Welcome to the Ominous Objects: Trail of Time Walkthrough.

The mountain town of Glockenverk is in the grip of a dramatic and deadly cold spell. Set out with your trusty feline friend, Mr. Jenkins, to crack the case!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Ominous Objects: Trail of Time game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Ominous Objects: Trail of Time.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Bridge

Ominous Objects: Trail of Time
  • Take and open the DIARY; take the ANIMAL EMBLEM (A).
  • Read the 2 notices and take MR. JENKINS (B).
  • Take the HOOK, MAP, and CARRIAGE EMBLEM (C).
  • Walk forward; select the scene.
Ominous Objects: Trail of Time
  • Take the PUPPY and LOCKET (E).
  • Take the BALL BEARINGS from the LOCKET (inventory).
  • Place the CARRIAGE EMBLEM and BALL BEARINGS (F).
  • Play the HOP; earn the ROPE (G).
  • Combine the HOOK and ROPE to make the GRAPPLING HOOK (inventory).
Ominous Objects: Trail of Time
  • Use the GRAPPLING HOOK (H).
  • Click when the ball is in the center (I).
  • Do the same for 2 balls (J).
Ominous Objects: Trail of Time
  • Talk to Kate; earn the WATCH (K).
  • Open the WATCH; remove the face (L).
Ominous Objects: Trail of Time
  • Place the ANIMAL EMBLEM (M).
  • Restore the path (N).
Ominous Objects: Trail of Time
  • Use the WATCH (O).
  • Talk to Kate; take the SUITCASE EMBLEM (P).
  • Take the FISH (Q).
  • Give the FISH to MR. JENKINS (inventory).
Ominous Objects: Trail of Time
  • Take the TOOLBOX (R).
  • Take the BROKEN PANEL (S).
Ominous Objects: Trail of Time
  • Take the LADDER; use MR. JENKINS to take the BONE (T).
  • Use the BONE; take the WATCHMAKER EMBLEM (U).
  • Combine the TOOLBOX and WATCHMAKER EMBLEM; move the items and take the WRENCH (inventory).
Ominous Objects: Trail of Time
  • Place the WRENCH (A).
  • Select Bx2-C, Bx2-D, B-E.
  • You earn the 3 GEARS.
  • Combine the BROKEN PANEL and 3 GEARS to make the MECHANISM PANEL (inventory).
  • Place the MECHANISM PANEL (F).
Ominous Objects: Trail of Time
  • Take the PAPERCLIP and select the trowel (G).
  • Combine the LOCKET and PAPERCLIP to find the WATCH TILE (inventory).
  • Select the WATCH; place the WATCH TILE (H) and restore the path (I).
  • Use the WATCH (J).
Ominous Objects: Trail of Time
  • Take the 1 FRANC and FEATHER (K).
  • Read all the notices (green) and take the GLASS WOMAN (L).
  • Take the 1/3 KEY (M).
Ominous Objects: Trail of Time
  • Place the LADDER (N).
  • Turn the lamp and place the GLASS WOMAN (O).
  • Take the GARDENER EMBLEM and remove the broken bulb (P).
  • Walk down 2x.
Ominous Objects: Trail of Time
  • Play the HOP; earn the 2/3 KEY (Q).
  • Place the SUITCASE EMBLEM; take the SHARP GLASS (R).
  • Use MR. JENKINS to take the EMPTY FLASK (S).
  • Go forward.
Ominous Objects: Trail of Time
  • Use the EMPTY FLASK to take the FLASK WITH WATER (A).
  • Go forward.
  • Use the SHARP GLASS; take the SEEDS (B).
Ominous Objects: Trail of Time
  • Use the SEEDS and FLASK WITH WATER (C).
  • Select the 6 flowers (red).
  • Take the 1/3 PART OF MAP and 3/3 KEY (D).
  • Walk down.
  • Select (E).
Ominous Objects: Trail of Time
  • Read the note and place the 3 KEYS on the board.
  • Solution (F).
  • Take the GATE KEY (G).
  • Walk forward.
  • Select (H).
Ominous Objects: Trail of Time
  • Place the GATE KEY (I).
  • Arrange the prongs (J).
  • Select (K).
  • Walk forward.

