Welcome to the Surface: Project Dawn Walkthrough

Can you save yourself and your daughter in time?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Surface: Project Dawn game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Surface: Project Dawn.
  • This guide won’t mention when to zoom into a location; the screenshots will identify closeups.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Near Town

Surface: Project Dawn
  • Open curtain; select pairs (A).
  • Play the HOP.
Surface: Project Dawn
  • Talk; take HANDBAG (B).
  • Take MAYA’S LOCKET (C).
  • MAYA’S LOCKET on HANDBAG; take RED CAR. BATTERIES, and PICTURE.
  • Take CHARCOAL; open hatch (D).
Surface: Project Dawn
  • Give PICTURE; take BROKEN RADIO, MAP, and GATE KEY (E).
  • Take 1/3 COINS (F).
  • Use GATE KEY (G).
  • Go forward.
Surface: Project Dawn
  • Take SCRAPER (H).
  • Select blinds 3x; take PAPER (I).
  • Walk down.
  • Use SCRAPER, PAPER, and CHARCOAL; take CODE and RACECAR DRIVER (J).
  • Go forward.
Surface: Project Dawn
  • Take 2/3 COINS; place RACECAR DRIVER and RED CAR (K).
  • Select N-O-L-M-N.
  • Take JACK (P).
  • Walk down.
Surface: Project Dawn
  • Use JACK; take CORKSCREW and KNOB (Q).
  • Go forward.
  • Place KNOB and CODE (R).
  • Select T-U-Tx2-Ux2-T-U-T-S-T-U.
  • Walk right.
Surface: Project Dawn
  • Remove cloth; take 3/3 COINS (A).
  • Take OILER (B).
  • Take HIPPO FIGURINE (C).
  • Walk down.
Surface: Project Dawn
  • Remove cloth; take LEMUR FIGURINE, 1/3 DOOR TILES, and HANDKERCHIEF (D).
  • Use 3 COINS (E).
  • Take VENDING MACHINE KEY, SCREW, and 2/3 DOOR TILES (F).
  • Walk right.
Surface: Project Dawn
  • Use VENDING MACHINE KEY (G).
  • Select 1-9.
Surface: Project Dawn
  • Select 1-16 (H).
Surface: Project Dawn
  • Select 1-16.
  • Take CEREAL (I).
  • Open CEREAL; open box. Read note; take LIGHTER and 3/3 DOOR TILES.
Surface: Project Dawn
  • Place 3 DOOR TILES (A).
  • Select 1-15.
  • Take FLAMMABLE LIQUID (B).
  • CORKSCREW, HANDKERCHIEF, and LIGHTER on FLAMMABLE LIQUID; take MOLOTOV COCKTAIL.
  • Walk down.
  • Use MOLOTOV COCKTAIL (C).
  • Go left.
Surface: Project Dawn
  • Take SPEAKER and LASER POINTER (D).
  • Take KEYS (E).
  • Take SMALL SCREWDRIVER (F).
  • Walk down, right.
Surface: Project Dawn
  • Use KEYS (G).
  • Select pairs (H).
  • Take LEVER (I).
  • Walk down.
Surface: Project Dawn
  • Remove blanket; use LASER POINTER (J).
  • Play HOP; earn LEOPARD FIGURINE (K).
  • Walk down.
  • Place HIPPO FIGURINE, LEMUR FIGURINE, and LEOPARD FIGURINE; take TOY HAMMER and ANTENNA (L).
  • ANTENNA, BATTERIES, SPEAKER, and SMALL SCREWDRIVER on BROKEN RADIO; take RADIO WITH CODE.
  • Go forward, left.
Surface: Project Dawn
  • Place RADIO WITH CODE; enter D-A-W-N; take CLEANING COMPANY EMBLEM and CARABINER (M).
  • Walk down, right.
  • Place CLEANING COMPANY EMBLEM; take NAIL and DUSTER (N).
  • Walk down, left.
Surface: Project Dawn
  • Use TOY HAMMER, NAIL, CARABINER, OILER, and LEVER: take COCKTAIL AMULET (O).
  • Place COCKTAIL AMULET (P).
Surface: Project Dawn
  • Solution (Q).
  • Use DUSTER; take 1/2 EARRINGS and FLASHLIGHT; read badge (R).

