Welcome to the Phantasmat: Insidious Dreams Walkthrough

Can you delve into a dangerous past and escape in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Phantasmat: Insidious Dreams game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Phantasmat: Insidious Dreams.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Children’s Room

Phantasmat: Insidious Dreams
  • Close shutters; take PINBALL LAUNCHER and SUITCASE PIECE (@1).
  • Place SUITCASE PIECE. Solution: Ax5-B-Ax3-B-Ax5-B-Ax3-B-Ax5-B-Ax3-B.
  • Take BELT and ROSE BUTTON.
Phantasmat: Insidious Dreams
  • Use BELT (C); select twice.
  • Take WALLET (D).
  • ROSE BUTTON on WALLET. Take WEDDING PHOTOGRAPH and ANTIQUE COIN.
  • Use ANTIQUE COIN (E). Play HOP; receive BROKEN SKI.
  • Use BROKEN SKI (F); go (G).
Phantasmat: Insidious Dreams
  • Take WET BLANKET and ELECTRICAL TAPE (H).
  • Go (I).
Phantasmat: Insidious Dreams
  • Take HEART PIECES 1/2 and MAGNET HANDLE (J).
  • Use MAGNET HANDLE (K); take MAGNETIC TWEEZERS.
  • Go (L).
Phantasmat: Insidious Dreams
  • Use MAGNETIC TWEEZERS; take SILVER SHOE (M).
  • Go to Main Hall.
  • Move cabinet (N).
  • Place SILVER SHOE (O); take HEART PIECES 2/2 (P).
  • Go to Hallway.
Phantasmat: Insidious Dreams
  • Place HEART PIECES 2/2 (Q); receive WOODEN TOKENS.
  • Place WOODEN TOKENS (R).
Phantasmat: Insidious Dreams
  • Solution: Bx3-C-Ax4-C-A-C-A-C-B-C-Bx3-C-B-C-B-C-A-C-B-C-Ax3-C-Ax3-C-Bx3-C-Bx2-C-Ax3-C-Bx3-C-A-C-B-C-A-C-B-C-A-C.
  • Move items; take CLOWN’S NOSE and STAR EMBLEMS 1/2.
  • Place CLOWN’S NOSE (D); go (E).
Phantasmat: Insidious Dreams
  • Place PINBALL LAUNCHER (1). Hit both targets (2-3) using the controls for the flippers (4-5).
  • Take SLINGSHOT and STAR EMBLEMS 2/2 (F).
  • Open bear; take PENCIL SHARPENER (G). Use ELECTRICAL TAPE (H).
  • Look at note and open curtain (I); place STAR EMBLEMS 2/2 (J). Play HOP; receive FILE.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use FILE (K); receive WOODEN ANTLER.
  • Go (L).
Phantasmat: Insidious Dreams
  • Look at photo. Use WOODEN ANTLER (M); receive INCOMPLETE ELECTROMAGNET and SCISSORS.
  • Walk down.
  • Use SCISSORS; take BATTERY and POLICE BADGE (N).
  • Select INCOMPLETE ELECTROMAGNET and place BATTERY; receive ELECTROMAGNET.
  • Go (O).
Phantasmat: Insidious Dreams
  • Place POLICE BADGE; take LOCK SPHERE (P).
  • Go to Main Hall.
  • Place LOCK SPHERE (Q).
Phantasmat: Insidious Dreams
  • Solution (@3): (A-I)-(N-D)-(K-I)-(P-N)-(H-J)-(M-O)-(G-A)-(A-K).
  • (K-I)-(L-P)-(P-N)-(D-F)-(N-D)-(C-E)-(F-D).
  • Go (R).
Phantasmat: Insidious Dreams
  • Open cover; take PADLOCK PIN (S).
  • Take RUBBER TUBE (T).
  • Use SLINGSHOT (U); take METAL ROD (U1).
  • Use WET BLANKET and METAL ROD; take FUSE (V).
  • Place FUSE (W); select cord (X).
Phantasmat: Insidious Dreams
  • Play HOP (Y). WEDDING PHOTOGRAPH is automatically used; receive DULL PENCIL.
  • PENCIL SHARPENER on DULL PENCIL; take SHARP PENCIL.
  • Use SHARP PENCIL (Z). Slide marker (A).
  • Move items; take EMERGENCY HAMMER (B).
  • Use EMERGENCY HAMMER; select hose (C).
  • Use METAL ROD (D) and go (E).
Phantasmat: Insidious Dreams
  • Look (F).
  • Go to Kitchen (G).
Phantasmat: Insidious Dreams
  • Look at book (H); take BOTTLE OPENER and BEER GLASS.
  • Use BOTTLE OPENER (I).
  • Go (J).
Phantasmat: Insidious Dreams
  • Use BEER GLASS (K); receive WATER.
  • Take SHARPENING STONE (L).
  • Place PADLOCK PIN (M).
Phantasmat: Insidious Dreams
  • Solution (@4): H-A-D-Cx3-Ex3-Hx2.
  • Use ELECTROMAGNET; take KNIFE (N).
  • Walk down.
Phantasmat: Insidious Dreams
  • Place WATER (O). Select knob (P); take BOILING WATER.
  • Use BOILING WATER and open door; take WRAPPED HAM (Q).
  • KNIFE on WRAPPED HAM; take HAM.
  • Go (R).
  • Give HAM; take JEN’S CODED BRACELET (S).
  • Go to Main Hall.
Phantasmat: Insidious Dreams
  • Place JEN’S CODED BRACELET; enter 1629 (T). Look at napkin and take JAR OPENER.
  • Go to Kitchen.
  • Use JAR OPENER (U). Play HOP; receive HOUSE KEYS.
  • Walk down.
  • Use HOUSE KEYS (V); receive KEYS.
  • Push (W).
  • Take RAINCOAT (X). Take HAND MIRROR and PLIERS from RAINCOAT.
  • Use PLIERS (V); KEYS get automatically used. Select key fob.
  • Exit (Y).

