Welcome to the The Secret Order: Shadow Breach Walkthrough
Wield powerful relics and stop a book from releasing the ultimate evil!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete The Secret Order: Shadow Breach game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Facility
- Chapter 2: Druid’s House
- Chapter 3: Mansion
- Chapter 4: Beacon
- Chapter 5: Reliquary
General Tips
- This is the official guide for The Secret Order: Shadow Breach.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Facilty

- Take BOX CUTTER (A).
- Read note (B).
- Use BOX CUTTER and select twice; take SHIELD (C) and press button (D).
- Play HOP (E); receive SWORD.
- SWORD on SHIELD; receive SWORD AND SHIELD.
- Use SWORD AND SHIELD; select button (F).

- Take MOUSE TOY (G).
- Use MOUSE TOY; take AMETHYST HEART (H).
- Look at note; take HEART FRAME and compass (I).
- Select HEART FRAME; place AMETHYST HEART; receive HEART MEDALLION.
- Place HEART MEDALLION (J). Open drawer and look at note; take GOLDEN ROSE (K).
- Place GOLDEN ROSE; take GRIFFIN ORNAMENT (L).

- Place GRIFFIN ORNAMENT (M).
- Sequences: (1-2-5)-(3-4-6-2)-(3-6-4-1-2-5).

- Solution (N).
- Select ruby (O).

- Use Magic Bracelet (P).
- Solution (Q).

- Talk (R); take INK (S).
- Use INK (T).
- Solution (U-V).

- Solution (W-X-Y).
- Go (Z).

- Take SATCHEL (A).
- Select SATCHEL twice; take LIGHTER and VOICE RECORDER.
- Select play button (B) on VOICE RECORDER.
- Use VOICE RECORDER (C).

- Solution (@1): (Ux2-R-Ux3-Rx2 (green))-(Dx5-Rx2-Ux4-Rx2 (red))-(U-Rx2-Dx2-L (blue))-(Dx3-Rx2-Ux2-Rx2 (white)).
- Map is activated.
- Go (E).

- Take LEATHER GLOVE, BRANCH, and CODE PART (F).
- Walk down.

- Use BRANCH and LIGHTER (G).
- Select; take HONEYCOMB (H).
- Go (I).
- Give HONEYCOMB; take TOOLBOX EMBLEM (J).
- Walk down.

- Use TOOLBOX EMBLEM; take crowbar and use it (K); take FIRST-AID-KIT (L).
- Use FIRST-AID KIT (M); take MOTORCYCLE KEY (N).
- Use MOTORCYCLE KEY and select; take HEX KEY and HOOK (O).
- Use HEX KEY (P); receive NUTS.
- Remove cover; take DRAGON HORN (Q).
- Go to Facility Entrance.

- Place DRAGON HORN (R): take DRAGON TONGUE (S).
- Use DRAGON TONGUE; take DRAGON EYE (T).
- Place DRAGON EYE (U).

- Place metal plank (V).
- Take ID CARD and WINDLASS HANDLE (orange). Use LEATHER GLOVE (W); select frame twice and take CODE PART (X).
- Place CODE PART on CODE PART; receive CODE.
- Use ID CARD (Y) and CODE (Z).

- Solution 915 (A). Receive BOLT.
- Use HOOK and BOLT and select (B).
- Place WINDLASS HANDLE and select (C).
- Go (D).

- Take TRANSPARENCY SHEET 1/3, TRANSPARENCY SHEETS 2/3, and MODULE 1/3 (E).
- Press button (F). Take FLASH DRIVE (G).
- Look at video camera and select (H).
- Take METAL HANDLE, MODULES 2/3, and TRANSPARENCY SHEETS 3/3 (I).
- Go (J).

- Take MODULES 3/3, GLASS TUBE, and IGNITION BUTTON (K).
- Play HOP (L); receive JEWELED AMULET.
- Insert FLASH DRIVE (M); select monitor 2x (N); take BLUEPRINT and KEY CARD (O).
- Open; take ENERGY CELL (P).

- TRANSPARENCY SHEETS 3/3 on BLUEPRINT; place as shown (Q-R-S).
- Place BLUEPRINT and MODULES 3/3. Place pieces 1-2-3.
- Place NUTS, ENERGY CELL, GLASS TUBE, IGNITION BUTTON, and HANDLE (T).

