Welcome to the Small Town Terrors: Galdorf’s Bluffs Walkthrough

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This document contains a complete Small Town Terrors: Galdorf’s Bluffs game walkthrough featuring annotated screenshots from actual gameplay!

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This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Small Town Terrors: Galdor’s Bluff.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: The Theater

Small Town Terrors: Galdorf's Bluffs
  • Talk to the man (A).
  • Take the STICK (B).
  • Use the STICK to take the BANK NOTE (C).
Small Town Terrors: Galdorf's Bluffs
  • Give the BANK NOTE (D).
  • Walk left.
  • Take the BENT NAIL (E).
  • Take the ROSE (F).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Use the BENT NAIL (G); take the MYSTERIOUS CUBE (H).
  • Open the letter; take the INVITATION (I).
  • Walk left.
  • Use the INVITATION to receive the LIT INVITATION (J).
  • Use the LIT INVITATION (K).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Talk to the woman to receive the BACKSTAGE KEY (L).
  • Open the bag; take the HAIRBRUSH (M).
Small Town Terrors: Galdorf's Bluffs
  • Use the BACKSTAGE KEY (N).
  • Walk left.
  • Take the RAKE (O); move the cloth (P).
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the SWORD (Q).
  • Use the SWORD (R).
  • Take the EMPTY BUCKET (S).
Small Town Terrors: Galdorf's Bluffs
  • Place the MYSTERIOUS CUBE for a mini-game (T).
  • Solution (U): Bx2, A, Bx3, A, Bx3, A, Bx3, A.
Small Town Terrors: Galdorf's Bluffs
  • Take the note and RED ORB (V).
  • Walk down twice.
  • Use the RAKE; take the TRIANGULAR PRISM (W).
  • Use the EMPTY BUCKET to receive the BUCKET OF WATER (X).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Use the BUCKET OF WATER (Y).
  • Use the HAIRBRUSH; take the CUFF LINK (Z).
  • Talk to the woman (A).
  • Walk down twice, then right.
Small Town Terrors: Galdorf's Bluffs
  • Take the Map (B).
  • Examine the rope for a mini-game (C).
Small Town Terrors: Galdorf's Bluffs
  • Solution (D-F).
  • You receive the ROPE.
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Talk to the man (G).
  • Take the VIAL OF LIQUID (H).
  • Walk right.
  • Take the MANHOLE HOOK (I).
  • Use the ROPE to take the GRAPPLING HOOK (J).
Small Town Terrors: Galdorf's Bluffs
  • Take the RAG (K).
  • Walk down twice.
  • Use the MANHOLE HOOK; take the HAMMER and GARDEN SHEARS (L).
  • Use the HAMMER to take the PLANKS (1/3) (M).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Use the HAMMER to take the PLANKS (2/3) (N).
  • Walk right.
  • Use the HAMMER to take the PLANKS (3/3) (O).
  • Play the HOP to receive the ARTIFACT PIECE (P).
  • Try to walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Place the PLANKS (3/3) (Q).
  • Walk forward.
  • Talk to the man to receive the LETTER H (R).
  • Take the STEP LADDER (S).
Small Town Terrors: Galdorf's Bluffs
  • Use the GARDEN SHEARS to receive the FEVERFEW HERB (T).
  • Walk down twice.
  • Give the FEVERFEW HERB to receive the LETTER R (U).
  • Walk left.
Small Town Terrors: Galdorf's Bluffs
  • Use the GRAPPLING HOOK to take the bag (V); open it.
  • Take the photo and LETTER A (W).
  • Walk forward.
  • Open the lamp; use the RAG to take the LIGHT BULB (X).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Place the STEP LADDER (Y).
  • Place the LIGHT BULB (Z).
  • Play the HOP to receive the MEAT (A).
  • Walk down twice.
Small Town Terrors: Galdorf's Bluffs
  • Give the MEAT (B); take the ARTIFACT PIECE (C).
  • Go to Thurman’s Castle.
  • Place the ARTIFACT PIECES for a mini-game (D).
Small Town Terrors: Galdorf's Bluffs
  • Solution (E).
Small Town Terrors: Galdorf's Bluffs
  • Place the RED ORB to receive the FIRE ORB (F).
  • Go to Addington’s Mansion.
  • Place the LETTER H, LETTER A, and LETTER R for a mini-game (G).
Small Town Terrors: Galdorf's Bluffs
  • Solution (H-J).
  • Walk forward.