Chapter 2: The Square

Ominous Objects: Trail of Time
  • Read the notice (L).
  • Take the MAGNET (M).
  • Use the 1 FRANC; take the UV LIGHT (N).
Ominous Objects: Trail of Time
  • Place the GARDENER EMBLEM (O).
  • Play the HOP; earn the LAMP (P).
  • Place the FEATHER (Q).
  • Go forward.
Ominous Objects: Trail of Time
  • Take the 1/2 NUMBER (A).
  • Place the LAMP (B).
  • Arrange the lamps (C).
  • Take the LOCK CYLINDER and 2 FRANCS (D).
  • Walk down.
Ominous Objects: Trail of Time
  • Use the 2 FRANCS; take the CLOCK HANDS (E).
  • Go forward.
  • Select (F).
Ominous Objects: Trail of Time
  • Place the CLOCK HANDS.
  • Set the clock to 3:20 (H), 11:45 (I), and 6:10 (J).
  • Take the ANIMAL EMBLEM (K).
  • Walk down.
Ominous Objects: Trail of Time
  • Place the ANIMAL EMBLEM; restore the path (L).
  • Use the WATCH (M).
Ominous Objects: Trail of Time
  • Take the THEATER BOX (N).
  • Open the THEATER BOX (inventory); select 1-6.
  • Take the 2/2 NUMBERS (O).
  • Walk down.
Ominous Objects: Trail of Time
  • Place the UV BULB (P).
  • Press the 3 handprints (Q).
  • Take the SCRAPER (R).
  • Go forward 2x.
Ominous Objects: Trail of Time
  • Take the METAL ROD (A).
  • Use the SCRAPER (B).
  • Place the LOCK CYLINDER; set the code (C).
  • Take the SMALL KEY, note, and 1/4 WEIGHTS (D).
  • Walk down.
Ominous Objects: Trail of Time
  • Play the HOP; earn the BOX (E).
  • Select (F).
  • Place the BOX (G).
Ominous Objects: Trail of Time
  • Select the pairs (H).
  • Select the pairs (I).
  • Select the pairs (J).
Ominous Objects: Trail of Time
  • Read the note (K).
  • Use the METAL ROD; take the 2/4 WEIGHT (L).
  • Use the MAGNET to take the 3/4 WEIGHT (M).
  • Select (N).
Ominous Objects: Trail of Time
  • Place the 2 NUMBERS on the clock.
  • Restore the numerals; take the 4/4 WEIGHT (O).
  • Select (P).
Ominous Objects: Trail of Time
  • Place the 4 WEIGHTS on the machinery.
  • Solution (Q).