- Use KEY CARD; take GLASS CUTTER and PICKAXE (U).
- Use PICKAXE (V); receive CRYSTAL PIECE.
- Walk down.

- Select button (W); take CRYSTAL DRAWING (X).
- Use GLASS CUTTER (Y); select.
- Place JEWELED ORNAMENT (Z).

- Solution (1-4).
- Take CRYSTAL.
- Go to Generator.

- Place CRYSTAL DRAWING and CRYSTAL PIECE (A); select monitor (B); take SHAPED CRYSTAL (A).
- Walk down.
- Place CRYSTAL and SHAPED CRYSTAL (C).
- Press button (D).
- Take FEATHER and TORCH BASE (E).
- Look at note (F).
- Use Magic Bracelet (G).
- Solution (H).

- Go (I).
- Take LIBRA and BRASS HANDLE (J).
- Walk down.
- Place BRASS HANDLE (K); take DIAMOND (L).
- Go (M).

- Use FEATHER and place DIAMOND; take DAGGER and read note (N).
- Walk down.
- Use DAGGER (O); receive CLOTH. Play HOP; receive SCORPIO.
- Go to Zodiac Chamber.

- CLOTH on TORCH BASE; receive TORCH.
- Place TORCH and use LIGHTER (P).
- Take HOOKED METAL (Q).
- Walk down.

- Use HOOKED METAL; take SAGITTARIUS (R).
- Go (S).

- Place LIBRA and SAGITTARIUS (T).
- Take BULL HEAD (U).
- Walk down.
- Place BULL HEAD; take TAURUS (V).
- Go to Zodiac Chamber.

- Place TAURUS and SCORPIO (W).
- Play puzzle (X).
- Solution one: J-I-H-C-G-D-A-B-F-K-J-I.
- H-C-D-A-B-F-K-J-I-D-B-F.
- K-E-B-D-G-J-K-E-B-F-K-J-G-D-C-G.
- Solution two (1-11).

- Take HOURGLASS (L).
- Walk down.
- Place HOURGLASS (M).
- Take Relic (N).
- Go (O); walk forward.
Chapter 2: Druid’s House

- Take PYRAMID PIECES 1/3 (B).
- Move candle; take PYRAMID PIECES 2/3 (C) and FISHING ROD (D). Look at note (E).
- Go (F).

- Take GREEN PYRAMID, WOODEN ANIMAL 1/7, RUNE STONE 1/2, PYRAMID PIECES 3/3, and PET HOUSE (G).
- Use pestle (H) on stone (I); place PYRAMID PIECES 3/3; take BLUE PYRAMID (I).
- Walk down.

- Take WOODEN ANIMALS 2/7 (A).
- Place GREEN PYRAMID and BLUE PYRAMID (J).
- Go (K).

- Use FISHING ROD (L); receive METAL GAUNTLET.
- Take WOODEN HANDLE (M).
- Walk down.
- Place WOODEN HANDLE; take HAMMER (N).
- Go (O).

- Use METAL GAUNTLET (P); receive BASILISK VENOM.
- Use BASILISK VENOM; take PETRIFYING SPRAY (Q).
- Return to Swampy Bridge.

- Use PETRIFYING SPRAY and HAMMER (R).
- Take WOODEN ANIMALS 3/7 (S).
- Take ARROW SHAFT (T); select arm (U).
- Go (V).

- Take WOODEN ANIMALS 4/7, WOODEN ANIMALS 5/7, and POUCH (A).
- Use HAMMER (B); take RUNE STONES 2/2 (C).
- Place RUNE STONES 2/2 (D).
- Select 1-6; take SUNSTONE (E).
- Open POUCH; take BAT SKULL and WOODEN ANIMALS 6/7.
- Place PET HOUSE; take MIRUS (F).
- Place POUCH (G); select berries (H); take BERRIES (G).
- Walk down twice.

- Take FLOWER (I).
- Place BERRIES (J); take FEATHER (K).
- Go (L).
- Place MIRUS (M); take WOODEN ANIMALS 7/7 (N).
- Place WOODEN ANIMALS 7/7 (O).

- Solution (1-7).

- Play HOP (P); receive FLOWER ORNAMENT.
- Place FLOWER ORNAMENT and select; take CROSSBOW (Q).
- Go to Swampy Bridge.

- Place FEATHER (R), FLOWER (S), and BAT SKULL (T).
- Use Magic Bracelet and play puzzle (U).

