Welcome to the Sable Maze: Nightmare Shadows Walkthrough

Can you break free from your nightmares in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Sable Maze: Nightmare Shadows game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Sable Maze: Nightmare Shadows.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Granny’s House

Sable Maze: Nightmare Shadows
  • Speak (A).
  • Take 1/2 BOOK; photograph; RULER (B).
  • Use RULER (C); take 2/2 BOOKS (D).
Sable Maze: Nightmare Shadows
  • Use 2/2 BOOKS (E) for a HOP (F); receive SLEEPING PILLS.
  • Use pitcher on glass; add SLEEPING PILLS (G).
Sable Maze: Nightmare Shadows
  • Take Map and BROKEN STATUE DECORATION (H); remove cover, take LENS (I).
  • Take BROKEN MONOCLE, FIGURINE and WHISTLE (J).
  • LENS on BROKEN MONOCLE for MONOCLE.
  • Place MONOCLE (K).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Easy and hard solutions (L1-L7).
Sable Maze: Nightmare Shadows
  • Use FIGURINE (M).
  • Easy solution (N). 1-11.
Sable Maze: Nightmare Shadows
  • Hard solution (O). 1-14.
  • Go forward.
Sable Maze: Nightmare Shadows
  • Take WRENCH; HOOK (P).
  • Go down.
  • Use WRENCH; take ROTATING HANDLE (Q).
  • Go forward.
  • Place and turn ROTATING HANDLE (R).
Sable Maze: Nightmare Shadows
  • Solution (S). D-P-F-Q-P-I-Q-P-Ex2-K-D-I-F-M-I-F-D-I-F-D-I-Fx3-D-I-Ex2-M-D-K-Ex3-M-D-Fx2-K-D-M-Kx2-M-D-Ex2-M-D-Ex2-M-D-Ex3.
  • Take GLOVES.
Sable Maze: Nightmare Shadows
  • Use GLOVES (T).
  • Solution (U). C-G-F-D-A-B-E-C-G-F-A-E.
  • Take LIGHTER.
  • Go forward.
Sable Maze: Nightmare Shadows
  • Remove (V).
  • Take TORCH; use HOOK; take BOOT (W).
  • Select (X), scroll up; use WHISTLE. Take STATUE DECORATION PART (Y).
Sable Maze: Nightmare Shadows
  • Use BOOT (Z); play HOP (A); receive an UMBRELLA.
  • Go down.
  • Use UMBRELLA for BOTTLE (B).
  • BOTTLE for GLASS SHARD and OILY CLOTH.
  • OILY CLOTH and LIGHTER on TORCH for LIT TORCH.
  • Use LIT TORCH. Take MAGNET, MAILBOX PART and 1/4 BOX TILE (C).
  • Go forward.
Sable Maze: Nightmare Shadows
  • Play HOP (D); receive 2/4 BOX TILE.
  • Scroll down and use GLASS SHARD (E). Receive 3/4 BOX TILE.
  • Use MAILBOX PART (F).
  • Solution (G).
  • Take PACKAGE.
  • PACKAGE for STRANGE BOOK and 1/2 LOCK PART.
  • Go down 2x.
  • STATUE DECORATION PART on BROKEN STATUE DECORATION for STATUE DECORATION.
Sable Maze: Nightmare Shadows
  • Place STATUE DECORATION; take hand (H). Scroll up, place hand (I); take, place jaw part (J). Take nose part (K). Scroll down; place nose part; take BOOK EMBLEM (L).
  • BOOK EMBLEM on STRANGE BOOK.
Sable Maze: Nightmare Shadows
  • Solution (M1-M3).
  • Take 4/4 BOX TILE.
  • Go forward 2x.
Sable Maze: Nightmare Shadows
  • Place 4/4 BOX TILES (N).
  • Solution (O). 1-5.
  • Take MEMORY FRAGMENTS, MAP and 2/2 LOCK PARTS.

