Welcome to the Spirits of Mystery: Illusions Walkthrough.

Can you stop darkness from taking over the kingdoms?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Spirits of Mystery: Illusions game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Spirits of Mystery: Illusions.
  • This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • Use the Map to fast travel to a location.

Chapter 1: The Shield Shrine

Spirits of Mystery: Illusions
  • Talk to Nanny; examine the case (A).
  • Open the case; take the letter, BOW, and ARROWS (B).
  • Combine the BOW and ARROWS.
  • Shoot each target (C).
Spirits of Mystery: Illusions
  • Talk to Nanny. Take the relic (D); examine it.
  • Play the HOP (E).
  • Take the RIBBON (F).
Spirits of Mystery: Illusions
  • Take the BROKEN ARROW (G).
  • Combine the BROKEN ARROW and RIBBON; take the ARROW.
  • Walk left.
  • Combine the BOW and ARROW.
  • Shoot the rope (H).
Spirits of Mystery: Illusions
  • Talk to Nanny (I).
  • Take the BROKEN ARROW and LIZARD WRENCH (J).
  • Take the HORN (K).
  • Take the PLANKS (L).
  • Walk down.
  • Place the HORN (M); take the FIRE LASSO (N).
Spirits of Mystery: Illusions
  • Use the LIZARD WRENCH; take the GEMSTONE (1/2) (O).
  • Walk left.
  • Take the CUP (P).
  • Use the FIRE LASSO; use the CUP (Q). Receive the CUP WITH WATER.
Spirits of Mystery: Illusions
  • Give the CUP WITH WATER (R); take the BOX (S).
  • Open the BOX; read the note. take the SUNLIGHT and SOLUTION.
  • Walk down.
  • Place the SUNLIGHT for a mini-game (T).
Spirits of Mystery: Illusions
  • Solution (U).
  • Pull the lever.
Spirits of Mystery: Illusions
  • Examine the statue (V); take the CHIP.
  • Place the CHIP for a mini-game (W).
Spirits of Mystery: Illusions
  • Solution (X).
  • Take the GEMSTONE.
Spirits of Mystery: Illusions
  • Examine the statue; place the GEMSTONE and SOLUTION for a mini-game (Y); solution (Z).
  • Take the Mirror.
  • Walk left.
  • Talk to Nanny (A).
  • Use the Mirror for a mini-game (B).
Spirits of Mystery: Illusions
  • Solution (C).
Spirits of Mystery: Illusions
  • Use the mirror for a mini-game (D). Solution (E): trace the chains.
Spirits of Mystery: Illusions
  • Talk to Nanny; take the METAL BASE (F).
  • Combine the METAL BASE and PLANKS; take the METAL BASE WITH WOOD.
  • Place the METAL BASE WITH WOOD (G).
Spirits of Mystery: Illusions
  • Examine the bag for a mini-game; solution (H).
Spirits of Mystery: Illusions
  • Examine the paper; gather the pieces (I-J). Receive the BOY’S CLOTHES.
Spirits of Mystery: Illusions
  • Give the BOY’S CLOTHES; place the clothes (K).
  • Talk to the boy; examine the pendant (L).
  • Examine the pendant; play the HOP (M).