- Solution (V).
- Take Relic (W).
- Go (X).

- Remove arrowhead from ARROW SHAFT; place SUNSTONE; receive SUNSTONE ARROW.
- SUNSTONE ARROW on CROSSBOW.
- Use Magic Bracelet and CROSSBOW (Y).
- Go (Z).

- Take log and place it (A).
- Take SUNSTONE ARROW, AMETHYST JAR, ORNAMENT BASE, DRAGON INSIGNIA, and SNAIL SHELL (B).
- Walk down twice.

- Use DRAGON INSIGNIA; take SILVER STARS 1/2 (C).
- Go to Druid’s House.
- Use SNAIL SHELL (D); receive CORK.
- Walk down.

- CORK on AMETHYST JAR.
- Use AMETHYST JAR (E); receive GLOWING SPHERE.
- Go to Druid Shrine.
- Use GLOWING SPHERE (F). Play HOP; receive SILVER STARS 2/2.
- Go to Druid’s House.

- Place SILVER STARS 2/2 and select; take MOON STONE (G).
- Go to Relic Spheres.
- Place MOON STONE (H).
- Play puzzle (I).

- Solution (Mx2-Jx2-L).

- Take GOLD INLAY (N).
- Walk down.
- Use GOLD INLAY (O); take GOLD PART.
- Go (P).

- Place GOLD PART (Q) and piece (R).
- Take SUNSTONE from SUNSTONE ARROW.
- SUNSTONE on ORNAMENT BASE; receive SUNSTONE ORNAMENT.
- Use Magic Bracelet and HAMMER (S).
- Place SUNSTONE ORNAMENT; select and take Relic (T).
- Go forward.
Chapter 3: Mansion

- Select vines twice; take VALVE HANDLE (U).
- Place VALVE HANDLE (V).

- Solution (W).
- Go (X).

- Play HOP (A); receive HOOF KNIFE.
- Receive MANSION KEY.
- Take LABELS 1/3, SADDLE DECORATION, and RED JEWEL (B).
- Walk down.
- Use MANSION KEY (C) and select; enter Mansion (D).

- Talk (E); take GRAPE EMBLEM (F).
- Use HOOF KNIFE; take ROUND EMBLEM 1/2 (G).
- Walk down.

- Use GRAPE EMBLEM (H).
- Take CANE (I).
- RED JEWEL on CANE. Select head twice; take SECRET KEY. Select handle; take FORMULA.
- Use HOOF KNIFE and select; take SADDLE DECORATION (J). Take WINE BOTTLES 1/3 (K).
- Go to Stable.

- Use SECRET KEY (L).
- Solution (M).
- Take ORNATE BRIDLE.
- Go to Mansion.

- Place two SADDLE DECORATIONS and ORNATE BRIDLE (orange). Take FAMILY CREST (N).
- Go to Wine Cellar.
- Place FAMILY CREST (O).

- Play HOP (P); receive COMPASS PART.
- Take RAKE and LABELS 2/3 (Q).
- Walk down.
- Use RAKE (R); receive LATCH HOOK.
- Go to Mansion.

- Place COMPASS PART (S).
- Select 1-2-3.

- Take WINE BOTTLES 2/3 and EMBELLISHMENT (T).
- Place EMBELLISHMENT (U).

- Solution (V).
- Take WINE BOTTLES 3/3 and CAMERA CASE.
- Go to Stable.

- Use LATCH HOOK; take SCREWDRIVER (W).
- Use RAKE (X). Select boot twice; take STATUE FRAGMENTS 1/3 and ROUND EMBLEM 2/2 (Y).
- Open CAMERA CASE; take REFLECTOR, FLASH POWDER, and CAMERA.
- Select CAMERA and use SCREWDRIVER; receive LENS.
- LENS on FORMULA; receive RECIPE.
- Go to Wine Cellar.

- Place ROUND EMBLEM 2/2; take STONE FRAGMENTS 2/3 and LABELS 3/3 (Z).
- Place LABELS 3/3, WINE BOTTLES 3/3, and RECIPE (Z1).

- Solution (I-E)-(E-D)-(D-F)-(E-D)-(I-E)-(E-D)-(D-F)-(E-D)-(E-C)-(D-F).
- (H-D)-(D-B).
- (G-E)-(E-D)-(D-F)-(E-D)-(G-E)-(E-D)-(E-A).
- Go forward.