Chapter 2: High School

Sable Maze: Nightmare Shadows
  • Place MAP on scene.
  • Solution (P).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Solution (Q1-Q2).
  • Take note; place 2/2 LOCK PARTS (R).
Sable Maze: Nightmare Shadows
  • Solution (S). C-E-Fx2-D.
  • Take LOCKER CODE and 1/2 COINS.
Sable Maze: Nightmare Shadows
  • Take LOCK CYLINDER (T).
  • Go forward.
  • Take 1/2 COAT OF ARMS; FISHING STRING (U).
  • Place LOCK CYLINDER and LOCKER CODE. Enter 1-9-7-7 (V).
Sable Maze: Nightmare Shadows
  • Take TWEEZERS, 1/2 MOSAIC PARTS, note,Picture and notebook (W).
  • Select 1-7.
  • Go down.
Sable Maze: Nightmare Shadows
  • Speak (X).
  • Use TWEEZERS for 2/2 COINS (Y).
  • Use 2/2 COINS; take FORK (Z).
  • Go left.
  • FISHING STRING on MAGNET for MAGNET-ON-A-STRING.
Sable Maze: Nightmare Shadows
  • Use MAGNET-ON-A-STRING, 1-5 for BROKEN TROPHY PART.
  • Take POINTER (A).
  • Go (B).
Sable Maze: Nightmare Shadows
  • Speak (C); receive BROKEN FAN.
  • Take 1/2 STONE FEATHER; use FORK to receive GLUE (D).
  • Return to School Hallway.
Sable Maze: Nightmare Shadows
  • Use POINTER for BROCHURE STAND (E).
  • GLUE on BROKEN TROPHY PART for TROPHY PART.
  • Use TROPHY PART (F-H). Take 2/2 MOSAIC PARTS (I).
  • Go down.
Sable Maze: Nightmare Shadows
  • Easy solution (J1). 1-9.
Sable Maze: Nightmare Shadows
  • Hard solution (J2). 1-9.
Sable Maze: Nightmare Shadows
  • Use 2/2 MOSAIC PARTS (@).
  • Solution (K). A-C-B-C-B-A-E-F-E-F-E-D-E-D.
  • Take LOCK PART and STAPLER.
  • Go left.
Sable Maze: Nightmare Shadows
  • Place BROCHURE STAND (L).
  • Solution (M1-M3).
  • Take TIMETABLE (N).
  • Go down.
Sable Maze: Nightmare Shadows
  • Use TIMETABLE (O).
  • Solution (P).
  • Take PLASTIC PART.
  • Go left.
  • PLASTIC PART and STAPLER on BROKEN FAN for EDUCATIONAL FAN.
Sable Maze: Nightmare Shadows
  • Use EDUCATIONAL FAN (Q).
  • Solution. 1-4.
  • Take note and GEARS.
  • Go (R).
Sable Maze: Nightmare Shadows
  • Select, use GEARS; solution (@).
  • Take chocolate, note and BUTTON.
  • Use BUTTON (S).
Sable Maze: Nightmare Shadows
  • Solution (T).
  • Take note, chocolate and PERSONAL FOLDER.
  • Give PERSONAL FOLDER (U).
  • Play HOP (V); receive SECOND MEMORY FRAGMENT.