Chapter 3: The Forest

Ominous Objects: Trail of Time
  • Talk to Kate.
  • Restore the items 1-4.
  • Talk to Kate again.
Ominous Objects: Trail of Time
  • Take the DAGGER HANDLE, BELLOWS, and TWEEZERS (A).
  • Take the notice; use the DAGGER HANDLE to take the DAGGER (B).
Ominous Objects: Trail of Time
  • Take the TORCH; use the DAGGER and take the 1/2 TILE (C).
  • Try to walk right.
  • Walk left.
  • Take the FISH; use the TWEEZERS to take the 2/2 TILE (D).
  • Give the FISH to MR. JENKINS (inventory).
Ominous Objects: Trail of Time
  • Take the notice and use MR. JENKINS to take the CORKSCREW (E).
  • Take the FORK (F).
  • Select (G).
Ominous Objects: Trail of Time
  • Place the 2 TILES.
  • Solution (H).
  • Walk forward.
Ominous Objects: Trail of Time
  • Use the BELLOWS (I).
  • Play the HOP; earn the EMPTY BOTTLE (J).
  • Take the note and use the FORK to take the BIRD KEY (K).
Ominous Objects: Trail of Time
  • Try to take the flint (L).
  • Place the BIRD KEY; take the CHEESE (M).
  • Give the CHEESE; take the FLINT (N).
  • Walk down 2x.
Ominous Objects: Trail of Time
  • Use the CORKSCREW and EMPTY BOTTLE to earn the KEROSENE (O).
  • Combine the TORCH, KEROSENE, and FLINT to make the BURNING TORCH (inventory).
  • Walk left.
  • Use the BURNING TORCH; take the FIGURE (P).
  • Go forward.
Ominous Objects: Trail of Time
  • Play the HOP; earn the BOARDS (A).
  • Place the FIGURE; select D-C-B-C-D-C-B-C-E-F-G-F-G-E.
  • Final solution (@).
Ominous Objects: Trail of Time
  • Take the 2/3 PART OF MAP (H).
  • Walk down 2x.
  • Place the BOARDS (I).
  • Walk right.
Ominous Objects: Trail of Time
  • Place and turn the SMALL KEY; take the SHOVEL (J).
  • Take the SAND (K).
  • Take the CLAPPER and use the BURNING TORCH on the lock (L).
  • Remove the lock, open the chest, and take the diary (M).
Ominous Objects: Trail of Time
  • Find the differences 1-3.
  • Take the 3/3 PART OF MAP (N).
  • Walk right.
Ominous Objects: Trail of Time
  • Use the SHOVEL (O).
  • Play the HOP; earn the ROPE (P).
  • Try to cross the bridge (Q).
Ominous Objects: Trail of Time
  • Use the ROPE (R).
  • Use MR. JENKINS to take the CROWBAR (S).
  • Walk down.
Ominous Objects: Trail of Time
  • Use the CROWBAR; take the BRUSH (A).
  • Walk right.
  • Play the HOP; earn the NET (B).
Ominous Objects: Trail of Time
  • Use the BRUSH; place the 3 PARTS OF MAP (C).
  • Open the case; take the EMPTY GOBLET (D).
  • Go forward.
Ominous Objects: Trail of Time
  • Use the NET to take the ALEXANDER FIGURE (E).
  • Use the EMPTY GOBLET to take the GOBLET WITH WATER (F).
  • Use the GOBLET WITH WATER; take the KATE FIGURE (G).
  • Select (@).
Ominous Objects: Trail of Time
  • Place the KATE FIGURE and ALEXANDER FIGURE.
  • Solution HI-KH-JK-LK-IL-HI-KH-JK.

Chapter 4: The Dungeon Entrance

Ominous Objects: Trail of Time
  • Take the CASKET (A).
  • Look at the CASKET (inventory); restore the picture (B) and take the RULER.
  • Use the SAND; take the 1/2 FIGURE (C).
  • Walk forward.
Ominous Objects: Trail of Time
  • Take the 2/2 FIGURE (D).
  • Use the CLAPPER to take the 1/2 HEART PART (E).
  • Walk down.
  • Select (F).
Ominous Objects: Trail of Time
  • Place the 2 FIGURES on the board.
  • Select Gx2-H-I.
  • Select J-Kx2-Lx4-Mx2.
  • Final solution (N).
  • Take the STICK and PANEL.
  • Walk forward.
Ominous Objects: Trail of Time
  • Use the STICK (Q).
  • Use MR. JENKINS to take the SPHERE (R).
  • Place the PANEL; restore the picture (S).
  • Go forward.
Ominous Objects: Trail of Time
  • Take the SALT (A).
  • Try to walk forward.
  • Select (B).
Ominous Objects: Trail of Time
  • Place the SPHERE.
  • Select Cx2-Dx2-E-F-Ex2-Fx2.
  • Walk right.
Ominous Objects: Trail of Time
  • Take the CIGARETTE CASE (I).
  • Use the SALT (J).
  • Play the HOP; earn the CORK (K).
  • Select (L).
Ominous Objects: Trail of Time
  • Restore and take the diagram (M).
  • Take the ADJUSTING KNOB and RAZOR (N).
  • Walk down.
Ominous Objects: Trail of Time
  • Place the CORK (O).
  • Walk forward.
  • Use the RULER; take the 2/2 HEART PART (P).
Ominous Objects: Trail of Time
  • Take the BOX, diagram, and SHAWL (Q).
  • Combine the BOX and 2 HEART PARTS, enter 1-2-4-5, and take the photo, note, and 1/3 GEARS (inventory).
  • Use the SHAWL; take the NET and LAMP (R).
  • Combine the LAMP and ADJUSTING KNOB to make the LIT LAMP (inventory).
Ominous Objects: Trail of Time
  • Use the LIT LAMP; take the MONOCLE (S).
  • Combine the CIGARETTE CASE and MONOCLE to make the MONOCLE WITH CODE (inventory).
  • Walk down 2x.
  • Use the NET to take the FISH (T).
  • Give the FISH to MR. JENKINS (inventory).
  • Walk forward and right.
Ominous Objects: Trail of Time
  • Play the HOP; earn the 2/3 GEARS (A).
  • Turn the rings to the correct numeral in the order B-C-D.
  • Push (E).
  • Go forward.
Ominous Objects: Trail of Time
  • Remove the rope and take the CABLE (F).
  • Select (G).
Ominous Objects: Trail of Time
  • Select the parts 1-8.
  • Walk down 2x.
Ominous Objects: Trail of Time
  • Place the CABLE; select 1-3.
  • Take the ANIMAL EMBLEM (@).
  • Open the WATCH; place the ANIMAL EMBLEM and restore the path (H).
  • Walk right and forward.
Ominous Objects: Trail of Time
  • Use the WATCH (I).
  • Use MR. JENKINS (J).
  • Take the 3/3 GEARS (K).
  • Select (L).
Ominous Objects: Trail of Time
  • Place the 3 GEARS (A).
  • Open the door (B).
  • Select C-D-E-C-F-G-H-C-I-J-K-C-L-M-N-L-O-P-Q-R-S-O-R-T.
  • Walk forward.