- Take BACCHUS STATUETTE, CERES STATUETTE, and BOBBY PIN (J).
- Remove cloth (K); take TILES 1/2 (K1).
- Look at two pictures; take TILES 2/2 (L).
- Walk down.

- Place tile (M). Place TILES 2/2; take FOUNTAIN PLAQUE (N).
- Go to Stable.
- Use BOBBY PIN; take GREEN INLAY (O).
- Go to Wine Cellar.

- Use GREEN INLAY; take STATUE FRAGMENTS 3/3 (P).
- STATUE FRAGMENTS 3/3 on CERES STATUETTE; select all three pieces.
- Place BACCHUS STATUETTE and CERES STATUETTE; take FLASH and WRENCH (Q).
- Go (R).

- REFLECTOR and FLASH POWDER on FLASH.
- Use FLASH (S); take CLOVER (T).
- Go to Mansion.
- Talk (U); take CRYSTAL TORCH (V).
- Place CRYSTAL TORCH (W); take WATER EMBLEM (X).
- Go to Stable.

- Place CLOVER and select; take MUSICAL CLUE (Y).
- Use WRENCH; take HOOD ORNAMENT (Y1).
- Go to Secret Room.
- Place MUSICAL CLUE (Z).

- Solution (1-9).

- Take DRAGON STATUE (A).
- Place HOOD ORNAMENT; take GRIFFIN STATUE (B).
- Walk down twice.

- Place FOUNTAIN PLAQUE, GRIFFIN STATUE, DRAGON STATUE, and WATER EMBLEM (orange); take TRIANGLE (C).
- Go to Secret Room.
- Place TRIANGLE (D).
- Solution (1-6).
- Use Magic Bracelet and play puzzle (E).

- Solution (F).

- Take Relic (G).
- Walk down twice.
Chapter 4: Beacon

- Select stone twice; take BLUE PRISM (H).
- Take BENT METAL (I).
- Go (J).

- Take POLE, LANTERN EMBLEM, and BROKEN PRISM (K).
- Walk down; go (L).

- Play HOP (M); receive RED PRISM.
- Take ROPE and TORCH SEAL (N).
- BENT METAL and ROPE on POLE; receive HOOKED POLE.
- Use HOOKED POLE (O); receive LANTERN.
- Go to Beacon.

- LANTERN EMBLEM on LANTERN; take GLASS PANES and CANDLE.
- GLASS PANES, RED PRISM, and BLUE PRISM on BROKEN PRISM; receive FIXED PRISM.
- Place FIXED PRISM (P).
- Solution (Q).
- Use CANDLE (R); receive LIT CANDLE.
- Go to Tree of Ancestors.

- Select tree and then select any of the nuts (orange); receive MAGIC NUTS.
- Take RUNIC TRAPEZOID 1/2 and DISCS 1/3 (S).
- Walk down.

- Take CRUCIBLE and METAL HOOK (T).
- Place MAGIC NUTS (U); use hammer on it (V); take CRUSHED NUTS (U).
- Go (W).

- Place CRUSHED NUTS (X); take HEXAGONAL FRAME and GRIFFIN SWORD (X1).
- Take DISCS 2/3 (Y).
- Go to Tree of Ancestors.

- Use METAL HOOK (Z); receive DISCS 3/3.
- Walk down.
- Place DISCS 3/3 (Z1).

- Solution one (1-12).
- Solution two; select meteor 6x; place gem (A).
- Solution three (B).
- Receive DRAGON SHIELD.
- Go to Tree of Ancestors.

- Place DRAGON SHIELD and GRIFFIN SWORD (C).
- Solution (D).
- Go (E).

- Select both pillars (F).
- Take DIADEM and JEWELED LAURELS 1/2 (G).
- Walk down twice.

- Place DIADEM (H); take RUNIC TRAPEZOID 2/2 and SHOOTING STAR (I).
- Go to Tree of Ancestors.
- Place SHOOTING STAR; take BLACKSMITH FIGURINE and JEWELED LAURELS 2/2 (J).
- Walk down.

- Place BLACKSMITH FIGURINE; take SMALL PLIERS (K).
- Go (K1).
- Place JEWELED LAURELS 2/2; take GOLD NUGGETS (L).
- Go to Luxan’s Grave.

