Welcome to the Sable Maze: Sinister Knowledge Walkthrough

What secrets are hidden in the legendary McCordan Library?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Sable Maze: Sinister Knowledge game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Sable Maze: Sinister Knowledge.
  • This guide does not mention each time you have to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide does not show screenshots of the HOPs, however, it is mentioned when a HOP is available and the inventory item collected.
  • Use the Map to travel quickly to a location.

Chapter 1: The Mansion

Sable Maze: Sinister Knowledge
  • Speak to the woman (A); take the envelope (B).
  • Review the contents.
  • Select the tent entrance 2x. Take the WALLET; read the note (C).
Sable Maze: Sinister Knowledge
  • Scroll the briefcase tabs to gold (D).
  • Take the Coin (@).
  • Take the Map (E) and NOTES (F).
Sable Maze: Sinister Knowledge
  • Take the BUTTON (G).
  • Take the MATCHES (H). Place the BUTTON (I).
  • Press 1-4.
  • Take the WIRE and NUT (J).
Sable Maze: Sinister Knowledge
  • Take the EMPTY LAMP (K). Give the NUT for a BATTERY (L).
  • Place the BATTERY (M) to play a HOP (N) for an ID.
Sable Maze: Sinister Knowledge
  • Use the ID (O).
  • Speak to the woman; walk forward; speak to the man, then woman. Receive BOOK EMBLEMS (1/3).
  • Open the box; take the MAGNIFIER (P).
  • Open the envelope and select 2x to receive a CLUE PART; read the note (Q).
Sable Maze: Sinister Knowledge
  • Combine the NOTES and CLUE PART (Inventory). Select (1-6). Receive a CLUE.
Sable Maze: Sinister Knowledge
  • Place the CLUE (R).
  • Solution (1-5).
  • Take the SPYGLASS (S).
Sable Maze: Sinister Knowledge
  • Take the NAMEPLATE (T).
  • Take the BUNDLE (U).
  • Take the Coin (@).
  • Open the BUNDLE (Inventory) for BOOK EMBLEMS (2/3).
Sable Maze: Sinister Knowledge
  • Take the LEVER (V).
  • Place the NAMEPLATE (W).
Sable Maze: Sinister Knowledge
  • Use the MAGNIFIER on each picture (A-E).
  • Take BOOK EMBLEMS (3/3) (F).
Sable Maze: Sinister Knowledge
  • Place the BOOK EMBLEMS (3/3) (G).

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (H-J).
  • Speak to the woman.
  • Open the WALLET (Inventory) to take the CREDIT CARD.
Sable Maze: Sinister Knowledge
  • Take BOOK TILE (1/2) and CLOCK HANDS (K).
  • Use the CREDIT CARD (L) to take the MAZE PART (M).
  • Solution (N). 1-4.
  • Take the DOOR PART (1/2) (O).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place the CLOCK HANDS. Set the hands to 2:35 (P).
  • Take the note and MAZE PART (Q).
  • Walk forward.
  • Place the 2 MAZE PARTS (R). Select (S), then (T) 3x and place them in the slots.
  • Read the note. Take the CANDLE (U).
  • Combine the EMPTY LAMP, CANDLE and MATCHES (Inventory) for a LAMP.
  • Walk down.
Sable Maze: Sinister Knowledge
  • Use the LAMP to take the TRAP HANDLE (V).
  • Walk forward.
  • Place the TRAP HANDLE (V1).
  • Speak to the man (W).
Sable Maze: Sinister Knowledge
  • Place the LEVER and align all 3 (X).
  • Take the DOOR PART (2/2) (Y).
  • Take the Coin (@).
  • Read the note. Place the DOOR PART (2/2) (Z).
  • Solution (A).
  • Walk forward 2x.

Chapter 2: Fantasy Section

Sable Maze: Sinister Knowledge
  • Select (B).
  • Solution (C). 1-7.
Sable Maze: Sinister Knowledge
  • Take PAINT (1/2); note the ID (D).
  • Take the ROD. Read the diary (E).
  • Use the ROD (F).
  • Play the HOP to receive a BELL (1/2) (G).
  • Take the path on the right.
Sable Maze: Sinister Knowledge
  • Take the note (H) and BELL (2/2) (I).
  • Select the owl; take the SCROLL (J) and EMPTY FLASK (K).
  • Open the SCROLL (Inventory).
Sable Maze: Sinister Knowledge
  • Solution (L-O).
  • Take the METAL FEATHER (P).
Sable Maze: Sinister Knowledge
  • Take the BOOK PART (Q).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place the BELLS (2/2) (R).
  • Solution (S). Cx3-Ex4-Bx2-A.
  • Take the DOOR PART (T).
  • Walk to the Tower.
Sable Maze: Sinister Knowledge
  • Take the BOOK PART; place the DOOR PART (U).

