Welcome to the Rite of Passage: Bloodlines Walkthrough
Can you save your friends from their family’s tainted past?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Rite of Passage: Bloodlines game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Assignment
- Chapter 2: Castle Yard
- Chapter 3: Garden
- Chapter 4: Market
- Chapter 5: Basement
General Tips
- This is the official guide for Rite of Passage: Bloodlines.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Assignment


- Select A-B-C.
- Talk (D).
- Select 1-4 (E).
- Take objectives and BAG (F).
- Open BAG; move items; take MONEY and LOCKPICK.
- Use LOCKPICK and open chest; play HOP and take OIL CANISTER (G).
- Read paper; use OIL CANISTER (H).
- Move cases; take HARPOON (I).
- Use HARPOON 1-3 (J).
- After the boat lands; go forward.
- Select weapon (K).
- Select scene; select when crosshairs are over circle 3x (L).
- Go forward.
- Play HOP.
- Select (M).
- Take magical seashell (N).
- Select (O).
- Walk down.
- Open door; select (A).
- Walk down.
- Go forward.
- Take MIGUEL’S BAG (B).
- Open MIGUEL’S BAG; take map and move items. Take MIGUEL’S WALLET and NET.
- Take SCREWDRIVER (C).
- Select; use SCREWDRIVER and push button. Remove puppet; take WIRE (D).
- Go right.
- Open lid and read paper; play HOP. Take BROKEN UMBRELLA (E).
- Take RUBBER BAND (F).
- Select WIRE 3x; add NET and RUBBER BAND; take IMPROVISED FISHING NET.
- Use IMPROVISED FISHING NET; earn GAUZE (G).
- Walk down.
- Use GAUZE (H).
- Take BELL CODE and 1/2 HEXAGONAL TILE (I).
- Use BROKEN UMBRELLA; earn BEAR FIGURINE (J).
- Go left.
- Select (K).
- Give MONEY; take INSTRUCTIONS (L).
- Take BROOM and MEDALLION; read note (M).
- Select magical seashell for instructions.
- MEDALLION in magical seashell.
- Solution (O); select 1-2.
- Look at the items in MIGUEL’S WALLET; earn CODE.
- Use CODE; solution (P).
- Take LIGHTER (Q).
- Take CANDLE and KNIFE (R).
- Walk down, right.
- Place BELL CODE; select B-Ax2-C-B-Cx2-A.
- Read newspaper; use CANDLE, LIGHTER, and BROKEN UMBRELLA; earn TIRE PATCH (D).
- Go forward.
- Take BUCKET (E).
- Use BROOM; take SHOVEL and CLEANING SPRAY (F).
- Use BUCKET; earn BUCKET OF WATER (G).
- Use BUCKET OF WATER and SHOVEL; take WOODEN SUPPORTS (H).
- Use WOODEN SUPPORTS; play HOP; earn RAG (I).
- Unfold RAG; take TIRE PUMP, WHETSTONE, and RAG.
- Use SCREWDRIVER and WHETSTONE on KNIFE; take SHARP KNIFE.
- Use SHARP KNIFE (J).
- Walk down 2x.
- Take BIRD FIGURINE (K).
- Go left.
- Use CLEANING SPRAY and RAG; open drawer; take KEY (L).
- Use KEY (M); select pairs; take WOLF FIGURINE (N).
- Place INSTRUCTIONS, BEAR FIGURINE, WOLF FIGURINE, BIRD FIGURINE, and SHARP KNIFE (O).
- Select 1-5 (P).
- Select 1-6 (Q).
- Select 1-5 (R).
- Take GLUE (S).
- Walk down.
Chapter 2: Castle Yard
- Place TIRE PATCH, TIRE PUMP, and GLUE (A).
- Go forward.
- Play HOP; take BEADS (B).
- Take CROWBAR (C).
- Place BEADS (D).
- Solution K-I-G-K-I-G-J-I-K-J-F-K-L-F-I-L-E-I-F-E-G-F-L-G-K-L-I-K-H-I-G-H-I-G-M-I-L-M-G-L-I-G.