Chapter 2: The Rival Magicians

Small Town Terrors: Galdorf's Bluffs
  • Talk to the man (K).
  • Move the screen; play the HOP to receive the GOLDEN MOUSE (L).
  • Take the FIRE POKER (M).
Small Town Terrors: Galdorf's Bluffs
  • Place the GOLDEN MOUSE to receive the CUFF LINK (N).
  • Place the CUFF LINKS (O).
  • Walk forward.
  • Take the note, CHEMICAL FORMULA, and LUBRICATING OIL (P).
Small Town Terrors: Galdorf's Bluffs
  • Take the LIGHT BULB (Q).
  • Take the EMPTY SACK (R).
  • Walk forward.
  • Place the LIGHT BULB (S).
Small Town Terrors: Galdorf's Bluffs
  • Use the EMPTY SACK to receive the SACK OF COAL (T).
  • Use the LUBRICATING OIL (U).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Place the SACK OF COAL; use the FIRE POKER (V).
  • Use the VIAL of LIQUID and CHEMICAL FORMULA for a mini-game (W).
Small Town Terrors: Galdorf's Bluffs
  • Solution (X): A-B, C-B, E-B, D-B, A-B.
  • You receive the COMPOUND FLASK.
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Pour the COMPOUND FLASK (Y).
  • Pull the levers (Z).
  • Walk forward.
  • Place the FIRE ORB (A).
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the CHAINS (B).
  • Open the lock (C).
  • Walk forward, then left.
  • Take the FEATHER (D).
  • Examine the chart for a mini-game (E).
Small Town Terrors: Galdorf's Bluffs
  • Solution (F).
  • You receive the PAPER SYMBOL.
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the TINY KEY (G).
  • Walk down, forward, then right.
  • Take the UMBRELLA (H).
  • Use the TINY KEY (I).
  • Move the newspaper; take the PAPER SYMBOL (J).
Small Town Terrors: Galdorf's Bluffs
  • Open the book; take the CREST PAGE and STAINED-GLASS SHARDS (1/3) (K).
  • Take the BOLT CUTTERS and TONGS (L).
  • Walk down.
  • Place the UMBRELLA; take the STAINED-GLASS SHARDS (2/3) (M).
Small Town Terrors: Galdorf's Bluffs
  • Use the BOLT CUTTERS (N); open the box.
  • Take the LEVER (O).
  • Walk down twice.
  • Use the TONGS to take the STAINED-GLASS SHARDS (3/3) (P).
  • Walk forward twice, then right.
Small Town Terrors: Galdorf's Bluffs
  • Place the STAINED-GLASS SHARDS for a mini-game (Q).
  • Solution (R).
Small Town Terrors: Galdorf's Bluffs
  • Move the sheet; take the CRANK (S).
  • Walk down twice, then left.
  • Place the CRANK; turn it (T).
  • Take the WEIGHTS (1/3) (U).
  • Place the 2 PAPER SYMBOLS (V).
Small Town Terrors: Galdorf's Bluffs
  • Press the button (W); turn the dial (X).
  • Examine the lens (Y).
  • Place the CREST PAGE for a mini-game (Z).
Small Town Terrors: Galdorf's Bluffs
  • Solution (@).
Small Town Terrors: Galdorf's Bluffs
  • Take the HALBERD (A).
  • Walk down.
  • Give the HALBERD (B); take the GEAR (C).
  • Walk down.
  • Place the CHAINS, LEVER, and GEAR; pull the LEVER (D).
  • Walk down twice.
Small Town Terrors: Galdorf's Bluffs
  • Use the BOLT CUTTERS (E).
  • Walk left.
  • Play the HOP to receive the THREAD (F).
  • Walk forward.
  • Talk to the boy to receive the DIRTY CAPE (G).
  • Walk right.
Small Town Terrors: Galdorf's Bluffs
  • Take the GLASS MOLD HALF (H).
  • Walk down, then forward.
  • Play the HOP to receive the CHALK (I).
  • Use the BOLT CUTTERS (J).
Small Town Terrors: Galdorf's Bluffs
  • Take the KNIFE (K).
  • Take the DUCT TAPE (L).
  • Walk down, then right.
Small Town Terrors: Galdorf's Bluffs
  • Use the KNIFE; take the WASHBOARD (M).
  • Use the CHALK for a mini-game (N).
Small Town Terrors: Galdorf's Bluffs
  • Solution (O).
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the SCOOP (P).
  • Walk down.
  • Use the KNIFE (Q); use the SCOOP to take the LAUNDRY SOAP.
  • Walk right.
  • Place the WASHBOARD, LAUNDRY SOAP, and DIRTY CAPE to receive the CLEAN CAPE (R).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Give the CLEAN CAPE (S).
  • Lift a cup to receive the MASTER KEYS (T).
  • Go to the Town Square.

