORD (D); receive the PHONOGRAPH RECORD.
  • Examine the keyhole (E); observe the man (F).
  • Walk down.
Ominous Objects: Lumina Camera
  • Take the LAMP (G); place the PHONOGRAPH RECORD. Receive the BLUE MAN FIGURE.
  • Walk right.
  • Place the RED MAN FIGURE and BLUE MAN FIGURE (H).
  • Play the HOP; receive the DOOR KEY (I).
Ominous Objects: Lumina Camera
  • Use the DOOR KEY (J).
  • Walk right.
  • Use the LAMP (K); examine the lights (1-3).
Ominous Objects: Lumina Camera
  • Take the HORN, CURATOR PHOTO, and note (L).
  • Use the CURATOR PHOTO (M).
  • Talk to the Curator (N); receive the ORNATE COVER PART.
Ominous Objects: Lumina Camera
  • Combine the ORNATE COVER PART and GEM; (O) take the ORNATE COVER PART.
  • Walk down twice.
  • Place the ORNATE COVER PART (P); open the book for a mini-game.
Ominous Objects: Lumina Camera
  • Solution (Q).
Ominous Objects: Lumina Camera
  • Take the JUSTICE FIGURE (R).
  • Walk right twice.
  • Use Mr. Jenkins for a mini-game (S).
Ominous Objects: Lumina Camera
  • Solution (T-V).
Ominous Objects: Lumina Camera
  • Take Mr. Jenkins (W).
  • Read the note; place the JUSTICE FIGURE (X).
  • Take the CANE WITH DIARY (Y).
Ominous Objects: Lumina Camera
  • Examine the CANE WITH DIARY for a mini-game (Z).
  • Solution (A).
  • Take the note and CANE (B).
Ominous Objects: Lumina Camera
  • Use the CANE 2x (C); receive the ROPE.
  • Walk down.
  • Place the boards (D); use the ROPE.
  • Go forward.
Ominous Objects: Lumina Camera
  • Take the ENVELOPE TOKEN (E).
  • Walk forward.
  • Take the SCREWDRIVER (F).
  • Place the HORN (G); take the SCISSORS (H).
Ominous Objects: Lumina Camera
  • Take the CLASP (I).
  • Walk down.
  • Take the BEAR (J); press the button (K).
Ominous Objects: Lumina Camera
  • Examine the photo; move the camera (L).
  • Use the SCREWDRIVER; place the LUMINA CAMERA (M).
  • Walk down.
  • Play the HOP; receive the PARTS OF THE HOUSE (N).
Ominous Objects: Lumina Camera
  • Use the SCISSORS; move the rug (O).
  • Open the hatch; take the HOME MODEL (2/3) (P).
  • Walk down.
  • Place the PARTS OF THE HOUSE (Q).
Ominous Objects: Lumina Camera
  • Place the parts (R).
  • Take the GIRL FIGURE (2/2) (S).
  • Walk right.

Ominous Objects: Lumina Camera
Ominous Objects: Lumina Camera

  • Place the GIRL FIGURE (2/2) for a mini-game (T).
  • Solution (U-V).
  • Take the HOME MODEL (3/3) (W).
  • Walk right.
Ominous Objects: Lumina Camera
  • Place the HOME MODEL (3/3) for a mini-game (X).
  • Solution (Y): A-B-A-D-A-D-C.
Ominous Objects: Lumina Camera
  • Take the MAGNIFIER WITH BROKEN LENS (Z).
  • Combine the MAGNIFIER WITH BROKEN LENS and BROKEN LENS (A); take the MAGNIFIER.
  • Walk down twice.
Ominous Objects: Lumina Camera
  • Move the cloths (B).
  • Use the MAGNIFIER for a mini-game (C).
Ominous Objects: Lumina Camera
  • Solution (D).
  • Take the OIL (E).
  • Walk right, then forward.
Ominous Objects: Lumina Camera
  • Use the OIL (F); open the case.
  • Take the HOOK (G).
  • Walk forward.
  • Move the papers; use the HOOK (H).
  • Play the HOP; receive the HARPOON.
Ominous Objects: Lumina Camera
  • Use the HARPOON (I); shoot the basket (J).
  • Take the PHOTO OF THE SHIP (K).
  • Walk down.
  • Place the PHOTO OF THE SHIP for a mini-game (L).
Ominous Objects: Lumina Camera
  • Solution (M): (G-C)-(Ax2)-(H-E)-(A)-(G-F)-(H-D).
Ominous Objects: Lumina Camera
  • Take the SHIP WITH GEAR (N).
  • Examine the SHIP WITH GEAR; take the GEAR (O).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Place the GEAR; turn the handle (P). Take the ELECTRICAL TAPE (Q).
  • Walk down.
  • Use the ELECTIRCAL TAPE (R); press the button (S).