- Examine items, take GUN and MAGNET (N).
- Use MAGNET; earn 2/2 HEXAGONAL TILE (O).
- Place HEXAGONAL TILE (P).
- Solution (Q).
- Go forward.
- Select (A-B).
- Take LEATHER GLOVES (C).
- Select (D).
- Select rug; use CROWBAR; take DRAWER HANDLE and 1/3 PICTURE TILE PART (E).
- Go left.
- Talk; select 1-3 (F); take PICTURE PIECE.
- Move sweater; take SCISSORS (G).
- Take DINNER SERVING (H).
- Place and select DRAWER HANDLE; read note; take HAIRPIN and 2/3 PICTURE TILE PART (I).
- Walk down.
- Use SCISSORS; earn DECORATIVE PIN (J).
- Place DECORATIVE PIN; solution (K).
- Play HOP; earn BOY FIGURINE (L).
- Walk down.
- Use LEATHER GLOVES; take 3/3 PICTURE TILE PART (M).
- Go to Bedroom.
- Place PICTURE TILE PART (N).
- Play HOP; earn MAN FIGURINE (O).
- Place MAN FIGURINE and BOY FIGURINE (P).
- Solution (Q).
- Take VALVE and TAPING KNIFE (A).
- Use TAPING KNIFE; take MESSAGE IN A BOTTLE (B).
- HAIRPIN on MESSAGE IN BOTTLE; take SAFE COMBINATION.
- Walk down.
- Place PICTURE PIECE; use SAFE COMBINATION (C).
- Select 4x (D).
- Select (E).
- Restore items (F-H).
- Take BULLETS and BLUE BOX (I).
- BULLETS in GUN; earn LOADED GUN.
- Go left.
- Give BLUE BOX (J).
- Solution (K).
- Take CORKSCREW (L).
- CORKSCREW on DINNER SERVING; select 1-2; take DINNER SAMPLE (M).
- DINNER SAMPLE in magical seashell.
- Solution; select (N).
- Walk down 2x.
- Select and read notes (A).
- Walk down; right.
- Take FLOWERPOT (B).
- Walk down.
- Use VALVE and FLOWERPOT; earn VESSEL OF WATER (C).
- Go right.
- Use VESSEL OF WATER (D).
- Play HOP; earn BOTTLE OF POISON (E).
- BOTTLE OF POISON in magic seashell.
- Solution; select poison (G).
- Use LOADED GUN (H).
- Take ANTIDOTE (I).
- Go to Castle Yard.
- Select 3x (J).
- Talk; take RED CRYSTAL (K).
- Go to Bedroom.
- Use ANTIDOTE; take BLUE CRYSTAL (L).
- Walk down 2x.
- Place RED CRYSTAL and BLUE CRYSTAL (M).
- Solution (N).
- Go (O).
Chapter 3: Garden
- Take STICK and CORN (A).
- Select 2x; play HOP; take BERRIES (B).
- Pan down; take RED DOLL (C).
- Place BERRIES (D).
- Play HOP; earn AXE (E).
- Place RED DOLL (F).
- Solution (G).
- Take NEEDLE and THREAD (H).
- Use AXE; take LADDER (I).
- Place LADDER (J).
- Take FISHING HOOK (K).
- THREAD and FISHING HOOK on STICK; take FISHING ROD.
- Use FISHING ROD; earn BRACELET (L).
- Place BRACELET (M).
- Solution (N).
- Go forward.
- Take FLOWER INSET (A).
- Select (B).
- Take WELL HANDLE (C).
- Select box; take STUFFED TOY (D).
- Walk down.
- Place FLOWER INSET; take JAR LABEL KEY (E).
- Use WELL HANDLE; take 1/2 CHESS FIGURINE and UMBRELLA (F).
- Go forward.
- Place JAR LABEL KEY; take COOKIE (G).
- Give STUFFED TOY, COOKIE, and CORN (H).
- Play HOP; earn RACCOON (I).
- Take FABRIC from RACCOON.
