Welcome to the Phantasmat: Déjà Vu Walkthrough.

Can you and your sister escape the deadly history of Reed Valley?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Phantasmat: Déjà Vu game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Phantasmat: Déjà Vu.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Dr. Ryan’s House

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Select tablet 3x (A); press arrow 2x (B) and select screen twice.
  • Open case; take FLASHLIGHT and DOCUMENTS (C).
  • Open DOCUMENTS; take BUSINESS CARD and receive MEDICAL RECORDS.
  • Give BUSINESS CARD (D).
  • Remove napkin; take BUTTER KNIFE (E).
  • Look at newspaper; use BUTTER KNIFE (F); receive QUARTER.
  • Insert QUARTER and select; take MAP (G).
  • Place MAP (H).
Phantasmat: Deja Vu
  • Solution (I).
  • Go through door.
Phantasmat: Deja Vu
  • Take TOOLBOX PLATE and BUTTERFLY PIECES 1/4 (J).
  • Place TOOLBOX PLATE; take WRENCH (K).
  • Use WRENCH (L); take SCARF (M).
  • Use SCARF (N).
  • Go to door (O).
Phantasmat: Deja Vu
  • Give MEDICAL RECORDS (P). Play HOP.
  • Change time (Q).
Phantasmat: Deja Vu
  • Solution (R).
Phantasmat: Deja Vu
  • Take UMBRELLA (S).
  • Use UMBRELLA (T).
  • Go (U).
Phantasmat: Deja Vu
  • Take DOLL BOX (V).
  • Select phone (W).
Phantasmat: Deja Vu
  • Select beast (X) and checkmark (Y).
  • Select marked eyes (Z) using the FLASHLIGHT.
Phantasmat: Deja Vu
  • Select door (A).
  • Read note (B). Take DUCT TAPE (C) and select hook (D).
  • Remove note in DOLL BOX; take BROOCH.
  • Look at note (E).
  • Look at note; take DOLL HEADS 1/3 (F). Enter 3214 (G). Play HOP; receive PICKAXE.
  • Use PICKAXE and open door (H).
Phantasmat: Deja Vu
  • Open bag; take DOLL HEADS 2/3 (I). Select blade (J) and use DUCT TAPE; take BLOODY RAZOR.
  • Try to take doll head (K).
  • Use BLOODY RAZOR; select 1-6 (L).
  • Take DOLL HEADS 3/3 and LOCK PIECE (M).
  • Place LOCK PIECE; select 1-4 (N).
  • Go (O).
Phantasmat: Deja Vu
  • DOLL HEADS 3/3 in DOLL BOX; take DOLL COLLECTION.
  • Place DOLL COLLECTION on scene; select (P-Q-R-S).
Phantasmat: Deja Vu
  • Solution (T).
  • Go (U).
Phantasmat: Deja Vu
  • Take BOX DECORATION (V).
  • Look at note (W). Use BROOCH on last tile; arrange as shown (X). Open lid (Y); take GILDED BEETLE 1/2 (Z).
  • Walk down.
Phantasmat: Deja Vu
  • Place BOX DECORATION; take GILDED BEETLE 2/2 (A).
  • Go (A1).
  • Place GILDED BEETLE 2/2 (B). Play HOP.
Phantasmat: Deja Vu
  • Puzzle solution is random. Select C or D when matching symbol appears in center (E) and once the ball is on one of the green sections.
  • Select correctly 3 times in a row to win.
Phantasmat: Deja Vu
  • Take STICKY NOTE and PEN (F).
  • Walk down.
  • Use PEN and select. Flip book page (G) and place STICKY NOTE, flip page and take INSTRUCTIONS (H).
  • Take DRAWER MECHANISM (I).
  • Go to Office.
Phantasmat: Deja Vu
  • Place INSTRUCTIONS; select Jx2-K; move L as shown. Take CAMERA (M).
  • Place CAMERA and push button (N). Take PICTURE (O).
Phantasmat: Deja Vu
  • Find differences (P-Q-R).
  • Take LEMON HALF (S).
  • Select basket; take BUTTERFLY PIECES 2/4 (T).
  • Go to Corridor.
Phantasmat: Deja Vu
  • Take PLIERS (U).
  • Use LEMON HALF (V).
  • Turn clockwise to 15, counterclockwise to 45, counterclockwise to 20, and clockwise to 30 (W).
  • Go (X).
Phantasmat: Deja Vu
  • Take PLANT MARKER (A). Select 3x; take PHOTOS 1/2 (B).
  • Take BUTTERFLY PIECES 3/4 (C).
  • Walk down.
  • Use PLANT MARKER; take PHOTOS 2/2 (D).
  • Walk down.
Phantasmat: Deja Vu
  • Use PLIERS; take BUTTERFLY PIECES 4/4 (E).
  • Return to Butterfly Room.
  • Place BUTTERFLY PIECES 4/4 (F); select 1-4.
  • Take BRUSH (G); remove butterfly; take MECHANISM PIECE (H).
  • Walk down.
Phantasmat: Deja Vu
  • MECHANISM PIECE on DRAWER MECHANISM; take DRAWER LOCK.
  • Place DRAWER LOCK; take FLOWER ORNAMENT and BRAIN (I).
  • Go to Office.
  • Place BRAIN (J).
Phantasmat: Deja Vu
  • Solution (@1):(E-C)-(F-B)-(E-C)-(F-A)-(D-A)-(D-B)-(E-C)-(F-A)-(D-C)-(F-B)-(E-B)-(E-C)-(F-C)-(F-B)-(E-B).
Phantasmat: Deja Vu
  • Place PHOTOS 2/2 (L). Play HOP; receive RESEARCH NOTES.
  • Remove sheet; take CLAY and CANE (M).
Phantasmat: Deja Vu
  • Solution (N-O-P-Q).
  • Select door (R). Open door and select scene.
  • Walk down.
Phantasmat: Deja Vu
  • Use CLAY; take CLAY IMPRINT (S).
  • Place CLAY IMPRINT on keys; solution (T); receive BACKYARD KEYS.
  • Use BACKYARD KEYS (U).
  • Go (V).
Phantasmat: Deja Vu
  • Use CANE (W); take HAMMER (W1).
  • Use HAMMER; take BOARDS (X).
  • Place BOARDS (Y); take AXE (Y1).
  • Use AXE (Z).
  • Select FLOWER ORNAMENT, BRUSH, and RESEARCH NOTES (Z1).

