Welcome to the Paranormal Files: Fellow Traveler Walkthrough
You’ll die in three days if you can’t uncover the truth!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Paranormal Files: Fellow Traveler game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Abandoned Cars
- Chapter 2: Study
- Chapter 3: Interstate
- Chapter 4: Arbor
- Chapter 5: Head’s Office
General Tips
- This is the official guide for Paranormal Files: Fellow Traveler.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Abandoned Cars

- Take BAG (A).
- Take TAPE MEASURE (B).
- Take MONOGRAM (C).
- MONOGRAM on BAG; read note; take DRAINED PHONE and TENNIS BALL.

- Use TENNIS BALL and TAPE MEASURE; earn GLOBE CHARM; take CHARGING CORD, BOX CUTTER, and UMBRELLA (D).
- Use BOX CUTTER; play HOP; take PORTABLE CHARGER (E).
- CHARGING CORD and DRAINED PHONE on PORTABLE CHARGER; read newspapers and watch video; take PHONE WITH CODE.
- Place PHONE WITH CODE; select (1-5).
- Earn PHONE WITH FLASHLIGHT.
- Go forward.

- Take RAVEN FIGURINE (G).
- Take MUDDY PACKAGE (H).
- Use UMBRELLA; take BRUSH and PYRAMID STICKER (I).
- BRUSH on MUDDY PACKAGE; take 1st CLOWN HALF and KREMLIN STICKER.
- Walk down.

- Place KREMLIN STICKER and PYRAMID STICKER; solution (J).
- Play HOP; earn DECORATIVE HORN (K).
- Go forward.

- Place DECORATIVE HORN; take HEART KNOCKER and 1/4 TAPESTRY PARTS (L).
- Take 2/4 TAPESTRY PARTS; place RAVEN FIGURINE and HEART KNOCKER (M).
- Go forward.

- Talk; take KEYS (N).
- Take 1st BELL (O).
- Take SAUCER (P).
- Take CORAL BRACELET (Q).
- Walk down.

- Place CORAL BRACELET; take HAIRPIN and 1st METAL FLOWER (A).
- Use SAUCER; earn SAUCER WITH WATER (B).
- Go forward.
- Use KEYS; earn 1st KEY HALF; take 2nd METAL FLOWER (C).
- Place 2 METAL FLOWERS; take TIN SOLDER and 3/4 TAPESTRY PART (D).
- Walk down 2x.

- Use HAIRPIN; take PLASTER and PLIERS (E).
- Go forward 2x.
- Use PLIERS; earn 2nd KEY HALF (F).
- SAUCER WITH WATER and 2 KEY HALVES on PLASTER; take KEY MOLD.
- Place KEY MOLD and TIN SOLDIER; earn TIN KEY (G).
- Use TIN KEY (F).
- Walk left.

- Use PHONE WITH FLASHLIGHT; earn PHONE.
- Set wheel (H); go left.
- Set wheel (I); go right.
- Set wheel (J); go forward.
- Set wheel (K); go right.

- Set wheel (L); go forward.
- Set wheel (M); go forward.
- Set wheel (N); go forward.
- Set wheel (O); go left.

- Take FUSES (P).
- Place FUSES (Q).
- Take LEATHER WALLET (R).

- Take 1st FRAMED PORTRAIT (A).
- Take PLANE EMBLEM (B).
- GLOBE CHARM and PLANE EMBLEM on LEATHER WALLET; take 1/3 TILES and CHISEL.
- Take PRUNERS (C).
- Walk down 2x.

- Use PRUNERS; play HOP; take CHILD FIGURINE (D).
- Go forward.
- Use CHISEL; earn MOTHER FIGURINE (E).
- Go left.

- Place MOTHER FIGURINE and CHILD FIGURINE; take 2nd CLOWN HALF and INKWELL (F).
- Walk down 2x.
- Place 2 CLOWN HALVES; take 2/3 TILES and FORK AND SPOON SYMBOL (G).
- Go forward.

- Use FORK AND SPOON SYMBOL; take CAKE SERVER (H).
- Walk down.
- Use CAKE SERVER; take 3/3 TILES and LEATHER CASE (I).
- Go forward and left.

- Place 3 TILES (J).
- Play HOP; earn EMERALD (K).
Chapter 2: Study

- Take 2nd FRAMED PORTRAIT (L).
- Take ANGEL TOKEN (M).
- Walk down 2x.