Chapter 3: Addington’s Mansion

Small Town Terrors: Galdorf's Bluffs
  • Talk to the woman (U).
  • Go to Addington’s Mansion, then forward.
  • Use the MASTER KEY; select the key (V).
  • Walk left.
Small Town Terrors: Galdorf's Bluffs
  • Use the MASTER KEYS; select the key (W).
  • Walk left.
  • Play the HOP to receive the ROSETTE (X).
  • Use the MASTER KEYS; select the key (Y).
  • Walk left.
Small Town Terrors: Galdorf's Bluffs
  • Take the book and EARMUFFS (Z).
  • Take the BLACK MARBLE (A).
  • Walk down.
  • Use the FEATHER (B).
Small Town Terrors: Galdorf's Bluffs
  • Take the PADLOCK KEY (C).
  • Use the MASTER KEYS; select the key (D).
  • Walk right.
  • Play the HOP to receive the TELESCOPE LENS (E).
Small Town Terrors: Galdorf's Bluffs
  • Use the PADLOCK KEY (F).
  • Take the GLASS OWL (G) and R SYMBOL (H).
  • Take the WALKING CANE (I).
  • Place the ROSETTE for a mini-game (J).
Small Town Terrors: Galdorf's Bluffs
  • Solution (K).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the WEIGHTS (2/3) (L).
  • Move the curtains (M).
Small Town Terrors: Galdorf's Bluffs
  • Take the A SYMBOL and CHISEL (N).
  • Examine the switchboard for a mini-game (O).
Small Town Terrors: Galdorf's Bluffs
  • Solution (P).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Place the R SYMBOL and A SYMBOL (Q).
  • Take the SLEDGEHAMMER and CLOCK GEARS (1/4) (R).
  • Walk down twice.
  • Place the BLACK MARBLE; take the WEIGHTS (3/3) (S).
  • Use the CHISEL; take the DISC KEY (T).
Small Town Terrors: Galdorf's Bluffs
  • Use the WALKING CANE to take the S HOOK (U).
  • Walk left twice.
  • Place the WEIGHTS for a mini-game (V).
Small Town Terrors: Galdorf's Bluffs
  • Solution (W).
Small Town Terrors: Galdorf's Bluffs
  • Place the TELESCOPE LENS; look through it (X).
  • Walk down, right, then forward.
  • Place the DISC KEY for a mini-game (Y).
Small Town Terrors: Galdorf's Bluffs
  • Solution (Z).
Small Town Terrors: Galdorf's Bluffs
  • Take the CRYSTAL BALL (A).
  • Walk down twice, then left.
  • Place the CRYSTAL BALL for a mini-game (B).
Small Town Terrors: Galdorf's Bluffs
  • Solution (C).
Small Town Terrors: Galdorf's Bluffs
  • Take the RECTANGULAR PRISM (D).
  • Go to the Town Square.
  • Use the SLEDGEHAMMER (E).
  • Go through the opening.