Chapter 2: Near Monster’s House

Surface: Project Dawn
  • Use FLASHLIGHT (A).
  • Take 2/2 EARRINGS (B).
  • Take BROKEN SCISSORS (C).
Surface: Project Dawn
  • Take GRINDSTONE (D).
  • Place 2 EARRINGS; take SCISSORS PART (E).
  • SCISSORS PART, SCREW, and GRINDSTONE on BROKEN SCISSORS; take SCISSORS.
  • Use SCISSORS; take MECHANICAL FINGER and BANDAGES (F).
  • Go forward.
Surface: Project Dawn
  • Take STETHOSCOPE (G).
  • Take BLUE EYE (H).
  • Place RADIO (I).
  • Select J-Kx3-Lx2-M.
  • Enter 2-4-8-3 (N).
  • Read file; take GREEN EYE (O).
  • Walk down.
Surface: Project Dawn
  • Place BLUE EYE and GREEN EYE (P).
  • Play HOP; earn DANCER FIGURINE (Q).
  • Take SNAKE HEAD and MONEY SYMBOL from DANCER FIGURINE.
  • Go forward.
  • Place SNAKE HEAD; take DOCTOR FIGURINE and ACID (R).
  • Use ACID (S).
  • Go left.
Surface: Project Dawn
  • Take PATIENT FIGURINE (A).
  • Take BROKEN MECHANICAL HAND (B).
  • Take 1/3 GEARS (C).
Surface: Project Dawn
  • Take 1/4 SIGNET RINGS; place PATIENT FIGURINE and DOCTOR FIGURINE (D).
  • Solution (E).
  • Take 2/3 GEARS and HEART (F).
  • Walk down.
Surface: Project Dawn
  • Place HEART; take STONE LEAF, LAB RAT and 2/4 SIGNET RINGS (G).
  • Walk down.
  • Use LAB RAT; take 3/3 GEARS (H).
  • MECHANICAL FINGER, 3 GEARS, and BANDAGE on BROKEN MECHANICAL HAND; take MECHANICAL HAND.
  • Go forward.
  • Place MECHANICAL HAND (I).
Surface: Project Dawn
  • Select 1-8.
  • Take VHS TAPE, DISTANCE SYMBOL, and BRAIN AMULET (J).
  • Go left.
Surface: Project Dawn
  • Place BRAIN AMULET; take 3/4 SIGNET RINGS and MECHANICAL LEAF (K).
  • Walk down 2x.
  • Place STONE LEAF and MECHANICAL LEAF; take 4/4 SIGNET RINGS and BULB (L).
  • Go forward, left.
Surface: Project Dawn
  • Place BULB; take ADHESIVE BANDAGE and DOVE LOCKET (M).
  • Use VHS TAPE and ADHESIVE BANDAGE (N).
  • Place 4 SIGNET RINGS; select 1-6.
  • Play HOP; earn TIME SYMBOL (O).
  • Walk down 2x.
Surface: Project Dawn
  • Place MONEY SYMBOL, TIME SYMBOL, and DISTANCE SYMBOL (P).
  • Solution (Q).
  • Talk; take TORRES’ PASS (R).
Surface: Project Dawn
  • Take KEY CARD (A).
  • Take ROPE (B).
  • Take CAR KEY (C).
  • Take 1/3 BOX BUTTONS; use CAR KEY (D).
  • Play HOP; earn CROWBAR (E).
Surface: Project Dawn
  • Take PADDLE; use CROWBAR; take WOODEN PLANKS (Q).
  • Take SHOVEL; place ROPE, PADDLE, and WOODEN PLANKS (R).
Surface: Project Dawn
  • Take 2/3 BOX BUTTONS (E).
  • Take PENCIL (F).
  • Use SHOVEL; take 3/3 BOX BUTTONS (G).
  • Place 3 BOX BUTTONS; take RUST REMOVER and WIRE (H).
Surface: Project Dawn
  • Take RUSTY SAW (I).
  • RUST REMOVER on RUSTY SAW; take SAW.
  • Use SAW and KEY CARD (J).
  • Take HOOK and EMPTY CAN (K).
  • Replace WIRE; place RADIO (L).
  • Solution (M).
Surface: Project Dawn
  • Take LEVER and RADIO (N).
  • Place HOOK and LEVER (O).
  • Select (P).
  • Go forward.

