Welcome to the Reflections of Life: In Screams and Sorrow Walkthrough.
Can you stop a strange disease from another world?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Reflections of Life: In Screams and Sorrow game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Michael’s House
- Chapter 2: Kurtz and Nova
- Chapter 3: Roses City
- Chapter 4: Twilight City
- Chapter 5: Knowledge City
- Chapter 6: Mechanized City
- Chapter 7: The Mansion
General Tips
- This is the official guide for Reflections of Life: In Screams and Sorrow.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- A match-3 game can be played instead of an HOP.
- Use the Map to fast travel to a location.
Chapter 1: Michael’s House

- Talk (A).

- Find items (B); examine picture.
- Replace items (C); press button.
- Find items (D); examine picture.
- Replace items (E); press button.

- Find items (F); examine picture.
- Replace items (G); press button.
- Find items (H); examine picture.
- Replace items (I); press button.

- Examine (J).
- Set aside (K).
- Take EMPTY PETRI DISH (L).
- Try to go to Temple Square (M).
- Go (N).

- Examine (O). Play HOP; receive MICROSCOPE EMBLEM.
- Open (P); take LETTER H. Read note.
- Enter Michael’s House.

- Play HOP (Q); receive MICROSCOPE LENSES.
- Take GOLDEN FACE (R).

- Insert GOLDEN FACE (S). Take GOLDEN LION 1/2. Insert MICROSCOPE EMBLEM; take FOCUS KNOB.
- Add EMPTY PETRI DISH (T), MICROSCOPE LENSES and FOCUS KNOB.

- Solution: Place 1-2, press A. Place 3-4, press A. Place 5-6, press A. Place 7-8, press A. Place 9-10, press A. Place 11-12, press A (U). Receive PETRI DISH WITH SAMPLE.

- Add PETRI DISH WITH SAMPLE (V). Examine.

- Solution: Ax3; B-C-D-E-C; Fx2-H (W). Take DEAD WASP and PAPER CLIP.

- Use PAPER CLIP (X); take MICHAEL’S DIARY.
- Go to Temple Square.
- Open MICHAEL’S DIARY; move picture; take GOLDEN LION 2/2. Take page.
- Add GOLDEN LION (Y); take MOLECULE BOOKEND.
- Enter Michael’s House.

- Add MOLECULE BOOKEND (Z); take DIARY KEY.
- DIARY KEY on MICHAEL’S DIARY. Take page, then STONE TILE.
- Add STONE TILE (A).
- Press A-C-Dx2 (B).

- Take items (C). Place powder, then pour solution. Add powder. Offer. Receive WEAK MEDICINE.

- Take MICHAEL’S ACCESS CARD (D).
- Play HOP (E); receive LETTER KEY CARD.
- Go to Temple Square.

- Insert LETTER H (F); press in order shown. Insert MICHAEL’S ACCESS CARD; take SUN EMBLEM and MICHAEL’S CONTACT LIST.

- Take DELIVERY RECEIPT (G). Add SUN EMBLEM; take SNOWFLAKE.
- Insert LETTER KEY CARD (H). Take BROCHURE.
- Enter Michael’s House.

- Insert SNOWFLAKE (I). Take MELTED SEAL.
- Go to Temple Square.

- Examine MICHAEL’S CONTACT LIST. Solution: (J).
- Turn page (K). Add BROCHURE, DELIVERY RECEIPT and MELTED SEAL.

- Solution: (L). Receive KURTZ’S SHOP ADDRESS.

- Give KURTZ’S SHOP ADDRESS (M).
Chapter 2: Kurtz and Nova

- Solution: (N). Take FEATHERS, ANTI-MAGIC FOLIO and LEFT SKULL HALF.

- Take DEAD ENERGY CORE (O).
- Take TWISTED SCREWDRIVER (P).
- Use TWISTED SCREWDRIVER (Q). Take LENS.

- Take LOCKED BOX (R). Add DEAD ENERGY CORE; turn crank. Take CHARGED ENERGY CORE.

- Remove (S), add LENS; add FEATHERS and CHARGED ENERGY CORE. Take Owl.