Chapter 2: The Metal Kingdom

Spirits of Mystery: Illusions
  • Take the CORKSCREW and TONGS (N).
  • Take the FIGURINE (1/2) (O); scroll up.
  • Use the TONGS (P); receive the HOT DAGGER.
Spirits of Mystery: Illusions
  • Pour the kettle (Q); use the HOT DAGGER (R). Receive the DAGGER.
  • Use the DAGGER (S); receive the ROPE. Take the DOOR KEY.
  • Use the TONGS (T); receive the ARROW SHAPE.
Spirits of Mystery: Illusions
  • Place the ARROW SHAPE (U); open the mold. Take the ARROWHEAD.
  • Combine the BROKEN ARROW and ARROWHEAD; take the ARROW.
  • Place the DOOR KEY (V).
  • Talk to the boy; take the CADUCEUS PART (W).
Spirits of Mystery: Illusions
  • Examine the box (X); place the CADUCEUS PART.
  • Place the parts (Y). Move the items; take the SLEEPING POTION.
  • Combine the SLEEPING POTION and CORKSCREW.
  • Use the SLEEPING POTION (Z).
  • Take the BELL HAMMER (A).
Spirits of Mystery: Illusions
  • Use the BELL HAMMER for a mini-game (B). Solution (C): strike the bell until the meter is full.
  • Use the ROPE (D); receive the CASTLE KEY.
  • Walk left.
  • Combine the BOW and ARROW; shoot the sandbag (E).
Spirits of Mystery: Illusions
  • Scroll right. Open the bag; take the NIPPERS (F).
  • Examine the links; take the CHAIN (1/2) (G).
  • Walk forward.
  • Examine the scene; use the Mirror for a mini-game.
Spirits of Mystery: Illusions
  • Solution (H).
Spirits of Mystery: Illusions
  • Use the Mirror for a mini-game (I).
  • Solution (J): trace the chains.
Spirits of Mystery: Illusions
  • Take the BENT SWORD (K).
  • Use the key (L); receive the KEYS.
  • Take the PAW (M).
  • Walk down.
  • Examine the harness (N); place the PAW. Take the GUARD’S PET.
Spirits of Mystery: Illusions
  • Examine the lock (O).
  • Use the KEYS; use the key (P).
  • Play the HOP; receive the ARMOR (Q).
  • Walk down.
Spirits of Mystery: Illusions
  • Scroll up. Use the BENT SWORD and TONGS (R); receive the HOT SWORD.
  • Scroll down; place the HOT SWORD (S). Use the hammer; take the SHARP SWORD.
  • Walk left, then forward.
  • Give the GUARD’S PET, ARMOR, and SHARP SWORD (T).
Spirits of Mystery: Illusions
  • Talk to the guard; take the KEY SOLUTION (U).
  • Examine the gate for a mini-game. Solution (V): (E-B)-(C-E)-(H-C)-(F-H)-(G-F)-(E-G).
  • Walk forward.
Spirits of Mystery: Illusions
  • Take the ROBE (W). Examine the plant; take the AMBER (X).
  • Examine the AMBER; take the KEY PART.
  • Examine the water; take the FIGURINE (Y).
  • Place the FIGURINE (Z); open the chest.
Spirits of Mystery: Illusions
  • Play the HOP; receive the HAND (A).
  • Examine the HAND; take the RING.
  • Give the RING for a mini-game (B).
Spirits of Mystery: Illusions
  • Solution (C).
Spirits of Mystery: Illusions
  • Examine the door; take the NIPPERS PART (D).
  • Combine the NIPPERS and NIPPERS PART; take the NIPPERS.
  • Walk down.
  • Use the NIPPERS (E); receive the KEY PART.
Spirits of Mystery: Illusions
  • Play the HOP; receive the GEMS (F).
  • Combine the CASTLE KEY, KEY SOLUTION, 2 KEY PARTS, and GEMS; take the CASTLE KEY.
  • Walk forward.
  • Place the CASTLE KEY (G).
  • Walk forward.
  • Examine the rope 2x (H).
  • Use the Mirror for a mini-game.
Spirits of Mystery: Illusions
  • Solution (I).
Spirits of Mystery: Illusions
  • Use the Mirror for a mini-game (J).
  • Solution (K): Trace the chains.
Spirits of Mystery: Illusions
  • Examine the books; take the METAL BAR (L).
  • Examine the flag; take the FLAGPOLE (M). Place the METAL BAR for a mini-game (N).
Spirits of Mystery: Illusions
  • Solution (O).
  • Take the SCEPTER and BONE.
  • Walk down.
Spirits of Mystery: Illusions
  • Place the BONE (P); examine the skeleton. Take the CROWN (Q).
  • Walk forward.
  • Place the CROWN, SCEPTER, and ROBE (R).
  • Take the MEDALLION WEIGHTS (S).
  • Place the MEDALLION WEIGHTS for a mini-game (T).
Spirits of Mystery: Illusions
  • Solution (U): Multiple solutions are possible; final image is shown.
  • Examine the scene; use the Mirror.