Chapter 2: Shallows

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Solution (A).
  • Select iron (B); receive CLASP and CHAIN.
  • Take BUNGEE HOOKS (C).
  • Use CHAIN (D); take WOODEN BRUSH (D1).
  • Use BUNGEE HOOKS; take DIGITS 1/3 and FLOWER ORNAMENT (E).
  • Use WOODEN BRUSH and select (F). Take DRAGONFLY PIECE (G).
  • Use FLOWER ORNAMENT and DRAGONFLY PIECE and select (H).
  • Remove pin (I) and go (J).
Phantasmat: Deja Vu
  • Take SEAT BELT and DIGITS 2/3 (K).
  • Play HOP (L); receive SHEET.
  • SHEET and CLASP on SEAT BELT; receive MAKESHIFT ROPE.
  • Use MAKESHIFT ROPE (M).
Phantasmat: Deja Vu
  • Solution: M-N-N-M-O-N-O-M.
Phantasmat: Deja Vu
  • Try to take car keys (P) for hand to appear; take ANTENNA (Q).
  • Take DECORATION PART 1/2 (R); open cover.
  • Walk down.
Phantasmat: Deja Vu
  • Use ANTENNA (S); receive DECORATION PART 2/2.
  • Go (T).
  • Place DECORATION PART 2/2; take CAR KEYS (U).
  • Walk down.
Phantasmat: Deja Vu
  • Use CAR KEYS; take BATTERY (V).
  • Go to Bridge.
  • Place BATTERY (W).
Phantasmat: Deja Vu
  • Solution X (1-16).
  • Solution Y (1-40).
  • Solution Z (1-40).
  • Take DIGITS 3/3.
Phantasmat: Deja Vu
  • Remove wires (A); go forward.
  • Place DIGITS 3/3 (B); dial 3375796502.
  • Solution is random. Select C, D, or E when matching symbol appears in center (F) and once the ball is on a green section.
  • Select correctly 4 times in a row to win.
Phantasmat: Deja Vu
  • Take NUMBER PLATES 1/3 (G).
  • Look at diary, file and note; take SPARK PLUG and RYAN’S RESEARCH (H).
  • Take CONFISCATED ITEMS (I).
  • Give RYAN’S RESEARCH (J).
  • Answer phone (K).
  • Close blinds (L).
  • Push chair (M).
Phantasmat: Deja Vu
  • Take NUMBER PLATES 2/3 (N).
  • Select CONFISCATED ITEMS twice; take SPRAY PAINT and NUMBER PLATES 3/3.
  • Place NUMBER PLATES 3/3 (O).
Phantasmat: Deja Vu
  • Solution (1-7).
  • Take SLEEPING TONIC, HANDKERCHIEF, and SCREWDRIVER and look at notes (P).
Phantasmat: Deja Vu
  • Use SCREWDRIVER (Q).
  • Go to Alley (Q1).
Phantasmat: Deja Vu
  • Use HANDKERCHIEF (R); select scene.
  • Take CARPET and HOSE (S).
  • Use SCREWDRIVER (T). Play HOP; receive STORE COUPON.
  • Place CARPET (U) and STORE COUPON (V). Select fence.
Phantasmat: Deja Vu
  • Wait until the characters are in the spots shown, then select (W-X-Y).
Phantasmat: Deja Vu
  • Remove cover; take TOY GUN (Z1). Look at note (Z2).
  • Use TOY GUN (Z3); receive MOLES 1/4.
  • Go (Z4).
Phantasmat: Deja Vu
  • Take SCISSORS (C). Use SLEEPING TONIC (D).
  • Look at notes (A-B).
  • Take MOLES 2/4 (E).
  • Select walkie-talkie (F) and any of the three answers; flip walkie-talkie and select twice; receive BATTERIES.
  • Take LIGHTER (G).
  • Walk down.
Phantasmat: Deja Vu
  • Use SPRAY PAINT and LIGHTER; open trunk and take CAR JACK (H).
  • Go to Parking Lot.
  • Use CAR JACK (I).
  • Enter (J).