- Take RIGHT SKULL HALF (T).
- Add RIGHT SKULL HALF and LEFT SKULL HALF to LOCKED BOX; open; take ACID.
- Pour ACID (U); receive CHAIN.
- Enter Back Room.

- Remove gag (V).
- Use ANTI-MAGIC FOLIO (W).

- Solution: (X) Use mouse to guide small balls into their corresponding color funnel; screenshot shows an example.

- Solution: (Y) (A-G)-(D-F)-(C-E)-(B-D).

- Solution: (Z).

- Talk (A); take BLUNT WIRE CUTTERS.
- Add CHAIN (B); take VISE HANDLE.

- Insert VISE HANDLE (C). Add BLUNT WIRE CUTTERS; receive WIRE CUTTERS. Read note; add DEAD WASP. Take SILVER COINS.

- Take TURNING HANDLE (D); use WIRE CUTTERS; receive WIRE 1/2.
- Move boxes (E). Use WIRE CUTTERS; receive STRONG METAL SUPPORT.
- Add STRONG METAL SUPPORT (F).
- Move forward.

- Talk (G). Add SILVER COINS; take LEATHER ORNAMENT and AXLE.
- Use WIRE CUTTERS (H); receive WIRE 2/2.

- Move (I); add WIRE. Take PRINTING ROLL and STATUETTE.
- Add STATUETTE (J); insert TURNING HANDLE. Take TRIANGULAR BUTTON.
- Enter Back Room.

- Remove broken printing roll (K); add PRINTING ROLL. Add AXLE. Remove broken button; replace TRIANGULAR BUTTON. Press; take MYSTERIOUS ADDRESS and PIPETTE.
- Move forward.

- Use PIPETTE (L); receive LUNARTEAR ESSENCE.
- Add WEAK MEDICINE (M) and LUNARTEAR ESSENCE. Activate. Take STRONG MEDICINE.

- Go (N).
- Enter Michael’s House.
- Use STRONG MEDICINE (O). Give MYSTERIOUS ADDRESS; receive NOVA’S ADDRESS. Take SWAN.
- Return to Temple Square.

- Give NOVA’S ADDRESS (P).

- Insert SWAN (Q). Read note. Take GALAXY EMBLEM and RED GLASS.
- Take HOOK AND STRING (R) and PORCELAIN ROSE.
- Move (S); take BRASS BADGE and TORN PAPER 1/3. Use HOOK AND STRING; take RED TRIANGLE.

- Lift (T). Take TORN PAPER 2/3. Insert RED TRIANGLE. Press buttons; take BRONZE BELL and DEVELOPER FLUID.

- Remove papers (U); take instructions. Open. Take ADHESIVE TAPE. Insert LEATHER ORNAMENT; take ROSES CITY EMBLEM and PORCELAIN BOX. Insert BRASS BADGE; take TORN PAPER 3/3.

- PORCELAIN ROSE on PORCELAIN BOX. Solution: C-B-A-G-D-C-B-A-F-E-D-G-A-F-G-D-E-F-G (V). Take GOLD LOCKET and TOWER OF WINDOWS.

- Add RED GLASS (W); press lever, then button. Read note. Add TORN PAPER, then ADHESIVE TAPE and DEVELOPER FLUID. Read note.
- Play HOP; take COMPASS.

- Add TOWER OF WINDOWS (X).
- Solution: (Y).
- Move forward.

- Take STURDY LEVER (Z).
- Take MECHANIZED CITY EMBLEM (A).
- Take METAL RING 1/3 (B).

- Take DATE PLATE (C). Find items. Take METAL RING 2/3; insert GALAXY EMBLEM. Take BRACELET CUFF and TWILIGHT CITY EMBLEM.
- Move down.

- Add STURDY LEVER (D). Add DATE PLATE.
- Solution: (E). Take DIARY KEY.

- DIARY KEY in MICHAEL’S DIARY; take METAL RING 3/3.
- Insert METAL RING (F); take LOTUS and PORTAL BRACELET.
- Move forward.
- Add LOTUS (G).