Chapter 3: Mortis

Spirits of Mystery: Illusions
  • Examine the scene.
  • Use the FLAGPOLE 4x (V).
  • Talk to Mortis (W).
Spirits of Mystery: Illusions
  • Take the BUTTON (1/3) (X).
  • Take the BUTTON (2/3) (Y).
  • Examine the skulls; select each skull (Z). Take the BUTTON.
Spirits of Mystery: Illusions
  • Take the TOTEM (1/3) (A); place the BUTTON for a mini-game (B).
  • Solution (C).
Spirits of Mystery: Illusions
  • Take the TOTEM (2/3) (D).
  • Take the TOTEM (E).
  • Place the TOTEM; take the SUN GRASS and DIAMOND (F).
Spirits of Mystery: Illusions
  • Use the DIAMOND; examine the pod (G). Receive the SHARP GLASS.
  • Use the DIAMOND; examine the pod (H).
  • Talk to the princesses; take the LUNAR KEY (I).
  • Walk down.
Spirits of Mystery: Illusions
  • Examine the door (J). Examine the notebook (K). Use the SHARP GLASS; open the book. Take the BLANK PAPER and METAL POINTER.
  • Examine the chest for a mini-game; solution (L).
  • Place the LUNAR KEY (M). Take the BOW and CRYPTEX; examine the painting (N). Take the BOOK SEAL.
  • Walk forward.
Spirits of Mystery: Illusions
  • Examine the book (O); place the BOOK SEAL.
  • Place the herbs and potion; use the mortar and pestle (1-3). Take the POTION OF TRUE SIGHT.
  • Pour the POTION OF TRUE SIGHT (P).
  • Walk down.
  • Use the METAL POINTER (Q); receive the STONE TOOTH. Take the LIBRARY KEY.
Spirits of Mystery: Illusions
  • Examine the door (R); use the LIBRARY KEY (S).
  • Open the door (T).
  • Walk left.
  • Examine the book. Play the HOP; receive the DRAGON FIGURINE (U).
  • Take the SILVER BUG and SHAFT (V).
  • Take the ANCIENT BOOK (W); move the books. Take the CUTTER.
Spirits of Mystery: Illusions
  • Take the COAL (X).
  • Take the CHALK for a mini-game; solution (Y).
  • Use the BLANK PAPER and COAL; take the WRITTEN CODE.
Spirits of Mystery: Illusions
  • Combine the CRYPTEX and WRITTEN CODE; enter the code (Z). Open the CRYPTEX; take the AMULET PART.
  • Walk down, then forward.
  • Use the CUTTER; take the BEADS (A).
  • Walk down, then left.
Spirits of Mystery: Illusions
  • Place the BEADS; open the door. Examine the scroll (B); take the FEATHER.
  • Combine the FEATHER, SHAFT, and STONE TOOTH; take the ARROW.
  • Walk down, then forward.
  • Combine the BOW and ARROW; shoot the snake (C).
  • Take the Mirror and MEDALLION (D).
  • Combine the MEDALLION and DRAGON FIGURINE; open the medallion. Take the PART OF CHARON’S AMULET.
  • Walk down, then left.
Spirits of Mystery: Illusions
  • Place the AMULET PART and PART OF CHARON’S AMULET (E). Take CHARON’S CLOCK.
  • Play the HOP; receive the CLOCK HANDS (F).
Spirits of Mystery: Illusions
  • Examine CHARON’S CLOCK; place the numbers (G). Place the CLOCK HANDS; take CHARON’S CLOCK.
  • Place CHARON’S CLOCK (H); go forward for a mini-game.
  • Solution is random (I).
Spirits of Mystery: Illusions
  • Examine the scene.
  • Take the LAMP and CHEST PUZZLE (1/2) (J).
  • Open the bag; take the CHEST PUZZLE and BANNER PART (1/3) (K).
  • Take the HANDLE (L).
Spirits of Mystery: Illusions
  • Place the CHEST PUZZLE (M); arrange the pieces.
  • Move the items; place the HANDLE (N). Take the PICK.
  • Use the PICK 3x; receive the DEBRIS. Take the GLOWING CRYSTALS (O).
  • Open the LAMP; place the GLOWING CRYSTALS and SUN GRASS. Take the LAMP.
  • Use the LAMP (P); examine the stone for a mini-game.