Chapter 3: The Courthouse

Ominous Objects: Lumina Camera
  • Place the BEAR (T); press the button (U).
  • Take the WHISTLE (V).
  • Place the ENVELOPE TOKEN; arrange the birds (W).
Ominous Objects: Lumina Camera
  • Read the note; use the YARN (X).
  • Take the WRAPPED GLASS (Y).
  • Walk forward.
  • Use Mr. Jenkins (Z); receive the RAKE.
Ominous Objects: Lumina Camera
  • Examine the RAKE; take the LONG RAKE (A).
  • Use the WHISTLE (B); take the BALL (1/2) (C).
  • Use the WRAPPED GLASS (D); read the newspaper.
  • Take the BIKE TOKEN (E).
  • Walk down.
Ominous Objects: Lumina Camera
  • Place the BIKE TOKEN (F).
  • Take the TUBE (1/2) (G).
Ominous Objects: Lumina Camera
  • Use the LONG RAKE (H); examine the ladder.
  • Take the TUBE (2/2) (I). Use the WRAPPED GLASS (J); receive the GAVEL.
  • Walk forward.
  • Place the TUBE (2/2) for a mini-game (K).

Ominous Objects: Lumina Camera
Ominous Objects: Lumina Camera

  • Solution (L-Q).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Place the CLASP (R); take the SUITCASE KEY (S).
  • Use the GAVEL 3x; take the EMBLEM PART (1/3) (T).
  • Walk forward.
  • Move the leaves; take the BALL (2/2) (U).
Ominous Objects: Lumina Camera
  • Place the SUITCASE KEY (V).
  • Play the HOP; receive the BRASS KEY (W).
  • Walk down.
  • Use the BRASS KEY (X); open the door.
  • Walk left.
Ominous Objects: Lumina Camera
  • Take the SODA SIPHON (Y).
  • Take the EMBLEM PART (2/3) (Z).
  • Move the bottle and glass; take the CLOSED BOTTLE (A).
  • Walk down twice.
Ominous Objects: Lumina Camera
  • Place the BALL (2/2) for a mini-game (B).
  • Solution (C).
  • Take the NOTE WITH TIME (D).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Place the NOTE WITH TIME for a mini-game (E).
  • Solution (F): Rotate the minute hand (A) to the 6 (B) 3x.
  • Take the EMBLEM PART (3/3) (G).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Place the EMBLEM PART (3/3) for a mini-game (H).
  • Solution (I): A-B-A-B-C-B-C-B-D-E-F-E-D-F.
Ominous Objects: Lumina Camera
  • Take the BOX PART (J).
  • Walk down, then left.
  • Place the BOX PART for a mini-game (K).
Ominous Objects: Lumina Camera
  • Solution (L): (G-D)-(C-G)-(D-C)-(G-D).
  • (B-G)-(D-B)-(F-D)-(C-F)-(G-C)-(D-G)-(A-D).
  • (E-A)-(B-E)-(G-B)-(D-G)-(E-D)-(B-E)-(D-B).
Ominous Objects: Lumina Camera
  • Take the WIG (M).
  • Walk down, then forward.
  • Play the HOP; receive the BOX HANDLE (N).
  • Place the BOX HANDLE; open the drawer. Take the CORKSCREW (O).
Ominous Objects: Lumina Camera
  • Combine the CLOSED BOTTLE and CORKSCREW; take the GAVEL KEY PART (P).
  • Place the WIG; take the DIAMOND RING (Q).
  • Walk down.
  • Use the DIAMOND RING (R).
  • Read the note; take the ENVELOPE (S).
Ominous Objects: Lumina Camera
  • Open the ENVELOPE; read the letters (T).
  • Take the DIARY PAGE (1/2) (U).
  • Walk left.
  • Place the part and GAVEL KEY PART (V) on the drawer (W).
  • Take the RAZOR and DIARY PAGE (X).
Ominous Objects: Lumina Camera
  • Use Mr. Jenkins (Y).
  • Place the DIARY PAGE for a mini-game (Z).