- Take CLOCKWORK MOUSE (H).
- Add BRONZE BELL (I).
- Take KNOWLEDGE CITY EMBLEM (J).

- Add KNOWLEDGE CITY EMBLEM (K), MECHANIZED CITY EMBLEM, TWILIGHT CITY EMBLEM and ROSES CITY EMBLEM. Take COLOR CRYSTALS.
- BRACELET CUFF, COLOR CRYSTALS and COMPASS on PORTAL BRACELET; activate. Receive TELEPORTATION BRACELET.
- Use TELEPORTATION BRACELET (L).
- Move forward.
Chapter 3: Roses City

- Take MOUSE KEY (M).
- MOUSE KEY on CLOCKWORK MOUSE.
- Use CLOCKWORK MOUSE (N).

- Play HOP (O); receive FISHNET.
- Move (P); take HAIRPIN.
- Insert HAIRPIN (Q); read note; take HONEY DIPPER.
- Use HONEY DIPPER (R); receive TAR.

- Throw FISHNET (S); use TAR. Take FLORAL KEY.

- Insert FLORAL KEY (T).
- Enter Guard House.
- Take SAILBOAT EMBLEM (U).
- Move down.

- Insert SAILBOAT EMBLEM (V); take LIGHTER.
- Play HOP (W); receive LIGHTNING BOLTS.
- Enter Guard House.

- Insert LIGHTNING BOLTS (X); read note; take INCENSE.
- Insert INCENSE (Y); use LIGHTER.
- Take BRASS INLAY (Z).
- Move down.

- Add BRASS INLAY (A); take METAL SNAKE.
- Enter Guard House.
- Add METAL SNAKE (B).

- Talk (C). Give STRONG MEDICINE. Take ROSE ORNAMENT.

- Insert ROSE ORNAMENT (D). Solution. Take NAIL FILE. Add GOLD LOCKET. Read note; take EBONITE CUBE.

- Insert EBONITE CUBE (E).
- Solution: Ax5-Bx2-Cx3 (F).
- Use NAIL FILE (G). Attempt to take.

- Solution: B-D-A; D-B-C-A; B-D-A-C-D (H).

- Talk (I); receive SCEPTER OF KNOWLEDGE.
Chapter 4: Twilight City

- Take SPOON (J).
- Sharpen SPOON (K); receive SHARP SPOON.
- Lift (L); take USEFUL THINGS.

- SHARP SPOON on USEFUL THINGS; read note; take SCREWDRIVER and CLAY POWDER.
- Use SCREWDRIVER (M); receive SCREW. Use SHARP SPOON; receive WOODEN BLOCK.
- Remove instructions (N). Turn; add CLAY POWDER; take CLAY.
- Add CLAY (O); receive CLAY KEY.

- CLAY KEY and SHARP SPOON on WOODEN BLOCK; take WOODEN KEY.
- Insert WOODEN KEY (P).
- Move forward.
- Take BOY WITH BOOKS (Q).
- Move down.

- Add BOY WITH BOOKS (R).
- Solution: (S). Take book; take FISHING HOOK.
- Move forward.

- Take PRISON EMBLEM (T). Use FISHING HOOK; receive ORNAMENTAL RING.
- Insert ORNAMENTAL RING (U); examine.

- Solution: D-Ax2-C-Bx3-D-B-D-Ax3-C-Bx2-C-Ax4-C-Ax2-C-Bx3-D-Ax3-D-Ax3-C-Bx4-D-Ax2 (V). Take LIST OF PRISONERS.
- Take TELESCOPIC POINTER (W). Add LIST OF PRISONERS.

- Solution: (X).

- Lift (Y). Talk. Take ORANGE TRIANGLE 1/2. Use WOODEN KEY.
- Move forward.

- Take PLANET 1/2 (Z); insert SCREW. Use TELESCOPIC POINTER; receive GILDED KEY.
- Insert PRISON EMBLEM (A).

- Play HOP (B); receive WHISTLE.
- Take MASK HALF (C). Use WHISTLE; receive Owl. Take ORANGE TRIANGLE 2/2.
- Move down.