Spirits of Mystery: Illusions
Spirits of Mystery: Illusions

  • Casual solution (Q).
  • Hard solution (R): rotate counterclockwise between each step.
  • Go left.
Spirits of Mystery: Illusions
  • Examine the scene; use the Mirror for a mini-game.
  • Solution (S).
Spirits of Mystery: Illusions
  • Use the Mirror on the tree for a mini-game (T).
  • Solution (U): Trace the chains.
Spirits of Mystery: Illusions
  • Take the RED BERRIES (V).
  • Take the TALON (W).
  • Take the TORCH and STONE ARROW (X).
Spirits of Mystery: Illusions
  • Use the TORCH (Y); receive the TORCH WITH RESIN.
  • Walk down.
  • Use the TALON; take the COPPER BUG (Z).
  • Walk left.
  • Place the bug; place the SILVER BUG and COPPER BUG (A). Take the LION’S EYE.
Spirits of Mystery: Illusions
  • Place the LION’S EYE (B); take the GARGOYLE PICTURE (C).
  • Place the GARGOYLE PICTURE, CHALK, and RED BERRIES; color the symbols (D). Take the KNOCKER (E).
Spirits of Mystery: Illusions
  • Use the KNOCKER (F).
  • Walk left.
  • Combine the BOW and STONE ARROW; shoot Mortis (G).
  • Talk to Isa; take the CHEST KEY (H).
Spirits of Mystery: Illusions
  • Use the CHEST KEY (I). Play the HOP; receive the GOLDEN CALF’S WOOL.
  • Use the TORCH WITH RESIN (J); receive the BURNING TORCH.
  • Take MORTIS’S MEDALLION (K).
  • Combine the ANCIENT BOOK and MORTIS’S MEDALLION; read the book. Take the TRACTATE.
Spirits of Mystery: Illusions
  • Take the BRUSH and COIN (L). Read the book; take the WASP SPRAY.
  • Take the SWAN (M).
  • Walk down.
  • Use the BURNING TORCH; take the CAULDRON (N).
Spirits of Mystery: Illusions
  • Use the CAULDRON; receive the WATER (O).
  • Use the WASP SPRAY; take the HELIX (P).
  • Walk down.
Spirits of Mystery: Illusions
  • Use the COIN (Q); receive the SCREW. Use the COIN 3x; receive the FILE.
  • Walk left twice.
  • Use the FILE (R); receive the CHAIN. Pour the WATER; take the SWAN.
  • Walk down.
  • Place the CHAIN; turn the handle (S). Take the MAGIC LENS (1/2) (T).
  • Walk down.
Spirits of Mystery: Illusions
  • Place the swan and 2 SWANS; take the EMERALD SPINDLE (U).
  • Walk left twice.
  • Place the EMERALD SPINDLE, HELIX, and GOLDEN CALF’S WOOL for a mini-game. Solution (V): turn the handle to fill the meter.
  • Receive the GOLDEN CALF’S THREAD.
Spirits of Mystery: Illusions
  • Play the HOP; receive the MAGIC LENS (W).
  • Place the MAGIC LENS for a mini-game (X).
Spirits of Mystery: Illusions
  • Solution (Y).
  • Take the UNICORN’S MANE THREAD.
Spirits of Mystery: Illusions
  • Place the GOLDEN CALF’S THREAD and UNICORN’S MANE THREAD; take ADRIANNE’S THREAD (Z).
  • Walk down.
  • Use ADRIANNE’S THREAD (A).
  • Go down the path.