- FABRIC, NEEDLE, and THREAD on UMBRELLA.
- Use UMBRELLA (J).
- Take 2/2 CHESS FIGURINE (K).
- Place CHESS FIGURINE (L).
- Select M-N-O-P.
- Select Q-R-S-T-U.
- Select folio (V).
- Restore items (A-C).
- Take GOLDEN HANDLE (D).
- Place GOLDEN HANDLE (E).
- Go left.
- Select (F).
- Use SCISSORS; take CHILDREN’S BOOK (G).
- Open CHILDREN’S BOOK; take LILY and CHILDREN’S BOOK.
- Take CROWN (H).
- Take COMBINATION CLUE (I).
- Walk down 2x.
- Pan up; place CROWN; take METAL KEY (J).
- Go forward, left.
- Use RACCOON and METAL KEY; take CHOCOLATE WRAPPER and RHOMBOID TILE (K).
- Place RHOMBOID TILE (L).
- Play HOP; earn STUFFED OCTOPUS (M).
- CHILDREN’S BOOK, LILY, CHOCOLATE WRAPPER, and STUFFED OCTOPUS on COMBINATION CLUE; take COMBINATION.
- Place COMBINATION; enter solution (N).
- Take WOODEN WHEEL (O).
- Read notes; take HOUSE PICTURE (P).
- Walk down 4x.
- Place and select WOODEN WHEEL (A).
- Go left.
- Play HOP; earn BROKEN GLASSES (B).
- Go left.
- Take BROKEN DOLL; select toolbox (C).
- Take SOAP (D).
- Take CORK and MATCHES (E).
- BROKEN DOLL in magic seashell.
- Solution; select (F).
- Walk down.
- Use MATCHES; play HOP; take WOODEN MENU (G).
- Go left.
- Give MONEY; take COINS (H).
- Use WOODEN MENU (I).
- Play HOP; earn COFFEE POT (J).
- Walk down.
- Use COINS (K).
- Rotate (L) counterclockwise until claw is in line (M).
- Rotate (N) a small bit counterclockwise and select (O).; take DOLL.
- Go left.
- Give DOLL; take TOOLBOX (P).
- Open TOOLBOX; take GLASSES REPAIR MANUAL, CHAIN PLIERS, and DUCT TAPE.
- Use CORK and DUCT TAPE (Q).
- Take BARREL KEY (R).
- Use BARREL KEY; take BEER (S).
- Give BEER; take BRONZE KEY and SKETCHED MAP (T).
- Use COFFEE POT (U); take HOT WATER (V).
- Walk down.
- Use BRONZE KEY (W).
- Use SKETCHED MAP; play HOP (X).
- Take STONE (A).
- Use STONE (B).
- Take ACETONE (C).
- GLASSES REPAIR MANUAL, SOAP, HOT WATER, CHAIN PLIERS, and ACETONE on BROKEN GLASSES; take GLASSES.
- Walk down.
- Give GLASSES (D).
- Show HOUSE PICTURE (E).
- Go forward.
Chapter 4: Market
- Talk; show HOUSE PICTURE; take CART KEY (F).
- Give MONEY; take BASKET WITH SHELLS (G).
- Take KERCHIEF from BASKET WITH SHELLS; play HOP; take SHELLS.
- Take CAN OPENER (H).
- Take DUSTPAN; use CART KEY (I).
- Play HOP; earn DECORATIONS (J).
- Go left.
- Remove items; take WRENCH and BROOM (K).
- Use CAN OPENER 4x; take PAINT 4x (L).
- Walk down.
- Select (M).
- Place SHELLS, DECORATIONS, and PAINT; solution (N).
- Use WRENCH; take SCISSOR JACK (A).
- Use SCISSOR JACK; take CROISSANT TILE (B).
- Place CROISSANT TILE; take SALT, APRON, and CLEANING GLOVES (C).
- BROOM, DUSTPAN, KERCHIEF, and CLEANING GLOVES on APRON; select.
- Go left.
- Take GLASS CUTTER (D).