Chapter 3: General Store

Phantasmat: Deja Vu
  • Select scene.
  • Play HOP (K); receive FULL BACKPACK.
  • Take GRABBER TOOL and EMPTY CANISTER (L).
  • Go (M).
Phantasmat: Deja Vu
  • Open gas tank; insert HOSE and use EMPTY CANISTER (N); receive FULL CANISTER.
  • Use GRABBER TOOL (O); receive MOLES 3/4.
  • Walk down.
  • Place FULL BACKPACK (P) and select; take MOLES 4/4 (P1).
  • Go to General Store.
Phantasmat: Deja Vu
  • Place MOLES 4/4. Select lever to begin (Q).
  • Solution is random. Find the green mole (R) after each turn. Take TOY CAR.
Phantasmat: Deja Vu
  • Flip TOY CAR; take PRICE TAG.
  • Place PRICE TAG; enter 8436 (S) and checkmark (S1). Take DELIVERY PARCEL and FANNY PACK (T).
  • SCISSORS on FANNY PACK; take DRIVER’S PHONE and BIKE KEYS.
  • Select shelf and remote (U). Close door (V).
  • Play HOP (W); receive NUTCRACKER.
  • Go (X).
Phantasmat: Deja Vu
  • NUTCRACKER on SPARK PLUG; take PORCELAIN PIECE.
  • Use PORCELAIN PIECE; take FIREWORKS (Y).
  • Use FIREWORKS (Y1); play HOP.
  • Walk down.
Phantasmat: Deja Vu
  • Use FULL CANISTER (Z1) and BIKE KEYS (Z2).
  • Place DRIVER’S PHONE; select heather on phone (Z3) and Thompson Trailer Park on sign (Z4).
  • Select bike (Z5).
Phantasmat: Deja Vu
  • Take DECORATIONS 1/4 and SHOVEL (A).
  • Use DRIVER’S PHONE (B); select 1-5.
  • Select door and use SHOVEL (C). Play HOP; receive BAIT.
  • Select TOY CAR; insert BATTERIES and BAIT; receive DECOY.
  • Use DECOY (D).
  • Go to Heather’s Yard (E).
Phantasmat: Deja Vu
  • Give DELIVERY PARCEL (F).
  • Take MATCHES and ALLIGATOR SHAPE 1/2 (G).
  • Enter Heather’s Home (F).
Phantasmat: Deja Vu
  • Take VIALS 1/2 (H). Receive MEDICINE INSTRUCTIONS.
  • Take SCRAP METAL (H1).
  • Look at five notes (orange).
  • Select clock (I).
Phantasmat: Deja Vu
  • Solution (J-K-L-M).
  • Take FEATHER 1/2 (N).
  • Go to Heather’s Yard and go right (O).
Phantasmat: Deja Vu
  • Select electrical box (P).
  • Place SCRAP METAL. Solution (Q).
Phantasmat: Deja Vu
  • Walk down; go left (R).
  • Take VIALS 2/2 (S).
  • Go to Heather’s Home.
Phantasmat: Deja Vu
  • Place MEDICINE INSTRUCTIONS and select kettle twice (T) and knob once (purple).
  • Place VIALS 2/2; select matching vials (1-5). Select bottle (U); receive HOT WATER.