Chapter 3: College

Sable Maze: Nightmare Shadows
  • Place LOCK PART (W).
  • Solution (X). Dx3-Cx3-Bx3-Cx3.
  • Take WALLET.
Sable Maze: Nightmare Shadows
  • Go (Y).
  • Take 2/2 STONE FEATHER (Z).
  • Go down.
  • Scroll up; use 2/2 STONE FEATHERS (A); take SHARP STONE (B).
  • Go (C).
  • Use SHARP STONE 1-6.
Sable Maze: Nightmare Shadows
  • Take TOKEN (D).
  • Go down.
  • Use TOKEN (E).
  • Solution (F). A-F-B-D-H-A.
  • Search WALLET for ELECTRONIC CARD.
Sable Maze: Nightmare Shadows
  • Take note (G).
  • Use ELECTRONIC CARD (H).
Sable Maze: Nightmare Shadows
  • Solution (I). 8-11-10-1-9-8-5-2-3-6-4-7-5.
  • Take ROOM KEY (J).
Sable Maze: Nightmare Shadows
  • Use ROOM KEY (K).
  • Go (L).
  • Open (M); play HOP (N); receive ANTI-RUST SPRAY.
Sable Maze: Nightmare Shadows
  • Take PAPER, FLOWER and MATCH (O).
  • Open (P); uncover, take VIDEOTAPE (Q).
  • Go down.
Sable Maze: Nightmare Shadows
  • Open; use PAPER (R); close; print; take PHOTO HALF (S).
  • Go down.
  • Use FLOWER (T).
  • Solution. 1-7.
  • Take GARDENING SHOVEL.
  • Return to Botanical Garden.
Sable Maze: Nightmare Shadows
  • Use GARDENING SHOVEL; take 2/2 COAT OF ARMS (U).
  • Use MATCH; take HAIRPIN (V).
  • Use PHOTO HALF (W).
Sable Maze: Nightmare Shadows
  • Solution (X).
  • Take CAR TILE.
  • Return to My Room.
Sable Maze: Nightmare Shadows
  • Use CAR TILE (Y).
  • Solution (Z). Ax4-B-Cx3-E.
  • Take LABORATORY KNIFE.
Sable Maze: Nightmare Shadows
  • Use HAIRPIN (A).
  • Take DIARY, HANGER and TISSUE (B).
  • DIARY; select 1-3; take NOTE.
  • Go down.
Sable Maze: Nightmare Shadows
  • Use ANTI-RUST SPRAY and TISSUE (C).
  • Take note, BRUSH and PLAQUE (D).
  • Go (E).
  • NOTE for TAPE.
  • Use TAPE; open; select lever (F).
Sable Maze: Nightmare Shadows
  • Take CUP (G).
  • Use BRUSH (H).
  • Solution (I).
  • Take note and SEALED SARDINES.
  • Go down.
Sable Maze: Nightmare Shadows
  • Place CUP; press; take CUP OF HOT COFFEE (J).
  • Go (K).
  • Use CUP OF HOT COFFEE; take KNOB (L).
  • Go to Common Room.
Sable Maze: Nightmare Shadows
  • Use VIDEOTAPE and KNOB (M).
  • Take NEURON MODEL HALF (N).
  • Return to Dormitory Yard.
  • 2/2 COAT OF ARMS on PLAQUE.
  • Solution for SCHOOL PLAQUE (O).
Sable Maze: Nightmare Shadows
  • Scroll down; use SCHOOL PLAQUE (P). Take PLIERS (Q).
  • Return to My Room.
  • Play HOP (R) for CAN OPENER.
  • Use PLIERS; take ASH STATUETTE (S).
  • Return to Common Room.
Sable Maze: Nightmare Shadows
  • Place ASH STATUETTE (T).
  • Select statuettes; place record and needle. Take PAPER CLIP and NEURON MODEL BALL (U).
  • Use LABORATORY KNIFE; take STAINED-GLASS PART (V).
  • Return to Dormitory Yard.
  • CAN OPENER on SEALED SARDINES for SARDINES.
Sable Maze: Nightmare Shadows
  • Give SARDINES; take STAINED-GLASS PART (W).
  • Return to Botanical Garden.
  • STAINED-GLASS PART on STAINED-GLASS PART.
  • Place STAINED GLASS (X).
Sable Maze: Nightmare Shadows
  • Solution (Y).
  • Take WALKIE-TALKIE and TONGS.
  • Return to Kitchen.
  • WALKIE-TALKIE for ANTENNA.
Sable Maze: Nightmare Shadows
  • Use ANTENNA (Z).
  • Solution (A). Ax7-Dx4-B-Cx3.
  • Take ARROW BUTTON.
  • Return to Common Room.
Sable Maze: Nightmare Shadows
  • Use ARROW BUTTON (B).
  • Easy solution (C). Ax3-C-Dx2-B-D-C-D-Cx2-Ax3-Bx3-Dx2-Cx2-D-C-A-Bx3-A-Bx2-Dx3-Cx2-Ax4-D-Bx2-Dx2-Cx3.
Sable Maze: Nightmare Shadows
  • Hard solution (D). Cx3-Ax2-B-C-Dx2-Bx3-A-Bx2-Ax2-Cx3-Dx2-B-D-Cx2-D-C-A-Bx3-A-B-A-B-A-C-B-Dx5-Cx2-Ax2-C-A-Bx2-C-Dx3-Bx2-Ax3-Dx2-Cx3.
  • Take NEURON MODEL BALL HALF.
  • Return to My Room.
  • NEURON MODEL BALL and NEURON MODEL BALL HALF on NEURON MODEL PART for NEURON MODEL BALL.
Sable Maze: Nightmare Shadows
  • Use NEURON MODEL BALL (E).
  • Solution (F). (F-E)-(H-F)-(J-H)-(L-J)-(B-L)-(D-B)-(F-D)-(H-F)-(J-H)-(L-J)-(B-L)-(D-B)-(B-A)-(F-D)-(D-C)-(E-F)-(F-D)-(D-B)-(H-F)-(F-E)-(J-H)-(H-G)-(L-J)-(J-I)-(B-L)-(L-K).
  • Take MAP and THIRD MEMORY FRAGMENT.
Sable Maze: Nightmare Shadows
  • Use MAP (G).
  • Solutions (H). B-E-C. C-D-A-C. E-C-A-C-D.
  • Use PAPER CLIP (I); open; take MAGNIFIER HANDLE (J).
  • Go forward.