- Use GLASS CUTTER; earn STAMP; take LEMON (E).
- Use LEMON and SALT; select handle (F).
- Use STAMP; take LIBRARY CARD (G).
- Give LIBRARY CARD (H).
- Play HOP; earn 1850 CITY PLANS (I).
- Walk down.
- Give 1850 CITY PLANS; take MAP (J).
- Take 1/5 GEAR (K).
- Use HOUSE PICTURE (L).
- Go forward.
- Take 2/5 GEAR (M).
- Take BRICK (N).
- Take METAL SHOVEL (O).
- Walk down.
- Use BRICK (P); select handle (Q).
- Take NAIL PULLER (R).
- Use METAL SHOVEL; take CHEST DECORATION and WOODEN HANDLE (S).
- CHEST DECORATION in magic seashell.
- Solution; select (T).
- Go forward.
- Select 2x; take OCTOPUS CLUE (A).
- Use NAIL PULLER (B).
- Go forward.
- Select (C).
- Take STARFISH TILE (D).
- Use WOODEN HANDLE; earn PLUNGER; take 1/2 BATTERY (E).
- Take PINCERS (F).
- Walk down.
- Use PINCERS; earn SPRING (G).
- Use PLUNGER (H).
- Play HOP; earn OCTOPUS TENTACLE (I).
- Walk down.
- Select (J).
- Place OCTOPUS TENTACLE and OCTOPUS CLUE; solution (K).
- Remove items; select (L).
- Restore items (M-O).
- Take 3/5 GEAR (P).
- Use SPRING (Q).
- Play HOP; earn 2/2 BATTERY (R).
- Place STARFISH TILE (S).
- Select A-B-C-B-D-B-E-B-F-B.
- Take MAILBOX KEY (G).
- Go forward.
- Use MAILBOX KEY; take WEIGHT (H).
- Go forward.
- Place WEIGHT; take 4/5 GEAR; read note (I).
- Place BATTERY (J); take 5/5 GEAR (K).
- Place GEAR (L).
- Solution (M).
- Play HOP.
- Go forward.
Chapter 5: Basement
- Select; talk (A).
- Take BROKEN MIRROR (B).
- Take JAR (C).
- Use BROKEN MIRROR; earn ROPE (A).
- Play HOP; take LEAVES (D).
- Select (E).
- LEAVES on JAR; earn JAR OF LEAVES.
- Take HANGER (F).
- Use JAR OF LEAVES; select handle (G).
- Play HOP; earn FABRIC (H).
- FABRIC on HANGER; take IMPROVISED CLIMBING HOOK.
- Take SLEEPING INJECTION (I).
- Use IMPROVISED CLIMBING HOOK (J).
- Go forward.
- Go forward.
- Use SLEEPING INJECTION (A).
- Take DISASSEMBLED HARPOON GUN and magic seashell (B).
- Use ROPE (C).
- Take STAR INSET (D).
- Select (E).
- Go to Basement.
- Place STAR INSET; select (F).
- Restore items (G-I).
- Take RED CRYSTAL, OXYGEN TANK, and BLUE KEY (J).
- Use BLUE KEY; take DIVING SUIT (K).
- RED CRYSTAL in magic seashell.
- Solution; select crown (L).
- Go forward.
- Use DIVING SUIT (M).
- Go right.
- Take RULER (N).
- Use RULER; earn FISH FOOD (O).
- Use FISH FOOD (P).
- Select (Q).
- Select pairs (R); earn SIGNAL LAMP.
- Note the pairs are moving; your solution may vary.
- Place SIGNAL LAMP; take METAL SHARK and HARPOON TUBE (A).
- Place METAL SHARK (B).
- Solution (C).
- Take METAL ARROWS.
- OXYGEN TANK, HARPOON TUBE, and METAL ARROWS on DISASSEMBLED HARPOON GUN; take HARPOON GUN.
- Use HARPOON GUN (D).
- This mini-game is randomly generated. Your solution may vary (F).
- Congratulations! You have completed Rite of Passage: Bloodlines!