Chapter 3: Police Station

Surface: Project Dawn
  • Take SWAN MEDALLION (A).
  • Read file; take JIMMY (B).
  • Use PENCIL; take 1st ANGEL STATUETTE and RUBBER GLOVES (C).
  • Use RUBBER GLOVES; take 1/2 MASTER EMBLEM PARTS (D).
  • Walk down 2x.
Surface: Project Dawn
  • Use JIMMY (E).
  • Select G-F-G-F-Gx2-F-Gx2.
  • Take BELT and 2nd ANGEL STATUETTE (H).
  • Go forward.
Surface: Project Dawn
  • Place 2 ANGEL STATUETTES; take PICTURE WITH CODE (K).
  • Go forward.
  • Place PICTURE WITH CODE; take EMERALD and HAIRPIN (L).
  • Use HAIRPIN; take 2/2 MASTER EMBLEM PARTS and STAPLER (M).
  • Walk down.
Surface: Project Dawn
  • Place 2 MASTER EMBLEM PARTS; take PAINT and WRENCH (N).
  • Go forward.
  • Use WRENCH; take HOSE (O).
  • Walk down.
  • Open gas cap; place EMPTY CAN and HOSE; take GASOLINE (P).
  • Go forward.
  • Use GASOLINE (Q).
  • Select 2x (R).
Surface: Project Dawn
  • Take RADIO WITH CODE (A).
  • Use RADIO WITH CODE; enter 1-9-5-6 (B).
  • Play HOP (C).
  • Use STETHOSCOPE (D).
Surface: Project Dawn
  • Solution Gx2-F-G-F-E-F-G-Fx2-G-F-E-F-Ex2-F-G-F-E-F-E-F-E-F-G-F-E-F-Gx2-F-G-F-E-F-G-F-E-F-E-F-G-F-E-F-E-F-G-F-G-F-E-F-E-F-G-F-E-F-E-F-G-F-E-F-G-F.
  • Take KNIFE and GUN (H).
Surface: Project Dawn
  • Use KNIFE; take TWEEZERS (I).
  • Walk down.
  • Use TWEEZERS; earn 1/3 BULLETS (J).
  • Walk down.
  • Use TWEEZERS; earn 2/3 BULLETS (K).
  • Use TWEEZERS; earn 3/3 BULLETS (L).
  • 3 BULLETS on GUN; take LOADED GUN.
  • Go forward 2x.
Surface: Project Dawn
  • Use LOADED GUN 3x (M).
  • Read file (N).
Surface: Project Dawn
  • Take RUBY (A).
  • Take BRIDE FIGURINE (B).
  • Take NECKLACE (C).
  • RUBY and EMERALD on NECKLACE; take PRECIOUS NECKLACE.
  • Take STICK; place PRECIOUS NECKLACE; take SPIDER and 1st HEART SHARD (D).
Surface: Project Dawn
  • Place SPIDER (E).
  • Solution (F).
  • Walk left.
Surface: Project Dawn
  • Take CAGE KEY (Q).
  • Take TORCH (R).
  • Take 1st BELL (S).
  • Place STICK; select 3x; take CROSSBEAMS (T).
  • Walk down.
Surface: Project Dawn
  • Use CAGE KEY; take LIGHT HEAD (A).
  • Use TORCH to make TARRED TORCH (B).
  • Place LIGHT HEAD (C).
  • Solution 1-5.
  • Walk right.