Chapter 4: Apartment

Sable Maze: Nightmare Shadows
  • Use Hanger; take MOP (K).
  • Go right.
  • Use MOP (L); play HOP (M); receive POTHOLDER.
  • Select (N).
  • Use TONGS; take BROKEN HEART and 1/2 MONEY (O).
  • Go down.
Sable Maze: Nightmare Shadows
  • Take SMOKER; use POTHOLDER (P); take CHICKEN LEG (Q).
  • Give CHICKEN LEG (R).
  • Go left.
Sable Maze: Nightmare Shadows
  • Take BELLOWS (S).
  • BELLOWS on SMOKER for BEE SMOKER.
  • Use BEE SMOKER. Take MAGNIFIER LENS (T).
  • Go down.
  • MAGNIFIER LENS on MAGNIFIER HANDLE for MAGNIFIER.
  • Use MAGNIFIER (U).
Sable Maze: Nightmare Shadows
  • Easy solution (V). 1-5.
Sable Maze: Nightmare Shadows
  • Hard solution (W). 1-10.
  • Take DIAMOND RING.
  • Go left.
Sable Maze: Nightmare Shadows
  • Use DIAMOND RING: take BROKEN HANDLE (X).
  • Move (Y); play HOP (Z); receive ELECTRICAL CORD.
  • Return to Attic.
Sable Maze: Nightmare Shadows
  • Remove note; select screen (A); use ELECTRICAL CORD (B). Press (C). Scroll (D). Take BROKEN HEART and CD (E).
  • Go down.
  • BROKEN HEART on BROKEN HEART for HEART EMBLEM.
Sable Maze: Nightmare Shadows
  • Use HEART EMBLEM; take HANDLE PART (F).
  • Go left.
  • Play HOP (G); solution (@); receive JACK.
  • HANDLE PART on BROKEN HANDLE for FLOWER HANDLE.
  • Use FLOWER HANDLE (H).
  • Scroll (I).
  • Take STICK (J).
  • Hard and easy solutions vary.
Sable Maze: Nightmare Shadows
  • Use JACK (K).
  • Solution (L). 1-14.
  • Take 1/2 PARCEL BUTTON HALF and DOOR TILE.
  • CD for BROKEN CD.
Sable Maze: Nightmare Shadows
  • Use BROKEN CD (@).
  • Solution (M). H-G-D-E-B-A-D-E-F-C-B-E-D-G-H-I-F-C-B-E-F.
  • Take 2/2 PARCEL BUTTON HALF.
Sable Maze: Nightmare Shadows
  • Use DOOR TILE (N).
  • Solution (O). Ax2-D.
  • Go forward.