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (V1-V2).
  • Take the EMBLEM PART (W).
Sable Maze: Sinister Knowledge
  • Replace the SPYGLASS (X).
  • Take the Coin (@).
  • Take the note, SHARP STONE and CLOSED BAG (Y).
  • Walk down.
  • Attempt to take the left path.
  • Use the SHARP STONE 1-5.
  • Walk forward on the left path.
Sable Maze: Sinister Knowledge
  • Take the CAGE-LOCK PART and METAL SWORD (Z).
  • Take the Coin (@).
  • Return to the Tower.
  • Place the CAGE-LOCK PART (A). Take the MECHANICAL BIRD and EMBLEM PART (B).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Play the HOP for a BOOK PART (C).
  • Combine the 2 EMBLEM PARTS (Inventory) for a LION EMBLEM.
  • Place the LION EMBLEM (1). Take and place the parts on the knight (2-8).
  • Take the BOLT (D).
  • Combine the 2 BOOK PARTS (Inventory) for a METAL BOOK.
  • Walk forward on the left path.
Sable Maze: Sinister Knowledge
  • Place the METAL BOOK (E).
  • Solution (F).
Sable Maze: Sinister Knowledge
  • Open and read the letter. Take the ROPE (G).
  • Return to the Tower.
  • Use the ROPE to get the UNLOADED CROSSBOW (H).
  • Combine the UNLOADED CROSSBOW and BOLT (Inventory) for a LOADED CROSSBOW.
  • Return to the Fantasy Tome Altar.
Sable Maze: Sinister Knowledge
  • Use the LOADED CROSSBOW (I).
  • Take the HORSEMAN (J).
  • Place the HORSEMAN (K).
Sable Maze: Sinister Knowledge
  • Solution (1-5).
  • Speak to the woman.
Sable Maze: Sinister Knowledge
  • Take the FANTASY TOME (L).
  • Walk forward.
  • Place the METAL SWORD and METAL FEATHER (M).

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (N1-N2).
  • Take the GEM and CIRCLE (O).
  • Attempt to walk forward.
Sable Maze: Sinister Knowledge
  • Take the WINDING KEY (P). Place the CIRCLE (Q).
Sable Maze: Sinister Knowledge
  • Solution (R). B-Ax5-Cx5.
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Take the CROCHET HOOK (S).
  • Take the Coin (@).
  • Combine the CLOSED BAG and CROCHET HOOK (Inventory) to get PAINT (2/2).
  • Place the PAINTS (2/2) (T).
Sable Maze: Sinister Knowledge
  • Solution (U).
  • Take the note and COLUMN PART (V).
  • Walk down.
  • Combine the MECHANICAL BIRD and WINDING KEY (Inventory). Select the key to take BOOK TILE (2/2).
Sable Maze: Sinister Knowledge
  • Place the BOOK TILES (2/2) (W).
  • Take the note, FANG and DUSTER HANDLE (X).
  • Place the COLUMN PART.
  • Solution (Y).
  • Take the note and FEATHER (Z).
  • Combine the DUSTER HANDLE, FEATHER and WIRE for a DUSTER (Inventory).
  • Walk forward.
  • Use the DUSTER to clear the table.
Sable Maze: Sinister Knowledge
  • Solution (A).
  • Take the SCROLL (B).
Sable Maze: Sinister Knowledge
  • Place the SCROLL (C). Select 1-3.
  • Play the HOP to receive a FEATHER (D).
Sable Maze: Sinister Knowledge
  • Pick up the book (E).
  • Solution (F).
  • Take the STONE DECORATION PART and ORNAMENT PART (G).
  • Walk forward.