- Place 2 FRAMED PORTRAITS; solution; take DIAMOND and CLOCK WEIGHT (N).
- EMERALD and DIAMOND on LEATHER CASE; read note; take CHAIN, QUILL AND PAPER, and DOVE.
- Walk left.
- Place ANGEL TOKEN; replace CHAIN and CLOCK WEIGHT; take BROKEN BIRD and 4/4 TAPESTRY PARTS (O).
- Go forward.

- Place 4 TAPESTRY PARTS (P).
- Restore images 1-4.
- Pan up or down to move.
- Earn STRANGE SYMBOLS.
- Walk down.

- Use STRANGE SYMBOLS (Q).
- Select (R-Sx2-Tx2-U)-(R-Sx2-T)-(Rx2-S-Tx2-U)-(R-Sx2-Tx2).
- Take RAVEN CREST (V).
- Go forward.

- Take UNLOADED SHOTGUN (C).
- Place RAVEN CREST; take FAMILY ALBUM (D).
- Walk down 2x.
- Give FAMILY ALBUM; take RECORD (E).
- Go left, forward.

- Use RECORD (F).
- Play HOP; earn BOOK (G).
- Take LION PROP and LEVER HANDLE (H).
- Walk down.
- Place BOOK and LION PROP; take BUCKSHOT and TUNING FORK (I).
- Go forward.

- Use TUNING FORK; take BIRD HEAD and RAMROD (J).
- BIRD HEAD on BROKEN BIRD; take 1st LITTLE BIRD and CLOCK HANDS.
- Walk down.
- Place CLOCK HANDS; play HOP; take 2nd LITTLE BIRD (K).
- Walk down 2x.

- Place 2 LITTLE BIRDS; take GUN POWDER (L).
- BUCKSHOT, GUN POWDER, and RAMROD on UNLOADED SHOTGUN; take SHOTGUN.
- Go forward.
- Use SHOTGUN (M).
- Go forward.

- Use PHONE on scene.
- Select 1-11 (N).
- Select scene; earn ROPE.

- Take HOOK (O).
- Take ROSE’S CAMEO (P).
- Place DOVE; open and select book (Q).
- Play HOP; take LETTER OPENER.
- HOOK and LETTER OPENER on ROPE; take ROPE WITH HOOK.
- Use ROPE WITH HOOK (R).

- Read note; take ROSE’S PURSE (A).
- ROSE’S CAMEO on ROSE’S PURSE; take 1/2 TRIANGLE PARTS and MAP.
- Take SCREWDRIVER (B).
- Take 2/2 TRIANGLE PART (C).

- Take BULL TOKEN; place 2 TRIANGLE PARTS (D).
- Select 16-1-19-5-23-10-4-13-21-12-6-21-12-20-11-5-4-13-7-16.
- -1-2-11-17-8-16-10-18-9-3-12-20-2-17-8-21-12-20-2-17-4-13.
- -21-12-20-10-4-13-21-12-4-13-21-3-13-21-4-13-4.
- Final solution (E).

- Use MAP (F).
- Play HOP; earn CODE PIECE (G).
- Go left.
Chapter 3: Interstate

- Take 1/4 FEATHERS (H).
- Take 1st BROKEN BOLT CUTTER (I).
- Take CROW SKULL (J).
- Take IRON ROD (K).
- Walk down.

- Place IRON ROD; move the opening on (O) level to (P).
- Slide (N-R)-(L-R)-(O-R).
- Slide (O-P)-(L-Q)-(M-Q).
- Take 2nd BROKEN BOLT CUTTER, EMPTY CAN, and GUITAR TOKEN (S).
- Go left.

- Place BULL TOKEN and GUITAR TOKEN; read note; take DINER KEY (A).
- Take SCREW (B).
- 2nd BROKEN BOLT CUTTER, SCREW, and SCREWDRIVER on 1st BROKEN BOLT CUTTER; take BOLT CUTTER.
- Use BOLT CUTTER and DINER KEY (C).
- Play HOP; earn FIRE EXTINGUISHER (D).
- Use FIRE EXTINGUISHER (E).
- Go right.

- Take RUSTY JACK (F).
- Use PHONE; take BARK, CABINET HANDLE, and CUFFS (G).
- Walk down 2x.

- Use CABINET HANDLE; take GARDEN GLOVE and OIL (H).
- OIL and LEVER HANDLE on RUSTY JACK; take JACK.
- Use GARDEN GLOVE; earn BERRIES (I).
- Go left.