Ominous Objects: Lumina Camera
Ominous Objects: Lumina Camera

  • Solution (A-B).
Ominous Objects: Lumina Camera
  • Use the SODA SIPHON for a mini-game (C).
  • Solution (D).
  • Go through the window.

Chapter 4: Gerard’s Studio

Ominous Objects: Lumina Camera
  • Use the RAZOR; take the SPECIAL STONE (1/3) (E).
  • Examine the signs for a mini-game (F).
Ominous Objects: Lumina Camera
  • Solution (G-I): B-Cx2.
Ominous Objects: Lumina Camera
  • Examine the door; take the LIGHTBULB (J).
  • Move the cloth. Use Mr. Jenkins; take the SPECIAL STONE (2/3) (K).
  • Walk forward.
  • Use Mr. Jenkins; receive the SPECIAL STONE (3/3) and paper (L).
  • Walk left.
Ominous Objects: Lumina Camera
  • Talk to the woman (M); receive the BOAT HANDLE.
  • Walk down.
  • Place the BOAT HANDLE for a mini-game (N).
  • Solution (O).
Ominous Objects: Lumina Camera
  • Play the HOP; receive the BASKET WITH OYSTERS (P).
  • Walk left.
  • Give the BASKET WITH OYSTERS (Q); receive the HURDY-GURDY PART.
  • Place the HURDY-GURDY PART for a mini-game (R).
Ominous Objects: Lumina Camera
  • Solution (S).
Ominous Objects: Lumina Camera
  • Take the LEVER (1/2) (T).
  • Walk down twice.
  • Place the SPECIAL STONE (3/3) for a mini-game (U).
Ominous Objects: Lumina Camera
  • Solution (V).
  • Press Start (W).
Ominous Objects: Lumina Camera
  • Take the VALVE and LABELS (1/2) (X).
  • Walk forward, then left.
  • Place the VALVE; turn it (Y). Take the DOOR SYMBOL (Z).
  • Place the DOOR SYMBOL for a mini-game (A).
Ominous Objects: Lumina Camera
  • Solution (B): Ax2-Bx2-C-Ax2-Cx2-Ax2-Bx2-C.
  • Walk right.
  • Place the LIGHTBULB (C).
Ominous Objects: Lumina Camera
  • Play the HOP; receive the CAMERA FLASH (1/2) (D).
  • Take GERARD’S PHOTO (E).
  • Walk right.
  • Take the CAMERA FLASH (2/2) (F).
Ominous Objects: Lumina Camera
  • Take the MAGNET (G).
  • Walk down.
  • Place the CAMERA FLASH (2/2) for a mini-game (H).
Ominous Objects: Lumina Camera
  • Solution (I).
  • Take the LEVER (2/2) (J).
  • Walk down twice.
Ominous Objects: Lumina Camera
  • Play the HOP; receive the STONE (K).
  • Place the LEVER (2/2) (L).
  • Pull the levers in order (1-2).
  • Take the LABELS (2/2) for a mini-game (M).
Ominous Objects: Lumina Camera
  • Solution (N).
  • Open the crate; take the EMPTY SLINGSHOT (O).
  • Combine the EMPTY SLINGSHOT and STONE (P); take the SLINGSHOT.
  • Walk left.
Ominous Objects: Lumina Camera
  • Use the SLINGSHOT for a mini-game (Q).
  • Stop the markers inside the green sections of the meters (R).
  • Receive the CEZVE.
  • Walk forward, then right.
  • Place the LABLES (2/2) for a mini-game (S).
Ominous Objects: Lumina Camera
  • Solution (T).
  • Take the LEAD (U).
  • Press the button (V); use the CEZVE and LEAD (W).
  • Pour the lead; take the CHAIN (X).
  • Walk down.