Chapter 3: Horror Tome

Sable Maze: Sinister Knowledge
  • Select (H).
  • Solution (I). 1-10.
Sable Maze: Sinister Knowledge
  • Take the STEEL (J).
  • Place the EMPTY FLASK for a FLASK WITH ACID (1/2) (K).
  • Take the BOOK WITH FEATHER (L).
  • Take the Coin (@).
  • Place the ORNAMENT PART (M).
Sable Maze: Sinister Knowledge
  • Solution (N). B-A-B-C-D.
  • Take FLASK WITH ACID (2/2) (O).
Sable Maze: Sinister Knowledge
  • Use the FLASKS WITH ACID (2/2) (P).
  • Walk forward.
  • Place the BOOK WITH FEATHER (Q) for a HOP (R). Receive a STONE DECORATION PART.
  • Combine the 2 STONE DECORATION PARTS (Inventory) for a STONE DECORATION.
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place the STONE DECORATION (S).

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (1-6). Swap the stones in the order shown on each of the screenshots.
  • Take the SOLVENT and RING (U).
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Take the TUBE (V).
  • Take the VASE SHARDS (1/2) (W).
  • Take the Coin (@).
  • Place the RING (X).
Sable Maze: Sinister Knowledge
  • Solution (Y1-Y2). C-F-E-B-A-D-E-B-C-F-E-D-A-B-C-F-E-D-A.
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Use the GEM; take the CROWN PART (Z).
  • Take the HAIRPIN (A).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place the CROWN PART (B).
  • Take the CASTLE and BAT FIGURES (C).
  • Walk down.
  • Place the BAT FIGURE (D).
  • Take VASE SHARDS (2/2) and the MEDALLION (E).
  • Combine the MEDALLION and HAIRPIN (Inventory) for CARMILLA’S MEDALLION.
  • Walk forward 2x.
Sable Maze: Sinister Knowledge
  • Take the Coin (@).
  • Take the BRUSH and place the VASE SHARDS (2/2) (F).
  • Solution (G).
  • Take the FLINT and COFFIN HANDLE (H).
  • Combine the STEEL and FLINT (Inventory) for a FLINT AND STEEL.
  • Walk down.
Sable Maze: Sinister Knowledge
  • Play the HOP for a METAL FIGURE PART (1/2) (I).
  • Use the FLINT AND STEEL (J).
  • Take the WHISTLE and HORROR TOME PHOTO (K).
  • Walk forward.
  • Attempt to enter the Balcony.
Sable Maze: Sinister Knowledge
  • Select the door knocker (L).
  • Answer the questions by placing the CASTLE FIGURE, HORROR TOME PHOTO and then CARMILLA’S MEDALLION (M).
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Use the WHISTLE (N); take the BOWL (O).
  • Take the TUBE PART (P).
  • Take the Coin (@).
  • Combine the TUBE and TUBE PART (Inventory) for a puzzle.
Sable Maze: Sinister Knowledge
  • Solution (Q). (A-C)-(B-C).
  • Take the BAT WING (R).
  • Walk down 2x.
Sable Maze: Sinister Knowledge
  • Place the BOWL for a BOWL WITH BLOOD (S).
  • Combine the BOWL WITH BLOOD and BRUSH (Inventory) for a BRUSH WITH BLOOD.
  • Read the note (T). Use the BRUSH WITH BLOOD on the flowers the number of times indicated (U).
  • Take the METAL FIGURE PART (2/2) (V).
  • Walk forward.

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Place the METAL FIGURE PARTS (2/2) for a puzzle (W).
  • Solution (X1). 1-5.
  • Solution (X2). 6-9.
  • Solution (X3). 10-14.
  • Solution (X4). 15-19.