Chapter 2: The Barn

Phantasmat: Insidious Dreams
  • Take PIN REMOVER and TILES 1/3 (A).
  • Select boot (B); take TILES 2/3 (C).
  • Go (D).
Phantasmat: Insidious Dreams
  • Take KNITTING NEEDLE (E).
  • Take METAL RINGS (F). Use PIN REMOVER (G); take LEATHER REINS.
  • KNITTING NEEDLE on HAND MIRROR; take LINDA’S HAND MIRROR.
  • Walk down.
Phantasmat: Insidious Dreams
  • Select piece; use SHARPENING STONE (H) and LEATHER REINS (I); take SICKLE.
  • Use SICKLE and select. Move items; take MIKE’S MONEY CLIP and FIREFIGHTER HELMET (J).
  • Go (K).
Phantasmat: Insidious Dreams
  • Place FIREFIGHTER HELMET (L). Play HOP; receive SPARROW EMBLEM.
  • Place SPARROW EMBLEM; take TILES 3/3 (M).
  • Walk down.
  • Place TILES 3/3 (N).
Phantasmat: Insidious Dreams
  • Solution; use the buttons (orange) to rotate the tiles as shown (blue). Press play (O). Solved image (P).
  • Look at note; take TROWEL and METAL ROD.
Phantasmat: Insidious Dreams
  • Use TROWEL and LINDA’S HAND MIRROR (Q).
  • Go (R).
Phantasmat: Insidious Dreams
  • Remove covers (S).
  • Move flowers; take WELDING TONGS (T).
  • Select KEYS; receive BROKEN CAR REMOTE.
  • WELDING TONGS on METAL ROD; take METAL HOOK.
  • Use METAL HOOK (U).
  • Enter (V).
Phantasmat: Insidious Dreams
  • Take BENT HANDLE and open cap (W).
  • Open drawer; take WRENCH (X).
  • Go to Barn Attic.
Phantasmat: Insidious Dreams
  • Play HOP (A); receive BOXING GLOVE TOY.
  • Select pin (B) and use WRENCH (C).
  • Take TELESCOPE LENS and PHONE BATTERY (D).
  • Go to Workshop.
Phantasmat: Insidious Dreams
  • Use BOXING GLOVE TOY (E); receive WATERING CAN.
  • Walk down.
  • Open tank; insert RUBBER TUBE and use WATERING CAN; take CAN WITH GASOLINE (F).
  • Go to Workshop.
Phantasmat: Insidious Dreams
  • Use CAN WITH GASOLINE (G).
  • Take CAR LOGO PARTS 1/3 and look at note (purple).
  • Place TELESCOPE LENS, BROKEN CAR REMOTE, and PHONE BATTERY (H).
Phantasmat: Insidious Dreams
  • Solution (1-15).
  • Receive CAR REMOTE.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use CAR REMOTE (I). Enter (J).
  • Take SCREW HOOK and CAR LOGO PARTS 2/3 (K).
  • Release latch (L).
  • Select visor twice; take PHONE CIPHER (M).
  • Walk down.
Phantasmat: Insidious Dreams
  • Take CAR LOGO PARTS 3/3 (N); select handle (O).
  • Go (P).
  • Place CAR LOGO PARTS 3/3 (Q). Play HOP; receive GLUE.
  • GLUE on BENT HANDLE; take FIXED HANDLE.
  • Walk down.
Phantasmat: Insidious Dreams
  • Place FIXED HANDLE; take PACKING TAPE and SEAT ADJUSTER (R).
  • Go (S).
  • Use SEAT ADJUSTER (T); take RADIO PANEL (U).
  • Place RADIO PANEL (V). Solution is random. Use the buttons (W) to move up and down. Select speed (X) and press play (Y) to begin.
  • Place PHONE CIPHER and dial 5412 (Z). Select email icon (Z1); receive CELL PHONE.
Phantasmat: Insidious Dreams
  • Select panel and place CELL PHONE (A).
  • Solution (B).
  • Take BLOWTORCH PART (C); receive UNCHARGED CELL PHONE.
  • Go to Workshop.
Phantasmat: Insidious Dreams
  • Select area and place BLOWTORCH TOP; take BLOWTORCH (D).
  • Walk down.
  • Use BLOWTORCH (E).
  • Go (F).
Phantasmat: Insidious Dreams
  • Take SEAM RIPPER (G).
  • Use SCREW HOOK (H); take POLES 1/2 (I).
  • Go (J).
  • Take POLES 2/2 (K).
  • Walk down.
Phantasmat: Insidious Dreams
  • Use POLES 2/2 (L). Play HOP; receive SAW WIRE.
  • Go to Orchard.
  • METAL RINGS on SAW WIRE; take WIRE SAW.
  • Use WIRE SAW (M); take STUMP.
  • Place STUMP (N). Open door; take CONTAINER CLUE and MINIATURE HAT (O).
  • Walk down.
Phantasmat: Insidious Dreams
  • Place MINIATURE HAT (P); take INSECT REPELLENT and HAMMER (Q).
  • Go to Orchard.
  • Use INSECT REPELLENT; take SOAP (R).
  • Use SOAP and select shirt (S); look at note (T). Take PRUNERS (S).
  • Use HAMMER (U); receive TRUCK DOOR.
  • Walk down.
Phantasmat: Insidious Dreams
  • Place TRUCK DOOR (V).
  • Go (W).