Chapter 4: Theresa

Spirits of Mystery: Illusions
  • Examine the moss (B).
  • Use the DEBRIS (C). Play the HOP; receive the JEWELRY HOOK.
  • Take the WOODEN FLINDERS (1/8) (D).
  • Take the TAR (E). Use the JEWELRY HOOK (F); take the HORSESHOE and CLAY.
Spirits of Mystery: Illusions
  • Take the WOODEN FLINDERS (2/8) (G). Use the BRUSH; place the HORSESHOE (H). Take the OILER and FLINT.
  • Use the OILER; take the AXE (I).
  • Use the AXE (G); take the FLINDERS (3/8)-(8/8).
Spirits of Mystery: Illusions
  • Examine the WOODEN FLINDERS; arrange the pieces (J). Use the TAR; take the PLANK.
  • Place the PLANK for a mini-game (K).
Spirits of Mystery: Illusions
  • Solution (L).
  • Walk forward.
  • Take the SUN MIRROR (M).
  • Take the BANNER PART (2/3) (N). Move the hand; take the SUN SYMBOL.
Spirits of Mystery: Illusions
  • Take the BANNER PART (O). Move the webs (P); receive the FLY.
  • Examine the WALL for a mini-game; solution (Q).
Spirits of Mystery: Illusions
  • Place the BANNER PART; arrange the parts (R). Take the BANNER WITH SUN, SUN SYMBOL (2/3), and PART OF MOSAIC (1/2) (S).
  • Take the PHOENIX FIGURINE (T).
  • Walk down.
Spirits of Mystery: Illusions
  • Use the FLY; take the PART OF MOSAIC (2/2) (U).
  • Place the PHOENIX FIGURINE; take the SUN SYMBOL (V).
Spirits of Mystery: Illusions
  • Combine the SUN MIRROR, BANNER WITH SUN, and SUN SYMBOL. Arrange the symbols (W); take the SUN MIRROR.
  • Walk forward.
  • Examine the object (X); place the PART OF MOSAIC for a mini-game.
Spirits of Mystery: Illusions
  • Casual Solution (Y): A-Fx2-Ex2-C-Bx2-Ax2-Bx2.
  • Cx2-F-E-Fx2-D-Cx2-Dx2-E-B-Cx2-Bx2-C.
  • Hard Solution is random. One possible solution (Y): Ex2-Fx2-Bx2-Ax2-Dx2-Cx2.
  • Take the WOODEN JOINT.
Spirits of Mystery: Illusions
  • Examine the mechanism; place the WOODEN JOINT (Z).
  • Place the SUN MIRROR (A); examine it.
  • Talk to Theresa. Use the TRACTATE (B); examine it.
Spirits of Mystery: Illusions
  • Talk to Isa; take ISA’S BAG (C).
  • Use ISA’S BAG; receive the PAPER WITH CHALKS. Pour the potion; set the colors. Light the candles (D).
  • Go through the portal.
Spirits of Mystery: Illusions
  • Examine the scene; use the Mirror for a mini-game.
  • Solution (E).
Spirits of Mystery: Illusions
  • Use the Mirror for a mini-game (F). Solution (G): Trace the chains.
Spirits of Mystery: Illusions
  • Take the FLEUR-DE-LIS (H).
  • Take the BUTTERFLY and TALISMAN PARTS (1/4) (I).
  • Take the GEMS (1/5) (J).
Spirits of Mystery: Illusions
  • Take the STATUE’S EYE (1/2) (K). Examine the statue parts in order (1-3); take the GEMS (2/5).
  • Walk forward.
  • Examine the pocket; read the note (L). Take the GOLD NUGGET. Use the CLAY (M); receive the KEY TEMPLATE.
Spirits of Mystery: Illusions
  • Place the BUTTERFLY; arrange the levers (N). Remove the cover; take the GEMS (3/5). Use the PAPER WITH CHALKS; receive the GEM SCHEME.
  • Take the GOLDEN SPEAR (O).
Spirits of Mystery: Illusions
  • Take the GEMS (4/5) (P).
  • Walk down twice.
  • Place the FLEUR-DE-LIS for a mini-game; solution (Q).
  • Take the SKULL.
  • Walk down.
Spirits of Mystery: Illusions
  • Play the HOP; receive the JEWELRY TWEEZERS (R).
  • Use the GOLDEN SPEAR (S); take the SHIELD (T).
  • Walk forward, then left.
  • Place the SHIELD; take the PIECE OF MALACHITE STATUE (1/2) (U). Use the JEWELRY TWEEZERS; take the GEMS (5/5) (V).
Spirits of Mystery: Illusions
  • Place the SKULL for a mini-game; solution (W).
  • Take the TALISMAN PARTS (2/4).
Spirits of Mystery: Illusions
  • Place the GEM SCHEME and GEMS; arrange the gems (X). Take the TALISMAN PARTS (3/4).
  • Walk forward.
  • Place the KEY TEMPLATE, GOLD NUGGET (Y); use the JEWELRY TWEEZERS. Take the SHACKLE KEY.
Spirits of Mystery: Illusions
  • Use the SHACKLE KEY; take the FLASK OF FROST (Z).
  • Pour the FLASK OF FROST; take the PIECE OF MALACHITE STATUE (A).
  • Walk down.
  • Place the PIECE OF MALACHITE STATUE; take the STATUE’S EYE (B).
  • Walk forward.
Spirits of Mystery: Illusions
  • Place the STATUE’S EYE; change the colors to blue (C). Receive the HAMMER. Move the pieces; take the TALISMAN PARTS (D).
  • Place the TALISMAN PARTS for a mini-game (E).
Spirits of Mystery: Illusions
  • Solution (F).
  • Take the RECOVERED TALISMAN.
  • Walk down.
Spirits of Mystery: Illusions
  • Place the RECOVERED TALISMAN (G); take THERESA’S SOUL.
  • Walk down.
  • Give THERESA’S SOUL (H); take the KEY TO THE METAL TOWER (I).
  • Walk down twice.
  • Place the KEY TO THE METAL TOWER (J).
  • Walk forward.