Chapter 4: Dreams

Surface: Project Dawn
  • Use TARRED TORCH; earn LIT TORCH (D).
  • Walk down, left.
  • Use LIT TORCH (E).
  • Use PAINT; play HOP (F).
  • Take GROOM FIGURINE, 1/3 BOOK PAGES, and OLD WHEEL (G).
  • CROSSBEAMS on OLD WHEEL; take WHEEL.
  • Walk down, right.
Surface: Project Dawn
  • Place GROOM FIGURINE and BRIDE FIGURINE (H).
  • Take BALLERINA (I).
  • Place BELT and WHEEL (J).
  • Walk down.
Surface: Project Dawn
  • Place BALLERINA; take 2nd BELL and SPRING (K).
  • Go left.
  • Place 2 BELLS; take 2/3 BOOK PAGES and CUBE PART (L).
  • Walk down.
Surface: Project Dawn
  • Place CUBE PART (M).
  • Play HOP; earn 2nd HEART SHARD (N).
  • Place 2 HEART SHARDS; take 3/3 BOOK PAGES and BOTTLE (O).
  • Go left.
Surface: Project Dawn
  • Place 3 BOOK PAGES (P).
  • Solutions (Q-R-S).
  • Take HAPPY PICTURE (T).
  • Walk down, right.
Surface: Project Dawn
  • Use BOTTLE; earn HEALING WATER (U).
  • Walk down.
  • Use HEALING WATER; take MAGIC BRANCH and STORK MEDALLION (V).
  • Go right.
  • Place DOVE LOCKET, SWAN MEDALLION, and STORK MEDALLION (W).
Surface: Project Dawn
  • Use arrows to navigate; take CUP (A).
  • Take TORCH and AXE (B).
  • Use TORCH; earn LIT TORCH (C).
  • Use LIT TORCH (D).
  • Take STICK (E).
  • Use CUP; earn CUP WITH WATER (F).
  • Use CUP WITH WATER (C).
  • Use AXE; STICK becomes FISHING POLE (G).
  • Walk to (H).
  • Walk to (I).
  • Use FISHING POLE (J).
  • Take FAN (K).
  • Take KEY (L).
  • Use FAN (M).
Surface: Project Dawn
  • Use KEY; earn BIRD (N).
  • Move to (O).
  • Use BIRD; earn LANTERN (P).
  • Move to (Q).
  • Move to (R).
  • Use LANTERN (S).
  • Select (T).
  • Select (U).
Surface: Project Dawn
  • Select (V).
  • Move (W) on path.
  • Move (X) on path.
  • Take BULB and 1st WEDDING RING (Y).
  • Walk down.
Surface: Project Dawn
  • Place SPRING and BULB; take TURTLE TRINKET and SMALL BAG (A).
  • Go left.
  • Use MAGIC BRANCH and SMALL BAG; take DIVINATION POWDER (B).
  • Walk down, right.
Surface: Project Dawn
  • Use DIVINATION POWDER (C).
  • Select PAIRS (D).
  • Take 2nd WEDDING RING (E).
  • Walk down.
Surface: Project Dawn
  • Place HAPPY PICTURE and 2 WEDDING RINGS (F).
  • Talk; take GOODMAN’S PASS (G).
Surface: Project Dawn
  • Talk (H).
  • Take TORN GAUZE (I).
  • Take CAN OPENER (J).
  • Take SIEVE BASE (K).
  • TORN GAUZE and STAPLER on SIEVE BASE; take SIEVE.
Surface: Project Dawn
  • Use SIEVE; take BRIEFCASE AMULET, RHINESTONES, and 1/4 PUZZLE PARTS (M).
  • Use RHINESTONES; play HOP; earn KNIFE (N).
  • Use KNIFE (O).
  • Walk right.
Surface: Project Dawn
  • Take OLD OIL LAMP (A).
  • Take WIRE (B).
  • Place RADIO and WIRE; take CHEST BUTTON and MUG (C).
  • Walk down.
Surface: Project Dawn
  • Place CHEST BUTTON; take DAWN AMULET and MATCHES (D).
  • Go right.
  • Place DAWN AMULET; take SEDATIVE and IRON KEY (E).
  • Walk down.
  • Use IRON KEY; take HAMMER and FUSE (F).
Surface: Project Dawn
  • Use HAMMER and MUG; earn OIL (G).
  • OIL, FUSE, and MATCHES on OLD OIL LAMP; take LAMP.
  • Go right.
  • Use LAMP (H).
  • Play HOP; earn CASKET (I).
  • TURTLE TRINKET on CASKET; take EAGLE SIGN and SAFE CODE.
Surface: Project Dawn
  • Use SAFE CODE (J).
  • Solution Ox2-Nx2-Px2-Rx2-Nx2-Qx2-Mx2-Kx2-Lx2.
  • Take KEY CARD (S).
  • Walk down.
  • Use KEY CARD (T).
  • Go forward.