Chapter 3: Basement

Phantasmat: Insidious Dreams
  • Use PRUNERS (A); receive ROPE NET. Take ORNATE BONE (B).
  • Place ORNATE BONE; take TOY BALL (C).
  • Throw TOY BALL (D).
  • Place ROPE NET (E).
  • Use PRUNERS; take CYLINDRICAL CONTAINER (F).
Phantasmat: Insidious Dreams
  • Select CYLINDRICAL CONTAINER; place CONTAINER CLUE. Select symbols as shown (G). Press (H).
  • Take DIAL and ACCESS CARD.
  • Place DIAL; select all three dials (I).
  • Go (J).
Phantasmat: Insidious Dreams
  • Use SEAM RIPPER; take MATTRESS FABRIC (K).
  • Use MATTRESS FABRIC (L).
  • Go (M).
Phantasmat: Insidious Dreams
  • Take RAG and BABY POWDER (N).
  • Take GLASS WITH RECIPE (O).
  • Go (P).
Phantasmat: Insidious Dreams
  • Open curtain. Play HOP (Q); receive ANCHOR EMBLEM.
  • Take HAND SANITIZER and BIKE CHAIN TOOL (R).
  • Walk down.
Phantasmat: Insidious Dreams
  • Place ANCHOR EMBLEM; look at note; take PORTABLE CHARGER and RULER (S). Close the chest.
  • Go forward.
  • Use RULER; take LOCKBOX (T).
Phantasmat: Insidious Dreams
  • Select LOCKBOX. Solution (1-5).
  • Take SCREWDRIVER.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use SCREWDRIVER (U).
  • Go (V).
  • Use BIKE CHAIN TOOL; take BIKE CHAIN (W) and select bicycle.
  • Use BABY POWDER and PACKING TAPE; take STAN’S FINGERPRINT (X).
  • Place STAN’S FINGERPRINT (Y).
Phantasmat: Insidious Dreams
  • Solution: D-A-D-Bx4-D-B-C-A-C-Bx2-C-B-Dx5-B-D-A-C-A-Dx3-B-D-Ax5-D-A-C-A-C.
  • Enter Surveillance Room (E).
Phantasmat: Insidious Dreams
  • Use RAG (F); receive WET RAG.
  • Take CAN (F) and ASBESTOS GLOVES (G).
  • Use ACCESS CARD (H); select Jx3-K.
  • Walk down.
Phantasmat: Insidious Dreams
  • Take TIRE SCRAPER and MAGNETIC KEY (L).
  • Use TIRE SCRAPER (M); take RUBBER TIRE.
  • Walk down.
Phantasmat: Insidious Dreams
  • Place RUBBER TIRE (N); flip switch (O). Place CAN (P); receive CUT CAN.
  • Walk down.
  • Use MAGNETIC KEY (Q). Play HOP; receive GOLDEN HANDLE.
  • Go to Bathroom.
Phantasmat: Insidious Dreams
  • Place GOLDEN HANDLE; take WAYNE’S RING and ACETONE WIPES (R).