- RUNIC TRAPEZOID 2/2 and SMALL PLIERS on HEXAGONAL FRAME; receive LUXAN’S ORNAMENT.
- Place LUXAN’S ORNAMENT (M).
- Play HOP (N); receive KEY MOLD.
- Walk down twice.
- Place KEY MOLD (O).
- GOLD NUGGETS in CRUCIBLE.
- CRUCIBLE on key mold. Use bucket (P); take RELIC KEY (O).

- Use LIT CANDLE (Q); take FILE (R).
- Use FILE; take CLAWED GAUNTLET (S).
- Walk down.

- Use CLAWED GAUNTLET and RELIC KEY; take DRAGON SEAL (T).
- Go to Beacon.
- Use CLAWED GAUNTLET; take ANCIENT COIN (U).
- Walk down.
- Place ANCIENT COIN; take GEMS (V).
- Go to Tree of Ancestors.
- Place GEMS; arrange as shown (color-coded). Take GRIFFIN SEAL (W).
- Go to Beacon.

- Place GRIFFIN SEAL, DRAGON SEAL, and TORCH SEAL (X).
- Use Magic Bracelet (Y); play puzzle.

- Solution (Z).

- Take Relic (A).
- Go (B).
- Take PUZZLE CUBE and METAL POLE (C).
- Use METAL POLE; go (D).

- Take FLASHLIGHT and BLANK BADGE (E).
- Move boards; take RUBBER GLOVES (F).
- Use RUBBER GLOVES (G); receive ELECTRICAL TAPE.
- Go (H).

- Take HANGING DECORATION and LIGHTBULB (I).
- LIGHTBULB in FLASHLIGHT.
- Use METAL POLE, FLASHLIGHT, RUBBER GLOVES, and ELECTRICAL TAPE (J); take FOLDED PAPER (K).
- Select FOLDED PAPER; receive PASSCODE and PAPERCLIP.
- Use PAPERCLIP; take BADGE PRINTER and OAKWOOD BLOCK (L). Look at note (M).
- Use PASSCODE; enter 03842 (N).
- Place BADGE PRINTER (O), select cable, and use BLANK BADGE; select monitor (P). Take ACCESS BADGE.
- Walk down.

- Use ACCESS BADGE (Q).
- Go (R).
Chapter 5: Reliquary

- Take CHERRYWOOD BLOCK, BEECHWOOD BLOCK, and CHISEL (S).
- Walk down twice.

- Use CHISEL (T); receive NAILS 3/3.
- Take GUN BARREL (U).
- OAKWOOD BLOCK, CHERRYWOOD BLOCK, BEECHWOOD BLOCK, and NAILS 3/3 on PUZZLE CUBE; select cube and take DRAGON ORNAMENT.
- Go to Reliquary.

- Place DRAGON ORNAMENT (V). Play HOP; receive LUXAN’S CROWN.
- Go to Generator.
- Place LUXAN’S CROWN (W).
- Solution (1-7). Solved image (8).
- Go (X).

- Use CHISEL; take BONE (A).
- Go to Reliquary.
- Use HANGING DECORATION; give BONE (B).
- Take HEAVY STONE, VALVE HANDLE, and GEMSTONES 1/2 (C).
- Go to Generator.

- Use HEAVY STONE; take ACID and PLASTER POWDER (D).
- Walk down.
- Place VALVE HANDLE and use PLASTER POWDER (E); receive QUICK-SET PLASTER.
- Go to Reliquary.
- Use ACID (F); take BATTLE HORN (G).
- Go to Meteor Crater.

- Use BATTLE HORN (H).
- Move rock; take GEMSTONES 2/2 (I).
- Take BROKEN STATUE (J).
- QUICK-SET PLASTER on BROKEN STATUE; arrange as shown (1-5). Place GEMSTONES 2/2 in eye sockets. Receive FIERCE STATUE.
- Place FIERCE STATUE (K); take SHARP-TOOTHED SKULL (L).
- Go to Reliquary.

- Use SHARP-TOOTHED SKULL; take LASER GUN (M).
- Walk down for a puzzle.

- Solution (N-Q).

- GUN BARREL on LASER GUN; take DEAD BATTERY.
- Use CHISEL and place DEAD BATTERY (R); receive CHARGED BATTERY.
- CHARGED BATTERY on LASER GUN.
- Go to Meteor Crater.

- Use LASER GUN (S).
- Play puzzle (T).

- Solution (1-20).
- Congratulations, you’ve completed The Secret Order: Shadow Breach!