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (X5). 20-23.
  • Solution (X6). 24-28.
  • Solution (X7).
  • Walk left.
Sable Maze: Sinister Knowledge
  • Take the METAL PART (1/2) (Y).
  • Take the GOLD DETAIL (1/3) (A).
  • Place the COFFIN HANDLE (B).
  • Play the HOP (C). Receive METAL PART (2/2).
Sable Maze: Sinister Knowledge
  • Take the Coin (@).
  • Place the FANG (D). Take the LEVER (E).
  • Walk down and forward.
  • Place the METAL PARTS (2/2).
  • Solution (F).
  • Take the CHANDELIER PART (G).
Sable Maze: Sinister Knowledge
  • Place the LEVER for a puzzle (H).
  • Solution (1-3, 4-7, 8).
  • Take a SMALL BAT WING (I).
  • Walk down and left.
Sable Maze: Sinister Knowledge
  • Place the BAT WING and SMALL BAT WING (J).
  • Solution (K).
  • Walk right.
  • Select the scene.
Sable Maze: Sinister Knowledge
  • Place the CHANDELIER PART (L). Take the BOOK TOKEN (M).
  • Take the note and GUILLOTINE AMULET (1/2) (N).
  • Walk down 2x, then forward.
Sable Maze: Sinister Knowledge
  • Take the CLOTH (O).
  • Place the BOOK TOKEN (P).
  • Solution (Q).
  • Take the note and TWINE (R).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Use the TWINE (S).
  • Solution (T1-T2).
  • Take the STONE BUTTON and GARLIC (U).
  • Walk left, then right.
Sable Maze: Sinister Knowledge
  • Place the STONE BUTTON (V).
  • Take the Coin (@).
  • Select (1-5).
  • Take the TAPESTRY PART (W).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Play the HOP to receive BATS (X).
  • Place the TAPESTRY PART (Y).
  • Solution (Z).
  • Take the note and SISTERS’ PORTRAIT (A).
  • Walk right.
Sable Maze: Sinister Knowledge
  • Place the SISTERS’ PORTRAIT (B).
  • Place the GARLIC (C).
  • Place the BATS (D).
Sable Maze: Sinister Knowledge
  • Solution (E).

Chapter 4: Adventure World

Sable Maze: Sinister Knowledge
  • Take the GUILLOTINE AMULET (2/2) (F).
  • Attempt to walk forward.
  • Place the GUILLOTINE AMULET (2/2) (G).
Sable Maze: Sinister Knowledge
  • Solution (H1). E-Dx3-Cx2-Bx2-Ax2.
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Take the CIGARETTE CASE and ERASER (I).
  • Take the Coin (@)
  • Take the TWEEZERS (J).
  • Walk forward; speak to the woman.
Sable Maze: Sinister Knowledge
  • Take the Coin (@).
  • Take the VINE (K).
  • Walk down 2x.
  • Use the ERASER (L).
  • Solution (M). 1-4.
  • Take the RUNE DECODER (N).
Sable Maze: Sinister Knowledge
  • Use the TWEEZERS (O); take the DINOSAUR’S EYE (P).
  • Walk forward.
  • Place the RUNE DECODER (Q).
  • Solution (R).
  • Take the PANTHER NOSE (S).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Take the Coin (@).
  • Take the GLASS FIGURE (T); place the PANTHER NOSE (U).
  • Take GOLD DETAIL (2/3) (V).
  • Walk forward.
  • Place the DINOSAUR’S EYE (W).
  • Select the matching pairs of tiles (X). Take the PICTURE PART (Y).
  • Walk forward.

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Place the PICTURE PART (Z).
  • Solution (A1). 1-2.
  • Solution (A2-A3). 3-9.
  • Solution (A4).
  • Take the TAPE (B).
  • Enter the Jungle.
Sable Maze: Sinister Knowledge
  • Take the BALL (C).
  • Use the CLOTH (D); take the EMPTY FLARE GUN (E).
  • Use the VINE (F).
  • Play the HOP to receive GOLD DETAIL (3/3) (G).
  • Walk down 2x.

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Place the GOLD DETAILS (3/3) (H).
  • Solution (I1-I3).
  • Take the note and the NET (J).
  • Walk forward.
  • Attempt to climb the steps to the Waterfall.
Sable Maze: Sinister Knowledge
  • Use the NET (K).
  • Walk to the Waterfall.
  • Take the BROOCH (L).
  • Use the SOLVENT (M).
  • Solution (N). 1-9.
  • Take the note and CANE.
  • Return to the Jungle.
Sable Maze: Sinister Knowledge
  • Use the CANE; take the GLOWING FLOWER (O).
  • Walk down.
  • Use the GLOWING FLOWER. Take the CHAIN and CHISEL (P).
  • Walk to the Waterfall.
  • Use the CHISEL (Q).
Sable Maze: Sinister Knowledge
  • Solution (R1-R3).
Sable Maze: Sinister Knowledge
  • Take the TALON (S).
  • Walk down.
  • Place the TALON (T). Take the KNIFE (U) and Coin (@).
  • Return to the Jungle.
  • Play the HOP for a HANDLE (V).
Sable Maze: Sinister Knowledge
  • Use the KNIFE (W). Take STONE FIGURES (1/2) (X).
  • Take the Coin (@).
  • Return to the Cave.
  • Place the CHAIN (Y) and HANDLE (Z).
  • Take STONE FIGURES (2/2) (A).
  • Take the Coin (@).
  • Walk down 2x.
Sable Maze: Sinister Knowledge
  • Place the STONE FIGURES (2/2) (B).
  • Solution (C1). A-B-C-D-A-B.
  • Take the BROKEN FAN (D).
  • Combine the BROKEN FAN and TAPE (Inventory) for a FAN.
  • Return to the Cave.
Sable Maze: Sinister Knowledge
  • Use the FAN. Take the STONE CIRCLE (E).
  • Walk down.
  • Place the STONE CIRCLE (F).
  • Solution (G1). Ax3-E-Dx2-C.
  • Take the FLARE (H).
  • Walk forward.
  • Combine the EMPTY FLARE GUN and FLARE (Inventory) for a FLARE GUN.
Sable Maze: Sinister Knowledge
  • Use the FLARE GUN (I).
  • Select (J).
  • Solution (K1).
  • Receive the ADVENTURE TOME.