  • Go to Basement Stairs.
  • Use ACETONE WIPES; take VALVE (S).
  • Go to Underground Hallway.
  • Place VALVE and enter (T).
Phantasmat: Insidious Dreams
  • Take WELDING MASK (U).
  • Use WELDING MASK, ASBESTOS GLOVES, and CUT CAN (V).
  • Open vent (W).
  • Go (X).
Phantasmat: Insidious Dreams
  • Play HOP (Y): receive RAZOR.
  • Open bag; take EXPLOSIVE PEBBLES (Z).
  • Go to Surveillance Room.
Phantasmat: Insidious Dreams
  • Use RAZOR and look at note; take VACUUM HOSE (A).
  • Go to Utility Closet.
  • Attach VACUUM HOSE; take VACUUM CLEANER (B).
  • Walk down.
Phantasmat: Insidious Dreams
  • Use VACUUM CLEANER; take USB CABLE (C).
  • PORTABLE CHARGER and USB CABLE on UNCHARGED CELL PHONE. Select phone screen. Select flashlight icon (D); take CELL PHONE WITH FLASHLIGHT.
  • Go (E).
Phantasmat: Insidious Dreams
  • Play HOP (F); receive HEMP WICK.
  • Use CELL PHONE WITH FLASHLIGHT; take CHALK, HOT IRON, and VALVES (G).
  • Go to Underground Hallway.
Phantasmat: Insidious Dreams
  • HAND SANITIZER, EXPLOSIVE PEBBLES, and HEMP WICK on GLASS WITH RECIPE. Take EXPLOSIVE CONCOCTION.
  • Use EXPLOSIVE CONCOCTION and HOT IRON (H).
  • Enter (I).
Phantasmat: Insidious Dreams
  • Take BROKEN LIFT CART (J).
  • Use RAZOR; take WIRES (K).
  • Place WIRES; take BOLT CUTTERS (L).
  • Use BOLT CUTTERS; take BUTTON 1/2 (M).
  • Go to Boiler Room.

Phantasmat: Insidious Dreams
Phantasmat: Insidious Dreams

  • Place VALVES. Solution (N).
  • Use WET RAG; take PAPERWEIGHT (O).
  • Go to Surveillance Room.
  • Use PAPERWEIGHT; receive WHEEL 1/2 (P).
  • Go to Bathroom.
Phantasmat: Insidious Dreams
  • Use PAPERWEIGHT; receive WHEEL 2/2 (Q).
  • Walk down.
  • WHEEL 2/2 on BROKEN LIFT CART; take LIFT CART.
  • Use LIFT CART; take BUTTON 2/2 (R).
  • Go to Elevator Shaft.
  • Place BUTTON 2/2 (S).
Phantasmat: Insidious Dreams
  • Solution (@4): Ax4-Bx5-Ex10-D-Ex6-Dx4-Ex6-D-Ex7-Dx4-Ex5.
Phantasmat: Insidious Dreams
  • Open door; place BIKE CHAIN and use BIKE CHAIN TOOL (T).
  • Take EJECT BUTTON and KNOB (U).
  • Place KNOB (V).