Chapter 5: The City Street

Ominous Objects: Trail of Time
  • Talk to Kate (M).
  • Take the 1st PART OF BONE (N).
  • Use the RAZOR (O).
Ominous Objects: Trail of Time
  • Play the HOP; earn the KEY (P).
  • Take the COIN (Q).
  • Walk right.
  • Take the map (R).
Ominous Objects: Trail of Time
  • Take the OIL and place the KEY (A).
  • Set the buttons as shown (B).
  • Take the DIAMOND RING (C).
  • Walk down.
Ominous Objects: Trail of Time
  • Use the DIAMOND RING; take the note and LEVER (E).
  • Place and pull the LEVER (F).
  • Go forward.
Ominous Objects: Trail of Time
  • Use MR. JENKINS to take the TROWEL (G).
  • Go forward.
  • Talk to Heinrich; earn the 1/4 CONTROL BUTTONS (H).
Ominous Objects: Trail of Time
  • Use the COIN 4x; remove the grate and take the GARDEN SHEARS (I).
  • Take the BROOM; use the poker to take the MAGNIFYING LENS (J).
  • Walk down.
Ominous Objects: Trail of Time
  • Use the GARDEN SHEARS; take the CANDLESTICK (K).
  • Walk forward.
  • Place the CANDLESTICK; read the diary and take the INSTRUCTION (L).
  • Select (M).
Ominous Objects: Trail of Time
  • Place the MAGNIFYING LENS.
  • Move the books to the slots (color-coded).
  • Take the BROKEN PLANK (N).
  • Walk down.
Ominous Objects: Trail of Time
  • Place the BROKEN PLANK (A).
  • Swap the planks to the tier indicated; pan up (B).
  • Swap the planks to the tier indicated; pan up (C).
  • Swap the planks to the tier indicated; pan up (D).
  • Take the ICE PICK and HAND SAW (E).
Ominous Objects: Trail of Time
  • Use the HAND SAW to take the CURVED METAL ROD (Q).
  • Walk down.
  • Play the HOP; earn the HANDLE (R).
Ominous Objects: Trail of Time
  • Use the ICE PICK to take the 2/4 CONTROL BUTTONS (S).
  • Use the TROWEL; take the 3/4 CONTROL BUTTONS (T).
  • Walk right.
Ominous Objects: Trail of Time
  • Use the HANDLE (A).
  • Select the 6 pairs (color-coded).
Ominous Objects: Trail of Time
  • Take the VICE (B).
  • Combine the CURVED METAL ROD and VICE to make the LONG METAL ROD (inventory).
  • Use the LONG METAL ROD (C).
  • Walk forward.
  • Take the BAG and EMPTY CUP (D).
Ominous Objects: Trail of Time
  • Use the BROOM; take the 2nd PART OF BONE (E).
  • Combine the 2 PARTS OF BONE to make the BONE (inventory).
  • Give the BONE (F).
  • Play the HOP; earn the PAPER CLIP (G).
  • Combine the BAG and PAPER CLIP; take the HALF OF NUMBER (inventory).
  • Walk right.
Ominous Objects: Trail of Time
  • Place the HALF OF NUMBER; restore the numbers and take the RUSTY MECHANICAL ARM (H).
  • Combine the RUSTY MECHANICAL ARM and OIL to make the MECHANICAL ARM (inventory).
  • Place the MECHANICAL ARM and open the panel; take the SPOKE and FAUCET (I).
  • Place the SPOKE; take the CLOSED ACID (J).
  • Walk down.
Ominous Objects: Trail of Time
  • Play the HOP; earn the 4/4 CONTROL BUTTONS (K).
  • Place the FAUCET; take the ICE (L).
  • Walk right.
  • Select (M).
Ominous Objects: Trail of Time
  • Place the 4 CONTROL BUTTONS; select O-N-Ox3-Nx2-Qx2-Nx3-Ox4.
  • Select (R).
  • Walk forward.