- Use JACK; take BROKEN CHAINSAW and MOTORCYCLE BUTTON (J).
- Place MOTORCYCLE BUTTON; take MAGNET ON ROPE and CHAINSAW CHAIN (K).
- Walk down.

- Use MAGNET ON ROPE; take GARDENER SHAPE (L).
- Place GARDENER SHAPE; take EMPTY SMOKER, HOSE, and CHAINSAW STARTER (M).
- Go left.

- Remove gas cap; place EMPTY CAN and HOSE; earn GASOLINE (N).
- CHAINSAW CHAIN, CHAINSAW STARTER, and GASOLINE on BROKEN CHAINSAW; take CHAINSAW.
- Go right.
- Place BERRIES; play HOP; take CAR KEYS (O).
- PHONE returns to inventory.
- Use CHAINSAW and CAR KEYS (P).

- Restore items (Q-S).
- Take EMILY’S RING (T).

- Take LIGHTER (A).
- BARK and LIGHTER in EMPTY SMOKER; take SMOKER.
- Walk down 2x.
- Use SMOKER (B).
- Go forward.

- Take HOUSE TOKEN (C).
- Walk down. left.
- Place HOUSE TOKEN; take HAMMER, TEAR GAS, and NAILS (D).
- Use HAMMER; take 1/6-2/6 PLANKS (E).
- Walk down.

- Use HAMMER; take 3/6-4/6 PLANKS and CLAW HANDLE (F).
- Go forward.
- Use TEAR GAS and CUFFS (G).

- Take 2/4 FEATHERS (H).
- Use HAMMER; take 5/6 PLANKS (I).
- Take 6/6 PLANKS (J).
- Take BROOM (K).
- Walk down, left, and right.

- Use BROOM (L).
- Play HOP; earn EMILY’S MEDALLION (M).
- Walk down 2x, go forward.
- Place EMILY’S MEDALLION; take MIRROR and CLAW BALL (N).
- Place 6 PLANKS, HAMMER, and NAILS (O).

- Solution (P).
Chapter 4: Arbor

- Take 3/4 FEATHERS; place CLAW HANDLE and CLAW BALL (Q).
- Go forward.
- Take 4/4 FEATHERS; place CODE PIECE; use PHONE; earn PUZZLE HINT (R).
- Take CUBE WITH SECRET (S).
- Walk down.

- Place 4 FEATHERS; solution (A).
- Take EMERALD HEART (B).
- EMERALD HEART on CUBE WITH SECRET; add PUZZLE HINT.

- Rotate gold disc into position and select circled symbol (C-H).
- You earn PHONE.
- Take 1st ANGEL FIGURINE and SHARP PIN.
- Walk down, left.

- Use SHARP PIN; take CHISEL and BRIDE FIGURINE (M).
- Walk down, forward.
- Use CHISEL; take GROOM FIGURINE and 1/2 LOVERS’ EMBLEM PIECES (N).
- Walk down, left, and right.

- Place BRIDE FIGURINE and GROOM FIGURINE; take 2/2 LOVERS’ EMBLEM PIECES (O).
- Walk down 2x, go forward 2x.
- Place 2 LOVERS. EMBLEM PIECES (P).

- Solution (Q).

- Take NICHOLAS’ MEDALLION and NICHOLAS’ NOTE (A).
- Walk down.
- Use NICHOLAS’ NOTE (B).

- Take STICK (C).
- Take TOOL EMBLEM (D).
- Take 1/3 GATE PIECES; place TOOL EMBLEM; take FILE and NET (E).
- NET on STICK; take NET.

- Use PHONE and FILE; take 2nd BELL (F).
- Use NET; take 2/3 GATE PIECES and MONEY (G).
- Use MONEY (H).
- Play HOP; earn TRUCK KEY.
- Use TRUCK KEY; take GLASSCUTTER and 3/3 GATE PIECES (I).

- Place 3 GATE PIECES; select B-A-B-A-Ex2-Ix2-Jx3-A-Ex2-A-B-Cx2-G-Fx2-G-L-Dx3-Hx2-Kx2-N-L-M-Nx2-M.
- Final position (O).
- Go forward.

- Take 1/5 MOSAIC PARTS; use GLASSCUTTER (Q).
- Play HOP; take 3rd BELL (R).
- Take GOLDEN WING (S).
- Place 3 BELLS; take DOOR MECHANISM and 1/2 SNAKES (T).
- Place DOOR MECHANISM (U).

- Swap (A-B)-(C-D)-(E-F)-(G-H)-(I-J)-(K-L)-(M-N).
- Rotate the gears to form image (O).
- Go forward.