Phantasmat: Insidious Dreams
Phantasmat: Insidious Dreams

  • Solution one (@5): 1-A-2-B-3-C-4-A-5-B-6-7-A-8-9-B-10.
  • Solution two (@6): 1-A-2-3-4-B-5-6-7-A-8.
  • Enter (D).

Chapter 4: Kevin’s Room

Phantasmat: Insidious Dreams
  • Take LACROSSE STICK (E).
  • Take RUBBER HORN (F).
  • Look at note; take ANTENNA (G).
  • Place EJECT BUTTON (H); take BASEBALL MITT EMBLEM 1/2 (I).
  • Walk down.
Phantasmat: Insidious Dreams
  • Place RUBBER HORN; take BLOOD PRESSURE METER (J).
  • Go (K).
  • Use BLOOD PRESSURE METER; open folder; take MANTIS and FISHING REEL (L).
  • Walk down.
Phantasmat: Insidious Dreams
  • Use FISHING REEL; take BASEBALL MITT EMBLEM 2/2 (M).
  • Go to Kevin’s Room.
  • Place BASEBALL MITT EMBLEM 2/2 (N). Play HOP; receive WINDING KEY.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use WINDING KEY; take OILER (O).
  • Go (P).
  • Use OILER (Q).
  • Select (1-3); take CURTAIN ROPE (R).
  • Select door; use CURTAIN ROPE and go (S).
Phantasmat: Insidious Dreams
  • Take MAZE MAP (T).
  • Place MAZE MAP (U).

Phantasmat: Insidious Dreams
Phantasmat: Insidious Dreams

  • Solution: B-C-A-Bx3-C-B-C.
  • Use LACROSSE STICK; take CAMPER BADGE (D).
  • Open curtain and enter (E).
Phantasmat: Insidious Dreams
  • Remove sheet; take GRABBER TOOL, SIGN CLUE, and CONTROLLER (F).
  • Place CAMPER BADGE; take BOW SUCTION CUP (G).
  • ANTENNA on CONTROLLER; take AIRPLANE CONTROLLER.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use GRABBER TOOL (H); take BUCKLE PIECE (I).
  • Use BOW SUCTION CUP (J). Play HOP; receive AIRPLANE PART.
  • Go to Children’s Shack.
Phantasmat: Insidious Dreams
  • Place AIRPLANE PART; take REMOTE-CONTROLLED AIRPLANE (K).
  • Place BUCKLE PIECE (L). Play HOP; receive SPREADER.
  • Walk down.
Phantasmat: Insidious Dreams
  • Use SPREADER (M); take WOODEN SIGN (N).
  • AIRPLANE CONTROLLER on REMOTE-CONTROLLED AIRPLANE; take CONTROLLER AND PLANE.
  • Use CONTROLLER AND PLANE (O).
  • Take PICKAXE (P).
  • SIGN CLUE and CHALK on WOODEN SIGN. Solution (Q).
  • Use PICKAXE; take TIME CAPSULE (R).
Phantasmat: Insidious Dreams
  • MANTIS on TIME CAPSULE; take MEMENTO LOCATIONS.
  • MEMENTO LOCATIONS on MAZE MAP.
  • Solution one: B-C-B-Cx2-A. Take (@7).
  • Solution two: Ax2. Take (@8).
  • Solution three: B-A-B-A-B. Take (@9). Back-C.
  • Go (S). Receive PERFUME.
Phantasmat: Insidious Dreams
  • Give JEN’S CODED BRACELET, WAYNE’S RING, LINDA’S HAND MIRROR, and MIKE’S MONEY CLIP (T).
  • Place KEVIN’S CASSETTE (U).
  • Use PERFUME and give KEVIN’S TOY (V).
  • Congratulations, you’ve completed Phantasmat: Insidious Dreams!

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