- Insert ORANGE TRIANGLE (D); read note; take EYE EMBLEM.
- Move forward.
- Play HOP (E); take ROPE.
- Insert GILDED KEY (F).

- Solution: U-Rx3-U-R-Ux2-Lx3-D-R-D-Rx2-U-L-Ux2-D (G).

- Insert EYE EMBLEM (H). Take SCEPTER OF KNOWLEDGE, Teleportation Bracelet and LARGE HOOK.
- ROPE on LARGE HOOK; take GRAPPLING HOOK.
- Use GRAPPLING HOOK (I).

- Talk (J). Take BUTTERFLY NET.
- Take IRON GEAR (K).
- Use BUTTERFLY NET (L); receive ICE CUBE.

- Add ICE CUBE (M); take PLANET 2/2.
- Add PLANET (N) and GEAR; take MASK HALF.
- Add MASK HALVES (O); take PAINTBRUSH and SPHINX.

- Add PAINTBRUSH (P); take PHOENIX.
- Add PHOENIX (Q) and SPHINX.
- Move forward.
- Talk (R).
Chapter 5: Knowledge City

- Take LARGE BUTTON (S).
- Lift (T); take BOOKSTORE KEY.
- Take BUCKET (U).

- Insert BOOKSTORE KEY (V); take DRAGON EMBLEM.
- Move (W); insert DRAGON EMBLEM. Take SNAKE FIGURINE and DOOR HANDLE.
- Attach DOOR HANDLE (X).

- Solution: (Y). Take CROWBAR. Insert LARGE BUTTON.
- Go (Z).

- Talk (A).
- Take X-SHAPED HANDLE (B). Use CROWBAR; take HISTORY OF ARTIFACTS.
- Move down, then move forward.

- Play HOP (C); receive FLOWERS.
- Talk (D); give FLOWERS. Talk; take BOOK MEDALLION.
- Move down.

- Move (E); use BUCKET; insert X-SHAPED HANDLE; take SAW and LETTER M.
- Insert BOOK MEDALLION (F); take DIVINATION PENDULUM.
- Move forward.

- Talk (G); offer DIVINATION PENDULUM. Talk; take SCIENTIFIC CODE.
- Return to Michael’s Hideout.
- Take OIL (H) and LETTER N.
- Insert LETTER M (I) and LETTER N; take OWL FIGURINE.

- Take ACCESS CARD (J).
- Move (K). Add SCIENTIFIC CODE. Press in order shown. Use OIL. Take SPECIAL LIGHTBULB and STONE PAGE.

- Add SPECIAL LIGHTBULB (L), then SCEPTER OF KNOWLEDGE, then HISTORY OF ARTIFACTS.

- Solution: (M). Take SCEPTER RUNES.
- Move down.

- Add STONE PAGE (N); take SHELL.
- Move forward, then enter Library.
- Take RED CORD (O). Insert OWL FIGURINE and SNAKE FIGURINE; take PAINTED TILE.

- Use ACCESS CARD (P); examine. Adjust; take ARCHIVE ICON.
- Move down.

- Play HOP (Q); receive STONE DISC.
- Take METAL ROD (R).
- Insert METAL ROD (S); take CLOTH BOOK 1/3. Add PAINTED TILE.

- Solution: (D-E)-(D-C)-(E-A)-(E-B)-(E-F)-(D-H)-(D-G)-(D-E) (T). Take DRAGON’S TAIL.
- Attach DRAGON’S TAIL (U); take CLOTH BOOK 2/3.
- Enter Library.

- Insert ARCHIVE ICON (V) and STONE DISC. Turn disc.
- Enter Archive.
- Take CLOTH BOOK 3/3 (W).
- Take DRAGON’S EYE 1/2 (X).
- Return to Knowledge City Square.

- Add CLOTH BOOK (Y); take CANNED FISH; insert SHELL; take DRAGON’S EYE 2/2.
- Move forward.
- Insert DRAGON’S EYE (Z); take MEMORY CRYSTAL.
- Insert MEMORY CRYSTAL (A); read note; take LENS WITH RUNES.
- Enter Archive.