- Take TWEEZERS (P).
- Take BRAIN FIGURINE (Q).
- Remove LEAVES; take NURSE’S BAG (R).
- Walk down.

- Use TWEEZERS; earn DIAL and 2/2 SNAKES (A).
- Go forward.
- Take 3/5 MOSAIC PARTS; place GOLDEN WING and SNAKES; take METAL BALL (B).
- Use MIRROR, DIAL, and METAL BALL (C).

- Select Dx2-Ex3-Fx2-Gx3-H.
- Go upstairs.
Chapter 5: Head’s Office

- Take BRUSH (I).
- Take 2nd ANGEL FIGURINE (J).
- Take 4/5 MOSAIC PARTS (K).
- Walk down.

- Place 2 ANGEL FIGURINES; take 1/3 CODE WHEELS and COIN (L).
- Walk down.
- Use COIN; take 5/5 MOSAIC PARTS and HEART FIGURINE (M).
- Go forward.
- Place 5 MOSAIC PARTS; play HOP; take EYE FIGURINE (N).
- Go upstairs.

- Place BRAIN FIGURINE, EYE FIGURINE, and HEART FIGURINE; take CODE and VITRUVIAN MAN (O).
- VITRUVIAN MAN on NURSE’S BAG; read note; take 2/3 CODE WHEELS and SEAL. Use BRUSH; earn LUBRICANT.
- Walk down.
- Use SEAL; take 3/3 CODE WHEELS and 1/2 BEAST HORN (P).
- Go upstairs.

- Place CODE, 3 CODE WHEELS, and LUBRICANT; set 6-4-2-3 (A).
- Play HOP; earn CORRIDOR KEY (B).
- Walk down.
- Use CORRIDOR KEY (C).
- Go left.

- Take MILITARY STAR (D).
- Take HIPPOCRATES’ STAFF (E).
- Take 2/2 BEAST HORN (F).
- Walk down 2x.

- Place BEAST HORNS; take STATUE HEAD and MOUSE SKULL (G).
- Go forward and upstairs.
- Place CROW SKULL and MOUSE SKULL; take MEDAL and NICHOLAS’ CASE (H).
- Walk down, left.

- Place MEDAL and MILITARY STAR; take DISK and EXPLOSIVE RECIPE (I).
- DISK on NICHOLAS’S CASE; select J-K-L-M; read notes; take STOREROOM KEY.

- Use STOREROOM KEY; take EMPTY CAN and CROWBAR (O).
- Use CROWBAR (P).
- Walk left.

- Take MEDALLION (A).
- Touch key; take SCROLL (B).
- Walk down 2x; go upstairs.

- Place STATUE HEAD, HIPPOCRATES’ STAFF, and SCROLL; take GLYCERIN and SCALPEL (C).
- Walk down, left.
- Use SCALPEL; take ADHESIVE TAPE and CLEANSER (D).
- Walk left.

- Use CLEANSER; play HOP; select 1-6 (E).
- Take LIFE STAR EMBLEM (F).
- Walk down 2x; go upstairs.
- Place LIFE STAR EMBLEM; take LITTLE HOOK and MATCHES (G).
- Walk down; go left 2x.

- Use LITTLE HOOK; earn LOCKET KEY (H).
- LOCKET KEY on MEDALLION; take EMILY’S MEDALLION.
- Place NICHOLAS’ MEDALLION and EMILY’S MEDALLION (I).

- Select Cx3-A-Bx5-A-Cx5-A-Bx2-A-C-A-C-A-Bx3-A-Bx3-A.
- -C-A.-C-A-Cx3-A-Bx5-A-Cx4-A-Bx3-A.
- Take NICHOLAS’ RING and DRAWER KNOB.
- Walk down 2x; go upstairs.

- Use DRAWER KNOB; take VALVE KNOB (E).
- Walk down and left.
- Use VALVE KNOB and ADHESIVE TAPE; take PERMANGANATE (F).
- EMPTY CAN, GLYCERIN, and PERMANGANATE on EXPLOSIVE RECIPE; take EXPLOSIVE.
- Walk down 2x.

- Use EXPLOSIVE and MATCHES (G).
- Go right.
- Take LADDER (H).
- Walk down, forward, and left.

- Use LADDER; take SPEAKER (I).
- Walk down 2x; go right.
- Use SPEAKER (J).
- Place NICHOLAS’S RING and EMILY’S RING (K).
- Play HOP.
- Congratulations! You have completed Paranormal Files: Fellow Traveler!