  • Take MEDICINE (V).
  • Give MEDICINE (W); take EMBROIDERY (X).
  • Go to Trailer Park.
Phantasmat: Deja Vu
  • Play HOP (Y); receive CAGE.
  • Use HOT WATER; take FUSES (Z).
  • Go (Z1).
Phantasmat: Deja Vu
  • Open CAGE; take WIRE CUTTERS.
  • Use WIRE CUTTERS (A); receive STRING.
  • Place EMBROIDERY: change pattern to match embroidery (B).
  • Take NECKLACE (C).
  • Go (D).
Phantasmat: Deja Vu
  • Use FUSES (E).
  • Use SHOVEL; take DECORATIONS 2/4 (F) and FEATHER 2/2 (G).
  • Walk down.
Phantasmat: Deja Vu
  • Place FEATHER 2/2 (H); take BUG SPRAY and DECORATIONS 3/4 (I).
  • Go (J).
  • Use BUG SPRAY; take DECORATIONS 4/4 (K).
  • Go to Heather’s Home.
Phantasmat: Deja Vu
  • Use NECKLACE (L). Select it twice (M); receive NECKLACE CLUE.
  • Go to Heather’s Yard.
  • Place DECORATIONS 4/4 and NECKLACE CLUE (N).
Phantasmat: Deja Vu
  • Solution (O).
  • Take INSTANT CAMERA (P).
  • Go to Heather’s Home.
Phantasmat: Deja Vu
  • Use INSTANT CAMERA (Q) and select photos (Q1).
  • Play HOP (R); receive MOUSE.
  • Go (S).
Phantasmat: Deja Vu
  • STRING and MOUSE in CAGE; receive CAT TRAP.
  • Use CAT TRAP (S); take COLLARS 1/3 (S1).
  • Go to Swamp Path. Use CAT TRAP (T); take COLLARS 2/3 (T1).
  • Go to Garden. Use CAT TRAP (U); take COLLARS 3/3 (U1).
  • Go to Heather’s Home.
  • Place COLLARS 3/3. Select collars (V) and tissue box (W); receive TAGS.
  • Place TAGS (X).
Phantasmat: Deja Vu
  • Solution (Y).
  • Look at note (Z1); take MELISSA’S SNOW GLOBE (Z2).

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Open trapdoor (A) and look.
  • Solution (B).

Chapter 4: Swamp

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Take WOOD and ALCOHOL (A).
  • Select feet 1-10 (E); take SPIDER KEY.
  • Place SPIDER KEY; take BANDAGE (D).
  • Select vines 1-6 (B); take SPIDER KEY (C).
  • Select WOOD; receive ZIP TIE.
  • BANDAGE, ALCOHOL, and MATCHES on WOOD; receive TORCH.
  • Use TORCH (F); take SPIDER KEY (G).
  • Use two SPIDER KEYS (H). Play HOP.
Phantasmat: Deja Vu
  • Place lever (I); select 2-4-1-3-1-4 (J).
  • Select R-U-R-L-L (@).
  • Look (K).
  • Solution is random (L).
  • Take BUTTON and ALLIGATOR SHAPE 2/2 (M). Select scene.
  • Go to Swamp Path.
  • Place ALLIGATOR SHAPE 2/2 (N).