Chapter 5: The Metal Tower

Spirits of Mystery: Illusions
  • Use the Mirror for a mini-game.
  • Solution (K).
Spirits of Mystery: Illusions
  • Use the Mirror for a mini-game (L). Solution (M): Trace the chains.
Spirits of Mystery: Illusions
  • Take the DRAGON’S HORN (N).
  • Take the STAR PIN (O). Take the BELL (P); place the DRAGON’S HORN; take NANNY’S CLOTHES (1/3) (O).
  • Take NANNY’S CLOTHES (2/3) (Q). Use the HAMMER (R); move the pieces. Take the BELL-CLAPPER.
  • Combine the BELL and BELL-CLAPPER; take the BELL.
Spirits of Mystery: Illusions
  • Use the BELL; take NANNY’S CLOTHES (S).
  • Give NANNY’S CLOTHES (T).
  • Talk to Nanny; take the FIRE BROOCH (U).
  • Examine the wall for a mini-game (V).
Spirits of Mystery: Illusions
  • Casual solution (W): C-Ax2-Bx3-Fx5-Ex7.
  • Jx2-Lx7-Kx6-Gx5-Hx4.
  • Hard solution (X): O-Mx2-Nx3-Rx5-Qx7.
  • V-W-Sx2-Tx4.
  • Walk forward.
Spirits of Mystery: Illusions
  • Move the curtain. Play the HOP; receive the GRAPES (1/2) (Y).
  • Take the PRUNER PART (Z).
  • Take the DRAGON’S SCEPTER (A).
  • Examine the barrel; take the HOOP (B).
  • Walk right.
Spirits of Mystery: Illusions
  • Take the PLATE (1/2) (C).
  • Take the CARVING INSTRUMENTS (D); match the bottles (E). Remove the label; take the FLOWER ESSENCE.
Spirits of Mystery: Illusions
  • Take the INCENSE (F).
  • Take the VALVE (G). Place the HOOP (H); take the BUCKET. Use the FLINT (I); take the CANDLE.
  • Walk down.
  • Place the VALVE; turn it (J). Use the STAR PIN; receive the SPIGOT.
Spirits of Mystery: Illusions
  • Use the FLOWER ESSENCE (K); receive the FIREFLY.
  • Walk right.
  • Place the SPIGOT and BUCKET (L); receive the WINE.
Spirits of Mystery: Illusions
  • Place the FIREFLY and weights (M); receive the 9 MEASURES OF FIREFLY’S DUST.
  • Walk down twice.
  • Use the INCENSE for a mini-game; solution (N).
  • Open the case; take the PHOENIX FEATHER (1/7)-(7/7).
Spirits of Mystery: Illusions
  • Use the CARVING INSTRUMENTS; take the GRAPES (O).
  • Walk forward.
  • Place the 9 MEASURES OF FIREFLY’S DUST, WINE, and PHOENIX FEATHER (P); take the FIRE SPHERE (Q).
  • Walk right.
  • Place the GRAPES (R); take the STRANGE CODE (S).
  • Examine the STRANGE CODE; use the CANDLE. Take the MATH CODE.
Spirits of Mystery: Illusions
  • Place the MATH CODE; enter the code (T).
  • Play the HOP; receive the PRUNER PART (U).
  • Combine the 2 PRUNER PARTS and SCREW; take the DULL PRUNER.
Spirits of Mystery: Illusions
  • Use the DULL PRUNER (V); receive the PRUNER.