Chapter 5: Near Bus Terminal

Surface: Project Dawn
  • Take BACKPACK (A).
  • Take 2/4 PUZZLE PARTS (B).
  • Take HELICOPTER AMULET (C).
  • Select tape; take PENCIL (D).
  • Walk left.
Surface: Project Dawn
  • Talk; take NICOLE’S PHOTO (E).
  • Take ADHESIVE TAPE (F).
  • Take SCREWDRIVER HANDLE (G).
  • Take PAINT BRUSH (H).
  • Place NICOLE’S PHOTO (I).
Surface: Project Dawn
  • Select 1-14.
  • Take MEMORY FLOWER and SPOILED VHS TAPE (J).
  • ADHESIVE TAPE and PENCIL on SPOILED VHS TAPE; take VHS TAPE.
  • Walk down 2x, go right.
  • Place VHS TAPE; take ARMY SIGN and EVIDENCE (K).
  • Walk down.
Surface: Project Dawn
  • Place ARMY SIGN and EAGLE SIGN; take 3/4 PUZZLE PARTS and LUNCH BOX (M).
  • CAN OPENER and SEDATIVE on LUNCH BOX; take SEDATED FOOD.
  • Go forward, left.
  • Use SEDATED FOOD; select VALVE (N).
  • Play HOP; earn BENT WIRE (O).
  • Take VALVE (N).
  • Walk down 2x, go right.
Surface: Project Dawn
  • Use BENT WIRE; take MACHINE DECODER (P).
  • Walk down, forward.
  • Use VALVE and MACHINE DECODER (Q).
  • Solution (R).
  • Select (S).
Surface: Project Dawn
  • Use MEMORY FLOWER (A).
  • Play HOP.
  • Take PLANE AMULET (B).
  • Walk left.
Surface: Project Dawn
  • Place PLANE AMULET, HELICOPTER AMULET and BRIEFCASE AMULET; take 4/4 PUZZLE PARTS and 1st LAB SIGN (C).
  • Walk down 2x, go right.
  • Place 4 PUZZLE PARTS (D).
  • Solution Gx3-Ex3-Fx3-Gx3-Hx3-Fx2-Gx3-Ex3-Gx2.
  • Take PROJECT DAWN KEY and 2nd LAB SIGN (I).
  • Walk down, forward.
Surface: Project Dawn
  • Use PROJECT DAWN KEY (K).
  • Go forward.
  • Talk (L).
  • Take SCISSORS FOR RUBBER (M).
  • Take 1/2 SAFE FUSES (N).
  • Remove cover; Use SCREWDRIVER HANDLE; earn SCREWDRIVER (O).
  • Walk down.
Surface: Project Dawn
  • Use SCISSORS FOR RUBBER; earn RUBBER PIECE; take CLIP (P).
  • CLIP on BACKPACK; take 3rd LAB SIGN and SMALL NIPPERS.
  • Go forward.
  • Place 3 LAB SIGNS; play HOP; earn EXPLOSIVE REAGENT (Q).
  • Walk down.
Surface: Project Dawn
  • Use EXPLOSIVE REAGENT; take CROWBAR and 2/2 SAFE FUSES (A).
  • Use CROWBAR; take ELECTRIC METER and PAW AMULET (B).
  • Walk left.
Surface: Project Dawn
  • Place PAW AMULET; take TRAVELER SEAL and COLLAR (C).
  • SMALL NIPPERS on COLLAR; take LIGHTNING AMULET.
  • Use TRAVELER SEAL; take SILVER TRIANGLE and GLUE (D).
  • Select (E).
Surface: Project Dawn
  • Select pairs.
  • Take RUBBER GLOVES (F).
  • Walk down, forward.
Surface: Project Dawn
  • Use PAINT BRUSH, RUBBER PIECE, and GLUE (G).
  • Use LIGHTNING AMULET (H).
  • Use SCREWDRIVER; place 2 SAFE FUSES, ELECTRIC METER, and RUBBER GLOVES (I).
Surface: Project Dawn
  • Solution (K).
  • Earn CARTER’S PASS.
  • Place TORRES’ PASS, GOODMAN’S PASS, and CARTER’S PASS (L).
Surface: Project Dawn
  • Solution (M).
  • Go forward.
Surface: Project Dawn
  • Talk; give EVIDENCE; take CODE NUMBER (N).
  • Take POLICE SHIELD (O).
  • Take ELECTRIC SPEAR and GOLDEN TRIANGLE (P).
  • Walk down 2x; go left.
Surface: Project Dawn
  • Place SILVER TRIANGLE and GOLDEN TRIANGLE; take BUTTON (A).
  • Walk down, go forward 2x.
  • Place BUTTON (B).
  • Use CODE NUMBER; enter 3-5-4-1-9 (C).
  • Select (D).
Surface: Project Dawn
  • Select (E).
  • Use POLICE SHIELD and ELECTRIC SPEAR (F).
  • Solution (G).
Surface: Project Dawn
  • Select when ball is in center H, then J.
  • Repeat 3x.
  • Push 4 symbols into (K).
  • Congratulations! You have completed Surface: Project Dawn!

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