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Easy Solution (@2): (A-F-J-G-A-D-J-E)-(A-B-F-J-G-K)-(A-F-J-G-A-D-J-E)-(C-G-L-F-C-E-L-F-B-D)-(A-G-C).
  • Hard Solution (@3): (A-F-J-G-A-D-J-E)-(A-B-F-J-G-K)-(A-F-J-G-A-D-J-E)-(C-G-L-F-C-E-L-F-B-D)-(A-G-C).
  • Go forward twice.
Phantasmat: Deja Vu
  • Take TENT SPIKES 1/5-2/5, BOBBY PIN, and PACK OF RAISINS (O).
  • Place BUTTON (P).
Phantasmat: Deja Vu
  • Solution (1-5) (@4).
  • Look at note; take BOLT CUTTERS and SANDPAPER (Q).
  • Use BOLT CUTTERS and go (R).
Phantasmat: Deja Vu
  • Play HOP (S); receive TENT SPIKES 3/5.
  • Try to grab (T).
  • Use ZIP TIE and look at note; take SOAP and CAMERA TRACKER (U).
  • Take TORN RAINCOAT and TENT SPIKES 4/5 (V).
  • Walk down.
Phantasmat: Deja Vu
  • Use SOAP; take TENT SPIKES 5/5 and LEAF DECORATION (W).
  • Place CAMERA TRACKER (X); select 4124 (X1); take CALIBRATED TRACKER.
  • Go to Gator Mound.
Phantasmat: Deja Vu
  • Select TORN RAINCOAT twice; receive RAINCOAT PIECES.
  • SANDPAPER and RAINCOAT PIECES on TENT SPIKES 5/5; receive MARKERS.
  • Place MARKERS (Y); receive TRAIL MARKERS.
  • Place TRAIL MARKERS (Z). Play an HOP.
  • Go (Z1).
Phantasmat: Deja Vu
  • Solution (A).
Phantasmat: Deja Vu
  • Take MACHETE (B).
  • Walk down twice.
  • Use MACHETE and select; take AIR HORN (C).
  • Go (D).
Phantasmat: Deja Vu
  • Use AIR HORN; take LASER POINTER and FLARE GUN (E).
  • Go (F).
Phantasmat: Deja Vu
  • Use FLARE GUN (G). Play HOP; receive UTILITY BELT.
  • Select UTILITY BELT, take FLOWER DECORATION and CAGE KEY (H). Select video camera (I) and press button (J); receive BURIAL VIDEO.
  • Use CAGE KEY; take HEART DECORATION (K). Give PACK OF RAISINS to raccoon (L); take HUNTING BOW (M).
  • Walk down.
  • Use HUNTING BOW (N).
Phantasmat: Deja Vu
  • Solution (Px2-O-Px3-O-Px2).
  • Go (Q) and play automatic HOP.
  • Solution is random (R).
  • LEAF DECORATION, FLOWER DECORATION, and HEART DECORATION on MELISSA’S SNOW GLOBE; receive SNOW GLOBE.
  • Give SNOW GLOBE (S).
Phantasmat: Deja Vu
  • Use BOBBY PIN (T).
  • Select tree (U) and crates (V).
  • Use LASER POINTER and select sheriff (W).
  • Show BURIAL VIDEO (X); receive SHERIFF’S PHONE.
  • Use SHERIFF’S PHONE; select top icon and any sentence (Y).
  • Go (Z).
Phantasmat: Deja Vu
  • Select lady (A).
  • Take snow globe (B).

Phantasmat: Deja Vu
Phantasmat: Deja Vu

  • Solution (C).
  • Select snow globe (D). Solution (E).
  • Congratulations, you’ve completed Phantasmat: Déjà Vu!

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