  • Play the HOP; receive the PLATE (W).
  • Walk down.
  • Play the HOP; receive the LEG (X).
Spirits of Mystery: Illusions
  • Use the PRUNER (Y); take the PART OF SCEPTER. Place the PLATE; take the BRACELET (1/2) (Z).
  • Walk down.
  • Place the LEG; take the BRACELET (A).
  • Walk forward.
  • Place the BRACELET (B); take the PART OF SCEPTER (C).
  • Combine the DRAGON’S SCEPTER, FIRE SPHERE, 2 PARTS OF SCEPTER, take the SCEPTER.
Spirits of Mystery: Illusions
  • Use the SCEPTER; select the symbols for a mini-game (D).
  • Solution (E): trace the symbols.
  • Walk forward.
  • Take the ROD (F).
Spirits of Mystery: Illusions
  • Take the PHOENIX PART. Pull the lever; place the rod in the gears when the gate raises (G).
  • Place the PHOENIX PART; arrange the tiles (H). Take the LATCH.
Spirits of Mystery: Illusions
  • Take the LATCH (I).
  • Place the 2 LATCHES (J); take the DRAGON PART and ARROW FIGURINE.
Spirits of Mystery: Illusions
  • Place the DRAGON PART; arrange the tiles (K). Take the BOW FIGURINE.
  • Place the FIRE BROOCH, ARROW FIGURINE, and BOW FIGURINE; take the BOX and QUIVER (L).
Spirits of Mystery: Illusions
  • Combine the BOW and QUIVER; shoot the skulls (M).
  • Walk forward.
  • Open the box; take the STATUE HAND (N).
Spirits of Mystery: Illusions
  • Take the CRAB (O).
  • Place the CRAB (P). Play the HOP; receive the RUBEDO.
  • Place the STATUE HAND for a mini-game (Q).
Spirits of Mystery: Illusions
  • Solution (R): (A-E)-(F-A)-(B-F)-(E-B).
  • Take the HEAD.
  • Combine the BOX and HEAD; take the MEDALLION.
Spirits of Mystery: Illusions
  • Place the MEDALLION; take the BEZOAR (S).
  • Walk down.
  • Use the BEZOAR and RUBEDO; take the CODE (T).
  • Walk forward.
Spirits of Mystery: Illusions
  • Use the CODE (U); select the runes in order.
  • Walk right.
  • Take the HAIR TIE (V).
Spirits of Mystery: Illusions
  • Take the PELORUS (W).
  • Walk down.
  • Play the HOP; receive the SNAIL (X).
  • Place the HAIR TIE (Y); take the LETTERS.
Spirits of Mystery: Illusions
  • Place the LETTERS; press them in order (1-3). Take the BLUE ROSE (Z).
  • Walk down.
  • Place the SNAIL for a mini-game (A).
Spirits of Mystery: Illusions
  • Solution (B).
  • Take the INDICATOR.
  • Combine the PELORUS and INDICATOR.
  • Walk forward, then right.
Spirits of Mystery: Illusions
  • Use the BLUE ROSE for a mini-game; solution is random (C).
  • Use the PELORUS for a mini-game; solution is random (D).
  • Talk to Mortis (E); use the Mirror.

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