Chapter 4: The Estate Ruins

Small Town Terrors: Galdorf's Bluffs
  • Take the BRICK (F).
  • Take the HATCHET (G).
  • Walk left.
  • Use the CHISEL to take the STATUE PARTS (1/5) (H).
Small Town Terrors: Galdorf's Bluffs
  • Place the S HOOK (I).
  • Turn the handle (J).
  • Take the STATUE PARTS (2/5) and CLOCK GEARS (2/4) (K).
  • Walk down, then right.
Small Town Terrors: Galdorf's Bluffs
  • Take the STATUE PARTS (3/5) (L).
  • Walk forward.
  • Use the BRICK (M).
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the JAR (N).
  • Move the rock; take the STATUE PARTS (4/5) (O).
Small Town Terrors: Galdorf's Bluffs
  • Use the HATCHET (P).
  • Take the DOOR KNOCKER (Q).
  • Walk down.
  • Use the JAR to receive the FIREFLIES (R).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Use the FIREFLIES (S).
  • Take the STATUE PARTS (5/5) (T).
  • Walk down twice, then left.
  • Place the STATUE PARTS for a mini-game (U).
Small Town Terrors: Galdorf's Bluffs
  • Solution (V).
Small Town Terrors: Galdorf's Bluffs
  • Take the card and GALDOR GLASS (W).
  • Go to Thurman’s Castle, then forward.
  • Talk to the man (X).
  • Go to Addington’s Mansion, then walk forward four times.
  • Examine the door for a mini-game (Y).
Small Town Terrors: Galdorf's Bluffs
  • Solution (Z): D, B, E, C, F, B, D, A, E, C, F, B, E.
  • Walk left.
Small Town Terrors: Galdorf's Bluffs
  • Play the HOP to receive the PAINTBRUSH (A).
  • Take the BELLOWS (B).
  • Open the drawer; take the SET OF KEYS (C) and paper (D).
  • Examine the drawers for a mini-game (E).
Small Town Terrors: Galdorf's Bluffs
  • Solution (F).
Small Town Terrors: Galdorf's Bluffs
  • Take the recipe (G).
  • Walk down.
  • Use the SET OF KEYS; select the key (H).
  • Take the CLOCK GEARS (3/4) (I).
Small Town Terrors: Galdorf's Bluffs
  • Use the SET OF KEYS; select the key (J).
  • Move the vases; take the MAGNET (K).
  • Place the GLASS OWL for a mini-game (L).
Small Town Terrors: Galdorf's Bluffs
  • Solution (M).
  • Walk down three times.
Small Town Terrors: Galdorf's Bluffs
  • Use the MAGNET to take the SEWING NEEDLE (N); you receive the SEWING KIT.
  • Go to Thurman’s Castle, then forward.
  • Place the DOORKNOCKER for a mini-game (O).
Small Town Terrors: Galdorf's Bluffs
  • Solution (P).
  • Walk right.
Small Town Terrors: Galdorf's Bluffs
  • Take the flyer (Q).
  • Walk forward.
  • Take the PALETTE to receive the PAINTING TOOLS (R).
  • Take the letter and VINYL RECORD (S).
  • Walk down.
Small Town Terrors: Galdorf's Bluffs
  • Move the curtain (T).
  • Use the PAINTING TOOLS for a mini-game (U).
Small Town Terrors: Galdorf's Bluffs
  • Solution (V).
Small Town Terrors: Galdorf's Bluffs
  • Take the SLEEP MASK (W).
  • Walk forward.
  • Place the EARMUFFS (X).
  • Place the DUCT TAPE (Y).
Small Town Terrors: Galdorf's Bluffs
  • Place the SLEEP MASK (Z).
  • Walk right.
  • Open the cupboard; play the HOP to receive the WOODEN KNOB (A).
Small Town Terrors: Galdorf's Bluffs
  • Take the TWEEZERS (B) and COMB (C).
  • Walk down twice.
  • Use the COMB to take the MAGIC POWDER (D).
  • Use the MAGIC POWDER (E).
  • Walk forward.
Small Town Terrors: Galdorf's Bluffs
  • Use the MAGIC POWDER (F).
  • Walk right.
  • Turn the symbols (G); take the CLOCK GEARS (4/4) (H).
  • Walk down three times, then forward.
Small Town Terrors: Galdorf's Bluffs
  • Use the TWEEZERS to take the THORN (I).
  • Place the WOODEN KNOB; open the drawer (J).
  • Take the CRANK (K).
  • Walk down, right, forward, then right.
Small Town Terrors: Galdorf's Bluffs
  • Place the VINYL RECORD, THORN, and CRANK (L); turn the crank.
  • Talk to the man (M); move his hat, wig, glasses, beard, scarf, and HEXAGONAL PRISM.
  • Go to the Glassworks; walk forward three times.
Small Town Terrors: Galdorf's Bluffs
  • Take the SHOVEL (N).
  • Take the PICK AXE (O).
  • Use the SEWING KIT (P).
  • Use the BELLOWS (Q).
  • Go to the Estate Ruins.
Small Town Terrors: Galdorf's Bluffs
  • Use the SHOVEL to take the SAND (R).
  • Walk left.
  • Use the PICK AXE to take the COBALT ORE (S).
  • Go to the Market; walk left.
Small Town Terrors: Galdorf's Bluffs
  • Open the grinder; place the COBALT ORE (T).
  • Turn the crank; open the drawer.
  • Take the COBALT POWDER (U).
  • Place the SAND and COBALT POWDER (V); take the GLASS POWDER.
  • Go to the Glassworks; walk forward three times.
Small Town Terrors: Galdorf's Bluffs
  • Place the GLASS MOLD HALF and GLASS POWDER; take the GLASS MOLD (W).
  • Use the GLASS MOLD; take the HOT GLASS MOLD (X).
  • Use the HOT GLASS MOLD; open it to receive the PENTAGONAL PRISM (Y).
  • Go to the Town Square.
Small Town Terrors: Galdorf's Bluffs
  • Place the TRIANGULAR PRISM, RECTANGULAR PRISM, HEXAGONAL PRISM, and PENTAGONAL PRISM (Z); take the CLOCK HANDS (A).
  • Go to the Estate Ruins; walk right.
  • Open the clock; place the CLOCK GEARS for a mini-game (B).

Small Town Terrors: Galdorf's Bluffs
Small Town Terrors: Galdorf's Bluffs

  • Solution (C-E).
  • Place the CLOCK HANDS (F).
  • Congratulations! You have completed Small Town Terrors: Galdor’s Bluff.

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