- Add RED CORD (B) and LENS WITH RUNES.
- Take GLASS (C).
- Give CANNED FISH (D); take CAT. Insert GLASS.

- Use CAT (E); open; take WOLF’S HEAD and SCRAP OF LEATHER.
- Add SCRAP OF LEATHER (F); use pen; take ROUTE MAP.
- Return to Knowledge City Square.

- Add ROUTE MAP (G).
- Solution: (E-E-NE)-(S-NW-SW)-(Ex2-S-E)-(E-NE)-(NE-N) (H).

- Take LION’S HEAD (I).
- Take HORN (J). Insert LION’S HEAD and WOLF’S HEAD; take WOODEN RING 1/2.
- Insert HORN (K); take WOODEN RING 2/2.

- Take SWORD HILT (L); add WOODEN RING.
- Solution: A-B-Ax2-Bx3-A-Bx3-A-Bx2-Ax3-Bx3 (M). Take STEEL ORNAMENT.

- Insert STEEL ORNAMENT (N); take STONE FEATHER.
- Insert STONE FEATHER (O) and SWORD HILT. Take book; open; read note; take FORMULA DECRYPTION.
- Use Owl (P).

- Solution: (Q).

- Add SCEPTER RUNES (R) and FORMULA DECRYPTION. Play HOP; receive MEDICINE FORMULA.
- Talk (S). Take PORTABLE LABORATORY.
Chapter 6: Mechanized City

- Take REEL (T); read note. Use SAW; take TANGLED FISHING ROD.
- Move left.

- Examine TANGLED FISHING ROD. Solution: (C-J)-(D-E)-(E-I)-(F-G)-(G-H)-(H-J)-(I-J) (U). Add REEL; take FISHING ROD.
- Use FISHING ROD (V); take MALDIA FLOWER 1/3 and WINGED ENVELOPE.
- Move down.

- Use WINGED ENVELOPE (W); open envelope; remove note; take REBEL SIGIL.
- Take STAR HALF (X). Offer REBEL SIGIL.
- Enter Bar.

- Play HOP (Y); receive JAR OF BUGS.
- Talk (Z). Offer REBEL SIGIL; receive SILVER DRAGONFLY. Take GEAR EMBLEM.
- Take HEART LANTERN (A).
- Return to Promenade.

- Take SPOUT (B). Insert GEAR EMBLEM; take REGAL BOX and SILVER PYRAMID.
- Insert SILVER PYRAMID (C); take GOLDEN CROWN.

- Add SPOUT (D); try to take flower; offer JAR OF BUGS. Take MALDIA FLOWER 2/3 and TOP OF THE BAR LOGO.
- Move down.

- GOLDEN CROWN on REGAL BOX; take MEDAL and HENRIK’S SIGIL.
- Insert MEDAL (E); receive RHINOCEROS HORN. Insert HEART LANTERN; take MUSIC NOTE.
- Enter Bar.

- Play HOP (F); add RHINOCEROS HORN; receive FRIDGE HANDLE.

- Insert FRIDGE HANDLE (G); take TONGS.
- Insert MUSIC NOTE (H); use TONGS; receive HOT MOTOR.

- Add HOT MOTOR (I); take BOTTOM OF THE BAR LOGO.
- Insert TOP OF THE BAR LOGO (J) and BOTTOM OF THE BAR LOGO; take DOCUMENT FOLDER.
- SILVER DRAGONFLY on DOCUMENT FOLDER; read note; take DOCUMENTS.
- Offer DOCUMENTS (K).
Chapter 7: The Mansion

- Take SOAP (L). Examine.
- Solution: (M). Take CHEESE.

- Use SOAP (N); take FUSE. Pull stuffing; take SMALL KEY.
- Give CHEESE (O); take DOG’S HEAD. Insert SMALL KEY; read note; take LIGHTNING BOLT.
- Insert DOG’S HEAD (P); take SMALL LIGHTBULB.