Chapter 5: Mystery Section

Sable Maze: Sinister Knowledge
  • Select the scene; speak to the woman; receive a WHEEL and TOKEN (1/3).
  • Use the WHEEL (L).
  • Stop the arrows while they are in the colored area. Take the WALLET (M).
Sable Maze: Sinister Knowledge
  • Play the HOP for GLASS FIGURE (2/3) (N).
  • Take the DOG TOY PART (1/4) (O) and Coin (@).
  • Walk left.
  • Select the scene.
  • Take the GEAR (1/2) (P).
  • Take the CLIPPING (Q) and Coin (@).
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Take the METAL BADGE (R).
  • Take LOCK PART (1/2) (S) and Coin (@).
  • Take GLASS FIGURES (3/3) (T).
  • Walk down 2x.
Sable Maze: Sinister Knowledge
  • Place the GLASS FIGURES (3/3) (U).
  • Solution (V).
  • Take the LIGHTBULB (W).
  • Walk left.

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Place the LIGHTBULB (X).
  • Solution (Y1-Y2). 1-10.
  • Solution (Y3-Y4). 11-18.
  • Take the PUMP PART (Z).
  • Walk forward.
Sable Maze: Sinister Knowledge
  • Place the PUMP PART (A); take the BROOCH PART (B).
  • Combine the BROOCH and BROOCH PART (Inventory) for a BROOCH.
  • Walk down 2x.
  • Play the HOP for a HEAVY STATUETTE (C).
  • Place the BROOCH (D). Match the pocket shapes (1-4).
  • Take TOKEN (2/3) (E).
  • Walk left.
Sable Maze: Sinister Knowledge
  • Use the HEAVY STATUETTE (F).
  • Walk right.
  • Place the BALL.
  • Solution (G).
  • Take the MODEL CAB (H).
Sable Maze: Sinister Knowledge
  • Take DOG TOY PART (2/4) (I).
  • Take the OWL and WALLET PART (J).
  • Combine the WALLET and WALLET PART (Inventory) and open to take CHALK and a COIN (1/2).
  • Walk down, then forward.
Sable Maze: Sinister Knowledge
  • Place the CLIPPING (K) and CHALK (L).
Sable Maze: Sinister Knowledge
  • Solution (M).
  • Remove the gold brick, take the handkerchief (N) and METAL HAT (O).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place the METAL HAT. Take the SANDBAG (P).
  • Walk right.
  • Use the SANDBAG (Q). Take TOKEN (3/3) (Q1) and the Coin (@).
  • Walk down, then forward.
  • Place the TOKENS (3/3) (R).
Sable Maze: Sinister Knowledge
  • Solution (S). C-B-A-E-D-C-G-F-E-D-G-C-D-E-F-G-D.
  • Walk forward.
  • Select the scene. Speak to the man.
Sable Maze: Sinister Knowledge
  • Take the LIST OF EVIDENCE (T).
  • Take DOG TOY PART (3/4) and COIN (2/2) (U).
  • Take the Coin (@).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Use COINS (2/2). Select the newspaper 2x (W).
  • Take the PIN (X).
  • Walk down, then right.
  • Use the PIN (Y).
Sable Maze: Sinister Knowledge
  • Solution (Z). (A-B)-(A-C)-(B-D).
  • Take the CIGARETTE CASE PART (A).
Sable Maze: Sinister Knowledge
  • Place the LIST OF EVIDENCE (B).
  • Solution (C). 1-5.
Sable Maze: Sinister Knowledge
  • Select the pieces (D).
  • Take the VINEGAR (E).
  • Walk down, then forward 2x.
  • Combine the CIGARETTE CASE and CIGARETTE CASE PART (Inventory) for a MAIL AMULET.
Sable Maze: Sinister Knowledge
  • Use the VINEGAR (F). Take DOG TOY PART (4/4) (G).
  • Place the MAIL AMULET (H).
  • Open the envelope; read the letter; take the PEN (I).
  • Walk down 2x.
  • Combine the DOG TOY AND DOG TOY PARTS (Inventory) for a DOG TOY.
Sable Maze: Sinister Knowledge
  • Give the DOG TOY. Take the DOG (J).
  • Walk forward 2x.
  • Give the DOG (K).
  • Combine the CAB MODEL and PEN (Inventory) for a PIPE AMULET.
  • Place the PIPE AMULET (L).
  • Puzzle solutions vary.