Ominous Objects: Lumina Camera
Ominous Objects: Lumina Camera

  • Place the CHAIN for a mini-game (Y).
  • Solution (Z-A).
  • Use the GERARD PHOTO (B).
Ominous Objects: Lumina Camera
  • Talk to Gerard (C).
  • Play the HOP; receive the DOOR HANDLE (D).
  • Walk right.
  • Place the DOOR HANDLE for a mini-game (E).
Ominous Objects: Lumina Camera
  • Solution (F): B-A-B.
  • Walk left.
  • Read the note; take the SPOON and PLUNGER (G).
Ominous Objects: Lumina Camera
  • Take the MITTEN (H).
  • Use the SPOON; take the SCREWDRIVER (I).
  • Use the MITTEN; take the PUMP (J).
Ominous Objects: Lumina Camera
  • Use the SCRWDRIVER; take the LADDER (K).
  • Remove the planter; place the LADDER (L).
  • Go forward.
Ominous Objects: Lumina Camera
  • Take the EMPTY ROD (M).
  • Drag the MAGNET; receive the FISHING HOOK (N).
  • Walk forward twice.
  • Take the PEG (O).
  • Walk down.
Ominous Objects: Lumina Camera
  • Take the PAN FLUTE (P).
  • Place the PEG (Q); take the STRING (R).
  • Combine the EMPTY ROD, FISHING HOOK, and STRING (S); take the FISHING ROD.
Ominous Objects: Lumina Camera
  • Examine the PAN FLUTE (T); stack the pipes.
  • Take the BLOWGUN (U).
  • Walk down.
Ominous Objects: Lumina Camera
  • Use Mr. Jenkins (V). Use the FISHING ROD; collect the cloth (1-5).
  • Place the rope (W); receive the FIRE CABINET KEY.
  • Walk forward.
Ominous Objects: Lumina Camera
  • Use Mr. Jenkins (X).
  • Turn the lock (Y); take the CROWBAR (Z).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Use the FIRE CABINET KEY for a mini-game (A).
  • Solution (B): (A-F)-(A-B)-(D-C)-(D-E).
  • Open the door; take the MASK (C).
  • Walk down twice.
Ominous Objects: Lumina Camera
  • Use the CROWBAR (D); receive the SCRAPER.
  • Walk forward.
  • Use the MASK (E).
  • Take the PLANKS (F); use the SCRAPER (G).
  • Take the BALL (H).
Ominous Objects: Lumina Camera
  • Combine the BLOWGUN and BALL (I); receive the BLOWGUN WITH BALL.
  • Walk down.
  • Use the BLOWGUN WITH BALL (J); receive the BROOCH.
  • Walk forward twice.
  • Give the BROOCH; examine the monkey for a mini-game (K).
Ominous Objects: Lumina Camera
  • Solution (L).
  • Receive the METRO TICKET.
  • Use the METRO TICKET (M).
Ominous Objects: Lumina Camera
  • Examine the METRO TICKET for a mini-game; solution (N).
  • Take the METRO TICKET (O).
  • Use the METRO TICKET (P).
  • Walk forward.