Chapter 5: Village

Sable Maze: Nightmare Shadows
  • Place 2/2 PARCEL BUTTON HALVES (P).
  • Solution (Q).
  • Take THIN WIRE.
  • Take BOARD and PLUMAGE (R).
  • Go down.
  • PLUMAGE and THIN WIRE on STICK for FEATHER DUSTER.
Sable Maze: Nightmare Shadows
  • Use FEATHER DUSTER; take DAIS TILE (S).
  • Go forward.
  • Replace DAIS TILE (T).
  • Solution (U).
  • Take BELT.
Sable Maze: Nightmare Shadows
  • Use BELT; take FOURTH MEMORY FRAGMENT (V).
  • Go forward.
  • Open; take BRONZE ORNAMENT and 1/2 TILE (W).
  • Use BOARD (X); take VILLAGE SIGN (Y).
Sable Maze: Nightmare Shadows
  • Place VILLAGE SIGN (Z).
  • Go forward.
  • Speak (A).
  • Take GAS STATION SIGN and BRANCH (B).
Sable Maze: Nightmare Shadows
  • Place BRONZE ORNAMENT (C); select 1-7; open and take GUM (D).
  • Go down.
  • GUM for CHEWED GUM.
  • CHEWED GUM on BRANCH for BRANCH WITH GUM.
  • Use BRANCH WITH GUM; receive 2/2 MONEY (E).
  • Place GAS STATION SIGN (F).
  • Go right.
Sable Maze: Nightmare Shadows
  • Take HUNTING SNARE (G).
  • Attempt to go right.
  • Hard and easy solutions vary.
  • Go right.
  • Take BOX (H).
  • Speak (I); give 2/2 MONEY (J).
  • Take DISCOUNT and FUNNEL (K).
  • Return to Village Square.
Sable Maze: Nightmare Shadows
  • Place BOX (L); select 1-3; take GAS CAN and CHAIN (M).
  • DISCOUNT for 2/2 TILE.
  • Place 2/2 TILES (N).
  • Solution (O). A-D-E-F-C-B-A-D-E-B-A.
Sable Maze: Nightmare Shadows
  • Play HOP (P); receive HANDLE.
  • Return to Gas Station.
  • FUNNEL on GAS CAN for GAS CAN WITH FUNNEL.
  • Place GAS CAN WITH FUNNEL; scroll right; take FULL GAS CAN (Q).
  • Place HANDLE (R).
  • Solution (S).
  • Take CHAINSAW and SCRAPER.
  • Go down.
Sable Maze: Nightmare Shadows
  • Use FULL GAS CAN (T).
  • Place CHAIN; use CHAINSAW (U).
  • Go forward.
  • Take PUMP HANDLE (V).
  • Return to Village Square.
Sable Maze: Nightmare Shadows
  • Play HOP (W); receive AMBULANCE KEY.
  • Use PUMP HANDLE; take GUN TILE (X).
  • Return to The Accident.
  • Use AMBULANCE KEY (Y); play HOP (Z); receive NEEDLE.
Sable Maze: Nightmare Shadows
  • Place GUN TILE (A).
  • Solution (B1-B2).
  • Take BAG OF NUTS.
  • Go down.
  • BAG OF NUTS for NUT.
Sable Maze: Nightmare Shadows
  • Give NUT; receive THREAD and SQUIRREL (C).
  • Go forward.
  • NEEDLE on THREAD for THREAD WITH NEEDLE.
  • Place 1-4; use THREAD WITH NEEDLE; select (D) for FIFTH MEMORY FRAGMENT. Uncover and take Picture in bag.