Chapter 6: Grand Finale

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (M1-M2).
  • Talk to the man
  • Take PICTURE PART (1/3) (N).
  • Walk forward; speak to the woman.
Sable Maze: Sinister Knowledge
  • Place the METAL BADGE (O).
  • Take LOCK PART (2/2) (P) and Coin (@).
  • Take the BROKEN TYPEWRITER and FLAMMABLE LIQUID (Q).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Place LOCK PARTS (2/2) (R).
  • Solution (S).
  • Enter the Hall of Memory.
Sable Maze: Sinister Knowledge
  • Play the HOP for a LIGHTER (T).
  • Take the CLOCK FACE (U) and Coin (@).
  • Walk down.
  • Place the FLAMMABLE LIQUID and use the LIGHTER (V).
  • Take the GEAR (2/2) and WOOD PANEL (W). Take the Coin (@).
Sable Maze: Sinister Knowledge
  • Place the WOOD PANEL (X).
  • Solution (Y).
  • Take the CIRCLE PART (Z).
  • Walk to the Hall of Memory.
Sable Maze: Sinister Knowledge
  • Place the GEARS (2/2) (A). Take the HANDLE (B).
  • Return to the Card Catalog.
  • Place the HANDLE (C).
Sable Maze: Sinister Knowledge
  • Solution (D).
  • Take the NAIL and CIRCLE PART (E).
  • Walk down.
Sable Maze: Sinister Knowledge
  • Use the NAIL (F).
  • Take the GLUE and STAFF PART (G).
  • Combine the 2 CIRCLE PARTS and GLUE (Inventory) for a METAL CIRCLE.
  • Combine the OWL and CLOCK FACE (Inventory). Select for PICTURE PART (2/3).
  • Return to the Hall of Memory.
  • Play the HOP for PICTURE PART (3/3) (H).
  • Return to the Card Catalog.
Sable Maze: Sinister Knowledge
  • Place PICTURE PARTS (3/3) (I).
  • Solution (J).
  • Take SET OF KEYS (1/2) and STAFF PART (K).
  • Return to the Hall of Memory.
Sable Maze: Sinister Knowledge
  • Take the note (L). Place the METAL CIRCLE (M) and align (N).
  • Open (O) and take the SCROLL (P).
Sable Maze: Sinister Knowledge
  • Open the SCROLL (Inventory) and select the paper pieces (Q) for a SET OF KEYS (2/2) (R).
  • Combine the BROKEN TYPEWRITER and SET OF KEYS (2/2) (Inventory) for a KEEPER FIGURE (1/2) and a DECORATION.
  • Place the DECORATION (S).
Sable Maze: Sinister Knowledge
  • Solution (1-8).
  • Take KEEPER FIGURE (2/2) (T).
Sable Maze: Sinister Knowledge
  • Place the KEEPER FIGURES (2/2) (U).
Sable Maze: Sinister Knowledge
  • Solution (V).
  • Walk forward.
  • Select the scene.
  • Combine the 2 STAFF PARTS (Inventory) for a STAFF.
  • Place the STAFF for a puzzle.
Sable Maze: Sinister Knowledge
  • Solution (1-6).
Sable Maze: Sinister Knowledge
  • Solution (W).
Sable Maze: Sinister Knowledge
  • Solution (X).

Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge
Sable Maze: Sinister Knowledge

  • Solution (Y1-Y4). Order may vary.
  • Congratulations. You have completed playing the bonus game of Sable Maze: Sinister Knowledge.

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