Chapter 5: The Train

Ominous Objects: Lumina Camera
  • Use the PLUNGER (Q); take the ENGINE CONTROL PART (R).
  • Use the PUMP; take the MAN FIGURE (S).
  • Place the MAN FIGURE for a mini-game (T).
Ominous Objects: Lumina Camera
  • Solution (U).
Ominous Objects: Lumina Camera
  • Take the MIRROR (V).
  • Use the MIRROR; examine it for a mini-game (W).
Ominous Objects: Lumina Camera
  • Solution (X-A).
  • Walk forward.
Ominous Objects: Lumina Camera
  • Place the ENGINE CONTROL PART and controls (B).
  • Take the ENGINE CABINET CODE (C).
  • Place the ENGINE CABINET CODE for a mini-game (D).
Ominous Objects: Lumina Camera
  • Solution (E): Ax4-Bx3-C.
  • Take the note and TWEEZERS (F).
  • Walk down.
Ominous Objects: Lumina Camera
  • Use the TWEEZERS; take the CLOTH (G).
  • Walk forward.
  • Use the CLOTH (H).
  • Play the HOP; receive the WIRES (I).
Ominous Objects: Lumina Camera
  • Examine the case (J).
  • Place the WIRES for a mini-game (K).
  • Solution (L).
Ominous Objects: Lumina Camera
  • Use the SCRAPER; receive the ROPE (M).
  • Walk forward.
  • Use the ROPE (N).
  • Play the HOP; receive the PERISCOPE (O).
Ominous Objects: Lumina Camera
  • Take the TENNIS RACQUET (P).
  • Use the PERISCOPE (Q).
  • Use the NAIL; undo the latch (R).
  • Walk right.
Ominous Objects: Lumina Camera
  • Talk to Morganna (S).
  • Walk left.
  • Take the GORGON HINT (T).
  • Walk down, then right.
  • Take the MAN FIGURE (U).
  • Walk down twice.
Ominous Objects: Lumina Camera
  • Play the HOP; receive the EMPTY JAR (V).
  • Place the GORGON HINT for a mini-game (W).
Ominous Objects: Lumina Camera
  • Solution (X).
  • Take the MIRROR and NAILS (Y).
  • Place the MAN FIGURE for a mini-game (Z).
Ominous Objects: Lumina Camera
  • Solution (A): Dx2-Ax6-Bx4-Cx3-B-C-Dx5.
  • Ax4-B-Cx3-B-Ax4-Dx2-Cx2-B-Cx2-Ax2.
  • Dx2-B-Ax2-D-B-C.
Ominous Objects: Lumina Camera
  • Take the GOLF CLUB (B).
  • Walk right.
  • Use the EMPTY JAR 4x (1-4); receive the JAR WITH FIREFLIES.
  • Use Mr. Jenkins (C); receive the HAMMER.
Ominous Objects: Lumina Camera
  • Use the GOLF CLUB 5x (D); take the PICTURE PART (1/4) (E).
  • Walk left.
  • Use the JAR WITH FIREFLIES (F).
  • Play the HOP; receive the CAKE SERVER (G).
  • Walk down, then right.
Ominous Objects: Lumina Camera
  • Use the PLANKS, NAILS, and HAMMER (H).
  • Take the PICTURE PART (2/4) (I).
  • Walk down twice.
  • Use the CAKE SERVER 2x; take the BALLOON FIGURE (J).
  • Walk right.
Ominous Objects: Lumina Camera
  • Read the note (K); place the BALLOON FIGURE for a mini-game (L).
  • Solution (M).
Ominous Objects: Lumina Camera
  • Take the PICTURE PART (3/4) (N).
  • Walk down twice.
  • Use the TENNIS RACQUET (O); receive the PICTURE PART (4/4).
  • Walk forward, right, then left.
  • Place the PICTURE PART (4/4) for a mini-game (P).
Ominous Objects: Lumina Camera
  • Solution (Q): L-I-E-B-A-D-H-K-L-I-E-B.
  • A-D-H-G-C-D-H-K-L-I-E-B-A-D.
  • H-K-L-I-E-B-A-D-H-K-L-I-E-F.
  • Take the MAZE MAP (R).
Ominous Objects: Lumina Camera
  • Use the MAZE MAP for a mini-game (S).
  • Solution (T).
  • Receive the HOOK.
Ominous Objects: Lumina Camera
  • Play the HOP; receive the GAS (U).
  • Walk down, then right.
  • Use the GAS for a mini-game (V).
Ominous Objects: Lumina Camera
  • Solution (W).
  • Use the HOOK (X).
Ominous Objects: Lumina Camera
  • Use the MIRROR for a mini-game (Y).
  • Solution: Use the mirror (Z) on the red lights (A).
  • Congratulations! You have completed Ominous Objects: Lumina Camera.

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