- Insert HENRIK’S SIGIL (Q); insert SMALL LIGHTBULB.
- Solution: Press Play; screenshot shows an example of how to proceed (R).
- Move forward.

- Take HAND PRUNER (S).
- Insert LIGHTNING BOLT (T); take GARGOYLE HEAD.
- Move forward.
- Use HAND PRUNER (U); take CANDLE.

- Take RUBBER GLOVE (V); use CANDLE; receive BURNING CANDLE.
- Take BRICK (W). Add GARGOYLE HEAD; take BLUE SWITCH. Use BURNING CANDLE; take MASTER KEYS.
- Use BRICK (X); take DAMP DYNAMITE.
- Move down.

- Insert BLUE SWITCH (Y); pull.
- Use RUBBER GLOVE (Z); take CODE.

- Insert MASTER KEYS (A); use HAND PRUNER. Press right arrow twice. Use HAND PRUNER; use HAND PRUNER; take SNAKE HEAD. Press left arrow.

- Add CODE (B); enter 3-5-6-2; use HAND PRUNER; take TAPE. Talk; take DETONATORS.
- Move down.

- Move (C); insert SNAKE HEAD. Read notes; take METAL PANEL and FIRE EMBLEM.
- Return to Mechanized Garden.
- Examine (D); insert FIRE EMBLEM; take BULLETS.
- Open DAMP DYNAMITE; add DETONATORS, BULLETS, FUSE and TAPE. Open bullets; add detonators, then tape. Take UNLIT DYNAMITE.
- Add UNLIT DYNAMITE (E); receive LIT DYNAMITE.
- Move down.

- Add LIT DYNAMITE (F). Receive STAR HALF 2/2.
- Add STAR HALF (G).

- Examine (H).
- Solution: (I).

- Solution: (J).

- Examine (K).

- Play HOP (L); receive FIN.
- Take METAL ROSES (M).
- Go to Second Floor.

- Take BLACK CROW EMBLEM 1/2 (N).
- Add METAL ROSES (O); take PITCHER. Open; take MOONSTONES.
- Move down.

- Add FIN (P); take BLACK CROW EMBLEM 2/2. Use PITCHER; receive PITCHER OF WATER.
- Move items (Q); take HANDCUFFS. Insert BLACK CROW EMBLEM; take ROPE.
- Return to Second Floor.

- Pour PITCHER OF WATER (R); use poker; take DRAWER LABEL.
- Insert DRAWER LABEL (S); take FLUTE.
- Move down.

- Play HOP (T); receive DRAGON SCALES.
- Place FLUTE (U); take PAINTBRUSH and FLEURS-DE-LIS.
- Add FLEURS-DE-LIS (V).

- Remove vines in order shown (W).
- Enter Henrik’s Office.

- Solution: Select, then catch dragonflies (X). Select (Y).

- Solution: (Z).

- Solution: Select (A). C-A-B-A-C; A-C-A-B-C; B-A-A-C-B (B).

- Use HANDCUFFS (C); take MEDICAL EMBLEM.
- Return to Second Floor.
- Use PAINTBRUSH (D); receive BRUSH WITH ASHES.
- Add ROPE (E).
- Lift (F).

- Attach ROPE (G). Add METAL PANEL and BRUSH WITH ASHES. Enter 7-6-9-2. Turn handle; take GLOWING SPHERE.

- Add MEDICAL EMBLEM (H); take MALDIA FLOWER 3/3 and SPRING.
- Return to Henrik’s Office.
- Insert SPRING (I) and GLOWING SPHERE. Take SENEKTA SPECIMEN.

- Open PORTABLE LABORATORY (J). Add MEDICINE FORMULA; then MOONSTONES, DRAGON SCALES, MALDIA FLOWER and SENEKTA SPECIMEN.

- Add moonstones; grind (K); add to scale; add ground moonstones. Remove lid from Senekta specimen, add dragon scales; add mixture to beaker.

- Add silver to flowers (L); cut flowers; add to beaker. Open; add beaker; Take ANTIDOTE.

- Add ANTIDOTE (M).
- Congratulations! You’ve completed Reflections of Life: In Screams and Sorrow.