Chapter 6: Cemetery

Sable Maze: Nightmare Shadows
  • Take GRAPPLING CROSSBOW; use HUNTING SNARE (E).
  • Solution (F).
  • Take CLOSED BAG.
  • Use SQUIRREL; receive GATE TILE (G).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Place GATE TILE (H).
  • Solution (I1-I7).
  • Go forward, then left.
Sable Maze: Nightmare Shadows
  • Take BOY FIGURINE and MEDALLION PARTS (J).
  • Go down.
Sable Maze: Nightmare Shadows
  • Use BOY FIGURINE (K); take CANDLE (L).
  • CLOSED BAG for FLINT.
  • FLINT on CANDLE for LIT CANDLE.
  • Use LIT CANDLE; take GATE EMBLEM (M).
  • Go forward.
Sable Maze: Nightmare Shadows
  • Place GATE EMBLEM (N); play HOP (O); receive ACID.
  • Go down.
  • Use ACID; take PICTURE TILE (P).
  • Go down.
  • Place PICTURE TILE (Q).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Solution (R1-R2).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Solution (R3-R4).
  • Take BABY TOKEN.
  • Return to Old Church.
Sable Maze: Nightmare Shadows
  • Place BABY TOKEN (S).
  • Solution (T). E-A-G-C-E-F-B-D-F.
  • Speak (U); receive CAGE LOCK PART.
  • Return to Cemetery.
Sable Maze: Nightmare Shadows
  • Place CAGE LOCK PART (V).
  • Solution (W). (I-B)-(G-D)-(H-F)-(K-C)-(L-A)-(J-E).
  • Take METAL DISC.
Sable Maze: Nightmare Shadows
  • Easy solution (X). G-F-E-D-F-C-B-A-E-B-D-C-G.
Sable Maze: Nightmare Shadows
  • Hard solution (Y). G-D-H-L-I-E-H-K-M-F-A-D-B-E-C-J-O-L-N-K-G.
Sable Maze: Nightmare Shadows
  • Place MEDALLION PARTS (Z); select 1-5; take SLIDER (A).
  • Use SCRAPER (B); play HOP (C); receive an ARROW.
  • ARROW on GRAPPLING CROSSBOW for LOADED GRAPPLING CROSSBOW.
Sable Maze: Nightmare Shadows
  • Use LOADED GRAPPLING CROSSBOW (D).
  • Go forward.
  • Place METAL DISK; solution (E).
  • Take 1/3 STONE CARVING.
  • Return to Old Church.
  • Play HOP (F); receive STONE PLATE.
Sable Maze: Nightmare Shadows
  • Place SLIDER (G).
  • Solution (H). (F-K)-(E-M)-(J-S)-A-(L-H)-(N-F)-(Q-P)-(R-J)-A-(Q-R)-(N-Q)-(R-I).
  • Take 2/3 STONE CARVING.
  • Return to Crypt.
Sable Maze: Nightmare Shadows
  • Place STONE PLATE (I).
  • Solution (J).
  • Take 3/3 STONE CARVING.
  • Go forward 2x.
  • Place 3/3 STONE CARVINGS (K).

Sable Maze: Nightmare Shadows
Sable Maze: Nightmare Shadows

  • Solution (L1-L2).
  • Go forward.
Sable Maze: Nightmare Shadows
  • Select (M).
  • Solution (N). C-D-A-B-C-E.
  • SECOND, THIRD, FOURTH and FIFTH MEMORY FRAGMENTS on MEMORY FRAGMENTS.
Sable Maze: Nightmare Shadows
  • Place MEMORY FRAGMENTS (O).
  • Solution (P).
  • Congratulations. You’ve completed playing Sable Maze: Nightmare Shadows.

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