Chapter 6: The Outside Tower

Ominous Objects: Trail of Time
  • Take the METAL SHEARS (A).
  • Use the METAL SHEARS and remove the tarp; take the LEATHER POUCH, POT, and BELLOWS (B).
  • Open the LEATHER POUCH to find the 1/3 WHITE CRYSTALS and SMALL CLOCK (inventory).
  • Use the BELLOWS, POT, ICE, and EMPTY CUP to make the CUP OF HOT WATER (C).
  • Remove the cover and use the CUP OF HOT WATER (D).
  • Walk left.
Ominous Objects: Trail of Time
  • Take the LEIA FIGURE (E).
  • Take the FISH (F).
  • Give the FISH to MR. JENKINS (inventory).
  • Walk down.
Ominous Objects: Trail of Time
  • Use Mr. JENKINS to take the CORKSCREW (G).
  • Combine the CLOSED ACID and CORKSCREW to find the ACID (inventory).
  • Walk left.
  • Use the ACID (H).
  • Play the HOP; earn the VALVE (I).
  • Place and turn the VALVE (J).
  • Go up the stairs.
Ominous Objects: Trail of Time
  • Use MR. JENKINS to take the 1/2 ICE TRIANGLE (K).
  • Take the 2/2 ICE TRIANGLE (L).
  • Select (M).
Ominous Objects: Trail of Time
  • Place the 2 ICE TRIANGLES.
  • Restore the picture (N).
  • Walk forward.
Ominous Objects: Trail of Time
  • Select the pairs (color-coded); take the WITCH FIGURE and FIGURED KEY (O).
  • Use MR. JENKINS to take the WEIGHT (P).
  • Walk down.
Ominous Objects: Trail of Time
  • Place the LEIA FIGURE and WITCH FIGURE.
  • Move the figures as shown; take the CHISEL (Q).
  • Walk down.
Ominous Objects: Trail of Time
  • Play the HOP; earn the RED CLOCK (R).
  • Use the FIGURED KEY; take the ROPE (S).
  • Combine the ROPE and WEIGHT to make the WEIGHTED ROPE (inventory).
  • Go forward 2x.
  • Use the WEIGHTED ROPE to take the SIGN (T).
  • Remove the CHAIN from the SIGN (inventory).
Ominous Objects: Trail of Time
  • Place the SIGN (A).
  • Take the 2/3 WHITE CRYSTALS and place the CHAIN (B).
Ominous Objects: Trail of Time
  • Take the BURNING CANDLE (C).
  • Place the BURNING CANDLE; take the 3/3 WHITE CRYSTALS and DIAL (D).
  • Use the CHISEL to take the GREEN STONE (E).
  • Combine the SMALL CLOCK and GREEN STONE to find the GREEN CLOCK (inventory).
Ominous Objects: Trail of Time
  • Place the DIAL; press Hx3-Gx2-H-Gx2.
  • Take the BLUE CLOCK (I).
  • Select (J).
Ominous Objects: Trail of Time
  • Place the RED CLOCK, GREEN CLOCK, and BLUE CLOCK; swap the springs as shown (K).
  • Select (L).
  • Walk left.
Ominous Objects: Trail of Time
  • Talk to Magdalena (M).
  • Select (N).
Ominous Objects: Trail of Time
  • Place the 3 WHITE CRYSTALS.
  • Solution: CD-AB-BC-HA-AB-IH-HA-GI-IH-FI-IG-AF-HA-JI-EJ-DE-GD-IG-JI-IH-EJ-DE.
  • Congratulations! You have completed Ominous Objects: Trail of Time!

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